The Beastlords' Den

Everquest 1 => Hunting Grounds => Topic started by: JiulsDread on July 21, 2004, 06:35:37 AM

Title: Pulling summoner mobs ?
Post by: JiulsDread on July 21, 2004, 06:35:37 AM
Hi

Just a simple question for my elder beastlords : is there a way to efficiently pull a mob that summons ?
Like with a dispell magic for instance ?
Or do you have to find other tricks leading to range aggro or aggro chaining by pulling another mob first ?

Since last patch and the new summoning named dudes in GoD zones, we were wondering how we would now handle this good Watchman Fxi in riwi ?


Thanks for the input,
Title: Pulling summoner mobs ?
Post by: Askyn on July 21, 2004, 07:39:19 AM
Slow is your friend.

Generates agro, doesnt do damage. There for ... NO Summons =)

easy as pie.
Title: Pulling summoner mobs ?
Post by: Urim on July 21, 2004, 09:09:03 AM
Mobs only start to summon when they get below 96 or 97% so as long as you don't do that much damage then you can do anything to pull.
Title: Pulling summoner mobs ?
Post by: JiulsDread on July 21, 2004, 10:21:08 AM
Nice

The info we were missing was the 9x % of life before actually starting to gain aggro on a mob.

Thanks for the input,
Title: Pulling summoner mobs ?
Post by: Taiglin on July 21, 2004, 12:46:54 PM
Actually I think they summon sometime after 45 damage. Was screwing around in the Hole a while ago and was pulling the constructs with Malaria since they are so MR (slow). Would make it just about to camp and the second DoT tick would hit and I would be summoned. Once I figured out what was going on it became a game to see how close I could make it to camp.
Title: Pulling summoner mobs ?
Post by: Hereki on July 21, 2004, 02:08:37 PM
Different mobs do different things.  Most mobs seem to start summoning around 96-97%, but others can start earlier.  If a mob has already been damaged but has regened back, it will summon.  That used to make it fun pulling the UP nameds when small guilds would repeatedly wipe on Doomshade/Rumblecrush.
Title: Pulling summoner mobs ?
Post by: baklum on July 21, 2004, 02:46:09 PM
Cancel magic is your friend when pulling summoning mobs.

Never got summoned once when hunting the constructs in the Hole.


Baklum Chaam
56 Vahshir Animist - Terris-Thule
Title: Pulling summoner mobs ?
Post by: Chubaka on July 21, 2004, 04:30:21 PM
Quote from: TaiglinWas screwing around in the Hole a while ago .

HA HA HE HE LOL
Title: Pulling summoner mobs ?
Post by: Dakat on July 23, 2004, 08:08:14 AM
Can pull with any spell that does not cause damage to said mob.

Slow, Annul Magic, Incapacitate, Flash of Light to name a few.

Just remember not to cause any damage at all to mob until you get to camp and there will be no issue of mob summoning you.
Title: Pulling summoner mobs ?
Post by: Eatbugs on July 23, 2004, 08:22:39 AM
QuoteSlow, Annul Magic, Incapacitate, Flash of Light to name a few.

I don't recommend pulling with FoL.  It's unpredictable whether the mob will head towards you or away from you initially, since you're not in melee range - and "unpredictable" is not a word you want to associate with pulling.