The Beastlords' Den

Rants => Rants - The Sewers => Topic started by: Purrpaws on September 16, 2004, 06:09:11 PM

Title: bye bye group IOS? /sigh
Post by: Purrpaws on September 16, 2004, 06:09:11 PM
I was looking through the 66-70 spells today in tandem with reading the top 10 list here on the forum.

I come to the part in the most recent top 10 list, that states to Sony that the 65 GoD spell Tureptian Spirit is useless to people that can actually get the spell, they want something else worth looting (to paraphrase). So I see that you guys, you lucky guys got a 65 heal that is now fairly inferior to what we can get at level 67.

Were you guys, whoever you are that had an issue with group IOS, never in situations where you had to be the buffer in the group? How annoying it is, to have to cast that spell 3-4 times in a group, along with other buffs of course, while impatient group members are asking: am I done yet? can we start? can we start already?

The group buff was nothing special, but now we have a heal that will soon be useless. At least Tureptian Spirit offered a bit of convenience, and I had looked forward to having it some day.
Title: bye bye group IOS? /sigh
Post by: Xilef on September 16, 2004, 07:36:22 PM
Sure the GoD heal is inferior the the OoW, but before we had it, the OoW was also lower (556 instead of 680).

Getting the new GoD heal made SOE upgrade our OoW heal, so we did get an upgrade in healing, just in OoW and not in GoD.

(the weird part is that it will probably be easier to get the 67 heal than the GoD one)
Title: bye bye group IOS? /sigh
Post by: Gudaman on September 16, 2004, 08:18:32 PM
If your far enough in content to loot the rune which gave group ios and now is a heal then their usualy shouldn't be a reason to have to cast on it group members of the same status.
Title: bye bye group IOS? /sigh
Post by: TerjynPovar on September 16, 2004, 10:58:26 PM
Actually, with the release of OoW this will change...there will be a lot of level 70 beastlords who can easily get access to this spell, and will still need to cast IoS, and now it's gone.

If they'd changed it early on in GoD that's fine.

If they didn't change it at all that would have been fine now.

To change it just as OoW comes out is just stupid...those who need it will finally have access to it and now it's gone.
Title: bye bye group IOS? /sigh
Post by: CillianFV on September 16, 2004, 10:59:29 PM
Best thing to do now to keep all beastlords happy would be to lobby for an IoS upgrade in our (somewhat lacking) OoW spell line up.
Title: bye bye group IOS? /sigh
Post by: Katonis on September 17, 2004, 04:10:49 AM
IMO it makes sense to add it as a lower OoW spell.  We had three taken out, one of which was level 66 I think.  Stat caps can now signifcantly be raised again in OoW so it makes sense for the spell now where as it did not in GoD.  I would propose just adding it as a level 66 spell. =)

Kat
Title: bye bye group IOS? /sigh
Post by: Moonchaser on September 17, 2004, 04:12:27 AM
QuoteActually, with the release of OoW this will change...there will be a lot of level 70 beastlords who can easily get access to this spell

I dosagre...even at lvl 70, Tipt will be VERY challenging...so this spell will not be easy to get
Title: bye bye group IOS? /sigh
Post by: BloodCelt on September 17, 2004, 05:46:06 AM
well, I am from a small guild that has to do a lot of creative roles to take out content.  We are very short on Shamen, and when the current single shaman cannot make it on, it falls to the beastlord (or on the rare occasion, beastlordS) to be the buffers.  I have been drooling over getting a group IoS for a long time, and we had been working to get said spell to help shorten the buff time.

I was very dissipointed to see it taken out.  To the majority of the beastlords here, it was a useless spell, particulary if you are in a more populated high tier guild with plenty of shaman and everyone working the standard roles.

BC
TMS's BeastTank.
Title: bye bye group IOS? /sigh
Post by: Tumling on September 17, 2004, 07:21:58 AM
I personally used group IoS a lot when grouping. Especially in GoD since it's important with a wellbalanced group and the beasty slow along with dps and manaregen is usually worth more than a shammy. My guild is just about to enter EP as a raidforce and you find very few who have capped stats.
Title: bye bye group IOS? /sigh
Post by: TerjynPovar on September 17, 2004, 10:28:54 AM
Quote from: Moonchaser
QuoteActually, with the release of OoW this will change...there will be a lot of level 70 beastlords who can easily get access to this spell

I dosagre...even at lvl 70, Tipt will be VERY challenging...so this spell will not be easy to get

I seriously think you underestimate mudflation or something.

No content in the game has ever been non-trivial given 5 extra levels to try it.  And Tipt isn't that hard...it's not like you are talking Tacvi or something.
Title: bye bye group IOS? /sigh
Post by: TerjynPovar on September 17, 2004, 10:31:58 AM
Actually, let me change my statement.

No content that early in an expansion has ever been non-trivial just given the better gear from the future expansion, much less better gear *and* five levels.
Title: bye bye group IOS? /sigh
Post by: Essant on September 20, 2004, 05:24:11 PM
Quote(the weird part is that it will probably be easier to get the 67 heal than the GoD one)

LMAO .. it WAS!

First rune I scored in Omens was a Lesser Rune so it turned into Muada's Mending .. its REALLY nice.  I dont even have all my PoP healing aa's done yet and i can crit heal for 1577 with this thing.  I like it a lot.

Only GoD spells ive scored so far have been Trushar's Frost and the poison dot spell (forget the name).

Would prefer a group IoS actually, but alas, still trying to score a Jelki in KT sometime heh.
Title: bye bye group IOS? /sigh
Post by: Aneya on September 20, 2004, 06:00:57 PM
Quote from: EssantOnly GoD spells ive scored so far have been Trushar's Frost and the poison dot spell (forget the name).

Um that is like half the GoD spells, and considering that the 4th is an ancient line spell there really only 3 spells commonly available.

I have TS/IOS and TF. I wish I had TB. On the other hand I'll probably get that lvl 66 Dot fairly soon and SG will go lt blue or Green on me soon.
Title: bye bye group IOS? /sigh
Post by: Sharrien on September 27, 2004, 01:55:14 AM
I was looking forward to the group IoS spell.  I still can't believe the short sightedness that changed it to a heal spell outclassed by the far easier to get OoW spell.
Title: bye bye group IOS? /sigh
Post by: Skarx on September 27, 2004, 02:57:50 AM
omg if they didnt change it our OOW spell heal would have been shit.. Would have been what the GOD heal is... The change was great.... i like haveing the 667th heal where it is now.. instead of some odd 200hps less or so.. which would be a joke and insult to us..
Title: bye bye group IOS? /sigh
Post by: TerjynPovar on September 27, 2004, 11:57:31 AM
People can keep saying that but that doesn't make it so.

The proper thing for SoE to do would have been one of two things.

1)  Add another 65 spell, making it Trushar's Mending, or
2)  Up the OoW spell without changing group IoS.

In either case, they finally would have made Tureptan Spirit useful.

Instead, they made TS completely 100% useless, just when it was on the verge of becoming useful.
Title: bye bye group IOS? /sigh
Post by: Tastian on September 27, 2004, 12:19:02 PM
"I was looking forward to the group IoS spell. I still can't believe the short sightedness that changed it to a heal spell outclassed by the far easier to get OoW spell."

It wasn't short sightedness.  It's a shame it took so long for the change to go through and that has some people complaining a bit more than they normally would, but it was the right thing to do overall.  You need to understand that even if the GoD spell becomes completely useless (like how many other GoD spells do now via omens?) that we still make out because our omens heal is better.  With just PoP healing AAs Muada's hits for 809 non-focused.  That's a huge jump up from 509 base with CB.  Even if you never step foot in omens you are gaining from the change.  Yes for now some people might have to spend a bit more time buffing, but maybe a group IoS type spell will be added to our omens line-up still.  *shrugs* have to wait and see.

Here's the turn in list for GoD spells, seriously read through this and note how many spells become worthless via omens...

For Taelosian Geomancy Stone Jelki:

Bards receive the song Echo of the Trusik.
Beastlords receive the spell Turepta Spirit.
Berserkers receive the tome Battle Cry of the Mastruq (also vendor-sold, unlike any other quest rewards here).
Clerics receive the spell Holy Elixir.
Druids receive the spell Sylvan Fire.
Enchanters receive the spell Bliss of the Nihil.
Magicians receive the spell Elemental Siphon.
Monks receive the tome Phantom Shadow.
Necromancers receive the spell Night Stalker.
Paladins receive the spell Wave of Trushar.
Rangers receive the spell Sylvan Burn.
Rogues receive the tome Kyv Strike.
Shadowknights receive the spell Black Shroud.
Shaman receive the spell Breath of Trushar.
Warriors receive the tome Bellow of the Mastruq.
Wizards receive the spell White Fire.

For Taelosian Geomancy Stone Eril:

Bards receive the song Dark Echo.
Beastlords receive the spell Trushar's Frost.
Clerics receive the spell Order.
Druids receive the spell Sylvan Embers.
Enchanters receive the spell Madness of Ikkibi.
Magicians receive the spell Monster Summoning IV.
Necromancers receive the spell Night's Beckon.
Paladins receive the spell Holy Order.
Rangers receive the spell Sylvan Call.
Shadowknights receive the spell Miasmic Spear.
Shaman receive the spell Daluda's Mending.
Wizards receive the spell Telaka.

For Taelosian Geomancy Stone Yiktu:

Bards receive the song War March of the Mastruq.
Beastlords receive the spell Turepta Blood.
Clerics receive the spell Holy Light.
Druids receive the spell Sylvan Infusion.
Enchanters receive the spell Apathy of the Nihil.
Magicians receive the spell Rock of Taelosia.
Necromancers receive the spell Night Fire.
Paladins receive the spell Light of Order.
Rangers receive the spell Sylvan Light.
Shadowknights receive the spell Mental Horror.
Shaman receive the spell Balance of the Nihil.
Wizards receive the spell Black Ice.

Honestly if they add TS in at 66 you'll see most beastlords be far better off than they would have been had it stayed as a KT rune drop.  I know a lot of elemental level people that still aren't KT flagged.  Sure leveling up to 70 will help, but the truth is the spell was still much harder to attain for those that would use it most.  Right now our healing is about where it should be, some people right now are still using the GoD heal instead of the omens one even though they are level 70 believe it or not. There's a chance we'll see a group IoS type buff added to our omens line up, but we'll have to wait and see.  I'm not saying what they did was the best possible solution, but it was an expected/reasonable one given the circumstances.
Title: bye bye group IOS? /sigh
Post by: TerjynPovar on September 27, 2004, 01:37:30 PM
That's the thing though Tastian.  At the *exact patch* where TS could have arguably been useful again, they effectively nerfed it making it useless.

Nobody will argue with the fact that as a result our OoW spell got better.

But I'm sorry, it *IS* Short-sighted to do things the way they did.

For that matter, since you brought up difficulty of drops, tell me how many people you predict will have Trushar's Mending *before* hitting level 67 and getting the OoW heal now.

If the answer is 0 (and it is), then WTF were they thinking?

I'm sorry, but this is extremely short-sighted on their part.
Title: bye bye group IOS? /sigh
Post by: TerjynPovar on September 27, 2004, 01:39:53 PM
And if you are saying that people are level 70 and are using Trushar's Mending by choice then I truly am boggled.  I'm gonna need an explanation for why they'd be doing that.

If they don't have the spell yet, well fine...but that'll change rapidly.
Title: bye bye group IOS? /sigh
Post by: Tastian on September 27, 2004, 11:24:23 PM
No I'm saying some people are still using the level 65 heal now at 70 (and 67-69) because they still don't have the level 67 heal yet.  The heal will become useless, but even now weeks into omens the spell is still seeing use.  Yes group infusion would have likely seen more use with omens coming out, but most that got from KT still wouldn't use it.  Even with this change happening very late people are still benefiting from it.  Here's what I see...

-  Every person that has the level 65 heal now, but not the level 67 heal (for whatever reason) is healing more.

-  Every person that never does KT for the level 65 rune still gains from the level 67 heal improving.

Every single beastlord, even those complaining about the change, gained from it.  Yes some people might have to take upwards of a whole extra minute to fully buff a group and in exchange for that every beastlords healing went up ~20% and was brought back in line.  I honestly don't see how people can't look at the big picture and see what a major fix that was for beastlords overall.  Yes some might spend more time buffing, yes some might heal less often than others.  It's a huge game and beastlords are very versitle I'm willing to conceed that some wouldn't have taken this change if given the option, but do you honestly think overall for beastlords this was a bad thing?

That's with how things stand right now.  However, what if (and it is an if at this point) we see a new TS type of spell added at 66 to our omens lineup now?  Even with the higher level cap lots still aren't KT flagged.  Even if people could use and wanted TS now many still wouldn't have access to it.  That's actually one of the biggest things that I've seen.  A large majority of the people complaining about this change have been people that don't even have the spell.  That never had TS.  That still haven't done rondo or sewers or tipt or vxed.  Sure they can, yes they will, but that shows you how hard and out of place this spell was to get.  

What you have to look at is how many beastlords that had the old version of TS used it?  Then look at how many would now use it and actually be able to reasonably attain it.  Now factor that againist every beastlord gaining healing and every beastlord that had the old rune gaining to their healing.  I had seen beastlords pass on well over 100 KT runes since GoD went live.  With the change I've seen some of those same beastlords getting the rune.  People aren't shy about PM/e-mailing/posting about how they feel and I totally grant some aren't happy with the change and I'm seeing about having a more sensible replacement added in a more sensible way, but seriously the number of people upset at this and negatively effected is very small relatively speaking.
Title: bye bye group IOS? /sigh
Post by: Dumpty on September 28, 2004, 12:52:43 AM
QuoteWhat you have to look at is how many beastlords that had the old version of TS used it?
About a half dozen, and more than likely they will all post in reply to this thread proclaiming its greatness.  Meanwhile the other thousands that had it and never memmed it will not say a thing.
Title: bye bye group IOS? /sigh
Post by: TerjynPovar on September 28, 2004, 11:47:33 AM
But you keep side-stepping what I'm saying.

They could have raised our OoW heal without changing Tureptan Spirit.

Rather than deny this, you, and others, keep going back to "But it made our OoW heal better!"  I've never denied that this is how Sony's mind works, and what they did.

But this...is...stupid.  It's not like Beastlord healing is overpowered even with the 67 heal as it stands now, so why do we need a useless intermediate spell?  It's not even like TM is so much greater than Chloroblast that it even matters that people are using TM at 70 rather than CB.

And again, going back to the difficulty of Kod'Taz+, this difficulty ensures that no Beastlord in the future will *ever* have TM before the 67 heal spell.  Not one, ever.  This makes zero sense.

Times change...during GoD it was absolutely correct to complain about Tureptan Spirit, as it was pretty worthless then.  However I cannot believe that any of you still support this change now.  Two weeks of worth somehow makes you guys happy, while you complained for months about it's worthlessness in the past...and yet it's guaranteed a lifetime of worthlessness in the future but you guys think it's ok.  Whatever.
Title: bye bye group IOS? /sigh
Post by: Skanda on September 28, 2004, 11:57:08 AM
People actually miss this spell?
Title: bye bye group IOS? /sigh
Post by: Tastian on September 28, 2004, 12:23:36 PM
"I cannot believe that any of you still support this change now."

No offense man, but maybe it's because some of us are being a bit more reasonable and not expecting an absolutely perfect change.  What you are talking about would mean beastlord healing was boosted without an intermediate step there.  It'd mean one of our GoD spells became more useful well almost every other spell becomes completely useless.  Also note that if it'd stayed where it was even more people would have been kicking and screaming that the spell dropped in KT.  If TS actually became more useful then more people would want it and they'd realize how out of place it was.  *shrugs*

No the solution wasn't as great as it could have been.  The spell could have been changed months ago.  They could have added another spell and just given beastlords more spells than other classes.  They could have just given us 20% more healing on spells and skipped progression steps, etc.  I'll totally grant it could have been done even better, but how it was done wasn't nearly as terrible as some are making it out to be.

With how the change happend we've seen our healing improve both in omens and before omens.  We've seen group infusion removed from being in KT which is the first step to having it appear somewhere else.  That is pretty decent right there.  If we actually get a new TS type of spell added at 66 then things will be so much better for all beastlords than it was before.  However, even if a TS type of spell isn't added in to our omens line up the vast majority of beastlords still benefited greatly from this fix.
Title: bye bye group IOS? /sigh
Post by: danaconda on September 28, 2004, 01:46:41 PM
Before I begin, let me point out that I will NEVER under any circumstances be uber. I will never even get past lvl 60. It won't happen. If it does, it will be a long time from now, so none of these changes affect me in any way shape or form. Ok, now back to my regularly scheduled rant.  :D

Why is it a bit more reasonable to not expect a perfect change?  :roll: He's complaining. He's complaining for a very reasonable cause in my opinion. I totally agree with the fact that why would they bother changing the spell now? If they were going to add a new group IoS then they would have done so already.

Why change a spell (that's pretty hard to acquire) and then at the same time make a much easier to get upgrade only 2 levels later? Doesn't make any sense. At all. In any way I can possibly conceive.

So they upgraded our new OoW heal..... how does that affect an old spell? So they can justify why we get a bump in the healing powers of our new OoW spell? They didn't nerf TS to penalize us. They just didn't think it through. Simple as that.

Ok...now some /sarcasm.... be prepared  :wink:

Seems to me that SOE never wanted us to get the spell in the first place. Except that before, they didn't realize that maybe a few beastlords were so totally anal that they wanted a complete spellbook and might find a tiny use for the spell in some rare occassions. So now what to do? Beastlords might actually start competing with other classes for the drops? OH NO!!!!! Quick, lets change the spell to a heal and then add another heal thats infinitely superior to it as a lvl 67 spell that can be easily gotten! That way other classes can /disband the Beastlords that want to get that "crappy" spell. MUAHAHAHAHA!  :twisted:

/sarcasm off

Sorry, couldn't help myself.  :lol:
Title: bye bye group IOS? /sigh
Post by: TerjynPovar on September 28, 2004, 02:04:13 PM
I don't know why I'd take offense at that Tastian.

I'm not asking for a perfect change either...I'm asking for a change that makes sense.

Changing it right as OoW comes out is the issue I have with it, and hemming and hawing about making the 67 heal better is just covering up the fact that SoE made a stupid change.

I'll be amazed if they ever add group-IoS back in, because as danaconda said if they were going to they would have already included it.

Frankly, from a non-uber standpoint...I would have taken group-IoS over an improved heal as well, which may be where my argument comes in.  I cast IoS far more often (and was far more annoyed by it) than I ever cast Chloroblast...
Title: bye bye group IOS? /sigh
Post by: Kitvear on September 28, 2004, 03:15:05 PM
Well, ditto

If a GM walked up to me and said pick one, it's your choice, I would take group IOS for the same reason.  We are not a healer class, and sort-of a buffing class but I sure do a TON of buffing and IOS takes so long to cast single target on 6 people.

Now if my choice was between group IOS and group Celerity then I would be faced with a hard decision, but between a new heal and group ios it's not even close.
Title: bye bye group IOS? /sigh
Post by: TerjynPovar on September 28, 2004, 03:54:40 PM
Now that would be no contest for me.  Give me group Haste! :)
Title: bye bye group IOS? /sigh
Post by: Hrann on September 28, 2004, 06:50:45 PM
Well, it would be a toss up for me between a better heal and group IoS.

I can see where you are all coming from, but I think a point is being missed.  

There are people that currently, as in now, have the GoD spell, or have access to get it.  These people do not have the level 67 heal (or few of them do).  There will probably continue to be lag time for at least a little while during which that will continue to be the case.  For THEM, changing a useless spell (because they all have max stats, as discussed to death) to a heal is good.

For the people that don't have that spell, they will likely get the 67 spell sooner than getting it, so whatever happened to that GoD spell doesn't matter for the time being.  Possibly, the fact that it changed to a heal made their heal have more potency, so the change was a benefit to them as well.

Possibly, by the time they do have KT access, the spell would be useless either way.  However, it is possible that we will get a level 66 group IoS before most people who don't have the GoD spell get it, in which case the modifications are win-win for 95% of the population.

Not sure if that was clear... get it?
Title: bye bye group IOS? /sigh
Post by: Tastian on September 28, 2004, 07:03:29 PM
" Changing it right as OoW comes out is the issue I have with it, and hemming and hawing about making the 67 heal better is just covering up the fact that SoE made a stupid change. "

This is where we just see things differently.  SoE has a pretty standard way of doing upgrades especially within expansions.  What you are asking for is them to literally fix our healing to be back inline with how it should have been.  To let us continue having 3 useful GoD spells well most classes wind up with 0 and ignoring the fact that the spell still made no sense where it was.

Again what I keep coming back to is if infusion of spirit had stayed where it was and our level 67 heal just mystically became what it was I'd be getting even more upset tells and pms and everything else because people still wouldn't have access to the spell that actually want it.  Most of the people complaining about this right now are complaining about something without even realizing how much they'd complain about the alternative.  Group IoS being gone is a bad thing for some and that is granted, but the spell being out of KT is a good thing.  The other half of that obviously would be it being added back in at a more sensible location.

Also some people are totally dismissing the healing fix because they personally buff more than they cast healing.  Before this change any person could take infusion of spirit from 61 and cast with a bit more time and a bit more mana they could still create the exacct same effect.  Group infusion of spirit didn't even grant a single extra point of str over the previous version.  Now explain to every other beastlord that congratulations you gained zero power to your buffing, you best case scenario saved about 1 minute of time and a few hundred mana and in exchange for that you now have 20% less healing.  Let's take that a step further and get a group version of regrowth and go back to using greater healing.  Again no boost to buffing power, a small gain in convience for some people and at the expense of power in healing again.  

I am granting some people could use group infusion of spirit, but the fact is most people complaining that group IoS is gone are the people that don't even have the spell.  I'd have to double check, but since this change happened I've only had about half a dozen people that actually had the spell group infusion of spirit and lost it and were unhappy with the change.  Meanwhile, I've personally seen 9 different beastlords loot the KT rune that before the change simply let others have.  

No it wasn't the best possible change, but it was a pretty standard change that was asked for and makes sense.  The only real people that lost out on this though are the people that don't cast a heal and do cast infusion of spirit a lot well actually having the spell.  That number is very very small compared to the entire beastlord population that got better at healing.  Like hrann said even some of the people complaining now that would use group IoS wouldn't by the time they actually get it.  *shrugs* just one of those cases where you know you can't please everyone and it stinks, but the truth is it was a good change that most beastlords wanted and are happy with.
Title: bye bye group IOS? /sigh
Post by: Sharrien on September 28, 2004, 07:47:41 PM
I totally agree that we were long overdue for better heals.  I'm glad we got the heals we did in OoW.  What frustrates me is that we had to sacrfice our group IoS for a healing spell that no one will use once they get to 67.  Did changing TS help ensure Muada's Mending is as potent as it is now?  I have no idea, I'm not privvy to the mysterious inner workings of a EQ developer's brain.

Getting a group IoS added (NOT replacing an existing!!!) to our lvl 66 spell lineup would be fantastic.  We're the only spell casting class with merely two 66 spells.  Kill two birds with one stone, correct this injustice and fix the TS mistake in one shot by giving us a lvl 66 group IoS!!
Title: bye bye group IOS? /sigh
Post by: Aneya on September 28, 2004, 08:01:51 PM
Quote from: Tastianbut the truth is it was a good change that most beastlords wanted and are happy with.

I don't see it this way. I believe most Beastlords don't care either way. What we got was a minority that lobbied for a change and got what they wanted. If people want Group IoS badly enougth we will see a pro Group IoS lobby pop up and push for that. If you want an example of another eq lobby group getting what they wanted look at the delay of OOW due to GoD being too hard for hard core raiders. A lot of casual gamers who probably won't get affected by how hard GoD was for years jumped on that band wagon. IMO they got tricked into fighting someone else's war.

A lot of those that are pro swapping Group IoS for a heal claim that without the change our OoW heal would not be as good. A claim whos veracity can only be validated by SoE. Basically they are saying the ends justify the means.  To me the way they word their arguments make is sound like this is good because its in their favor and not necessarily because its is truly better for the community.

Frankly, I don't care either way. If we get Group IoS back in some form, great! If not, no big loss for me. This is not an issue I am willing to fight tooth and nail over.
Title: bye bye group IOS? /sigh
Post by: Oneiromancer on September 28, 2004, 08:09:59 PM
I would have used Group IOS had I been able to get it.  But I don't know if I will ever be KT flagged.  If this change gives us Group IOS as a level 66 spell, then I will have a chance to benefit.  If this change made the level 67 heal better, then I will have a chance to benefit.  If we had kept the status quo, I wouldn't have those chances at all.

I don't want to sound like an ass-kisser...but Tastian's arguments make a lot more sense to me than anyone else's.  And adding Group IOS as a level 66 spells is included in the top-10 list, so keep your fingers crossed and it may eventually be as if nothing had changed (unless you are KT flagged and refused to buy OoW for whatever reason).

Game on,
Title: bye bye group IOS? /sigh
Post by: TerjynPovar on September 28, 2004, 11:19:44 PM
People complaining about group-IoS are those who *couldn't* get the spell, but could now.  Surely you don't believe that Kod'Taz access would be impossible for the casual Beastlord at level 70?

Frankly, I cannot believe you pulled out that argument Tastian...that's the first super-elitist thing I've ever seen escape your mouth.

But if you are going to pull that card I'm done with the conversation.
Title: bye bye group IOS? /sigh
Post by: Tastian on September 28, 2004, 11:45:39 PM
Ok let me try this one more time...

Picture a venn diagram... Universe is every beastlord in the game.  Now plop down a circle that represents every beastlord that had the rune.  Now inside of that circle look at the smaller circle that represent those people that had the spell and would have prefered it over our heal.  That is a very small number of people.

I don't think KT access will be impossible for those at 70, but some still won't have.  People are talking like if group IoS was still in game they'd just go get it off a vender and that's simply not true.  I know 70th level people in EP guilds with 500+ AA that still aren't KT flagged.  The trials will get easier and more people will get the rune, but as they level and get the rune and gain gear fewer and fewer will use.  

Do you honestly think the number of beastlords that had group infusion of spirit and used it or will get in the near future and still have use for it is anywhere near the number of beastlords that wanted their healing fixed?  This isn't even close it's not an elitest thing it's a simple fact.  I know many beastlords that were looking foward to group IoS and by the time they got it they didn't need it either lol.

Seriously man I'm not even talking my opinions here or anything read through this thread, the other thread and the other boards and the grand total of people complaining about this change now that it's happend is less than the number of "WOOOOOTT!!!!" PM's I got the first day I announced the change.  You can have your opinion and I agree with some of it, I'd like to see a group IoS type spell at 66, I wish the change had happend sooner, etc.  I honestly think you have more posts in this thread than the number of other people complaining about the change lol.  I don't even get what we are really argueing about at this point, but it's been one of those weeks lol.
Title: bye bye group IOS? /sigh
Post by: TerjynPovar on September 29, 2004, 02:09:20 AM
Quoting from the top 10 list:

QuoteBeastlords simply want this looked into and made into something that is at least worth looting the rune for.

They've taken a spell, which finally would have been worth looting the rune for...and turned it into exactly the situation you guys were complaining about.  But now that it applies to everybody instead of just 2% of Beastlords, you and the other already KT+ people don't seem to care.

And yes, if I still played, the annoyance of single target IoS would have made getting KT access and this spell a top priority once I was high enough level to go for it.  Now I would have zero reason to bother.

Perhaps your top 10 list was phrased poorly, but in spite of you and other's joy at their "fix", they didn't change what you actually stated you desired.
Title: bye bye group IOS? /sigh
Post by: Skanda on September 29, 2004, 02:31:46 AM
As a non-KT flagged beastlord I'm more excited about another heal then I was about group IoS. I can count the number of times on one hand where I was in a group where I needed to cast IoS on someone. I personally don't miss the spell.
Title: bye bye group IOS? /sigh
Post by: Deathclaw on September 29, 2004, 04:54:22 AM
if I got KT access - i will not care about the spell, on the other hand - if it was a level 66 spell, then alot of non KT people can get it / use it, they do care about the spell - like me - i would never get it if it in KT, why - not in a big time guild to get me flag, but I can get level 66 rune, and would love to have it.

(and if i was KT flag - who care about the rune - give me that +200 hp /mana and lots stats gear!)
Title: bye bye group IOS? /sigh
Post by: Hrann on September 29, 2004, 01:27:25 PM
The only thing I want to add is that even if level 70 makes it much easier to get to KT, that doesn't mean that tons of people will.  I fought in the sewers and Tipt a lot, but I'm not even sewers flagged.  It's very rare to get a group that actually wants to go through the hassle of actually finishing a trial - people tend to be there just for loot and xp.  It will still be a fairly long and arduous trip to KT, even when we are all level 70 with all our OoW spells.
Title: bye bye group IOS? /sigh
Post by: Rshiel on October 02, 2004, 07:13:49 PM
For what its worth, Im in a KT flagged guild. Have all my GoD spells.  From personal experience I cast group IoS occasionally. I Cast  some 500 pt heal almost never.  My guild raids twice a week. so theres plenty of time in between for groups which are often believe it or not, with folks that dont have access to time+ gear. So would i rather spend 35 seconds casting IoS on 5 other people(with spell haste) or Cast 1 group IoS? pretty easy choice.  I cant even remember thelast time I memmed any of my personal heals. They are all kinda pointless i.m.o. when mobs hit for 1k+ all the time.
Title: bye bye group IOS? /sigh
Post by: Rshiel on October 02, 2004, 07:27:09 PM
Also wanted to add, to say that adding the GoD heal increased our OOW is entirely specious, when you consider our PoP heal was exactly the same as a Rangers and our OOW heal is also the same as a rangers.
Title: bye bye group IOS? /sigh
Post by: Oneiromancer on October 02, 2004, 08:53:41 PM
Except, Rshiel, that the original Heal for OoW was less than Rangers; in fact, it was the first time that our heal didn't match up with theirs.  And it was felt that this was because Rangers got a new heal in GoD while we didn't.

Game on,
Title: bye bye group IOS? /sigh
Post by: Rshiel on October 05, 2004, 07:43:03 AM
Well I can only go on the fact that the spell that went live was a 680 pt heal as all spell list in beta had the disclaimer that they were subject to change.

This doesnt change the fact that we had a so called fix to our top 10 list that ended up being an minor improvement to some, no effect to others and a downgrade to others. Not much of a fix if you ask me.
Title: Re: bye bye group IOS? /sigh
Post by: Killian22 on December 24, 2004, 10:07:55 PM
Not of the lvl yet to get that OoW heal but its pretty damne easy to get from all the rune drops I see just outta WoS groups (lets hope they dont nerf the rune drops to fix the farmers infalting them in bazaar).

But as someone who is usually the buffer/slower in groups cause Shamans just arent as abundant on my server I guess I would personally love to have a group IoS it saves me an ass load of time. But as far as them changing the GoD heal spell well didnt have that one either but oh well if SoE changed it to give us an easier spell to get as an upgrade in OoW then I am all for it and comend all the other BLs for bitching about it so. BUT I do think SoE should add a group IoS with our OoW spells at like 66 or 67 cause as some have stated with the new expansion and the stat caps raising again it could be a help. That what I would rant to em about but more so hell rant about DPS DPS DPS and more DPS and a little mitigation  :-o