The Beastlords' Den

Everquest 1 => Hunting Grounds => Levels 60-64 => Topic started by: Et^Cetera on August 24, 2004, 08:01:08 PM

Title: Fungus grove
Post by: Et^Cetera on August 24, 2004, 08:01:08 PM
A friend reccommended Fungus grove to me.

Can the mushrooms be single pulled at 63 (pulling with slow)?

Which part of the zone should I be solo-ing in?

Thanks
Title: Fungus grove
Post by: Tardar on August 24, 2004, 08:21:37 PM
I can't single pull the shrooms at 65, guess it might be possible using the green pet method if you have SM2.  You still may be able to handle 2 at once though.  Zone is right there, so give it a shot.
Title: Fungus grove
Post by: Zatran on August 24, 2004, 08:30:49 PM
Odd... I have been able to single pull the mushrooms since 60th level, even ones that are almost touching.

I park my pet and pull with slow spell.

I can't single the bandits though.

Regards,
Zatran
Title: Fungus grove
Post by: Zatran on August 24, 2004, 08:48:40 PM
Are you doing regular exp or AA?

I found regular exp to be painful in FG.  The Deep may be better suited though single pulling is a bit of a challenge (but doable).

I have also heard that Natimbi is reasonable but have never been there for any length of time to confirm this.
Title: Fungus grove
Post by: Tardar on August 24, 2004, 09:13:42 PM
ACK

/ignore Tardar

I was thinking of those shrooms at the entrance to the Deep, not FG, sorry

/bonks self silly
Title: Fungus grove
Post by: JillieMT on August 24, 2004, 10:48:39 PM
These shrooms are TOTALLY single pullable.

When you enter the big cavern, immediately hang a left and you will see an open area right there. I used to set up there... proceed to the left a bit and stand on top of the rocks there and you will see the shrooms straight ahead, and another pack of 'em to the right. Just start pulling and killing em in the open area there at the rocks.

I hope this made sense, hehe...
Title: Fungus grove
Post by: feralize on August 25, 2004, 09:09:24 PM
Yeah you can single-pull the shrooms starting at level 60. Some of them start turning light blue at 62 or 63 at which point it may be better to go hunt elsewhere.
Title: Fungus grove
Post by: Xarilok on August 26, 2004, 12:06:58 AM
Never seen a single Light Blue one at 62 there, in a few AA worth of hunting.  63 is the light blue point, I think.
Title: Fungus grove
Post by: Lorathir on August 26, 2004, 12:55:33 AM
All DB at 62, they begin to LB at 63. Ok for grinding aa, but very boring.
Title: Fungus grove
Post by: Xarilok on August 26, 2004, 02:42:00 AM
I'm have often wondered about getting a fungi tunic, my pet focus, and craploads of +disease resist and AC gear, then finding a spot with a decent number of mobs, perhaps 6 or so, not one of the spots that have 10 or more, and clear them out so they are evenly spaced apart when they spawn...

the /afk in the middle of the camp, lol.  Wake up in the morning, with a few AA...but I would think the GMs would have a problem with that  :roll:
Title: Fungus grove
Post by: Zatran on August 26, 2004, 10:27:59 AM
Quote from: Xarilok
the /afk in the middle of the camp, lol.  Wake up in the morning, with a few AA...but I would think the GMs would have a problem with that  :roll:

I could be wrong but wouldn't all the experience go to the pet since you wouldn't be doing any damage?
Title: Fungus grove
Post by: Taiglin on August 26, 2004, 01:31:34 PM
Not all but like 75% IIRC. Have thought about doing that in Nurga for the faction though...
Title: Fungus grove
Post by: JillieMT on August 26, 2004, 02:42:06 PM
Zatran: you would still get most of the xp if you do not cause at least one point of damage. But you will most likely riposte at least once against any of them that attack you from the front, so then you would get all of that.

Taiglin: you can do that in the gobo caves in FM, where the Di'Zok ring quest gobos spawn. Those goblins give you the same faction hits. Just stand in the middle of one of the rooms and let the greenies beat on ya, lol.
Title: Fungus grove
Post by: Taiglin on August 26, 2004, 04:04:45 PM
Good point about the AFK factioning in FM. Have never seen anyone in there for xp purposes which was my main concern. Am assuming they will argo on me based on proximity even though they are way green?
Title: Fungus grove
Post by: JillieMT on August 26, 2004, 05:17:02 PM
Hehe, yep. When I was doing the Chardok quests waiting for the angry goblin to show up, I was just standing in the middle of the room that he pops in and the gobos were attacking me as soon as they spawned! :)
Title: Re: Fungus grove
Post by: Nekokirei on February 07, 2005, 05:46:44 PM
Anyone had run ins with the Deep Cavern Lotuses in FG?  I was reading up on the zone and found the Alla entry on them a couple weeks ago, and, a few days ago, a guildie--55 Mage--was running around FG and made the mistake of taking on one only to have his staff handed to him in a very uncomfortable spot.

Sound nasty to me and something ot be avoided, but, er, anyone know their range and if they will assist a fleeing mob?  I've invised and /con'd so good news they don't see invis, but as Ii just dinged 60, I'm not inclined to drop invis and dong back to 59 just to test radius. =)
Title: Re: Fungus grove
Post by: Tiroon on February 08, 2005, 09:14:06 AM
I don't have access to Alla's from work to check the radius but I'd say the aggro range is roughly the same as the shrooms. To get a feeling do the following:

Exit the FG village and move to where the cave widens into a large area, roughly to where wandering guard ends his round and turns back toward the village.
There at the exit you will see a small jagged outcrop of 2 rocks in the path. Move to those rocks and make a quarter turn left.
You will now look more or less directly a the Lotus at the mouth to the cavern and still be a bit out of its aggro range.

This is the only lotus around the first three shroom patches and can be avoided easily if you don't feel like messing with it. There are more of them much further in and there the are close enough to the shrooms to buff them from what I could make out on my excursions further inside FG.

The Lotuses buff themselves with a damage shield and are pretty mean critters. A 55 pure caster who did damage them will either get off gate or get killed because while the plants are perma rooted they do summon.

To kill it I used the following recipe (developed after losing way too much fur the first time I fought them by just slowing/meleeing it):

Put Cancel Magic and Incapacitate in your spell lineup.
Start to cast Cancel Magic and send in your warder. Repeat Cancel Magic until the damage shield is gone then slow, Incapacitate and dot the lotus.
By now the level 60 warder has taken a bit of a hammering and the only damage it did so far is through procs. Depending on how confident you feel either toss a pet heal and refresh the dot or:

Pop your resistance discipline and move in to melee. The moment the plant turns to you your warder will start to make normal melee damage and you will do normal damage as well.
Title: Re: Fungus grove
Post by: Nekokirei on February 17, 2005, 05:33:03 PM
Worked like a charm Tiroon! Thanks for the walkthough.

Trying to convince Mage to join me--figure he'd like some revenge.  :evil:
Title: Re: Fungus grove
Post by: Birdienumnum on April 13, 2005, 04:51:12 PM
I spent some time with the mushrooms in FG this weekend .
I cleared the mushroom camp, then went through half again, with exp less than 1%.
This is at 61. A total waste of time, I think.
Title: Re: Fungus grove
Post by: Nekokirei on April 13, 2005, 06:45:23 PM
Quote from: Birdienumnum on April 13, 2005, 04:51:12 PM
I spent some time with the mushrooms in FG this weekend .
I cleared the mushroom camp, then went through half again, with exp less than 1%.
This is at 61. A total waste of time, I think.

Yup, since dinging 61 the xp fell way off in FG.  Dinged 62 in WoS last night and thinking about giving GE a go as new solo spot.
Title: Re: Fungus grove
Post by: Tiroon on April 14, 2005, 11:52:37 AM
Quote from: Birdienumnum on April 13, 2005, 04:51:12 PM
I spent some time with the mushrooms in FG this weekend .
I cleared the mushroom camp, then went through half again, with exp less than 1%.
This is at 61. A total waste of time, I think.

I find solo XP is actually quite good in FG but I avoid the place like the plague because after 10 minutes of hunting shrooms my kitty is howling like a dog from the sheer boredom that clearing the patches brings with it. YMMV but I find harvesting mushrooms in Kaladim for brewing more intellectually stimulating than coming to this place. That said, it is a good place to secure levels 60 to 62 in complete safety.

The most important thing to remember about XP'ing here is to equip your pet with the best toys available. Getting XP here means chain pulling shrooms to your pet to keep it busy at all times and everything that helps your warder is XP in the bank.
Title: Re: Fungus grove
Post by: Nekokirei on April 14, 2005, 06:36:31 PM
I think it is YMMV.  My favourite camp spot was the Tarmok village to the right of the entrance to the cavern proper.  I'd set-up on a small rock and pull from the camp in front of me.  I could chain w/no lag between repops.  Steep drop in amount of  xp per hour from 60 to 61.

However, since dinging 62, I have leased a room from Grieg on the SD entrance side.  Haven't tried it at AA, but at regular XP it's not as great as I thought it would be.
Title: Re: Fungus grove
Post by: Tiroon on April 14, 2005, 07:27:27 PM
Part of the problem is perception. Level 60 is at worst half a level and just flies past. Dinging 61 means back to reality and an experience bar that moves more like it did at 59, making the drop-off in XP look worse than than it actually is. Thank god though that there are better places to go to. :-)
Title: Re: Fungus grove
Post by: Oneiromancer on April 15, 2005, 08:53:28 PM
Thank you, Tiroon, I was going to say the exact thing.  Level 60 will fly by no matter where you go, because so little experience is required to hit 61.

Game on,
Title: Re: Fungus grove
Post by: Nekokirei on April 18, 2005, 07:13:49 PM
Kk, I see what you're both saying about 60.  Level 61 was a slow, slow grind, and it was only finished off after spending time in WoS.

Got my cushion for level 62 and switched to AA in GE.  :-o

OMG!  With a Virt, KEI, pet toys, I have little downtime and keep the area I camp on a steady kill cycle that's refreshed by the time I make my circuit.  Granted, it's not the same AA as a Planes or WoS group, but it's nice for soloin'!  Have the entire SD side to meself as well--seems a good chunk of folks don't bother with that section.