Just making this post as a question to other beastlords out there. I know from the numerous threads that DPS is high on everyones wish list at the moment and I .am curious as to what kind of DPS you guys are kicking out in a raid environment. I ask this mainly because in my guild I frequently come in the top 10 and almost always out DPS any rangers, although I seem to be an exception as the other beastlords in my guild don't fair so well.
As you can see by my gear its fairly solid and I have decent weapons and augments, Blessing with Odeen aug and 2.5 (although only fero 4). Yesterday one of our officers wanted to see what I could do DPS wise so put me in a DPS group for Veldyn's Shade. Shaman, Rogue, Ranger, Monk and Bers died on engage so can't count him. But I came second to a rogue, outdpsing monks, wizards etc with 1650dps. I don't use glyphs or veteran AA's but do make sure to get toxicity when possible. Now in my opinion this is solid DPS and apart from the standard increase all classes get from new expansion doesn't need any extra. What kind of results are other people getting on parse mobs?
I know that it would be nice to get a dps increase for group scenario's but I am happy with my dps atm and it is only set to get better with Brumal fists when we get them and Lethar's maul. If I could get other people's take on the situation I would appreciate it.
Damage is relative to the area you are parsing. If you aren't getting someone's hits, you may not account of their dps at all.
That said, I'm sure you knew that. I've been around the woods, and I remember seeing you in beastlord chat occasionally back in the day, don't know if you visit that chat anymore, I haven't gotten back into things yet to fully prove a useful source of information (a year hiatus kills you in the game, I've only been back for about two months, I've recently felt confident of my soloing ability ( was scared to really do it until I scraped the rust off)
However, when I was raiding (Qvic level content, yeah, its old, but hopefully it'll help with your information) I was dishing out around 300 dps without disc. Never really parsed with disc because of its completely spiky nature, but if I recall seeing somewhere upwards to 500 to 600 dps one evening from one disc use, that isn't terrible.
My magelo is completely out of date as well. I've gotten over 50 aa since coming back to EQ and other things. However, if it helps my weapons now are 1.5 and Cyno fists. I've done some parsing as of late and did some tests in Vex Thal (yea, its not current raid content or anything, but the blobs provide a GREAT target to test damage since one fight can last quite a long time.) I've killed over 12 blobs and my dps seems to range between 312 to 340. Nothing great compared to you, I'm sure. (The tests were done with complete buffs that add attack or haste or whatever was relevant btw)
On the normal 'parse' mobs anywhere between 1700 and 1900 dps. However dps doesn't really mean jack when you are dead - so we sort by total damage done on all of our guild parses. Max guild "dps", again on burn type events, 55,000dps is obtainable pretty easy with a max of 66,000 (was a fluke imo - never been 60k+ since).
Oh yeah if you are getting 1650dps on shade - bump your spell lineup to 4-5nukes and get mana flare.
In the DPS parse we also list it according to total dmg, which in this case I was second behind our guilds top rogue. Personally I am happy with this parse compared to my guild since it would indicate that I am at the right level and DPS isn't the issue a lot of the members on this board have made out. I want to know more from players like Jili and Darkdestroyer and others comparitively geared what kind of DPS they are putting out with full TSS / TBS weapons compared to others in their guilds.
My guild quite frequently puts out around 50k DPS although we've only got a few Embershanks and not many other weapons yet so that should be going up in the next month or two as we begin to clear FC2 and clear AG more frequently.
DH has horrible luck with weapons out of FC/AG raids. Atleast solteris weapon drops are much much better (for us atleast).
Brumal Fists of Whirling Sleet - 4 (24 kills)
Cudgel of Unified Vision - 6 (36 kills)
Embershank, the Malady - 7 (36 kills)
Fleshmelter, Lethar's Maul - 2 (27 kills)
Luminous Froststeel Warclub - 1 (12 kills)
20 weapons from 135 kills - sucks huh? I guess add 2-3 more to the Embershank # as a few have rotted.
As you Maylian im regulary in the top 5 dps / total dmg on the parser of my guild, in battle with some rogues for the 1rst place,
i though it was due to all the AA/stuff i got compare with others but now there are a lot of character geared like me and who got as much AA as me so i dont really understand the complain of many peeps in this forum about our DPS
DPS is very relative to all other things. Of course we can shine quite a bit in AG North since most encounters are pet friendly, however that is actually a more the exception than the rule. Depending on group setup we do up to 1900 dps on Veldyn, however our zerkers (i think we currently have 4 or 5) and our rogues (around the same number) do up to over 2k as do paladins (shade is undead), wizzards reach over 3k. Mostly that is because of the short fight duration of under 3 minutes so it is a pure burn fight. Last Veldyn's shade the highest 4 dps were wizards with between 2420 and 3100 dps, followed by a paladin with 2360, a zerker, a rogue, a ranger, another zerker, a paladin etc. The highest beastlord came up with 1440 without pets, with pets around 1700.
We can usually manage to get into the top 10, however that depends how many pure dps classes sit out (usually between 5 and 15 ppl sitting out because raid is full). A pure dps class that isn't slacking can allways out dps us as can a good ranger that uses his tools. On fights were pets are of no use or just plain die very fast we falll behind quite a bit since we loose our better damage disc and the growl bonus. Of course the push change helped us quite a bit on free tanked mobs since it doesn't matter nearly as much as it used to do if we pop all our pets.
This is my whole point. I want to know what other beastlords are parsing relative to the rogues / monks / berserker's in their guild and what gear you're comparatively geared in. I for example don't have any TSS weapons yet in the parses I am out dpsing rogues with ember and some others who have lethar's maul. We don't slouch for dps but obviously the numbers you guys are describing are with characters that have optimum damage weapons and focus effects for casters....
Until someone shows me what I am comparing myself to I think you're all exaggerating the difference between us and other classes dps and will continue to push for more utility as an alternative. As you say DPS is comparative and comparatively I am sitting in a very good position, if the situation drastically changes once I get brumal and lethar then I will reevaluate the situation and tip my hat to those who have endured this problem.....until then I'm fine.
If you're wanting to know how others parse relative to the other players in our guilds, you're not going to get a very accurate answer at all as to where you should be. Everyone plays differently and every guild does almost everything differently. Example - one guild may kill Veldyn in four minutes, and another in two minutes. The DPS figures would vary widely. In the first scenario, Caster DPS would likely come out on top, where as the second scenario would yield melee DPS on top.
Touching back on the way guilds do things differently - some guilds realize that Beastlords can do decent DPS if they set them up correctly; ie, Bard, Manaflare, Berserker, Shaman, what have you. Others don't. So your DPS again will vary across the chart because everyone does things differently.
My point is, you're not going to get a very straight answer, but I'd suggest rephrasing your question to something like this:
What do other Beastlords cast during a mob like Veldyn, and what circumstances are you under (bard, shaman, etc?)?
**EDIT**
I didn't answer my own question!
On something like Veldyn, I chain BATM and our top four nukes. I never have manaflare, and I rarely get a shaman. A Bard would be forbidden. Under those circumstances, my DPS isn't what it could be, but it's not uber slack either.
The only minus to being grouped with both a shaman and a bard is I have to start getting aggressive about clicking off the least-useful buffs. I need a good five or six slots free before the fight begins. But it does do great things for DPS.
I think the question is quite clear....on Veldyn whilst my dps and some of our other classes dps seems lower than others who have commented I want to know comparative gear levels. My whole point is that if me stepping up to TSS / TBS weapons I will only see a 100dps increase whilst other classes are looking at 500 increases?
I personally know how to DPS a mob and whilst I am yet to get BatM I will frequently chain our top nukes, constantly have growl up whilst using fero 3, using the occasional BE pet to limit my agro generation. Doing this in a dps group set up excluding mana flare will generate for me 1650dps around about, what I have asked is what are the numbers other beastlords have achieved in a dps burn set up and what kind of gear? Compared to what level gear there rogues, monks etc are at?
My point is I regularly out dps some of the slacker rogues in my guild and can keep up on the rare occasion with the rogues and monks that pay attention to their dps and try. In my opinion that is more than we should be doing, yet I still here complaints from other beastlords about dps, I want to know from them what number's there kicking out and if they actually are half asleep when parsing?
Quote from: Maylian on July 10, 2007, 07:09:17 PM
what I have asked is what are the numbers other beastlords have achieved in a dps burn set up and what kind of gear? Compared to what level gear there rogues, monks etc are at?
Like I said, this number is very wild across the board. You can probably get close with a margin of error of like 500 or 600, but it depends on a lot of criteria:
1) Group Setup
2) Discs? Glyphs? AE Warcry's?
3) How long was the fight?
4) How well are the other DPS classes paying attention? Their slack can be your own gain.
Simply those four things make your question
really difficult to answer. You're asking to compare your DPS to everyone else, while at the same time comparing their DPS to the other DPS classes in their guild. The only real way to gauge anyone with yourself is to have them there with you, on the mob, parsing on the same list.
Just simply answer....my top dps is xxxx........i am using xxxxx weapons......i was in a group with a xxxx.
It genuinely appears to me that no one else wants to answer since to me we don't seem broken, again thats just my experience but if no one actually says how they do then I won't consider us broken.
generally in a dps group was shaman / bard sometimes get mana flare or what ever the new one is
this is off the Ghost event in AG 4 min fight
Dmg Dmg% DPS Hit Miss Hit% HPS MaxH MinH AvgH
Total: 324,332 100.0% 1210.19 1031 547 65.3% 5.89 3215 36 315
I haven't posted my DPS because I don't run a parser at all. I don't know how many people do or do not, but that could be where the lac of responces is comming from.
To have a real comparison in regard to other beastlords and other classes you can't get an answer out of live events. Only controlled parsing on test mobs under exactly the same circumstances (same buffs, songs, clickes, auras) can give you an answer. Everything else is just guesswork. As Inphared already pointed out there are simply too many variables during live events to really compare anything. Even a comparison between two players in the same raid on the same event is not fair if the group setup is different.
Our Veldyn fights are usually between 2 and 3 minutes, the guild is farming the first half of Solteris and sometimes TSS to gear applicants, twinks and low attendance mains, gear is of course a mixture from demiplane onwards into solteris, although not all that much of the latter stuff.
Limiting to a beastlords dps is in my experience the amount of aggro the tank can generate and keep throughout the fight. On parse mobs like the orc in solteris it is a very difficult line to walk if you want to live through the fight (not to mention the rest of the event). On Veldyn of course that is normally not a problem if you wait 2 or 3 seconds before going full burn.
Quote from: Maylian on July 11, 2007, 05:49:24 AM
Just simply answer....my top dps is xxxx........i am using xxxxx weapons......i was in a group with a xxxx.
(http://img468.imageshack.us/img468/395/veldynparsetq3.jpg)
Weapons in my Magelo. That's not my top DPS, but that's average. Top is probably 1800 or so. I never have a bard or shaman or manaflare on Veldyn, and you also have to compete with Paladins on that DPS chart.
Quote from: Maylian on July 11, 2007, 05:49:24 AM
It genuinely appears to me that no one else wants to answer since to me we don't seem broken, again thats just my experience but if no one actually says how they do then I won't consider us broken.
I don't see where you're getting the word "broken" from. In reality, we're not that far off from being a well rounded class. If you give us a Paragon upgrade, or a reliable form of agro reduction, we're one of the better classes out there. The answers that you get here won't do you any good because the variables change to much, as I stated before, but I hope you're satisfied.
The answers seem fine to me, I wanted to get an idea of what others are putting out. I know that parses will vary depending upon group set up etc, but the whole point about being broken is that in a multitude of other posts I always see that a major issue people complain about is our dps.
I personally also really want to see with the next expansion apart from the comparartive increase in DPS like everyone gets I would like to see an agro reducing ability, maybe some reworking of slow / ac so we can solo better in newer content. Thanks for the responses though, nice to know where others are.
P.S:
Imphared are you using YALP? I'm using EQcompanion but always prefered YALP for the charts we could export, if so do you know where I can DL a current version from.
http://www.thesteelwarrior.org/forum/showthread.php?p=246936&highlight=yalp+download#post246936
I don't parse either. But here's one someone else did several months ago that included me during the burn-down of Tunat using Hallowed Bloodclaw mainhand, 2.0 offhand. In order, the classes of those listed are: Rog, Mnk, Bst (me), Wiz, Mnk, Wiz, Mnk, Mag, Rng(obviously being lazy and doing ranged damage), War.
(http://img291.imageshack.us/img291/2373/zunparsevt0.jpg)
Depending on the fight i can parce any place from top 5 to top 10 on parce mobs (total damage done from everything i throw at a mob) longer the fight the better we may not be burst dps but long term fights is where we can realy hold our own. I still have a few wep's to pick up to bring me to the point where i am doing the best damage for what loot is avilable to the guild but when compared to equably geared monks/rogues/wizys/zerker i can defently hold my own (sometimes beat) on the parces. In my opinion beastlords are not as hard off for dps as everyone keeps screaming about, at least not at the level of play im used to we are not (btw its been this way sense demi when i finaly started getting the same level gear as those class's ) . But im just one beast what do i know.
My top parse on Shade is about 1600 dps, never had a dps group. Average 1300 maybe.
With full dps group a Beastlord can maybe reach 2k dps (tops). The problem is if I look at our last Shade parse I would rank for #13 dps-wise if I did 2k myself. (I did 1400)
Above 2k is a few Zerkers and Rogues, even a ranger and a pally. And two wizards topping the chart at 3.5k+ dps.
Shade being a 3 min fight in this case favours Wizards short burst dps. 5 min fights seem to favour Zerkers. And 5 to 10 min fights Rogues seem to win.
I am not saying we should do top dps in any of those scenarios, but there is something wrong when the top parsers total damage is almost double mine.
Bye for now /Jili ps: nerf Zerkers
Our normal shade is 3mins max, but heres a parse (http://home.comcast.net/~d.dedrick/shade.html) of a longer 4min 45sec shade kill.
Top 5 were:
Monk - 604,833 dmg @ 2100.12 dps
Rogue - 592,136 dmg @ 2056.03 dps
Beast (me!) - 529,016 dmg @ 1849.71 dps
Paladin (F Slays) - 519,653 dmg @ 1829.76 dps
Wizard - 514,634 dmg @ 1774.60 dps
Was a measly 38,487.79 total dps for guild.
Best DPS that I have been parsed at was back on April 20th against Veldyn. I was wielding Cogblaster and Redfang H2H. I was in a dps group but did not have mana flare. I was #11 for overall damage with 3 rogues, 3 berserkers, 1 ranger, 1 wizard and 2 monks ahead of me.
(http://www.freewebs.com/urim_ms/2kdps.bmp)
Total Combined Damage: 456004 / 222 secs = 2054 dps
Unfortunately, I don't get to see these numbers anymore. The only time i get put in dps groups is when all the rogues/monks/berserkers/rangers are all in one already and there still is a spot leftover. This doesn't happen much since we are low on bards.
I'd say my average for being in caster groups (no mana flare .... /rude encs) is probably around 1600dps on Veldyn.
I don't think our dps is broken IF (big IF) we are able to use everything at our disposal. Those fights are pretty hard to find though(thank you pet survivability ..... oh wait, it was never implemented!).
realistically the beastlord DPS is good if not better then good, its our pets Dps and survivability that needs to be addressed at its current states its a lack luster in terms of performance
Quote from: Humlaine on July 13, 2007, 04:21:28 AM
realistically the beastlord DPS is good if not better then good, its our pets Dps and survivability that needs to be addressed at its current states its a lack luster in terms of performance
Cant agree with yea more !
The reason I always ask for more DPS is becuase we have nothing else to bring to raids of any value. Zerks bring as much to a raid as BST yet have a lot more DPS.
If DEV's actually fixed the utility and spell lines then yes we would have around enough DPS but atm we are a one trick pony.
For the 80-100 BSTS in the guilds that are at the level you are in your DPS may be just fine, but there are thousands more toons outside the top 50 guilds.
Quote from: jitathab on July 13, 2007, 12:57:58 PM
The reason I always ask for more DPS is becuase we have nothing else to bring to raids of any value. Zerks bring as much to a raid as BST yet have a lot more DPS.
So why ask for DPS?
My guild's Monk sometimes runs a parser. Usually I run #2 DPS and my pet is usually #3. We have a ranger with us usually and I still out DPS him. The only toon that is constantlly beating me out in my guild is the Monk.
This is going back
exactly to what I already said.
Quote from: Inphared on July 10, 2007, 10:34:02 PM
1) Group Setup
2) Discs? Glyphs? AE Warcry's?
3) How long was the fight?
4) How well are the other DPS classes paying attention? Their slack can be your own gain.
Simply those four things make your question really difficult to answer. You're asking to compare your DPS to everyone else, while at the same time comparing their DPS to the other DPS classes in their guild.
I have rogues outparse me all the time. But I know I don't suck. The same can be said for every single scenario across every guild. Jitathab probably wants more DPS because the answer to number four is "They're really paying attention.", where as the answer for you would be "They're not." Or maybe you get DPS groups and he doesn't.
Too many variables.
This is single group or up to 3 groups at max and the MNK only parses melee DPS. no procs, and no spells. I am one of the few BST's (from what I gather) who actually uses DoT's, so maybee I should actually start to run a parser to see exactly where I stand. We don't have a Zerker, we do have a mage and a wizzy, but again our MNK doesn't run anything but melee damage.
I see all these huge numbers and wonder wtf I am doing wrong. I kick and use discs, but don't usually go over 1k dps. I always have at least 4-5 nukes loaded. Gear is below Help pls lol
(This is pure guessing, I haven't looked at the other posters' gear)
From a quick glance, I notice that you're not over 1k AA. I haven't looked specifically at what your AA's are, but I imagine we might have some AA's that you don't that give us some DPS upgrades, like the fourth DoN AA. Also, I noticed that your Accuracy and CE are sort of low. Those can count for quite a lot. We also have some slightly better focuses than you, which again can count for a lot.
Small things add up kinda quickly. Don't be discouraged.
weapons , and more specificly knowing what mobs are weak to what, like blunt, and cold and PR things like that can greatly help improve your dps, along with armor selection, speaking the games not all about hp
Quote from: Inphared on July 13, 2007, 11:17:03 PM
This is going back exactly to what I already said.
Quote from: Inphared on July 10, 2007, 10:34:02 PM
1) Group Setup
2) Discs? Glyphs? AE Warcry's?
3) How long was the fight?
4) How well are the other DPS classes paying attention? Their slack can be your own gain.
Simply those four things make your question really difficult to answer. You're asking to compare your DPS to everyone else, while at the same time comparing their DPS to the other DPS classes in their guild.
I have rogues outparse me all the time. But I know I don't suck. The same can be said for every single scenario across every guild. Jitathab probably wants more DPS because the answer to number four is "They're really paying attention.", where as the answer for you would be "They're not." Or maybe you get DPS groups and he doesn't.
Too many variables.
Something would be decently wrong if we where to out dps rogues on short fights. Longer fights in the 10 min range i come close to a lot of them and beat a few but not the majority and only on long fights (where we really shine for damage out put).
As for asking for dps because ''they wont fix anything else'' no matter how you word it to a game dev there is no way there ever going to give the class enough dps upgrades to be a dps class. We are a utility/support class with descent added dps on the side. While i agree i would love for them to add more utility type spells or fix the older ones that don't get much use in the raid level, but just because we lack in those area's doesn't mean we should gain in dps to make up for it. I cant count how many times even in tbs/tss that in a pinch ive been able to help slow the raid target or helped keep my group up for a good long time with prity large ae's going off (i.e. lether1 and 2) being able to do this while allso bringing the level of dps we do to a raid is what being a beastlord is.
Long story short, our dps is about where it should be and dosen't need to realy change as far as im concerned. Pet survivability dose need to be changed for the better tho (all tho i haven't had to much trouble with that recently with the spell rune and promise) and a lot of help for our raid utility's ( for the love of god fero ><) and we will be in prime position to be a realy great class for not just raids but groups.
What I would love to see is an Aura of Ferocity. Don't make it like the Ferocity line of spells, but make it like worn Ferocity. Since it would be a new thing in SoF, they could have it be in 3 ranks. AoF rk. I = Fero 3, AoF rk. II = Fero 5, and AoF rk. III = Fero ~9 (only reason I say 9 is because the raiders most have 7 and will have 8 and that's who would be getting the rank 3 version of the spell). It would be great if they could make it stack with worn, skills, and AA's but as I don't know much about programing, I don't know how hard that would be to code. If it is able to stack they could add just a small %age. 5%, 7%, and 9% per rank.
The reason this would be a great asset is because it would put us into DPS groups, it would add to our lacking utility, and /gasp maybee make BST's be wanted. It would be a nice boost by its self to our DPS, and getting put into a DPS group..... nice.
I doubt they would make it like worn Ferocity as thats basically what they have for the Guild banners and Campfires for fellowships already and i believe it caps out at fero 5. Making it stack would be different but I honestly don't see that happening as at the high end believe past fero 5 or 6 you get a dmg bonus instead of a actual DA bonus meaning if we had a fero Aura that stacked we would bring a imbalance to our class and to raid content in alot of ways. Don't get me wrong though if they gave us something like that Id take it and run and not ever have to worry about making sure i had a fero focus on gear which is something I believe we all need.
I believe we should be looking at accuracy and maybe crit mods or combat effects or maybe even a dodge mod for defensive purposes (which falls in line with our monk half) as a viable addition to fero along with it being in a aura form this would still make us a useful addition to any dps groups and maybe even a tank group.
At least one class was already at ~100% double attack at lvl70, and I think 2 more are at 75 (monk, warrior, ranger, respectively. Possibly zerker as well, dunno about them).
CE's only useful (in top gear form) for warriors. I love it, wish I had more, but once you get demiplane+, your best gear setups for melee dps include very few procs, as pure damage augments are far far more effective. Zerkers that I've known often shied away from proc augs as well, as it increased their agro disproportionately to dps.
Overcap (not restricted to 150 worn) +accuracy for the win - the highest accuracy class (rangers) are only 75%ish - lots of room for growth :)
Well with a bit more effort happily parsed at just about 2100dps today in full dps set up. Quite happy with the results and still waiting to get my Brumal's and dmg aug from FC2.
Quote from: Khauruk on July 15, 2007, 10:11:21 PM
CE's only useful (in top gear form) for warriors.
I very much disagree i run atm with fleshmelter off hand and the FC cog main hand majority of the time and change to a raw melee dps wep combo when i disc and can pull out 2k+ dps with max acc and ce. Even with more double attack when geared for it a cog blaster type of set up can still push out some good numbers. Now when i get a brumals i will be doing some extensive parsing to see if its still true with a brumals/fleshmelter type combo but for now this is what works best for me.
Quote from: recoil silverclaws on July 25, 2007, 07:31:34 AM
Quote from: Khauruk on July 15, 2007, 10:11:21 PM
CE's only useful (in top gear form) for warriors.
I very much disagree i run atm with fleshmelter off hand and the FC cog main hand majority of the time and change to a raw melee dps wep combo when i disc and can pull out 2k+ dps with max acc and ce. Even with more double attack when geared for it a cog blaster type of set up can still push out some good numbers. Now when i get a brumals i will be doing some extensive parsing to see if its still true with a brumals/fleshmelter type combo but for now this is what works best for me.
I should have clarified - outside of some Beastlords using boomsticks, CE's only useful in top gear form for warriors. But, Ferocity will always suck relatively for Beastlords since we gain less dps from attack than pure melee classes or rangers. Assuming they stay w/ attack as the mechanic used, which is Rashere's plan.
*IF* the proposed AC changes don't have the intended effect
*IF* Rashere/Prathun are willing/able to extend them to older content
*OR IF* they're willing to entertain some mod2 scheme being added to the buff
I believe we should *NOT* attempt to get CE from it. There're far better choices available that benefit many more classes than Beastlords and crazy melee clerics. (Hi overcap acc)
Quote from: jitathab on July 13, 2007, 12:57:58 PM
The reason I always ask for more DPS is becuase we have nothing else to bring to raids of any value. Zerks bring as much to a raid as BST yet have a lot more DPS.
I find this a bit hard to believe as a Bst you think we have nothing to add to raids besides dps. I am constantly slowing on add groups etc. I have always and will probbaly always play a utility role with dps my secondary focus. I am usually in add groups on events like Astire because the Enc is mezzing and i slow. I am almost alwasy slower for things like this. I also buff on request no matter what is going on i /rt and cast SE anytime. I have heard other BST Demem buffs during fights, there again its all a matter of play style. For the longest SE line of buffs was all we brought to the table so i tend to do my job and buff as not to get my spot taken away by 1 more rogue or 1 more wizard. But back to what you were saying about Zerkers. What they bring is Dps and ability to add a lil dps to others. We bring dps, slows, and the added raid survivability of SE/POS for mana users not to mention when a pally or shaman dont show we can be a suitable substitute with our focus and vim lines.
Again exactly as i pointed out earlier, another case where top end guild BST's are happy. I am fotunate to play with very skilled chanters and bards who get everything locked down and slowed in moments and never had a raid where no shaman and pallies show up.
i'll post a parse from my guilds site, from the orc, this is a idea of where I am at in terms of dps, then a long one when I can freaking dig it up
Here's a Orc parse (http://home.comcast.net/~dondedrick/eq/bst2300dps.html) from awhile back.
Wizard - 507k @ 3019dps
Monk - 481k @ 2780dps
Monk - 456k @ 2656ps
Rogue - 442k # 2579dps
Wizard - 422k @ 2414dps
Rogue - 416k @ 2437dps
Berserker - 415k @ 2403dps
Beastlord (me)- 399k @ 2333dps
2 min 55 sec fight - guild 50,981dps
About 25 seconds longer than normal and obviously 7-8k less dps for entire guild. Was my high tho @ 2333dps (magelo up to date).
Class - Total Damage / DPS - Time of fighting
(As parsed by EQCompanion)
On Zi-Thuuli of the Granite Claw
rogue - 297k / 1.4k dps - 3:31
monk - 289k / 1.1k dps - 4:22
monk - 249k / 965 DPS - 4:18
monk - 178k / 856 DPS - 3:28
rogue - 209k / 819 DPS - 4:15
rogue - 188.1k / 790 DPS - 3:58
Beast - 188.9k / 702 DPS - 4:29 [me, 2.0/MoGT]
i have a host of other parses, but they generally show the same thing: Melee DPS > Bst/hybrid > Caster DPS for my raid scene
anyone has good parses of TSS weapons?
Whats the best weapon combo from ashengate/FC?
Double cupcakes = best combo, afaik (http://lucy.allakhazam.com/item.html?id=46878)
correct me if i'm wrong plz, but CE works for bard/sham proc buffs as well. with shaman proc buff and max spell crit aa's you can generate a very big ammount of dps just off that one buff alone, if you have high CE.
You're wrong, sadly. 99.9% positive, anyways.
Quote from: TabarQuell on August 02, 2007, 05:29:49 PM
Class - Total Damage / DPS - Time of fighting
(As parsed by EQCompanion)
On Zi-Thuuli of the Granite Claw
rogue - 297k / 1.4k dps - 3:31
monk - 289k / 1.1k dps - 4:22
monk - 249k / 965 DPS - 4:18
monk - 178k / 856 DPS - 3:28
rogue - 209k / 819 DPS - 4:15
rogue - 188.1k / 790 DPS - 3:58
Beast - 188.9k / 702 DPS - 4:29 [me, 2.0/MoGT]
i have a host of other parses, but they generally show the same thing: Melee DPS > Bst/hybrid > Caster DPS for my raid scene
Demi is a horrible place to compare parses between classes as each of the tier 1 mobs either mitigate or are vulnerable (or both) to specific weapons.
[Sun Apr 29 15:43:19 2007] Lanowln scores a critical hit! (789)
[Sun Apr 29 15:43:19 2007] You crush Sanguimanus the Redfang for 907 points of damage.
[Sun Apr 29 15:43:19 2007] Lanowln scores a critical hit! (431)
[Sun Apr 29 15:43:19 2007] You crush Sanguimanus the Redfang for 495 points of damage.
[Sun Apr 29 15:43:19 2007] Lanowln scores a critical hit! (888)
[Sun Apr 29 15:43:19 2007] You slash Sanguimanus the Redfang for 755 points of damage.
Redfang - Vulnerable to Blunt, Mitigates Slash
Code:
[Sun Apr 29 16:33:05 2007] Lanowln scores a critical hit! (791)
[Sun Apr 29 16:33:05 2007] You crush Hatchet the Torturer for 791 points of damage.
[Sun Apr 29 16:33:06 2007] Lanowln scores a critical hit! (866)
[Sun Apr 29 16:33:06 2007] You slash Hatchet the Torturer for 995 points of damage.
Hatchet - Vulnerable to Slash
Code:
[Wed May 09 19:04:15 2007] Lanowln scores a critical hit! (658)
[Wed May 09 19:04:15 2007] You crush Zi-Thuuli of the Granite Claw for 560 points of damage.
[Wed May 09 19:04:21 2007] Lanowln scores a critical hit! (755)
[Wed May 09 19:04:21 2007] You slash Zi-Thuuli of the Granite Claw for 755 points of damage.
ZiThuuli - Mitigates Blunt
Code:
[Thu Apr 26 19:29:37 2007] Lanowln scores a critical hit! (888)
[Thu Apr 26 19:29:37 2007] You slash Maggotmiser for 976 points of damage.
[Thu Apr 26 19:29:53 2007] Lanowln scores a critical hit! (769)
[Thu Apr 26 19:29:53 2007] You crush Maggotmiser for 660 points of damage.
Maggotmiser - Vulnerable Slash, Mitigates Blunt
Code:
[Sun Oct 29 18:34:33 2006] Lanowln scores a critical hit! (748)
[Sun Oct 29 18:34:33 2006] You slash Swirling Bloodspirit for 972 points of damage.
Swirling Bloodspirit - Vulnerable Slash (did not have a 1hb at the time of this log).
In this specific case you are parsing against ZT who mitigates 1HB and as such you naturally come out on the bottom since you are using the wrong weapons. Redfang on the other hand is a great Bst fight, Ive broken 2K dps several times killing him (much love for that bat).
I thought Ur-Gorlazachikdlsjkdlkfjlswhatever his name is was good for parses?
I never bothered to parse on him since my discs were always still down from the Tris fight. Otherwise, him and Tris (at least for her first shapeshift cycle) are probably the best parse mobs in the zone. If I remember next week when he's unlocked I'll run a raid parse on both mobs.
Wulfnor script in frostcrypt2. Event duration = 14mins give or take 30 seconds.
Berserker - 1,467,010 damage
Rogue - 1,429,887 damage
Beast (me) - 1,189,990 damage
Wizard - 1,177,445 damage
Monk - 1,160,062 damage
Thats the top 5 damage. As you can see its only a sustained dps of ~1360 over the 14mins but thats a rough estimate what a beast can do when put in the proper group setup. No glyphs, no vet aa's - only being grouped with bard/shaman and using every bit of mana I have. Would expect around 150k+ more if we had more than 1 enc on last night to give me flare..
Nice numbers.....though I'm guessing the wiz was somewhat undergeared/AAed? I would expect them to be a bit higher even at that duration.
No hes usually at the top of our parses, just a run of bad luck I can only assume..
(http://img404.imageshack.us/img404/6916/lethar2so7.jpg)
Top 10:
Rogue
Rogue
Rogue
Me
Rogue
Monk
Monk
Beastlord
Wizard
Ranger
Beastlord DPS is doing very well on sustained fights (which are becoming common) and I really don't see a problem with it other than some agro.
which fight overview is it excatly ? can't clearly see.
Pet and warder added to your dps ?
Chaining swarm pet ? got many 4 pets ?
all dps disc used ?
That fight is Lethar 2.
Yes.
I used BATM and our top 3 Nukes.
Yes.
I should add that I had a necro in my group along with a bard. No shaman, so I probably lost an easy 50k damage there, probably more. The necro and Bard were the real boosts to my DPS though.
Thanks for the details. It s clear that we can show a real power on 10 min+ fight (at high end). Working on our burts ability for fight like (like Veldyn`s Shade) would be a real interesting upgrade.
Don't know if any other beastlord has been experiencing the same issues but on Veldyn fights I haven't been seeing my "pet" dps on parses. I know that I often cast the spell and have the gem greyed out but it hasn't been seen in parses for the last few clears. Some mages have also had the same issue and they don't know if the pets actually appear at all.
One of our beastlords has her pet show in parses but no one else, although in Lethar 2 fights all the pets are evident. This is only a recent thing and there shouldn't be anything that stops the pets spawning afaik. Anyone else had the same issue? Don't know what would change between running from Lethar death spot to Veldyn to create this issue.
What parser are you using?
EQ companion, YALP and Gameparse. Seems strange that quite a few pets are being missed from various other peoples parses, didn't know if others had experienced the casting BE / BatM and nothing actually popping?
So going off what i see here 1195 DPS on shade and 1k-1100 on Lethar 2.0 is not bad at all. the thing where i loss dps is the fact i have mana to brun at the end of shades fight, i dont get shammys or bards as pallys/monk/zerk/rogs get them set up
But any one els have a prob with taking aggro? even if i split up my nukes 6-7 sec Depneding on how many i mem. i tend to have tpo back down lethat very much so shows this.
Ask your tanks to stop slaking :p use roar as opener and prefer the use of the cold DD prior casting Bite.
Wouldn't use Roar as an opener since then you're reducing agro when you have none. I always open with BaTM (low agro), bite, 4 cold nukes and then roar. If agro becomes an issue just wait 1 or 2% more before engage and it should resolve it.
/nod, leading with roar is a waste of your only deaggro skill. Besides backing out for a few seconds you can also switch to lower dps weapon sets and/or not cast bite every time it cycles. Reduced DPS is better then corpse DPS.
Running 4 nukes w/ cogblaster+2.5 I've yet to see a tank be able to keep me from popping into the hott a few times through a 5 minute burn fight. Unless the mob can 1 round me, I usually wait until I pop into the hott the first time before I use roar. Dont forget to also get veil buff from rangers if you can afford the buff slot.
Lethar especially is a problem for agro since he mem blurs after each move so you need to give the tanks a chance to build again. Normally I will just auto attack for 20-30 seconds before casting a spell other than Batm. Certainly don't want a mistimed turn from Lethar.
I think guild wise our focus is now using Ur-Floxiz as a parse mob since he seems pretty good for this. Although as a guild we still haven't had a single TSS weapon other than Arcekor and Ashengate dagger and 2 Maul's from Lethar. Don't know about other guilds but we're really unlucky with weapons, although I think % wise we have had a higher drop rate on Arcekor's than any other guild on AB.
For aggro I would suggest casting Bite very sporatically or not at all, using cold nukes instead. Bite carries a TON of aggro with it. It seems preferable to lower your nukes by a few dps than having to back out and miss all 1100 of your dps for 5 seconds. Just my opinion.
For the issue of pet dps not showing on parses, I've seen this happen on PoR dragons. The issue there was his hit box was so big that at max range you were actually out of parsing range of the mob you're hitting! So nobody else's damage (including my own pet) showed up on my parse for those mobs. If I were to step inside max range I would pick up all damage like normal, but would soon be dead from ae ramp hehe.
Quote from: Maylian on September 06, 2007, 01:01:57 PMAlthough as a guild we still haven't had a single TSS weapon other than Arcekor and Ashengate dagger and 2 Maul's from Lethar. Don't know about other guilds but we're really unlucky with weapons, although I think % wise we have had a higher drop rate on Arcekor's than any other guild on AB.
At least you're getting the "important" one...the first upgrade to Warrior weapon agro since Tacvi. Though I'd pee myself for a shot at a cupcake (Brumal's).
Quote from: Pakratz on September 06, 2007, 11:26:35 PMBite carries a TON of aggro with it.
Bite's agro is exactly the same per point of damage as any other nuke we get. Though yes, chaining it compared to Spiked Sleet alone is an extra ~2400 points of hate per minute.
Hmm...that's 43 swings of Swiftcleave w/ Echo of Anger IV (demi belt), assuming no procs, to put it into proportion. 44 swings of our epic 2.0 (no dmg augs).
If you arent using bite because you're scared of a little aggro - your guild warriors need some work. :-D
I'd say that prior to Solteris raids, most warriors need some agro help. If they're fully decked out w/ Reptile, Lassitude, Time/VT clicky, good CE, VoThule, Vish Shoulders, PoR clicky BP, etc,... they can get amazing initial agro. But, in scripts that involve memwipe, or huge hitters (where they need to use shields asap) where a tank rot isn't possible, or where it's simply a mob w/ huge HPs that have the melees dps'ing for a long concentrated period (where they're chipping away at the warrior's agro lead), it can get really sketchy.
The scarcity of any real agro weapon upgrades from Uqua until Solteris makes it really shitty for them as well (Arcekor is first upgrade from Fleshbiter in hate/minute - BBoB/Swiftcleave are net agro downgrades, but more reliable agro). There's only a 4% increase in agro generation from 2.0 through TSS from agro mods as well - there's certainly more than a 4% increase in agro generation from melee/caster hate :).
Lvl 80'll make it worse too, imo.
But yeah...understanding how hate and scripts work allows for steady use of Bite. Appshite warriors can make it rough though.
My gear is not steller, but we're a guild breaking into AG North:
Veldyn's Shade
Damage by Total Duration DPS Scaled Hits Max hit Avg hit Dmg to PC
Total 11353605 399 28455 28384 41154 34724 275 1405647
Folgray 503805 396 1272 1259 2419 10366 208 0
Shadowrogue 456766 377 1211 1141 1618 4880 282 10846
Eleriath 452320 390 1159 1130 494 17884 915 0
Zebrn 443565 376 1179 1108 2501 5186 177 0
Rennek 437770 388 1128 1094 423 18964 1034 0
Sslithx 411366 392 1049 1028 1951 2119 210 0
Tamnaed 392993 376 1045 982 1423 7277 276 6846
Dakotahx 386697 349 1108 966 1862 10964 207 0
Fistomatic 380940 379 1005 952 1968 9027 193 0
Tetsuo 378349 392 965 945 1722 3609 219 1600
Taewen 356223 393 906 890 1696 3343 210 9380
Angor 347779 393 884 869 1943 2330 178 0
Kukick 339047 396 856 847 1912 2396 177 0
Dreamcatcher 335892 394 852 839 1626 2395 206 0
Bender 330022 374 882 825 1523 4999 216 24620
Passha 327019 341 959 817 1915 7856 170 54534
Imladris 324163 367 883 810 33 34724 9823 0
Shadyzar 308796 330 935 771 1279 3750 241 20958
Aatma 308353 397 776 770 1512 1729 203 0
Kanuuan 296653 354 838 741 551 9800 538 37209
Creatan 295580 345 856 738 62 22648 4767 0
Stillgar 288491 363 794 721 446 17677 646 0
Uugoo 274848 388 708 687 589 1852 466 0
Kinador 265016 384 690 662 1370 1764 193 0
Linkdavinque 261541 393 665 653 608 1724 430 0
Kaktharka 253040 379 667 632 302 20178 837 0
Dumathin 252024 343 734 630 395 14792 638 0
Snasty 236799 383 618 591 1203 3000 196 0
Skywiser 236255 395 598 590 1040 1689 227 1237250
Jonasin 227914 343 664 569 1335 2330 170 0
Wahneni 188987 366 516 472 1509 1684 125 2404
Rysiir 187235 368 508 468 1059 916 176 0
Samanthana 152650 344 443 381 41 7037 3723 0
Messma 147174 290 507 367 64 7620 2299 0
Bono 146342 306 478 365 39 8522 3752 0
Mangar 122146 306 399 305 31 9244 3940 0
Candy 96036 376 255 240 88 5404 1091 0
Pretikiti 58899 238 247 147 15 8433 3926 0
Soulkeepper 43060 286 150 107 14 5158 3075 0
Damus 40222 379 106 100 241 6007 166 0
Oakdad 13159 30 438 32 3 7848 4386 0
Dreamseeker`s pet 10246 61 167 25 32 583 320 0
Luftjeager`s pet 8723 61 143 21 31 583 281 0
Nutzy 8471 63 134 21 2 4716 4235 0
Bono`s pet 5889 61 96 14 30 671 196 0
Zilth 4452 9 494 11 2 2226 2226 0
Snasty`s pet 4120 36 114 10 100 116 41 0
Tetsuo`s pet 3440 47 73 8 56 105 61 0
Zilth`s pet 1682 19 88 4 25 213 67 0
Candy`s pet 646 60 10 1 51 92 12 0
Folgray --MAGE
Shadowrogue --ROGUE
Eleriath --PALLY
Zebrn --BL
Rennek --PALLY
Sslithx --Monk
(Mob is undead)
Tris Wallow III
Damage by Total Duration DPS Scaled Hits Max hit Avg hit Dmg to PC
Total 7227703 393 18391 17006 27421 18555 263 392736
Guiler 431278 371 1162 1014 701 4070 615 725
Zebrn 392254 386 1016 922 2150 6637 182 6663
Tamnaed 364795 367 993 858 1265 5053 288 4660
Folgray 335381 376 891 789 1706 10680 196 0
Passha 264308 364 726 621 1528 6456 172 0
Shoehorn 245465 219 1120 577 28 18555 8766 0
Angor 243602 376 647 573 1257 2094 193 10056
Fistomatic 242123 378 640 569 1291 4952 187 0
Tetsuo 238810 374 638 561 1187 1577 201 0
Shadyzar 234507 349 671 551 961 4318 244 0
Rmol 232045 369 628 545 545 2502 425 4706
Uugoo 223545 340 657 525 680 1865 328 198506
Beracah 216860 362 599 510 1111 2182 195 2924
Winluyen 213132 370 576 501 1025 2320 207 0
Xaldibus 211664 372 568 498 1348 9144 157 0
Aatma 211436 388 544 497 954 1747 221 138094
Maereax 200590 353 568 471 1137 3653 176 0
Kinador 197464 373 529 464 460 1661 429 0
Snasty 190169 372 511 447 877 1799 216 0
Krezlin 187007 169 1106 440 26 14188 7192 0
Turlo 183647 371 495 432 1003 3074 183 3307
Dreamcatcher 181375 370 490 426 708 1420 256 0
Wahneni 178791 371 481 420 1211 3591 147 0
Skywiser 167898 352 476 395 551 1254 304 0
Taewen 163629 371 441 385 802 3207 204 0
Bono 146039 359 406 343 29 10172 5035 0
Uknow 138415 357 387 325 311 1938 445 0
Rennek 134787 371 363 317 288 2340 468 0
Holyerone 98930 373 265 232 274 2047 361 0
Dumathin 97354 239 407 229 206 2245 472 0
Asif 71159 344 206 167 378 3000 188 2414
Florance 67591 350 193 159 17 6744 3975 0
Pretikiti 58270 366 159 137 10 8050 5827 0
Messma 55418 221 250 130 23 6851 2409 3634
Eleriath 53664 333 161 126 172 1633 312 0
Damus 52210 313 166 122 13 6145 4016 17047
Karoakus 45798 370 123 107 212 963 216 0
Tnaril 43339 310 139 101 7 8210 6191 0
Samanthana 41596 157 264 97 11 6693 3781 0
Kanuuan 41485 45 921 97 80 2883 518 0
Jonasin 35706 320 111 84 162 852 220 0
A coercible shadowmane 32857 101 325 77 71 882 462 0
Trazdar 22565 315 71 53 10 4119 2256 0
Pretikiti`s pet 12273 188 65 28 240 160 51 0
Luftjeager`s pet 9907 61 162 23 33 515 300 0
Snasty`s pet 3840 35 109 9 107 116 35 0
Shoehorn`s pet 3567 47 75 8 61 135 58 0
Trazdar`s pet 2659 89 29 6 114 100 23 0
Tetsuo`s pet 2531 47 53 5 50 105 50 0
Candy 2058 1 2058 4 1 2058 2058 0
Damus`s pet 1910 29 65 4 29 189 65 0
Guiler BERZERKER
Zebrn BEASTLORD
Tamnaed ROGUE
Folgray MAGE
Passha Beastlord
(Mob is undead)
The mage did the parses, thus why he is always in the top5. Gives a pretty good idea where we stand, better so if you take out the pallies at the top because its undead mobs.
Just Broke 1500 Dps on the Shade, had a ench friend Flarme so its kinda cheating but i'll take it i was 6th on Guild DPS at 1513 dps for 273 sec's not bad at all i dont think i have Tear now so i burned that when i poped on HOTT then RORT a min later so it worked just fine. =-) I fill Uber for 2.0 and Demi Mual
QuoteI'd say that prior to Solteris raids, most warriors need some agro help. If they're fully decked out w/ Reptile, Lassitude, Time/VT clicky, good CE, VoThule, Vish Shoulders, PoR clicky BP, etc,... they can get amazing initial agro.
Until SOE fixes defensive procs resetting the swing timer on pure melee, I'd advise your warriors against getting reptile and lassi....or at least both at once. The loss of swing aggro simply isn't worth it.
Quote from: Chasom on September 16, 2007, 08:02:28 AM
QuoteI'd say that prior to Solteris raids, most warriors need some agro help. If they're fully decked out w/ Reptile, Lassitude, Time/VT clicky, good CE, VoThule, Vish Shoulders, PoR clicky BP, etc,... they can get amazing initial agro.
Until SOE fixes defensive procs resetting the swing timer on pure melee, I'd advise your warriors against getting reptile and lassi....or at least both at once. The loss of swing aggro simply isn't worth it.
iirc, the loss was minimal against a single mob - it's when you have multiple mobs on you that your swing rate plummets. I'll have to look for numbers, but iirc, there weren't any 1handers in game currently (i.e. agro weapons) that would be able to outdo the agro from lass/reptile when being reset by one mob.
Just as an update 2 recent parses from Veldyn's Shade (http://home.arcor.de/sven-hajo.sieber/Veldyns_Shade_01112007.html) and Ur-Floxiz Lochmaul (http://home.arcor.de/sven-hajo.sieber/UrFloxiz_Lochmaul_04112007.html) in Solteris.
Was in a group with bard, shammy and zerker in both parses and i'm well aware that those fights are pure burst fights. Oh yes, had manaflare (or whatever it is called now) as well, used glyph on Shade but not on the orc. I have no idea why Gan's pet show up in the second parse since i have everything filtered except my own and my pets damage.
The level 80 jump in DPS with some of the new AA's are huge.I went from being constantly the 3-5 place overall in DPS on a raid to constantly number 2 (behing 1 Berzerker). I can't hit the DPS ofDumm, but in comparison to other classes, we're now near the top but will never obviously be the best. .
Saw a parse of a bst doing past 3.7k on solteris orc, and he was only nr 6 or so behind rogues, zerkers and wizards and necros. We are still behind the pure dps classes and we should be, however dps overall went up by quite a bit for all classes with SoF. However, i do expect silkies to fall behind a bit since they allready have new spell whereas melees are still due for real weapon upgrades.
nt
Pay no attention to the bad RNG working against me. :cry: