Is anyone parsing Beta versus Live? I have been using Lcenium as my test grounds and looking at trends.
I will add information as I test and they make changes on Beta server.
Thoughts:
1) New spells are very mana intensive
2) mobs are way over tuned
3) RoS group gear requires T2 EoK visible piece to upgrade to RoS visible armor.
Look at the increase in skills from 105 to 110. I know we have been asking for increased double attack for years.
SKILL | 105 | 110 |
1H Blunt | 415 | 430 |
1H Pierce | 415 | 430 |
2H Blunt | 415 | 430 |
Abjuration | 380 | 390 |
Block | 430 | 455 |
Defense | 360 | 370 |
Dodge | 465 | 475 |
Double Attack | 175 | 200 |
Dual Wield | 270 | 270 |
Hand to Hand | 415 | 430 |
Kick | 500 | 525 |
Meditate | 525 | 550 |
Offense | 290 | 315 |
Riposte | 365 | 375 |
Throwing | 415 | 430 |
Triple Attack | 340 | 475 |
Eagle Strike | 0 | 525 |
Round Kick | 0 | 525 |
Tail Rake | 0 | 525 |
Tiger Claw | 0 | 525 |
Very basic DPS comparison using fists, no buffs, and auto-attack/kick:
STAT/SKILL | 110 | 107 | 106 | 105 |
ATK1 | 2481 | 2815 | 2863 | 2856 |
ATK2 | 1107 | 1184 | 1178 | 1048 |
Haste | 161 | 162 | 162 | 162 |
STR | 1765 | 1713 | 1743 | 1738 |
DEX | 2135 | 1947 | 1998 | 1949 |
Accuracy | 185 | 172 | 175 | 175 |
Kick | 75 | 66 | 66 | 66 |
Combat Effects | 106 | 104 | 104 | 104 |
Hand to Hand | 106 | 104 | 104 | 104 |
Kick Skill | 525 | 510 | 505 | 500 |
HTH Skill | 430 | 421 | 418 | 415 |
Offense | 315 | 300 | 295 | 290 |
DW | 270 | 270 | 270 | 270 |
Double Attack | 200 | 185 | 180 | 175 |
Triple Attack | 475 | 390 | 365 | 340 |
Total Time | 1217 | 1229 | 1240 | 1351 |
Total DPS | 2146 | 1668.7 | 1660.2 | 1533 |
Punch | 1149.9 | 1116.9 | 1077.6 | 979.7 |
Kick | 160.3 | 141.3 | 134.7 | 132 |
Total Flurries | 131 | 133 | 118 | 107 |
Flurries per Minute | 6.5 | 6.5 | 5.8 | 4.8 |
Total Attemps | 2780 | 2802 | 2797 | 2990 |
Accuracy | 79.2% | 79.8% | 81.1% | 78.3% |
Total Hits | 2203 | 2235 | 2269 | 2340 |
Normal hits | 1525 | 1614 | 1660 | 1714 |
Crtitical Hits | 678 | 621 | 609 | 626 |
HTH Total Hits | 1843 | 1900 | 1929 | 1972 |
HTH Normal Hits | 1266 | 1346 | 1406 | 1425 |
HTH Critical Hits | 577 | 554 | 523 | 547 |
HTH Max Hit | 595 | 569 | 554 | 556 |
HTH Max Critical Hit | 1908 | 1828 | 1760 | 1762 |
-Z-
Lowered DPS could be due this from new patch if its pushed onto beta already:
November 15, 2017
*** AA ***
- Beastlord, Paladin, Ranger, Shadowknight - Spell Casting Reinforcement no longer extends the duration of disciplines.
I don't use discs, just AA for my main burn. Testing in the arena where buffs from AAs and discs never fade produces similar results.
The RoS raid weapons are lower DPS due to the worse procs 3.6K versus 8K. Sadly there isn't much to look forward to from a DPS stand point.
I stopped posting information about beta because it makes me a sad panda to see the lack of increases. 5 levels was huge at 50, but at 105, not so much. All the extra double attack and triple attack with RoS weapons with better ratios just doesn't add up to an increase. We will still be using EoK weapons for the portion of the burn with bloodlust running.
-Z-
Unless they nerf those EoK procs down to 3k.
They were never intended to be 8k procs...it was an error that slipped through the cracks.
8k proc was meant for 2 handers.
Lets hope it stays at 8k. The item dev is now aware and let it slide for now.
I have been doing some real basic parsing to see if the double and triple attack is doing something. So far the answer is "YES" and I can see the DPS progression from 105 to 106 to 110. I just need to level to 107 to get another set of data to help fill out the progression.
-Z-
I hit 107 and added the parse data for that level.
-Z-
I added the new kicks and strikes to the skills table.
-Z-