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Where to in 60 with a solid group?

Started by Lammas, January 24, 2005, 08:32:50 AM

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Lammas

Hi everyone.

Finally im one bub before hitting 60. 8)

Now i dont have any idea where to go. I always hunt with 3 friends together (yes ALWAYS). The group consist of:

60 BST
60 Shaman
58 Cleric
58 Druid

I fill the role fo the main tank 8), and that is my problem. I have about 2500 HP unbuffed and 1010 AC. I cant believe i can tank
in the planes well even with shammy slow.

Anyone got an idea where we can hunt to 65? Can i tank the Planes? Im up for any Ideas.

Thanks a lot in advance for the help!

Greetings

Lammas 59 BST of FV

Hereki

You have tons of healing there.

For best experience, you need level 55 mobs or above.  Which means post-Luclin expansions.  LoY has some in deep Nadox that you could consider, at the undead area leading to Hate's Fury.  I'd actually think that LDoN would be good at this level, as most mobs would be 55+ for your avergae levels.

Planes are viable - check out the zone in yard trash in both Plane of Innovation, and Plane of Nightmare.  If it's easy, then you can find higher level mobs across the river in PoN, or in the courtyard in Plane of Disease.  If it isn't easy, stay there :).

For non-PoP options, also look into Veksar or Droga.  Both have higher level mobs.  I don't consider that there is anything of value in GoD, and I am not sure about Omens - it is possible that Bloodfields may be around the right level.

Lammas

We tried LDONS in the mid 50s and it was very slow exp... about 5% exp per LDON (70mins). We grinded thru Katta and made about 180% on one weekend (bout 10% per hour) that was nice exp for us.

I think we will give Nurga or Veksar a try, as the PoN mobs have tons of HP and it takes forever to kill them as far as i remember.

Is there a nice spot in GE? Have read much about it here, so will this group be capable of GE? and where can we set up a camp.. i took a look on the map of GE.. what is meant by the 2 gates? On the map i see a big room with 2 stairs leading into the room. Is that the room with the gates?

Thanks for the quick answer, it helps 8)

Oneiromancer

GE entrance might be too easy for your group (and not enought exp) but the central part should be nice.

Nurga might also be too easy for a group; Droga could be better.  It has several tiers like Nurga does, so you could try different areas and see how things go.  If you like it, there are many many named camps with decent drops that you could try for.

Game on,
EQ: Predator Jaede Antemanx -- 68 Vah Shir Beastlord on Kane Bayle, Retired
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Lammas

Thanks

Droga sounds interesting. I took a look on the map and it seems like a nice place to hunt.

Hereki

Although you have plenty of healing, you also have almost no dps.

PoP mobs have very low HP, in theory, which is intended to balance out their high dps - although that falls off to almost nothing if you have enough defensive AAs and gear,

Highest mobs in Nurga are 52.  Yard trash in tier one planes is 52-53, deeper in stuff can be up to about 58.  The highest tier in Droga is 62, IIRC, and lowest around 52.  Veksar undead starts around 54; I am not sure how high it goes.  GE zone in is 52-54; it jumps up to 55ish past the portculis.

I suggested LDoN because you should be getting level 55 LDoN with your group average, which gives level 57/58 mobs.  A couple of levels ago you would have been getting average level 52 mobs.  Mobs jump up 5 levels when your group average hits 58 then 63.  The advantage of LDoN is augments, and what you can buy with the points, over and above the experience.  You will need the DPoC badly in a few more levels.

Lammas

Thanks for the info Hereki.

We know that we have to do some Nro LDon for the DPOC Aug. 8) we just stopped working on it cause the exp slowed down in LDON. I think we will give it a try when our average lvl hits 58 and see how it goes.


Tiroon

Deepest Nurga i.e. tier 5 would indeed be easy for you but could be fun and yield some drops from the nameds.

Its is roughly equal to Droga tier 2 so Droga would be a better option. Start in Nurga if you want to get a feel for the place (Nurga and Droga look the same and have the same mobs).  I say start in Nurga because pathing there is much better than in Droga.

One word of caution about both places: Buff your resists especially MR and CR. Necros and SK's all love to fear you and Wizzies in tier 5 Nurga/Tier 2 Droga love to cast Ice Comet. Especially Ice Comet with its built in resist modifier can kill you faster than anything those mobs can normally throw at you.

One idea for something completely different: When I saw the group's makeup I thought it might be fun to go to Fungus Grove, buff up with resists and cavalry charge the shroom patches. The resulting mayhem should be fun without being too dangerous. :evil:
Tiroon Firefang
Vah Shir Savage Lord
Stromm

Ignorance killed the cat! Curiosity was framed.

Hereki

Dude?  Your average level is 59, unless there's something you aren't telling us! :)

There's no way you'll get a shroom single in FG; I just mention that in case you decide to try it.  You also need to buff resists there, but just disease, I think (might be poison - one or the other).

Allow me to throw in a mention for Charasis.  Getting the keys is fun (both for the zone and the wings).  I'm going to guess that the first wing (North, I think) is still going to be good exp for you.  Buff MR for all the HTs, and make the cleric the nuker (and puller).

Sardarni

Shrooms, in FG, are single pullable at 60.

Lammas

ops you are right with the average level, think i got something wrong counting our levels 8)

Charasis sounds fun.... wow that been long since ive been there with my first char......
will also take a look around chardok.......

i will tell you how it has been after the weekend 8)


Tiroon

oops as well. I went by the listed group where it says BST 60 and thought getting singles was no problem. At 59 as in the sig you're likely to get the whole patch.

The resist needed in FG for Shrooms is Disease for all three spells they use. They cast a 35% slow, a stun doing around 90 damage and shrieker's curse which does 200 damage, roots and turns the target into a shroom.

Shrieker Slow: Resist: Disease 0
Shrieker Stun: Resist: Disease 0
Shrieker's Curse: Resist: Disease -100

Its not half as bad as this may sound though. Both spells with a DD component have long recast times (18 seconds for the stun, 15 for the curse). As long as the stun is resisted most of the time a group like yours should have no problems with them.
Tiroon Firefang
Vah Shir Savage Lord
Stromm

Ignorance killed the cat! Curiosity was framed.

Et^Cetera

Quote from: Tiroon on January 26, 2005, 06:45:02 PM
oops as well. I went by the listed group where it says BST 60 and thought getting singles was no problem. At 59 as in the sig you're likely to get the whole patch.

Does the Clerics pacify line not work on mushrooms in FG then?
Cailus EtCetera with her trusty side kick Elllerton
Always lost, somewhere on AB.

Sardarni

I don't know if pacify works, but I can tell you that snare and root don't.  And these guys flee at low HP.  What I'd do is let pet tank at 50ish, run and tag another shroom.  I'd go finish the first with the pet and by then the 2nd would finally join us.

Tiroon

Quote from: Et^Cetera on January 26, 2005, 07:46:26 PM
Does the Clerics pacify line not work on mushrooms in FG then?

We never got to try but I think it would be very tricky. Some of the shrooms are very close to another, so close that I doubt that even the reduction of the frenzy radius to 1/60 of wake of tranquility would be enough. Also their reaction radius is rather wide making it likely that someone below 60 approaching them will at some stage pull what's left in the patch. I am not doubting the skills of the cleric in question here btw. Sometimes it's difficult to see which shroom is closest because the other (harmless) vegetation in the patches is hiding a "sleeping" i.e. bent over shroom and also because the other vegetation makes targeting difficult at times causing the puller to move around and into the reaction radius.

I did get a number of visits of one of our guild's clerics when I was hunting there at 62. Since she allways brought an escort the groups were myself, a 59 cleric and either a mid 50's bard or a 51'ish necro. We did let the necro pull from a fully popped patch on one occasion for giggles and the resulting mayhem was one of the funnest time I've had there. :-D After that someone mysteriously would blunder too close to a patch whenever mana was back up to full from doing singles.

Tiroon Firefang
Vah Shir Savage Lord
Stromm

Ignorance killed the cat! Curiosity was framed.