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Slow mitigation... anyone have numbers?

Started by Beerig-FV, October 17, 2004, 11:26:25 AM

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Beerig-FV

Right, so, slow being mitigated in EP's/GoD/OoW... how does it work?

If someone's in the know about these things or can direct me where to find info on it, it would be appreciated...  Basically A table of sorts would be nice...

Type of slow  Fully         Mostly          Partially         Slightly  

SHM slow      75 pct        ?????             ?????             ?????

ENC slow      70 pct        ?????             ?????             ?????

BST slow      65 pct         ?????             ?????             ?????

BRD slow      55pct         ?????             ?????             ?????

Coprolith

Well there's some debate whether mostly, partly and slightly are fixed numbers or span a range, but what slow mitigation does is to reduce the slow percentage itself by a percentage. The numbers are:

full - 100%
slightly- ~75%
partially - ~50%
mostly - ~25%

So a slightly succesful 75% slow becomes 75%-75%*75% = 18.75%, a partially successful 65% slow is 65% - 50%*65% = 32.5%, etc.

Not the best way to implement slow mitigation if you ask me but that's another discussion

/hugs
Elder Coprolith III
Trollie ferrul lawd of 65 levels (retired)

Beerig-FV

thanks for the info - now, do percentages get rounded up or down?  :shock:

MisgnomerWA

Wouldn't it be

full - 100%
mostly - ~75%
partially - ~50%
slightly - ~25%


Coprolith

No the spell is 'mostly successful' or 'partially succesful' or 'slightly successful'.

mostly successful > slightly successful  :)

/hugs
Elder Coprolith III
Trollie ferrul lawd of 65 levels (retired)

Grymlok

Well, looking at the way he presented it, he was correct.  If mostly = 75% of base, and slightly = 25% of base, then mostly > slightly.  He was looking at it from the PoV of full = fullly landed, not fully resisted.

Just a matter of semantics.

The Berserker: Foecussed

Aeshmal

This makes it sound more complicated than it is. We'll use beastlord slow as an example. A mob that does not mitigate slow will, when slowed by a beastlord, have its attack speed reduced by 65%.

Fully slowable (no mitigation) = (1 - .65) (atk speed) = 35%

A fully slowable mob will, when slowed by a beastlord, attack at 35% of its normal speed; it will therefore deal about 35% of its normal unslowed melee damage.

Mostly slowable mobs are only slowed by 75% of the normal; therefore, a mostly slowable mob, when slowed by a beastlord, will have an effective attack speed of:

(.65) (.75) = (.4875) ~=  (1 - .49) (normal atk speed) = 51% -- that is, a mostly slowable mob will, when slowed by a beastlord, have its attack speed slowed by 49%, rather than the full 65%. The mob is therefore attacking at 51%, or just over half normal attack speed; it's melee damage output is reduced by approximately half.

Partially slowable mobs mitigate half the full effect of slow; therefore:

(.65) (.50) = (.325) ~= (1 - .33) (normal atk speed) = 67% -- a partially slowable mob will, when slowed by a beastlord, have its attack speed reduced by 33%; you can look at this as saying that the mob's total melee damage output is reduced by one third, or by saying that the mob is attacking at (1 -.33) = 67% of its normal full attack speed.

Slightly slowable mobs mitgate three fourths the full effect of slow; thus:

(.65) (.25) = .1625 ~= (1 - .16) (normal atk speed) = 84% -- a slightly slowable mob will, when slowed by a beastlord, have its attack speed reduced by 16%. The mob's total melee damage output is therefore (1 - .16) = 84% of its normal attack speed, and it's therefore doing about 84% of its normal melee damage.

Coprolith

Yeah, when you start looking at the actual damage reduction of slow mitigating mobs it tells a different story. And that story is the reason why i mentioned before that the current implementation of slow mitigation is not a happy one imo.

For a fully slowed mob a beastlord can reduce its damage output to 1-.65 = 35% of its unslowed dps. A shaman can reduce its damage output by 25%. That means a beastlord slowed mob is still doing 35/25 = 1.4x (or 40%) as much damage as a shaman slowed mob. Beastlords can take the role of main slower, but at a clear price. Its still worthwhile to have a shaman around even if there already is a beastlord in the group.

But if you look for instance at a mob that can only be partially slowed then the damage reduction numbers are 67.5% of unslowed dps for the beastlord and 62.5% for a shaman. So a mob that's been partially slowed by a beastlord is doing only 67.5/62.5 = 1.08x (only 8%) more damage then the same mob slowed by a shaman. Now in a lot of cases a beastlord is actually preferable to a shaman because the beastlord can often slow on incoming while shamans usually have to wait untill the MT has established agro and in that time the unslowed dps of the mob outweights the minor reduction in slowed dps. That may be good for us, but its not good for the game if you ask me.

It would have been better if slow mitigation worked on %'s of damage reduction. That would have preserved the natural advantage of shamans and enchanters better then the current method. Alternatively a simply subtraction of a number of percentpoints from the slow% of the spells would make the effect less severe as well.

/hugs
Elder Coprolith III
Trollie ferrul lawd of 65 levels (retired)

Beerig-FV

Nice info's there guys, much appreciated  :D