The Beastlords' Den

Everquest 1 => Sony Beastlord Correspondent Information => Old Correspondent Information => Topic started by: Tastian on July 14, 2004, 06:38:11 AM

Title: Revising the top 10 List...
Post by: Tastian on July 14, 2004, 06:38:11 AM
There has already been a lot of feedback about the top 10 lists, so what I'm going to do now is put up a partially revised list and get more input on where items should be and how you'd like certain items addressed.  I'll likely start a poll in the next couple days for issues like feral swipe that have several possible changes.  Please post your feedback in this thread and I'll make changes as we go.  A very similiar post will be on the SoE boards as well, but posting on either thread is ok as I'll monitor both and tally results accordingly.  If at all possible it'd help me a lot if you simply replied in the form of...

1) Blahblahblah
2) blahblahblah
etc.

If you don't have a suggestion or are happy with how it stands just write no comment or N/A or something to that effect.  Please feel free to get as specific or put as much detail into your response as you want.  I'll probably leave this up through the weekend and likely tuesday of next week put up the revised list for a copule more days of feedback before I pass it along on the 23rd.  Thanks again for all your feedback and suggestions.

Beastlord -

1. WAS -Fix Pet shrink (should have the ability to shrink 3 times)

REVISION -  Increase skill caps (reasons being improves weapon selection, doesn't actually change much in terms of power, etc)

2. WAS - Increased skill cap on weapon skills

REVISION -  Aggro issues (reason being that beastlords generate more aggro per point of damage overall than most classes.  A beastlord is usually much higher on the hate list than other players that are doing more damage even when the beastlord isn't slowing or debuffing at all)

3. WAS - Add Beastlord only weapons

REVISION -  Do we want this to stay?  I know many want the skill caps addressed, and that would help weapon selection a great deal.  Do people still want to see more beastlord specific weapons?  If so I'll leave it in where it is or shift in in the list as people want.

4. WAS - Improve pet speed so they can keep up

REVISION -  Do we want this to stay?  I personally like the idea of our pet being summoned and moving at a higher movement rate kind of like the mage epic, but want to make sure others feel the same.  Again, please let me know if you want to keep it and if you feel it needs to be shuffled on the list at all.

5. WAS - Add an AA that allows a suspended minion to zone

REVISION -  There has been a lot of talk about this and currently they just don't want suspended pets zoning for various reasons.  Several good suggestions have been made, but I'm not sure what will come of that.  As it stands I don't really think this item has to be on the top 10 list as it's known and being addressed and effects several classes.  If you want to leave it again let me know, if you want it replaced please offer suggestions with what you'd like to see replace it.

6. WAS - Improve warders similar to what mage's received

REVISION - They basically said that no changes like this were planned at this time.  Please offer suggestions as to what you'd like to see take this spot in the top 10 list.

7. WAS - Add an AA that gives an extra attack with 2HB weapons

REVISION - They said it'd be looked at for future expansions.  Personally, I'm more in favor of AAs that boost our damage regardless of weapon choice.  Things like BF and SCF, etc.  This is likely something to bring up again for OoW, but for now I think this spot is open.  If you'd like to see the item stay, then please say so.  Otherwise, please offer suggestions on something to take its place.

8. WAS - Improved pet heals

REVISION - This is currently being evaluated and I'd just like to add a bit more information to it.  Basically just having the heals cast faster so they can actually be used.  Pet mend is the only heal that most beastlords use because the others are just too slow for when you need them and don't heal enough to make up for the time spent.  Please offer suggestions or more clarifications though as you feel needed.

9. WAS - Allow Hobble of spirits, to stack with ALL pet proc buffs

REVISION -  Again this is currently being evaluated.  It's a change that would add a lot of value to hobble and actually see it get use from some beastlords.  I might add more information here, but it seems pretty obvious to me.  Feel free to offer any feedback though.

10. WAS - Allow the Feral swipe AA to work in PvP and it doesn't offer any advantages

REVISION -  This one is going to be a bigger issue as it's one of the items that has several very good options in my opinion.  Right now some people have suggested adding a DEaggro component to Feral swipe, others want it to block out kick to reduce spam clicking, etc.  I'm probably going to put a poll up to see where most stand on this.  The range is still a little too short, so that's an obvious change.  Please leave your thoughts on the AA and suggestions for it here and I'll see what we come up with.
Title: Revising the top 10 List...
Post by: bham on July 14, 2004, 08:57:24 AM
What I think of what you have so far.

1. Skill caps. Agree. All weapon skills to 250. If they MUST make H2H the preferred option, then increase the others to 240.

2. Aggro issues. I dont have a problem with aggro atm. Mostly cause I tank myself. I DONT want an overall, permanent aggro decrease. Either a self-buff that procs de-aggro or a spell that you cast to drop aggro, or both, is the way to go. We shouldnt get some thing for nothing. Using up either a spell gem or a buff slot to lower aggro is a fair trade.

3. Add beastlord only weapons. I am indifferent.  8) Personally I think it should be lower down the list.

4. Improve pet speed. All pets should share your innate run/swift journeys AA.

5. If pets can zone then suspended pets should zone. Maybe make it so you cant zone with 2 pets. If you have a pet out when you zone then, and only then, suspended pet is lost.

6. I am happy with my warder.  :lol: If I can get the mage pet HP/mitigation AAs to work on after I finish alacrity/fury that would be even better. I know that the warder is 1 or 2 round speed hump in the high-end. Currently warder resists are linked to player resists. Perhaps warder AC could be linked to player AC.  :idea: This would allow warder survivability to scale with content to some degree.

7. AA for extra damage with 2hb. I also would prefer AAs that increase my DPS overall, especially passive ones. I have every one there is except feral strike.  :cry:

8. Improved pet heals. I 3-box a beast, mage and cleric. Both the pet classes have fully hastened mend. It gets used quite a bit. The weird thing is that my mage keeps his 1200pt heal memmed always and Bham never has his 2100pt heal memmed unless soloing, and rarely then also. In other words, I find the mage pet heal more useful than the beastlord heal! Casting time > amount healed > mana efficiency. We need a fast effective pet heal (say 1800 in 4 secs), even if it costs 800 mana per cast.

9. Improved Hobble would be nice. I think making it stack would be overpowering. Instead make Hobble 2 do the snare, plus a 75 DD AND 0 sec stun.

10. I dont have feral swipe so I wont comment on it.

Thats my take on the items you have in the list. My order of priority would be as follows. Points not covered above are in bold for emphasis.

1. A fast useable pet heal. (1800hp in 4 secs for 800 mana)
2. Increase skill caps to 250 (or at least 240).
3. A new blast heal for players. Chloroblast doesnt cut it even with max healing AA and focus item. It should be at least on par with the ranger GoD heal. Fast casting for a decent amount is imperitive. Mana efficiency is less important. 600hp in 2.5 secs for 300 mana is fine I think.
4. Zone with a suspended pet (as long as you dont have one in play at the same time)
5. Give me the HP/mitigation AAs that mage pets get for my warder. Give warders 1 extra AC for every 2 points of AC the beastlord has over 1000. Maybe 1 for every 3? I dunno the exact numbers but you get the idea.
6. Give me a self buff that makes me proc an aggro lowering effect. Give me a fast-cast spell that lowers aggro instantly.
7. Give me an improved slow in OoW ,if you arent already. It should be about 66% with a -20 resist modifier, or possibly a prismatic save with no modifier?
8. Make my warder share my run3/swift journies AA.
9. Make a Hobble of spirits 2 AA, it procs a 5 tic, 60% snare with 75 DD and a 0 sec stun.
10. Give me more DPS AAs.  :twisted:

You are doing a great job, Tastian :)  Keep it up.
Title: Revising the top 10 List...
Post by: Hereki on July 14, 2004, 10:52:45 AM
Condensed version of Tastian's list so that people can more easily quote it:

1. Increased skill cap on weapon skills
 
2. Aggro issues
 
3. Add Beastlord only weapons
 
4. Improve pet speed so they can keep up
 
5. Add an AA that allows a suspended minion to zone
 
6. Improve warders similar to what mage's received
 
7. Add an AA that gives an extra attack with 2HB weapons
   
8. Improved pet heals
 
9. Allow Hobble of spirits, to stack with ALL pet proc buffs
 
10. Allow the Feral swipe AA to work in PvP and it doesn't offer any advantages
Title: Revising the top 10 List...
Post by: Hereki on July 14, 2004, 11:05:24 AM
1. Increased skill cap on weapon skills

Yes.  Reason for this is weapon choice.
 
2. Aggro issues

I can get aggro, but can't shed it.  OK for solo, bad for group, getting to be an issue for raids.
 
3. Add Beastlord only weapons

Stupid idea.  Drop it.  Issue 1 removes the need for this.  Anyone who has seen the PAL/SHD weapons that drop in PoP knows that common class specific weapons are dumb.
 
4. Improve pet speed so they can keep up

This would help.  I like the idea of them sharing our AA speed.  This isn't a really high priority because we can get shrew; in fact, it would help mages a lot more than us.
 
5. Add an AA that allows a suspended minion to zone

Would like to see this, but it isn't high priority.
 
6. Improve warders similar to what mage's received

Dump this.
 
7. Add an AA that gives an extra attack with 2HB weapons

No opinion.  If you want something like this, then you have to consider the trade off between 1 hand and 2 hand damage, and include 2 hand piercing as well.
   
8. Improved pet heals

I rarely use pet heals.  Sometimes mend, but that's it.  I agree with general comments that a faster cast heal is more important than a bigger heal.
 
9. Allow Hobble of spirits, to stack with ALL pet proc buffs

As it stands, Hobble is mostly useless to me.  A Hobble 2 AA that either stacked or added a small DD/stun, as suggested, I might get, whereas I am unlikely to get Hobble this side of 400 AAs.
 
10. Allow the Feral swipe AA to work in PvP and it doesn't offer any advantages

No opinion.

11.  Overall, I don't have many issues that I feel need correction.  The biggest game improvements for me would be to fix the bugs - collision, warping, etc.  For me, the biggest issue is fun.  The game needs to be fun to play, and that means a balance between easy and hard, and a balance between solo/group/raid.  In these terms beastlords are possibly the best balanced class, probably followed by necro and druid; clerics and shamans the worst.  Until the devs understand that having fun is more important than always balancing down, this won't be fixed.
Title: Revising the top 10 List...
Post by: Deiadrox on July 14, 2004, 11:13:43 AM
Good list.  Only 2 problems I have with our current aggro situation are:

1) No resist debuff, if something is resisting slow quite a bit we get lots of aggro because we are in melee range, a lot of times when there is no resist debuffer in the group I have to sit back, slow and then once I'm confident the tank has aggro I run in.
2) I find that on every raid I ever go on I'm next on the hate list once the tank goes down.  I guess that's why we have PS 12seconds to get the heck outta range, or let a pally/war/sk take control.  I'm not sure whether most BLs agree with that situation, I don't find it much of a nuissance unless no one tries to take aggro off me and I'm stuck tanking Reparm or something lol.(btw I'm casting nukes and dot's decently, but my point is some may prefer is the main DPS spells we have could have lower hate, and maybe(as an example) a lower level spell(such as flame lick) could be introduced for situations when we need aggro, I personally find slow sufficient in that case.  So after all that writing I'm basically saying that those in favour of lower aggro maybe prefer spells such as scorp venom, frost spear, trushar's and the like, to have lower aggro.  

Just a thought, I'm not having huge problems but I would prefer to be lower on the list during raids.  It may be in SOE's interests to keep Beasts as the proverbial speed bump.  Rofl.
Title: Revising the top 10 List...
Post by: Skanda on July 14, 2004, 12:06:31 PM
Can we toss in fixing the BF aa so they know we want it fixed sooner rather then later like Pet Shrink?
Title: Revising the top 10 List...
Post by: Bheran on July 14, 2004, 01:24:55 PM
1. Increased skill cap on weapon skills

I think this would be great, but would prefer seeing more hth weapons instead. I would drop this to about #4

2. Aggro issues

Aggro on dots is unreal. I'm consistantly getting shelled. Part of it does have to do with which spells I use, but as you have pointed out several times, Tast, dot aggro is stupid. We should not be getting near the aggro of what we are for doing less dps than many other classes.

3. Add Beastlord only weapons

While I'd love to see some more bst weapons floating around, I'm kinda in the same boat as the above poster - I'm simply amazed at how many knight weapons drop and rot in PoP. They've got one for every situation. I've been stuck using my SHO and HoH since the month after LDoN came out. (TZ has been killed about 15 times w/ no BF drop) So more drops that are viable to both mons and beasts, but not quite the level of knight weaps.

4. Improve pet speed so they can keep up

I realize that this may be an issue for younger bsts, but to be honest, I really don't think it's all that big of a deal. It'd be nice to have, but think it should be a tad lower on the priority list.

5. Add an AA that allows a suspended minion to zone

Personnaly, like the above one... it'd be nice, but think it should be a bit lower right now in priorities.

6. Improve warders similar to what mage's received

I'm completely fine with mages having better pets. Would I like a better pet? Yup. But think this should be re-worded so it doesn't promote classism and bumped down some.

7. Add an AA that gives an extra attack with 2HB weapons

It'd be nice, move it up a couple spots, underneath the raising of the weapon skill.

8. Improved pet heals

Move this one up a couple spots - the terribly long cast time on our last one was great for pet clericing in SoL, not much use once you move up in levels and once you've burned your pet mend, you're in trouble.

9. Allow Hobble of spirits, to stack with ALL pet proc buffs

I haven't bought this AA at all. As it stands, it's all but useless to me.

10. Allow the Feral swipe AA to work in PvP and it doesn't offer any advantages.

I love the idea of adding a deaggro to it. I'm really a bit disappointed about how little it hits for on average. I almost always have fero and an avatar proc up, and yet it very rarely hits for max, and often misses completely.

New things to introduce to the list - please but up the BF at #1!. I feel like every AA I get is something that's been hard worked for, and to find out that one of the ones I was happiest with has been bugged irks me endlessly.

The player heal- while I never want to be in a position of being a secondary healer, for the longest time, chloroblast was enough to save someone until a real heal could land. With how hard mobs are hitting now, I'd like to see a small improvement in this area.
Title: Revising the top 10 List...
Post by: Rhaynne on July 14, 2004, 02:50:06 PM
1. Increased skill cap on weapon skills
- Keep this here

2. Aggro issues
- Add a aggro reduction component to feral strike

3. Better healing
- A new heal similar to the ranger GoD heal... make it our rune turn in if they want.  It's not like anyone that can get Group IoS would ever actually use it.

4. Pet Healing
- Reduce the casting time of our long cast pet heals by half.

5. Add an AA that allows a suspended minion to zone
- Add a check to remove unsuspended pet if one is suspended.

6. Pet speed
- Allow pets to share movement AAs of their master or summon innately with SoW.

7. Overall increase of DPS enhancing AA.
- Improved Bestial Frenzy, Punishing Blade, etc.

8. Ritual Summoning
- Adjust ritual summoning to deliver ~18% increase in pet performance as it does with both Magician and Necromancer pets

9. Allow Hobble of spirits, to stack with ALL pet proc buffs

10. Lower the reuse timer on Bestial Alignment so that it becomes a viable AA to use.  Also allow it to overwrite illusions and maintain the shrunken state of the user.
Title: Revising the top 10 List...
Post by: Aneya on July 14, 2004, 03:00:37 PM
1. Increased skill cap on weapon skills
100% for this.

2. Aggro issues
This should be looked into.

3. Add Beastlord only weapons
No real need for class only weapons unless they plan on having one for each class.

4. Improve pet speed so they can keep up
I don't think this is an issue. Can always cast spirit of shrew or SoW to speed up pet.

5. Add an AA that allows a suspended minion to zone
Not an issus if they get pet zoning to work

6. Improve warders similar to what mage's received
Replace with improve Beastial Alignement. There are many ways to improve BA. Can lower cost to 3/3/3 instead of 3/6/9 or can reduce recast time with higher ranks, or can increase spell resist component with higher ranks. Basicaly, as it stands there is not much incentive to go beyond BA1.

7. Add an AA that gives an extra attack with 2HB weapons
I rather have our weapon skills raise to 250. I say drop this.

8. Improved pet heals
Not an issue for me. They are adding new pet heals in the next expansion anyways.

9. Allow Hobble of spirits, to stack with ALL pet proc buffs
I don't plan on getting Hobble of spirits unless they make is stack with other pet proc buffs. So this would be high on my list.

10. Allow the Feral swipe AA to work in PvP and it doesn't offer any advantages
I like the idea of adding a de agro component. I might actualy get this aa if that was added. On the other hand de agro would make it useless when you are tanking.
Title: Revising the top 10 List...
Post by: Jkal_Shihar on July 14, 2004, 03:56:15 PM
1.  Increase skill caps (reasons being improves weapon selection, doesn't actually change much in terms of power, etc)
Agree, I hate having to pass up certain weapons if I want to stay on top of my DPS.   

2. Aggro issues (reason being that beastlords generate more aggro per point of damage overall than most classes. A beastlord is usually much higher on the hate list than other players that are doing more damage even when the beastlord isn't slowing or debuffing at all)
Like I said before, the joke of the day is when we do raids and they start betting how long till I take aggro.

3.  Add Beastlord only weapons

I'm partial to this, one I would like to see bst only weapons but two like a few have already said. You will be seeing a lot of weapons probably rotting due to the tag.

4. Improve pet speed so they can keep up

I wouldn't mind my warder sharing my run AA's at all. Most of the time I rarely buff sow on myself. (still working on Run4 and 5 though.)   

5. Add an AA that allows a suspended minion to zone

Nah, pass on this.

6. Improve warders similar to what mage's received

I'm quite happy with my warder's performance. What I would like to see is some tweaking to Bestial Alignment though.  Shorter recast, longer duration, I don't know but it needs something to stand out. I have BA1 and while its nice, its just a toy at the moment.

7. Add an AA that gives an extra attack with 2HB weapons

Call me a Traditionalist, I'm partial to dual wielding weapons more then carrying a big stick. Most of the time, I fight to the side or behind the mob so riposte's and such are not a problem.

8. Improved pet heals

Only way they can improve the pet heals is make them shorter cast times. Other then that the heals themselves are fine.

9.  Allow Hobble of spirits, to stack with ALL pet proc buffs

One of the reason's why I never bothered with this AA. Yeah, its nice to snare the runner but without my warders other proc to help in the damage, its just useless to me at the moment.

10.  Allow the Feral swipe AA to work in PvP and it doesn't offer any advantages

I know nothing of PvP to be honest so I don't know of the effects Feral swipe has. But I do aggree with a few posters by adding a de aggro to it. And maybe not make it so restrictive. Getting the your out of range message  even though you are in the mobs attack radius is a bit, um...... BS if you ask me.
Title: Revising the top 10 List...
Post by: Dummkopf on July 14, 2004, 04:17:16 PM
1. Increased skill cap on weapon skills

Should stay nr 1 for sure, this reduces the need for point 3.

2. Aggro issues

Should be looked into, a jolt type spell would be nice, adding a deaggro to feral strike would be another idea. Look into dot-aggro (not a bst only issue)

3. Add Beastlord only weapons

Only if other classes get class only loot. This was the case in time and was bad there, since monks and beastlords always bid against each other.

4. Improve pet speed so they can keep up

Dont really care although run5 would be nice.

5. Add an AA that allows a suspended minion to zone

Yes, destroy the unsuspended pet if you have 2 up. If not possible let us invis our pets.

6. Improve warders similar to what mage's received

Mages should have the most powerful pets, but at the moment our warders mitigation is way too low for being an allround pet.

7. Add an AA that gives an extra attack with 2HB weapons

Should be something for OoW, not really important at the moment. I would replace this point (and bump it up to nr 2) with the need to replace our GoD group IoS spell by a decent heal, heal over time would be the best in line with our parent class and it should be in line with the ranger heal.

8. Improved pet heals

Half the cast time and everything is fine, at the moment theyre useless just because the cast time is too long.

9. Allow Hobble of spirits, to stack with ALL pet proc buffs

I doubt that will ever happen but an improved hobble with a dd component and a 0 second stun would be nice.

10. Allow the Feral swipe AA to work in PvP and it doesn't offer any advantages

No idea about PvP and i dont really care, but put some deaggro on it and correct the range.
Title: Revising the top 10 List...
Post by: Bengali on July 14, 2004, 04:49:51 PM
1. Increase skill caps -I have wanted this since December, 2001.  Among all the other reasons listed, I would be able to figure out that a 21/19 weapon was always an upgrade over a 20/19 weapon.  Currently if the higher ratio weapon isn't h2h, it may not be better.

2. Aggro issues - agree.

3. Add Beastlord only weapons - not exactly -- I'd revise this to be "more weapons that make sense for beastlords".  MNK/BST isn't always a good archetype because monks and bsts have significant differences in the way they do melee damage.   BRD/BST actually makes more sense the way that PAL/SK does.   So while weapons that have a decent ratio and a big proc might be too powerful in a warrior's or monk's hands, they might be appropriate for bards and beastlords.   I'd put it lower on the list though.

4. Improve pet speed so they can keep up - agree, especially if pathing remains the way it is.   It's not a super high priority so you can move it down if you want but I think it's fine being on here.

5. Add an AA that allows a suspended minion to zone - indifferent to this.  I'd say take it off the list but I can't think of anything to replace it at the moment so I'd say just move it to the bottom.

6. (REPLACEMENT) Click off pet buffs -- self explanatory

7. (REPLACEMENT) Pet proc buffs overwrite each other - I'd really like to be able to switch between Rellic and whatever else without having to dispell my warder or kill it.   With pet affinity it's much harder to even keep my proc buffs at my warder's top spot so they can be dispelled.  If we can click off pet buffs, however, then this really isn't needed.

8. WAS - Improved pet heals - If by improved they mean "fast enough to land before the pet is destroyed" then I'm all for it, and I'd move it up my list to as high as number 3.  Changes in mana costs would be appropriate so that the heals weren't overly effecient compared to cleric heals for example.   But we need something that is fast (and a mana hog) like supernal light is for clerics.

9. WAS - Allow Hobble of spirits, to stack with ALL pet proc buffs - agree, or just add a moderate DD component to it (like 80) and call it a day.  I'd probably just prefer the DD component, since having two proc buffs creates issues as to which one is going to be checked first to prevent double procs, etc.

10. WAS - Allow the Feral swipe AA to work in PvP and it doesn't offer any advantages - agree.  The range could use increasing and either the damage/accuracy upped considerably or the reuse lowered somewhat (maybe both, I'm not sure). The deaggro component is interesting, but I'm wondering how useful a once-a-minute deaggro ability would be.  My guess is not all that much, particulary since it misses half the time.  It would also have to lower enough aggro to compensate for the damage it does when it hits.  That's not a hard thing to do but I guess I'd mention it.
Title: Revising the top 10 List...
Post by: mmxstryker on July 14, 2004, 06:42:25 PM
Any way we can get the Bestial Alignment AA needing to be revised on this list?

http://www.beastlords.org/forums/viewtopic.php?t=2744

Also, I'd like to see some different H2H graphics, but I'm a little biased because my freaking claws (Velium Inlaid) lean the wrong way in my primary hand... (with luclin models ON, not the inside out problem).
Title: Revising the top 10 List...
Post by: Rarrum on July 14, 2004, 06:45:49 PM
1. Replace Teruptan Spirit with some type of heal (either direct heal like ranger's GoD one, or a heal over time)

2. Increased skill cap on weapon skills

3. Agro issues need worked out.  Not all things should have agro reduced, as we still need to retain our ability to get agro fast in an emergency.  Lower agro from nukes is a start.  Lowering agro of DoTs would only be useful if mobs didn't die long before the DoTs duration is up.

4. Improve pet speed so they can keep up - Pets should benefit from movement aa's, such as run5.

5. Add an AA that allows a suspended minion to zone, OR allow a suspended pet to zone if you don't have another pet up.

6. Add an AA that gives an extra attack with 2HB weapons

7. Improved pet heals.  In GoD current ones are way too slow.

8. Remove the recast time from our lvl 65 slow.  At this level shaman now have a slow with a resist modifier, and beastlords have almost lost their ability to get things slowed fast (before we die).

9. Bestial Alignment needs changed somehow.  Either have the duration and % chance to block a spell increased as you buy more levels of it, or decrease the re-use time with more levels.
Title: Revising the top 10 List...
Post by: Skratchen on July 15, 2004, 11:18:13 AM
1.  Make more beastlord/bard weapons with simular ratios.  Bards' weapons are usually higher ratio damage to delay.  We're both dual wield classes without the benefit of innate double attack and beastlords should have simularly scaling ratio weapons simular to what bards get.  We shouldn't be tied down to monk ratio weapons when we don't share the monks' superior natural attack rates.

2.  Increase Weapon Skill caps

3.  Exchange the group IoS spell rune for a more appropriate GoD heal.  HoT or direct blast heal, as long as we get something that makes sense.

4.  Aggro reduction skill/aa/spell/buff... something.  I'd prefer aggro reduction in the form of a skill or self buff rather than beastlords needing to get to level 60+ and then invest in aa's before they can get aggro reduction nor would I want to have a jolt type spell hogging up another spell slot just to have aggro reduction.

5.  Suspend minion while zoned/Suspend minion III

6.  Pet heal cast time is tooooo long.  Cut the pet heal cast time in half.

7.  A new aa to increase burst damage

8.  An extention of Bestial frenzy to add more chances for double attack

9.  Agree with Rhyanne
QuoteRitual Summoning
- Adjust ritual summoning to deliver ~18% increase in pet performance as it does with both Magician and Necromancer pets

10.  Change Hobble of spirits to stack with ALL pet proc buffs
Title: Revising the top 10 List...
Post by: Kylaz on July 15, 2004, 11:39:01 AM
Here is my ordered and modified list:

1. Increased skill cap on weapon skills

2. Aggro issues

3. Click off pet buffs

4. Add an AA that allows a suspended minion to zone

5. Beastial aligment: Lower recast time of level 2 and 3 (suggestion: 36 minutes, 18 minutes)

6. Improved pet heals: A new Heal over Time Spell similar to shaman but Pet only

7. A new Heal over Time Spell for PC

8. Allow Hobble of spirits, to stack with ALL pet proc buffs

9. Add Beastlord only weapons

10. Add an AA that gives an extra attack with 2HB weapons
Title: Revising the top 10 List...
Post by: jitathab on July 15, 2004, 12:58:34 PM
1. Increased skill cap on weapon skills

Yes for 1h pierce and 1hb - to keep feral nature of close fighting as opposed to sophisticated technique of a 2 hander.


2. Aggro issues

In principal agro reduction is fine HOWEVER I am against most of the already suggested solutions for lowering agro on the dot itself - see the other thread, and in favour of a jolt or any other agro reduction spell or AA or component added to something. We do have a mini def skill as well, 1 of only 3 classes so can soak up a few hits better than most.

3. Add Beastlord only weapons

No - because I hate it when Pally only weapons drop (which theres many) and always end up rotting) What a waste on raid loot.
Suggested Replacement - Warder Pact - When I cast Fero on me lands on Warder too - this will go a little way to keeping warders alive on raids with massive AE's. Alternatively a + xx all resists AA for pet.

4. Improve pet speed so they can keep up

If pathing improved in certain zones it wouldnt be such an issue, perhaps a low cost AA or disc for summon companion instead. This is not that big an issue.

5. Add an AA that allows a suspended minion to zone

Yes definetly keep - always make 2 pets for raiding, one as backup so current solution much better than before but stops short. Make it suspend minion 3. btw grateful for the change to allow zoning again. Even would suggest suspend 4 - Store a pet while you log! We are not efficient when we log back in due to raid agro and at a disadvantage compared to all casters, priests and mellee. Also not everyone has ADSL and some have to relog every couple hours to reset internet con, maybe with the No Dropness of the warder this can be done.

6. Improve warders similar to what mage's received

No need give is one other element based nukes instead, or if no nukes give us Warder Fetch - warder can do CR's for us. (unique class ability!) Lore is warders stay at masters bodies for some time on thier death - why not just get them to drag to you as well.

7. Add an AA that gives an extra attack with 2HB weapons

No just give us back DW instead and leave 2HB for the monks. see 1.

8. Improved pet heals

Yes current is way to slow.

9. Allow Hobble of spirits, to stack with ALL pet proc buffs

Yes its pretty useless without, increase AA cost if needed.

10. Allow the Feral swipe AA to work in PvP and it doesn't offer any advantages

Dont do PVP so cant comment.
Title: Revising the top 10 List...
Post by: kitanababe on July 15, 2004, 06:11:03 PM
I think click off pet buffs should be somewhere on the list. With hobble not stacking having to dispell is just rediculous, especially since pets zone now.
Title: Revising the top 10 List...
Post by: Yllandra on July 15, 2004, 11:01:53 PM
1. Increased skill cap on weapon skills - *shrugs* would be nice for 2hb at least, imo. hehe. Could drop lower on the list.

2. Aggro issues - I don't generally have much of a problem with this... then again, i'm either tanking, or grouped with a knight.

3. Add Beastlord only weapons - would be nice, but as many have said, the Knight weapons kinda show differently. Maybe, make some mnk/bst that are highly weighted to beast, yet are still not bad for a monk. (High wis/mana, or FT or somethin'.. I dunno)

4. Improve pet speed so they can keep up. Would be nice. SoW and Shrew help =p

5. Add an AA that allows a suspended minion to zone. We have zoning pets at least... be happy (for now! =p)

6. Improve warders similar to what mage?s received. Change this a bit. not "similar to what mages recieved". Our pets are nice as is... but maybe give our warders 1/3 of the upgrades that the mages pets recieved? if not, what we have, is better than nothing =p

7. Add an AA that gives an extra attack with 2HB weapons - I also favor the general DPS increase ideas.

8. Improved pet heals - I've got a few thoughts on this.
  #1... give us a quicker heal that heals for 2100.
  #2... increase our current one to heal 7kish hps. I know we're not clerics. but jeez. We pay more mana, have the same casting cost, and heal less, for JUST our pet. Only benefit to this? It can be affected by haste effects. Whee! We can cast a 2.1k heal on our pet in up to 7 seconds... for more mana than a Cheal... which is targetable....
  #3... Maybe, give us a pets-only heal... which we can target on other pets. (either just other beast pets, or in general other pets.) Mages and Necro's both can do this with their own kind of pets.

9. Allow Hobble of spirits, to stack with ALL pet proc buffs - Only reason I havn't bothered spending 5 points to get Hobble. Everything i've heard says it's too unreliable to be used effectively. Doesn't stack with Rellic's, so I not only have an unreliable snare, I lose extra damage and stuns.

10. Allow the Feral swipe AA to work in PvP and it doesn?t offer any advantages - I don't have Feral Swipe yet, no oppinon yet.


----


Possible additions? I'd like to see somethin' about Bestial Alignment =p Making it more usable perhaps? =p
Title: Revising the top 10 List...
Post by: a_moss_snake_001 on July 15, 2004, 11:32:54 PM
1. Increased skill cap on weapon skills
Sounds fair. No real balance issues as a result just more choice in the weapons we WILL use rather than simply CAN use.

2. Aggro issues
Oh god yes. Jolt + Jolting Blades would work for me. Heck even a spell that stunned me for 8 seconds and halved my total aggro for all applicable mobs would work.

3. Add Beastlord only weapons
Nah, unimportant. I'm happy sharing.

4. Improve pet speed so they can keep up
Err, we can cast SoW and Shrew. Indoors my pet keeps up with me fine with just Shrew. I guess a pet-only +60% movement speed buff for all pet classes would be a nice addition but its hardly important enough to make our top 10.

5. Add an AA that allows a suspended minion to zone
Yes, yes and triple cherry flavoured yes with extra yes sprinkles. Its totally dumb to not allow this and it devalues the AA.

6. Improve warders similar to what mage's received
ATM mage pets can mitigate 40% better and do somewhat more DPS (around 10-20%), this I am reasonably happy with the way IT STANDS AT THIS MOMENT. The only thing I would ask for would be for ALL pet focuses to affect MAG/BST/NEC equally and to let Gloves of Dark Summoning be BST usable.

7. Add an AA that gives an extra attack with 2HB weapons
Shrugs. I'd rather see BF improved to allow 50% DA with BOTH hands (fix the BF bug please). Most BST's I know rarely use 2hb unless they tank, or have a totally UBER 2hb. Improving DA would affect way way more BSTs.

8. Improved pet heals
Lower the cast times and re-cast times for pet heals used by all pet classes. HoSorsha should be 4.0 cast time, mage heal 4.0 recast time. Leave the healing amounts alone. Possibly add a new equipment focus affect to the game that adds +30% amount healed to pet healing spells ONLY.

9. Allow Hobble of spirits, to stack with ALL pet proc buffs
Yes. Hobble is a currently a total waste of space, I don't even use it on mobs that will flee since its *that* unreliable (I take my chances with stuns alone) and to lose my stun+dmg proc as well, forget it. I don't think allowing it to stack with our pet dmg proc would be overpowering as this AA is actually WEAK (looks good on paper, sucks in game) -- it seems to have a lower proc rate than Rellic, it only snares for a pitiful 50%, its OFTEN totally resisted and its duration is laughably short. Do SOMETHING with this AA pls.

10. Allow the Feral swipe AA to work in PvP and it doesn't offer any advantages
WTF do I care? I don't play PvP and neither do the vast majority of BSTs. Think this will be fixed with the next round of PvP skill fixes they have mentioned anyway. We don't need to make this a top ten issue.
Title: Revising the top 10 List...
Post by: Katsandra on July 16, 2004, 03:39:50 AM
1. Increased skill cap on weapon skills
I use 1hp and 1hb in mainhand almost exclusively so yes.  I'd like to emphasis we are asking for non h2h skill cap raises.

2.  Make pet buffs able to be clicked off.
It's really annoying that we can't.  Also, notice that pet buffs don't have timers.

3. Aggro issues
I favor a jolt type spell over lowering agro in general.  I don't have much problems with this but I know it bothers others.

4. Allow Hobble of spirits, to stack with ALL pet proc buffs
This would make it useful despite it's lesser results than snareing weapons.

5.  Improved pet heals
Only need to be a little faster IMHO

6. Improve pet speed so they can keep up
Nice, not critical

7. Fix beastie underoos so they don't show on your sleeves when dressed.
Sorry but this one really bugs me and it certainly wouldn't be game unbalancing.  I realize it will probably have to wait till they redo the graphics but I want to make sure it's in there. :)

8. Fix BF
Just to remind them if it's not acknowledge and fix on the way by then.

9. Add an AA that allows a suspended minion to zone
I think asking for this is a waste of time but if we want to keep it on the list and it doesn't bounce anything else fine.

10. Fix more DX9/general game issues
I know it's not beast only but it certainly has an effect on beasts.  Fifteen second freezes, horses poofing on zoning, having to spend five secs dancing to get out from under the bankers window... all enjoyment reducers.

Thanks for working on this!
Title: Revising the top 10 List...
Post by: Ekss on July 16, 2004, 12:25:01 PM
1. Increased skill cap on weapon skills
This would be great. The only one I'm really keen on increasing is 2hb, but raising the others would at least make choosing upgrades easier.

2. Aggro issues
I don't actually consider this too much of a problem. I tank quite a lot, and then I like the way we build a lot of aggro; when I'm not tanking, I just learn to manage the aggro I build (which admittedly isn't always successful).
Because I use our spells for aggro purposes when tanking, I wouldn't be in favour of a blanket reduction in aggro for all our spells.
Adding an ability to reduce our aggro seems the best way to go, although I can imagine magicians being up in arms about that since they don't get any such thing.

3. Add Beastlord only weapons
I'm not bothered about this, but that may be because I'm not in a raiding guild and our guild doesn't have many monks in it.

I would prefer this point be changed to making the pet buff window work like our buff window. That means:
- Seeing timings for buffs
- Leaving gaps when buffs fade or get dispelled
- Being able to click off buffs

I think this is my personal number one change I'd like to see.

4. Improve pet speed so they can keep up
Not a problem for me.

5. Add an AA that allows a suspended minion to zone
I would like to be able to run through zones invis and not have to unsuspend my pet, zone, then suspend and reinvis.
If SOE can work out a sensible way for me to be able to do that, I'll be happy.

6. Improve warders similar to what mage's received
I don't know what this one means, but phrasing it like this is asking for trouble :)
It needs to be more specific and not mention another class. As Cop is fond of saying, if we can't justify a power increase based solely on our class, we don't deserve it.

7. Add an AA that gives an extra attack with 2HB weapons
I'd like this one - would be very nice to have, especially with an improved 2hb weapon skill.

8. Improved pet heals
I still, stubornly, have my pet heal memmed all the time. I can't remember the last time I used it. I don't even have pet mend, and I still never use my heal! The pet is dead long before I get a chance to use it, under normal circumstances.

I would love a quicker pet heal, with reduced HPs healed and increased mana use if necessary.

9. Allow Hobble of spirits, to stack with ALL pet proc buffs
This would be fantastic, and I'd get this AA next if this happened. I'd love it.

10. Allow the Feral swipe AA to work in PvP and it doesn't offer any advantages
I don't have FS and I don't do PvP so I can't comment on this one.
Title: Revising the top 10 List...
Post by: mythral on July 16, 2004, 09:50:51 PM
increasing skilll caps is definatly the number 1 issue in my mind.

while aa's for 2hb might be nice...ive always seen beastlords as dual wield class over 2handers, but that could just be me. if we had to pick one other weapon skill to increase, to me itd be piercing, to seperate out us from monks a little bit more ;p

really would like to see feral swipe as a better dps aa, not a de agro.

everything else im pretty indifferent on
Title: Revising the top 10 List...
Post by: Iskandar on July 17, 2004, 08:02:13 PM
1. Increased skill cap on weapon skills
My primary weapon atm is a 2hb, and there's several piercing and 1hb weapons that have interested me (in fact, my dual wield combo is a h2h and a 1hb). Having a higher skill cap in these weapons would definately help the Beastlord class in general.

2. Aggro issues
I've always wondered why we don't get some kind of de-aggro ability like the Rangers' Jolt spell or the Druid's SCS AA. If we slow a mob before a tank has a chance to get good aggro, the mob will be hard pressed to drop aggro from us, which just makes it hard for the healers. Our dots generate tons of aggro -- in some situations, I've been able to out-aggro Warriors who are using anger-proccing weapons and taunt/disciplines with a combination of slow, dot, and weapon proc. I don't feel the agro of the spells needs to be adjusted, since that could lead to balance issues, but if a de-aggro/hate reduction spell could be added to our lineup, or a hate-reduction AA like Spell Casting Subtly, that would be a great help.

3. Add Beastlord only weapons
I think this is a bad idea. On many raids, we have let class-specific weapons rot simply because everyone who can use it has one or something better -- which makes the raid to kill said mob pretty much a waste of time. In my opinion, adding Beastlord to the usable list of more weapons would be better than a Beastlord-specific weapon.

4. Improve pet speed so they can keep up
The only time I mem Spirit of Wolf is when I am buffing my warder. With the runspeed AA's now in game, it's quite easy to outpace a warder when you're on the move.

5. Add an AA that allows a suspended minion to zone
Sony has indicated they don't want any pet class zoning with two viable pets. If their stance on this is unchangeable, I'd suggest they just made a suspended pet unsuspend if no other pet is up when you zone (which also means invis would have to pop) or just simply poof the suspended one if a 2nd pet is already up when zoning. If they aren't set on their decision, then zoning of suspended pets would make a great Suspended Minion III.

6. Improve warders similar to what mage's received
I could go for better warder mitigation, or even just a higher base AC, than at present, but I'm really quite happy with the warders as they are, especially with the new pet AA's from GoD.

7. Add an AA that gives an extra attack with 2HB weapons
Not everyone uses 2hb regularly enough to make this useful to the class overall. I'd suggest it be an extra attack with ANY weapon.

8. Improved pet heals
Definately boost the speed a bit! It's annoying to be halfway into casting Healing of Sorsha and a Cleric/Shaman/Druid does a quick heal on the pet that's just as effective in half the time :(

9. Allow Hobble of spirits, to stack with ALL pet proc buffs
I'm torn on this one... it'd be very handy, yes, but it'd also suck aggro on us like crazy if it procs as much as the regular procs (pet proc + snare + pet melee + pet taunt, if on + whatever we're doing). If this is acceptable, I'd suggest making Hobble of Spirits II as a new AA with a stackable snare, also with a slight hate reduction ability (like Spirit of Flame/Snow) for the warder.

10. Allow the Feral swipe AA to work in PvP and it doesn't offer any advantages
For the small percentage of the class that does PvP, this would be great. But for the class in general, this is a useless change. IMHO, the Top Ten list should be for things that affect the ENTIRE Beastlord class, not just a small subset of us. Personally, I would suggest changes to our spell line instead of this -- make Tureptan Spirit a group IoS + Kragg spell, so it's at least a useful spell when a Shaman isn't about... give us a few more group spells/abilities -- group Ferocity would be killer, or simply a Ferocity that lasts twice as long or has half the recast timer... increase the speed of our pet heals... etc. If you want to change Feral Swipe, increase the chance for it to hit and add a minimum damage level to it so it doesn't do a whopping 9 points of damage. At present, it's too unreliable and inconsistent for me to say it's 9 AA well spent :(
Title: Revising the top 10 List...
Post by: Xarilok on July 17, 2004, 08:48:14 PM
Quote from: Iskandar9. Allow Hobble of spirits, to stack with ALL pet proc buffs
I'm torn on this one... it'd be very handy, yes, but it'd also suck aggro on us like crazy if it procs as much as the regular procs (pet proc + snare + pet melee + pet taunt, if on + whatever we're doing). If this is acceptable, I'd suggest making Hobble of Spirits II as a new AA with a stackable snare, also with a slight hate reduction ability (like Spirit of Flame/Snow) for the warder.

This is incorrect.  Your warder's aggro does NOT add to yours in any way other than putting you on the hate list.

I know that this is the case, because of this example...

My warder is tanking a mob, I have not done ANYTHING to it (including not slow it, I didnt know it was there), druid snares it, pet keeps aggro over snare...pet beats mob down to 30% health, proccing storm repeatedly, pet dies...mob runs over to druid, not me.

As for changed to beasts, I think we need most:

1. Increased skill cap on weapon skills
I agree that we should have 250 cap on 1HP to make us different than monks, but nearly all 1HP weapons are rogue weapons, and have worse ratios than most H2H ones...maybe raise caps on all skills to 250.

2. Aggro issues
NO SCS....please god no.  Jolt would be the best, since we are part ranger after all (get a lot of spells at the same levels, sow, heals, etc)

3. Add Beastlord only weapons
I think this is a bad idea. .

4. Improve pet speed so they can keep up
Make pets have the same base run speed as thier masters, that would be good.

5. Add an AA that allows a suspended minion to zone
Suspended minion 3 sounds like a nice new AA skill.

6. Improve warders similar to what mage's received
I don't really think tanking needs a boost, but my warder's DPS could, and his base resists too, maybe make the focused pets have 2x the normal base resists too.

7. Add an AA that gives an extra attack with 2HB weapons
More levels of BF would be better.

8. Improved pet heals
Make the hybrid haste we get on nukes/debuffs work on heals too, problem fixed, and it makes us fast, but weak patch healers too.

9. Allow Hobble of spirits, to stack with ALL pet proc buffs
This would make it a worthwhile AA, as it is, I think the 2.7 sec stun on rellic is better at stopping runners =/

10. Allow the Feral swipe AA to work in PvP and it doesn't offer any advantages.

I think I stand with most posters here when I say 'WTF do I care?'.  Personally, I would think it best to remove the pvp servers, and let all the 12 year old's that play there go back to hacking Diablo, lol.  Least then there would be most dev's workin on the real issues in everquest.
Title: Revising the top 10 List...
Post by: Iskandar on July 18, 2004, 12:44:24 AM
QuoteThis is incorrect.  Your warder's aggro does NOT add to yours in any way other than putting you on the hate list.

Sorry, I should have worded that differently (typed that up in between pulls :P) -- I was referring to the warder's agro. Having the warder generate minimum agro is what makes it possible for us to do things like solo (or group kite) the tables in Fire and other such places. If the warder gets agro on such a fight, he's dead, period -- which means you're probably dead, too :)
Title: Revising the top 10 List...
Post by: Jataan on July 18, 2004, 11:57:36 AM
1. Increased skill cap on weapon skills    
maybe 1 more skill

2. Aggro issues                                    
 N/A

3. Add Beastlord only weapons  
no need if we get 1 more wpn skill increased

4. Improve pet speed so they can keep up
This would be nice, but not a major concern

5. Add an AA that allows a suspended minion to zone
N/A

6. Improve warders similar to what mage's received
Would be nice if pets got a damage increase at all

7. Add an AA that gives an extra attack with 2HB weapons
N/A

8. Improved pet heals
Very High on my list. ..by "improved" we are talking faster cast time

9. Allow Hobble of spirits, to stack with ALL pet proc buffs
N/A

10. Allow the Feral swipe AA to work in PvP and it doesn't offer any advantages
Title: Revising the top 10 List...
Post by: Tastian on July 18, 2004, 03:12:51 PM
The first draft of the new top 10 list is up here (http://www.beastlords.org/forums/viewtopic.php?t=2858).  Please read it over and feedback on it.[/url]
Title: Re: Revising the top 10 List...
Post by: Grymlok on July 18, 2004, 08:13:32 PM
Quote from: Tastian1. WAS -Fix Pet shrink (should have the ability to shrink 3 times)

REVISION -  Increase skill caps (reasons being improves weapon selection, doesn't actually change much in terms of power, etc)
Definately

Quote2. WAS - Increased skill cap on weapon skills

REVISION -  Aggro issues (reason being that beastlords generate more aggro per point of damage overall than most classes.  A beastlord is usually much higher on the hate list than other players that are doing more damage even when the beastlord isn't slowing or debuffing at all)
Definately

Quote3. WAS - Add Beastlord only weapons

REVISION -  Do we want this to stay?  I know many want the skill caps addressed, and that would help weapon selection a great deal.  Do people still want to see more beastlord specific weapons?  If so I'll leave it in where it is or shift in in the list as people want.
Scrap it.  If at least 1hb/2hb gets raised to the level of h2h skill cap, then I see no need for more class-specific weapons.

Quote4. WAS - Improve pet speed so they can keep up

REVISION -  Do we want this to stay?  I personally like the idea of our pet being summoned and moving at a higher movement rate kind of like the mage epic, but want to make sure others feel the same.  Again, please let me know if you want to keep it and if you feel it needs to be shuffled on the list at all.
IMO, keep this, possibly in AA form or add it to higher-level focuses.  What is the point of a snare proc, if our pets can't keep up with some of the mobs to hit them?

Quote5. WAS - Add an AA that allows a suspended minion to zone

REVISION -  There has been a lot of talk about this and currently they just don't want suspended pets zoning for various reasons.  Several good suggestions have been made, but I'm not sure what will come of that.  As it stands I don't really think this item has to be on the top 10 list as it's known and being addressed and effects several classes.  If you want to leave it again let me know, if you want it replaced please offer suggestions with what you'd like to see replace it.
Imo this is a minor issue.  I think the reasoning that SOE has presented against this is flawed, but it isn't something I care enough about.

Quote6. WAS - Improve warders similar to what mage's received

REVISION - They basically said that no changes like this were planned at this time.  Please offer suggestions as to what you'd like to see take this spot in the top 10 list.
My pet is fine.  Make the higher level pet foci more of an improvement (with similar improvements to the other pet classes on the curent scale of pet power) and I'd be happy.

Quote7. WAS - Add an AA that gives an extra attack with 2HB weapons

REVISION - They said it'd be looked at for future expansions.  Personally, I'm more in favor of AAs that boost our damage regardless of weapon choice.  Things like BF and SCF, etc.  This is likely something to bring up again for OoW, but for now I think this spot is open.  If you'd like to see the item stay, then please say so.  Otherwise, please offer suggestions on something to take its place.
I'm against this idea.  Give me a general improvement to dps, not one tied to 2hb.  If I were to take any weapon-specific AA upgrade, I'd like something possibly added to h2h weapons (particularly after weapon caps equalized) to represent our "specialization" with them.

Quote8. WAS - Improved pet heals

REVISION - This is currently being evaluated and I'd just like to add a bit more information to it.  Basically just having the heals cast faster so they can actually be used.  Pet mend is the only heal that most beastlords use because the others are just too slow for when you need them and don't heal enough to make up for the time spent.  Please offer suggestions or more clarifications though as you feel needed.
I use pet heal while soloing, and that is about it.  Even with full healing AAs, the heal is a joke in many AE environments.

Quote9. WAS - Allow Hobble of spirits, to stack with ALL pet proc buffs

REVISION -  Again this is currently being evaluated.  It's a change that would add a lot of value to hobble and actually see it get use from some beastlords.  I might add more information here, but it seems pretty obvious to me.  Feel free to offer any feedback though.
Agreed.

Quote10. WAS - Allow the Feral swipe AA to work in PvP and it doesn't offer any advantages

REVISION -  This one is going to be a bigger issue as it's one of the items that has several very good options in my opinion.  Right now some people have suggested adding a DEaggro component to Feral swipe, others want it to block out kick to reduce spam clicking, etc.  I'm probably going to put a poll up to see where most stand on this.  The range is still a little too short, so that's an obvious change.  Please leave your thoughts on the AA and suggestions for it here and I'll see what we come up with.
I don't care if its useable in pvp or not.  I just want the thing to actually be USEFUL.
Title: Revising the top 10 List...
Post by: Moslow on July 18, 2004, 10:24:27 PM
1.  Increase skill caps

This needed to have gone into effect long time ago.


2.  Aggro issues

Again this has been long overdue.  The primary reason for this is due to our shaman like spells.  From Sony's perspective aggro is balanced for shaman and necromancer.  However, the problem for us is that we are a melee class.  If we were to stand back and just use spells this would not be as big of a problem.

Big note though, when rangers were having their aggro issues looked into, they did not have to give up anything.  I would like to see beastlords gain a spell/ability to reduced agro and not have to change a current spell/ability or trade one out.

I think the simplest solution would be to go with an aggro reduction spell.  However, I think the best solution would be something creative, something along the lines of what a true beast-master would possess.  Perhaps an alteration or combination of instill doubt.  A beastlord could have the ability to roar and intimidate his/her foe as to persuade them to attack someone else instead.

Basically if you can yell at an NPC to taunt them, why can't you yell at an NPC to intimidate them from attacking you?  Could make for a good combat ability...


3.  Add beastlord only weapons

If skill caps are raised I do not think bst only weapons is needed.  Class specific weapons aren't really the answer, it would just create more frustration for raids as those items would always rot or hardly ever drop.  Plus with epics 1.5 and 2.0, if they are balanced, should take care of some issues.  Overall I believe this can be dropped with hopes that weapon caps are increased.


4.  Improve pet speed

I agree that pet speed should be innate ability based off the pet owner.  This is how resists work, I see no reason why pet speed shouldn't be the same.  Just make sure pet speed isn't effected by owner being root/snared lol.


5.  Add an AA that allows a suspended minion to zone

I agree with this but I'm also partially indifferent to it.  At level 65 most zones you will go to require you to be invis while running to camp or to the next zone.  As a result, being able to zone with a pet is almost useless.  At the same time, it is nice to be able to fully buff a pet before entering an instanced zone.


6.  Improve warders similar to what mage's received

I agree, warders do need a boost.  If I remember correctly mage's received a greater boost due to the fact that they are "THE" pet class or masters.  However, giving beastlords the pet mitigation AA would be greatly appreciated.

Partially related, I would like to see beastlords gain the ability to mez and charm animals.  I do not believe it to be fair or balancing that both our pet class counter parts (mage and necro) have the ability to both mez and charm NPCs of their mastery (summoned and undead).  Charmed pets can increase dps anywhere from 200 to 1200.  There is no logically reason (that I can think of) why beastlords have been excluded from having the charm ability.


7.  Add an AA that gives an extra attach with 2HB weapons

Personally I think this is a waste of time and I think Sony should just remove 2HB ability from beastlords, it's a joke we have it.  All melee classes with 2H weapons have natural double attack, improved double attack, extra hit with 2H weapons, and pure melee have natural triple attack.  Being that our double attack isn't even on par with the natural ability, I seriously think adding the ability for an "extra" hit will make any difference.


8.  Improved pet heals

This should have been looked into for GoD release.  Although the motives are good, I do not think an 1800hp pet heal at 3.5 seconds will do anything.  GoD mobs hit for between 800 to 1500 already and I'm sure OoW mobs will not be any easier.  With Pet Affinity and maxed healing AA, a crit pet LoH does not even completely heal my pet.  

A solution I think would be to give beastlords a version of the druid/shaman CHs as a pet heal and also give us a high end fast cast pet heal.  The druid/shaman spell heals 2995/4995hp or 75% of health whichever is lower (i believe).  Having a type of this healing ability would be nice.  I also would like to see an AA to upgrade pet LoH to increase it's healing power, perhaps make it a teir with each improvement increases the heal by 10%.


9.  Allow Hobble of Spirits to stack with ALL pet proc buffs

I have 2 issues with Hobble:  1 is that it overwrites but cannot be overwritten and 2 is that it does not snare enough, NPCs still flee at a decent speed for the amount of hit points.  Snare should stop movement of the NPC once it is below 20% or 10% health like normal snare does.

If pet buffs are changed to show time and also allow to click/remove pet buffs then I don't care about the overwrite issue.  However, I do not use Hobble and will not because it is too weak of a snare.


10.  Allow Feral Swipe to work in PvP and it doesn't offer any advantages

Yes for PvP.  As for any other changes to it, I personally do not want to lose another attack such as kick and I definitely do not want feral swipe to be converted into a deaggro.

Beastlords are a dps class so aggro is a given, don't try to hickle bickle bargain or even compromise 1 ability for another.  Given that Feral Swipe misses as much as it does I think blocking out kick will only decrease dps.  If one of the issues is the amount of dps Feral Swipe gives, focus on that, if the reuse or misses, then focus on that etc..

As for losing room for hotkeys, well, I don't see how that is possible when you are provided 10 pages for hotkeys.  You can cycle or use shortcuts for your disciplines/spells, that's what they're there for.