The Beastlords' Den

Everquest 1 => Library => Topic started by: Xellen on April 30, 2005, 12:26:42 AM

Title: kick
Post by: Xellen on April 30, 2005, 12:26:42 AM
Hi,  im not even sure  if this topic is supposed to even go under this heading.  Im new to this site and relatively new toa  beastlord.  I am lvl 37 and have been kicking my whole career.  A high lvl beastlord told me its not even worth the hotkey to have kick up,  and that i should just use that macro slot for a spell or something.  Is this true?  is kick worth using or is their more productive means?  thanks
Title: Re: kick
Post by: Mahes on April 30, 2005, 03:02:38 AM
You probably won't get a definitive answer on this.

The best answer is whatever suits you.  At level 70 I still use it every time it refreshes.  It's free DPS and there's nothing wrong with free DPS.

Beyond that, not sure why you'd use a Hot Button for a spell really...maybe heal or something, but Alt-the spell number works just as well.
Title: Re: kick
Post by: TrueRWB on April 30, 2005, 02:30:03 PM
If you're lucky you might get a 50 shot on kick.  Other than that it's pretty useless.  Like Mahes said it is free DPS.  But if it doesn't impress you my suggestion is don't use it. 
Title: Re: kick
Post by: seizelia on April 30, 2005, 05:57:59 PM
i have a hit hotkey up on macro list, not really sure anymore , but im so used to it from bach when i was a little bitty beastie that every time i put something else in there im all gone to hell in combat free dps aye but put whatever you feel comfortable in your macro slots  :mrgreen:
Title: Re: kick
Post by: Stingite on April 30, 2005, 07:10:09 PM
I read something somewhere that said kick = about 2 DPS.  That said, I kick all the time even with the knowledge that it may be somewhere around 2 dps.  And hey! Just picked up the runewarded belt from Plane of time and it is +10 kick. hehe.  So recently, yeah, I've been a super kickster. weee!  Think I saw a crit kick for around 70 the other day.  That's enough to make any firebeetle run in fear. (earth shakes)

I've also heard that some people will tie in the Feral Swipe AA with their kick hotkey, so might be worth it to get yourself used to the idea of kicking all the time.

:wink:
Title: Re: kick
Post by: Kivuli on May 02, 2005, 12:57:38 AM
I tried replacing my kick hotkey with something more useful, but since it's been that 3 key ever since I was a wee cub I keep hitting whatever I put there every couple of seconds. Keep it I say.
Title: Re: kick
Post by: Tastian on May 03, 2005, 07:06:35 PM
It's free dps and gives you something else to do.  Personally I'm a button masher and have no problems kicking whenever it lights up.  Truth be told I've gotten to the point that if I'm awake the button almost never even lights up because I've got the timing down to the point where I click it before it lights up lol. 

Also to put how "useless" kick is into perspective you are looking at ~2dps from doing it at higher end.  That is more dps than feral swipe does, and people throw 9AA into that.  You have to sustain ~30dps from nukes (procs/cast) in order for the 12 points of SCF3 to be on par with kick.  Depending on the pet the crit/flurry AAs might not be as much of a dps boost as chaining kick is hehe.

I'm not trying to sell you on kick, and of course do what you want, but it's as close to "free" as you are going to get in this game and it's dps contribution isn't really that small.  I mean a 150dd proc aug on your MH with max dex is only going to give you about twice the dps overtime that kicking will.  Later on you start looking for any/all dps gains you can get and if you are grinding out missions or spending 40 AA and you don't have kick hotkeyed that's kinda funny imo.  8)
Title: Re: kick
Post by: Kitathia on May 05, 2005, 09:02:52 PM
I have a kick hotkey and use it all the time - you have 10 hot key slots - so you ought to have room for that one.. unless you rather waste a space for umm.. sense heading?  :-P

Kitathia 53 Primalist of Rodcet Nife
Title: Re: kick
Post by: Grbage on May 05, 2005, 11:05:34 PM
Checked my logs, kick is coming out at 1.89dps out of 3million +damage done(clean out the logs on a semi regular basis so this is all I have). Like stated before, it's free DPS. That button only stays ungrayed when I'm not fighting.
Title: Re: kick
Post by: Kanan on August 24, 2005, 01:19:32 PM
I'm a kb macro fanatic.. had to change a lot of the default kb settings bcs of it.  When I play any other alt, the Num5 key (which is also my spring look key) has to have nothing on it, else I'll be constantly hitting it, from hitting kick so much, just reflexively.  I have to swap to a different pad than my first one because I'll kick out of invis.  I know a wizzy who has sit/stand hotkeyed and still using years after he's started.. bcs its just such a reflex for him to hit it. 

If you've gotten to the stage to where its a reflex action to hit it (i do the same reflex action on feral swipe now (wtb same timer as kick ><)), keep it up.  As they've said, its free, easy dps, and u get a pop on the mob every 5 secs or so.
Title: Re: kick
Post by: Jatrulak on August 24, 2005, 10:25:25 PM
I, like Tastian, was very much a button masher and had gotten to the point of hitting several of my more common keys(Kick, Feral Swipe, whatever nuke(s) i have loaded, etc) before they could even repop, and used it for the free dps as stated above. But at one point one of my raid officers asked many of us to stop kicking due to its push(I'd never(and still haven't) seen anyone say anything about kick-push being a problem) and lack of significant dps so my kicking tended to decline during raids. But other than that, I see no reason to not use kick. Hotkey spots should not be a problem, you have 10 slots per page and 10 pages, that's more than enough imo. I consistently used up to 4 pages, shift+# just became natural after so long.
Title: Re: kick
Post by: Sharrien on August 25, 2005, 01:17:08 PM
I once scored a finishing blow on a kick.  "You kick for 32001 points of damage!" Of course I made sure I got the monk's attention who was in my group and pointed out how wimpy all his fancy kicks were.   :-P
Title: Re: kick
Post by: Kanan on August 25, 2005, 01:43:50 PM
rofl.. I'm half tempted to waste an AA on that, just so I can kick a mob to death until I get one of those to put on my sig ;p
Title: Re: kick
Post by: Chickennuggets on August 25, 2005, 04:15:02 PM
I've had tanks ask me not to kick... they say its more aggro than the damage is worth.  Not sure if they are right or not, but a lot of tanks have kick put in their aggro hotbutton, along with beg and stuff.
Title: Re: kick
Post by: Dummkopf on August 25, 2005, 04:36:19 PM
Never heard about big push or aggro on our kick. I put it in my feral swipe hotkey and since its a /doability thing i can easy swap it for slam if i fight casters, that way i just have one hotkey for both things.
Title: Re: kick
Post by: Grbage on August 25, 2005, 05:18:57 PM
Agro is generated on a per swing basis, I would assume kick is treated as a swing but being on the timer it has kicking would not generate much agro but does produces 1.5ish dps overtime according to my logs. Also, every hit has some amount of push related to it (this includes nukes) but again I can't see kick adding that much push to a raid when compared to all the melee push going on. Now monks flying kick generates a lot of push as a special attack, makes me wonder if feral swipe does too (have not spent the aa on it).
Title: Re: kick
Post by: Kanan on August 25, 2005, 06:47:43 PM
Feral swipe prolly doesn't generate sufficient push to matter.  I've never really tested it, but since it has a 1 minute refresh, meh.. it dun really matter since one small push/min far < a raid's melee push for that minute ;p
Title: Re: kick
Post by: Bengali on August 28, 2005, 04:01:32 PM
Besides, Feral Swipe would actually have to land in order to push something. ;)
Title: Re: kick
Post by: Tastian on August 28, 2005, 06:34:48 PM
I dunno beng.  With a 1 minute wind-up for the uber attack there's gotta be some major wind and push coming from it even if you miss.  8P
Title: Re: kick
Post by: Kanan on August 29, 2005, 04:10:45 PM
/chuckle tastian

Best use of feral swipe.. spamming the ever-living hell outa the bards who sit & ae damage spells in front of the pok bank
Title: Re: kick
Post by: hakaaba on August 29, 2005, 08:42:54 PM
Im slightly tempted to buy feral swipe and just add it to my kick hotkey but from what i understand, it wont grey out and become available like the dedicated kick hotkey.  Is there a way to make a hotbutton with both kick and feral that greys out on the timer for feral? or for kick for that matter? cause id love that :p I am used to hitting the button but im used to hitting it when i see kick ungrey and im afraid id just replace it for a normal kick hotkey after i got sick of guessing wrong on the refresh.
Title: Re: kick
Post by: Kanan on August 29, 2005, 09:50:12 PM
think if u'd done a hotkey that was /doability [kick's #], you might've run into that same old non-greying issue.  Willing to bet a certainty on if u'd thrown in, to spam any and all, :kicks, along with it, it would never have refreshed.  I just usually end up spamming it constantly.  Hitting that key has become part of my kick reflexive thing, so I"m often hitting it every 5-15 secs anyways ;p
Title: Re: kick
Post by: Tastian on August 30, 2005, 08:19:24 PM
There are a couple things you could try.  Like I've said before I just have the timing of kick down so it's not really an issue, but one thing you can do is try binding multiple buttons together.  That's what I used to do back in the day with my monk and his robe of the whistling fist + flying kick.  Go into your keyboard settings and you can make it so that clicking one key will also trigger a different key.  That way you can just watch your kick button and when it's up and you click it feral swipe will get clicked too.

The draw back is a bit of spam from AA cooldown timer as feral swipe isn't up nearly as often as kick, but it's not that big a deal.  *shrugs*
Title: Re: kick
Post by: hakaaba on September 01, 2005, 04:46:26 AM
But the whole point is to not have to use 2 hotkeys hehe
Title: Re: kick
Post by: shenk on September 28, 2005, 04:17:35 PM
Quote from: Chickennuggets on August 25, 2005, 04:15:02 PM
I've had tanks ask me not to kick... they say its more aggro than the damage is worth.  Not sure if they are right or not, but a lot of tanks have kick put in their aggro hotbutton, along with beg and stuff.

LoL, if your tank can't keep aggro over a kick, you need to find a new tank.
Title: Re: kick
Post by: Kanan on September 28, 2005, 04:55:04 PM
They're asking that bcs they have nfc how kick works for bst.  Its just a lil dps.. no stun, no extra agro beyond a normal swing

For Warr etc, kick's got a stun component, great for interrupting spells etc.
Title: Re: kick
Post by: Pakratz on December 25, 2005, 12:01:12 AM
IMO kicking is a waste of time, energy and attention.  BL have enough to do with buffing, melleeing, casting, and watching warder push.  Why anyone would want to kit some key every 10 sec or whatever for 2 dps is beyond me.  Same for Feral swipe - it doesnt rate a hotkey imo.  When you get to the point of doing 200 dps or more, 2 dps is non-existant for the immense monotonous effort required (granted it may be worth it in the lower and mid game).    From the posts I see I'm in the minority but I just wanted to voice an alternate opinion for you. 

Also, I have 3 hotkeys for common spells, contrary to one of the posters above.  It's so worth it to me to not have to find the Alt key + a number key every time I cast a common spell (ie Slow, Nuke, DoD pet).  Just shows you theres so many ways to play the game and all are valid if it works for you.

Title: Re: kick
Post by: Kanan on December 27, 2005, 04:17:56 PM
I know a wizard who has a sit/stand hotkey on his pad.  It eats up a spot on his hotkey windows.  But he can't help it.  It is a button that he hits constantly, reflexively.  I know I am the same way about kick.  Spent so long using it as a legitimate dps portion that I can't help hitting it with great regularity. (I am a keyboard player over mainly mouse, esp since if I'm lagging, the kb commands don't lag like the mouse cursor does ;p)
Title: Re: kick
Post by: Goom on March 21, 2006, 05:56:41 PM
Hi, old thread!

*HIJACK*

I'm a troll. No, really. I don't kick - I slam. I was going to work up the kick skill, but slam is just so attractive! It's always less damage, but the gamble (terrible odds) that it will stun if it lands is just too sweet to ignore!

I will never stop using slam, either.

HOWEVER, I am curious about whether or not anyone agrees with me and is of the same slammin' breed (Not necessarily troll, per se). Also, has anyone got any numbers for what slam can do (maybe a whole point of DPS?)?

Thanks!


Havin' a slammin' good time at 50,
Firiona.Goom
Title: Re: kick
Post by: Nimbin on March 21, 2006, 08:01:17 PM
I'm not sure about DPS of slam, maybe .008? 

But I can tell you you can crit slam for 10, not sure there are many other abilities that can have their damage output increased 1000%!!  :-o
Title: Re: kick
Post by: Rawrzor on November 10, 2006, 07:21:59 PM
Sorry to dig this topic up again, but do skill points in kick actually increase the damage output, or simply increase the chance for kick to actually hit (like the other weapon skills)?
Title: Re: kick
Post by: Timberghost on November 10, 2006, 11:51:14 PM
Have you guys ever done enough damage with a kick to be worth the trouble?  I'm at kick skill 290, and I use it a lot.  Just last night I was parsing my damage with different weapon sets and the kick came out as a really puny damage boost.
Title: Re: kick
Post by: Khauruk on November 11, 2006, 02:58:18 AM
Kick, Rake and Feral Swipe are tied to the same hotkey, so yeah...it's worth the 0 trouble for me :)
Title: Re: kick
Post by: Tardar on November 12, 2006, 02:32:46 PM
Add in Beastial Allignment and things just get less troublesome.
Title: Re: kick
Post by: hakaaba on November 13, 2006, 03:58:14 AM
iirc, kick was like 5 dps at level 70, so, with a few more skillpoints, it should be maybe 6 dps now.  Not huge, but i've had weapon upgrades be less than 6 dps.  It's also coincidentally more dps than keeping fero constantly on yourself adds ^^
Title: Re: kick
Post by: VintruceFV on March 08, 2008, 03:32:39 AM
Old topic but there was a recent change on kick. When the new expantion was released (SoF) Kick saw a large upgrade. While before it might hit for 50 or so. Now i have seen 300-400 kicks (non crit) It worth using imo since the boost, Every bit helps. And it can interupt spells on mobs also. Worth another look
Title: Re: kick
Post by: kindarring2 on March 08, 2008, 01:16:15 PM
Also from what I read somewhere make sure to put a AC type aug in your boots... AC makes you hit harder.... I think it goes 30 ac then 50 ac then 70 ac not sure whats past that ddi not read past the 70 ac.
Title: Re: kick
Post by: nedoirah on March 11, 2008, 11:02:06 AM
Quote from: Khauruk on November 11, 2006, 02:58:18 AM
Kick, Rake and Feral Swipe are tied to the same hotkey, so yeah...it's worth the 0 trouble for me :)

I do the same thing. And my kicks hit for 200-400 so I think it is worth the trouble to use it. I have a post on this site somewhere about how to make a kick/feral swipe/rake(harrow) hotkey. Thanks to everyone who helped me figure it out. :)
Title: Re: kick
Post by: Kanan on March 11, 2008, 01:08:14 PM
I really should move that ac aug from the mecha guardian to my boots.. just prolly won't, cuz those sublime augs've been breaking me ;p
Title: Re: kick
Post by: laissez on March 11, 2008, 04:32:47 PM
Kick dmg scales in tiers based on your boot ac, each tier is 40 ac, so if adding an ac aug doesn't bring you over the next tier then its useless.  Just for the record you would want over 40,80,120,160(can someone get a leather boot with this much ac?)
to get that tier dmg.
Title: Re: kick
Post by: Maylian on March 12, 2008, 09:31:37 AM
130 is about the highest you can get with cultural and AC aug.
Title: Re: kick
Post by: Kanan on March 12, 2008, 01:15:34 PM
boots at present are 37 ac, so moving the ac aug from my earring would benefit me ;p

I prolly won't do it bcs the aug shifting might break me right now.  Sublime augs parts are still like 250 to 300k on our server.
Title: Re: kick
Post by: Frug on March 18, 2008, 06:41:55 PM
Quote from: Chickennuggets on August 25, 2005, 04:15:02 PM
I've had tanks ask me not to kick... they say its more aggro than the damage is worth.  Not sure if they are right or not, but a lot of tanks have kick put in their aggro hotbutton, along with beg and stuff.

I'm thinking that says more about the tank than kick if he can't keep aggro through you using it.  =)
Title: Re: kick
Post by: Inphared on March 18, 2008, 06:52:20 PM
I'm thinking you just quoted a post from almost three years ago.  :oops:
Title: Re: kick
Post by: Frug on March 19, 2008, 12:14:54 PM
Quote from: Inphared on March 18, 2008, 06:52:20 PM
I'm thinking you just quoted a post from almost three years ago.  :oops:

Yup, and you read it.  =)   

Seriously, if posts that old aren't worth keeping around to reply to... why keep them around to reply to?