The Beastlords' Den

Everquest 1 => Epic Discussions => Beastlord Epic 1.5 => Topic started by: VoS Jamond on November 04, 2004, 01:18:57 AM

Title: Strat for DDA Fight
Post by: VoS Jamond on November 04, 2004, 01:18:57 AM
All,

I posted this strat on my guild's message boards to get ready for the final fight.  Hope this helps you guys out.  It's dummied down some for the guild but I think you'll get the idea.

---------------------------------------------

Here is a complete write-up for the final Beastlord epic fight.  We will have four Beastlords in the guild needing to do this fight, so I figured I'd write this up so we don't have to review the strat every time.  Click on the thumbnails to see the full-size pictures.  :D  Let me know if you have any questions!

1.  We will form up at the Ruined City of Dranik zone-in.  Once raid is formed up and buffed, we'll move.

2.  There is only one way out of the zone-in area, and that is heading North.  We will invis to the first tunnel on your RIGHT as you head north from zi.  To get to the tunnel, head north out to the open area, and it's the first tunnel on your RIGHT.

(http://www.luclin.org/files/jamond/thumbnails/Veiw.JPG) (http://www.luclin.org/files/jamond/Veiw.JPG)
This is a view as you are leaving the zone-in area

(http://www.luclin.org/files/jamond/thumbnails/Entrance.JPG) (http://www.luclin.org/files/jamond/Entrance.JPG)
This is the entrance to the tunnel


3.  Once you're in the tunnel, go up the stairs and STOP at the top of the stairs.

(http://www.luclin.org/files/jamond/thumbnails/Tunnel.JPG) (http://www.luclin.org/files/jamond/Tunnel.JPG)
Here is a layout of the tunnel


4.  We will kill the roamers in the tunnel there and pull the MoBs from the East room and kill them.

(http://www.luclin.org/files/jamond/thumbnails/3_MoBs_in_East_Room.JPG) (http://www.luclin.org/files/jamond/3_MoBs_in_East_Room.JPG)
The 3 MoBs in the East room


5.  We will probably also have to kill Darnor, errr, Bloated Girplan, if he is up in the East room.  He's a MoB for Shaman epic 2.0.

(http://www.luclin.org/files/jamond/thumbnails/Girplan.JPG) (http://www.luclin.org/files/jamond/Girplan.JPG)
Named in East room


6.  After all the MoBs in the East room are dead, head to the East room.

7.  We will then pull the 3 MoBs from the North room and kill them.

(http://www.luclin.org/files/jamond/thumbnails/3_MoBs_in_North_Room.JPG) (http://www.luclin.org/files/jamond/3_MoBs_in_North_Room.JPG)
The 3 MoBs in the North room


8.  Once all the MoBs in the 2 rooms and wanderers in the hall are dead, the turn-in will be done to spawn the named.

9.  Make sure you are TIGHT against the east wall of the EAST room when the named is spawned and stay invis until the Named is trained out of the tunnel.

10.  After the turn-in, 6 MoBs will spawn in the North Room – The Named and 5 adds.

(http://www.luclin.org/files/jamond/thumbnails/North_Room.JPG) (http://www.luclin.org/files/jamond/North_Room.JPG)
View of the North room from the entrance

(http://www.luclin.org/files/jamond/thumbnails/North_Room_-_Left.JPG) (http://www.luclin.org/files/jamond/North_Room_-_Left.JPG)
View of the North room as you look to the left from the entrance

(http://www.luclin.org/files/jamond/thumbnails/DDA_and_Warders.JPG) (http://www.luclin.org/files/jamond/DDA_and_Warders.JPG)
The DDA and his 5 warders!


11.  A SK will HS or a Monk with DA will then train all 6 MoBs out of the tunnel and into the open area in the middle of the zone.

12.  Once they are out, FD pullers can start tagging DDA and peeling him away from the 5 adds.

13.  All of the MoBs have a HUGE agro range, so it will take a few minutes to split the named from the others.  Please be patient!

14.  Once the named is split, pull it into the EAST room and we'll engage in the NE corner of room.

(http://www.luclin.org/files/jamond/thumbnails/DDA.JPG) (http://www.luclin.org/files/jamond/DDA.JPG)
The Discordling Dark Animist


15.  DDA hits for 1500 max, has a 500 DD w/stun, AE rampages, has a 1000 DD (AE) w/100 HP & mana drain DoT per tick (AE), and is partially slowable.  The range of the AE DD and DoT is 200, and can be cured with one cast of RGC.

*Here is the info from Lucy on the AE:

Quote from: Lucy
Discordant Feedback
Classes:
None
Description:
1: Decrease HP when cast by 1000
2: Decrease Mana by 100 per tick
3: Decrease Hitpoints by 100 per tick
4: Decrease Endurance by 150 per tick
5: Decrease Endurance by 100
6: Increase Curse Counter by 16

Monsters with this ability:
Girplan Scavenger
Viarglug
Discordling Dark Animist

Details: Raw Spell Data, Lucy Spell View
Spell Type: Detrimental Skill: Evocation
Mana: 0 Target Type: NPC Hatelist
Casting Time: Instant Duration: 1 ticks @L1 to 6 ticks @L10
Recast Time: 45 Resist: Chromatic (-300)
Fizzle Time: 0.00 Range to target: 0
AE Radius: 200 Interruptable: Yes
Location: Any Time of Day: Any
Reflectable: Yes
Title: Strat for DDA Fight
Post by: Oneiromancer on November 04, 2004, 01:31:36 AM
I was fooling around last night, and I found that the long snaky tunnel in Bloodfields, in the middle north of the zone, will take you to the short tunnel by the dragorn rebels in Ruined City of Dranik.  I'm not sure if clicking worked, but U definitely did...I was very surprised!  These tunnels are pretty small but could be a shorter run for a raid...or somewhere for a puller to train to which isn't used very often...

Map of the Bloodfields with this zone marked: http://eq.mapfiend.net/view.php?map=bloodfields_1_4377.txt&bg=b&id=280

Map of Ruined City of Dranik, zoneline is around neg 250 horizontal, pos 1600 vertical: http://eq.mapfiend.net/view.php?map=dranik_1_4216.txt&bg=b&id=282

Game on,
Title: Strat for DDA Fight
Post by: Eatbugs on November 04, 2004, 01:33:29 AM
Nice writeup, and good pulling strategy. Hope it goes well.  :)
Title: Strat for DDA Fight
Post by: Meeshna on November 04, 2004, 04:01:14 AM
Thanks for the great write up.  Now I just have to find about 4 more FD pullers since our small guild has one that can even handle getting hit by those mobs. /sigh

I watched a druid try to do a pick up for his fight in Kith (much easier zone to even get to than RCoD) and even with offering an 80k roll if the fight was a success it took him over 4 hours to gather 20 peeps to help him out.  And I have no clue how he did.  I hope he won.
Title: Strat for DDA Fight
Post by: Voidstalker on November 12, 2004, 04:58:02 PM
Nice post   :D
Title: Strat for DDA Fight
Post by: Katklawz on November 18, 2004, 02:21:37 PM
Nice  Post  8)    Does the  warders despawn after you kill DDA?also do you have to kill them or just kill DDA?If anyone has more info on the warders like how much they hit for,do they use any procs,etc. would be greatly appreciated. Thanks
Title: Strat for DDA Fight
Post by: zumu on November 19, 2004, 04:49:01 AM
Quote from: KatklawzNice  Post  8)    Does the  warders despawn after you kill DDA?also do you have to kill them or just kill DDA?If anyone has more info on the warders like how much they hit for,do they use any procs,etc. would be greatly appreciated. Thanks

the info on what the warders hit for etc is posted elsewhere about 400 times. they do not despawn immediately on dda death. they now despawn on the event timer, so 1 hour minus whatever time it takes you to finish the fight off.
Title: Strat for DDA Fight
Post by: Katklawz on November 19, 2004, 09:26:45 AM
Hmmm I read them all and only seen a couple posts that say 800ish thats not close to 400 times and  that  dont tell if  they use procs ,how many HP's etc.Hmmm I see I will no longer post here. Thanks anyways
Title: Strat for DDA Fight
Post by: Vidyne on November 19, 2004, 03:53:01 PM
40-50k hp

1000 max hit

Flurry,(some say ramp)

Summon

Unmezzable/rootable/snareable

Partially slowable

Quad
Title: Strat for DDA Fight
Post by: Felidae on November 28, 2004, 04:36:31 AM
I did this approach tonight.  Worked well over all. We had a druid cause the druid mob to pop so were running close on time so rather then fight the girplan we parked the raid in the tunnels  NW and then when the DDA and friends where hauled out into the valley we all streamed back to his now empty room to fight there.  That worked fine.  

We had only a single monk on hand and could only manage to peel off the DDA and two warders (tiger,wolf) but we had 5 grps oow/elementally equiped so we off tanked the two warders and ground the DDA down, then dealt with the two warders after.  Was close but a win.
Title: Strat for DDA Fight
Post by: Stingite on November 29, 2004, 05:54:00 PM
Gratz Feli . . . I think that sounds like a fantastic idea to avoid the Bloated Girplan.  I may try to convince my guild to give this a go again.
Title: Re: Strat for DDA Fight
Post by: Moonchaser on February 14, 2005, 04:47:15 AM
Did this fight today 30 people lvl 65 - 70 mostly elemental geared....we where short healers so we chose to try to split DDA and pets...combo of monk/bard/SK/Bst tag we where able to slowly split all pets out of cave and bring DDA back in solo....once he was solo fight was VERY smooth...moral of the story....they ARE splitable the above startegy is what I based ours on.
Title: Re: Strat for DDA Fight
Post by: Moogasourus on February 20, 2005, 08:23:54 PM
My exp on 1.5 final battle

My guild does Epic 1.5 final battles on Saturdays at 8pm est. Its not mandatory to attend so ya never really know how many or what classes are available to help until its go time.

First attempt:  Gather at 8:30 ish in RcoD.... we start to clear to tunnel... Druid 1.5 mob pops in DDA room.   No druids were working on there 1.5 at the time either.  b4 long  Bst   NPC depops.  We move on to other epic 1.5 battles.

Second attempt:  only 15 peeps available at 8pm..... around 9 more log on .. Bst NPC despawns we reschedule.  Guild wants to keep battles in 8-10 time frame.

3rd try:  NPC depops at 8pm ... guild elects to do other 1.5's

4th attempt:  1 bard 1 sk  to split and around 25 totall.  Bard and SK we able to split DDA and one warder... but not far enough as all other warders aggro'd and ran to raid after we attacked DDA... we wipe ugly..... only 10 min till DDA depops

5th attempt.... after camping NPC in RCoD in the AM ... she is to pop up at 7 pm est.    She pops at 6:55 est.... we dont gather enough peeps to help till 8:30.  30 peeps in raid   We clear to room.. Clear out the 3 dragorns in the room. I run to Errena Farrel.... as i am handing in my cloak she despawns!!!@!  I want to kick a puppy now!

6th:   camp Errena Farrel in the AM she pops at 11 am . timer should make her pop around 7 pm later that day.     So i decide to screw that timer up.  SO i spawn DDA at 11:05  Eranna Ferral despawns around 11:07  repops up at 1:05. i wait till 2:00 and respawn DDA.... NPC depops at 2:02.......Now She should respawn later in the day at around 8pm est...... just in time for another try.... and now i dont have to worry about NPC despawning on me.

8pm
IM in Rcod GTG.... not many log on that night.    had only 18 peeps around 8:30.  2 clerics... 2 tanks asorted mellee.   I am not feeling good about trying it with only this many.   BARD LOGS ON!!  Thank god! ANOTHER BARD logs on!    F*%k it lets try to split them.   now 9pm.   We have 20 peeps.  2 who are druids who are working on 1.5's and up to the RcoD fight.  So we decide to clear the area just outside the BF zi tunnel.  Near the quest NPC(dont remember the name).   We clear.... I spawn DDA.    now both bards run into DDA tunnels ... while i wait outside tunnel invised.... Bards gonna try to split while i wait outside and give bards info on how for apart mobs are when they are runnig past me.   Balagar my guilds ubah bard tells me ... here i come.... and he comes flying out of the tunnels.....fades once or twice.....runs back in ......runs back out......being chased by only the DDA..... did not high sun warders at all..... not sure what the hell happend but only the DDA was chasing him.... we pulled to the raid and beat his arse down.  was not too tough of a fight with 20 peeps ep geared.  Had an add or two repop during battle but they were easily offtanked.

All credit goes to Balagar and Onitheris..... the 2 bards who pulled DDA.  I was so suprised we pulled it off with that few people after i watched groups of 40 peeps wiping to DDA and warders.
Key was bards if you ask me.

Thank god thats over!!!! and Grats to me! Woot!  8-)
Title: Re: Strat for DDA Fight
Post by: Zesh on February 21, 2005, 07:10:47 AM
Grats on your Epic. I know its a pain in the Arse!!! I had similar problems

http://www.beastlords.org/forums/index.php/topic,4987.0.html

Maybe one day I'll have it, :-(
Title: Re: Strat for DDA Fight
Post by: pusur on March 05, 2005, 08:12:00 PM
Im not sure if this has been mentioned before cause im too lazy to read it all but id still like to add some small part of this fight:
We did this tonight for a fellow guildy....We fought him the straight easy way.....offtanking his friends.....went perfect till DDA was at 1% or so....then he friggin gated!!!!
We wiped of course :-(
Dunno if its a bug or if they changed something in last patch....suggest pulling his friends out of room and tanking DDA himself in his room on his spawn!
IMO
GL

Edit: We rezzed up fast and decided to try again before he depopped. DDA was now alone on the stairs to his room but none of his friends were close to him. We engaged and dragged him down to his room. His friends were all gone.....he was single and i thought WOW awesome....easy fight then....
Then he starts gating and gating and gating and regaining a few % hp each time....was like if he healed himself.....grrrrr......
Well we burned him down in the end....think someone shouted MANADRAIN somewhere in the middle of the fight...
Title: Re: Strat for DDA Fight
Post by: Turindel on March 14, 2005, 03:48:20 AM
Just wondering if anyone has attempted DDA as of late. I tried two nights ago and attempted to pull to the entrance using 2 monks. They could not get the DDA alone no matter what they tried. Any suggestions?
Title: Re: Strat for DDA Fight
Post by: Moonchaser on March 16, 2005, 01:20:48 PM
here is how I have done it multiple times in the past weeks......set up either in Caves north of DDA, or in the hall west...I invised at corner before tunnel out...DA pally tags a pet, after the whole mess passes me I tag DDA with Slow or incpacitate...DA pally MUST get out of the tunnels, while I return with DDA solo
Title: Re: Strat for DDA Fight
Post by: Vidyne on March 16, 2005, 06:24:44 PM
Tried that with a Bard(puller) and ranger with IC(tagger)

When the ranger aggroed, all 5 pets + DDA turned on him... he died instantly.

We then let the bard play with Highsun and her own splitting methods and she brought gator + scaly + ugly to camp.

As posted elsewhere, gator and scaly deaded, wipe to ugly at 40%, rez, ugly's corpse

I asked the bard if she was out of aggro range, she and the ranger said they were sure she wasnt but ...  ya know.

Just saying that may not work is all.
Title: Re: Strat for DDA Fight
Post by: Moonchaser on March 17, 2005, 06:09:27 PM
Make sure the initial puller is aggroing a pet and not DDA himself
Title: Re: Strat for DDA Fight
Post by: hakaaba on April 07, 2005, 04:48:24 PM
Compiled this stuff together for my guild, might as well post it:

Discordling Dark Animist -- final bst 1.5 mob
Ruined City of Dranik

_____________________________________________

DDA hits 1100 and ae rampages, and is partially slowable

It has a boat load of hps, the pets have about 1/10th of its hp -- it has 5 pets

DDA casts an AE 1k dd which is also a hp,mana, and endurence drain over time
It also casts a single target 500 dd/root

Each pet hits 650, slowable, some rampage -- once they are killed they do not repop

A medium  force is needed for it (~15-30) The number needed varies depending on how well the pets are split

DDA and its pets have super large assist range/tether but can be split by several methods
_____________________________________________
links of interest on DDA

allakhazaam info -- lists chest drops as well
http://eqbeastiary.allakhazam.com/search.shtml?id=16745

detailed bard 'high sun' pulling/splitting method
http://www.beastlords.org/forums/index.php?topic=4654.0

pictures of his exact spawn location/ old guide to the fight (this post lol)
http://www.beastlords.org/forums/index.php?topic=4402


wow that took a long time to put together

NOTE: all this info is post December 15th patch
Title: Re: Strat for DDA Fight
Post by: Raedwolf on April 08, 2005, 02:01:05 AM
Having just completed this fight last night, pulling the DDA to the ZI of RCoD, my logs from the fight show DDA to have over 325k HPs (can't parse other's DoTs, pet dmg, et cetera; figure probably about 500k), and hit for about 711ish DPS, with a high hit of 1100 (avg shown to be about 400ish per hit). This was against our MA, who is fully defensive, and has an unbuffed AC of 1743. We used a team of a bard and a monk to pull. The biggest issue we had with our technique was that the section of the ZI we fought in (by the downed stone-type mob) was that none of those corners worked well to corner the mob; we basically walked him back and forth against the west wall. Total fight took 3.5 minutes.

As for forces, we did it with a raid force of 21 non-EP folks.

It *did* take us quite a while to pull him back and get him single at the ZI; something along the lines of 45 minutes. But once we had him single, the fight really didn't go too badly. We also had our healers around the corner from where we fought him, to avoid the AE (or try). Another suggestion I'd make is that if you're going to use this pull technique, be sure to keep the corridors near the ZI clear, to avoid add issues.
Title: Re: Strat for DDA Fight
Post by: Skratz on April 20, 2005, 02:31:20 PM
Just got my epic1.5 last night! (4/19)WOOOOT!!  How we did it:  Set up at historian.  Pulled dda and pets out of tunnel to hill.  Split them near tunnel exit, tagged 3 pets.  Someone had aggro on the last 2, or they just came as assist to other pets about 15 seconds later.  DDA did not assist pets, but pets did assist him.  Stuck a tank (or me) on each pet.  killed em good.  Then pulled DDA single.  Owned the fight without a death.  36 ish non-ep.
Title: Re: Strat for DDA Fight
Post by: Mrcoolies on April 25, 2005, 10:45:30 AM
HI
Has anyone tried pulling with greeny pet? or atleast pulling warders with green pet?
Title: Re: Strat for DDA Fight
Post by: Skratz on April 25, 2005, 03:10:30 PM
green pet pulls got nerfed a while ago to my knowledge, havent seen them work for a few months....
Title: Re: Strat for DDA Fight
Post by: KirishuRN on April 25, 2005, 06:40:21 PM
Finally got up off my lazy duff and completed my epic as well. We had about 20+ people. The easist way we did it was to have a tank type just off tank the warders, have the MT on the named and killed down the warders. Once they were dead, we killed the named. Had a couple of deaths, but only took like 5 min to complete.
If you have the people, just tackle it on the spot and kill them where they stand.
Title: Re: Strat for DDA Fight
Post by: Mrcoolies on April 25, 2005, 08:08:27 PM
Hi
I was green pet pulling in BoT last night. Use it to pull guards away from named worked a treat.
Title: Re: Strat for DDA Fight
Post by: Moonchaser on June 01, 2005, 05:50:02 PM
Due to the insanely high aggro radius on these mobs I highly doubt you could keep a pet alive long enough to get clear, even with DA
Title: Re: Strat for DDA Fight
Post by: Cataria on June 11, 2005, 10:21:37 AM
Killed DDA last night for friend's bst alt. We had 22 in the raid but you really don't need that many - 2 groups max would have done the trick.

Bard pulled DDA + warders out of caves, then SK tagged DDA in the tunnel, pulled back to raid and FD at raid (hence clearing aggro from warders). Bard pulled warders miles away and faded, leaving warders somewhere at top of zone where they stayed.

Raid falls on DDA, mob dies in less than 2 minutes and grats Sebuka on 1.5 =)

(Avg raid level - all 70s bar one 67; a mixture of mains and alts from Anguish level guild; mostly Anguish / Tacvi geared)

Working on his 2.0 now! =) (last fight to go, not sure if we can 1-group the NC and BF fight as easily as we did the DDM in JP tho...)
Title: Re: Strat for DDA Fight
Post by: Stumps_Bertox on July 07, 2005, 06:50:57 PM
got him to 31% last night with 6... I botted 3, friend botted 3
1. warrior with tacvi/some anguish gear
2. tacvi/anguish BL
3. cleric bot, time level
4  (me) stumps 70 druid time/ele
5. (me) gogbuk 68 BL
6. (me) 69 sk time gear

we would have won if not for the ae, which i should have been curing :(  another dps and a cleric we would have won even with the ae

next time i will use infusion aa for sure...

If you dont have a bard, Dranik sewers instance and BF zone are  your friends when splitting DDA off :)
Title: Re: Strat for DDA Fight
Post by: Mrcoolies on July 24, 2005, 11:10:35 AM
Hi
Ok Iam getting sick to death of DDA now, I have been stuck on him for months.
Out of the 5 tries we managed to get him single once, and we got him to 14% because raid wasnt ready when he was pulled to us.
Its getting harder to get people to help me on this encounter as it just plain sucks, so is there anyone on bertox that might be able to help with the pull? thats how desperate Iam getting hehe I just want my new stick :(

cheers
Title: Re: Strat for DDA Fight
Post by: Fendodar on October 24, 2005, 10:03:28 PM
I was able to do this with a 17 man raid almost all Time or better geared. What I did was positiont eh raid near the first bridge by the Grand Historian, I then had a Bard friend go in agro DDA and Fade a few times till DDA got stuck on a tree and he ran of fwith the warders till they thethered back to bind and walla we kicked DDA's arse =)
Title: Re: Strat for DDA Fight
Post by: felinefury on October 24, 2005, 11:48:48 PM
Is that how we ar egoing to do mine fendo?   heh
Title: Re: Strat for DDA Fight
Post by: Xular on January 14, 2006, 03:36:00 AM
i have done this with 10 people pickup style.
i thought this would be hard but when we split the warders from the DDA we pulled it to bloodfields ZL and omg  :-o we murdered the mob in like 10mins , no one came close to dieing but i ate enrage. this fight is very easy done WELL and right
Title: Re: Strat for DDA Fight
Post by: Taiglin on January 14, 2006, 08:04:58 AM
What method did you use to split and do you have a general feel for the gear level of the folks there?
Title: Re: Strat for DDA Fight
Post by: Xular on January 15, 2006, 06:11:22 PM
most of the people were 70 , we had a bard pull all mobs out then highsun them 1 at a time. everyone was about PoTime geared or higher.
Title: Re: Strat for DDA Fight
Post by: Spiritos on January 16, 2006, 08:38:26 PM
Greetings

A Beast Lord in my Guild is ready for her Final 1.5 Battle. This will be the first time any in my guild will be attempting this fight as far as I know. The information that she and I have found has been conflicting. I've Read that he can be pulled to the zl, that he cant be pulled to the zl, that he and or his warders are now on tethers, but single pulling him is still possible. That a bard with high sun can get the named single, that high sun won't work now due to tether. Other reports suggest mez tanking the warders while going for the named, and others say that you need to kill the warders first to make the fight easier. Since time is essential in this with the one hour de-pop and the mana drain that the named will cast I'm looking for some feedback from those who may have done it recently. I can muster enough forces to try mez tanking, or the single pull method, or having to kill the warders first.

Any advice on this encounter would be greatly appreciated. If you use the single pull, or mez tank, how long the tether range is...etc


                                                                                                     Thank You,
                                                                                             Ravenclaw Toxxulous,                 
                                                                                             Officer of Bhur Gcairde
                                                                                                       Tribunal
Title: Re: Strat for DDA Fight
Post by: Kanan on January 16, 2006, 10:40:07 PM
frankly, the tactic I've seen used the most after all the changes they've put in by approximately time geared crews is this:

Pull the whole mess up the stairs, mez tank the adds, burn the DDA (that AE sucks), then work your way down the line on the adds.

Things to keep in mind: DDA's mana tap AE can suck, hence reason I say burn him first, he also ae ramps, but not that hard.

Title: Re: Strat for DDA Fight
Post by: Animist on January 19, 2006, 06:44:29 AM
While I would agree with Kanan about "burning tho DDA" strategy, I would also suggest that you can do it a more relaxing way...

You have 1 hour for the whole fight. So first thing first, don't be upset and discouraged if you wipe on the first pull / engagement.

If you are short on tankages, you can clear the zone-in, pull the DDA with less than all warders - I mean, split as much as you can hehe...
Then just find some big guy and don't mind dying to tank the DDA, rest kill the warders as they don't have much HP.
After the added warders died, just zone out and let the big tank dies (or CoH him if he is far away enough). Since DDA won't move and wander back to spawn point, you can have your time to recover in bloodfield and when everyone is ready for DDA just zone back in to fight.

I found this particularly useful to those who don't have multiple tanks and can't split the DDA alone.
Title: Re: Strat for DDA Fight
Post by: Gwynder on January 29, 2006, 02:07:17 AM
ok i'm sorta writing this under duress but if it helps some of you out i'm down for helping

we one grouped the final Beastlord epic mob today with a Pally / Bard / Ranger (me) / Cleric / Beastlord and Necro

you CAN'T use a bard to single pull with Highsun - but you still need the bard - here's what we did

We cleared the room where the DDA spawns in first - Bst went and popped the mob. The bard trained them all out and to the zone in ( yes he can be taken to the zone in ) 

The pally stun agroed DDA and the bard trained away with everything else. Pally zoned out while the rest of us stayed there invis ( we hadn't helped and the DDA doesn't see invis so we were fine )

Bard then faded off all the adds / trash mobs and zoned as well. Both zoned in invis and we killed the DDA right there at the zone in with one group and no adds.

Hope this helps some of you with your final fight and pre-grats on all your epics  8-)

Gwynder Lifesaviour
70 Wood Elf Ranger
Resilience
Erollisi Marr
Title: Re: Strat for DDA Fight
Post by: Dancolen on January 29, 2006, 09:00:54 AM
Bard and a second any class are able to split the DDA(im not the bard, but he told me he uses highsun and some other tricks)
Between Bard and another class, they are able to get DDA solo or with 1-2 warders.  Bard splits til most are gone, then has second class tag.

We have done the fight 4-5(since DDA's HP was doubled, given aoe ramp, max hit was increased 50%, pets were vamped form 650 to 1000 with flurry and rampage...  did it a few times before then, but tried mezztanking with less than 5 tanks) times and never got more than 2 warders, usually he comes solo..... the adds came when the bard died.  1 warder another time just because of luck.

If DDA is in raid and any warders are in raid, kill the warders.

Their combined HP is less than 30% of DDA's hp.
Freeing up 5 clerics/druids/shamans(depending on your gear) is much more beneficial to me.... than trying to offtank them while burning through DDA's enourmous HP pool(for raids with low/moderate dps.... raids over 50ppl are extempt).

By killing the warders first you free up a healer and a tank every...  30sec-45sec at most?
This lets the raid focus on DDA, and if you wipe, you have DDA single.

IF you mezztank all the warders, and you get DDA down to 1% and wipe.....
you still have 5 warders and DDA.
If you kill the warders and get DDA down to 30% and wipe....  you only have DDA to come back to.

For highly geared folk, you probably can tank them with shamans healing, but they still hit for 1000 each, flurry and rampage... and theres 5 of them.  Back when they hit for 650, didnt rampage or flurry, and were fully slowable(not slightly like now) they were alot easier.

They still arent too rough, but will take a few heals.
Thats why i cant see mezz tanking them.... their HP is so low compared to the named, and they dont repop.
If you have 5 solid healers and 5 solid tanks + the main tank and his healers then maybe...  but i still think warders first is better.

Just my opinion though.
Title: Re: Strat for DDA Fight
Post by: Gwynder on January 29, 2006, 10:13:48 AM
you're missing my point and reason for post which clearly said you CAN'T use HIGHSUN to SPLIT THE MOBS

your strat needs 5+ tanks and 5+ healers

we did it with one tank / one healer = one group total

posted this for the people who don't have a guild / can't get that many people to help them

plus we tryed this and it works so................ why not do it the easy way   :-P
Title: Re: Strat for DDA Fight
Post by: Gwynder on January 29, 2006, 10:16:49 AM
double post   :x
Title: Re: Strat for DDA Fight
Post by: Dancolen on January 29, 2006, 03:59:41 PM
No I see you're point perfectly.

If possible, use whatever method to split DDA from pets.  For us, Bard has always, as of 2-3 weeks still is able to split 3-5 of the warders off DDA.

He then brings to Raid and we kill DDA + 0-2 warders.

Your strategy is sound and could work, havent tried it, dont know.
Was merely saying to the many in this topic that simply say offtank all the warders and burn the DDA......  I cant agree with that at all since DDA's HP was beefed and so were the warders.

If you find a way to get DDA solo, get him solo, and kill him.
If you have to fight him and his warders, KILL the warders FIRST.

That was the only point I was making :)
Sorry you misunderstood.

Im agreeing with you, but we are misunderstanding and butting heads?
Im all for getting DDA solo.  For us, the two bards that have pulled it have always been able to split warders off him.... it may take time, but they have been able to.  If your strategy works, thats great :)

But for those who insist on taking the fight with warders, especially all five.... it is silly to try and offtank all five 40-50k hp warders, while burning a 500k+ named.  Kill the warders FIRST if any are IN CAMP :)

I merely forgot a few key words to point my arguement in the right direction.... sorry for that.

**
The only complaint I will through on yours :P 
Is that every time we have tried any kind of "tag" system, where someone tries to tag DDA while someone else tries to run pets away..
the pets have always ignored the kiter, and went back and munched the DDA tagger.
But thats just my experiences.

If yours works, it works.
My only point is.... if you can, do whatever you can get DDA solo.
IF you CANT get him solo, spend your dps killing his warders.... as their HP is small, they dont repop, and if you engage not long after spawning, you have plenty of time to rez if you die and engage DDA solo.

Its just stupid to me to risk wiping and burn DDA while offtanking.... then youve lost to DDA + 5... and round 2 is still going to be DDA + 5.

:)

Just wanting to see how its more mana efficient or easier to offtank adds and burn DDA than to kill the low hp hard hitting adds, then focus on DDA.  Because I believe its not, and believe you should try every possibility to eliminate the warders from the fight.  By killing them, splitting them, or kiting them.  Whatever works.
:)
Title: Re: Strat for DDA Fight
Post by: Gwynder on January 29, 2006, 04:47:05 PM
sorry if it sounded like i was mad or anything - was capitalizing things for emphasis not anger

yeah i agree you should use any strat that works for you - was just posting how we did it because the BL in our group couldn't believe we one grouped it and wanted me to share our strat ( which i half assed came up with ) so that others could benefit from an easier fight instead of having to have a larger raid force :wink:

not angry at all and sorry if it came across like that - if you're on Emarr to know me is to love me  :-D
Title: Re: Strat for DDA Fight
Post by: Dancolen on January 29, 2006, 10:34:22 PM
NP, and I am of morell thule, now Erollisi Marr
Title: Re: Strat for DDA Fight
Post by: Taiglin on February 01, 2006, 02:57:56 PM
We did this last night and while I will update if I hear anything of import from the Bard/Rogue/monk who pulled and split the mobs. Edit: Bard died right next to the bowhound spawn point as he was looping southward. Rogue dropped named aggro by zoning. Named sat and was pulled from just north of the round room right off the zone in. The other pets didn't add.

Got named + 1 for pull at zone line. Bad call was made at last second with the idea that since we were only going to get 2 to have our MT tank them both. All DPS was on pet. Once down we focused on the named. 15 in raid, casual non ele family guild with a 13k tank (used to raid on another server), 1 cleric, 4 druids (boxed mostly not sure how many were actually healing the MT vs party members). I buff at 8.4 with vic with a few DoD arc drops - the rest are mostly in the same boat. I would not have died from the AE as it affects your HP. AAs range from 200-600 I would guess

*********Tip for Casual guilds or low number raids********

I don't think this has been mentioned. We really would have lost the fight if it hadn't been for a 4 man group that zoned in when the mob was ~45% (don't think they healed right away and didn't add DPS until 40% or lower). Their gear was maybe time+ BUT what mattered more was they were FM because they hadn't been in the fight until this point. If we had the named solo my guess is it would have been 50/50 because we would not have been affected by the mana drain for the time it took for us to kill the pet. The point is have a healer or 2 depending on class stay outside the AE/zone until you need to bring them in because your MH/healing group is LOM. In this case it is better to rotate healing groups in vs having a healing rotation who are all being affected by the drain simultaneously. Granted we have a fairly beefy tank but don't think our 1 cleric + 1 patch healer would have had a problem keeping the tank up for the duration of the fight in a straight heal his melee damage senerio. I might be mis-representing the other druids we had and will edit as that info rolls in. Obviously if you have the numbers and/or gear and DPS this isn't as much of an issue. This fight is all about raid vs the mana drain instead of raid vs named at this stage of the game for casuals guilds IMO.
Title: Re: Strat for DDA Fight
Post by: Kanan on February 01, 2006, 03:42:50 PM
heh.. that ae mana drain was why I was always in favor of killing the DDA first ;p
Title: Re: Strat for DDA Fight
Post by: Dancolen on February 01, 2006, 08:15:07 PM
/shrug.. not to play the bad guy... but with shamans and occasionally the druids RGCing the clerics, then themselves, we never had mana issues /shrug.
Did you attempt to cure the aoe, or were your RGCers(if any) too busy healing?
Title: Re: Strat for DDA Fight
Post by: Tigrah on March 18, 2006, 04:49:13 AM
A friend of mine did the final fight for epic 1.5 (I'm still on the roster wi my guild for mine *sigh*) anyway. He used a unique strat, that was very effective. He had a very high hp bard pull the mob, and his adds to bloodfields, where he zoned out. The mob stayed there for a good long time while his flunkies went back to their spawn location. Just a little tidbit for you to chew on, it works really well. I  have witnessed it once, with good results.
Title: Re: Strat for DDA Fight
Post by: Thelynxeffect on March 28, 2006, 01:36:21 PM
We did the final fight last night.

Approx 27 of us we are an EP guild although many of us have gear slightly better than Time given the recent expansions.

The raid cleared the room and waited outside on the steps I did hand in.  No faffing around with splitting mobs, bard selected mobs and had 2 tanks 3 pallies and 1 sk target the boss mob and his warders lead tank charged in and grabbed aggro on boss and hauled him across the room the other tanks grabbed aggro on their warders and kept them on the left side and the rest of the raid burned them down one at a time.  The warders not too hard from what I could see and dropped in a min or less.  We then all turned on the boss mob and spanked him (he rages at 10% if this hasn't been mentioned already in previous posts).  Each group (I think) had an RGC caster and thus the ae wasn't too damaging although at the end of the fight I was OOM (but that maybe due to being out of range from RGC caster).

Anyways we did four epic fights last night and imo the above fight was the second easiest (others being pally in vxed (bugged couldn't cast after dot had gone, had to zone or log to clear bug, close to a wipe due to that bug) ranger in BF and druid in same room as mine(easiest imo)).

Cheers to all the peeps in Celestial Rising that helped on this fight and those who helped on Girplan on Saturday.

Cheers


Thelynxeffect
70th beastie
Memeber of Celestial Rising - Druzzil Ro

Apprentice trader skiller (300 baker 281 brewer 268 fletcher 250 jeweller/potter 225 tailor 223 smith 200 fishercat 200 catnip/drunkard)
Title: Re: Strat for DDA Fight
Post by: Zayns on April 11, 2006, 11:12:46 AM
I am hearing that the warders are now tethered  to the DDA and can't be split. Does anyone know if this is true?
Title: Re: Strat for DDA Fight
Post by: Taiglin on April 11, 2006, 05:19:08 PM
Several posts on this. They are not BUT the whole pet assist range is very large. When we did mine the DDA was in the hall just north of the round room just inside the zoneline. His warders were just outside the tunnel leading to where he spawns. When we attacked him they did not add. Am not saying that is the min distance you need.
Title: Re: Strat for DDA Fight
Post by: Zayns on April 12, 2006, 11:14:32 AM
Thanks for the info. We used the bard/highsun method when I did my last fight and it went well. I have to set this fight up for another bst and wanted to use the same method but was getting told you couldn't do it any more due to the warders being tethered to DDA.
Title: Re: Strat for DDA Fight
Post by: Kitathia on May 13, 2006, 01:43:19 PM
We just did this fight for a guildie the other day. The DDA's warders are tethered to him... but everyone in raid STUCK with the DDA - piled on him, once he was dead it's easy picking killing the warders. We fought him in the hallway rightoutside where he spawned.

CAN'T WAIT till it's my turn for this one - got my cloak last night, thank to my great guild! YAY
Title: Re: Strat for DDA Fight
Post by: Spiritos on May 15, 2006, 05:04:24 AM
Tried this about a month ago for The beast in my Guild that was ready. Had a bard/necro split the adds as they pulled to the ent of RCoD. Necro tagged DDA off of the bard and the bard kited the adds (he was unsure if the warders would run to raid if he faded) until lag hit him and he died. We poped infusion and only lost a wizard due to over nuking. Had roughly 4 groups with 2 having near the best 1 groupable gear and others were slightly less geared. 

Wynema Wildhearte of Bhur Gcairde (The Tribunal) now happily Wields her epic  :-D
Title: Re: Strat for DDA Fight
Post by: Vidyne on February 20, 2007, 04:00:58 AM
the "splitting the DDA" topic has me revisiting this...
Just wondering why a few of you suggest to kill the 600,000 HP mob first, and not the 50,000 hp mobs...
The warders literally die fast....  even a year ago, they didnt stay up longer than 1 minute... which frees up healers earlier to help on the main/do RGC duty.
Just seems less efficient to kill the 600,000hp mob while the 50,000 hp mobs stay up for 2min+ taking tanks and healers from you....

:)  just wondeirng.
Title: Re: Strat for DDA Fight
Post by: Qwawn on January 15, 2008, 11:06:34 PM
Are there any current updates to this fight?  Some of the things I've gotten so far are:


Anything else that is important to know?  I am set up to do this fight on Thursday if things go well.
Title: Re: Strat for DDA Fight
Post by: Spiritclaw on January 15, 2008, 11:25:32 PM
Quote from: Qwawn on January 15, 2008, 11:06:34 PM
Are there any current updates to this fight?  Some of the things I've gotten so far are:


  • Pets are tethered to the DDA
  • Need to have RGC casters out of AE range to keep the healers/casters with mana
  • A bard *may* be able to kite the pets away
  • The DDA has 600k hp, enrages at 10%
  • Pets have 50k hp

Anything else that is important to know?  I am set up to do this fight on Thursday if things go well.

The last time I participated in this fight I was level 75 and was the main tank for 1 of the pets.  We had a total of 3 groups, mostly 1.5 equipped non raiders (if I remember correctly).  I was also healing myself during fight, so not very tough at this point in the game.  Also, from what I recall, the few times I have done this fight, nobody was able to pull DDA individually, though could just be they didn't use the right pull method