The Beastlords' Den

Everquest 1 => Spells => Quest/Drop Spells => Topic started by: Kunriis on September 30, 2004, 07:43:23 AM

Title: Muramite Rune Drop Guide
Post by: Kunriis on September 30, 2004, 07:43:23 AM
I completely ripped this off of RPG experts website. As usual, do not hold me responsible for the accuracy of this info.  :D

This is a guide on what zones drop what spells and how rare they are for Omens of War!

The first number in the line is how many can potentially drop from each kill. The second number (and first % value) is the chance for that kill to drop a spell AT ALL. Once the first roll is determined if the NPC has a spell, it then determines which spell it will drop. Which is the second % value.

There fore: -1 @ 20% by 34% Describes an NPC that has a 20% chance to drop any spell, while it has a 34% that the spell that did drop will be that specific level.

Zone drops:
Level 66:
-1 @ 20% by 34% from rares in Catacombs, Sewers, Hallows, Dranik, Causeway, Fortress, Slaughter, Proving Grounds

Level 67:
-1 @ 20% by 33% from rares in Catacombs, Sewers, Hallows, Dranik, Causeway, Fortress, Slaughter, Proving Grounds

Level 68:
-1 @ 20% by 33% from rares in Catacombs, Sewers, Hallows, Dranik, Causeway, Fortress, Slaughter, Proving Grounds

Level 69:
-1 @ 5% by 75% from rares in Riftseekers
-2 @ 100% by 100% from events in Dranik, Causeway, Fortress.
-2 @ 100% by 33% from raids in Causeway.

Level 70:
-1 @ 5% by 100% from rares in Anguish
-2 @ 100% by 100% from events in Proving Grounds
-2 @ 100% by 90% from events in Riftseekers
-3 @ 100% by 67% from raids in Causeway
-3 @ 100% by 100% from raids in Dranik, Fortress, Proving Grounds
-3 @ 100% by 75% from raids in Riftseekers

Ancients:
-2 @ 100% by 10% from events in Riftseekers
-3 @ 100 by 25% from raids in Riftseekers
-3 @ 100% by 100% from events in Anguish
-3 @ 100% by 100% from raids in Anguish.


This should help save you lots of time in camping spells in the correct zone!  Good luck!
Title: Muramite Rune Drop Guide
Post by: Deathclaw on September 30, 2004, 09:43:51 PM
so if you do not raid, then soe say you can not have any 69 or 70 spell - nice.
Title: Muramite Rune Drop Guide
Post by: Koullyn on September 30, 2004, 09:50:03 PM
Pickup raids can get lvl 69/70 runes easily out of WoS from what we have seen. There are a few mobs there easily doable by 4+ groups of average geared people. We haven't explored a lot of the other zones, but I have heard of 3 groups taking out mobs dropping 69/70s.
Title: Muramite Rune Drop Guide
Post by: Oneiromancer on September 30, 2004, 10:10:59 PM
Heh.  At first I thought, "even more reason for me to stop at 68".  But then there is a small chance for 69 spells to drop from nameds in Riftseekers...which you need to be 69 to enter.  So looks like I'll be continuing on after a few AAs in 68...especially because I have the feeling I'll be needing to be 70 just to get a group soon enough.  :(

I don't care if Ancient spells drop from raid mobs...that makes sense and is hopefully a fine reward for the raiders.  But for the regular 69/70 spells to be almost impossible get except from raids or "events"...that's just silly.  Even if they're not so hot, they're still a part of normal progression and I don't mind having to group in Riftseeker's or perhaps a high level expedition from Ruined City of Dranik to get them if I think I might have a chance.  So hopefully this list isn't completely correct...and I have my doubts anyway, considering the source.

If those who have 69/70 spells want to comment, that would be great...whether or not they drop from non-raid/event mobs anywhere but Riftseekers, etc.

Game on,
Title: Muramite Rune Drop Guide
Post by: Deathclaw on September 30, 2004, 10:39:12 PM
i am with Oneiromancer on that - not everyone want to do 3 + group stuff, happy to do 1 group stuff - but if you got to raid to get 69+ spell then i see alot of people quitting over it, and EQ should be rename to everraid.
Title: Muramite Rune Drop Guide
Post by: Eatbugs on September 30, 2004, 10:42:38 PM
That list isn't accurate as far as 69 spells go - Greater Muramite Runes are mildly uncommon drops from just about any one-group named in WoS.  You definitely don't need a raid to get them, I've seen three drop off easy one-group mobs now.
Title: Muramite Rune Drop Guide
Post by: Deathclaw on September 30, 2004, 10:57:16 PM
do you know the names of the names and where they are so i can hunt them Eatbugs?
Title: Muramite Rune Drop Guide
Post by: Koullyn on September 30, 2004, 11:00:47 PM
The instanced zones drop 69s also. If you are so against doing a pickup raid to get your spells then don't get them. It is not much different than how BoT was originally designed to be on runes.
Title: Muramite Rune Drop Guide
Post by: Deathclaw on September 30, 2004, 11:15:58 PM
QuoteIf you are so against doing a pickup raid to get your spells

due to my time zone (new zealand) i can not do pickup raids

QuoteIt is not much different than how BoT was originally designed to be on runes

this is very different - i could get cash and buy the 65 spells, but not the case for the OOW 69+ spells and i do see why i should have to raid to get my standard spell - yes for the big raid spell, but no for my level 70 pet etc.
Title: Muramite Rune Drop Guide
Post by: Oneiromancer on October 01, 2004, 12:45:27 AM
Agreed, very different, when the 65 spells were tradeable once you turned the rune in.  I'm glad to hear confirmation that the 69 runes drop off the nameds in WoS.  According to Allakhazam the level 70 runes can drop from a "single-groupable" named in Ruined City of Dranik, and someone commenting on that article on RPGExpert says that the 70 runes can drop from the named in Muramite Proving Grounds, so I'm glad to hear that this guide is mostly BS at the higher levels.  :)

Game on,
Title: Muramite Rune Drop Guide
Post by: Grymlok on October 01, 2004, 06:00:19 AM
This list is phooey =p

I've personally seen a Glowing rune drop off a 1-group rare in Dranik, which according to this list (provided I'm reading it right) says isn't possible.
Title: Muramite Rune Drop Guide
Post by: Eatbugs on October 01, 2004, 07:26:13 AM
Quote from: Deathclawdo you know the names of the names and where they are so i can hunt them Eatbugs?

I'm fairly sure all the wandering named south of the wall in WoS can drop 69 runes. However, the ones I've actually seen them from are the Chimera Deathbringer, Bazu Bonesmasher and Bazu Destroyer.
Title: Muramite Rune Drop Guide
Post by: Nimbin on October 01, 2004, 07:57:36 PM
I picked up a 69 rune off 1 of these 3, can't remember which since we were camping all 3.  Unkun Tendonslicer, Kyv Assasin, Noc Shadowkeeper in WoS.
Title: Muramite Rune Drop Guide
Post by: Shrouded on October 03, 2004, 05:45:03 PM
Also be noted that greater and glowing runes drop from the 1-grouppable named in Riftseekers.
Title: Muramite Rune Drop Guide
Post by: Arkand on October 04, 2004, 03:39:29 AM
Quote from: ShroudedAlso be noted that greater and glowing runes drop from the 1-grouppable named in Riftseekers.

To a lot of us "one groupable" can mean completely different things. I am in a fairly small guild of pretty casual players with maybe 6 people over 65 now, none of us are Elemental geared, most barely lower PoP geared. Some of the "one groupable" mobs I've read about on Allah there is no way we could one group (maybe we could raid it with the whole guild but that would still be very iffy.) I have pretty much resigned myself to only getting any of my 69 & 70 spells if I get lucky in an open raid in the future.
Title: Muramite Rune Drop Guide
Post by: Shrouded on October 04, 2004, 04:21:56 AM
So glum, don't assume that I only fight with the "uberest of uber".  The named in RS can be taken down with EP+ if everyone knows how to play their classes.
Title: Muramite Rune Drop Guide
Post by: Man0warr on October 04, 2004, 01:09:04 PM
Ukun Tendonslicer, Noc Shadowkeeper, and named kyv all drop 69 runes past wall in WoS too
Title: Muramite Rune Drop Guide
Post by: Oneiromancer on October 04, 2004, 04:36:51 PM
It is true that "one-groupable" should be translated as "no huge nasty AEs or CH-chain required".  But it should all be taken with a grain of salt anyway...if your cleric and your tank can't handle 65 Hard LDoNs, then they might have trouble with WoS nameds and would definitely be in trouble in MPG.  I think the best way to look at it is if the tank and cleric are doing fine on the trash mobs, and can handle double pulls, then they can handle the normal nameds.  Mobs like Shadowhunter...forget it.  :D

Game on,
Title: Muramite Rune Drop Guide
Post by: negrismorte on October 05, 2004, 05:30:07 PM
Yeah, one-groupable is very different.  Vexd and Tipt are one group events, I have yet to pass either of these because most of the people I group with are LDoN equipped.  Even grouped (as a pick-up 6th) with an "oober group,"  I saw a time equipped tank one rounded by a craig beast (aka trash mob).  In light of this kind of progression, I would like to see the spells tradeable - the 69/70s, not the ancient as I've never had a problem with ancients.
Title: Muramite Rune Drop Guide
Post by: Kitvear on October 05, 2004, 06:11:55 PM
QuoteThe instanced zones drop 69s also. If you are so against doing a pickup raid to get your spells then don't get them. It is not much different than how BoT was originally designed to be on runes.

As designed, my chanter could solo a rune dropping named.   At no time do I recall a raid be formed to take out Hrieder.  Though I'll admit my chanter died a few times trying to solo him.  (well it was mostly due to charm dropping on that kriger right next to him)   65 chanter vs a very mad sov'd kriger and Hrieder equals dead 65 chanter.
Title: Muramite Rune Drop Guide
Post by: Varigoneq on October 10, 2004, 12:45:41 PM
I have seen a couple of 70th level spells drop in WoS off the standard mobs near the zone in.   Also have seen a 70th level rune drop in the Ruined City after one group killed a named there.   They do drop for single groups but they are fairly uncommon.  

fyi if you go to the Ruined City avoid that floating squid Souldrainer.   He has a nasty AOE and hits like a brick wall.   Definately a raid mob.
Title: Muramite Rune Drop Guide
Post by: Eatbugs on October 10, 2004, 03:54:14 PM
Quotefyi if you go to the Ruined City avoid that floating squid Souldrainer. He has a nasty AOE and hits like a brick wall. Definately a raid mob.

He might be one-groupable in high end gear, the three groups we brought for the final epic fight last time had a fairly easy time with him.  If he's up when you go to do the fight, may as well take him down - he hits for ~2500 and has a DR based 750 point AE, (plus a fairly easy to resist AE MR-based blind) but drops some decent chain boots and a reasonably nice caster/priest range item.
Title: Muramite Rune Drop Guide
Post by: Eatbugs on October 13, 2004, 06:25:28 PM
Update to previous post - Souldrainer is a wuss.  One grouped him today with an elemental geared group, SK tanking.
Title: Muramite Rune Drop Guide
Post by: Aeshmal on October 13, 2004, 09:17:14 PM
Another update: the NPC in City of Dranik rumored to be one-groupable and drop glowing runes, Tiorpat, is no longer as easy as he used to be. Bring 3 groups.
Title: Re: Muramite Rune Drop Guide
Post by: Gimrol on October 14, 2004, 03:18:33 PM
Quote from: Kunriis
Level 69:
-1 @ 5% by 75% from rares in Riftseekers
-2 @ 100% by 100% from events in Dranik, Causeway, Fortress.
-2 @ 100% by 33% from raids in Causeway.


I personally got a level 69 rune from Blind Hunter Rekamau in MPG last night.  He's an XP named that is easy to single group.
Title: Muramite Rune Drop Guide
Post by: Oneiromancer on October 14, 2004, 06:52:50 PM
Yeah, this list is pretty inaccurate...some people have gotten 69 runes from normal nameds in WoS.

Game on,