The Beastlords' Den

Everquest 1 => Sony Beastlord Correspondent Information => Topic started by: Orbus on January 16, 2008, 10:45:24 PM

Title: Pact of the Wurine
Post by: Orbus on January 16, 2008, 10:45:24 PM
Maybe this is the wrong place if so I apologize...or may be already posted somewhere.

Is there anyway to fix it so that when you cast Pact of the Wurine it doesn't erase your shrink?
Title: Re: Pact of the Wurine
Post by: Maylian on January 16, 2008, 10:59:28 PM
Not at present I think is the answer you're looking for.
Title: Re: Pact of the Wurine
Post by: Nusa on January 17, 2008, 02:18:25 AM
The problem is that the remembered size attached to the werewolf form goes away when the buff does. A new buff starts from scratch with the default size.

Note that your natural form remembers its size within the zone. If it was shrunk before you were a werewolf, you'll still be shrunk when it goes away.


Title: Re: Pact of the Wurine
Post by: Orbus on January 17, 2008, 04:02:03 PM
Note that your natural form remembers its size within the zone. If it was shrunk before you were a werewolf, you'll still be shrunk when it goes away.

Thats not the problem...the problem is when I recast, which I prefer to do to get the benefits I am unshrunk again, which is irritating if perhaps you are raiding and in the middle of a fight or in close quarters. I realize I could just wait and recast and remem shrink but that kinda defeats the purpose. I realize we can't do anything about it ouselves but I didn't know if this was a bug and was going to fixed.
Title: Re: Pact of the Wurine
Post by: Nusa on January 17, 2008, 06:13:40 PM
Nope, not a bug, and I understood your problem completely. In fact Ngreth has said recently that it's actually the intent of the designers that illusions start with specific sizes (in response to a bard asking about his werewolf clicky). What we should lobby for instead is a longer duration on the spell rather than a change in design.

Get a shrink clicky...then at least you won't have to do any memming for shrinking. But it's still annoying. On the other hand, there are occasions I suddenly want to be big again, so it's good to be able to do that too.
Title: Re: Pact of the Wurine
Post by: Denti on January 18, 2008, 01:34:58 PM
I think we should lobby to get the same deal as necromancers got with their manaregen line. After all if we want to function in todays game we have to use pact of the wurine, so we will allways look like a werewolf. So getting two buffs with one aa function and being able to click off the illusion part if we choose to would be very nice.

Not to mention that the stacking issue with Bestial Alignmet (which we can use much more often this expansion) will be solved.
Title: Re: Pact of the Wurine
Post by: Rabekiz on January 18, 2008, 04:42:37 PM
There are many of us who dont want the AA split into 2 buffs simply because we cant afford to give up the extra buff slot.

Necros had a valid concern regarding a spell series they were balanced around. Their spell mana costs are balanced around the lich series, no other class is balanced around an illusion. We are not required to use wurine, despite what anyones claims. Our best bet is to go after an increase in the duration of the effect
Title: Re: Pact of the Wurine
Post by: Spiritclaw on January 18, 2008, 05:49:17 PM
The way shamans got the stacking issue taken care of with their bear and ww form (which supposedly they need both of) was to have one of them have illusion in slot 3.  I would prefer they put ww form in slot 3 but even putting BA in slot 3 would solve the problem
Title: Re: Pact of the Wurine
Post by: Denti on January 19, 2008, 12:50:22 AM
Well, our melee and our future melee upgrades are and will be tuned around a permanent 10% more base accuracy than other classes and a free 400hp/mana. So yes you can choose not to use it and might even come close to someone who uses it, but in the min maxing game that is the highend raid game you are forced to use it simply to achieve the best result.

And i wouldn't think of playing my solo/duo/grouping game differently than that as well. So yes, at the moment it might be only my personal view but we are and will be forced to use this AA if we want to play our class the best way possible.

I do see a valid point there to a similar deal that necros got and got a PM from one of the devs that they are at least thinking about it. Just saying because we only have it a couple months instead of a couple years doesn't make it valid is simply shortsighted.

And the buff slot problem, well, you can click off one component, after all that is the main reason to split it. Besides i really fail to see the problem there as i never ran out of buff slots, especially not in SoF where we get additional slots once again.
Title: Re: Pact of the Wurine
Post by: Rabekiz on January 22, 2008, 01:30:22 PM
400 more mana is less then a 3% upgrade to our raiding pool, 400 more hp is about half that %, 10% increased accuracy is less then a 3% increase to total dps. Not much impact on class balance. Wurine is still a bone sony threw us because they honestly dont know how to fix the ferocity line.

I have every possible buff slot filled and could fill 3-5 more with dps/survivability enhancements. You simply cant have enough buff slots.

I'm not saying we cant ask but this is definately no where near a top priority nor do we have consensus on what we want ... at least we all agree with the peerless penchant issue. For more background however, see the bards request for the same split on their werewolf illusion they've had since velious.

I think a far more elegant solution would be for them to implement a second AA with the same effect (minus the illusion or just split it into 2 buffs like lich) and offer a refund to everyone. Buy/use whichever one you want. No impact on balance and everyone gets what they want.
Title: Re: Pact of the Wurine
Post by: thor on January 22, 2008, 02:20:57 PM
Does this make us the most accurate class in the game now or is it still Rangers?
Title: Re: Pact of the Wurine
Post by: Denti on January 22, 2008, 07:08:34 PM
Dunno, even only 3% of my total dps is still 120 dps, nothing to be sneezed at of course. And yes, 400hp/mana is not all that much if you do it in percentages, but just compare it with a gear upgrade you can get and then it is pretty good, even now. And it does stack with everything so it is pretty good. Oh, and another 5 manaregen which in itself is not much either, but of course every little thing adds up. That is after all the definition of min maxing which especially we as a hybrid class have to do.

As i said, i do raid kinda highend (Solteris for twinks, MMM etc for us mains) and never have a buffslot problem, but of course your mileage may vary.

Of course it is not a top priority, but it is something we should ask for especially to fix the bestial alignment stacking issue. After all BA is now only 36 minutes reuse so it is just another normal damage disc.
Title: Re: Pact of the Wurine
Post by: Khauruk on January 23, 2008, 04:22:50 AM
Rangers are still far and above us in melee accuracy.  I don't know if they had any AA upgrades for SoF, but they were sitting at 75%+ accuracy before vs. all other melee who max out around 60-65% iirc.
Title: Re: Pact of the Wurine
Post by: Maylian on January 23, 2008, 07:57:41 AM
Whilst it may have been a bone that SoE threw us, they have thrown lots of over things at us and we're now sitting in a very strong position. Only a small amount of double and triple attack, something some people scoffed at, but we're frequently out parsing a lot of the staple DPS classes with upwards of 4k dps non veteran / glyph from some.

We raid Solteris weekly and are working on SoF so fairly high end in my opinion. Even with all the buffs I get I still normally have 2-3 slots empty and if needed can happily drop any of the 5 clickies I use constantly. It would be nice to have it split like necro leech spells for stacking and to make the illusions people have bought / obtained to be useful again. If they don't change it though its hardly a deal breaker. Like many I think it could do with having the duration extended but other than that I'm happy with it.
Title: Re: Pact of the Wurine
Post by: Camikazi on January 24, 2008, 11:55:39 AM
Quote from: Khauruk on January 23, 2008, 04:22:50 AM
Rangers are still far and above us in melee accuracy.  I don't know if they had any AA upgrades for SoF, but they were sitting at 75%+ accuracy before vs. all other melee who max out around 60-65% iirc.

Not sure how reliable EQCompanion is, but over 2 hours in Beza me at level 79 with wurine and 130 accuracy was getting 87% Hit %. Checked on GamParse too and was getting same numbers.
Title: Re: Pact of the Wurine
Post by: Orbus on January 24, 2008, 04:15:01 PM
60-65% accuracy max? Is that correct, I am almost positve I have seen my accuracy parases with EQ companion higher than that quite often.
Title: Re: Pact of the Wurine
Post by: Grbage on January 24, 2008, 04:19:42 PM
I haven't been playing my bst a lot lately but prior to wurine I was averaging around 64% and had been for some time according to yalp. Since Wurine it's ~65% but that is not a large sampling.
Title: Re: Pact of the Wurine
Post by: thor on January 24, 2008, 05:40:12 PM
Quote from: Camikazi on January 24, 2008, 11:55:39 AM
Quote from: Khauruk on January 23, 2008, 04:22:50 AM
Rangers are still far and above us in melee accuracy.  I don't know if they had any AA upgrades for SoF, but they were sitting at 75%+ accuracy before vs. all other melee who max out around 60-65% iirc.

Not sure how reliable EQCompanion is, but over 2 hours in Beza me at level 79 with wurine and 130 accuracy was getting 87% Hit %. Checked on GamParse too and was getting same numbers.
I dont think there is enough accuraccy effects in the game to get anyone that high your miss counting spell damage as hits for accuracy or something in your parser
Title: Re: Pact of the Wurine
Post by: Camikazi on January 24, 2008, 09:24:08 PM
Quote from: thor on January 24, 2008, 05:40:12 PM
Quote from: Camikazi on January 24, 2008, 11:55:39 AM
Quote from: Khauruk on January 23, 2008, 04:22:50 AM
Rangers are still far and above us in melee accuracy.  I don't know if they had any AA upgrades for SoF, but they were sitting at 75%+ accuracy before vs. all other melee who max out around 60-65% iirc.

Not sure how reliable EQCompanion is, but over 2 hours in Beza me at level 79 with wurine and 130 accuracy was getting 87% Hit %. Checked on GamParse too and was getting same numbers.
I dont think there is enough accuraccy effects in the game to get anyone that high your miss counting spell damage as hits for accuracy or something in your parser

Ran same group parse in Tango (since it can parse ONLY melee and not factor in no-melee) and it came out to 78.5% accuracy, lower then other 2 parser programs, but still higher then 60-65%.
Title: Re: Pact of the Wurine
Post by: Grbage on January 28, 2008, 03:32:47 AM
Went to HoH to farm some tradeskill stuff so fighting low con mobs. Running average was 65.62% according to yalp. Now if I go through and cherry pick fight by fight I had several fights over 83% but saw a few as low as 59%. Again, the average of all fights was 65.62%.
Title: Re: Pact of the Wurine
Post by: Kanan on January 29, 2008, 04:28:34 PM
A rule of thumb on your parses, that I know Grbage is more than aware of:

For a sample of only 2 hrs, that still allows a lot of statistical variation.

The definitive parses are usually run for approx 8-12 hrs (yeah, that's overnight stuff) to weed out such highs & lows.
Title: Re: Pact of the Wurine
Post by: Camikazi on January 29, 2008, 11:39:42 PM
Yea I know that too, but I don't know of any mobs I can beat on for that long to check and I don't know any devs to get me copied to test to do it. So all I can go on is groups runs that I do.
Title: Re: Pact of the Wurine
Post by: iceborn on February 07, 2008, 02:21:27 PM
In general I'm quite happy with the position of beastlords at the moment, but there are a couple of things that I think would be very helpful / overdue.
1. Paragon to have some form of endurance regen.
2. A set duration invis.
3. Some form of AC boost
4. Somehow I dont think we'll ever have a chance of getting feign death, even if the parent class has it.
Title: Re: Pact of the Wurine
Post by: Stellah on February 15, 2008, 06:24:12 AM
I generally have some huge log files all over.  This data is from one I haven't archived yet, its from misc fights - nothing in particular.

Using Gamparse 1.0, 970 total fights merged (ranging from Uqua to Ashen raid instances as far as types of npcs go), and a total fight time of 11.8 hours (this is based on the seconds that Gamparse reported).

Accuracy is 77%, I use two blunts so Harrow isn't getting mixed into this value - since it rarely if ever misses. 

I'm always PoW / 150 Accuracy.

Coincidentally(?), my Kick rate is 77% too.