The Beastlords' Den

Everquest 1 => Library => AA Discussions => Topic started by: DiosT on January 07, 2004, 04:41:28 AM

Title: GoD Beastlord-only AA Discussion
Post by: DiosT on January 07, 2004, 04:41:28 AM
Please discuss the GoD Beastlord AA's Here....


Bestial Alignment
Brings out the inherent beast in the beastlord greatly increasing their destructive power.

Feral Swipe
This ability allows the beastlord to make a vicious kick attack against their foe.

Icy Grasp
Using this ability imbues your warder with an attack that can freeze an opponent to the ground.

Heightened Endurance
This ability raises your natural endurance regeneration by 1 point per ability level.

Mastery of the Past
This ability makes it impossible for you to fizzle a spell or miss a note. (up to level Fifty Eight)

Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.

Pet Affinity
This ability allows your group spells to also affect the pets of group members.

Warder's Alacrity
This ability imbues your warder with the ability to flurry attacks.

Warder's Fury
This ability imbues your warder with the ability to land critical hits.


The Spell data file has not been updated, please don't count on information found in the spell file as being anything near reliable.. beta was JUST released, and it'll be about a week before we see the AA's seriously start to work
Title: GoD Beastlord-only AA Discussion
Post by: Konji on January 07, 2004, 05:12:13 AM
Ill give a report asap, i got in god beta and have 29 banked aa.
Toon supposed to be moved to beta server soon.
Title: GoD Beastlord-only AA Discussion
Post by: Lelyia on January 07, 2004, 05:53:50 AM
You realise that if you are in beta you are bound by a NDA, you can disclose whatever people could get by just parsing the game files when patching to test but doing anything beyond that is as illegal as selling plat for rl money =P.
Title: GoD Beastlord-only AA Discussion
Post by: Urim on January 07, 2004, 06:59:46 AM
Yeah the NDA pretty much states that you cannot release information. You should probably read the contracts you agree to, later down the road in life, not reading contracts can get you in a shitload of trouble.
Title: GoD Beastlord-only AA Discussion
Post by: Konji on January 07, 2004, 07:24:51 AM
Well ok , i guess i wont.

:P
Title: GoD Beastlord-only AA Discussion
Post by: Trahma on January 07, 2004, 09:41:41 AM
Just wanna say

That root for BL is a bad idea

and whats worse-  this implementation of a short duration root is even worse

If I want the mob to stay with the pet, I will use storm proc

If I want the mob to stay where it is and get me and pet away from it - 4 tics of root aint very useful

At least some of the other stuff looks cool
Title: GoD Beastlord-only AA Discussion
Post by: DiosT on January 07, 2004, 09:43:44 AM
Welcome Trahma!

Glad to see you made the switch :-)
Title: GoD Beastlord-only AA Discussion
Post by: Tytallia on January 07, 2004, 09:47:30 AM
I totally agree with Trahma, what use is a 4tick root other then to make all the other classes with root scream, "Unfair!" at us now. :/
Title: GoD Beastlord-only AA Discussion
Post by: janl on January 07, 2004, 12:47:28 PM
Our pet proc'ing root is no diffeent from mage pets having the same ability.  It's still unreliable, which is another point you're arguing.  If it's that situational, I don't see how it can be so unbalancing.
Title: GoD Beastlord-only AA Discussion
Post by: Saerison on January 07, 2004, 01:26:20 PM
Wouldn't the root also have the chanve to break if cast upon as well?  I won't think it would make the class over powering or out of balance considering the level in which we would get it.

Just have to see how it works out.

Saerison
Title: GoD Beastlord-only AA Discussion
Post by: Hayyel on January 07, 2004, 01:37:02 PM
I dont think I would ever get the root proc AA till Im maxed in everything else.  I have FoN for root if needed.. and boy did people complain ;)  also very rarely with current pet procs do I encounter runners.  Usually only if they run at a higher health rate then the normal 20%.
Title: GoD Beastlord-only AA Discussion
Post by: Tastian on January 07, 2004, 02:10:15 PM
I'm really looking forward to seeing how feral swipe turns out.  The pet boosting AA's sounds great and I hope make a decent difference.  I personally can't see much use in pet root proc for myself, but I'll wait and see what it looks like when it's final.  Also it's still very early so I'm sure stuff will change and hopefully a couple more AA's will be added and/or bst will be added to a few more of them.
Title: GoD Beastlord-only AA Discussion
Post by: Konji on January 07, 2004, 02:58:47 PM
Bah, hurry up and xfer me i wanna play with new AA's!

BTW there are a few more AA than what we have listed here, but as per agreement i cant say anything!

:P
Title: GoD Beastlord-only AA Discussion
Post by: Konji on January 07, 2004, 03:00:30 PM
*Double Post*
Title: GoD Beastlord-only AA Discussion
Post by: Soriab on January 07, 2004, 03:06:29 PM
Paitence young padiawn  8)
Title: GoD Beastlord-only AA Discussion
Post by: Kylaz on January 07, 2004, 05:15:51 PM
Quote from: SoriabPaitence young padiawn  8)
I hate you old man...
Title: GoD Beastlord-only AA Discussion
Post by: Soriab on January 07, 2004, 05:24:07 PM
:roll:  :mrgreen:  :mrgreen:  :mrgreen:  :mrgreen: ROTFLMAO
Title: GoD Beastlord-only AA Discussion
Post by: thukthuk and gator on January 07, 2004, 07:26:11 PM
OK I have to ask becuase I see it often enough.  How does root make us over powered?  I solo while lfg up in PoN and not that I have to back out of melee much anymore, but when I do I NEVER have the mob come attack me over Baron Gator.

The only reason I might buy this AA would be soloing in tight quarters like Droga or Siren Grotto where 1 runner can turn into a quick death.

Anyway, I'm really interested in seeing why everybody thinks root would make us overpowered because as far as I can see, I'm just going to get beat on by most mobs for an additional 20% of their life vs them death marching away slowing while I beat them down?
Title: GoD Beastlord-only AA Discussion
Post by: Pojodan on January 07, 2004, 07:42:30 PM
I don'thave Hobble... nor do I really intend to get hobble due to the iffy reviews of it and the fact that I almost never have a chance to put it to use.
Now pet root, that I can see for the off times that I do go and smack stuff around for the heck of it, but I certainly don't see it as being overpowering.

From a PvP standpoint I doubt that the root would stick even 10% of the time due to folks having high resists in PvP.

From a 'making us more powerful' standpoint the only real use it has is allowing us to fight easy stuff that would normally go running off at Mach 10 when nearly dead.   As it stands the most fruitful methods of soloing for us are aggro kiting, which root is useless for.  Root-rotting isn't fesable for us since our DoTs are not powerful enough to overcome the healing mana spent in keeping our warders alive in order to keep it rooted.


Over all, I'll put this down as a neat toy that might be handy in this 'Oh &#$!' occations, but certainly not overpowering.


The other AAs look sweet, anything that increases my warder's effectivness is a must-buy.
Title: GoD Beastlord-only AA Discussion
Post by: Xilbeast on January 07, 2004, 08:20:07 PM
Icy grasp popped up on lucy last night, the duration is 4 ticks, which i believe is the same as hobble.  Other classes hopefully arent going to be complaining at us too much over this, since its really very close to hobble just root instead of snare.  The functionality is still very limited.
Title: GoD Beastlord-only AA Discussion
Post by: sarjent on January 07, 2004, 10:48:36 PM
I can see it happening:

Sarjent`s Warder begins to cast a spell
BLAHBLAH is Rooted
Sarjent`s Warder hits BLAHBLAH for 79 points
BLAHBLAH's root has broken

They really need to make this non breakable by melee damage or something so that the warders don't break the root heh. It needs to stack with other pet procs as well, the one reason Hobble sucks is because you lose the effects of a pet proc doing damage.
Title: Re: GoD Beastlord-only AA Discussion
Post by: Arios on January 08, 2004, 01:17:44 AM
Quote from: DiosTPlease discuss the GoD Beastlord AA's Here....


Icy Grasp
-Using this ability imbues your warder with an attack that can freeze an opponent to the ground.

Feral Swipe
-This ability allows the beastlord to make a vicious kick attack against their foe.

Warder's Fury
-This ability imbues your warder with the ability to land critical hits.

Warder's Alacrity
-This ability imbues your warder with the ability to flurry attacks.

Bestial Alignment
-Brings out the inherent beast in the beastlord greatly increasing their destructive power.

Just my thoughts...

Ward's fury and warder's Alacrity for me will be a must-buy, as soon as i can buy them I will.  My warder is very important to me, she should be allowed to get upgrades as much as I do.

Bestial Alignment... it depends if its like the ranger aa, where its only a momentarily incease w/ an illusion, or something more along the line of wolf form.   If its wolf form, it will be put into my list of aa's to buy immediatley after the warder upgrades (for rp reason's)  Then i'll get back to already out aa's.

Feral Swipe, I'll have to wait and see on, it depends on cost..etc... but dps increasers is really good for my normal group which is light on damage.

Icy Grasp, no thankyou.  I can see it having an occasional use, but it rates far below alot of other aa's that I feel would impact my playstyle.  If i'm on root detail somehow, then it already hit the fan and we probably should just evac ;)

There's an aa in the list that says pets will be hit by group spells.  I think they always should as they are such a part of my group, but if its an aa that I'm allowed to buy, most likely I will.
Title: GoD Beastlord-only AA Discussion
Post by: Dysz on January 08, 2004, 02:39:22 AM
QuoteThere's an aa in the list that says pets will be hit by group spells. I think they always should as they are such a part of my group, but if its an aa that I'm allowed to buy, most likely I will.


that sounds like my opinion of pet hold, making it an aa is a cheap way to not fix all of the bsts.  but that said, id probably buy that too, heh.  having focus and diaku on pet instead of ios and dex would be helpful[/quote]
Title: GoD Beastlord-only AA Discussion
Post by: Murkk Dakruul on January 08, 2004, 04:51:49 AM
I can't think of a single thing I would use icy grasp for. Did anyone even ask for this?.
Title: GoD Beastlord-only AA Discussion
Post by: Zorthar on January 08, 2004, 05:19:32 AM
I wonder if beastial allignment will turn you into just a wolf, or your races warder.
Title: GoD Beastlord-only AA Discussion
Post by: Pojodan on January 08, 2004, 07:02:19 AM
Quote from: ZortharI wonder if beastial allignment will turn you into just a wolf, or your races warder.

The last time I checked Lucy there was 15 different versions of Bestial Allignment.. 3 levels, 5 different spell messages
'SoandSo turns into a feral wolf'
'SoandSo turns into a viscious tiger'
etc

So, unless it's changed (Which would be super stupid/lame) you'll look just like your warder no matter the species you are (Which, interestingly enough, is the only AA out there that's different for seperate races of the class that uses it)



My main wonder about Bestial Alignment will be the duration.

If it's like the Ranger AA in that it lasts a short time and has a long refresh then it will be A) useless on Raids and B) Encumbersome for Ogres.. both for the same reasons: Shrink.
It's a known fact that when someone is given an illusion any shrink effects on them will vanish both when they receive the illusion and when it fades.   So, even for Trolls who have small warders they'll still have to start casting shrink the moment it fades so they arn't massive for too long..

If the illusion is sustainable indefinately then it will be a must buy, if it's not then it will simply be a toy to play with.


My GUESS is that the first level of AA (Seeing as how it appears to have 3 levels) will NOT be sustainable.  The second level will be and the third level will boost the stats given... or maybe the other way around.. we shall see.
Title: GoD Beastlord-only AA Discussion
Post by: Zentrel on January 08, 2004, 07:40:53 AM
just seen a pic someone posted *IF* it is a real pic then Pet affinity is going to cost 20!!! aa

yes thats right TWENTY AA to cast group buffs on pets



as i said,  thats *IF* the pics they posted were real
Title: GoD Beastlord-only AA Discussion
Post by: Coprolith on January 08, 2004, 08:58:39 AM
QuoteIf it's like the Ranger AA in that it lasts a short time and has a long refresh then it will be A) useless on Raids and B) Encumbersome for Ogres.. both for the same reasons: Shrink.

Think of us poor Trolls, we'll be looking up at gnomes...


/hugs
Title: GoD Beastlord-only AA Discussion
Post by: Murkk Dakruul on January 08, 2004, 10:50:05 AM
Dunno if it's been posted, or if it's real, but here:

(http://www.angelfire.com/ut2/IronFist/GOD_bst.jpg)
Title: GoD Beastlord-only AA Discussion
Post by: Kylaz on January 08, 2004, 11:11:31 AM
Thanks Murkk - That's what I wondered about...
Here are the descriptions of these other AAs:

Improved Innate Run Speed
  - This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Improved Innate Regen
  - This ability raises your regeneration ability by 1 point per ability level.
Improved Lung Capacity
  - This ability increases the amount of air you have by 25 and 50 percent.
Packrat
  - Packrat (more bags ?)
Heightened Endurance
  - This ability raises your natural endurance regeneration by 1 point per ability level.
Persistent Casting
  - Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun
Pet Affinity
  - This ability allows your group spells to also affect the pets of group members.
Mastery of the Past
  - This ability makes it impossible for you to fizzle a spell or miss a note.
  The first level affects all spells or songs up to level 54.
  The second level affects all spells or songs up to level 56.
  The third level affects all spells or songs up to level 58.
  You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Title: GoD Beastlord-only AA Discussion
Post by: Ississ on January 08, 2004, 11:52:13 AM
I hate to be the bearer of bad news Murkk,

but that is a direct violation of the Gates of Discord Beta NDA and should NOT be posted here.

=(

Just so you know.
Title: GoD Beastlord-only AA Discussion
Post by: Aldur on January 08, 2004, 11:58:34 AM
I'm thinking with the 30 aa's that alot of people will have and of course the lack of information

Feral swipe, warders fury 1, warders alacrity 1, bestial alignment 1, persistant casting 1, mastery of the past 1 (I use tainted breath as my taunt spell - so no fizzles on that is worth 3aa's) then perhaps runspeed 4 - saving 1 point.

Theres no point waiting for info before spending since any aa's you earn could not be spent towards gods aa's.

I really hope the aa's go up linearly and not 369 as that will be really nasty.

Pet affinity is hopefully misprinted and actually means any spell cast on you will also affect your pet.  I really can't see clerics paying 20 aa's for the honour of their mgb hitting your pet.  20 aa's is still very steep - its going to be very difficult saving up all that for the marginal benifit it will bring.
Title: GoD Beastlord-only AA Discussion
Post by: Mallahki on January 08, 2004, 02:18:09 PM
Ississ, I dont think that is Murks screenshot, just one he found as he states "or if it is real".  I really hope that it is not real, because for that AA to cost 20 points, the way that i read it, it only works for YOUR group spells.  So if a shaman has not spent the 20 points to allow their group spells to affect pets, our pet will not get that shamans spells.  20 points is a whole lot to ask for someone (especially classes like clerics) who does not actually have a pet, to spend just so their spells land on other peoples pets.  I dont see many of the other buffing type classes buying that AA.
Title: GoD Beastlord-only AA Discussion
Post by: Kylaz on January 08, 2004, 02:35:41 PM
And even with 20 aa spent by every group caster, nothing in the description makes us sure that MGBed spells will work on our warders  :(

Maybe there will be a "Mass Pet Affinity" AA for only 48 AA points...
Title: GoD Beastlord-only AA Discussion
Post by: Tastian on January 08, 2004, 04:16:01 PM
Few if's of course, but if that is what goes live I'll be buying testing feral swipe/warder's alacrity and then picking up mastery of the past rank 1 just for frenzy/invis.  

I still don't get icy grasp at all, but again it's still very early.  Of course I still want swarm pets so maybe pack rat is rat pack!! yeah that's the ticket, swarm of rats, giant old world plague rats!!!  Next few weeks should be interesting either way.  8)
Title: pet group buffs
Post by: jalcewhitefur on January 08, 2004, 04:20:54 PM
Personally I think they really need to re-think the pet group buff AA if thats what ends up going live.  A better idea, in my opinion, is to have one AA that you buy.  If the owner of the pet buys it, then group buffs works on his pet.  This will prevent every group spellcaster from having to buy this AA.

The other concern I have with it, is that currently when Im in groups and get buffs I dont want, I can just click off so I have room for buffs I do want.  This isnt an option with kitty.  So if my kitty gets full up on buffs like seasons, acumen, etc it may screw with not being able to toss haste buffs, etc on it.  I really would like to be able to click off the pet buffs.  This may be possible, but if so, I dont know how.
Title: GoD Beastlord-only AA Discussion
Post by: Feuerfaust on January 08, 2004, 04:40:42 PM
If true, pet affinity for 20 AAs is nuts especially the way the description is currently written. The pet owner should be the one buying the AA for it to be useful and even then I would only get it if it was alot cheaper.

Feuerfaust
FV
Title: GoD Beastlord-only AA Discussion
Post by: Scalewulf on January 08, 2004, 05:39:19 PM
I think I would eventually (being the keyword) get pet affinity, just for the idea that my extended paragon would also land on my pet.

Hell, between that, the hasted mending that I have and the regen pet has from DPoC, I dunno if I would ever have to use a pet heal spell again.  


8)
Title: GoD Beastlord-only AA Discussion
Post by: Choppin on January 08, 2004, 06:49:00 PM
Icy Grasp - I see only very limited use for this, eventually when soloing non summoning (if those exist in GoD) highlevel mobs, otherwise useless, I might as well use my crappy Hobble AA, they should have added improved hobble

Feral Swipe - sounds interesting, hope this extra attack does some significant dmg and doesnt grey out my normal kick

Warder's Fury - nice hope it increases my warders dps by 3 , how about an AA that gives my warder the chances to crit nuke (proc)

Warder's Alacrity - hope this is another 3 dps

Bestial Alignment - guess I wont have to fero myself anymore, neat for low mana situations, too bad alot of my dps comes from procs / spells / warder so even with 3k atk there is only so much gain to get out of atk for bsts

edit:
Pet Affinity - so every cleric / shm / druid / enc whatever group buff class needs to have this so their spells land on my pet ? and its not even sure if it works with MGB, wonder why beastlords get this, so I can SD and SV other peoples pets ? really odd hope its costs not more than 1 AA and even then I doubt many will get it, really sad
Title: GoD Beastlord-only AA Discussion
Post by: Zorthar on January 08, 2004, 09:13:56 PM
20 seems too steep for one AA, I don't expect on seeing many people with that AA.
Title: GoD Beastlord-only AA Discussion
Post by: TheOriginalGronker on January 08, 2004, 09:21:41 PM
Quote from: Zorthar20 seems too steep for one AA, I don't expect on seeing many people with that AA.

I was imagining a group full of mage fire pets getting VoQ, SD, POT9 .. maybe they'd (well the pets anyways) be able to nuke for more than one fight ...
Title: GoD Beastlord-only AA Discussion
Post by: Pojodan on January 08, 2004, 10:43:30 PM
Hmmm.. Pet Afinity.

I suppose I can see the reason for not making this an innate ability of group spells since the power potential of a pet with HoV, Fo7, etc etc is pretty high, so having to make it so that one has to earn the ability to have that power does make some sence.

However, making every shaman/cleric/enchanter/etc get it instead of just the owner of the pet does seem kinda screwy, mainly becayse VERY few people are going to see this as a necessity since most of them are unlikely to understand the power of pets since they either don't have one or the one they do have is fairly weak.  Thusly I doubt most all Enchanters/Clerics/Paladins are going to get this AA after this have most all of their self improving AA, or after about 15-200 AAs or more.  
In other words I expect to see these spells landing about once or twice a month at most even after awhile for people to get the points for it.

I'll almost certainly get it since I tend to cast Spiritual Brawn on my Kitty and Spiritual Vigor is much easier and much faster casting, plus it'll land on all my team mate's pets.
Title: GoD Beastlord-only AA Discussion
Post by: Razimir on January 08, 2004, 11:00:15 PM
I doubt there won't be any very good bst only AAs and I bet it will turn out to be like this:

-Feral swipe sounds cool, but it will be crap dps wise
-warder flurry and crit AAs are going to be just an eye candy
-bestial alignment is going to be useless in raids because it will prolly wipe shrink, but got a little bit of kewlness factor (I'm sure non raiding bsts will be excited)
-icy grasp will be totally useless

I hope SoE will prove my suspiciousness incorroect and AAs turns out to be fantastic. I just wouldn't put too much hope on them.   :roll:
Title: God AA's
Post by: Farcloud on January 09, 2004, 12:36:16 AM
One of the real drawbacks for the raiding beastlord is that in my guild on many occasions the pets are not even brought out until after the mob has been engaged.  This is  well after the MGBS have already been fired.  If you have suspend it is less of an issue but trying to talk our clerics out of 20 AA so they have the honor of buffing my pet should be interesting.
Title: GoD Beastlord-only AA Discussion
Post by: Aldur on January 09, 2004, 01:15:10 AM
One class that might well get affinity as it stands (or might make affinity worth 20 aa's for us) is bards.  30% overhaste is very powerful indeed.  With the current pet its the equivalence of 9dps.  With aa'd pets it might be even higher.  It will be a very nice hike in power if bard song can finally at last hit our pets.
Title: GoD Beastlord-only AA Discussion
Post by: Pojodan on January 09, 2004, 03:32:26 AM
Hmmmm...

I wonder if bard songs wearing off will be displayed like normal spells.

I sure as heck hope not since the 'spell wears off' messages will be completely useless to anyone with a pet since all the bard song messages will spam out anything else.

I hope they thought of this.
Title: GoD Beastlord-only AA Discussion
Post by: Kylaz on January 09, 2004, 08:15:30 AM
Some speculations:
Warder's Fury (3 levels)
1) Lets hope it is like CF AA (increasing % of crit).
2) What would suck would be a 72 minute timer for 5 tics crit, with subsequent levels bringing that to 36/18.
If option 1, I'm gonna spend a lot there (9AA I guess for all 3 levels). If option 2, level 1 may be interesting for blast DPS.

Warder's Alacrity (3 levels)
This will probably be a timed "flurry" ability like the ones mage have atm.
Fun factor mostly - I'll take a look at the current mage description.

Bestial Alignment
Unless it gives some ATK/Haste/AC/HP, it will mostly be a fun AA.
Waiting till we get more information on this...
Title: GoD Beastlord-only AA Discussion
Post by: Kylaz on January 09, 2004, 09:32:34 AM
More info on packrat I found on mage compendium:
QuotePackrat i was told from a friend, Reduces your weight on all your items a miniscule amount said he went from 47 to 43 on his weight on a mage
Seems to add a 10% weight reducing to all items worn.
Title: GoD Beastlord-only AA Discussion
Post by: DiosT on January 09, 2004, 10:18:20 AM
There is a coding nightmare to do Pet affinity the way 'we would think is better'...

Basically it comes down to, Pet Affinity is like MGB, it changes the scope of the targets as the spell is cast... it doesnt re-cast itself over other groups, it simply changes "Target type:" from "Group" to "Area Effect" basically..


Basically what PA is doing is the same thing as MGB, with a different purpose...


If you can imagine, it's a code nightmare to make another players spell effect your pet, if you have the AA...

In order to do it simply, it would require a check before a spell is cast to ensure no one in the group has the AA, then if they do, the target type changes... but..

1) Adds 'lag' as computers communicate
2) Can have problems with multiple pets in group



Can't really say much more, other than I'm sure they are looking at changing the AA.. it is in Beta after all..
Title: GoD Beastlord-only AA Discussion
Post by: Aldur on January 09, 2004, 10:49:33 AM
dios why not make pet affinity a passive ability of the owner.  If the owner of a pet gets hit with a group spell they immediately recast that spell on their pet.  

Or maybe you could do it the other way round.  All group spells by default hit all pets.  Then they are removed/blocked if the pet class does not have pet affinity.
Title: GoD Beastlord-only AA Discussion
Post by: Murkk Dakruul on January 09, 2004, 10:59:21 AM
I know a way to avoid the coding nightmare: Make pet affinity a basic part of the game instead of an AA, like it should of been all along. :D
Title: GoD Beastlord-only AA Discussion
Post by: Seboa on January 09, 2004, 03:48:13 PM
Much as I agree that it should have been Murkk, the problem is the game has been balanced for pets not getting the benefits.  If it were all of a sudden to happen, DPS balance would be thrown off (assuming its on right now.)

-Seboa
Title: GoD Beastlord-only AA Discussion
Post by: Urim on January 09, 2004, 05:22:10 PM
For those thinking that the AAs are gonna cost 3/3/3, dont get your hopes up too high. Usually there is big timesink per expansion (Luclin-VT, PoP-Flagging) and im thinking AAs will be a part of this expansions timesink. Wouldn't surprise me at all to learn that Warder's Fury, Warder's Alacrity and Bestial Alignment are gonna cost 3/6/9/12/15 for a total of 45AA to max out each one.
Title: GoD Beastlord-only AA Discussion
Post by: Konji on January 09, 2004, 05:45:32 PM
Id pay 20 AA IF the aa basicly allowed my pet to recieve group buffs.
I like the idea, but unless you have a cleric/druid/pal/ranger who has maxxed AA's dont expect nice raid buff for your pets.
Title: GoD Beastlord-only AA Discussion
Post by: Hrann on January 09, 2004, 08:12:15 PM
I like pet affinity the way it is.  Things are fine today without pets getting buffs - this will be just an extra treat that high end buffers have.  I'll get it eventually I'm sure.  Besides, logically it makes more sense - the caster has gained enough power to make his spells extend even further.
Title: GoD Beastlord-only AA Discussion
Post by: Catrika on January 09, 2004, 09:59:38 PM
I think PA will be a waste.. If yer pets gonna die, its gonna die.. ae's fer 1500/2000/3000..  thats what protection of callaiv is for..  HoV or any other type of buff hitting the pet is just a minor drop in the bucket.. who cares.. a waste of an AA if you ask me.  Half the time it seems pets arent even brought out on raids.

like im gonna spend AA points on something that lets my pet last 30 seconds longer if that..  If thats all its going to do mind ya.. now if there is hidden bonuses or something then we'll see.. till the expansion actually comes and and I know forsure I'll keep my opinion open
Title: GoD Beastlord-only AA Discussion
Post by: Murkk Dakruul on January 10, 2004, 03:43:50 AM
When every pet at a raid recieves Symbol, Bot9, SoV, 30% bard over haste, SoP, BSS and AE Sotw/Paragon/Celestial, it will probably make a difference. Thats an extra 1858 HP and 111 ATK, in addition to 30% more haste and heals on AE fights.

The cost is too much right now. There is no way a cleric or any of the other non-pet classes are going to dish out 20 AA for this. Most people think pets are worthless anyways, even alot of beastlord's.
Title: GoD Beastlord-only AA Discussion
Post by: bugman on January 10, 2004, 04:48:01 AM
i agree with most of you, i know... lemme see.... ummm ZERO people that arent pet classes that will get the pet buff aa as it is, and these are including like close friends of mine that love my bear as much as i do. its bad enough trying to buy a virtue for my dogbear on raids but now trying to ask a cleric or chanter to spend ALOT of aa on an ability that effects them like not at all.... nice vision soe you asshats ><
Title: GoD Beastlord-only AA Discussion
Post by: Lelyia on January 10, 2004, 06:10:22 PM
People will eventually get it, but PA is gonna be labeled as I'll get that after I finish innate stats/resists type aa.  I'll get it on my chanter once I've gotten all the other decent - halfway decent aa's from GoD, but don't expect anyone to buy it regardless of the cost for a loooooooooooooooong time.
Title: Okay..
Post by: Silresa on January 11, 2004, 08:16:16 AM
Woot, first off, I'm glad to see we're all going on some board or another at least.. ;)

But let's see, my take on the AAs..

Feral Swipe - I have my hopes. If nothing else, it's something other than kick. ;)

Icy Grasp - I spent the AA for Hobble, just to try it, and I have used it once. I wish I hadnt' spent those AA, and I won't spend these. :)

Bestial Alignemtn - Depends. CUrrently, all three levels are exact copies of Ferocity, if the duration and effects change, somehow to be more worthwhile, I think it'll be really cool, to say the least. Maybe it'll stop all the infamous "Warder form AA" posts at least.

Warder's Fury / Warder's Alacrity - More DPS is more DPS. If you've got max DPS AA's already, no reason not to grab these and get some more.

So far I have my claws crossed to see what all comes out of this.. And just FYI, the picture posted wasn't his, there's a website that has a screenshot very similar to it of all the classes GoD AA list. :)

http://krop.nerim.net/EQ/divers/GOD/ is the link, so ya can see for yourself.

Personally, I'm hoping the Fury / Alacrity are passive AAs, and that the Swipe is either a severely upgraded kick, or at least seperate from kick if it isn't all that hot.

As for Bestial alignment.. I'm -really- hoping it's more of a wolf form, IE, longer duration, rather than an activated short-burst DPS increaser. But then, that may just be me, but here's hoping.

-----

Silresa Kylong - Feral Lady of Tunare, <Watchkeepers>
And Jingles, ever-faithful warder in tow.
Title: GoD Beastlord-only AA Discussion
Post by: Lelyia on January 11, 2004, 08:45:47 AM
QuoteSo far I have my claws crossed to see what all comes out of this.. And just FYI, the picture posted wasn't his, there's a website that has a screenshot very similar to it of all the classes GoD AA list.  

http://krop.nerim.net/EQ/divers/GOD/ is the link, so ya can see for yourself.

Honestly you people need to STOP posting SS's or what not from beta, ESPECIALLY if you actually WANT Brenlo to take these forums seriously.  One of the mods needs to edit out those links, we've taken that stance on the enc boards at least.  I'd hope the mods here do the  same.

The NDA is there for a REASON, once stuff hits beta it changes, normally a ton of times.  Look at lucy and see that every spell has changed what 4 times since they put them in?  These are likely to change to.  When the NDA is lifted you can post SS's all you want till then it's a huge break of an agreement you signed(assuming you are in beta of course).
Title: GoD Beastlord-only AA Discussion
Post by: Silresa on January 11, 2004, 09:14:33 AM
Nope, I am in no way part of Beta, simply passing along what has been circulating all over the place, as far as I knew..

I tried to sign up, page never loaded, and by the time it did it was already closed.

And really, as far as the NDA goes, technically I imagine this thread itself violates the NDA, since we're not supposed to know about any of this.. Just tryin' to be helpful and pass on what I had considered to be well known, sorry.   :?
Title: GoD Beastlord-only AA Discussion
Post by: Murkk Dakruul on January 11, 2004, 09:32:45 AM
I've heard you can find all the info in those SS's on the test server anyways, dunno how true that is, but if so we can post away.
Title: GoD Beastlord-only AA Discussion
Post by: Gennan on January 11, 2004, 10:13:56 AM
My friend was telling me about the pet AAs as a Necro.  I forget which one it was but one of the crit/flurry AAs doubled when he trained it, the other didn't.  Also, the flurry message is a yellow text message like Warrior flurries.  I'm not sure if others saw it.  I want to get those two ASAP.  The others, candy.  I was really looking forward to spamming people with it.  Of course my pet will be spamming me if Bards get PA...

"Your pet's Chorus of Marr wore off"
"Your pet's Rizlona's Call of Flame wore off"
etc etc...

But I really hope Bards all get PA.  Rizlona's would be huge.
Title: GoD Beastlord-only AA Discussion
Post by: Lelyia on January 11, 2004, 11:29:36 PM
Quote from: Murkk DakruulI've heard you can find all the info in those SS's on the test server anyways, dunno how true that is, but if so we can post away.

QuoteAnd really, as far as the NDA goes, technically I imagine this thread itself violates the NDA, since we're not supposed to know about any of this

You can see the GoD aa window tab, but there is nothing there unless you are on the beta server.

The info that I posted(Before Beta was available).  Was taken directly from the eqstr_ file that you get when you patch your EQ directory to play on the test server.  The ability to /list for aa's per class on test was removed after 2 days of beta open.  But posting screen shots, with point costs etc is a direct violation of NDA, and Brenlo already scolded the enc community for doing so, since I hadn't seen him do it here yet I figured I'd post a warning so he'd actually take this community seriously.
Title: GoD Beastlord-only AA Discussion
Post by: Shere Khaan on January 12, 2004, 07:47:36 AM
The pet affinity saddens me somewhat. After a conversation in guild about it only a handful of casters said they would entertain the idea of getting it before they invested points into stats. It is going to be a year before you see many casters at all with this ability except for those that are already maxxed now.

As for Bestial Alignment I sure hope the third level allows you to keep it up permanently and be perma shrunk. Gonna be really annoying if it lasts less than an hour and needs shrink every time.

I can't think of a worse aa than Icy grasp. I can't express my utter contempt for whoever thought of this without relegating this post/thread to rants. I have never needed hobble and I will never need this. I mean FFS root is more annoying than snare. I was so excited that it was going to be a great damage and stun aa that maybe went to 3.25sec/lvl64 stun and I didn't need to remem the proc spell continuously. But alas it was a piece of crap root proc. Another aa for "post-stats" aa.

Shere Khaan
Title: GoD Beastlord-only AA Discussion
Post by: Murkk Dakruul on January 12, 2004, 08:48:30 AM
I've read about pet affinity on the other boards, it's pretty much guaranteed that it will be changed to the way it should be.

I agree, a root proc is retarded. I don't remember anyone on any board asking for this. It's only purpose seems to be to piss all the other classes off. Unless it procs every 3 seconds and never gets resisted I will never ever use this AA, and I can't see any situation where anyone else would either. Anyone care to enlighten me one when a root proc would be better than a snare proc?. I don't even use hobble except for one zone, PoF when I solo kite. I would rather just get hosed out of an AA than have to listen to all the "yeah but beastlords get root d00d!" comments.
Title: GoD Beastlord-only AA Discussion
Post by: Morganti on January 12, 2004, 09:54:08 AM
personally, i would rather this actually be a mana free SoRellic type proc with a higher stun level (65 or so) which makes it something useful as opposed to something that will get us nerfed...or complained about...

give us cookies~!

~D~
Title: GoD Beastlord-only AA Discussion
Post by: Tastian on January 12, 2004, 08:57:49 PM
Every since it was changed to root proc I've been trying to come up with situations where I'd use it.  As it stands after all this time and many talks with other beastlords we still haven't figured out what we'd ever use it for or why it was even added.  Hobble actually has a few spots and it's still almost never used and a rather shuned AA.  Having this changed to a manafree mild rellic upgrade (slightly higher level cap on stun, 10 more dd, different resist) or something along those lines would be great and I'd actually consider this in AA progression.
Title: GoD Beastlord-only AA Discussion
Post by: Rugom Razorclaw on January 12, 2004, 10:52:58 PM
I'd rather have a manadrain proc than root :\
Title: GoD Beastlord-only AA Discussion
Post by: Silresa on January 13, 2004, 04:07:16 AM
/nod

Honestly I'd much prefer an upgraded Rellic type AA, maybe a little more damage, more hate (Though it's a moot point.. My pet is always summoned first, almost regardless of the raid.. Xuzl, Zlandicar, Peregrin) and a slightly higher level stun, maybe up to 63 or 64 at most.

Wouldn't even need to be a bunch more damage, just a little, and perhaps a tiny -5 resist check or somethin'. This, in my opinion, and apparently a few others, is worth alot more than a root proc with such a short duration. Heck, even a long duration root I wouldn't care about. I have NEVER had a problem with my pet keeping aggro off me if needed, save when it's impossible, IE, low health aggro.

And I agree with one of the above posters, I hope Bestial Alignemtn is something we can keep on almost all the time, if not at least a majority.

If anyone out there is in the Beta, maybe it wouldn't hurt to toss a few suggestions regarding Icy Grasp towards the /feedback or whatever there is for Beta. ;)
Title: GoD Beastlord-only AA Discussion
Post by: Tarsq on January 13, 2004, 05:16:14 AM
Bestial Alignment finally got upgraded now has illusion etc. All 3 levels are identical atm though.

Bestial Alignment III
Slot Description
1:  Illusion: Unknown(356)
5:  Increase STA by 40
7:  Increase ATK by 180
8:  Increase All Resists by 70

http://lucy.allakhazam.com/spell.html?id=4532&source=Test
Title: GoD Beastlord-only AA Discussion
Post by: Pojodan on January 13, 2004, 09:08:06 AM
Interesting that the ATK and resists components where upgraded a bit.. so it appears that at least the final versions will be -better- than Ferocity.

Here's my general hopes for this AA:

1st level:  Illusion, similar stats to Savagery, cannot be maintained
2nd level: Illusion, similar stats to Ferocity, can be maintained
3rd level: Illusion, better stats, can easily be maintained

That's my hopes, anyway.

At the very least it -needs- to be maintainable at at least one stage in order for it to be at all worthwhile UNLESS they can recode shrink so that changing illusions does not change your level of shrinking.. but since Shrink is not a buff but a simple change of your character's 'size' flag then I doubt it.
Title: GoD Beastlord-only AA Discussion
Post by: Razimir on January 13, 2004, 10:38:50 AM
I would like to see some usefull and yet not over powering AAs, like instacast full shrink AA for pet instead of kewl  soundin, eye candy AAs. I fear that the most of GoD AAs would be quite useseless as they prolly are now.

-raz
Title: GoD Beastlord-only AA Discussion
Post by: Murkk Dakruul on January 13, 2004, 10:51:05 AM
I'll be happy with the new AA's aslong as pet affinity gets changed to the way it should be, and the root proc gets changed to anything other than root(my vote is mana sieve, which someone brought up in another thread).
Title: GoD Beastlord-only AA Discussion
Post by: Kylaz on January 13, 2004, 01:23:55 PM
Quote from: TarsqBestial Alignment finally got upgraded now has illusion etc. All 3 levels are identical atm though.

Bestial Alignment III
Slot Description
1:  Illusion: Unknown(356)
5:  Increase STA by 40
7:  Increase ATK by 180
8:  Increase All Resists by 70
I do not think this is the final version of the AA. You should have some change between different levels of AA - this description can either be the "final" level, or the first...

What I do not understand from lucy description is the mana cost. Anyone heard of an AA with a mana cost ? I guess it will be removed in the end.
Title: GoD Beastlord-only AA Discussion
Post by: Surash Shadowclaw on January 14, 2004, 06:06:20 AM
Bestial Alignment is pretty much a copy of Fero, which is why it still has the mana cost in it.  When the spell was first put in ilucy, it was a direct copy of Fero, since then its only been changed moderatly.  

I would expect that once the spell is finalized the mana cost will be taken out, but thats just my guess :)
Title: Change to Pet Affinity
Post by: Mallahki on January 14, 2004, 06:43:46 PM
http://forums.interealms.com/shaman/showthread.php?threadid=19035

Looks like now the pet classes have to purchase "Pet Affinity" for everyone elses group buffs to land on your pet.  This is prolly the way it should have been from the start.  And also, supposedly it works on mgb buffs also (i wonder about paragon, hmmm).
Title: GoD Beastlord-only AA Discussion
Post by: Nalitra on January 14, 2004, 07:46:12 PM
I'm glad they changed it to be an AA purchased by the pet owners themselves, makes a little more sense that way.  

I do have a few concerns about this AA that I hope our Beta Beasts can /feedback in Beta.

1.  Will we be able to target buffs in our pets' buff window and click them off?  

2.  Will pets have a second window for Bard songs?

3.  Finally, I really hate the idea of spending 20 points on an AA that will pretty much be unusable in LDON.  As it is now, I've never been in an LDON group that has not buffed before entering the zone.  I wish the developers could come up with a Suspend Minion 3 that would let pets zone with us.  

Nalitra
Title: GoD Beastlord-only AA Discussion
Post by: nostrilman on January 16, 2004, 09:39:40 AM
Ahh.  The good old days of having a warder zone with us!  I can remember how cool that was, even if it dropped all the buffs on the pet, at least you HAD a pet when you zoned into a dangerous area.  Imagine the mana savings of not having to summon your pet every zone you enter?

I would pay AA points for something like that, to restore what we had when the class started.

And to agree with what was previously posted, I can't see any reason for a root proc at all.  I like the idea someone came up with for a mana drain.  That could definitely be usefull in some situations!

How about an AA that allows us to change the name of our warders  :lol:
That might be just as usefull as some of these AAs they're working on...
Title: GoD Beastlord-only AA Discussion
Post by: Arios on January 16, 2004, 07:00:05 PM
Quote from: nostrilmanAhh.  The good old days of having a warder zone with us!  I can remember how cool that was, even if it dropped all the buffs on the pet, at least you HAD a pet when you zoned into a dangerous area.  Imagine the mana savings of not having to summon your pet every zone you enter?

I would pay AA points for something like that, to restore what we had when the class started.


The problem is that the summoned pet was level 9.  If i had a level 9 pet zoning with me now, she'd last exactly one hit if something attacked me when i zoned in.  The only way it could be worth it would be if she could keep her buffs and her level.  Suspend 3 sounds like a good idea to me.

And we'd not be saving any mana from summoning our pets, since after you zoned you still had to level the pet up to an appropriate level.
Title: GoD Beastlord-only AA Discussion
Post by: Konji on January 16, 2004, 09:15:54 PM
I got my toon xfered over with 29 unspent AA, now i wont break NDA on boards here but i will say they did add a nice offensive AA for us.

And Feral Swipe ummm, lets just say in current form id spend my AA on Inniate Int 1st.
But on that note i have sent them a fairly detailed /feedback on it and hopefully it will change.

Also sent in feedback on Bestial alignment, in general i like the AA, but it does have one large negative issue that i hope they will change OR that will be addressed maybe with rank 2 and 3.
Title: GoD Beastlord-only AA Discussion
Post by: Tastian on January 16, 2004, 10:23:05 PM
Konj say it ain't so, say it ain't so!! lol  I've had points banked for feral swipe for awhile (and a few extras 8P).  Was really hoping this AA would be flyingkick(ish) for us.  A few bst I know don't use kick at all out of fear of riposte, too lazy, don't feel the 2-3(ish) dps is worth it, etc.  Having this AA block out kick and give better damage on an 18(ish) second refresh would have been awesome.  Of course if it did lock out kick it better take into account you lose kicks dps so that it doesn't do 3.5dps and keep your kick away.  

Still kinda early, but time is definetly running out, so I'm growing more concerned with my concerns! hehe  Beastial allignment could be good even if it were just a slightly improved self-only fero.  However, I hope it stacks with NDT/etc.  Also the manacost.  Even identical to fero's stats BA would be a nice manasavings on yourself, but if it still costs 600(ish) mana and you spend AA just to gain the illusion, that'd be rough.   Just have to wait and see and hope I guess, thanks to all the beta bsts out there looking out for us.  8)
Title: GoD Beastlord-only AA Discussion
Post by: Konji on January 16, 2004, 11:44:48 PM
I certainly hope its broke or not working as intended.
Lets just say dmg is laughable.
As much as i say its a waste reallyatm, really need some beasts on beta to get skill and /feedback how bad it is.
If not then atleast good news is i wont have to waste the AA when it goes live.
Beastial alignment is cool, its kinda a toy but fun none the less.
Like i said only 1 major problem with it.
And im also keeping in mind i only have rank 1.



Ive tested the following AA (still have 10 banked making up mind what to try next)
Ill Grade each one how i see it so far.




Beastial Alignment - C (Could be B+ if they change 1 thing on it)

Warder's Alacrity - B (I think this will be a good AA)
This ability imbues your warder with the ability to flurry attacks.



Warder's Fury - Inc ( Not working atm )
This ability imbues your warder with the ability to land critical hits.

Feral Swipe-   Grade:F (Id really like to say more but i cant, potential to be Grade A)

Mysetery AA (New AA added recently for bsts) -Grade: A (ill just make you suffer, haha)
Title: Pet AA
Post by: totania on January 17, 2004, 01:49:56 AM
Quote from: ChoppinWarder's Fury - nice hope it increases my warders dps by 3 , how about an AA that gives my warder the chances to crit nuke (proc)

Warder's Alacrity - hope this is another 3 dps


Until I see otherwise, I'm going to assume that the skill costs 3/3/3/3/3.  Even for a cost of 15 aa per, it should give more than 3 dps each.  I expect it will actually be a scaling cost because there aren't any new levels for this expansion, nor are there the number of AAs that came out with Luclin or PoP.

Likely it will be something like 3/4/5/6/7 or a more extreme 3/6/9/12/15.  In either case, I'd expect each one to give a substantial DPS boost.  Something on the order of 8 - 10 per, so that in the end your warder does 16 - 20 more DPS.
Title: GoD Beastlord-only AA Discussion
Post by: Mahes on January 17, 2004, 04:21:23 AM
Please stop violating the NDA.

If something gets nerfed because you feel the need to post about finding things out first....well it's bs.

It's less than a month away.  There are plenty of BSTs that read this forum on Beta.  Send tells and keep it there.
Title: GoD Beastlord-only AA Discussion
Post by: Losariav on January 19, 2004, 02:57:39 AM
I was thinkin' this afternoon about Pet Affinity.. and exactly how useful it'll be.  How many times does your group zone into adventure in ldon and then buff, after you've made your pet... So pretty much no group buffs hittin' him til someone dies, and I doubt many people aim for that to happen... Raids,  sometimes we buff in zone, but verrrrry rarely.  And after a wipe, if I was whippin' pets out instead of SDin' my guild would shoot me dead. So pets are an afterthought after the buffs are past out. Soooo I just don't see many group buffs hittin' pets very oftern at all unless you're grindin' out exp, umm whee.. Am I missing something here?
Title: GoD Beastlord-only AA Discussion
Post by: Tastian on January 19, 2004, 12:32:47 PM
Main thing for me is bard buffs.  Having the overhaste from riz or muse hit pet, or even just AE regen (paragon/wood/etc) for certain fights would be nice.  Really though pet affinity is really low on the list for exactly the reasons you mention (and the crazy cost I've heard).  For LDoN I've always buffed outside zone, usually takes me 1-2 minutes once in the zone to get going with pet as it is.  *shrugs* it's a decent idea in theory, but I think in actual use it won't have much of an impact, atleast for me.  In a more standard group it's very possible pet will get virtue/focus/replenishment/VQ/etc, but how much that actually helps really varies from person to person.
Title: GoD Beastlord-only AA Discussion
Post by: Trahma on January 21, 2004, 12:12:03 AM
Icy root - still think it is a crock.

Change it to this

Freezing winds steal your breath away!!

and make it a 3 second silence like some of those blasted mini bosses during the Xegeony event.


I know pallies once had a spell like this, but the ability to chain cast a controllable silence like that was game breaking - it is a very powerful ability - but short duration unreliable procage that higher level mobs will tend to resist - why - it is actually a viable choice between this and a damage dealing proc for the chance to cut down on a small number of htose otherwise insanely stoopidly big AE procs that seem to be so popular.  Even if only 1 out of 5 AEs got blocked thanks to this, it would still be a wonderful thing.


Blah - stoopid dumb root thing.   Oh, and for those that wonder why giving BL a root is a bad idea - simple - root mob, back pet off, pet regens at 400 per tick or what ever insane rate sick pet back on mob.  Unlimited tankage in an XP environment.  Devs know this hence the root they did give us was carefully be constructed as to be totally pointless.


I am sad that feral swipe doesnt cut the grade.  It needed to be a high accuracy 50-100 damage kick with a chance to interrupt spells - or have good eye candy value with hits as high as 300 (and an appropriate refresh so its DPS is under 10) so that the top end BL could scale their overall DPS somewhat.  It seems at the moment, its 9 AAs for no appreciable difference.


Kitty gets flurries and crits - bula !  Sounds like these AAs are on the money - and it is good that BL will get a chance to scale this aspect of their DPS.


BA - Yah I wanted it for the kewl factor of the illusion - but if it winds up being a PITA due to shrink issues - well - it will entertain me when I solo and in the occasional LDoN, but I dun have time to stuff around in a raid.


Pet classes should get an insta pet shrink AA, and they should bloody well fix cat and barb warder scaling.


There needs to be at least 300 AAs worth of stuff for all classes to buy - and this needs to be achieved not my making a few overpriced abilities, but by adding a lot of fairly priced ones.  There needs to be around 100AAs that have elemental or time flag as a prerequisite, so that there can be more powerful AAs appropriate for those characters that play the high end game, without further trashing the not so high end stuff.  There needs to be around 100 AAs that have 250 or more LDoN wins as a prerequisite.

There needs to be 300 hundred AAs that are set up so that you buy 1 enabling AA which then bars yourself from 2/3 of the others - to actually encourage people to diversify rather than everyone have everything.  there would be another AA that 'turns off' that third so you can change your mind later (and then, later still, buy the AA that turns off your new choice, re-buy the enabling AA of your old choice, and once again you can access that set - this creates an AA sink for those that have it all)


There needs to be free icecream in hot weather.


Anyway - I pre paid GoD the moment the offer first turned up, for 2 reasons - 1) no matter what good or bad stuff comes out of it, I wanna try it all out - new is shiny - 2) By signing up, I stop getting asked if I wanna sign up.
Title: GoD Beastlord-only AA Discussion
Post by: Gnarloth on January 21, 2004, 04:05:02 AM
I have to toally agree with Trahma there - There needs to be free icecream in hot weather. It's a scorcher over here today folks!

Seriously, I'm over the speculation... I'm just gonna sit back and see what they give us to play with. It'll be a long while before I get to play with the new aa's anyway as I want lev 65 first.

But I digress.

/speculate on
Title: GoD Beastlord-only AA Discussion
Post by: Trahma on January 21, 2004, 06:39:52 AM
Konji - ansa me one thing straight

This mystery AA - is it a unique to BL thing, or a thing that Sony decided was appropriate for BL to have as well?

And - Hi !
Title: GoD Beastlord-only AA Discussion
Post by: Dummkopf on January 21, 2004, 03:02:38 PM
Warders Fury and Warders Alacrity is working at the moment, however there are some issues with proc pets (konji, use your spf if you still have it).
Title: GoD Beastlord-only AA Discussion
Post by: Konji on January 21, 2004, 11:42:42 PM
Trahma ,
Not a unique skill, its a skill other had but we were added.

Also I did notice after that post that Warders fury was working, albiet not what i expected but there again i only had lvl 1.
Lets just say it took me awhile to notice it working.
Title: GoD Beastlord-only AA Discussion
Post by: Dummkopf on January 22, 2004, 11:28:45 AM
Hehe, right, it takes some time  :twisted:
Title: GoD Beastlord-only AA Discussion
Post by: Tastian on January 24, 2004, 08:49:26 AM
Feral swipe...

"Changed Slot 1 from "Skill Attack(10)" to "Skill Attack(50)"

Let's hope this helps...
Title: GoD Beastlord-only AA Discussion
Post by: Konji on January 24, 2004, 09:07:36 AM
Feral Swipe (Post Change) :

Grade : B

This is now the AA i hoped it would be, this is now pretty much a must buy. Maybe the 1st AA to get, the damage is now quite nice. Im impressed.  I will definalty buy this AA in its current form and will recommend it.

Edit: After further testing, the skill still has a slight problem , mainly the skill landing from frontal attacks, the skill has still drasticly improved and still recomended. If they adjust the ability from frontal attack could be a Grade A skill.
Title: GoD Beastlord-only AA Discussion
Post by: Grymlok on January 24, 2004, 11:23:38 AM
Is Feral Swipe on a separate timer from Kick, or does it work like Monk special attacks?
Title: GoD Beastlord-only AA Discussion
Post by: Vorph on January 24, 2004, 12:25:20 PM
Quote from: KonjiTrahma ,
Not a unique skill, its a skill other had but we were added.

So, um, hypothetically speaking....

If, for example, we were to be getting an AA like Weapon Affinity (more procs) ... what would be so good about that that would make someone think it was a "Grade A" skill?

The way I see it, Weapon Affinity would have to make us proc like cleric hammers do in order to be something I'd call grade A.   :?   Unless I'm missing something, even with ldon augs, this skill would at best make an Ethereal Destroyer a tiny bit more interesting... and other than that it would be one of the last things I'd consider buying (just from reading the description).

I am glad to hear Feral Swipe has been fixed up though; hopefully they'll give Bestial Alignment and the warder stuff a touch up as well.  I have nearly 30 AA banked and was starting to get really discouraged at just how bad our list of AA looks--for someone who pretty much just raids Time, anyway.
Title: GoD Beastlord-only AA Discussion
Post by: Tommba on January 24, 2004, 12:26:04 PM
Pet affinity will be awesome. on VZ Ldon groups are normally buffed in pok, so summon yer pet in pok and receive the inital buffs, virtue, shammy buffs whatever, then suspend it.

One problem though, we MUST be able to CLICK OFF OUR PETS BUFFS! Won't it be annoying if someone casts a spell on your pet just as the pet haste goes off (due to your pet having max buff slots full)? You'll have to /pet go away and start all over again. If other people are going to be able to buff our pets, we in turn should be able to control the buffs our pets recieve by cbeing able to click them off!

QuoteThere needs to be around 100AAs that have elemental or time flag as a prerequisite, so that there can be more powerful AAs appropriate for those characters that play the high end game, without further trashing the not so high end stuff.

I don't like this. What's to stop these elemental/time flagged people trashing the lower content with these abilities? I don't think AAs should be tied in with flags.

Even from a PvP view on VZ. The time flagged peeps are virtually gods in pvp, unless they get too cocky. They have the all the gear , which make them really hard to kill, now giving them these uber ep/time flagged only AAs will only increase this HUGE gap. But i'm sure most of you don't care about pvp . :P
Title: GoD Beastlord-only AA Discussion
Post by: Dummkopf on January 24, 2004, 04:37:35 PM
Feral Swipe is in my opinion C to B, with the current miss rate and reuse time it cant be better.

Tommba, you lose a suspended pet on zoning, so zoning in pok and then going to ldon or somewhere else wont help you at all. For me thats not a big issue, i will continue to buff the pet inside ldon, and on raids we normally buff up within the zone except for time where i only do a minimal buffing in trials (and later on we do full raid-rebuffing).
Title: GoD Beastlord-only AA Discussion
Post by: Konji on January 24, 2004, 05:46:25 PM
QuoteFeral Swipe is in my opinion C to B, with the current miss rate and reuse time it cant be better.

Yes im gonna lower my thoughts on this slightly because of same facts. Resue time is ok imo, but it does seem to miss a little too much (from the front) from the rear it hits almost all the time and hits quite hard.

After i made the post last night i played with it for about an hour on various mobs and in different situations and its biggest downfall is when you use it from the front.

So im revising my grade to a B, and i have left /feedback with concerns now.
On side note: How could you even of givin this skill a C before?
The damage it did was funny rarely did it even take 1/2 the hp of a lvl 1 mob. This skill was an F before easy, they shoulda removed this AA from the game in previous form. Oh well its much better now, and atleast worth obtaining.
Title: GoD Beastlord-only AA Discussion
Post by: Tastian on January 24, 2004, 06:35:42 PM
Glad to hear it's getting better.  I hope the remaining issues get worked out as this was going to be my first AA and probably still will be, but we'll see.  Have my 30 banked so *shrugs* it'll really depend what the mystery AA is and how well the pet AA's work once they go live.  Currently they don't seem to add very much.  Also the reuse rate is ok with me long as the overall dps works out right.  I personally would prefer a slightly longer refresh with high damage to a faster refresh.  

Personally I'd like to have it lock out kick and just factor that in for it's boost in dmg.  Really though I don't care, long as it remains the solid dps boost it is I'll be pretty happy.  Hrmmmmmm tail rake animation or something could work too.  8P
Title: GoD Beastlord-only AA Discussion
Post by: Silresa on January 28, 2004, 11:22:07 AM
Is there another beastlord in the Beta out there that can send me a PM? I have a question in reference to a recent change, and I wanna be sure it's an actual change, and not some kind of glitch or screw-up with my UI or client-side or anything.

Thanks. :D
Title: GoD Beastlord-only AA Discussion
Post by: Roxxorz on January 28, 2004, 07:26:32 PM
I'm not in beta, but rumors I'm hearing are that the AA cost for GoD abilities is astronomical.  For instance the 5 levels of pet flurry go 3-6-9-12-15 for a total of 45 AA to finish one skill.
Title: GoD Beastlord-only AA Discussion
Post by: Vorph on January 28, 2004, 09:26:56 PM
That's correct.  Hell, even Run Speed 4/5 is a 5 -> 10 progression.  Expect somewhere in the ballpark of 350AA to max everything.

...and I still would like to know what's so great about Weapon Affinity. ;)
Title: weapon affinity
Post by: gungo ninescullz on January 28, 2004, 10:04:45 PM
i was thinking about that recently with the rumours of certain  wpn resistant mobs in the new expansion. classes that get wpn affinity will or similar aa's will greatly benefit from the Ethereal destroyer from time as it shouldnt be affeccted by the mobs wpn resistantance.
Title: GoD Beastlord-only AA Discussion
Post by: Bheran on January 29, 2004, 04:31:53 PM
Quote from: Vorph

...and I still would like to know what's so great about Weapon Affinity. ;)

The way I understand Weapon Affinity was that it gives people an increased chance to proc with whatever weapons they have. (Someone please correct me if I'm wrong)

If you have one weapon that procs a 100dd twice every 30seconds, you end up with an additional  7 dps (rounded up). With LDoN, alot of weapons can have an additional proc added to it, so you could end up with two separate 100dd procs both landing an average of twice every 30 seconds pre-GoD which would = 13-14 additional dps.

If by obtaining the highest level of WA, you double that chance to proc, one could have 2 separate 100 dd procs going off 4x's per 30seconds which would = 26ish additional dps.

All this is just being pulled outta my rear, but I think it's what people generally think of when they talk about the potential of this aa. Imagine a SHFD with a good 150proc on it, SCF maxxed against a mob that was vulnerable to the procs. It'd be alot of fun to watch, regardless.

I noticed the emoticon at the end, so if you were asking this tongue-in-cheek, I apologize, and will go bury my head in the sand once again  :lol:
Title: GoD Beastlord-only AA Discussion
Post by: Vorph on January 29, 2004, 08:00:39 PM
Looks like we're getting the DoT crit AA too.  Yay?  I can see getting it, since crit dmg doesn't add to aggro.... but our dots themselves are so prone to overaggroing I can't really see myself using both of them on too many bosses (and nothing but bosses live long enough to bother with a 42 sec dot).  Good for ranged fights tho, where all there is to do is nuke and dot... long as you stay outside melee range, you probably won't get owned for it.
Title: GoD Beastlord-only AA Discussion
Post by: Vorph on January 29, 2004, 08:07:50 PM
Quote from: BheranIf by obtaining the highest level of WA, you double that chance to proc

If it really does double the proc rate when you max it, I can understand Konji's rating of A for it.  An Ethereal Destroyer with maxed WA would be godly anywhere that Time Lapse lands (which is almost everywhere, given its MR-200 adjustment), especially when mixed with SCF and Combat Effects items.  And even for the non-Time people, 4 procs on their weapons going off twice as often would surely be a nice boost.
Title: GoD Beastlord-only AA Discussion
Post by: Vecsus on February 01, 2004, 11:55:32 AM
i think i've had 2 or 3 resists on Eth Destroyer.  I think WA may be the first AA i get when it comes out for that reason.  While I hate putting any 1HB in main-hand (especially one with a crappy 16/22 ratio) That 750 (sometimes 1500) DD proc is just too hard to pass up if it will fire twice as often.  Will have to do a whole new series of parses.
Title: GoD Beastlord-only AA Discussion
Post by: Skratchen on February 05, 2004, 08:36:26 PM
Quote from: TrahmaThere needs to be around 100AAs that have elemental or time flag as a prerequisite, so that there can be more powerful AAs appropriate for those characters that play the high end game, without further trashing the not so high end stuff.

I'm almost Elemental flagged, but I'm not convinced that there should be AA's for Elemental/Time flagged characters only.  Unless those Elemental/Time AA's you're referring to are ONLY usable in Elemental Planes and in Time.  Otherwise those AA's would be unbalancing for the game and wouldn't be equitable.
Title: GoD Beastlord-only AA Discussion
Post by: Dummkopf on February 06, 2004, 12:33:23 PM
I have to agree with Vecsus here, got my ED last week and never had a full resist, only some partials on Quarm (most around 600 instead of 750). WA will definetly the first aa i get followed by Sinister Strikes.
Title: GoD Beastlord-only AA Discussion
Post by: Ukator Iceblood on February 07, 2004, 12:55:45 AM
Feral Swipe now unresistable on Lucy.
Title: GoD Beastlord-only AA Discussion
Post by: Tytallia on February 07, 2004, 01:08:52 AM
Anyone know if the Monk AA Rapid Strikes works for 2HB or not? It's nice having the unspoken agreement with the Monks regarding HTH/2HB weapon drops. Personally I'm pretty neutral about this revelation... only bad part I foresee is 2HB rotting (in a DKP system anyways) because HTH/1handers will be best weapons for both classes.

Feral Swip unresistable... SWEET! Now if they would decide what BA is going to be.
Title: GoD Beastlord-only AA Discussion
Post by: Silresa on February 07, 2004, 10:38:46 AM
Ehrm.. How exactly would "resistability" affect a melee skill anyway? The spell itself just activates an attack on the target, which is a melee based attack, I cannot fathom that it could be "resisted" in the first place.. But maybe in some odd way this change will make the skill better than it was last we all heard. ;)

Unfortunately, I doubt it.. I really can't see how making it unresistable will change anything. :)
Title: GoD Beastlord-only AA Discussion
Post by: Grymlok on February 07, 2004, 09:31:02 PM
Quote from: Tytallia...because HTH/1handers will be best weapons for both classes.

They already are.  Most monks just haven't caught up to that yet.
Title: GoD Beastlord-only AA Discussion
Post by: Bengali on February 08, 2004, 03:29:24 AM
Quote from: SilresaEhrm.. How exactly would "resistability" affect a melee skill anyway? The spell itself just activates an attack on the target, which is a melee based attack, I cannot fathom that it could be "resisted" in the first place.. But maybe in some odd way this change will make the skill better than it was last we all heard. ;)

Unfortunately, I doubt it.. I really can't see how making it unresistable will change anything. :)

More likely it fixed a bug whereby some mob "resisted" it because it used to have a check, and like you said it was never intended to check against mob resists because it's a skill attack.  Better to clean it up just in case.
Title: GoD Beastlord-only AA Discussion
Post by: Silresa on February 09, 2004, 05:02:36 PM
Just for the sake of curiosity I did a bit of looking.. And it appears, without looking at every single possible instance, that Feral Swipe is just about the only (If not one of the few) Skill Attack(#) things on Lucy that is marked as unresistable. I looked through a bunch of the rogue things, and it seems all their skill attack abilities have no resist marked, as Feral did for a while.

I dunno if any of these abilities were really usable at any point (Since they seem to be part of the now-obsolete opening thingy), but hey, just an observation, as tomorrow we'll all (Assuming Sony's HQ doesn't explode from sheer bandwith use) get to see for ourselves.
Title: GoD Beastlord-only AA Discussion
Post by: Qwawn on February 09, 2004, 08:05:54 PM
FYI the offhand DPS improvement AA is listed on test along with all of the other BL GoD aa's now.  I don't know what that does to the NDA....
Title: GoD Beastlord-only AA Discussion
Post by: Kherryn on February 10, 2004, 12:01:04 AM
NDA is lifted, btw...
Title: GoD Beastlord-only AA Discussion
Post by: recoil silverclaws on February 10, 2004, 08:21:38 PM
that aa skill would be prity desent if not only for the ''fun'' factor on the steel hilted dagger that has the 480 point proc (i think its been some time since ive took it out of my bank = /) thats bst and ranjer only wep good times ... :lol:
Title: GoD Beastlord-only AA Discussion
Post by: Ghoat on February 11, 2004, 04:59:55 PM
WA appears to increase procs by about 10% per level.  I am seeing 50%+/- from the 20 mins worth of parses I have done since getting it.  Warriors are reporting similar.  If you have an ED or other high damage proc, this looks like a pretty good aa.
Title: GoD Beastlord-only AA Discussion
Post by: Coprolith on February 11, 2004, 10:18:31 PM
Aye, the pallies and warriors are reporting 10% to proc rate per level of WA. That makes the ED the best MH weapon by far for a WA5'ed beastlord.

Anyone parsed Sinister Strikes yet? Im anxious to see what it does so i can add it and WA to the dps calculator. Does it increase the dw ratio, or just the damage. If its the latter is it a fixed damage bonus or a percentile increase? (easily tested by looking at min/modal/max hits)

/hugs