The Beastlords' Den

Everquest 1 => Library => AA Discussions => Topic started by: Caali on January 05, 2004, 04:44:30 AM

Title: Levels vs AA and FAQs
Post by: Caali on January 05, 2004, 04:44:30 AM
Will change links in this as stuff gets moved over for...

Seen this so many times I've stopped counting. Thought it might be a good ideas to put down the pros and cons in one place for future readers.
I'm sure I'm going to miss some so please feel free to comment and I'll add them in.

Why should I do levels rather than AA?

New Spells - Pretty obvious advantage here. New spells will increase your ability to buff (e.g. increase your stats to give you more attack, hp, etc.),  give you an added ability (i.e. Chloroplast at 55), increase the strength of your pet (i.e. haste, max damage, etc.). For a complete list see Beastlord Spell Listing (http://www.beastlords.org/slbody.php)

New Abilities - Seen here http://www.eqbeastlord.com/bigchart.html by levelling you get increased damage bonus, regen, disciplines (protective spirit, beastial frenzy), improved damage table, increased resists to spells (somewhat level based)

New Pets - Mentionned above but really a key factor to us beastlords worth mentionning again. As you are able to summon new pets they gain hp, raise their max damage and get new abilities (i.e. shield, enrage). The turning point here seems to be the level 62 pet who is much improved over the earlier versions. Can be seen here http://www.beastlords.org/ward-body.php

To catch up to friends and/or guild - Pretty obvious here. If you need to be a minimum level to join a guild, or your friends are 10 levels ahead of you... Although this also works for AA, some guilds have minimum required AA as well.

Why should I do AAs before levels?

To stay in line with friends - If all your friends are 55 and you are 60 doing AAs will keep you within reasonable range of them while still improving your character. With LDoN out, keep in mind you can only adventure with charatcers plus or minus 7 levels.

To stay with loved content - By this I mean is you really really love killing shissars in the Grey then switching to AA is a way to improve yourself, without leaving those adorable snakes behind. You get the drift.

Play style - Solo vs. Grouping. Progressing in levels does limit your options about where you can solo. With the, well no-so recent, changes in the xp range soloing is much more viable at 65 then before, but some people maintain that to do places like Seb you're better off to switch to AA and hold a lower level.

LDoN - Because LDoN adventures are based on levels, at the very least, the more AA you have at any given level will increase your ''power" (range of abilities, ability to off tank, DPS) thereby increase the chances that your group will succeed in the adventure.

To balance your character -

1. Using AA to close the gap
Not everyone has access to the best equipment and by stopping to do AA you can close the gap i.e. Beastial Frenzy will increase your damage output without the need for new weapons, or Natural Durability will increase your hps. The best part is that these skills improve as your gear does so they are an investment in your future.

2. Spell Availability Another point to consider is the availabililty of spells 63 and beyond. If you cannot easily get spectral parchments and runes you may want to pause at 62 and collect some AA. 61 to 62 spells are pretty cheap in the bazaar on most servers but 63+ can get expensive. Some people insist even without the spells the levels are worth it, others suggest switching to AA while you acquire certain crucial spells (i.e. pet haste, 64 pet, etc.).

3. Gear If you are levelling quickly you may at some point outgrow your equipment and find it difficult to solo or that your weapon doesn't do as much damage as you would like. Switching to AA is an option that will allow you to strengthen you character, keeping the relative difficulty of the mobs constant, while you upgrade your gear (by farming pp or whatever).

The importance of each of these things is up to you to decide of course. This is not black and white either, you can do any mixture of xp and AA that suits you. Personally, I found it useful to do some AA before I hit 65. Try here for more info http://beastlords.org/forums/viewtopic.php?t=347 or http://beastlords.org/forums/viewtopic.php?t=118



General Info to answer FAQs

1. Spell Casting Reinforcement 3 does extended Paragon. Extended Enhancement items do NOT, as paragon is below the minimum required time needed to qualify. SCR also extends combat abilities like beastial fury and protective spirit.
2. Melee damage AA in descending order of increased DPS: Beastial Fury > Ambidexterity > Combat Fury for more info see http://www.eqbeastlord.com/forums/viewtopic.php?t=10827
3. In the long run, Combat Fury is a greater increase in DPS than Spell Casting Fury. http://beastlords.org/forums/viewtopic.php?t=409
4. For info on DPS comparaison for GoD see here http://www.beastlords.org/forums/viewtopic.php?t=1516
Title: Levels vs AA and FAQs
Post by: DiosT on January 07, 2004, 04:35:50 AM
Good post :-)

*stickyness*
Title: Re: Levels vs AA and FAQs
Post by: Varlak on February 02, 2006, 10:02:13 PM
Just rush your way up to lvl 70.

By lvl 70 AA goes faster. You have access to lots off good gear while doing EXP group ( nowadays a single group can loot better stuff then PoTime gear and trust me on this. )

The problem with AA is that you must et 6general AA and then 12 archtype AA to get the access to the real good AA.

maybe if you only solo and don't really want to group then AA might be an interesting way. But if you group a lot, using weak gear will just give you weak DPS. And with a bad weapon you need tons of AA to get a real DPS boost.
Title: Re: Levels vs AA and FAQs
Post by: Rith on February 03, 2006, 06:30:52 PM
Quote from: Varlak on February 02, 2006, 10:02:13 PM
Just rush your way up to lvl 70.

By lvl 70 AA goes faster. You have access to lots off good gear while doing EXP group ( nowadays a single group can loot better stuff then PoTime gear and trust me on this. )

The problem with AA is that you must et 6general AA and then 12 archtype AA to get the access to the real good AA.

maybe if you only solo and don't really want to group then AA might be an interesting way. But if you group a lot, using weak gear will just give you weak DPS. And with a bad weapon you need tons of AA to get a real DPS boost.

That was kind of a lame response, sorry. 

In regards to the question, beastlords are a soloing class.  At 70 without aa's you are limited on where you can solo and still get decent exp.  Combined this with the fact that if you do not have pre-requisite AA's you just eliminated yourself from having a pet on raids.  In RSS if you don't have Paragon and have low DPS you start to look bad. 

In regards to the original question.  Level's can provide some advantages, but the AA's available as you level, if you were to only do 5 per level starting at say 55, you could meet everything you need to solo well, raid, and more by the time you hit 70. 
Title: Re: Levels vs AA and FAQs
Post by: Akinlore on May 07, 2006, 11:54:14 AM
Personally I pushed the levels until I hit 65 (mainly so I could grp well with friends who play).

Then I switched to doing AA's, did some defensive, some offensive, some general stuuf (see magelo), and now I am pushing for lvl 70.

I may stop at 68 for a bit as I dont have any of my 69/70 spells as yet, to see if I can get any of them, or may push on for 70, as there are some nice items that you need to be lvl 70 for.
Title: Re: Levels vs AA and FAQs
Post by: Mukty on August 01, 2006, 02:20:42 PM
well i wanted to originaly stop at 62 and work on AAs but i relized it's realy to high for the old zones i soloed in, and to low for the next levl of zones i can solo in....so i'll stop at 65 as well... this way my uber friend can get me in to MPG! hehe. but i do want to stop before 70 so i can still solo for AAs that way when i do eventuly get 70 i'll be able to solo then.
Title: Re: Levels vs AA and FAQs
Post by: Gxser on June 04, 2007, 04:11:58 AM
path I took ,
reached level 51 went full AA until I got the 6 I needed for the first page
reached level 53 went full AA until I got the 12 needed for the second page
reached level 55 went full AA until I got 24 needed for the 3rd page (and new title :P)
reached level 60 I took my AA's to 100
reached level 62 I took my AA's to 200
reached level 65 (was max level at the time) went up over 700
reached level 70 (was max level at the time) went up over 1,100
reached level 75 and back to AA grind where Im almost maxed .

I would say with around 350-400 aa's soloing at 70 can be done for decent xp mobs , don't expect the best xp mobs or zones .
Title: Re: Levels vs AA and FAQs
Post by: maxawesome on June 04, 2007, 06:58:00 PM
I'm not really sure what the devs were thinking making AA's scale to be about 1hr per AA @ level 70, and adjusting it AA gain at all other levels to that standard. They just released an expansion that takes us to max level of 75, and now one that's bringing that to level 80? Is that just under the assumption that everyone playing has been stagnating at max level for so long that it didn't matter their AA gain rate since they were at or approaching max aa's anyways?

How does that model at ALL help those who casually play the game and want to be able to work on AA's after maxxing level?

I can see a level 80 beastlord with no aa's being totally unable to solo level-appropriate content for any sort of meaningful aaxp.

I already see that at 72, and that is with 150aa's. When I re-rolled on FV, I specifically parked my bst at 65 so that I would always have DB content to solo for good aaxp. I haven't regretted that decision once.

While I agree that changing the aaxp model from the "equiv exp to level 51" model is a good step in the right direction, but I fail to see how it extends to levels above 70. Maybe they should continually increase the model limit such that aaxp gain rate reflects 1hr per aa @ highest level (in the case of the next expansion, level 80). At least that would allow those of us still coming up to catch up on aa's to some extent in the 70s and make the grind to 80 more flexible (read: I won't HAVE to have a group to see decent exp).

/rant off

That said, I'm loving being parked at 65 and racking up aa's. But then, I never raid, and play only casually lately. That's why I moved to FV...so I can still have raid gear without the huge time sink.
Title: Re: Levels vs AA and FAQs
Post by: sicshift on June 05, 2007, 04:55:22 PM
thats why i parked my dru bot at 66, but i couldnt leave him there for long. i want new spells and such. plus with teh lvl difference, atleast one of the char will always be out of the 5 lvl mob margin. the new aa system sucks
Title: Re: Levels vs AA and FAQs
Post by: hokarz on June 05, 2007, 08:44:07 PM
The new aa system only sucks if you wait until 60+ to start working on aa's. Start working on them when they become available and the later ones come much easier. Of course, that slows your leveling down quite a bit. The way the aa system is now, is how it should have been from the start. There is no advantage to gaining levels before aa's, but there is a marked advantage to doing aa's when they become available
Title: Re: Levels vs AA and FAQs
Post by: maxawesome on June 05, 2007, 09:17:17 PM
Quote from: hokarz on June 05, 2007, 08:44:07 PM
The new aa system only sucks if you wait until 60+ to start working on aa's. Start working on them when they become available and the later ones come much easier. Of course, that slows your leveling down quite a bit. The way the aa system is now, is how it should have been from the start. There is no advantage to gaining levels before aa's, but there is a marked advantage to doing aa's when they become available

I agree to an extent, but honestly, the difference between my aaxp gain in the mid to high 60s and at 70+ is night and day, primarily because at 70+, anything that is DB to me is about 3x-4x as difficult and yield less exp. This is all speaking about solo killing, btw.

They make a pretty big assumption that if you get a certain ratio of aa's per level, even if it is on an increasing (non-linear) scale, that aa gain will be somewhat steady from 51 to 80. The only way I see this working is if I stop to gain the initial 6 to 9aas at level 51, and then triple or quadruple that at each level-restricted tier (so another 27 to 36aa's at 55, totalling 45aa, another 108 to 144aa's at 59, totalling 189aa, and so on). Else, I just can't see how player power could keep pace with mob difficulty.

I recognize that gear plays a big factor, but honestly, it seems like aa's have lost their lustre given that you have to have on the order of 500+ (and that's 500 hours of pure grinding @ level 70 supposedly) in order to solo effectively past 70.
Title: Re: Levels vs AA and FAQs
Post by: Denti on June 05, 2007, 10:20:34 PM
At the moment it is pretty good to stop leveling at 51 and do some AAs, they come extremely fast. My zerker did between 4 to 6 an hour in AC (well, semi-solo, my bst healed him). Now at 56 after i made the first 140 AAs its only 3 to 4 AAs an hour. It is of course even better if you have a monk, chanter or bard to level, FD, FM or charm are extremely powerfull PL tools.
Title: Re: Levels vs AA and FAQs
Post by: Purrpaws on November 20, 2007, 04:54:35 AM
If levelling a new character I agree with the previous posters, it's wise to start AA's well earlier than in the past. I mean I have just come back to EQ after 3 years since I was last a regular player and I have tried to push for levels only to find that I am very weak for my level. Part of that is definitely due to wearing Planes of Power and LDON gear but at level 72 and 138 AA's I don't have the power to solo dark blues. Heck, 2 light blues at a time can be a serious challenge in newer zones. I am currently levelling a magician in Droga, and I have realized that I should get some AA's before it's too late, and the content gets significantly tougher.

Purrpaws, 72 Beastlord
Kpop, 59 Magician   
Title: Re: Levels vs AA and FAQs
Post by: Panthur on November 20, 2007, 03:32:49 PM
I noticed lv 80 aa exp in a group really bites. 3-5% on  kill where it used to be 7-9ish%. At least in fortress mechawhatsits. Soloing lesser level mobs = about the same rate. Any idea on a good p[lace to grind if your not factioning, questing yadya yada? lol.
Title: Re: Levels vs AA and FAQs
Post by: Kanan on December 03, 2007, 02:22:55 PM
I was slow, mostly cuz I was moving right at release, on leveling to 80 from 75.  I'm still only 77, and just barely atm.  I will say that I intend to grind out 6 AA when I hit 78 to get focused para.  Then I'll finish leveling.  But that's cuz of how powerful I think the focused is as an AA.
Title: Re: Levels vs AA and FAQs
Post by: maxawesome on December 03, 2007, 07:47:04 PM
I was laughed at when I advocated staying at level 55 for a long time to grind out aa's.

I was laughed at when I advocated staying at level 65/66 for a long time to grind out more aa's.

Now that the new expansion is out and has common drops with anguish-level stats, and are usable by 65, I wonder if anyone is laughing now?

I can do 5 or 6 aa's per lesson in HoH killing DB's. Can anyone who is 80 do the same?

For non-raiders, what is the point of going to 80 unless you have 1000+ aa's? I just don't see it. The game screetches to a halt for soloing casual players at 71/72.

Title: Re: Levels vs AA and FAQs
Post by: JillieMT on December 03, 2007, 08:06:32 PM
Quote from: maxawesome on December 03, 2007, 07:47:04 PM
I was laughed at when I advocated staying at level 55 for a long time to grind out aa's.

I was laughed at when I advocated staying at level 65/66 for a long time to grind out more aa's.

Now that the new expansion is out and has common drops with anguish-level stats, and are usable by 65, I wonder if anyone is laughing now?

I can do 5 or 6 aa's per lesson in HoH killing DB's. Can anyone who is 80 do the same?

For non-raiders, what is the point of going to 80 unless you have 1000+ aa's? I just don't see it. The game screetches to a halt for soloing casual players at 71/72.


EXACTLY!!!

As a non-raider, I stopped at several points to rack up certain specific AA's. And now, as a primarily solo player, I am staying at 70 to round them out.
Title: Re: Levels vs AA and FAQs
Post by: maxawesome on December 03, 2007, 11:06:13 PM
Jillie, I would recommend you to ding 71, and get your 5 points in double attack, and then de-level back to 70.
Title: Re: Levels vs AA and FAQs
Post by: JillieMT on December 03, 2007, 11:16:23 PM
Hmm, I hadn't considered that... thanks for the tip!  :-)
Title: Re: Levels vs AA and FAQs
Post by: Squirrely on May 19, 2008, 02:37:17 PM
From reading the above and my  exp in the past with my rogue. I think as a upcoming Beastlord on Luclin - you have to focus on aa's vs lvling . At least it allows you to continue the game solo if not able to be in a upper raiding guild.  As a casual player this is the only option to continue to have fun . Plus it is easier to get them now vs. lvling and playing only with a set of regular peeps
Title: Re: Levels vs AA and FAQs
Post by: Vidyne on May 19, 2008, 04:46:09 PM
I can pull 4aa usually in Ruins of Illisan, but they are quite mean and a 3 pull will kill me.  Once I get Crystallos gear in more abundance that may change.   

Replying to max that is.

But I agree with you, soloing has become harder and harder, and has focused more on the pet tanking since he is a warrior class, and our avoidance is shot for the most part in SoF.  The heals are better for the pet and our paltry heal is quite weak. 
Title: Re: Levels vs AA and FAQs
Post by: notanother on May 19, 2008, 08:29:20 PM
i decided to go with the aa before levels idea, and i stopped at 65 and have around 230, my gear sucks, as i still have some of the gear i got when i was in my 40s, but i havent found a real good spot to farm plat.  so i had to stop in reality.  im getting really bored at the spot i have been at for the past month or so, and thought about leveling to 71, in part because i solo most of the time, and i know that with my gear i cant solo the mobs that would drop the runes i need for spells till the become lb, and even then they are sometimes a challenge, like the mobs in the roost.  but now looking at some of the aa i can get through the 60s im not sure if i shoulld get those at each level then move on to the next or just level. 

so heres the question, are the aa that you can get at those levels worth putting off until i get to 71, which i know at that level i can go to places that will have better loot and in return give me the plat i need for better gear, or stay the slow pace and get the aa so that its easier when i get to 71?  or should i go to 78 for that great pet and play cleric? 

on a side note, my real goal is to get to to a level to where i can make me a set of cultural armor.  and since the mobs that drop the req65 pelts are too tough for me now i need some levels on them, at least the rare drops on the lower level mobs that drop them,
Title: Re: Levels vs AA and FAQs
Post by: Tiroon on May 20, 2008, 02:04:57 AM
Quote from: notanother on May 19, 2008, 08:29:20 PM
on a side note, my real goal is to get to to a level to where i can make me a set of cultural armor.  and since the mobs that drop the req65 pelts are too tough for me now i need some levels on them, at least the rare drops on the lower level mobs that drop them,

It may depend on the server, but I don't think that the superb animal pelts are a problem. They are in plentiful supply and cheap enough to not bother farming them. Now the slot 11 augs are in another league entirely when it comes to price and you'd need to complete the quest too to be able to make them.

When it comes to money, the best plat is still in tradeskill supplies. Do you have a bazaar trader up when not playing?
Title: Re: Levels vs AA and FAQs
Post by: notanother on May 29, 2008, 04:54:46 PM
ok so i guess i shouldnt have said anything about the whole goal of being able to one day make my own gear,  since i know that i can just buy the pelts, but then since i also said that i am poor, brings me back to the problem that im using aa to subsidise my lack of income/ plat. 

so here what are the most needed aa from 66-71, part b of the question should i stop and get those at the corresponding level or is it better to level to 71, which i picked that because of the triple attack and the feral swipe lvl2, to help with faster kills.  and also that is the next time i can buy vendor sold spells. 

im not here askin where to get plat or things like that just simply wanted to know what the best build would be to be able to accomplish my goal in the quickest time possible, personally i would rather go and get the items needed in tailoring then to buy them, im cheap and broke lol.  so i said what my goal was in hopes that one of you with the past expierence of fighting the mobs for the quests and then the pelts would be able to tell me what the best build for fighting those are.  truth be told if i was just goin to buy the pelts from the baz then i could probly just buy the gear too, ofcourse then i wouldnt come here and try to learn the bst class, cause i would have decent gear and be able to kill just about anything that i wanted with in reason and wouldnt need the aa either. 

but since the last time i posted i have leveled to 67, partly because i was in groups where i would have taken too much of an xp loss to aa, do to the fact that there was i higher level then myself in the group.  when i solo i have taken up aa again, and have found a few that were nice, like the one that gives increased crit dmg, and paragon lvl 2.  i guess ill take the slow steady road of gettin aa until i get bored and decide to level.  itll take longer to accomplish my goals but then once i do ill be even better with the aa behind me and more of an asset then another body in group,
Title: Re: Levels vs AA and FAQs
Post by: Squirrely on June 20, 2008, 01:32:33 PM
Casual Players =more aa's than levels. I would have to agree,if you are a casual player work on aa's sooner than later. They are easier to get plus at lvl 66 -playing with higher lvls , I am getting approximately 8-10 aa points every 90min. Currently sitting at 76aa ,goal is to get to 100 and then get 1 more lvl and stop. Doing the defensive route. This helps if you are playing with uppers incase mob turns on you, allows for survivabiliy.
Title: Re: Levels vs AA and FAQs
Post by: Furbiscuit on February 06, 2009, 01:49:56 AM
Just reading this again and thought since the game has changed so much I'd share my xp with levels vs aa (55 bst). Just came back not too long from a few years afk, and aa's are moving a ton faster now. Got 90 of them so far, and the increase in survivability and dps has been huge at this level. Didn't take too long to grind them out solo, and haven't regretted doing it at all. Plan on doing around 200 total before leveling again since light blue mobs right now are so insanely easy and fast to kill at about 10% aaxp per kill.

If at all possible I highly suggest getting at least your tanking, dps, and buff aa's done before 60, since gear level / cost aren't insanely high or hard to get for being an effective solo'er and will help alot later on due to mob scaling. Its better to be overpowered than to be underpowered, lol. And with mercs now, solo'ing white to yellow cons is definetly viable for even faster grinding.