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Pet procs since the proc changes...

Started by Zorthaz, October 31, 2015, 05:16:14 PM

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Zorthaz

Back in the day if you put more procs on your pet like the epic proc or hobble you would get less of the main stun procs from your pet.  The software mechanics of EQ could only process one proc per swing and usually the better procs got blocked by another proc.  Since the proc changes where now the EQ mechanics can process all the procs on a swing you can now stack procs without blocking the best procs.  Here are some quick parses showing proc counts:

I just ran 5 parses to get some numbers to back up my earlier comment.

Here are my pet's procs during roughly 5 minute parse:
1) 303 seconds
--- Spirit of Visoracius Strike II - 40

2) 302 seconds
--- Hobble of Spirits Snare IV - 37
--- Spirit of Visoracius Strike II - 41

3) 317 seconds
--- Hobble of Spirits Snare IV - 56
--- Spirit of Visoracius Strike II - 46
--- Wild Spirit Strike - 71

4) 304 seconds
--- Hobble of Spirits Snare IV - 49
--- Mending Heal II - 26 (this buff dropped during the parse)
--- Spirit of Visoracius Strike II - 46
--- Wild Spirit Strike - 78

5) 302 seconds
--- Hobble of Spirits Snare IV - 50
--- Mending Heal II - 37
--- Spirit of Visoracius Strike II - 49
--- Unleashed Fury - 16 (this buff lasted 70 seconds - click from Highwater tunic)
--- Wild Spirit Strike - 57

You can draw your own conclusions... Note how the number of procs increase as you add more procs.

-Z-
Savage Lord Zorthaz - 110 - Scaled Wolf herder - Tunare

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