*** New 3d Object Preview ***
- See what most items look like while wearing them in a preview window by ALT-Right Clicking on items or clicking the preview window in the marketplace window.
*** New Marketplace Window ***
- Reorganized for easier sorting and searching.*** Items ***
- Increased the HP, mana, and proc on the Unholy Deepwater Maul to bring in line with other weapons in the same tier.
*** Tradeskills ***
- Fixed an inconsistency in the required levels for Underfoot's raid dropped seals.
- Visited the farm where superfluous letters play all day long and brought back an "L" to add to "Ralos' Ink Additive." Rallos (and everyone around him) is now much happier with the name.
*** Quests & Events ***
- Cliknar Queen - Removed the knockback from the Chitin Shards spell.
- Unburrowning - the Sandbound spell is now a root as intended.
*** Spells ***
- Corrected the right click memorization category for Second/Third/Fourth wind so it matches the new timer.
- Beastlord - Decreased the cast time and increased the recast time on all ranks of Salve of Reshan.
- Beastlord - Increased the heal amount of all ranks of Salve of Reshan.
- Beastlord - Increased the HP granted by all ranks of Focus of Yemall.
- Beastlord - Increased the duration of the Unrivaled Rapidity haste recourse to match the duration of the base buff.
- Beastlord - Increased the duration of Spirit of Vaxztn to 60 minutes. [/color]
- Berserker - Axe of Rallos has been converted to a single target melee range ability and has had its endurance cost lowered significantly and reuse time increased slightly.
- Berserker - The damage portion of Axe of Rallos has been reduced in number but had the target race requirements removed. Both damage strikes can now hit any race or class.
- Berserker - Altered the resist types and modifiers on all Axe of Rallos components so they are more consistent.
- Berserker - Doubled the limit use counters available on Axe of Rallos Dread Effect.
- Druid - Added a resist modifier to the Blast of Sporali Venom spells cast via Blast of Hypergrowth.
- Enchanter - Lowered the cast time of Rune of Yozan.
- Magician - Moved magic rain spells to their own timer, allowing them to be cast alternately with fire rain spells.
- Shadowknight - Altered the spell icon and particles for Curse of Frailty to reflect its nature as a debuff.
- Wizard - Corrected an issue that prevented Funnel of Frigidity Rk. II from being cast while in combat.
*** NPC ***
- Corrected an issue causing some goos in Cooling Chamber to be able to spawn under the world.
*** AA ***
- Bard - Renamed Identity Crisis to Lyrical Prankster due to it being more... Bard-y.
- Beastlord - Adjusted Pact of the Wurine to resolve some stacking issues with the Enchanter 2nd Spire and some Geomantra clickies.
*** Mercenaries ***
- Higher level tank mercenaries have had their base AC and HP raised.
- HP and base AC for DPS mercenaries have been raised. Both should still be significantly weaker than tanks.
*** Achievements ***
- Corrected issues with the achievement Slaughter is as Slaughter Does and raised the time allowance to 90 minutes.
*** Miscellaneous ***
- Fixed issues with Hot Zone tasks in Broodlands, Elddar Forest, and Old Blackburrow.
- The red and green gem teleporters in Skyshrine will now send you to the expected locations in Skyshrine.
- Fixed a bug with saving extended target window settings.
- Fixed a client crash that occurred with certain graphics cards when you had more than a few pending rewards.
- Made some changes to the Cliknar Queen Raid. Adds will no longer spawn while she is not in the room. Removed the Unstable Pabulum.
*** Updated or new UI Files ***
EQUI.xml
EQUI_Animations.xml
EQUI_Inventory.xml
EQUI_MarketplaceWnd.xml
EQUI_ObjectPreviewWnd.xml
EQUI_Templates.xml
You can view any items, not just items in game
you can move preview around with mouse and use mouse roller wheel to zoom
Thanks Tad,
I love the changes to Unrivalled Rapidity and to Pact of the Wurine and hope they go live. :-D
Unrivaled rapidity and wurine changes are A++ awesome.
I haven't used the salve line consistently in years, hopefully the cast is short enough that it gets brought back to life.
Yemall and Vaxztn are kind of meh.
Upsetting that Yowl and Paragon(s) didn't get any cast time changes, but promising that we're getting looked at.
You should post this in the eqlive beast forums too Tad so people who don't check here or the test forum can see it.
Aristo: Just a note on something we just found with the Salve of Reshan changes - while the base heal values were raised, the caps weren't, so there effectively isn't an increase visible right now. The new caps will be 4411/4786/5036.
I like this response also.
Quote
Elidroth: AA and Spells have been done by 2 people as far back as I can remember.
The Beastlord class needs help. We know it, and if you'd search the forums a bit you'd see we've stated as much. I've got a lot planned on the AA side and Aristo is well aware of their needs from a spell standpoint.
Apparently though if we don't reply to every single thread, someone always feels like "The devs are ignoring me" when in fact, a little research shows we're not.
Relay our tremendous thanks please for Wurine and Group Haste.
Pet heal is a def. improvement, though I may still not have it memmed regularly. I don't know numbers on Focus for sure, but it sounds like it's pretty small from what Camikazi saw on Test so far, so probably far too meh to fix the buff yet.
compared to Mage Pet Heals I believe its better
Quote from: Tadenea on June 25, 2010, 12:57:02 AM
compared to Mage Pet Heals I believe its better
Any hope this could be the start of consolidating our pet heals and focusing on 1 or 2 lines instead of just continually added new bleah ones?
Quote from: Sikkem on June 25, 2010, 01:13:37 AM
Quote from: Tadenea on June 25, 2010, 12:57:02 AM
compared to Mage Pet Heals I believe its better
Any hope this could be the start of consolidating our pet heals and focusing on 1 or 2 lines instead of just continually added new bleah ones?
Quoted for emphasis. Get rid of Friendly Pet, get rid of Pet HoT. Keep fast heal, and promised. Hell, w/ a 1sec cast, get rid of promised too, and just drop recast slightly on Salve line, and boost healing another 20ish%.
- Beastlord - Decreased the cast time and increased the recast time on all ranks of Salve of Reshan. - 1 sec cast time, about a 2 sec recast time 8-)
- Beastlord - Increased the heal amount of all ranks of Salve of Reshan.
- Beastlord - Increased the HP granted by all ranks of Focus of Yemall. - Rk. I gave 1009hp so an extra 93hp
- Beastlord - Increased the duration of the Unrivaled Rapidity haste recourse to match the duration of the base buff. - Sadly the recourse duration is 39mins
- Beastlord - Increased the duration of Spirit of Vaxztn to 60 minutes. - tick
- Beastlord - Adjusted Pact of the Wurine to resolve some stacking issues with the Enchanter 2nd Spire and some Geomantra clickies. - tick
Not sure what can be done about the pet haste recourse. -
Yemall - Would have preferred to just be given Bloodworg.
A 1% boost to focus and a 4% boost to pet heal. Are they for real?
Quote from: Sikkem on June 25, 2010, 07:15:24 AM
- Beastlord - Decreased the cast time and increased the recast time on all ranks of Salve of Reshan. - 1 sec cast time, about a 2 sec recast time 8-)
- Beastlord - Increased the heal amount of all ranks of Salve of Reshan.
- Beastlord - Increased the HP granted by all ranks of Focus of Yemall. - Rk. I gave 1009hp so an extra 93hp
- Beastlord - Increased the duration of the Unrivaled Rapidity haste recourse to match the duration of the base buff. - Sadly the recourse duration is 39mins
- Beastlord - Increased the duration of Spirit of Vaxztn to 60 minutes. - tick
- Beastlord - Adjusted Pact of the Wurine to resolve some stacking issues with the Enchanter 2nd Spire and some Geomantra clickies. - tick
Not sure what can be done about the pet haste recourse. -
Yemall - Would have preferred to just be given Bloodworg.
Haste recourse is 26 min, you just have extension AAs which raised it to 39 min.
Quote from: Khauruk on June 25, 2010, 01:24:11 AM
Quote from: Sikkem on June 25, 2010, 01:13:37 AM
Quote from: Tadenea on June 25, 2010, 12:57:02 AM
compared to Mage Pet Heals I believe its better
Any hope this could be the start of consolidating our pet heals and focusing on 1 or 2 lines instead of just continually added new bleah ones?
Quoted for emphasis. Get rid of Friendly Pet, get rid of Pet HoT. Keep fast heal, and promised. Hell, w/ a 1sec cast, get rid of promised too, and just drop recast slightly on Salve line, and boost healing another 20ish%.
I disagree on getting rid of Friendly Pet. True, as it is now even after the attempted fix it is worthless, but the concept is a good one. Fix it so that it works as intended and heals the warder's target's target and we'll have something worth having. Push for the fix, don't trash it.
Don't get rid of Promised either. I would rather have it as an option than see it go away.
Its a positive start, many thanks for that :)
Now, about salve.. can you do the same with Cadmaels' please.
Can we have a 60 minut haste ?
Can we get a much larger % on Yemall please .. or bloodworg (good call).
plus everything else on the shopping list, and a moon on a stick.
thanks :)
Quote from: Sikkem on June 25, 2010, 12:41:32 AM
I like this response also.
Quote
Elidroth: AA and Spells have been done by 2 people as far back as I can remember.
The Beastlord class needs help. We know it, and if you'd search the forums a bit you'd see we've stated as much. I've got a lot planned on the AA side and Aristo is well aware of their needs from a spell standpoint.
Apparently though if we don't reply to every single thread, someone always feels like "The devs are ignoring me" when in fact, a little research shows we're not.
I haven't seen a response to any of the feedback I've sent in the last several months, but if you at Kumbaja's site, there are some interesting items showing up in a search of beast AA.
http://kumbaja.antonius-bayle.org/spell/search_aa_by_class/Bst
So, I think we are getting some attention. Hopefully during Beta (ideally even before Beta) there will be some meaningful two-way dialogue to flesh out new stuff for the expansion.
There's nothing actually new in that list though, Sharrien. There are things we don't have, but some of those are ranger things (see thread for last patch I made) and some won't come to be. The things that are beastly in there all have a last-altered date of quite a while ago in their history, and were from development for the last expansion (then discarded), and unlikely for new one.
Couple things I'd like to get my hands on in there though :D
Aristo is looking into Friendly Pet, still can not say for sure what Aristo is doing with it exactly, but I will say it is being looked into
Quote from: Tadenea on June 25, 2010, 02:00:42 PM
Aristo is looking into Friendly Pet, still can not say for sure what Aristo is doing with it exactly, but I will say it is being looked into
Yuck. I don't even like the spell as a concept. Pet procs make me a sad panda (random and uncontrollable, unfocusable, unaffected by AAs), short duration pet proc buffs with hit limits that have to be refreshed every 90 seconds are even worse.
Quote from: Khauruk on June 25, 2010, 01:44:45 PM
There's nothing actually new in that list though, Sharrien. There are things we don't have, but some of those are ranger things (see thread for last patch I made) and some won't come to be. The things that are beastly in there all have a last-altered date of quite a while ago in their history, and were from development for the last expansion (then discarded), and unlikely for new one.
Couple things I'd like to get my hands on in there though :D
I was looking at Acrimony of Xixyx and the other similar effects and also Frenzied Aura. I don't know for sure if they are new additions, they might be old efforts that were abandoned and never deleted, but I'm a glass-is-half-full guy, so I choose to believe they are working on some cool stuff for us. :)
Quote from: Hzath on June 25, 2010, 02:06:42 PM
Quote from: Tadenea on June 25, 2010, 02:00:42 PM
Aristo is looking into Friendly Pet, still can not say for sure what Aristo is doing with it exactly, but I will say it is being looked into
Yuck. I don't even like the spell as a concept. Pet procs make me a sad panda (random and uncontrollable, unfocusable, unaffected by AAs), short duration pet proc buffs with hit limits that have to be refreshed every 90 seconds are even worse.
I'll agree with you on hit limits. If FP was something with only a few hits and re-buffing caused us to target pet and has a long cast time, then it won't work. I don't mind the random and unfocussed nature of these heals because if it was directed and focussed like our PC heal spell then it would be just another sub-standard heal spell.
Friendly Pet could be a good spell that adds to our utility if:
- heals target's target
- either done as a pre-fight buff, long duration, significant hit limits, long re-cast
- or 0.5 sec cast, does not change our target, fewer proc limits, but short re-cast
Not being affected by gear and AA means it won't scale at all, being completely overpowered in a grouping situation (especially low end) or completely useless in a raiding situation.
Quote from: Hzath on June 25, 2010, 04:21:35 PM
Not being affected by gear and AA means it won't scale at all, being completely overpowered in a grouping situation (especially low end) or completely useless in a raiding situation.
Maybe make it a powerful heal but also make it so you need 2 beastlords to make it work? Kinda like how the rogue tallon/vallon posions work? That would "kind of" limit it to raid only instances, thus allowing it to be more powerful?
The total potential healing that Friendly could provide right now is about 18-21k for all 6 procs which would be useful in either situation, but only if we can get it tweaked just a bit so it heals the proper target. It was never intended to replace healers, even mercs, but could make their job a little easier. Scaling would come with updated versions that we could get with level increases.
Maybe I se more potential in it because I tank for my duo in T8, but marginally. A bad round can put me on the ground and a few extra heals from my warder could help a lot. Plus, my guild routinely has 2-4 beasts on almost every raid.
I would like to see the spell line continue, but only if is fixed first. If it isn't going to be, don't bother giving us a new one for 86-90.
Quote from: Sikkem on June 25, 2010, 07:15:24 AM
- Beastlord - Decreased the cast time and increased the recast time on all ranks of Salve of Reshan. - 1 sec cast time, about a 2 sec recast time 8-)
- Beastlord - Increased the heal amount of all ranks of Salve of Reshan.
- Beastlord - Increased the HP granted by all ranks of Focus of Yemall. - Rk. I gave 1009hp so an extra 93hp
- Beastlord - Increased the duration of the Unrivaled Rapidity haste recourse to match the duration of the base buff. - Sadly the recourse duration is 39mins
- Beastlord - Increased the duration of Spirit of Vaxztn to 60 minutes. - tick
- Beastlord - Adjusted Pact of the Wurine to resolve some stacking issues with the Enchanter 2nd Spire and some Geomantra clickies. - tick
Not sure what can be done about the pet haste recourse. -
Yemall - Would have preferred to just be given Bloodworg.
Honestly, I'd rather see a separate buff with the stat overcaps, rather than a lesser version of the shaman buffs, since it would allow some classes to use their self buffs and stat cap bonuses vs darkpaw. Maybe even get an AGI overcap.
Anybody know if the new group haste durations still increase with rank with the upgrade?
Now, if they'd just fix Growl/Feralgia so that the Increase Damage All Skills modifier % was equal to 15% + the apropriate % based on the appropriate pet haste damage bonus %. (ie. Unrivalled rapidity rk I/II/III is 12/13/14%, so jaguar/feralgia should have a bouns of 27/28/29% for warder and beastlord.) This is based on the fact that the original (lvl 61) growl bonus was 15% and that the first upgrade (lvl 69) bonus was 20%, 15% higher than the 5% damage bonus introduced in the pet haste buff line a level earlier. Acknowledging the increase in the HoT component of Feraliga to double that of Jaguar explicitly instead of leaving it as a stealth increase would be nice as well.
Fixing the issue with wurine and snare dispel, and making taste of blood, 2nd and 3rd spire all useful would be good next steps. So would flurry. Changing 2nd spire to an auto twinproc buff for pet for the duration and changing our effectively useless 3rd spire into an endurance or hp/mana/end regen version of paragon would add some fixed utility in the form of the extra para/endurance regen abilities as a set discrete amount that doesnt scale up with our regular paragon. Taste of blood could be switched to a set of increase damage effects like the recourse of tri'qaras that has a chance to proc on a critical hit.
Friendly Pet/Pet slow procs - I like the idea of Friendly Pet adding a slightly up-powered Hand of Holy vengeance recourse to our regular Proc. It's friendly in that it hits the group including the warder but doesn't have the ToT issues that killed the original FP idea, it doesnt add more procs to the stack of them on the same attacks, cutting down on mutual interference, doesn't need charges and it scales with any pet twinproc abilities we may get. Pet listlessness buff instead of the pet slow procs no question. It gives our pet a defensive proc finally, takes charges out of the equation again, doens't interfere with snare, cuts down on the need to scan through mobs and slow them so we don't lose dps and the heal recourse chance will help with survivability, especially when dealing with silences and such. Both together removes any stacking issues with snare, and adds a consistent if small group heal amount to group and a somewhat decent slow/heal ability to pet albeit a defensive based one.
But this is finally a decent to good start to dealing with stuff. Here's hoping they keep this up for a few patches at least, so we can get some catching up done.
Oh good, a bunch of useless changes to things that don't matter.
Quote from: Umlat on June 25, 2010, 08:37:25 PM
Now, if they'd just fix Growl/Feralgia so that the Increase Damage All Skills modifier % was equal to 15% + the apropriate % based on the appropriate pet haste damage bonus %. (ie. Unrivalled rapidity rk I/II/III is 12/13/14%, so jaguar/feralgia should have a bouns of 27/28/29% for warder and beastlord.) This is based on the fact that the original (lvl 61) growl bonus was 15% and that the first upgrade (lvl 69) bonus was 20%, 15% higher than the 5% damage bonus introduced in the pet haste buff line a level earlier. Acknowledging the increase in the HoT component of Feraliga to double that of Jaguar explicitly instead of leaving it as a stealth increase would be nice as well.
Is this stacking issue a bug or intended? If it's a bug shouldn't we have a community leader forward it to the dev's? I'd guess this is one of the easily overlooked issues they probably aren't even aware of.
Quote from: Umlat on June 25, 2010, 08:37:25 PM
Fixing the issue with wurine and snare dispel, and making taste of blood, 2nd and 3rd spire all useful would be good next steps. So would flurry. Changing 2nd spire to an auto twinproc buff for pet for the duration and changing our effectively useless 3rd spire into an endurance or hp/mana/end regen version of paragon would add some fixed utility in the form of the extra para/endurance regen abilities as a set discrete amount that doesnt scale up with our regular paragon. Taste of blood could be switched to a set of increase damage effects like the recourse of tri'qaras that has a chance to proc on a critical hit.
3rd spire does need something done to it, but 2nd is the highest DPS of our spires by a long shot.
Quote from: bradam on June 25, 2010, 09:23:50 PM
Quote from: Umlat on June 25, 2010, 08:37:25 PM
Now, if they'd just fix Growl/Feralgia so that the Increase Damage All Skills modifier % was equal to 15% + the apropriate % based on the appropriate pet haste damage bonus %. (ie. Unrivalled rapidity rk I/II/III is 12/13/14%, so jaguar/feralgia should have a bouns of 27/28/29% for warder and beastlord.) This is based on the fact that the original (lvl 61) growl bonus was 15% and that the first upgrade (lvl 69) bonus was 20%, 15% higher than the 5% damage bonus introduced in the pet haste buff line a level earlier. Acknowledging the increase in the HoT component of Feraliga to double that of Jaguar explicitly instead of leaving it as a stealth increase would be nice as well.
Is this stacking issue a bug or intended? If it's a bug shouldn't we have a community leader forward it to the dev's? I'd guess this is one of the easily overlooked issues they probably aren't even aware of.
It's not a bug it's just a consequence of the fact that damage mods don't stack. The level 68 pet haste had a 5% damage modifier, the first pet haste to have one. In DoN we got our growl line with its 20% damage mod. Now our pet hastes have higher innate damage mods (12/13/14) while the growl line has stayed constant at 20% so the pet has lost some benefits from growl. Even if the pet growl was raised to 30% damage mod to regain the lost damage it's not much in terms of a real dps increase because their damage is so low to begin with. I agree we've been shafted, but it's just such a small gain in terms of real dps it's hard for me to care too much.
Quote from: Sikkem on June 25, 2010, 07:15:24 AM
- Beastlord - Decreased the cast time and increased the recast time on all ranks of Salve of Reshan. - 1 sec cast time, about a 2 sec recast time 8-)
- Beastlord - Increased the heal amount of all ranks of Salve of Reshan.
- Beastlord - Increased the HP granted by all ranks of Focus of Yemall. - Rk. I gave 1009hp so an extra 93hp
- Beastlord - Increased the duration of the Unrivaled Rapidity haste recourse to match the duration of the base buff. - Sadly the recourse duration is 39mins
- Beastlord - Increased the duration of Spirit of Vaxztn to 60 minutes. - tick
- Beastlord - Adjusted Pact of the Wurine to resolve some stacking issues with the Enchanter 2nd Spire and some Geomantra clickies. - tick
Not sure what can be done about the pet haste recourse. -
Yemall - Would have preferred to just be given Bloodworg.
I would like to see how much salve was increased. The 1 sec cast timer is nice if it goes live. This makes it more reliable (imo) than promised or minax.
I see a start towards the long road of fixes we need so this is promising.
Quote from: nedoirah on June 26, 2010, 01:25:47 AM
Quote from: Sikkem on June 25, 2010, 07:15:24 AM
- Beastlord - Decreased the cast time and increased the recast time on all ranks of Salve of Reshan. - 1 sec cast time, about a 2 sec recast time 8-)
- Beastlord - Increased the heal amount of all ranks of Salve of Reshan.
- Beastlord - Increased the HP granted by all ranks of Focus of Yemall. - Rk. I gave 1009hp so an extra 93hp
- Beastlord - Increased the duration of the Unrivaled Rapidity haste recourse to match the duration of the base buff. - Sadly the recourse duration is 39mins
- Beastlord - Increased the duration of Spirit of Vaxztn to 60 minutes. - tick
- Beastlord - Adjusted Pact of the Wurine to resolve some stacking issues with the Enchanter 2nd Spire and some Geomantra clickies. - tick
Not sure what can be done about the pet haste recourse. -
Yemall - Would have preferred to just be given Bloodworg.
I would like to see how much salve was increased. The 1 sec cast timer is nice if it goes live. This makes it more reliable (imo) than promised or minax.
I see a start towards the long road of fixes we need so this is promising.
Aristo wrote:
Just a note on something we just found with the Salve of Reshan changes - while the base heal values were raised, the caps weren't, so there effectively isn't an increase visible right now. The new caps will be 4411/4786/5036.
Quote from: bradam on June 25, 2010, 05:07:13 PM
Quote from: Hzath on June 25, 2010, 04:21:35 PM
Not being affected by gear and AA means it won't scale at all, being completely overpowered in a grouping situation (especially low end) or completely useless in a raiding situation.
Maybe make it a powerful heal but also make it so you need 2 beastlords to make it work? Kinda like how the rogue tallon/vallon posions work? That would "kind of" limit it to raid only instances, thus allowing it to be more powerful?
I like the idea, but making pretty much raid only wouldn't be too popular with a lot of people. The way I was thinking of having the proc work in a useful way is essentially the proc only has a chance to fire when the tank gets hit. Essentially a defensive proc for the hott of the warder, at least that way heals don't get wasted and every heal would land right after the tank takes damage. If the code can't handle a simple hott heal proc I don't see them getting that going that route at all.
Quote from: Hzath on June 27, 2010, 01:25:51 AMIf the code can't handle a simple hott heal proc I don't see them getting that going that route at all.
I liked the idea someone posted of it just being a permanent buff group heal proc for assisting with AoE's etc. Helps all 3 tiers of play.
Quote from: Hzath on June 27, 2010, 01:25:51 AM
Quote from: bradam on June 25, 2010, 05:07:13 PM
Quote from: Hzath on June 25, 2010, 04:21:35 PM
Not being affected by gear and AA means it won't scale at all, being completely overpowered in a grouping situation (especially low end) or completely useless in a raiding situation.
Maybe make it a powerful heal but also make it so you need 2 beastlords to make it work? Kinda like how the rogue tallon/vallon posions work? That would "kind of" limit it to raid only instances, thus allowing it to be more powerful?
I like the idea, but making pretty much raid only wouldn't be too popular with a lot of people. The way I was thinking of having the proc work in a useful way is essentially the proc only has a chance to fire when the tank gets hit. Essentially a defensive proc for the hott of the warder, at least that way heals don't get wasted and every heal would land right after the tank takes damage. If the code can't handle a simple hott heal proc I don't see them getting that going that route at all.
For me as long as it dosen't stack with hobble I'll never ever use it in a group setting. Figuring I dont really use hobble on raids I thought maybe it'd be a good time for friendly pet.
Unless they change it to stack with hobble of course, then it's a different story =)
As far as our pet procs go my preference is :
Main DD/Stun proc - Friendly pet becomes vaxtzn + a group heal proc, like Holy Hand of Vengeance procs on priest weapons. Future upgrades on this line could continue on with the same recourse included.
Fellgrip jaws, etc. (pet slows) - Slow isn't something we can really leave to random landing time. IMO a pet/self recourse or just pet listlessness buff would be much better. Its a DEFENSIVE buff, so while it doesn't land on a specific target, it will have a chance to proc on any extra mobs on a pull or adds that attack pet (or us?), with a chance of a heal going off, which is something bst and warder could use, since given our current avoidance and mitigation rates. Since it's defensive, there should be no stacking issue with snare and while the spell is short duration (close to fero), it doesnt have charges.
2nd spire - I don't like this continual adding of short duration proc buffs. Between regular, snare/friendly/slow, epic, BP, 2nd spire, gear procs and possibly, bard/shm buff procs its a little silly IMO. I'd rather see 2nd act as a 100% twinproc chance for the 1 minute or whatever, with an increase to the base proc rates if that isn't enough to provide an appropriate DPS for it. If we manage to get a bst castable gear set, i'd rather see an emphasis on combat effects modifiers than additional procs on the weapons.
Hobble of Spirit is fine the way it is.
Taste of Blood needs a fix. With the options that seem to have become available with the 2.0 shawl, something that has a chance to go off on a critical hit would be nice here. Since Tri'Qaras dead ended, switching the effect of bloody frenzy from the flurry rate whatever to something that boosts damage via an increase damage all skills effect would be good. If the effect was able to overwrite itself, it could keep going as long at it kept going off. No kill shot required and not related to standard procs (i don't think). The damage of this is scalable by and limitable based on ranks and min level and should be able to stack.
Growl/Feralgia - Didn't the % damage modifiers used to stack pre-SoD? I remember in SoF I would often trigger bestial fury and bestial alignment at the same time and get some really good damage numbers. I distinctly remember hitting a couple of crystallos squires with both going and getting quad crits on a feral swipe/harrow combo for a total of 18k or so? Took a 4 month break or so came back SoD was out and they didn't stack at that point. If that was where it changed, that might be where it stopped working? Pretty sure triggering one of fury/alignment overworte the growl buff on us, but not the other.Even with the additional ranks of feral swipe I don't think I've actually seen a crit to match the ones from SoF era. Boosting the % damage mods to 15% or 20% + pet haste mod % probably won't make for a big damage boost, but it's really more of a fix than a boost, plus the % for the bonus on us should be kept even with the boosted amount to keep it simple. Also, the amount it boosts for will increase with base damage increases.
All told, doing things this way would cut down on proc conflicts, increase warder survivability with the added healing, add the same basic abilites pet slow and friendly pet are supposed to add without conflicting with snare or each other and see a damage boost as a result of changing the AA effect of taste of blood to something that has an effect and by fixing what appears to have been an unintended side effect of a change made to address other issues.
Also, making friendly pet work like HHoV does, changing pet slow procs to listlessness and using the increase damage all skills from Tri'Qaras for aste of Blood all have the advantage of being Effects/Processes that we know already WORK. Which means that using them as the fixes should save time compared to trying to come up with a solution from scratch.
I like the HHoV proc idea, and a mini-listlessness as well.....a whole lot.
2nd spire - though a decent idea, I don't see any chance whatsoever that they'll rework spires anymore.
Growl/Feralgia - I don't see any way that they would have ever stacked. Can you find something in the history of the spells that would have affected it? (though the effects simply shouldn't be able to stack w/ our discs)