The Beastlords' Den

Everquest 1 => Library => AA Discussions => Topic started by: Vidyne on March 26, 2004, 08:32:10 AM

Title: AA path Advice
Post by: Vidyne on March 26, 2004, 08:32:10 AM
65 Feral Lord in a social guild that raids.
Have exactly 100aa now and my magelo is at the bottom here -3 aa I have banked atm.

My path was:

Run3
Metab3
SCR3
Paragon
BF5
SM2
MGB
Pet Crit1(mistake)
Pet Flurry1(mistake)
Pet Disc
ND3
Hobble
CA3
CS1
PE
LR5
MC1
Regen3
CS3
WAffinity1
ID5
Ambidex
CF1
Frenzy of Spirits
Pet Crit5

and somewhere New Tanaan1 for Brewing.
Have all spells except the 2 lesser calliavs and Flame
Have DPoC

im thinking of these in no real order next on my list:

Sinister Strikes
Pet Affinity
Mend Companion
Innate Resists
PP5
Run5
Pet Flurry5
Title: AA path Advice
Post by: Choppin on March 26, 2004, 08:54:01 AM
Frenzy of Spirits is a nice AA,

can give the needed dps boost in a tough solo situation and / or goes well along with the damage disc
Title: AA path Advice
Post by: Knaw on March 26, 2004, 12:16:09 PM
I did all defensive AAs first before i started to get my offensive ones (except BF, that i got first actually). My guild sounds much like yours (family type but raiding), so when the chanters and shamans slept in again i am main slower, even more in ldons, so getting aggro is expected (i leave the slowing-at-50% to the chanters  :lol: ).
Title: AA path Advice
Post by: Tastian on March 26, 2004, 12:19:49 PM
I'd decide what you want then decide how to get it.  For instance do you want to do defense, offense, or utility?  If you do defense and finish off CS/ID since you already did PE you'll basically be done defensive AA's.  It's a nice boost, but perhaps you are ready to do offensive ones.  If that's the case I'd look at how you play and where your damage comes from.  Look at the two offensive AA comparisons and decide what's best for you.  You need ambi to get sinister, but if you are sure you'll be a DW'r then ambi + sinister is a nice boost.  Warder's alacrity falls off after rank 3 from a point to effect ratio standpoint.  After 3 you are better off getting warder's fury for dps boost.  SCF3 is really nice, especially on raids or dps in groups, but again depends on your style.  As for utility frenzy of spiritis is really nice.  Good boost to damage, especially short term, quick enough refresh to be fun and fairly cheap.  MC1 is a great deal too.  After grinding out LR+PE maybe you'll just want to snipe random AA's like frenzy, MC1, weapon affinity one, etc before setting up to do bigger cost stuff like ambi/sinister, etc.
Title: AA path Advice
Post by: Vidyne on March 26, 2004, 02:40:53 PM
on pet crit1 and flurry1 btw... by mistake I mean getting them that early.
Thank you all so far for your suggestions.

Basically im wondering whether to hit ambi+SS, CS3+ID, Pet Affinity, or start doing resists or mend companion is why I made this thread, I just dont know which I want...

Pet Affinity is nice, Defense is always nice but is CS3+ID5 as noticeable as LR5 is?  Ambi and SS are needed, but I dont really want to do them.  Resists are needed but see ambi + SS.  Mend ive heard alot of good about, but not sure how useful besides raids, and I dont really have a spot for it on my 1st hotkey sheet.

I group in BoT, Tactics, HoH(am sometimes the MA here with 65 mag and 65 chanter and whatever else we can pull together tho us 3 can trio our camp and do pretty well 1aa per 1.5hr)
Still have lots of LDoNs to do also.
We raid Tier1 & 2 and sometimes 3
I solo in BoT, PoJ, and PoN depending on whats open.
Title: AA path Advice
Post by: flush on March 26, 2004, 09:14:29 PM
LR5 before PE,

once you knock those 2 out, get PP5 then Ambidex, then either Sinister Strikes or Pet Affinity (both but pick any order)

CS3 + ID5 don't do very much. If you choose Mend Companion at some point, go all the way and get hastened mending maxed out too. otherwise, getting a pet lay hands every 30 mins is pretty sucky.
Title: AA path Advice
Post by: Vidyne on March 27, 2004, 08:36:50 AM
already had got PE by time of post, dont think it matters too much... maybe a little... but PE seemed good to buy, and LR5 will be the very next one I get.

Working on LR5 now, 15aa to go.
Then I get to decide :)
Title: AA path Advice
Post by: Tastian on March 27, 2004, 12:15:39 PM
Pet affinity is mainly good when you are 1) with a bard 2) Getting AE heals  With how you say you play and the raids you mention I'm really not sure 20AA on pet affinity is that efficent for you.  However, it's about fun/style/personal choice.  I am very glad I have my defensive AA's maxed and simply can't improve.  I tanked a lot though both solo and in groups/LDoN's.  The difference is quite noticeable.  There's a lot of tier 1 trash now that doesn't do enough damage to offset my regen currently.  Ambi and SS are nice boosts to offense, but only for DW so make sure you are going that route before you drop 24 AA into it.  Warders fury/alacirty is decent and kinda fun.  Mend companion get's really good with HM3, but that's 11 AA.  Basically you've got most of the big stuff and I think you should either snipe various 2-6 points things you like to keep it fresh and fun for you like MC, more warders fury, Frenzy of spirits, mend companion, etc.  Or start saving up toward big AA things that are nice boosts, but can take a bit to get like ambi/sinister/pet affinity.  As always do what you want first, but I'd probably go ID or ambi depending on just how much you play in certain situations (tank/dps).
Title: AA path Advice
Post by: Hrann on April 06, 2004, 05:13:28 PM
You followed a very similar path as me.  I basically decided at your point that I could really use some more defense since my gear wasn't great and I was tanking/offtanking a lot.  So I went and finished CS3 and am currently working on ID - at ID3 atm.  I do feel that there is a noticable difference from before I started working the mitigation stuff.

I did stop and pick up MC1 though, since it was so cheap for a great effect.  After I'm done with these last 2 ranks of ID, I can rest easy that I am fully defensed up and I will go back to finishing up some offense stuff.

First up will be Ambi.  Then will come a few ranks of Warder's Alacrity mixed in with Weapon Affinity and maybe the first couple ranks of Warder's Fury.

Others high on my list to get are MC2 and 3 and Sinister Strikes.  Pet mend and hastened mending used to be up there, but I just don't find much need to heal my pet anymore, so I'm reevaluating that AA.
Title: AA path Advice
Post by: Vidyne on April 07, 2004, 02:26:52 PM
Wanna thank you all for your suggestions.
Now have LR1 and almost LR2 and moving along slower than before since im busy during the day, but you gave me some good ideas.

*edit*
Up to LR3 now, thinking Pet Affinity then resists if I get a haste item, because I have a good 2hb now and my H2Hs are kinda gimpy...  so ill hold off on ambi/SS if I get a haste item.  After resists or pet affinity I will get Mend Companion AA set or might get it before, im not sure.

Somewhere in there ill get MC1.
I dont want to get PP5 yet because I barely hit 280 on every stat with full buffs and wouldnt be much to me if I cant get 305 sta to get PP5.
Title: AA path Advice
Post by: Tastian on April 07, 2004, 03:53:10 PM
Glad to hear.  There are some points where the AA's slow down because of work or play or whatever.  Also times when you don't want to save up those last few AA's for some big buy.  However, sometimes you just stop and look at your AA window and realize what you already have and that it's done and that it is now a part of your character and it's such a great feeling.  I MGB'd paragon the other day and smiled as I realized how the time I put into MGB, paragon, SCR was now being used and helping others.  It can defintly drag at times, but once you look back at it you can smile and feel good about it.
Title: AA path Advice
Post by: Vidyne on April 13, 2004, 10:39:09 AM
Got LR5 and MC1, now gotta really decide, thank you all for the suggestions, probably going pet affinity as I group with bards alot, but I may go resists or ambi or ID5 still..
Title: AA path Advice
Post by: Tastian on April 13, 2004, 01:57:32 PM
imo your resists are decent.  Throw in fero, buffs, bards that you are usually with and I just can't see putting points into resists yet.  Ambi is a nice boost if you DW, pet affinity is great if you are in the right situation.  ID is good too, definetly a lot of choices still and things to get still.
Title: AA path Advice
Post by: Vidyne on May 03, 2004, 07:29:25 AM
Keep coming back asking for advice...

At first I really thought I wanted pet affinity.... and alot of the non-pet classes say for me to get it... however the pet classes in our guild seem to think its not worth it.... since we dont do those big raids yet where it would be beneficial and my pet has never died on a raid besides grummus or MB yet...


I am 1aa from ID5, and have gotten Weapon affinity1 and MC1 since my last post a while ago.

I am considering Pet affinity... but not sure how useful it will be.
I am considering Run5 just for running pains... but not sure on its usefulness either..
Considering Ambidexterity, just dont want to sink 9aa into it.  I know itll help, but it just doesnt sparkle like pet affinity does... I dunno.
Considering Warder Alarcity and Warder Fury but they are a decent sink in AA, and not sure how much of a real increase in dps.
Considering Weapon Affinity 2 or 3, maybe even 5.

Still dont think ill get resists or Mend companion quite yet... dont think  i need them.

Also considering Mental Clarity3 for even more mana regen, but my mana regen is good atm with FT11 and MC1... I dont think MC3 would benefit me as much as say... a bstlord with FT1 and MC1.

Just wanting some more thoughts if any willing to still comment.

Also updated the first post to reflect my AAs
Title: AA path Advice
Post by: Tastian on May 03, 2004, 11:44:28 AM
I comment too much lol.

-  I still stand by the fact that if you really should have pet affinity it'd scream at you and you'd go right for it.  In decision or seeing 20 points as a lot for it says to me that you aren't getting nearly the most out of it (ae heals, bard, etc).  I'd definetly put this off for awhile

-  MC is nice, every rank costs more for same return, but I always found 1&2 to be worthwhile and just kinda hesitated on the third.

-  Ambi is very nice, especially if you are going down the hth route, that will also open up SS so you have more questions to ask!!

-  Weapon affinity just depends on what you have.  Like warder's alacrity it scales up in cost and gives a steady return, so even if WeAf 1-3 is a good deal for you, then 4&5 might be something to hold off on.  

-  I like warder's fury personally.  It's cheap, it stays at 3, it gives a good boost, and it's actually better dps to aa point ratio than wader's alacrity after 3 or 4 (I forget it's in the god offensive AA comparision thread in this forum).

-  Run 5 is kinda bleh, it's still slower than sow and way slower than a horse so if you are outside (where tons of your running is) then you really get much out of it unless you are too lazy to take 10 seconds to sow yourself.  An option, but again it's return is pretty minor and kinda intangible, verse dps boosts you have ahead of you.

-  Resists I'd put off for awhile if I were you.

-  Pet mend is a bit like pet affinity and you just don't seem to be needing it yet.  Also most once they finally buy pet mend drop 6 more points right into hastened mending.  HM is great, but if mend is only so/so for you then it's not really where you want to go.  I'd say stay away from it until you are ready to drop all 11 points into it.

That covers just about everything I saw you mention.  If you want numbers on any of the GoD AA skills there's a thread in this section called something like god offensive aa comparision.  Some like weapon affinity will vary based on what you are using and also keep an eye out for the big scalers (WeAf goes up to 10 for last rank, WaAl goes up to 15 for last rank).  Any more specific questions fire away anytime.  I talk too much as it, some of it might as well have a chance at being useful.  *shrugs*
Title: AA path Advice
Post by: Argach on May 03, 2004, 01:04:54 PM
Quote- Pet mend is a bit like pet affinity and you just don't seem to be needing it yet. Also most once they finally buy pet mend drop 6 more points right into hastened mending. HM is great, but if mend is only so/so for you then it's not really where you want to go. I'd say stay away from it until you are ready to drop all 11 points into it.

For me, the ordinary pet mend with 36 (?) min refresh was very much worth the 5 points. I usually used it once or twice per evening of soloing/raiding, usually after a bad pull or the first time AEs got my pet low. Faster refresh wouldn't have done much for me since I already used it only once per 40-80 min or so, but the times I did use it it was a huge help. There's quite a number of tough solo battles I'm quite sure I would've lost if I hadn't had pet mend (GW + racnar in VP, 6 mobs in Hate's Fury etc).
Title: AA path Advice
Post by: Tastian on May 03, 2004, 03:10:05 PM
As always it depends what you are doing.  He didn't sound like he was really needing pet mend for the AE type of battles, but more as a free heal type of option, hence why pet affinity didn't seem so hot, etc.  You can certainly just spend 5 on pet mend and I had that long before hastened was even an option hehe.  It's a nice skill even if you don't use it that much and nice to have sitting there no doubt.  Guess I should have been more clear.  Good point arg and I still miss ya in game 8P
Title: AA path Advice
Post by: Argach on May 03, 2004, 04:16:14 PM
I see what yer try to do Tastian, but I have to say it takes more than being soppy to get rid of me - I shall remain until removed by WoW or some other EQ-killer. -_-
Title: AA path Advice
Post by: Tastian on May 03, 2004, 04:33:27 PM
hehe EQ is the greatest EQ-killer of all.  I think it's so funny people keep talking about WoW and AC and DAoC and everything else over the years, but ya know what's killed EQ more than anything?  GoD, Lack of (good) CS,  various other dumb expansions over the last few years lol.  I think EQ has easily cost itself more people than other games have successfully taken and kept.  Either way I'll catch ya on EQIM and stuff some I'm sure.  8)
Title: AA path Advice
Post by: Vidyne on May 03, 2004, 05:52:44 PM
little more for you to comment on Tastian.. :)

melee or spell crits? over the stuff I mentioned....  I was told they werent "that" much of an increase and ambi and pet crit/flurry should come first and that crits were just eye candy..... but I dont really know.

Healing AAs?

and last.. PP5, I am putting this off because I cant really max any stat past 280 atm cept sta with fero which would hit 305 I think or more.  Should I get it just to get it or ambi first like you suggested?

btw, atm its ambi vs pet affinity.... ambi because its what I think I "should" get next, and pet affinity because its what everyoen thinks is cool and what I would "like" kinda as a toy....   so I guess ill get ambi.
Title: AA path Advice
Post by: TerjynPovar on May 03, 2004, 07:04:04 PM
Level 1 Combat Fury is worth getting.  Beyond that, it's a very miniscule improvement on an AA/DPS rate.

Spell Casting Fury on the other hand gets better with more AAs spent...and really needs all 12 to shine.  Even with all 12 though, you have to consistently run 2+ DDs or have Lifetaps/high Damage weapon procs to make it worth it.

Ultimately, nobody can answer whether to get SCF except yourself.  If I had lifetaps or the mana regen to run 2+ DDs I'd be all over it, but I don't have either, so I don't have SCF.
Title: AA path Advice
Post by: Vidyne on May 03, 2004, 07:20:54 PM
updated magelo to reflect lifetap, thought I already had it on there... :(


and... not to be non-uber, but I only have the 10k drog.... its not nearly as fast as run2 it seems...
Title: AA path Advice
Post by: Vidyne on May 12, 2004, 06:48:17 AM
"Ambi is very nice, especially if you are going down the hth route, that will also open up SS so you have more questions to ask!! "

Ok.. got ambi and updated first post....
Now I got more questions, like you said Tastian :)

Am thinking pet crit5, then MC3 or Waffinity3 or so...

After that, thinking Pet affinity or Mend companion set of AAs...
After all that is done... im clueless.
Title: AA path Advice
Post by: Tastian on May 12, 2004, 11:44:31 AM
Looked over your magelo.  What you listed sounded good.  Also according to magelo you don't have combat fury 1 (by far the best deal),  frenzy of spirits (underrated, very fun/useful), no SCF, no healing AA's, Sinister strikes.  Not sure where those will for you personally, but a few of them are pretty cheap.  I'd only buy rank 1 combat fury so only 2 points,  Frenzy is cheap in class just one rank.  SCF like has been said is a personal choice, but as AA's wind down it's still quite viable.  Sinister strikes is a nice 3(ish) dps boost.  You mentioned LT proc, healing AA's are a big investment and I wouldn't do right off, but definetly as you feel your choices are winding down you could start working on.  You can easily stay busy until the next expansion imo hehe.
Title: AA path Advice
Post by: Vidyne on May 24, 2004, 01:47:39 AM
Feel bad to keep asking... but... really want everything now... but dont know what to get first..  Is this normal for a beastlord around 160?

I know I want to beef my pet some with pet crit.
I know I love the extra lifetaps from Waffinity.
I wanna see what pet affinity is like.
I could always use the extra mana regen from MC3 when being shaman/enchanter and beastlord.

Ive also been told spell crit3 and melee crit3 were good....
Sinister strikes but I hate to put that many aa into it for just a mild dps boost.
Mend companion but I never heal my pet anymore, even on raids, only when soloing... and I do that very rarely.

I.... I dunno, I dont wanna do the SS for the mild dps boost it seems to me, when I think proccing more lifetaps would be better or seeing kitty crit more.  I dont want a pet heal that ill hardly ever use, when I could use more mana regen or have kitty get group buffs.

I wouldnt mind dropping 10 more into melee crit, but spell crit... im kinda hesisitant on....

Just really ... confused yall :(
So much to get now that I weigh almost equal, where as before like... say at 18 aa, it was, you will get paragon, period, or before LR5, id get it Asap.... now... theres nothing... to really "get"  its just what I want.

Just looking for suggestions and understanding.  Hope I dont upset yall by posting so much.
Title: AA path Advice
Post by: Tastian on May 24, 2004, 03:52:03 AM
Yeah lots get torn on what to do and even those that have a "plan" seldom stick to it.  Situations change.  "mild" dps boost for sinister is a bit of a relative understatement imo.  Sinister is 15aa's for ~3dps boost.  Feral swipe is about 1dps and costs 9aa's.  SCF3 costs 12AA's to max and you'd have to be doing ~50 non melee dps to get the ~3 boost sinister gives you.  Combat crits are rough to as they get costly.  Anyone telling you combat fury3 is a good deal is smoking crack imo.  Combat fury 1 is nice, but the later levels just don't give nearly the return.  Combat fury 2 + 3 is about equal to what combat fury 1 was.

Pet affinity is ok, but if you seldom heal your pet then likely you wouldn't get much out of pet affinity.  Bards with overhaste raise pet dps.  The pet doesn't benefit nearly as much from atk buffs as a PC though and even catching Pred and tunare and vallons the difference in dps is modest.  

Pet mend might not be for you atm and if so skip it for now.  It's kinda like hobble and certain other AA's if you don't see yourself using it then don't get it for now.

Lifetap procs are fun and I always enjoyed healing.  I really enjoyed maxing healing AA's, but again they are a personal style kind of thing.  I know some bst that don't even have a heal mem'd half the time.  

Mental clarity is great.  Last rank is a bit rough with all the other things you can get with 6AA's, but the first two are really nice imo.

Weapon affinity is great, but again depends on your situation.  Weapon affinity does get costly after the first few ranks though and if you don't have high damage procs or atleast a couple lifetaps I'm not sure I'd do 4 & 5 right away.  Instead I'd probably work on something else.

Not really my style to say what I think you should get, so I'll just tell ya to have fun again and fire away anymore specific questions you might have that might help you decide what you want to buy next.  8)
Title: AA path Advice
Post by: Vidyne on May 24, 2004, 04:37:55 AM
as always your very quick to reply tastian and helpful :)

I dunno....
I just... dont want anymore passives for now I guess.....
I dont want more dps... *gasp*

I wanna see those nice perty crits everyone else has, want kitty to crit like a machine gun, want more mana regen always.... but before other stuff was more important.  I noticed a good jump in proc rate from WA0 to WA1, so im hoping to get WA3 at least.... and see the same jump.

Pet affinity like you said... iffy....  but.. ever since the first day GoD came out, i wanted it for some reason... dont ask me why.

Thanks Tastian

I guess... after slow grinding def AA and ambi and not seeing.... that much from ambi.... I want something tangible I guess... something I can see....

LR5 was so vast of an improvement.....  ID5 was pretty good too, though its random... sometimes ill be in ldon and get 2 on me as tank, and neither hit me over 150, then the next single, he'll max 350s the whole time.... /shrug.

Just... ambi... didnt seem all that it was supposed to be... I want another, aa I can see, melee crit1 was nice and made me a little happy :)

Thats why I want pet crit5 or weapon affinity3-5, or pet affinity.
Those I think ill really see benefit from, kitty criting like mad, me lifetaping almost every round?, or kitty getting buffs on raids or tearing things up with bard buffs in ldon.

MC3, is just something I need to do sometime, because I do need the mana regen, just... been doing without it.
Title: AA path Advice
Post by: Tastian on May 25, 2004, 02:36:15 PM
Yeah I know what it's like and certain things you have to parse to really see.  It's also nice to have an ability you didn't have before a new hot key.  Pet mend, frenzy of spirits, suspend minion.  They are all more tangible in that before training you couldn't do it before.  You have a lot of the main AA's out of the way and even if you didn't I'd still say just have fun with it.  By that token you might want to train Feral swipe.  I don't think I've ever actually suggested it to anyone and well I'm not really now.  It's a minor dps boost (~1dps depending), but it's something new, it's a new button to push (1 min refresh so not tedious) and it has some eye candy.  My max feral swipe that I can recall was 861 or so.  Usual max is 297 or so.  Don't watch it too close or else the misses will drive you nuts, but it might be something you want to look into.  Pet affinity is definitely nice in spots too.  *shrugs* keep having fun with it and just wait until next expansion when you have even more choices!! hehe
Title: AA path Advice
Post by: Vidyne on June 01, 2004, 10:34:17 PM
Whelp I decided im going for pet affinity, 8 aa saved so far.


After that pet crit5, or mental clarity3,  then.... tough decisions again

Healing AAs(I assume gift first, then adept?)  or spell crit/melee crit, or resists or something... maybe even pet flurry or run5 for fun.

Sstrikes I decided will wait a good while on.
Waffinity I decided ill wait til i have 2-4 procs and not just one.
Feral Swipe is nice.... but heard bad about it.


Also....
What anyone's feelings on the chance to kill a target at 10% life, or double riposte, or fear resistance?   These arent much talked about.. and I assumed they werent that great... im just wondering.

I kinda feel im pretty uber now :)  *cocky*
So... i guess I want to make kitty uber :)
I figure pet flurry3 maybe if I can stand it, pet crit5, and pet affinity with a bard in LDoN and people's jaws will drop.

But.. as youve said in another post.... PP5, I think is a tad overrated... unless your a member of uber guild X and really like to have the extra stats... I just dont see much benefit from 305 instead of 280... half my guild tells me im crazy and PP5 shoulda been done at like 70aa.

Resists, ive always wanted to have super high magic, just for some reason.   I recently grouped with bard on raid, and with regular resist buffs(tribunal, seasons, GoD, Fero), I hit 500 all resists with resist gear.
So.. svmag would be nice, but for now ill get others first.

I might get mastery of the past1, just so i dont fizzle sow, I fizzle sow more than I do invis... /sigh

Lots of choices, lots of ways to go, but thats an update for ya.
Title: AA path Advice
Post by: Tastian on June 02, 2004, 02:54:56 AM
Nice nice...

Finishing blow is lame because the mobs it worked on are level capped by rank and it's just bleh imo.  Maxed out it can work on normal LDoNs, but that's a lot of points for random "utility".

Double riposte is @$$.  I've got numbers somewhere on the dps boost from maxing it + planar and it's just some crazy small ratio for points spent.  

Fear resistance is minor.  Very few fights where it'd matter and again you are paying a lot of points for minor/random "utility".
Title: AA path Advice
Post by: Vidyne on June 09, 2004, 09:17:31 AM
Ended up getting pet crit5, now have 10 saved towards pet affinity...

Last time I got to 9 aa saved, I broke down and bought pet crit3/4/5

Hope I can stand it long enough to make it to pet affinity :)

Its hard not spending AAs.
Title: AA path Advice
Post by: Tastian on June 09, 2004, 11:58:51 AM
Yeah it is, but pet affinity more than most other AAs is something that once you have you start to notice and like even more.  The second a bard is in group you and you get song fading messages off your pet you remember it.  The second your pet is mystically cured or healed by group.  Seeing paragon fade off pet, seeing SV stick on pet well solo.  It's a lot of points and definitely not for everyone, but once you have it you just kinda notice it a lot.
Title: AA path Advice
Post by: Caali on June 11, 2004, 02:11:59 PM
I did Planar Power around 150AA. Coprolith has a post in here somewhere that explains the advantages of it, I'll link it if I come across it. I personally like it cause it is realtively cheap, 10AA for PP5, and has at least two useful effects, hp and attack boost. Neither is hugely significant but hey it's there. With LDoN augs, ornate armor, self buffs (and primal) I hit 305 in every melee stat, no effort required.

I have the same issue with saving, and I suspect it's widespread, I've started working towards Sinister Strike or Pet Affinity a dozen times but something else always beckons when I have a couple AA saved up.
Title: AA path Advice
Post by: Vidyne on June 17, 2004, 04:18:31 AM
Mend Companion + HM3
PP5
Run4
Pet Flurry3
Spell crit3
Healing Crits
Mental Clarity3
Weapon Affinity3
(in no order btw)

List never gets shorter btw*

*edit*
18/20, 2 to go!
erased innate resists til much later, like Tastian said(my resists max with bard in group so....., and it dont matter much on some of our raids atm)
erased melee crit6 til much later.
erased run5, and added run4(i might spend 5aa... to be faster than everyone else without sow for some reason... /shrug, but not 10, not yet)
(if get 103k drog(17k atm saved, like aa, i cant save money), then run5 will be like.... my 600th aa I spend)
Erased pet flurry5, added pet flurry3(reasonable)
Erased Sinister Strikes for now(later on... yea, but next 30aa or so.... or 40-50 even, I dont really REALLY think its going to help[Unless someone can plead a good case of just seeing like... 30 dmg more from offhand or so...  I just have many friends who said it was a waste and dont do til 250 or so])

For raids I do fine now, so im planning more for solo/group I guess.  I dont need more dps there... i need more utility, durability(spell crit + healing crit + lifetap), and just wanna finish making my kat a chainsaw.
Title: AA path Advice
Post by: Tastian on June 17, 2004, 04:30:25 AM
Looks like you are having fun and getting a lot done.  Only thing I'd note is that if you are looking at efficency in terms of dps gain to AA point spent sinister strikes is actually pretty high up the list.  It costs 15 to save up which is rough for some, but you are looking at ~3dps boost from just picking up that AA.  It's fun having maxed pet AA although the last rank of warder's alacrity is rough hehe.  And trust me the list does get shorter.  When you actually realize you are max'n innate int over innate str because your str is already capped anyways you have a pretty short list lol.  I've been trying to drag out my last 41 AAs for the past couple weeks because OoW got pushed back and it's driving me nuts atm lol.
Title: AA path Advice
Post by: Vidyne on June 17, 2004, 09:22:02 AM
Dang bro.

Youd think you get paid to work here :P
You give better support than SoE :)

Sinister I know is raw dps, but im ok with my dps now, I think its just time to really get the lifetap efficiency for soloing.  Death Row in PoJ as long as I get one mob right now, I can pull almost nonstop if I had.... another 20 regen?

Not sure what the regen equiv is for lifetaps and healing crits/etc...  just think increasing those should be next for me.

Mend companion because.... I really do see what others say now, theres not much "healing" to healing my warder now, and if I had a free heal every 9min, I could demem Healing of Sorsha, ................... forever.
Thats another spell slot, and that is valuable.  I have hotkey space, not spell slot space.  I really think I could.. that between the 240/tick regen from pet aug(or whatever it is, its tripled, think its 80/tick without) and a free HoS, that id never need to have HoS memmed.  I'll try it a while, but I think only soloing in BoT where I heal the pet a time or two  is where id need it.  LDoNs I only heal usually on a pull of 4 or 5.  Raids I dont heal, i just let him die, etc...

Mental Clarity3 because I still die occasionally on raids as when adds come and we are low on enchanters, and im a fully defensive beast, i grab 2-3 sometimes.. and sometimes slow doesnt stick, but its better me dying so that shaman_02 and mage_01 can land debuffs and slow and get it under control, than those two dying or a cleric dying.  For LDoN/group with a shaman or enchanter, I dont need any regen.  For LDoN where im tank, shaman, and enchanter, I need every bit I can get.  For raids where there is no shaman(albeit rare..mostly epic help)  I need all I can get.
Basically I can MA, haste, and CC.  I cant do all 3, just 2.  3 drains my mana heavily and is just a strain to do, especially with a chain pulling monk like we have :P

PP5, list is getting short, so finally put it on there.

Who knows... I might pick up the channeling line.
Grieg POed me a few nights ago when he interrupted my MGB para and I lost my MGB and just got the para.  That REALLY makes me mad.
Title: AA path Advice
Post by: Tastian on June 17, 2004, 02:50:37 PM
"Not sure what the regen equiv is for lifetaps and healing crits/etc... just think increasing those should be next for me. "

If you ran a 75hp lifetap main and a 50hp life tap off hand then at max dex you'd have ~20 regen from lifetaps.  With WA5 that goes to ~30hp regen.  Maxed AHG + AHA would boost that number up to ~41 regen.

With just a 50hp life tap main at max dex you get ~10 regen, 15 with WA5.  And ~20 with Maxed healing AAs.  

Pet mend is nice for that and I know lots that don't mem sorsha.

Channeling focus still doesn't work imo and if it does then it doesn't work enough to justify 2 points for every rank let alone 12 for all ranks.  Even persistant casting I've only seen work twice since about 3 weeks after GoD went live.  I can understand that the can't give a huge boost, but it's so small and so random that in something like the grieg fight you mentioned the odds of it having mattered are very slim.
Title: AA path Advice
Post by: Toln on June 18, 2004, 08:34:03 AM
Pet Affinity is a decent AA, but it sure does cost a lot.

It depends a lot on what you do though. A person who groups and raids a lot will get much more benefit from it than a person who mostly just solos.

I haven't done any real extensive parses, but i'd estimate that pet affinity with full raid buffs, including bard songs, gives the pet an extra 10-15dps on average.

Pet gets around 2k HP from raid buffs and a large boost in ATK, and also the benefits of any AE heals too.

If you have Protection of Calliav and a focused pet though, you should be able to keep your pet alive in the majority of lower end encounters until you get to the EPs without needing this AA.

So far the only parses on Pet crit/pet flurry AAs i've seen done yielded the following:
Mage pet with Pet crits5 Pet Flurry3 saw an approximate 9% dps increase.
Necro pet with Pet crits5 saw an approximate 3.5% dps increase.

For the sheer amount that both cost, 60AAs combined, and for the small amount of dps they provide, these wouldn't be at the top of my list for people to get.
Title: AA path Advice
Post by: Tastian on June 18, 2004, 02:55:19 PM
Just some random numbers from a couple old raids, I've got others, but these are pretty standard.

Max_pet means DPoC, full GoD pet AAs and pet affinity, bard in group, but not certain what % of time muse/riz is going.

Normal_pet means no DPoC focus, basic sorsha 77 max hit, no pet AAs at all including no pet affinity

LMM
Max_pet -  60.84dps  average hit 62
Normal_pet - 48.84dps average hit 54

Pyronis
Max_pet - 67.66dps average hit 67
Normal_pet - 53.24dps average hit 63

General_pushOver (druav, rotsword,whatever)
Max_pet 76.33 dps  average hit 73
Normal_pet 57.48 dps average hit 61

Charm bird
Max_pet 70.70 dps average hit 69
Normal_pet 52.44 dps average hit 59

Charm bird
Max_pet 59.21 dps average hit 67
Normal_pet 52.57 dps average hit 58

The real use of pet affinity though is something like this...
Sol Ro
Necro pet - 6k
Necro pet - 5k
Bst pet - 2k
Max_pet - 20k

On things with AEs where your pet is catching not only MGB heals, but paladin group heals AND radiant cures it's just amazing.  The pet doesn't gain nearly as much from attack as a PC, but it does help some, bard songs are amazing and simply having your pet still alive so his total damage is much higher is a truely great thing.  I used to burn pet mend on lots of different mobs, got pet affinity and now I don't even check pets life on most mobs.  Some big AEs you are still going to have to pet mend/PoC/etc, but there's no doubt that pet affinity greatly increases pets survivabillity on raids.
Title: AA path Advice
Post by: Vidyne on June 23, 2004, 06:34:26 AM
Dinged Pet affinity, now at 198aa with Healing Gift1  

Im thinking...   and the reason I always ask.. and tell my AAs here and worry so much, is... im not a perfect person... no one is, but for some reason, I always want my char to be the best he can at each lvl.   Yes... im one who would get to lvl 99 on an rpg in the first town....   Yes, im one who would find every secret in a game... or try to do crazy challenges...
For some reason... i wanna be perfect, do it all, etc... though I know I never can.

Anywho...

Just got healing gift1
Planning on(in this order):
Spell Casting Fury1
Mend Companion
(if I like mend) Hastened Mending3
Either... Healing gift 2-3 and AHG1-3 or Weapon Affinity 2 and 3
The one not gotten above

After that...
I may finish up Spell Casting Fury to complete(well... Weapon affinity 4 and 5 still to go) the Lifetap package, or get Mental Clarity2 and 3.

Ive thought alot.... and I think that ill wait til after all that, to go into the next set.

In no order:
Pet flurry2 and 3
Resists
PP5
Sinister Strikes
Healing Adept line
Weapon Affinity4 and 5

Then later on
Run4 and 5
Pet flurry 4 and 5
innate stats
etc...  every other aa


Basically, getting healing crit and spell crit, to see how I like them, and its only 2aa.  After that, all things are 4aa that I wanna get at that point.  If i save 4aa, ill probably be tempted to grab one more and try mend, so I will.  At that point... ill decide whether to go all out with mend, or work on healing/weapon affinity, then go all out with mend.

Something about crits intrigues me...   Something about proccing more intrigues me... or I would just get pet mend first.  I dunno :(

The PP5, i still dont feel is worth it at this point...  nor the Sinister strikes.
Mental Clarity I put off a little, because... Im not really going oom much... and when I am... im performing above my normal tasks... and I dont really like to do that too often, so having more mana would put me in that situation alot... I think.  Some days its fine, but some days... id just like to have a shaman haste and buff, while I worry about slowing and splitting mobs for offtanking.

Run5, I think im just going to save for a drog, and forget it.
Pet flurry3 or 5, I went back and looked at how often he flurries... and unless higher lvls make him flurry more, it just seems too expensive... and I think the healing and spell crits and such are better spent.

And... like i said.. I dunno why I post it here... and ask so many questions.  Just, I dont wanna screw up.  I know you cant.. but, its hard to explain.
Title: AA path Advice
Post by: Tastian on June 23, 2004, 02:13:35 PM
Plan looks pretty good man.  Nice to get some fun stuff.  Also picking up some utility in the form of mend companion.  The one thing I have to mention is that SCF is different than most AA skills.  Most give either the same gain per point or LESS gain per point.  SCF though get's better as it goes.  Rank 1 hardly crits in most people's eyes and even when it does a crit is only 33% more damage.  By rank 3 though you are crit'n 7% of the time and crits are double damage.