The Beastlords' Den

Everquest 1 => Sony Beastlord Correspondent Information => Topic started by: Hoov on August 16, 2008, 12:45:48 AM

Poll
Question: Do we want new pet models?
Option 1: Old models are fine votes: 8
Option 2: We want already existing in-game but newer models used votes: 41
Option 3: Make entirely new models votes: 16
Title: New Pet model poll
Post by: Hoov on August 16, 2008, 12:45:48 AM
From Fan Faire

Beastlords: if they can gain consensus on wanting the newer models for their pets they can have them, however devs currently believe there is big disagreement on that issue


guess we need to vote..



i personally want new stuff or option to have new stuff

QuoteEdited by Khauruk, poll added, etc,....

Option 2 would be things like the DoN cat models, TSS tigers, Icefall Bears, TSS gators, etc; all skinned for appropriate colors of course.

Please vote, and I will pass this on to Developers when a decent number of votes are posted.
Title: Re: New Pet model poll
Post by: Eflynn on August 16, 2008, 02:48:24 AM
Iksar warder's been broken forever ... get rid of it ... give us something new and shinie.  Was hoping for a more creative way to solve the problem of "some like it some don't" from the Devs ... maybe by giving each races 2 or 3 options for warder models ... but guess not.
Title: Re: New Pet model poll
Post by: Khauruk on August 16, 2008, 03:32:05 AM
The options thing would require new coding, which wouldn't be started until after the main new expansion bugs are done, and vacations are finished...i.e. it would be at least 6 months from now.  I don't see us having a shot at the entirely new models anytime soon either, unless they have some 'sitting around,' waiting for use.
Title: Re: New Pet model poll
Post by: Eflynn on August 16, 2008, 03:39:43 AM
Well they've been promising new models (most recently) for a year or more .... If they haven't done anything by now I doubt that anything really satisfactory will come out of it.
Title: Re: New Pet model poll
Post by: Dilgartownguard on August 16, 2008, 04:47:57 AM
Could just get pet illusion spells like necros have.
Title: Re: New Pet model poll
Post by: AbyssalMage on August 16, 2008, 05:20:51 AM
Quote from: Dilgartownguard on August 16, 2008, 04:47:57 AM
Could just get pet illusion spells like necros have.

This would be my personal choice.  Mainly what I fear is they do a change and screw up our warder's like the Iksar's.  I like my bear when I summon him.  I like that he's gigantic before I cast shrink and so do other players 90% of the time.  Usually the only time they don't (10% of the time) like it is during actual battle's/raids.  As far as what model to use...thats personal preference.  Thats why I like the illusion idea.  If i want an Ice bear I have a white one, if I want a brown bear I have my normal one, and if I want a bear from one of the newest zones...Then I can have an illusion for that.  Creating a spell thats an illusion should be easy to program.  Limiting who can scribe each spell by race should prevent Iksar from using a bear illusion, although being able to illusion my warder as a wolf would be kool.  I personally don't like the dress/kilt look ;p

So...

a) Yes for new models

but....

b) Make them Illusions so we can have our choice of graphics.
Title: Re: New Pet model poll
Post by: Sharrien on August 16, 2008, 11:10:12 AM
Illusions are the way to go, that way it is not forced on anyone.
Title: Re: New Pet model poll
Post by: Nusa on August 16, 2008, 01:19:10 PM
I expect answers to this to be all over the board, depending on both personal preference and which race you are.
Title: Re: New Pet model poll
Post by: nedoirah on August 16, 2008, 01:56:08 PM
I agree. Give us a pet illusion AA or spell. That way we have a choice of what to have our pets look like. :)
Title: Re: New Pet model poll
Post by: Grbage on August 16, 2008, 03:22:24 PM
Pet illusion would be fine by me.

I want to know where this whole consensus thing came from anyway. Us trolls weren't given a choice or even a warning before getting the six legged freak. We had been asking for our gecko of doom to be grown, not changed to another monster type.
Title: Re: New Pet model poll
Post by: Panthur on August 16, 2008, 03:59:18 PM
I'd love for pet illusion, that way no code has to be changed and less headaches. But i'd take it a step further and give us a spell or illusion spell (whichever works) that mages have: Monster Summoning line, that takes random mob modles into account so zoning, resummoning gets u a dif modle. I LOVED going to EC back in the day as mage, monster summon a griffon, and scream GRIFF TO TUNNEL MOVE IT! heheh
Title: Re: New Pet model poll
Post by: Inphared on August 16, 2008, 10:57:26 PM
The biggest problem is polling every Beastlord in the game that has an opinion on this topic.

Unfortunately, that's nearly impossible.

The justifiable idea, in my opinion, to make the most player happy and the least unhappy, is the pet illusion idea. Make it an AA, a spell, or item, each with a low to moderate difficulty to attain. The monster summoning idea is good, but Magicians might get a little upset at that.

All (potential) new models for pets exist in the game. To make new ones it would be a pretty hefty amount of time spent to create them, only for them to be disliked or never used at all. The illusion idea is probably the best course of action to get everyone what they need.

Also, trolls need the alligator back.
Title: Re: New Pet model poll
Post by: Tiroon on August 17, 2008, 02:29:23 PM
I voted make new models.

Yes a new Vah Shir warder model possibly exists but I'd rather not play with that abomination in tow. It's a caricature of a cartoon. WoW has more realistic looking cats.

Better fix the Iksar warder freezing problem than spend any resources on making the recent models universal.
Title: Re: New Pet model poll
Post by: Eflynn on August 17, 2008, 08:34:58 PM
Quote from: Panthur on August 16, 2008, 03:59:18 PM
I'd love for pet illusion, that way no code has to be changed and less headaches. But i'd take it a step further and give us a spell or illusion spell (whichever works) that mages have: Monster Summoning line, that takes random mob modles into account so zoning, resummoning gets u a dif modle. I LOVED going to EC back in the day as mage, monster summon a griffon, and scream GRIFF TO TUNNEL MOVE IT! heheh

I was thinking about that the other day ... the lore fits into what a beastlord is/should be.  Wouldn't grabbing an animal model from the local zone file instead of from the global file help with loading as well? 
Title: Re: New Pet model poll
Post by: Quinnotetiquan on August 17, 2008, 11:32:07 PM
Quote from: Eflynn on August 17, 2008, 08:34:58 PM
Quote from: Panthur on August 16, 2008, 03:59:18 PM
I'd love for pet illusion, that way no code has to be changed and less headaches. But i'd take it a step further and give us a spell or illusion spell (whichever works) that mages have: Monster Summoning line, that takes random mob modles into account so zoning, resummoning gets u a dif modle. I LOVED going to EC back in the day as mage, monster summon a griffon, and scream GRIFF TO TUNNEL MOVE IT! heheh

I was thinking about that the other day ... the lore fits into what a beastlord is/should be.  Wouldn't grabbing an animal model from the local zone file instead of from the global file help with loading as well? 

Not really considering the models in the global file wont be removed. Some illusions use those models too. Including our Bestial Alignment.

Honestly would rather have completely new models than some old DoN model as a pet. And while illusions would be nice theyd still be current models.
Title: Re: New Pet model poll
Post by: Shieara on August 18, 2008, 11:52:30 PM
I kind of like the old tiger pet model, but I liked Luclin models so I know I'm weird.  I'm not a huge fan of the new kitty models but I could live with it.  At least it's still a tiger.  Although with my luck they would screw it up and vah shir would get a snow bunny.
Title: Re: New Pet model poll
Post by: Karilis on August 19, 2008, 02:07:32 PM
I would hate for them to waste time implementing new models (new graphical resources to take up more Video ram on my machine.)  If they're going to give us alternate pet problems, I mean models, illusions are the way to go, but if they're not going to -do- anything except change the look, then they should be level 20-50 vendor buyable, with the "cooler" ones being closer to 50.

If the illusions are supposed to give the pet ramped up attack, 5, 10, 15, 20, 25... for each level of coolness factor, or whatever, I understand making them dropped spells or aas... but bleh, I wouldn't pay for them.


As far as Iksar warder model freezing goes?  I've -never- had a problem with it, when Babe(My warder) freezes, she is usually soloing a mob, so it's definitely not moving anywhere, but If I've got like 3-10 mobs in camp that I'm bouncing around to, she slides along the ground if the enemy is moving.  How can anyone say their warder is losing DPS from this bug?  Just because her feet don't move, doesn't mean she doesn't.  Haven't you ever seen someone get stuck in -crucified- position in game?  They still move around, floating arms out... same with things showing up as human or scarecrow models.

Honestly, rather than spending money/resources on graphics, I'ld rather they implement a stick-figure version of the graphics for the game, so that my multi-box when I have it running, doesn't eat up my system resources.  Currently I play with sound off, 75% of luclin models off, textures on medium, spell particles off...  I know that it's an entirely different part of the Dev team, but I would think that even their graphical engineers could find better things to spend their time on, perhaps taking coding instruction from the spell designers to get some spell bugs fixed, balanced, or upgraded.
Title: Re: New Pet model poll
Post by: Denti on August 19, 2008, 02:52:18 PM
I couldn't care less about new pet models. I would rather see the effort invested into some real class fixing. It is kinda "funny" to see that the only thing they can find about beastlords are probable new pet models...
Title: Re: New Pet model poll
Post by: Sushe on August 19, 2008, 03:54:20 PM
Just an fyi.. I spoke to the devs 1 on 1 for a good chunk of time about our spells/issues/etc.. the pannel was just where I happened to bring up the pet model issue (having asked it years before on panel and at that point was told new models were inc 'soon').

I just walked in the door from the VERY long flight home from vegas a few minutes ago.. and i plan to pass out for a few hours very shortly. However, as soon as I get some rest and I am not nodding off every other line i will post more about what i spoke of with the devs.

Most likely that will be this evening.. til then zzzzzzzzz
Title: Re: New Pet model poll
Post by: Dilgartownguard on August 19, 2008, 04:46:04 PM
Actually, my warder stops moving entirely for about 2 seconds. If the mob moves out of range, it will not follow until it is done being frozen. I group with a necro quite a bit and know this to be a fact. Seeing how this happens every time it procs, and it procs about every 2 seconds, that's alot of missing dps.
Title: Re: New Pet model poll
Post by: Sniff on August 20, 2008, 05:54:16 PM
Well im happy with my pet ( Vah Shir ) But i do agree with alot of the people here that Ogre's, Troll's,Barb's,  and Iksar's do need a tune up. All my fellow Beastlord friends been complaining about it forever.

The sad thing is there is not enough beastlords that care enough to get on the boards and vote/complain/rant about what they want. Including myself until now. I'll try to hang around these boards alot more  :mrgreen:

When we got nerfed awhile back when the SK's got the nerf as well with there Life Taps linked... They ranted there butt's off... And what maybe a week or 2 later they got un-nerfed... I'll save our Fero's and Nukes being linked for another topic. <3
Title: Re: New Pet model poll
Post by: sicshift on August 20, 2008, 06:12:26 PM
i like the new ingame models using illusions idea
Title: Re: New Pet model poll
Post by: Karilis on August 20, 2008, 06:26:26 PM
Quote from: Sniff on August 20, 2008, 05:54:16 PM
Well im happy with my pet ( Vah Shir ) But i do agree with alot of the people here that Ogre's, Troll's,Barb's,  and Iksar's do need a tune up. All my fellow Beastlord friends been complaining about it forever.

The sad thing is there is not enough beastlords that care enough to get on the boards and vote/complain/rant about what they want. Including myself until now. I'll try to hang around these boards alot more  :mrgreen:

When we got nerfed awhile back when the SK's got the nerf as well with there Life Taps linked... They ranted there butt's off... And what maybe a week or 2 later they got un-nerfed... I'll save our Fero's and Nukes being linked for another topic. <3

To my knowledge, on my 68 Shadowknight...

SK's lifetaps are still linked, we just have a couple different ones.

Other than that, I guess you're right, I don't care enough to rant/complain about graphics. I -love- my scaled warder, it's a part of my roleplay paradigm.  I'ld rather they stop -trying- to upgrade graphics with each expansion, or any expansion, without overhauling the main EQ engine to one that is much more optimized and better at utilizing, rather than leaking ram, I would rather they -just- use old world models, geometries, and textures, with the occasional new piece of gear thrown in.  I don't appreciate their work in the graphics department, I'm sorry, I'm sure there is plenty of effort put in, but if I wanted newer better graphics, I'ld play a newer better game, EQ is about the content, the stories, and the quests.

AH, I see what you're talking about on the lifetap thing now: 

- The Shadowknight spells Touch of Kildrukaun and Touch of Severan that were linked together to share the reuse timer with a previous Game Update have been unlinked.


from an old patch message...

To that I say:  Whoopdedoo, again, comparing the highest level people who can gain all of their spells, against the whole community, and what an issue to bring to light too?  Shadowknight's have some of the crappiest spells in the game, when compared both with efficiency, and with comparative power to their parent class, we rank lowest among hybrids, a fix that allows us to burn mana faster, while carrying on our old raid utility(low resist DDs/lifetaps between melee -is- our only raid utility other than kiting based on the opinion of a few evilgamer.net forumites) compared to asking the development teams to sink time and money into either hiring on some temporary workers for graphics and models, or changing one line of text in six spell files (spell link, lore: touch of blahblah) to 0.

And not that I'm  upset with you or anything, but I honestly love Everquest the way it is, and I hope it lasts long enough for me to experience most of what is out there right now... thus them adding new things that do -nothing- to help me experience that, well... I think you could understand if my post comes off as a little snippy.  That and my "main" has been and always will be my shadowknight that I don't give much play time anymore, because I gave him over a year and a half of my life in played time heh.
Title: Re: New Pet model poll
Post by: Sniff on August 20, 2008, 10:09:58 PM
Quote from: Karilis on August 20, 2008, 06:26:26 PM
Quote from: Sniff on August 20, 2008, 05:54:16 PM
Well im happy with my pet ( Vah Shir ) But i do agree with alot of the people here that Ogre's, Troll's,Barb's,  and Iksar's do need a tune up. All my fellow Beastlord friends been complaining about it forever.

The sad thing is there is not enough beastlords that care enough to get on the boards and vote/complain/rant about what they want. Including myself until now. I'll try to hang around these boards alot more  :mrgreen:

When we got nerfed awhile back when the SK's got the nerf as well with there Life Taps linked... They ranted there butt's off... And what maybe a week or 2 later they got un-nerfed... I'll save our Fero's and Nukes being linked for another topic. <3

To my knowledge, on my 68 Shadowknight...

SK's lifetaps are still linked, we just have a couple different ones.

Other than that, I guess you're right, I don't care enough to rant/complain about graphics. I -love- my scaled warder, it's a part of my roleplay paradigm.  I'ld rather they stop -trying- to upgrade graphics with each expansion, or any expansion, without overhauling the main EQ engine to one that is much more optimized and better at utilizing, rather than leaking ram, I would rather they -just- use old world models, geometries, and textures, with the occasional new piece of gear thrown in.  I don't appreciate their work in the graphics department, I'm sorry, I'm sure there is plenty of effort put in, but if I wanted newer better graphics, I'ld play a newer better game, EQ is about the content, the stories, and the quests.

AH, I see what you're talking about on the lifetap thing now: 

- The Shadowknight spells Touch of Kildrukaun and Touch of Severan that were linked together to share the reuse timer with a previous Game Update have been unlinked.


from an old patch message...

To that I say:  Whoopdedoo, again, comparing the highest level people who can gain all of their spells, against the whole community, and what an issue to bring to light too?  Shadowknight's have some of the crappiest spells in the game, when compared both with efficiency, and with comparative power to their parent class, we rank lowest among hybrids, a fix that allows us to burn mana faster, while carrying on our old raid utility(low resist DDs/lifetaps between melee -is- our only raid utility other than kiting based on the opinion of a few evilgamer.net forumites) compared to asking the development teams to sink time and money into either hiring on some temporary workers for graphics and models, or changing one line of text in six spell files (spell link, lore: touch of blahblah) to 0.

And not that I'm  upset with you or anything, but I honestly love Everquest the way it is, and I hope it lasts long enough for me to experience most of what is out there right now... thus them adding new things that do -nothing- to help me experience that, well... I think you could understand if my post comes off as a little snippy.  That and my "main" has been and always will be my shadowknight that I don't give much play time anymore, because I gave him over a year and a half of my life in played time heh.


I agree i like EQ the way it is. And the way is was.. before they hand out nerfs.. i'm just saying dont give us the power of so many nukes or fero's and then take it away!!! lol  =P
Title: Re: New Pet model poll
Post by: Grerowler on August 22, 2008, 01:52:33 PM
I am a Vah Shir, and would love either the newer Tigers or a newer tiger model, whichever is easier.

Might of been a better idea to set up polls for each race.
Title: Re: New Pet model poll
Post by: Tirath on August 22, 2008, 02:43:06 PM
Do we really see this getting done anytime soon. I know when I  was playing my necro,it took forever and a day for them to give necros' a new pet model. Said it wasn't a priority,since it was a cosmetic change...
Title: Re: New Pet model poll
Post by: Karilis on August 22, 2008, 02:48:48 PM
That's what worries me, if it's just a cosmetic thing, and they give us forcibly updated models, they waste money/resources on the graphical department, and a few lines of code in the spell department (summon warder x: load animation y, warder x model = )

If they give us new spells or aas to make the pet look differently, that takes time and resources from -the-most-important-department- in my opinion.  Because honestly, there are some classes whose spells I would really like revamped almost entirely from the ground up.
Title: Re: New Pet model poll
Post by: roff on August 22, 2008, 04:14:45 PM
i like the illusion idea!!!
Title: Re: New Pet model poll
Post by: Khauruk on August 23, 2008, 04:55:08 PM
To date, we have 7 for old models, and 46 for some form of new pet models.  I'd call that pretty overwhelming.

Once classes get started, and my job quiets down a bit next week, I'll be trying to start communication w/ the developers about this.  I like the illusion idea both for preference, and from a resource consumption standpoint. 

My "wish list" priorities would be that the spell is acquireable at low levels (30s or 40s at latest), and it would be nice if either there was a version which came pre-shrunk, or itemization would include more pre shrink clickies (and put those back to all lvl60ish pet focus items).

Would people prefer race-locked spells for the illusions, or each race being able to use any pet model?
Title: Re: New Pet model poll
Post by: Jonaze on August 23, 2008, 06:40:15 PM
I voted "We want already existing in-game but newer models used"

The tigers used in PoR/TSS or maybe earlier? Are fine it was silly not to implement them when they first came out.

However if they made new better looking ones that would be fine too but really I don't want to wait another 8 years before they made them so IMO they have the models already made and done with it.  Just do it and lets move on.


Title: Re: New Pet model poll
Post by: AbyssalMage on August 23, 2008, 07:14:16 PM
Quote from: Karilis on August 19, 2008, 02:07:32 PM
As far as Iksar warder model freezing goes?  I've -never- had a problem with it, when Babe(My warder) freezes, she is usually soloing a mob, so it's definitely not moving anywhere, but If I've got like 3-10 mobs in camp that I'm bouncing around to, she slides along the ground if the enemy is moving.  How can anyone say their warder is losing DPS from this bug?  Just because her feet don't move, doesn't mean she doesn't.  Haven't you ever seen someone get stuck in -crucified- position in game?  They still move around, floating arms out... same with things showing up as human or scarecrow models.

DPS parser's show them losing DPS when freezing, thats why they have asked for the fix.  This is also why I posted earlier about using illusion's because although developers intentions where good when they did the Iksar pet change this caused the problem they are experiencing now and its been 2+ years and they haven't fixed it.  Illusions are optional so if they mess up in the coding we don't have to use it and then wait years for a fix.

As far as time to code this and people saying they would prefer them to use there time to fix older issue's, I'm with you but its not going to happen.  EQ seems to like moving forward and never looking back.  So unless they have a policy change the chances of them fixing existing problems older than 90 days is slim to none, with things older than 30 days only having a 50% chance of success.  Mabye the developers suffer from ADD or just have an attention span of 14 days unless written down and stapled to their desk.  Ok, I'm just getting grumpy.  Time to end this!
Title: Re: New Pet model poll
Post by: Grbage on August 24, 2008, 04:17:08 PM
While I'm sure people want their race to have unique illusions it would be better not to push for that. The less dev time it takes the better our chance of getting this in. Making 6 illusions for all the races will take less time then 6 for each race.
Title: Re: New Pet model poll
Post by: trixbro on August 25, 2008, 07:45:44 PM
"-Beastlords: if they can gain consensus on wanting the newer models for their pets they can have them, however devs currently believe there is big disagreement on that issue"
--from post on samanna concerning new expansion.



I would really like to get my gator pet back, it was one of the main reasons I choose a troll beasty. The new 6 leggy thingy works better in regards to pathing etc, but I really liked my gator!! Thats my vote.
Title: Re: New Pet model poll
Post by: Karilis on August 26, 2008, 01:24:33 PM
Frankly, please don't push this forward to the developers?  Even if it doesn't free them up to fix old bugs, it does free them up a little to do -something else-  anything else would be better than cosmetic changes.  I've listed downsides before, I'll itemize it:

1. Developer time, money, and resources.
2. Computer graphical memory (newer models and textures take more.)
3. They may not implement it in a way we like it(We may all get forced to have the same non-racial pet model.)
4. I don't care what anyone 'says' a DPS parser picked up, the DPS parser doesn't know when your warder is graphically freezing, only you do, and I love Babe too much to care what other people think they saw (Scaled warder).  Plus, if you avoid situations where it matters, ie: Don't run away from the mob, or let anyone other than yourself and a tank take aggro, congratulations, you've got nothing to worry about on your uber DPS losing bug.  If you're talking about aggro kiting, your pet really shouldn't have high aggro procs on her now should she?

Here's an alternate option on something to put forward to the developers, you know how Shadowknights get an innate ability to lifetap, without a buff or weapon proc on, with the touch of the cursed line of aas?  How about we get a group recourse aa, short duration buff, 5 hp 2 mana per tic per level, 10 levels, only procs about once per minute before any modifiers, doesn't heal on the first "tic" lasts for three tics, keeps it from being too wicked with multiple beastlords in a group unless they stagger their melee and/or happen to proc at different times.  Paragon's touch?  *Shrugs*  push -anything- other than the pet model idea, I beg of you?
Title: Re: New Pet model poll
Post by: Dilgartownguard on August 26, 2008, 03:22:13 PM
So your suggestion to not lose dps on kiting is to click off 2.0 click, jeswin, cougar, mage weapons? That's a bit counter productive. My warder is frozen at least 50% of the time. Unless the mob is permarooted, it'll lose damage from people pushing the mob. The only reason I'd push for illusions on the warders is because they seem intent on not fixing the scaled wolf model. Worrying about this taking developer time is rediculous, the spells already exist, I cant see this taking over an hour to make.
Title: Re: New Pet model poll
Post by: Karilis on August 26, 2008, 03:38:24 PM
No, I didn't say to not lose DPS on kiting, I said your pet shouldn't have high aggro procs on while kiting, so that the warder doesn't grab aggro if the kiter moves a step too fast, and if you have cougar permanently available to you, you should know quite well how to position your pet so that the push is going towards your pet, or have companion relocation, and one level of beastlords feral kick, so you can fight on any side of the mob you want, and punt the pet the right direction so that it is in range/right in the middle of the mob.

As far as developers only taking an hour to do any change?  Even if it's 'only' enabling us to cast spells already in game, that requires at least three departments.  Graphical engineering, spell implementation, and itemization departments approval.  They have to create the spell scrolls, link them to the proper item graphic (vellum, whoopdedoo) give them a unique item ID, place them in vendor tables, or on loot tables, link them to the proper memorization effect... and most of this has to get approval multiple times from other departments and higher up for each step.  Sure, they've got it down to a science now where one of the lead programmers on a team can probably pop out a new ability in seconds, but you and I could do the same thing if all it took was altering 6-12 lines in a spell DB.

Anyway- this is not our post, and I apologize that you take offense to what I say, and I shall stop here if you don't attempt to rebutt, let's drop it shall we?
Title: Re: New Pet model poll
Post by: AbyssalMage on August 27, 2008, 12:35:49 AM
Quote from: Karilis on August 26, 2008, 03:38:24 PM
No, I didn't say to not lose DPS on kiting, I said your pet shouldn't have high aggro procs on while kiting, so that the warder doesn't grab aggro if the kiter moves a step too fast, and if you have cougar permanently available to you, you should know quite well how to position your pet so that the push is going towards your pet, or have companion relocation, and one level of beastlords feral kick, so you can fight on any side of the mob you want, and punt the pet the right direction so that it is in range/right in the middle of the mob.

The point is...if your pet is frozen, your pet isn't swinging causing loss of DPS.  If your pet isn't swinging, your pet CAN'T proc.  Doesn't matter what weapons may be used.  This is all related to kiting.  If your kiting, the mob is moving and you and your pet is lower on the agro list than the "kiter".  The pet "freezing" isn't caused by it gaining agro, it's caused by bad programming.  Telling it to reposition doesn't matter, its frozen!  And once its un-frozen its going to knaw on the back of the mob again cause its moving towards the "kiter".  Mabye you where thinking of some other ability.

If your tanking or in a group where some one else is tanking, unless the tank knows how to pin himself and corner the mob the mob is going to experience push.  And with the high number of mobs gaining special abilities, the number of mobs causing push during combat is increading.  And once again, if your pet is frozen, doesn't matter how many times you push your "pet relocation" AA button because he isn't going to move until the graphic glitch un-freezes.

Quote from: Karilis on August 26, 2008, 03:38:24 PM
As far as developers only taking an hour to do any change?  Even if it's 'only' enabling us to cast spells already in game, that requires at least three departments.  Graphical engineering, spell implementation, and itemization departments approval.  They have to create the spell scrolls, link them to the proper item graphic (vellum, whoopdedoo) give them a unique item ID, place them in vendor tables, or on loot tables, link them to the proper memorization effect... and most of this has to get approval multiple times from other departments and higher up for each step.  Sure, they've got it down to a science now where one of the lead programmers on a team can probably pop out a new ability in seconds, but you and I could do the same thing if all it took was altering 6-12 lines in a spell DB.

Anyway- this is not our post, and I apologize that you take offense to what I say, and I shall stop here if you don't attempt to rebutt, let's drop it shall we?

If players could alter code and create modules like some published non-MMO's, I'm sure pet graphics would of been done long ago.  Currently the only thing they let us alter is the User Interface.  And those alterations are user side.  Heck, I would wager many things that players wanted "fixed" would get done faster if the players did it and then submited the changes to quality control and then Sony would patch those recomendations that passed there quality control filters.

Thats why I wouldn't mind them to spend a few hours coding an illusion change because it only effects those who want to use it.
Title: Re: New Pet model poll
Post by: Jonaze on August 29, 2008, 07:54:30 AM
way to hijack the thread


so hows the new models coming?


I would like it to be this Kthx~

(http://common.allakhazam.com/images/6/0/60f63b436aea11c075abee46fe5c68b4.png)
Title: Re: New Pet model poll
Post by: Sushe on August 30, 2008, 12:25:49 AM
When I spoke to the devs at the fan faire they seemed kind of surprised that beastlords even wanted new pet models (/sigh). But they were open to updating the older models to the newest in game models.

However, the gator is pretty much gone for good. Sorry trolls. The currect (both old and pop) gator models have huge pathing issues.. which is why it was changed in the first place. Our best chance in that aspect is a totally new model.

Personally, I would like to see at least the older kunark models (bear/tiger) updated to the newest model types. Since they have been going back through the old zones and revamping them there.
Title: Re: New Pet model poll
Post by: Jonaze on August 30, 2008, 03:12:26 PM
Wow I thought it was well known that we wanted new ones.  There has been posts about it for years.  Doesn't make sense they changed the shar val city guard tigers to the new ones.`The poll only had 65 voters but I would say that is a good example of the general consensus of beastlords 87.7% wants them updated.
Title: Re: New Pet model poll
Post by: Panthur on August 30, 2008, 05:27:39 PM
OMG that white tiger model is horrendous. Don't you DARE give me that! I HATE that type of cat model yuck eww gross.
Title: Re: New Pet model poll
Post by: Sushe on August 31, 2008, 07:37:50 PM
Panthur's post is one example of why the devs are kind of on the fence about updating the models btw.. they belive that beastlords as a whole can't agree on what we want.. hence why we tend not to get much of anything.
Title: Re: New Pet model poll
Post by: Zebrn Beasword on August 31, 2008, 10:06:02 PM
Quote from: Sushe on August 31, 2008, 07:37:50 PM
Panthur's post is one example of why the devs are kind of on the fence about updating the models btw.. they belive that beastlords as a whole can't agree on what we want.. hence why we tend not to get much of anything.

Make the pets cusomizable.  You want X tiger model here you go.  You want ice one, here you go.  There all in the global file.  Hell I'll take a red lizard (enchanter illusion) for a pet. :P

You want the same old boring models, keep em.  Just make some sort of hand in token or hand in spell until you have the pet model desired. 
Title: Re: New Pet model poll
Post by: Jonaze on September 01, 2008, 07:50:11 AM
that takes so much more work and time to do something like that.

Honestly you look at what we have now and you call new models ugly? i really don't see your logic.

regardless i think the vote is clear, you cant make everyone happy with anything you do.
Title: Re: New Pet model poll
Post by: Inphared on September 01, 2008, 08:39:58 AM
Coding in an illusion of a certain type wouldn't be hard for a pet. I'm not a programmer, but I assume it would be just as easy as coding a spell to work like Secondary Recall or Minor Illusion. You could designate it to certain targets only, or maybe a set group of NPC's in a static zone, and copy off of them.
Title: Re: New Pet model poll
Post by: Dilgartownguard on September 01, 2008, 05:57:05 PM
Necromancer's have 3 pet illusion spells in TSS, you buy them in Blightfire Moors. So ya, I imagine it would be quite easy to code. Prathun is pretty good at the ol' copy/paste.
Title: Re: New Pet model poll
Post by: Zebrn Beasword on September 02, 2008, 12:39:09 PM
Quote from: Inphared on September 01, 2008, 08:39:58 AM
Coding in an illusion of a certain type wouldn't be hard for a pet. I'm not a programmer, but I assume it would be just as easy as coding a spell to work like Secondary Recall or Minor Illusion. You could designate it to certain targets only, or maybe a set group of NPC's in a static zone, and copy off of them.

Exactly.  Or, they could name the spells differently and have you hand in the spell until you receive the one you want OR just give you 5 spells and you just mem the spell you want... OR perm illusion spell.  It would be unbelievably for any of these code wise. 
Title: Re: New Pet model poll
Post by: newbeast on September 02, 2008, 10:49:52 PM
Was in the guild lobby today waiting for the usual buffs and bam I got hit with a mass illusion spell. everyone in the zone looked like a gnome. The funny part was since I have pet affinity my pet changed into a human model. Which was nice to see that he does have the equipped weapons in hand. I'm am a troll beast so I don't mind the lizard we have. I would love the have the ability though to buy a spell that would cast an illusion on the pet though.
Title: Re: New Pet model poll
Post by: Ketta on September 17, 2008, 01:47:36 PM
Personally, being a Vah Shir beastie, I like the current kitty pet. However, I like none of the other race's pets and I'd gladly go forward with new pet models for already existing types.

I'd also support a choice between 2 or 3 different warders to choose from.

And now after reading the thread, AA for illusions would be fine with me.

Just don't take away my kitty altogether. :)
Title: Re: New Pet model poll
Post by: Ogun Nagoura on January 09, 2009, 02:00:41 PM
I love my Iksar pet just fine. 
Title: Re: New Pet model poll
Post by: Khauruk on January 09, 2009, 07:46:11 PM
Locking the thread - it served it's purpose, and hopefully something might come out of it for next expansion.