The Beastlords' Den

Everquest 1 => Spells => Topic started by: Graace on July 03, 2004, 03:43:25 PM

Title: OOW Slow
Post by: Graace on July 03, 2004, 03:43:25 PM
Something I noticed while browsing Lucy.  We're slotted to get a new slow, while shamen and enchanters are not.  Perhaps they're realizing we need something with a lower resist check to allow it to land instead of casting it 6x and dying before it lands.
Title: OOW Slow
Post by: Tastian on July 03, 2004, 06:15:24 PM
Is the slow still there?  Thought it was changed from being a slow to just omn-bst like the 16th or so of last month?  Lots of things will change before it goes live though so we'll have to wait and see.
Title: OOW Slow
Post by: Ttony on July 04, 2004, 02:14:34 PM
Yes there are 4 spells that seem to be possible place holders. The level 70 Omen Bst is one that is listed in description as a slow. Not sure if it will go live though. The others with names are almost for sure going to be live unless they deem them way unbalancing to fix.

There are 3 other place holders for spells listed as haste, dispell and multi. Same with those as far as if they will be going live or just thoughts for spells.
Title: OOW Slow
Post by: Namog on July 05, 2004, 03:26:36 AM
Gah..Graace couldnt agree with you more. If not a slow at least some kinda Tash would be nice. On some mobs i try not to slow until mob is at 80 health and i Still get summoned and beat on  :(
Title: OOW Slow
Post by: Eatbugs on July 05, 2004, 05:38:35 PM
Hm, I've been eyeing that spell placeholder wondering what they could possibly put in as a slow upgrade that wouldn't unbalance things.  The name change suggests to me that they're wondering the same thing...
Title: OOW Slow
Post by: kukana on July 09, 2004, 05:02:30 AM
A combination Slow + Debuff would be fine if it drew the same agro as just a slow.  *shrug*

I hope they don't raise the percentage any; we're putting enough shaman's out of work.
Title: OOW Slow
Post by: Caali on July 14, 2004, 01:37:05 PM
Quote from: NamogGah..Graace couldnt agree with you more. If not a slow at least some kinda Tash would be nice. On some mobs i try not to slow until mob is at 80 health and i Still get summoned and beat on  :(

I'm not a chanter or a shammy. I just want a slow with a modified resist check!
Title: OOW Slow
Post by: Koullyn on July 14, 2004, 06:07:43 PM
The original disease based 65% slow that was listed at first would be great also. For mobs with high MR we would have an option for slowing them. Still rather have some debuff, but that would be great also.
Title: OOW Slow
Post by: Ukator Iceblood on July 21, 2004, 09:27:15 PM
Am I wrong or did we almost get a new slow with GoD, that was taken away for Turepta Spirit? I remember something about that in beta.
Title: OOW Slow
Post by: Tastian on July 21, 2004, 09:43:45 PM
Originally in GoD there was a slow much like the slow shaman get now with GoD.  Was lower duration, faster casting, longer refresh, with a resist modifier.  Was a nice spell in theory, but lots didn't like the idea or see use in it.  I don't have an offical word why it was dropped and it's possible the devs just changed their mind, but yeah originally there was one.
Title: slow resists
Post by: Purrpaws on September 02, 2004, 12:11:35 PM
I have recently reached elemental flagged status with my beastlord and I am finding mobs that I simply cannot get slowed sometimes, due to resists. Actually this first came about in deep south camp of BOT.  I experienced some of this briefly in plane of earth, with armadillo type mobs.

Is it an assumption that for a BL to be slower in high end POP and GoD, that there will necessary need to be cooperation with a resist debuffer of some sort?  I fear that there will be camps that nobody will want me as slower because there will be no way for me to slow mobs without a form of tash.

"Purrpaws"
Quellious server
Title: OOW Slow
Post by: Eatbugs on September 02, 2004, 03:31:13 PM
If you're trying to slow raid mobs, you'll frequently have that problem.  I've taken a few turns as raid boss slower when we had no Shaman along - it isn't pretty unless I can coordinate with Enchanters, Mages and Bards on MR debuffing.  It's not a huge problem in xp groups if you or the tank can take some unslowed hits at the beginning of each fight.  (In fact, it's less of a problem in GoD xp groups than in PoP, since many of experience mobs in GoD have very low MR.)
Title: OOW Slow
Post by: a_moss_snake_001 on September 06, 2004, 08:33:18 AM
We arent designed to slow big raid mobs, thats a shaman area and we REALLY dont want to piss them off anymore than they are already. A slow with a minor resist modifier (say -50 to -75) I would like to see though.
Title: Not Pretty
Post by: Gourgeous George on September 13, 2004, 11:54:31 AM
Ha ha! That's putting in lightly Grimmers. I think last few times I was there for Fennin Ro, we had to rely on Beastlords to slow most of the mobs until the boss when miraculously several shamans appeared. I found it hard to count the number of times, Grimgrey, Buzak and myself needed clicking.

Hmmm wait a second, maybe it wasn't the slow bounces that killed us!! Maybe it was the fact that all 3 of us were the only Trolls on the raid!!!! Grrrrr. DAMN YOU HEALERSSS AND TANKS!!!!!
Title: OOW Slow
Post by: Eatbugs on September 13, 2004, 02:01:20 PM
Nah, they just thought we were practicing our tag team dying, G.  :)
Title: OOW Slow
Post by: Fionnah on September 15, 2004, 02:34:51 PM
I always (and I mean ALWAYS) pre-slow mobs from VT to EPs, bosses or otherwise.

If I get summoned you know what I do?  /disc prot

For some odd reason when I'm sitting at 7.2khp (not the best, still have some crap gear w/0hp on it) a mob hitting me for 400-500 (any mob that does ~2k/hit normally) just doesn't phase me much, even if he's quadding.  I usually get off 2-3 slow attempts before he can kill me and the Druids are usually watching me because this is our standard.  Once my slow sticks I just let the warriors taunt off me.

I know what some of you are thinking:  But the Shaman is just going to slow over top of me... well, you cast slow on a mob 3 times, let the warrior taunt the mob off you and who is gonna get summoned other than a chain nuking Wizzy?  Nobody, your Warrior now has SOLID aggro, not even the Necros are gonna take that aggro from him without actually trying.

As soon as I decided to chain aggro on named mobs, our warrior aggro control issues completely disappeared.  Even if I get turned into a grease spot, they usually taunted over top of 2 or 3 slows before I got splatted (sometimes we don't have a shammy and I have to try for a 4th or 5th slow before one sticks and the chanters are wussies).
Title: OOW Slow
Post by: Eatbugs on September 15, 2004, 04:19:50 PM
QuoteI always (and I mean ALWAYS) pre-slow mobs from VT to EPs, bosses or otherwise.

Don't think preslowing is the issue - I'm pretty sure most raiding BSTs do that.  (Or at least, I know I'm a preslowing addict. :P)

Being the ONLY slower on raid mobs is something else.
Title: OOW Slow
Post by: Fionnah on September 15, 2004, 05:30:52 PM
QuoteBeing the ONLY slower on raid mobs is something else.

I've been there before.  Usually when the Chanters are doing CC duty and our Shamen are offline (nobody wants to be a Shammy nowadays).  Either way though, the only thing it changes is the chain timer for our healers and even then only by a small amount.

I might as well be the slower on most raids though, the Shammys are such a gang of wusses that they don't hit slow until the mob is at 75% anyway... by that time the mob is under control, the chain is comfortable with the heal speed, etc...  I miss the days when Shamen tried to compete with BSTs on who would stick a slow first.
Title: OOW Slow
Post by: Mojoejojo on September 15, 2004, 07:53:57 PM
Quote from: a_moss_snake_001We arent designed to slow big raid mobs, thats a shaman area and we REALLY dont want to piss them off anymore than they are already. A slow with a minor resist modifier (say -50 to -75) I would like to see though.

As a shaman, with over 4 years playing him, Shamans have wanted a slow with a resist mod for years.  One of the problems, especially in high level, GoD content, we have to malos to allow a reasonable chance to slow.  By the time all this is done, the mob is frequently at 20-50% life, hardly worth the mana.  Things like this, are the reason so many shamans have either given up, or changed to more effective classes.  To the best of my knowledge, OoW hasnt addressed this problem even for shammys.

Its not that we're pissed off, its more that we feel completely left behind by the content.  I wonder how many BLs, are former shamans, that gave up the class for a more effective one.

Mojoejojo
66 shaman
Torv

(edited to add sig block)
Title: OOW Slow
Post by: Mojoejojo on September 15, 2004, 09:25:54 PM
Quote from: Fionnah
QuoteBeing the ONLY slower on raid mobs is something else.

I've been there before.  Usually when the Chanters are doing CC duty and our Shamen are offline (nobody wants to be a Shammy nowadays).  Either way though, the only thing it changes is the chain timer for our healers and even then only by a small amount.

I might as well be the slower on most raids though, the Shammys are such a gang of wusses that they don't hit slow until the mob is at 75% anyway... by that time the mob is under control, the chain is comfortable with the heal speed, etc...  I miss the days when Shamen tried to compete with BSTs on who would stick a slow first.

It is frequently the case, that no one WANTS shamans now adays, not that no one wants to BE a shaman.

As for shamans not slowing till 75%, I usually malos on incoming, before the mob reaches camp, and immediately slow after that.  By the time slow hits, (and hopefully sticks), the mob is often at 75%, or in a high DPS group, it can be well below 50%.  In GoD, (and likely OoW, tho I havnt gone in there yet), a shaman attempting slowing on incoming, is a recipe for a dead shaman, pingponging agro, and ultimately, an unslowed mob takeing out my group.

Mojoejojo
66 Shaman
Torv
Title: OOW Slow
Post by: Gudaman on September 16, 2004, 02:42:56 PM
QuoteI wonder how many BLs, are former shamans, that gave up the class for a more effective one.

Here !
Title: OOW Slow
Post by: Fionnah on September 16, 2004, 03:29:32 PM
I'll be honest... I think that Shamen have been given the raw end of the deal.

I have no problem with our getting new slows that are different from Shamen, but Shamen should get something really special, like a slow that halves mitigation (partially effective becomes mostly, mostly becomes unmitigated) or a *very* hard to get slow that negates all mitigation, but is only 60% or something like that.

There should be different types of slows so that, while nobody wants to memorize 5 of the same spell... tell it to Clerics, who memorize 4 heals commonly (CH, celestial - Heal over time, ethereal - group and quick).  Shamen should have an 80% slow that is highly resistable and they should have slows that have resist modifiers, but aren't as high % slow, so they can stick something at one level on inc, malo and then stick a higher % slow.  Particularly on big named mobs.

That doesn't change the fact that BSTs need something a bit more for those mobs that are highly resistant, though level will fix some of that.
Title: OOW Slow
Post by: TerjynPovar on September 16, 2004, 03:57:02 PM
I think shaman had the raw end of the deal...until OoW.

With OoW their buffs now are firmly ahead of Beastlords, where they always should have been.  And, as an aside, always were except for a very limited segment of the highest end of the game in late PoP/GoD.

Shaman:  Better buffs, better debuffs, better healing, better CC, better self mana regen, better soloing tough monsters.
Beastlord:  Better group mana regen, better DPS, better tanking, better versatility.

I'm sure that a load of shaman will come here and tell me that somehow the Beastlord is still godlike overpowered compared to the shaman, which was a dubious claim at best in PoP/GoD, and got quite a bit weaker with the spell lineup from OoW.
Title: OOW Slow
Post by: Dummkopf on September 17, 2004, 06:16:44 PM
QuoteI always (and I mean ALWAYS) pre-slow mobs from VT to EPs, bosses or otherwise.

I used to do that as well, but with the common slow stick drops in potime and the high damage/high resist of mobs in GoD i stopped it. Add to that the GoD slow for shamans and you never need a preslow bst anymore. In fact its a recipe for a wipe in zones like uqua where you get adds on deaths since beastlords tend to die rather fast if they pull aggro of tanks with preslowing.
Title: OOW Slow
Post by: cougerofeq on September 19, 2004, 09:16:19 AM
Quote from: TerjynPovarI think shaman had the raw end of the deal...until OoW.

With OoW their buffs now are firmly ahead of Beastlords, where they always should have been.  And, as an aside, always were except for a very limited segment of the highest end of the game in late PoP/GoD.

Shaman:  Better buffs, better debuffs, better healing, better CC, better self mana regen, better soloing tough monsters.
Beastlord:  Better group mana regen, better DPS, better tanking, better versatility.

I'm sure that a load of shaman will come here and tell me that somehow the Beastlord is still godlike overpowered compared to the shaman, which was a dubious claim at best in PoP/GoD, and got quite a bit weaker with the spell lineup from OoW.

and groups have taken notice - had a group today who wanted to hold out for someone with a better slow since our hasnt changed or had a resist mod added....