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Warder Weakness

Started by Panthur, June 24, 2009, 12:40:21 PM

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Panthur

I blink on a raid, or forget to watch him for a split second, and he's gone. Dead. Poof. And when i do watch him, i cant even mash pet aa heal fast enough which can crit for 60k+ (why is beyond me, warder doesnt have that hp wish it did).

It's dps is pathetic. With em6 is still retarded, even with max aas.

Meanwhile my non raiding mage with em2 void slot 3 aug is doing 100% better both in survivability and dps. my warder is an embarasment as a raiding bst. Pretty soon, when the next expansion comes out, these pet problems will just get worse and worse. Already I can't use him on raids (korafax), he now just sits beside me while i use discs off him becuse he is retardely linked to my dps abilities, yet can't even survive a round of ae.


Some pet help would ne nice. This is retarded.

Selronis

2008 called, it wants its post back.

j/k, I totally agree with you btw.

Panthur

I only reposted once again becuse the issue wasn't resolved and is getting ignored. An em2 mage pet without aas should not be out doing my pet in every regard as a 3L= max pet aa, RAIDING, beaslord.

Thorgador

Totally agree on this, what beast wouldn't? the sad thing is, only few other classes (surprisingly most mages I know of) think the same about our issue with our warders... the most common comment I hear when I speak about this issue tends to be "heck you bsts are already doing a lot of dps of your own and got versatilty, if your warder did too much dps you'd bee too powerfull".

I suppose old thoughts never go away for balance issues... I know bsts can dish out some nice dps nowaday, im group lowish-raid geared with decent aa count (2kish) and can do like 3k-3.4k dps using all discs and tools in me hands and if im lucky to be grouped with shm or bard... and my pet is doing LESS OR SIMILAR dps (with T5 chest proc, epic 2.0 proc and fully raid buffed) than a lame wepon proc! (see FSPF)  if this isn't a joke then is because Devs want our warders to be a virtual joke...

Maylian

I think survivability could be looked at and maybe scaling properly yes. DPS on it could be upped a bit and our dps not being tied to the pet. So far in SoD I haven't found that pet survivability to be too much of an issue, can get through most of the events in SoD with not too much attention.

I think other people in my guild are surprised when I offer AA advice that normally leaves pet aa's at the end of the list of things to focus on. It would be nice to be able to pet tank / solo next expansion to be a semi possible route for doing tougher stuff. Mage pets have been able to tank most content since SoF, it would be nice for us to be similar with the superior healing we should have when it comes to pets.

Either beef pets up a bit or give me the option to be a monk....:D

Panthur

Our personal dps may be meh find i'd guess, not thrilled with it, but out pet dps is in the toilet along with the entire pet itself. It's supposed to be a counter part to us, yet its not equal or self supporting at all. Its not a companion in any regards of the word, its a weakarsed liability.

Brane

Quote from: Panthur on June 24, 2009, 12:40:21 PM
i cant even mash pet aa heal fast enough which can crit for 60k+ (why is beyond me, warder doesnt have that hp wish it did).

Heal amount apparently is calculated with a recast consideration. As the pet aa heal has a "long" recast heal amout adds a loot of healing to it. That resulted in the big numbers. It was nerfed inbetween afaik.

Vidyne

#7
Warder Point of View:

Air pet has:
+ 50% more blocking
a parry skill
+ 100% more spell/melee blocks on its proc prism skin
+ 10% hp
Mage Summoned gear innately

Air Pet point of view:

Bst pet has:
- 33% blocking skill
- 100% parry skill
- 50% spell/melee block on prism skin
- 9%(?) HP
No innate mage gear


The question is...  are necro pets dying on these same encounters?  Are other beastlord pets dying as well?
We are much more akin to a necro pet than a mage pet.
Mage pets are above all other pets in every category except HP and AC, where fire and water are lacking, and air is very close to necro which has the highest except earth.  

I'm still working on getting my mage up to a level where he can solo Tosk named, but he's very close with air at T2~ gear with 81/750(note the T4 geared beastlord dies around 85% mob life with 3700aa).  After he can, i'll level for the water pet and give that a shot.  I don't anticipate the water pet dying at this time.  My merc healer already knows the warder is weak apparently...  he won't even heal it hardly at all :)  However I'm trying to get that straightened out.

What you basically have, if you are truely doing everything correctly to keep the pet alive...
is a breaking point for expecting a pet to survive on raids.
If the beastlord warder is below that breaking point, then necro, enchanter, shadow knight, and shaman pets should all be dying as well.  The only pet that should be able to be living are the water, air, and earth pets from the magician.  (I hope you're not comparing your pet to fire(wizard) pets which won't melee unless forced.
Right now the breaking point is X...
Beast are below X, as is every other pet, if they are still dying with everything done to keep them alive
Mages are above X.    
It's that simple.  On paper the gap isn't "huge", it's just "large"... but in raiding if they are dying...  well the difference between pet and no pet...

Camikazi

Quote from: Vidyne on June 24, 2009, 04:28:23 PM
The question is...  are necro pets dying on these same encounters?  Are other beastlord pets dying as well?

They probably aren't using pets since it means at least 1 spell slot taken up by a non DoT spell, and too much time spent watching pet and not their DoT progress :P




wildwaters

Most necros that I know don't use pets on raids at all.

Vidyne

overall tanking damage(inc dmg)
Earth
Air
Water
Fire
Warder
Nec
All others

overall DPS
Water
Air
Fire(higher on some encounters, especially if low flurry/crit)
Earth
< SoF mag pets are also higher than warder
Warder full AAed
SK pet
Enc pet
Nec full AAed
Warder no AAed
Nec no AAed
Shm pet

AC
Earth
Air/Nec/Bst
Water
Fire
All others

HP(nec/bst/air only 2-300hp diff)
Earth
Nec
Bst
Air
Water
Fire
All others


I believe that's how it goes.

Hzath

I'm with Maylian, I think there is room for improvement but it isn't as bad as you make it out to be.  If your pets chain die in Korafax raids you need to do one of two things

1) Stop letting him plow enrage

2) Get new strats, because none of those events are AE/Wild Ramp intensive to the point that a warder won't stay alive with fortify companion+rare promised or mend companion.

Sod is very pet friendly in my experience, there aren't many events at all where our warder's are in much danger. 
Beastlord Community Round Table representative.  Feel free to PM me or contact me in game (Drinal.Hzathz) about anything you think needs attention.

Inphared


wildwaters

Quote from: Hzath on June 24, 2009, 07:17:02 PM
I'm with Maylian, I think there is room for improvement but it isn't as bad as you make it out to be.  If your pets chain die in Korafax raids you need to do one of two things

1) Stop letting him plow enrage

2) Get new strats, because none of those events are AE/Wild Ramp intensive to the point that a warder won't stay alive with fortify companion+rare promised or mend companion.

Sod is very pet friendly in my experience, there aren't many events at all where our warder's are in much danger. 

/nods, I rarely lost my pet, even in MMM and Crystallos and still gave our monks a run on dps >.<

Codak

My pet lives just fine just keep the pet rune on him and he will live threw most every fight except venomlord can be a pain sometimes if healer cures on accident or something! And FYI make sure the warder is bufffed and get him pet toys and he should stay alive alll night!
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