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Idea for damage

Started by vypex, October 31, 2005, 02:53:48 AM

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vypex

Just an idea i had, don't know might have been suggested by others not to sure.

my idea is since we are somewhat lacking in the DPS area's got an idea to improve our damage without scaling up our weapons so monks and others won't get a even bigger improvement.

why not make a new line of spells for beastlords that adds damage to the beastlords weapons, using the beastlords three main resist mod spells, ice, poison and disease checks.

can start at lower levels say adding 1 damage, by the end it can add somewhere up to like 10 extra damage per weapon beastlords get, or something of that sorts, sony could figure it out so not to make rogue's pissed off.
Vypex - 70 Male Beastlord
Maelin Starpyre
Troubled Fellowship http://www.troubledfellowship.com
http://www.magelo.com/eq_view_profile.html?num=1034184 My stuff

Kanan

we're not lacking nearly so much as we have been.  I may post up a few anguish boss parses, which, of course, are burst dps for the main part.. but even from the ranger who's doing most of the parsing, I'm pretty high up there, frankly only really behind rogues, our very uber wizzy's and 2.0 wielders.
Kez's Magelo 85 "Arch Animist" of Final Empire on Povar

Maylian

Currently on raids I'm sitting just behind our two top rogues and two top monks. Both the Rogues and Monks are using Tacvi/MPG/RS top weapons and i'm using HWoCM and 1.5 and sitting at around 420dps. Rogues and Monks are around 550-600+. Once I get Crystal Shinai I think that should up my DPS by a few.

Have recently had a berserker join our guild so not had an opportunity to parse him yet so will do it on tonights raids.

Also noticed that when using Empathic Fury I managed to crit for 1300 with Feral Swipe on some trash as I was PLing a friend in GE. Only previously seen 699-740ish hits with max Vwrath.