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Early Beta AAs

Started by Camikazi, May 20, 2009, 01:10:05 AM

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Camikazi

Warning all info is VERY early, and subject to alot of changes

http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=16806&history=1
Improved Natural Invisibility. Looks interesting, seems to be a targettable version of our self only invis AA, .5 sec cast time no recast timer.

http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=16796&history=1
Nature's Salve. This one look like a AA cure that cures (25 to Poison, Disease, Curse) and removes detrimental (15) for us and pet.

http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=16802&history=1
Protection of the Warder. AA Vie for us, 5% to 18000 dmg

http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=16753
2 Feral Swipe upgrades, one at 500 base dmg other at 600 base dmg

http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=16760
Focused paragon 276 mana per tick at max

http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=16757
Group Paragon, 420 mana 1002 hp per tick.

http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=16763
Attack of the Warders. Upgraded Swarm pet, lasts 75 sec.

http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=16764
Taste of Blood upgrade *sigh*

http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=16752&history=1
Roar of Thunder upgrade. 3900 Dmg, 5289 deaggro

http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=16805&history=1
Focus of Aniums. 25% Spell Resist Decrease for Poison and Disease spells.

There are also upgrades to Raven's Claw and Bite of the Asp, 3500 Deaggro on both.

UPDATE:


Found a few more on the EQPlayers site

Twinproc - 6% chance for a double proc
Tactical Mastery - Strikethrough
Spell Casting Mastery - This one is GREAT if it goes in 10% mana pres on all spells stacks with focus effects
Gift of Mana - They added this line to us, GoM along with its WAY too long named upgrades.
Divine Companion Aura - basically a DA for our Warder
Group Perfected Levitation - pretty self explanitory

Also a few more AAs that hasten other AAs (forceful rejuvenation for one), I can see GoM being useful, free Poison nuke or Werewolf pet, Spell Casting Mastery will be HUGE.

UPDATE:

Spell Casting Subtlety - Am on the fence about this one, great for raiding Beastlords who don't need or want the aggro, but a 20% drop in aggro all the time sux for those times you WILL need to take aggro or tank in groups.




Maylian

Also had an ability at the end of the list called Twisted Shank - Reduce healing on target by 20% and 400hp dot, although shared with Rogue's so can see it disappearing from the list.

Camikazi

Quote from: Maylian on May 20, 2009, 06:43:50 AM
Also had an ability at the end of the list called Twisted Shank - Reduce healing on target by 20% and 400hp dot, although shared with Rogue's so can see it disappearing from the list.

I didn't add that one cause I have seen it on there for a while, not just now.




Maylian

Fair enough I don't check that site all that often to be honest.

wildwaters

For utility aa thats shaping up to be interesting. Liking the looks of natures salve for curing ourselves.

Kanan

I like the debuffs too.  While it is easy to ask my wife to hit scent on the mob, the extra debuff be nice too.

Getting the self cures would be awesome.  We've not had ability to do some of the curing that other dps classes have had for a few years now.
Kez's Magelo 85 "Arch Animist" of Final Empire on Povar

Latang

Meh... Nothing blowing up my skirt. No opinion really tho, will wait for a bit closer to the time I think.

Train Engineer, Chief Hermit of <Mystic Nobles>

jitathab

Taste of Blood upgrade

*facepalm*

I guess they are thinking of extending Ferocity and Puma lines then.. Oh wait how about a slow that is only cast by warders and is next to useless and we dont know when it works.

Some of the other stuff interesting.

But still, its way to early to get interested or fed-up with what we might get. We can save that till after it goes live.

Camikazi

Quote from: jitathab on May 21, 2009, 12:46:07 PM
Taste of Blood upgrade

*facepalm*

I guess they are thinking of extending Ferocity and Puma lines then.. Oh wait how about a slow that is only cast by warders and is next to useless and we dont know when it works.

Some of the other stuff interesting.

But still, its way to early to get interested or fed-up with what we might get. We can save that till after it goes live.

With the seeing of mob buffs, it's easy to tell when Pet Slow lands and when it will drop. It's useful on very resistant mobs, since it has a pretty large resist mod on it.




jitathab

I guess its true that if you use the huge mob debuff box then you can see it.

However he only situations I need anything but good old Sha's is in a raid setting, where other toons, chanters, shaman,  are already debuffing the mob and slowing it. Slow doesnt get resisted that much in modern content, sure you get teh odd resistant mob, but its normally dead before slow recycles.

I have used the pet slow a grand total of once, it was in MG, for slowing M.A.R.G.E the 1st week of the expansion. Never needed it since.

Sharrien

Beginnings of a good list.  

The curse curing is long overdue, so I'm glad to see it proposed finally.  

The poison/disease debuff will be nice too, provided the recast is short.  If is is long it would only be really useful on raids and only marginally useful at that.  I hope for a shorter recast around the same as asp/gorilla/raven so it could be used every pull or so in a group setting.

Please anyone who has any line of communication with the devs, get them to drop the taste of blood upgrade.  Complete waste of development time.

For asp/gorilla/raven upgrade I would like to see a resist mod.  I still see them resisted fairly often on group trash even though I almost always have mala on them.

Jit, I use Fellgrip all the time for slowing.  I've found it to be very reliable to slow mobs.
Savage Spirit Sharrien Dreamstalker
Primal Elementalist Ravingronn Blazewarden
Maelin Starpyre

Camikazi

Quote from: jitathab on May 21, 2009, 01:05:49 PM
I guess its true that if you use the huge mob debuff box then you can see it.

However he only situations I need anything but good old Sha's is in a raid setting, where other toons, chanters, shaman,  are already debuffing the mob and slowing it. Slow doesnt get resisted that much in modern content, sure you get teh odd resistant mob, but its normally dead before slow recycles.

I have used the pet slow a grand total of once, it was in MG, for slowing M.A.R.G.E the 1st week of the expansion. Never needed it since.

I don't use it much either, usually when I feel like taking out old raid content, some of them can be resistant so it has its uses. You can find plenty of UIs that have small target boxes where you can see buffs but doesn't take up half the screen.




Camikazi

Quote from: Sharrien on May 21, 2009, 01:12:24 PM
For asp/gorilla/raven upgrade I would like to see a resist mod.  I still see them resisted fairly often on group trash even though I almost always have mala on them.

They do have a resist mod, but it's Physical Resist, so no way to lower it to land better, but good thing is even if it's resisted the aggro is still dropped, its just the secondary effects (DoT, Attack, Stun) that won't affect mob.




Kakan

The debuff would rock, we lack necro's and its hard to land dots at all on raid targets.  I usually just have them loaded for mana recursion, so it would be nice to actually get the full use out of them. 

Taste of blood needs to go, such a worthless aa, I haven't bought a rank of it since the first one.  I wish they would focus on dropping it or making it useful somehow, and making ferocity actually worth something again.

jitathab

Paragons. The HP increases on gear, and no fancy tricks with SCRM means they are going to be less useful in relative terms than before. If gear goes up by say 50%. then paragon needs to scale to keep in line. It was the combo of SCRM, and extended duration that added a lot of apparently low figures in SoD. Unless oter tricks are added there is a risk of this starting to drop off.

Thier is a limit to how far "extended" paragon lines can go before it being up all the time.