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alt activate numbers

Started by Sharrien, September 21, 2004, 01:03:31 PM

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Sharrien

Anyone have a list yet of alt activate numbers for OoW abilities?  I saw in another post that roar of thunder is 362.  Would be worth a sticky if we get all the numbers in one place.
Savage Spirit Sharrien Dreamstalker
Primal Elementalist Ravingronn Blazewarden
Maelin Starpyre

Fightclubx

**** bump

can get this list ingame anytime using /alt list, howver the list is so large you cant read most of it. I just copied this from my log file and pasted.




Fri Feb 02 11:04:22 2007] Format: /alternateadv <on|off|list>

[Fri Feb 02 11:04:27 2007] Ability #1: Innate Strength

[Fri Feb 02 11:04:27 2007] Description: This ability raises your base Strength by 2 points for each ability level.

[Fri Feb 02 11:04:27 2007] Cost per Level: 1

[Fri Feb 02 11:04:27 2007] Ability #2: Innate Stamina

[Fri Feb 02 11:04:27 2007] Description: This ability raises your base Stamina by 2 points for each ability level.

[Fri Feb 02 11:04:27 2007] Cost per Level: 1

[Fri Feb 02 11:04:27 2007] Ability #3: Innate Agility

[Fri Feb 02 11:04:27 2007] Description: This ability raises your base Agility by 2 points for each ability level.

[Fri Feb 02 11:04:27 2007] Cost per Level: 1

[Fri Feb 02 11:04:27 2007] Ability #4: Innate Dexterity

[Fri Feb 02 11:04:27 2007] Description: This ability raises your base Dexterity by 2 points for each ability level.

[Fri Feb 02 11:04:27 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #5: Innate Intelligence

[Fri Feb 02 11:04:28 2007] Description: This ability raises your base Intelligence by 2 points for each ability level.

[Fri Feb 02 11:04:28 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #6: Innate Wisdom

[Fri Feb 02 11:04:28 2007] Description: This ability raises your base Wisdom by 2 points for each ability level.

[Fri Feb 02 11:04:28 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #7: Innate Charisma

[Fri Feb 02 11:04:28 2007] Description: This ability raises your base Charisma by 2 points for each ability level.

[Fri Feb 02 11:04:28 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #8: Innate Fire Protection

[Fri Feb 02 11:04:28 2007] Description: This ability raises your base Save Vs Fire by 2 points for each ability level.

[Fri Feb 02 11:04:28 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #9: Innate Cold Protection

[Fri Feb 02 11:04:28 2007] Description: This ability raises your base Save Vs Cold by 2 points for each ability level.

[Fri Feb 02 11:04:28 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #10: Innate Magic Protection

[Fri Feb 02 11:04:28 2007] Description: This ability raises your base Save Vs Magic by 2 points for each ability level.

[Fri Feb 02 11:04:28 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #11: Innate Poison Protection

[Fri Feb 02 11:04:28 2007] Description: This ability raises your base Save Vs Poison by 2 points for each ability level.

[Fri Feb 02 11:04:28 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #12: Innate Disease Protection

[Fri Feb 02 11:04:28 2007] Description: This ability raises your base Save Vs Disease by 2 points for each ability level.

[Fri Feb 02 11:04:28 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #13: Innate Run Speed

[Fri Feb 02 11:04:28 2007] Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.

[Fri Feb 02 11:04:28 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #15: Innate Metabolism

[Fri Feb 02 11:04:28 2007] Description: This ability decreases your food consumption by 10, 25 and 50 percent.

[Fri Feb 02 11:04:28 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #16: Innate Lung Capacity

[Fri Feb 02 11:04:28 2007] Description: This ability increases the amount of air you have by 10, 25, and 50 percent.

[Fri Feb 02 11:04:28 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #17: First Aid

[Fri Feb 02 11:04:28 2007] Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.

[Fri Feb 02 11:04:28 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #18: Healing Adept

[Fri Feb 02 11:04:28 2007] Description: This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent.

[Fri Feb 02 11:04:28 2007] Cost per Level: 6

[Fri Feb 02 11:04:28 2007] Ability #19: Healing Gift

[Fri Feb 02 11:04:28 2007] Description: This ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell.

[Fri Feb 02 11:04:28 2007] Cost per Level: 6

[Fri Feb 02 11:04:28 2007] Ability #20: Spell Casting Mastery

[Fri Feb 02 11:04:28 2007] Description: This ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent.

[Fri Feb 02 11:04:28 2007] Cost per Level: 6

[Fri Feb 02 11:04:28 2007] Ability #21: Spell Casting Reinforcement

[Fri Feb 02 11:04:28 2007] Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.

[Fri Feb 02 11:04:28 2007] Cost per Level: 6

[Fri Feb 02 11:04:28 2007] Ability #23: Spell Casting Fury

[Fri Feb 02 11:04:28 2007] Description: This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent.

[Fri Feb 02 11:04:28 2007] Cost per Level: 6

[Fri Feb 02 11:04:28 2007] Ability #28: Natural Durability

[Fri Feb 02 11:04:28 2007] Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)

[Fri Feb 02 11:04:28 2007] Cost per Level: 6

[Fri Feb 02 11:04:28 2007] Ability #33: Combat Stability

[Fri Feb 02 11:04:28 2007] Description: This ability increases melee damage mitigation by 2, 5, and 10 percent.

[Fri Feb 02 11:04:28 2007] Cost per Level: 6

[Fri Feb 02 11:04:28 2007] Ability #34: Combat Agility

[Fri Feb 02 11:04:28 2007] Description: This ability increases your melee damage avoidance by 2, 5 and 10 percent.

[Fri Feb 02 11:04:28 2007] Cost per Level: 6

[Fri Feb 02 11:04:28 2007] Ability #35: Mass Group Buff

[Fri Feb 02 11:04:28 2007] Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.

[Fri Feb 02 11:04:28 2007] Cost per Level: 9

[Fri Feb 02 11:04:28 2007] Ability #42: Quick Evacuation

[Fri Feb 02 11:04:28 2007] Description: This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #43: Exodus

[Fri Feb 02 11:04:28 2007] Description: This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell.

[Fri Feb 02 11:04:28 2007] Cost per Level: 6

[Fri Feb 02 11:04:28 2007] Ability #44: Quick Damage

[Fri Feb 02 11:04:28 2007] Description: This ability reduces the casting time on your damage spells that have a casting time greater than four seconds by 2, 5 and 10 percent.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #44: Quick Damage

[Fri Feb 02 11:04:28 2007] Description: This ability reduces the casting time on your damage spells that have a casting time greater than four seconds by 2, 5 and 10 percent.

[Fri Feb 02 11:04:28 2007] Cost per Level: 6

[Fri Feb 02 11:04:28 2007] Ability #45: Enhanced Root

[Fri Feb 02 11:04:28 2007] Description: This ability reduces the chance that a rooted NPC will be freed by your damage spells by 50 percent.

[Fri Feb 02 11:04:28 2007] Cost per Level: 5

[Fri Feb 02 11:04:28 2007] Ability #80: Innate Camouflage

[Fri Feb 02 11:04:28 2007] Description: This ability allows you to become invisible, nearly at will, without the need to memorize a spell.

[Fri Feb 02 11:04:28 2007] Cost per Level: 5

[Fri Feb 02 11:04:28 2007] Ability #113: Spell Casting Reinforcement Mastery

[Fri Feb 02 11:04:28 2007] Description: This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.

[Fri Feb 02 11:04:28 2007] Cost per Level: 8

[Fri Feb 02 11:04:28 2007] Ability #129: Advanced Innate Strength

[Fri Feb 02 11:04:28 2007] Description: This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61.

[Fri Feb 02 11:04:28 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #130: Advanced Innate Stamina

[Fri Feb 02 11:04:28 2007] Description: This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61.

[Fri Feb 02 11:04:28 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #131: Advanced Innate Agility

[Fri Feb 02 11:04:28 2007] Description: This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.

[Fri Feb 02 11:04:28 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #132: Advanced Innate Dexterity

[Fri Feb 02 11:04:28 2007] Description: This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61.

[Fri Feb 02 11:04:28 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #133: Advanced Innate Intelligence

[Fri Feb 02 11:04:28 2007] Description: This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61.

[Fri Feb 02 11:04:28 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #134: Advanced Innate Wisdom

[Fri Feb 02 11:04:28 2007] Description: This ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61.

[Fri Feb 02 11:04:28 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #135: Advanced Innate Charisma

[Fri Feb 02 11:04:28 2007] Description: This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61.

[Fri Feb 02 11:04:28 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #136: Warding of Solusek

[Fri Feb 02 11:04:28 2007] Description: This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.

[Fri Feb 02 11:04:28 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #137: Blessing of E'ci

[Fri Feb 02 11:04:28 2007] Description: This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.

[Fri Feb 02 11:04:28 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #138: Marr's Protection

[Fri Feb 02 11:04:28 2007] Description: This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.

[Fri Feb 02 11:04:28 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #139: Shroud of The Faceless

[Fri Feb 02 11:04:28 2007] Description: This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.

[Fri Feb 02 11:04:28 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #140: Bertoxxulous' Gift

[Fri Feb 02 11:04:28 2007] Description: This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.

[Fri Feb 02 11:04:28 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #141: New Tanaan Crafting Mastery

[Fri Feb 02 11:04:28 2007] Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #142: Planar Power

[Fri Feb 02 11:04:28 2007] Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61.

[Fri Feb 02 11:04:28 2007] Cost per Level: 2

[Fri Feb 02 11:04:28 2007] Ability #146: Advanced Healing Adept

[Fri Feb 02 11:04:28 2007] Description: This ability increases the maximum effectiveness of your healing spells by three percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.

[Fri Feb 02 11:04:28 2007] Cost per Level: 6

[Fri Feb 02 11:04:28 2007] Ability #147: Advanced Healing Gift

[Fri Feb 02 11:04:28 2007] Description: This ability increases your chance to score an exceptional heal by two percent per rank. An exceptional heal doubles the healing value of the spell. You may train in this ability once each level, upon reaching levels 62, 63, and 64.

[Fri Feb 02 11:04:28 2007] Cost per Level: 4

[Fri Feb 02 11:04:28 2007] Ability #151: Lightning Reflexes

[Fri Feb 02 11:04:28 2007] Description: This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #152: Innate Defense

[Fri Feb 02 11:04:28 2007] Description: This ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #153: Radiant Cure

[Fri Feb 02 11:04:28 2007] Description: This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. You may train in the ranks of this ability at or after levels 61, 63, and 65.

[Fri Feb 02 11:04:28 2007] Cost per Level: 6

[Fri Feb 02 11:04:28 2007] Ability #159: Hastened Exodus

[Fri Feb 02 11:04:28 2007] Description: This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63.

[Fri Feb 02 11:04:28 2007] Cost per Level: 2

[Fri Feb 02 11:04:28 2007] Ability #170: Wrath of the Wild

[Fri Feb 02 11:04:28 2007] Description: Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted. You may train the ranks of this ability at or after levels 61, 63, and 65.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #170: Wrath of the Wild

[Fri Feb 02 11:04:28 2007] Description: Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted. You may train the ranks of this ability at or after levels 61, 63, and 65.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #185: Spirit of the Wood

[Fri Feb 02 11:04:28 2007] Description: For a brief time, you are able to commune with the woodland spirits who provide you r party with exceptional regenerative abilities and a protective shield of armor and thorns. You may train in the three ranks of this ability at or after levels 61, 63, and 65.

[Fri Feb 02 11:04:28 2007] Cost per Level: 2

[Fri Feb 02 11:04:28 2007] Ability #190: Viscid Roots

[Fri Feb 02 11:04:28 2007] Description: Root spells applied by the owner of this ability are significantly less likely to break when the victim takes damage initiated by anyone, unlike previous abilities which only affect damage caused by the caster.

[Fri Feb 02 11:04:28 2007] Cost per Level: 5

[Fri Feb 02 11:04:28 2007] Ability #215: Fury of Magic

[Fri Feb 02 11:04:28 2007] Description: This ability further increases your chance to score a critical hit with your direct damage spells.

[Fri Feb 02 11:04:28 2007] Cost per Level: 6

[Fri Feb 02 11:04:28 2007] Ability #215: Fury of Magic

[Fri Feb 02 11:04:28 2007] Description: This ability further increases your chance to score a critical hit with your direct damage spells.

[Fri Feb 02 11:04:28 2007] Cost per Level: 9

[Fri Feb 02 11:04:28 2007] Ability #224: Mental Clarity

[Fri Feb 02 11:04:28 2007] Description: This ability increases your natural mana regeneration by 1 point per ability level.

[Fri Feb 02 11:04:28 2007] Cost per Level: 6

[Fri Feb 02 11:04:28 2007] Ability #225: Innate Regeneration

[Fri Feb 02 11:04:28 2007] Description: This ability raises your regeneration ability by 1 point per ability level.

[Fri Feb 02 11:04:28 2007] Cost per Level: 1

[Fri Feb 02 11:04:28 2007] Ability #230: Swift Journey

[Fri Feb 02 11:04:28 2007] Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.

[Fri Feb 02 11:04:28 2007] Cost per Level: 5

[Fri Feb 02 11:04:28 2007] Ability #231: Convalescence

[Fri Feb 02 11:04:28 2007] Description: This ability raises your regeneration ability by 1 point per ability level.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #232: Lasting Breath

[Fri Feb 02 11:04:28 2007] Description: This ability increases the amount of air you can hold in your lungs.

[Fri Feb 02 11:04:28 2007] Cost per Level: 2

[Fri Feb 02 11:04:28 2007] Ability #233: Packrat

[Fri Feb 02 11:04:28 2007] Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #236: Secondary Forte

[Fri Feb 02 11:04:28 2007] Description: This ability allows you to advance a second arcane specialization past the limit of 50. After acquiring this ability, the next specialization to go over 50 becomes your secondary forte. The second specialization is limited to a maximum skill of 100.

[Fri Feb 02 11:04:28 2007] Cost per Level: 9

[Fri Feb 02 11:04:28 2007] Ability #237: Persistent Casting

[Fri Feb 02 11:04:28 2007] Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #252: Spell Casting Subtlety

[Fri Feb 02 11:04:28 2007] Description: After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less.

[Fri Feb 02 11:04:28 2007] Cost per Level: 9

[Fri Feb 02 11:04:28 2007] Ability #256: Quickened Curing

[Fri Feb 02 11:04:28 2007] Description: This ability decreases the reuse time of Radiant Cure by 10 percent per rank.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #256: Quickened Curing

[Fri Feb 02 11:04:28 2007] Description: This ability decreases the reuse time of Radiant Cure by 10 percent per rank.

[Fri Feb 02 11:04:28 2007] Cost per Level: 6

[Fri Feb 02 11:04:28 2007] Ability #257: Nature's Boon

[Fri Feb 02 11:04:28 2007] Description: Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.

[Fri Feb 02 11:04:28 2007] Cost per Level: 5

[Fri Feb 02 11:04:28 2007] Ability #258: Advanced Tracking

[Fri Feb 02 11:04:28 2007] Description: Each rank in this ability increases your tracking skill cap by 10.

[Fri Feb 02 11:04:28 2007] Cost per Level: 4

[Fri Feb 02 11:04:28 2007] Ability #259: Critical Affliction

[Fri Feb 02 11:04:28 2007] Description: This ability grants damage-over-time spells the chance to have a critical effect each tick they are active.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #259: Critical Affliction

[Fri Feb 02 11:04:28 2007] Description: This ability grants damage-over-time spells the chance to have a critical effect each tick they are active.

[Fri Feb 02 11:04:28 2007] Cost per Level: 6

[Fri Feb 02 11:04:28 2007] Ability #260: Fury of Magic Mastery

[Fri Feb 02 11:04:28 2007] Description: This ability further increases your chance to score a critical hit with direct damage spells.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #316: Innate Enlightenment

[Fri Feb 02 11:04:28 2007] Description: Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #317: Dire Charm

[Fri Feb 02 11:04:28 2007] Description: This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.)

[Fri Feb 02 11:04:28 2007] Cost per Level: 9

[Fri Feb 02 11:04:28 2007] Ability #323: Eternal Breath

[Fri Feb 02 11:04:28 2007] Description: This ability grants you the permanent ability to breathe underwater and in airless environments.

[Fri Feb 02 11:04:28 2007] Cost per Level: 5

[Fri Feb 02 11:04:28 2007] Ability #324: Blacksmithing Mastery

[Fri Feb 02 11:04:28 2007] Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #325: Baking Mastery

[Fri Feb 02 11:04:28 2007] Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #326: Brewing Mastery

[Fri Feb 02 11:04:28 2007] Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #327: Fletching Mastery

[Fri Feb 02 11:04:28 2007] Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #328: Pottery Mastery

[Fri Feb 02 11:04:28 2007] Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #329: Tailoring Mastery

[Fri Feb 02 11:04:28 2007] Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #330: Salvage

[Fri Feb 02 11:04:28 2007] Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.

[Fri Feb 02 11:04:28 2007] Cost per Level: 5

[Fri Feb 02 11:04:28 2007] Ability #331: Origin

[Fri Feb 02 11:04:28 2007] Description: Upon using this ability, you will be transported back to your starting city.

[Fri Feb 02 11:04:28 2007] Cost per Level: 7

[Fri Feb 02 11:04:28 2007] Ability #332: Chaotic Potential

[Fri Feb 02 11:04:28 2007] Description: This ability raises the maximum that your statistics can be increased to with items and spells by 5 points per rank.

[Fri Feb 02 11:04:28 2007] Cost per Level: 5

[Fri Feb 02 11:04:28 2007] Ability #333: Discordant Defiance

[Fri Feb 02 11:04:28 2007] Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.

[Fri Feb 02 11:04:28 2007] Cost per Level: 5

[Fri Feb 02 11:04:28 2007] Ability #466: Trials of Mata Muram

[Fri Feb 02 11:04:28 2007] Description: You have been strengthened by your ordeals during the Trials of Mata Muram, increasing your maximum resistance levels.

[Fri Feb 02 11:04:28 2007] Cost per Level: 0

[Fri Feb 02 11:04:28 2007] Ability #334: Mystical Attuning

[Fri Feb 02 11:04:28 2007] Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.

[Fri Feb 02 11:04:28 2007] Cost per Level: 5

[Fri Feb 02 11:04:28 2007] Ability #334: Mystical Attuning

[Fri Feb 02 11:04:28 2007] Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.

[Fri Feb 02 11:04:28 2007] Cost per Level: 5

[Fri Feb 02 11:04:28 2007] Ability #335: Delay Death

[Fri Feb 02 11:04:28 2007] Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #336: Healthy Aura

[Fri Feb 02 11:04:28 2007] Description: This ability raises your natural regeneration by 1 point per rank.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #783: Energetic Attunement

[Fri Feb 02 11:04:28 2007] Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.

[Fri Feb 02 11:04:28 2007] Cost per Level: 5

[Fri Feb 02 11:04:28 2007] Ability #344: Reflexive Mastery

[Fri Feb 02 11:04:28 2007] Description: This ability further increases your chance of completely avoiding incoming melee damage.

[Fri Feb 02 11:04:28 2007] Cost per Level: 5

[Fri Feb 02 11:04:28 2007] Ability #345: Defensive Instincts

[Fri Feb 02 11:04:28 2007] Description: This ability further increases your mitigation of incoming melee damage.

[Fri Feb 02 11:04:28 2007] Cost per Level: 5

[Fri Feb 02 11:04:28 2007] Ability #347: Mnemonic Retention

[Fri Feb 02 11:04:28 2007] Description: This ability gives you an additional spell slot so you can memorize an additional spell.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #348: Expansive Mind

[Fri Feb 02 11:04:28 2007] Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.

[Fri Feb 02 11:04:28 2007] Cost per Level: 5

[Fri Feb 02 11:04:28 2007] Ability #350: Healing Adept Mastery

[Fri Feb 02 11:04:28 2007] Description: This ability increases the maximum effectiveness of your healing spells by 3 percent per rank.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #350: Healing Adept Mastery

[Fri Feb 02 11:04:28 2007] Description: This ability increases the maximum effectiveness of your healing spells by 3 percent per rank.

[Fri Feb 02 11:04:28 2007] Cost per Level: 6

[Fri Feb 02 11:04:28 2007] Ability #351: Healing Gift Mastery

[Fri Feb 02 11:04:28 2007] Description: Each rank in this ability increases the chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell.

[Fri Feb 02 11:04:28 2007] Cost per Level: 9

[Fri Feb 02 11:04:28 2007] Ability #356: Improved Critical Affliction

[Fri Feb 02 11:04:28 2007] Description: This ability grants damage-over-time spells an increased chance to have a critical effect each time they are active.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #390: Resplendent Cure

[Fri Feb 02 11:04:28 2007] Description: This ability grants you a more potent form of your Radiant Cure ability. Subsequent ranks increase the curing properties of this ability.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #390: Resplendent Cure

[Fri Feb 02 11:04:28 2007] Description: This ability grants you a more potent form of your Radiant Cure ability. Subsequent ranks increase the curing properties of this ability.

[Fri Feb 02 11:04:28 2007] Cost per Level: 6

[Fri Feb 02 11:04:28 2007] Ability #398: Destructive Fury

[Fri Feb 02 11:04:28 2007] Description: This ability increases the strength of your critical spell hits, causing them to do more damage.

[Fri Feb 02 11:04:28 2007] Cost per Level: 3

[Fri Feb 02 11:04:28 2007] Ability #403: Boon of the Forest

[Fri Feb 02 11:04:28 2007] Description: Use of this ability creates an enhanced version of your Nature's Boon ward. Increased ranks improve the healing capabilities of this ward.

[Fri Feb 02 11:04:28 2007] Cost per Level: 5

[Fri Feb 02 11:04:28 2007] Ability #407: Spirit of the Grove

[Fri Feb 02 11:04:28 2007] Description: This provides you with an upgraded version of your Spirit of the Wood ability that has increased healing properties.

[Fri Feb 02 11:04:28 2007] Cost per Level: 5

[Fri Feb 02 11:04:29 2007] Ability #404: Call of the Wild

[Fri Feb 02 11:04:29 2007] Description: This ability allows you to call a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability.

[Fri Feb 02 11:04:29 2007] Cost per Level: 9

[Fri Feb 02 11:04:29 2007] Ability #405: Secondary Recall

[Fri Feb 02 11:04:29 2007] Description: Use of this ability allows you to quickly gate yourself back to a secondary bind point that has been previously set by use of a Stone of Marking.

[Fri Feb 02 11:04:29 2007] Cost per Level: 7

[Fri Feb 02 11:04:29 2007] Ability #406: Nature's Bounty

[Fri Feb 02 11:04:29 2007] Description: This ability gives you an innate chance to forage more than one item at a time. Additional ranks increase the chance to forage a second item.

[Fri Feb 02 11:04:29 2007] Cost per Level: 3

[Fri Feb 02 11:04:29 2007] Ability #476: Gift of the Keepers

[Fri Feb 02 11:04:29 2007] Description: Your devotion to Norrath's Keepers grants you increased statistics.

[Fri Feb 02 11:04:29 2007] Cost per Level: 0

[Fri Feb 02 11:04:29 2007] Ability #477: Valor of the Keepers

[Fri Feb 02 11:04:29 2007] Description: Your devotion to Norrath's Keepers grants you increased hit points, mana, and endurance.

[Fri Feb 02 11:04:29 2007] Cost per Level: 0

[Fri Feb 02 11:04:29 2007] Ability #481: Lesson of the Devoted

[Fri Feb 02 11:04:29 2007] Description: This ability doubles the amount of experience you gain when killing NPCs for the next half an hour.

[Fri Feb 02 11:04:29 2007] Cost per Level: 0

[Fri Feb 02 11:04:29 2007] Ability #482: Infusion of the Faithful

[Fri Feb 02 11:04:29 2007] Description: This ability infuses you with raw power, greatly increasing all of your statistics, resists vs. fire, cold, poison, disease, and magic, and increasing your run speed.

[Fri Feb 02 11:04:29 2007] Cost per Level: 0

[Fri Feb 02 11:04:29 2007] Ability #483: Chaotic Jester

[Fri Feb 02 11:04:29 2007] Description: This ability summons forth a jester from Bristlebane's court. The jester sticks around for 15 minutes or until you zone.

[Fri Feb 02 11:04:29 2007] Cost per Level: 0

[Fri Feb 02 11:04:29 2007] Ability #484: Expedient Recovery

[Fri Feb 02 11:04:29 2007] Description: This ability summons every corpse you have to you and returns the experience you lost for that death if the corpse is still able to be resurrected.

[Fri Feb 02 11:04:29 2007] Cost per Level: 0

[Fri Feb 02 11:04:29 2007] Ability #485: Steadfast Servant

[Fri Feb 02 11:04:29 2007] Description: This ability summons forth a faithful servant that will follow you around and cast healing and beneficial buffs on you and other players near you. The servant lasts for 30 minutes or until you zone.

[Fri Feb 02 11:04:29 2007] Cost per Level: 0

[Fri Feb 02 11:04:29 2007] Ability #486: Staunch Recovery

[Fri Feb 02 11:04:29 2007] Description: When used, this ability restores you to full health, mana, and endurance.

[Fri Feb 02 11:04:29 2007] Cost per Level: 0

[Fri Feb 02 11:04:29 2007] Ability #322: Innate See Invis

[Fri Feb 02 11:04:29 2007] Description: This ability permanently enhances your vision allowing you to see the invisible.

[Fri Feb 02 11:04:29 2007] Cost per Level: 9

[Fri Feb 02 11:04:29 2007] Ability #491: Prolonged Mortality

[Fri Feb 02 11:04:29 2007] Description: This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.

[Fri Feb 02 11:04:29 2007] Cost per Level: 5

[Fri Feb 02 11:04:29 2007] Ability #492: Precognition

[Fri Feb 02 11:04:29 2007] Description: Each rank in this ability further increases your chance of completely avoiding incoming melee damage.

[Fri Feb 02 11:04:29 2007] Cost per Level: 5

[Fri Feb 02 11:04:29 2007] Ability #493: Thick Skin

[Fri Feb 02 11:04:29 2007] Description: Each rank in this ability further increases your mitigation of incoming melee damage.

[Fri Feb 02 11:04:29 2007] Cost per Level: 5

[Fri Feb 02 11:04:29 2007] Ability #494: Silent Casting

[Fri Feb 02 11:04:29 2007] Description: While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%. Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%.

[Fri Feb 02 11:04:29 2007] Cost per Level: 5

[Fri Feb 02 11:04:29 2007] Ability #497: Bandage Wounds

[Fri Feb 02 11:04:29 2007] Description: Each rank in this ability increases the amount of healing provided by a single bandage.

[Fri Feb 02 11:04:29 2007] Cost per Level: 3

[Fri Feb 02 11:04:29 2007] Ability #495: Gift of Mana

[Fri Feb 02 11:04:29 2007] Description: Whenever you cast a level 65 to 70 spell that heals or harms someone, this ability grants you an innate chance for the next level 70 or lower spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.

[Fri Feb 02 11:04:29 2007] Cost per Level: 9

[Fri Feb 02 11:04:29 2007] Ability #516: Abundant Healing

[Fri Feb 02 11:04:29 2007] Description: Whenever you cast a level 60 or higher direct healing spell, there is a chance that your target will continue to be healed over the next 30 seconds. Additional ranks increase the effectiveness of the ability and the chance for it to occur.

[Fri Feb 02 11:04:29 2007] Cost per Level: 5

[Fri Feb 02 11:04:29 2007] Ability #518: Shared Camouflage

[Fri Feb 02 11:04:29 2007] Description: This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become invisible without the need to memorize a spell.

[Fri Feb 02 11:04:29 2007] Cost per Level: 12

[Fri Feb 02 11:04:29 2007] Ability #519: Convergence of Spirits

[Fri Feb 02 11:04:29 2007] Description: This ability gives you an alternate form of Spirit of the Grove that channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns.

[Fri Feb 02 11:04:29 2007] Cost per Level: 3

[Fri Feb 02 11:04:29 2007] Ability #520: Nature's Guardian

[Fri Feb 02 11:04:29 2007] Description: Use of this ability calls forth the spirit of a wild bear to attack your opponent for a brief time. Additional ranks increase the time before the bear returns to nature.

[Fri Feb 02 11:04:29 2007] Cost per Level: 6

[Fri Feb 02 11:04:29 2007] Ability #520: Nature's Guardian

[Fri Feb 02 11:04:29 2007] Description: Use of this ability calls forth the spirit of a wild bear to attack your opponent for a brief time. Additional ranks increase the time before the bear returns to nature.

[Fri Feb 02 11:04:29 2007] Cost per Level: 9

[Fri Feb 02 11:04:29 2007] Ability #526: Affliction Mastery

[Fri Feb 02 11:04:29 2007] Description: This ability improves the chance that damage-over-time spells will have a critical effect each time they are active.

[Fri Feb 02 11:04:29 2007] Cost per Level: 7

[Fri Feb 02 11:04:29 2007] Ability #576: Jewel Craft Mastery

[Fri Feb 02 11:04:29 2007] Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%

[Fri Feb 02 11:04:29 2007] Cost per Level: 3

[Fri Feb 02 11:04:29 2007] Ability #577: Potential of Serpent Spine

[Fri Feb 02 11:04:29 2007] Description: Raises the maximum that your statistics can be increased to with items and spells by 5 points per rank.

[Fri Feb 02 11:04:29 2007] Cost per Level: 5

[Fri Feb 02 11:04:29 2007] Ability #578: Death's Door

[Fri Feb 02 11:04:29 2007] Description: Increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.

[Fri Feb 02 11:04:29 2007] Cost per Level: 5

[Fri Feb 02 11:04:29 2007] Ability #579: Combat Medic

[Fri Feb 02 11:04:29 2007] Description: Increases the amount of healing provided by a single bandage.

[Fri Feb 02 11:04:29 2007] Cost per Level: 3

[Fri Feb 02 11:04:29 2007] Ability #580: Fast Healing

[Fri Feb 02 11:04:29 2007] Description: Raises your innate natural regeneration by 1 hit point point per rank.

[Fri Feb 02 11:04:29 2007] Cost per Level: 3

[Fri Feb 02 11:04:29 2007] Ability #581: Quick Draw

[Fri Feb 02 11:04:29 2007] Description: Quick Draw expands the potion belt by one additional available item slot.

[Fri Feb 02 11:04:29 2007] Cost per Level: 5

[Fri Feb 02 11:04:29 2007] Ability #582: Battle Ready

[Fri Feb 02 11:04:29 2007] Description: Battle Ready expands the bandolier by one additional save slot.

[Fri Feb 02 11:04:29 2007] Cost per Level: 5

[Fri Feb 02 11:04:29 2007] Ability #585: Glyph of Dragon Scales

[Fri Feb 02 11:04:29 2007] Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.

[Fri Feb 02 11:04:29 2007] Cost per Level: 3

[Fri Feb 02 11:04:29 2007] Ability #587: Glyph of Arcane Secrets

[Fri Feb 02 11:04:29 2007] Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes. Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.

[Fri Feb 02 11:04:29 2007] Cost per Level: 3

[Fri Feb 02 11:04:29 2007] Ability #588: Glyph of Draconic Potential

[Fri Feb 02 11:04:29 2007] Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.

[Fri Feb 02 11:04:29 2007] Cost per Level: 3

[Fri Feb 02 11:04:29 2007] Ability #589: Glyph of Destruction

[Fri Feb 02 11:04:29 2007] Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% for 2 minutes.

[Fri Feb 02 11:04:29 2007] Cost per Level: 3

[Fri Feb 02 11:04:29 2007] Ability #736: Labyrinthine Mind

[Fri Feb 02 11:04:29 2007] Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.

[Fri Feb 02 11:04:29 2007] Cost per Level: 5

[Fri Feb 02 11:04:29 2007] Ability #737: Volatile Mana

[Fri Feb 02 11:04:29 2007] Description: This ability further increases your chance to score a critical hit with your direct damage spells.

[Fri Feb 02 11:04:29 2007] Cost per Level: 6

[Fri Feb 02 11:04:29 2007] Ability #738: Mana Fury

[Fri Feb 02 11:04:29 2007] Description: This ability increases the strength of your critical spell hits, causing them to do more damage.

[Fri Feb 02 11:04:29 2007] Cost per Level: 6

[Fri Feb 02 11:04:29 2007] Ability #740: Blood Tithe

[Fri Feb 02 11:04:29 2007] Description: Each rank in this ability further increases your chance to get a critical hit with your damage over time spells by 2% per rank.

[Fri Feb 02 11:04:29 2007] Cost per Level: 7

[Fri Feb 02 11:04:29 2007] Ability #742: Gift of Radiant Mana

[Fri Feb 02 11:04:29 2007] Description: Whenever you cast a level 71 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 75 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.

[Fri Feb 02 11:04:29 2007] Cost per Level: 9

[Fri Feb 02 11:04:29 2007] Ability #744: Healing Surge

[Fri Feb 02 11:04:29 2007] Description: Each rank in this ability increases the chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell.

[Fri Feb 02 11:04:29 2007] Cost per Level: 6

[Fri Feb 02 11:04:29 2007] Ability #659: Survivalist

[Fri Feb 02 11:04:29 2007] Description: Survivalist increases the odds of foraging 2 items on a successful forage attempt.

[Fri Feb 02 11:04:29 2007] Cost per Level: 2

[Fri Feb 02 11:04:29 2007] Ability #682: Nature's Blessing

[Fri Feb 02 11:04:29 2007] Description: Nature's Blessing summons a ward that will heal nearby party members. Each rank in this ability further increases the ward's healing ability.

[Fri Feb 02 11:04:29 2007] Cost per Level: 5

[Fri Feb 02 11:04:29 2007] Ability #683: Spirit of the Ancient Grove

[Fri Feb 02 11:04:29 2007] Description: Spirit of the Ancient Grove protects your group from harm. While active, this spirit will reflect damage against your group's opponents, improve your group's AC and heal them over time. Further ranks in this ability further improve these effects.

[Fri Feb 02 11:04:29 2007] Cost per Level: 5

[Fri Feb 02 11:04:29 2007] Ability #685: Icefall Bear

[Fri Feb 02 11:04:29 2007] Description: This ability summons a bear from the Icefall Glacier to attack your opponent. Additional ranks in this ability further increase strength of the bear.

[Fri Feb 02 11:04:29 2007] Cost per Level: 6

[Fri Feb 02 11:04:29 2007] Ability #686: Petrified Roots

[Fri Feb 02 11:04:29 2007] Description: This ability further decreases the likelihood that victims of your root spells will be freed after taking melee damage.

[Fri Feb 02 11:04:29 2007] Cost per Level: 5

[Fri Feb 02 11:04:29 2007] Ability #687: Resplendent Cascade

[Fri Feb 02 11:04:29 2007] Description: This ability may remove negative effects from all group mates within range. Further ranks in this ability increase the number and potency of negative effects that can be removed with a Resplendent Cascade.

[Fri Feb 02 11:04:29 2007] Cost per Level: 6

[Fri Feb 02 11:04:29 2007] Ability #705: Spirit of the White Wolf

[Fri Feb 02 11:04:29 2007] Description: Through this ability you are able to assume the form of a white spirit wolf. While in this form, your spells will require less mana and you will be resistant to cold based attacks.

[Fri Feb 02 11:04:29 2007] Cost per Level: 9

[Fri Feb 02 11:04:29 2007] Ability #762: Shield Block

[Fri Feb 02 11:04:29 2007] Description: This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.

[Fri Feb 02 11:04:29 2007] Cost per Level: 3

[Fri Feb 02 11:04:29 2007] Ability #741: Mental Serenity

[Fri Feb 02 11:04:29 2007] Description: This ability increases your natural mana regeneration by 1 point per rank.

[Fri Feb 02 11:04:29 2007] Cost per Level: 5

[Fri Feb 02 11:04:29 2007] Ability #779: Gathering of Spirits

[Fri Feb 02 11:04:29 2007] Description: This ability gives you an alternate form of Spirit of the Ancient Grove that channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns.

[Fri Feb 02 11:04:29 2007] Cost per Level: 6

[Fri Feb 02 11:04:29 2007] Ability #781: Sleight of Hand

[Fri Feb 02 11:04:29 2007] Description: After training in this ability, NPCs will notice your magical activities less. Each rank further enhances this effect.

[Fri Feb 02 11:04:29 2007] Cost per Level: 4

[Fri Feb 02 11:04:29 2007] Ability #781: Sleight of Hand

[Fri Feb 02 11:04:29 2007] Description: After training in this ability, NPCs will notice your magical activities less. Each rank further enhances this effect.

[Fri Feb 02 11:04:29 2007] Cost per Level: 4


Kroshx

Wildblood Kroshx - 75 - Beastlord - Drinal

Vidyne

That was a Druid I believe, this is a Beast.

[Fri Feb 02 16:50:11 2007] Logging to 'eqlog.txt' is now *ON*.
[Fri Feb 02 16:50:13 2007] Ability #1: Innate Strength
[Fri Feb 02 16:50:13 2007] Description: This ability raises your base Strength by 2 points for each ability level.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #2: Innate Stamina
[Fri Feb 02 16:50:13 2007] Description: This ability raises your base Stamina by 2 points for each ability level.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #3: Innate Agility
[Fri Feb 02 16:50:13 2007] Description: This ability raises your base Agility by 2 points for each ability level.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #4: Innate Dexterity
[Fri Feb 02 16:50:13 2007] Description: This ability raises your base Dexterity by 2 points for each ability level.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #5: Innate Intelligence
[Fri Feb 02 16:50:13 2007] Description: This ability raises your base Intelligence by 2 points for each ability level.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #6: Innate Wisdom
[Fri Feb 02 16:50:13 2007] Description: This ability raises your base Wisdom by 2 points for each ability level.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #7: Innate Charisma
[Fri Feb 02 16:50:13 2007] Description: This ability raises your base Charisma by 2 points for each ability level.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #8: Innate Fire Protection
[Fri Feb 02 16:50:13 2007] Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #9: Innate Cold Protection
[Fri Feb 02 16:50:13 2007] Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #10: Innate Magic Protection
[Fri Feb 02 16:50:13 2007] Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #11: Innate Poison Protection
[Fri Feb 02 16:50:13 2007] Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #12: Innate Disease Protection
[Fri Feb 02 16:50:13 2007] Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #13: Innate Run Speed
[Fri Feb 02 16:50:13 2007] Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #15: Innate Metabolism
[Fri Feb 02 16:50:13 2007] Description: This ability decreases your food consumption by 10, 25 and 50 percent.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #16: Innate Lung Capacity
[Fri Feb 02 16:50:13 2007] Description: This ability increases the amount of air you have by 10, 25, and 50 percent.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #17: First Aid
[Fri Feb 02 16:50:13 2007] Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #18: Healing Adept
[Fri Feb 02 16:50:13 2007] Description: This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent.
[Fri Feb 02 16:50:13 2007] Cost per Level: 6
[Fri Feb 02 16:50:13 2007] Ability #19: Healing Gift
[Fri Feb 02 16:50:13 2007] Description: This ability grants you a chance to score an exceptional heal at  3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell.
[Fri Feb 02 16:50:13 2007] Cost per Level: 6
[Fri Feb 02 16:50:13 2007] Ability #21: Spell Casting Reinforcement
[Fri Feb 02 16:50:13 2007] Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
[Fri Feb 02 16:50:13 2007] Cost per Level: 6
[Fri Feb 02 16:50:13 2007] Ability #23: Spell Casting Fury
[Fri Feb 02 16:50:13 2007] Description: This ability gives you a chance to land critical hits with your direct damage spells.  The ability levels increase your chance to score a critical by 2, 4, and 7 percent.
[Fri Feb 02 16:50:13 2007] Cost per Level: 6
[Fri Feb 02 16:50:13 2007] Ability #28: Natural Durability
[Fri Feb 02 16:50:13 2007] Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent.  (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
[Fri Feb 02 16:50:13 2007] Cost per Level: 6
[Fri Feb 02 16:50:13 2007] Ability #29: Natural Healing
[Fri Feb 02 16:50:13 2007] Description: This ability raises your natural regeneration by one point per ability level.
[Fri Feb 02 16:50:13 2007] Cost per Level: 6
[Fri Feb 02 16:50:13 2007] Ability #30: Combat Fury
[Fri Feb 02 16:50:13 2007] Description: This ability increases your chance to land a critical hit.  Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
[Fri Feb 02 16:50:13 2007] Cost per Level: 6
[Fri Feb 02 16:50:13 2007] Ability #31: Fear Resistance
[Fri Feb 02 16:50:13 2007] Description: This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
[Fri Feb 02 16:50:13 2007] Cost per Level: 6
[Fri Feb 02 16:50:13 2007] Ability #32: Finishing Blow
[Fri Feb 02 16:50:13 2007] Description: This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. The first level works on NPC's below 50, the second on NPC's below 52, and the third on NPC's below 54. (Non-Warriors must first train one level of Combat Fury to use this ability.)
[Fri Feb 02 16:50:13 2007] Cost per Level: 6
[Fri Feb 02 16:50:13 2007] Ability #33: Combat Stability
[Fri Feb 02 16:50:13 2007] Description: This ability increases melee damage mitigation by 2, 5, and 10 percent.
[Fri Feb 02 16:50:13 2007] Cost per Level: 6
[Fri Feb 02 16:50:13 2007] Ability #34: Combat Agility
[Fri Feb 02 16:50:13 2007] Description: This ability increases your melee damage avoidance by 2, 5 and 10 percent.
[Fri Feb 02 16:50:13 2007] Cost per Level: 6
[Fri Feb 02 16:50:13 2007] Ability #35: Mass Group Buff
[Fri Feb 02 16:50:13 2007] Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
[Fri Feb 02 16:50:13 2007] Cost per Level: 9
[Fri Feb 02 16:50:13 2007] Ability #58: Mend Companion
[Fri Feb 02 16:50:13 2007] Description: This ability allows you to cast a Lay of Hands type spell on your pet.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #81: Ambidexterity
[Fri Feb 02 16:50:13 2007] Description: This ability increases your chance to use dual wield successfully.
[Fri Feb 02 16:50:13 2007] Cost per Level: 9
[Fri Feb 02 16:50:13 2007] Ability #104: Double Riposte
[Fri Feb 02 16:50:13 2007] Description: This ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time.
[Fri Feb 02 16:50:13 2007] Cost per Level: 9
[Fri Feb 02 16:50:13 2007] Ability #119: Body and Mind Rejuvenation
[Fri Feb 02 16:50:13 2007] Description: This ability will give you one additional point of mana and hit point regeneration.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #120: Physical Enhancement
[Fri Feb 02 16:50:13 2007] Description: This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #125: Pet Discipline
[Fri Feb 02 16:50:13 2007] Description: This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold.
[Fri Feb 02 16:50:13 2007] Cost per Level: 6
[Fri Feb 02 16:50:13 2007] Ability #126: Hobble of Spirits
[Fri Feb 02 16:50:13 2007] Description: Once you train this ability, you may imbue your pet with an attack that is reputed to slow an enemy's walking.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #127: Frenzy of Spirit
[Fri Feb 02 16:50:13 2007] Description: This ability gives Beastlords the power to send themselves into an animalistic frenzy, bent only on slaughter, for a brief period of time.
[Fri Feb 02 16:50:13 2007] Cost per Level: 4
[Fri Feb 02 16:50:13 2007] Ability #128: Paragon of Spirit
[Fri Feb 02 16:50:13 2007] Description: This ability allows the Beastlord to share some of his natural attunement with his party in the form of health and mana.
[Fri Feb 02 16:50:13 2007] Cost per Level: 6
[Fri Feb 02 16:50:13 2007] Ability #129: Advanced Innate Strength
[Fri Feb 02 16:50:13 2007] Description: This ability raises your innate Strength by two points per rank.  You may train in this ability twice each level, beginning at level 61.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #130: Advanced Innate Stamina
[Fri Feb 02 16:50:13 2007] Description: This ability raises your innate Stamina by two points per rank.  You may train in this ability twice each level, beginning at level 61.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #131: Advanced Innate Agility
[Fri Feb 02 16:50:13 2007] Description: This ability raises your innate Agility by two points per rank.  You may train in this ability twice each level, beginning at level 61.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #132: Advanced Innate Dexterity
[Fri Feb 02 16:50:13 2007] Description: This ability raises your innate Dexterity by two points per rank.  You may train in this ability twice each level, beginning at level 61.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #133: Advanced Innate Intelligence
[Fri Feb 02 16:50:13 2007] Description: This ability raises your innate Intelligence by two points per rank.  You may train in this ability twice each level, beginning at level 61.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #134: Advanced Innate Wisdom
[Fri Feb 02 16:50:13 2007] Description: This ability raises your innate Wisdom by two points per rank.  You may train in this ability twice each level, beginning at level 61.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #135: Advanced Innate Charisma
[Fri Feb 02 16:50:13 2007] Description: This ability raises your innate Charisma by two points per rank.  You may train in this ability twice each level, beginning at level 61.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #136: Warding of Solusek
[Fri Feb 02 16:50:13 2007] Description: This ability raises your base resistance to fire-based spells by two points per rank.  You may train in this ability twice each level, beginning at level 61.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #137: Blessing of E'ci
[Fri Feb 02 16:50:13 2007] Description: This ability raises your base resistance to cold-based spells by two points per rank.  You may train in this ability twice each level, beginning at level 61.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #138: Marr's Protection
[Fri Feb 02 16:50:13 2007] Description: This ability raises your base resistance to magic-based spells by two points per rank.  You may train in this ability twice each level, beginning at level 61.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #139: Shroud of The Faceless
[Fri Feb 02 16:50:13 2007] Description: This ability raises your base resistance to poison-based spells by two points per rank.  You may train in this ability twice each level, beginning at level 61.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #140: Bertoxxulous' Gift
[Fri Feb 02 16:50:13 2007] Description: This ability raises your base resistance to disease-based spells by two points per rank.  You may train in this ability twice each level, beginning at level 61.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #141: New Tanaan Crafting Mastery
[Fri Feb 02 16:50:13 2007] Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.  For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200).  (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #142: Planar Power
[Fri Feb 02 16:50:13 2007] Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.  You may train in this ability once each level, beginning at level 61.
[Fri Feb 02 16:50:13 2007] Cost per Level: 2
[Fri Feb 02 16:50:13 2007] Ability #146: Advanced Healing Adept
[Fri Feb 02 16:50:13 2007] Description: This ability increases the maximum effectiveness of your healing spells by three percent per rank.  You may train in this ability once each level, upon reaching levels 62, 63, and 64.
[Fri Feb 02 16:50:13 2007] Cost per Level: 6
[Fri Feb 02 16:50:13 2007] Ability #147: Advanced Healing Gift
[Fri Feb 02 16:50:13 2007] Description: This ability increases your chance to score an exceptional heal by two percent per rank. An exceptional heal doubles the healing value of the spell.  You may train in this ability once each level, upon reaching levels 62, 63, and 64.
[Fri Feb 02 16:50:13 2007] Cost per Level: 4
[Fri Feb 02 16:50:13 2007] Ability #148: Coup de Grace
[Fri Feb 02 16:50:13 2007] Description: This ability gives you a chance to immediately slay an NPC that is below ten percent health and fleeing with a single, well placed strike. The first level works on NPC's below level 56, the second on NPC's below 58, and the third on NPC's below 60.   You may train in this ability once each level, upon reaching levels 62, 63, and 64.
[Fri Feb 02 16:50:13 2007] Cost per Level: 2
[Fri Feb 02 16:50:13 2007] Ability #149: Fury of the Ages
[Fri Feb 02 16:50:13 2007] Description: This ability further increases your chance to score a critical blow against your opponent.  You may train in this ability once each level, upon reaching levels 62, 63, and 64.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #151: Lightning Reflexes
[Fri Feb 02 16:50:13 2007] Description: This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #152: Innate Defense
[Fri Feb 02 16:50:13 2007] Description: This ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #161: Hastened Mending
[Fri Feb 02 16:50:13 2007] Description: This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
[Fri Feb 02 16:50:13 2007] Cost per Level: 2
[Fri Feb 02 16:50:13 2007] Ability #168: Flash of Steel
[Fri Feb 02 16:50:13 2007] Description: This ability further increases your chance of double riposting your opponent each time you score a successful riposte by ten percent per rank.  You may train in this ability once each level, upon reaching levels 62, 63, and 64.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #176: Suspended Minion
[Fri Feb 02 16:50:13 2007] Description: This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone.  The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor.  You may cast a second pet while your first pet is Suspended.  You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #186: Bestial Frenzy
[Fri Feb 02 16:50:13 2007] Description: This ability grants you a chance of performing a double attack in any given combat round.  You may train in this ability once each level after reaching level 61.
[Fri Feb 02 16:50:13 2007] Cost per Level: 2
[Fri Feb 02 16:50:13 2007] Ability #224: Mental Clarity
[Fri Feb 02 16:50:13 2007] Description: This ability increases your natural mana regeneration by 1 point per ability level.
[Fri Feb 02 16:50:13 2007] Cost per Level: 6
[Fri Feb 02 16:50:13 2007] Ability #225: Innate Regeneration
[Fri Feb 02 16:50:13 2007] Description: This ability raises your regeneration ability by 1 point per ability level.
[Fri Feb 02 16:50:13 2007] Cost per Level: 1
[Fri Feb 02 16:50:13 2007] Ability #230: Swift Journey
[Fri Feb 02 16:50:13 2007] Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #231: Convalescence
[Fri Feb 02 16:50:13 2007] Description: This ability raises your regeneration ability by 1 point per ability level.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #232: Lasting Breath
[Fri Feb 02 16:50:13 2007] Description: This ability increases the amount of air you can hold in your lungs.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #233: Packrat
[Fri Feb 02 16:50:13 2007] Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #235: Weapon Affinity
[Fri Feb 02 16:50:13 2007] Description: Through years of practice, you develop a close bond with your weapons.  This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #237: Persistent Casting
[Fri Feb 02 16:50:13 2007] Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned.  Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
[Fri Feb 02 16:50:13 2007] Cost per Level: 9
[Fri Feb 02 16:50:13 2007] Ability #245: Bestial Alignment
[Fri Feb 02 16:50:13 2007] Description: Transforms beastlords into the likeness of their warders, greatly increasing their destructive power.
[Fri Feb 02 16:50:13 2007] Cost per Level: 9
[Fri Feb 02 16:50:13 2007] Ability #247: Feral Swipe
[Fri Feb 02 16:50:13 2007] Description: This ability allows the beastlord to make an additional vicious attack against their foe.
[Fri Feb 02 16:50:13 2007] Cost per Level: 9
[Fri Feb 02 16:50:13 2007] Ability #248: Warder's Fury
[Fri Feb 02 16:50:13 2007] Description: This ability imbues your warder with the ability to land critical hits.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #249: Warder's Alacrity
[Fri Feb 02 16:50:13 2007] Description: This ability imbues your warder with the ability to flurry attacks.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #250: Pet Affinity
[Fri Feb 02 16:50:13 2007] Description: This ability makes your summoned pets a valid target for beneficial group spells.
[Fri Feb 02 16:50:13 2007] Cost per Level: 12
[Fri Feb 02 16:50:13 2007] Ability #251: Mastery of the Past
[Fri Feb 02 16:50:13 2007] Description: This ability makes it impossible for you to fizzle a spell.  The first level affects all spells below level 54.  The second level affects all spells below 56.  The third level affects all spells below level 58.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #259: Critical Affliction
[Fri Feb 02 16:50:13 2007] Description: This ability grants damage-over-time spells the chance to have a critical effect each tick they are active.
[Fri Feb 02 16:50:13 2007] Cost per Level: 9
[Fri Feb 02 16:50:13 2007] Ability #270: Sinister Strikes
[Fri Feb 02 16:50:13 2007] Description: This ability increases the damage you cause when attacking with a weapon in your secondary hand.
[Fri Feb 02 16:50:13 2007] Cost per Level: 12
[Fri Feb 02 16:50:13 2007] Ability #323: Eternal Breath
[Fri Feb 02 16:50:13 2007] Description: This ability grants you the permanent ability to breathe underwater and in airless environments.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #324: Blacksmithing Mastery
[Fri Feb 02 16:50:13 2007] Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
[Fri Feb 02 16:50:13 2007] Cost per Level: 9
[Fri Feb 02 16:50:13 2007] Ability #325: Baking Mastery
[Fri Feb 02 16:50:13 2007] Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #326: Brewing Mastery
[Fri Feb 02 16:50:13 2007] Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #326: Brewing Mastery
[Fri Feb 02 16:50:13 2007] Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
[Fri Feb 02 16:50:13 2007] Cost per Level: 6
[Fri Feb 02 16:50:13 2007] Ability #327: Fletching Mastery
[Fri Feb 02 16:50:13 2007] Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #328: Pottery Mastery
[Fri Feb 02 16:50:13 2007] Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
[Fri Feb 02 16:50:13 2007] Cost per Level: 6
[Fri Feb 02 16:50:13 2007] Ability #328: Pottery Mastery
[Fri Feb 02 16:50:13 2007] Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
[Fri Feb 02 16:50:13 2007] Cost per Level: 9
[Fri Feb 02 16:50:13 2007] Ability #329: Tailoring Mastery
[Fri Feb 02 16:50:13 2007] Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
[Fri Feb 02 16:50:13 2007] Cost per Level: 9
[Fri Feb 02 16:50:13 2007] Ability #330: Salvage
[Fri Feb 02 16:50:13 2007] Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #331: Origin
[Fri Feb 02 16:50:13 2007] Description: Upon using this ability, you will be transported back to your starting city.
[Fri Feb 02 16:50:13 2007] Cost per Level: 7
[Fri Feb 02 16:50:13 2007] Ability #332: Chaotic Potential
[Fri Feb 02 16:50:13 2007] Description: This ability raises the maximum that your statistics can be increased to with items and spells by 5 points per rank.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #333: Discordant Defiance
[Fri Feb 02 16:50:13 2007] Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #466: Trials of Mata Muram
[Fri Feb 02 16:50:13 2007] Description: You have been strengthened by your ordeals during the Trials of Mata Muram, increasing your maximum resistance levels.
[Fri Feb 02 16:50:13 2007] Cost per Level: 0
[Fri Feb 02 16:50:13 2007] Ability #334: Mystical Attuning
[Fri Feb 02 16:50:13 2007] Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #335: Delay Death
[Fri Feb 02 16:50:13 2007] Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank.  You will still fall unconscious when you reach zero hit points.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #336: Healthy Aura
[Fri Feb 02 16:50:13 2007] Description: This ability raises your natural regeneration by 1 point per rank.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #338: Veteran's Wrath
[Fri Feb 02 16:50:13 2007] Description: This ability increases the damage you cause when you land a critical hit on a melee attack.  This ability does not affect special attacks.
[Fri Feb 02 16:50:13 2007] Cost per Level: 9
[Fri Feb 02 16:50:13 2007] Ability #342: Deathblow
[Fri Feb 02 16:50:13 2007] Description: This ability further increases the maximum level of NPCs affected by your Finishing Blow ability.  The first rank of this ability works on NPCs below level 61, the second rank on NPCs below level 63, and the third rank on NPCs below level 65.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #783: Energetic Attunement
[Fri Feb 02 16:50:13 2007] Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear.  Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #344: Reflexive Mastery
[Fri Feb 02 16:50:13 2007] Description: This ability further increases your chance of completely avoiding incoming melee damage.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #345: Defensive Instincts
[Fri Feb 02 16:50:13 2007] Description: This ability further increases your mitigation of incoming melee damage.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #347: Mnemonic Retention
[Fri Feb 02 16:50:13 2007] Description: This ability gives you an additional spell slot so you can memorize an additional spell.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #348: Expansive Mind
[Fri Feb 02 16:50:13 2007] Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #350: Healing Adept Mastery
[Fri Feb 02 16:50:13 2007] Description: This ability increases the maximum effectiveness of your healing spells by 3 percent per rank.
[Fri Feb 02 16:50:13 2007] Cost per Level: 9
[Fri Feb 02 16:50:13 2007] Ability #351: Healing Gift Mastery
[Fri Feb 02 16:50:13 2007] Description: Each rank in this ability increases the chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell.
[Fri Feb 02 16:50:13 2007] Cost per Level: 9
[Fri Feb 02 16:50:13 2007] Ability #354: Slippery Attacks
[Fri Feb 02 16:50:13 2007] Description: This ability makes it more difficult for opponents to riposte your offhand attacks.  Each rank increases the chance that your opponent will fail to riposte by 20%.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #356: Improved Critical Affliction
[Fri Feb 02 16:50:13 2007] Description: This ability grants damage-over-time spells an increased chance to have a critical effect each time they are active.
[Fri Feb 02 16:50:13 2007] Cost per Level: 9
[Fri Feb 02 16:50:13 2007] Ability #358: Fury of Magic
[Fri Feb 02 16:50:13 2007] Description: This ability further increases your chance to score a critical hit with your direct damage spells.
[Fri Feb 02 16:50:13 2007] Cost per Level: 9
[Fri Feb 02 16:50:13 2007] Ability #362: Roar of Thunder
[Fri Feb 02 16:50:13 2007] Description: When this ability is activated, the beastlord will unleash a terrible roar that leaves the opponent damaged, shaken, and less willing to attack the beastlord.
[Fri Feb 02 16:50:13 2007] Cost per Level: 9
[Fri Feb 02 16:50:13 2007] Ability #364: Persistent Minion
[Fri Feb 02 16:50:13 2007] Description: This ability upgrades your Suspended Minion ability to allow pets to remain suspended across zone lines.  Also, if you camp with a suspended pet and have this ability, the pet will be available to you when you return.
[Fri Feb 02 16:50:13 2007] Cost per Level: 7
[Fri Feb 02 16:50:13 2007] Ability #365: Perfection of Spirit
[Fri Feb 02 16:50:13 2007] Description: This ability allows the beastlord to share some of his natural attuning with his party in the form of health and mana.  This upgrade increases the amount of health and mana that is shared with party.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #418: Replenish Companion
[Fri Feb 02 16:50:13 2007] Description: This ability grants you an enhanced version of the Mend Companion ability.  Each additional rank increases the healing power of the ability further.
[Fri Feb 02 16:50:13 2007] Cost per Level: 9
[Fri Feb 02 16:50:13 2007] Ability #366: Advanced Pet Discipline
[Fri Feb 02 16:50:13 2007] Description: The first rank of this ability allows you to give your pet a "focus" command.  While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells.  Usage: /pet focus, /pet no cast.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #388: Shielding Resistance
[Fri Feb 02 16:50:13 2007] Description: This ability decreases the amount of damage you take when your offhand attacks encounter a damage shield.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #476: Gift of the Keepers
[Fri Feb 02 16:50:13 2007] Description: Your devotion to Norrath's Keepers grants you increased statistics.
[Fri Feb 02 16:50:13 2007] Cost per Level: 0
[Fri Feb 02 16:50:13 2007] Ability #477: Valor of the Keepers
[Fri Feb 02 16:50:13 2007] Description: Your devotion to Norrath's Keepers grants you increased hit points, mana, and endurance.
[Fri Feb 02 16:50:13 2007] Cost per Level: 0
[Fri Feb 02 16:50:13 2007] Ability #478: Embrace of the Keepers
[Fri Feb 02 16:50:13 2007] Description: Your devotion to Norrath's Keepers increases the number of mystical effects that can affect you at once.
[Fri Feb 02 16:50:13 2007] Cost per Level: 0
[Fri Feb 02 16:50:13 2007] Ability #481: Lesson of the Devoted
[Fri Feb 02 16:50:13 2007] Description: This ability doubles the amount of experience you gain when killing NPCs for the next half an hour.
[Fri Feb 02 16:50:13 2007] Cost per Level: 0
[Fri Feb 02 16:50:13 2007] Ability #482: Infusion of the Faithful
[Fri Feb 02 16:50:13 2007] Description: This ability infuses you with raw power, greatly increasing all of your statistics, resists vs. fire, cold, poison, disease, and magic, and increasing your run speed.
[Fri Feb 02 16:50:13 2007] Cost per Level: 0
[Fri Feb 02 16:50:13 2007] Ability #483: Chaotic Jester
[Fri Feb 02 16:50:13 2007] Description: This ability summons forth a jester from Bristlebane's court.  The jester sticks around for 15 minutes or until you zone.
[Fri Feb 02 16:50:13 2007] Cost per Level: 0
[Fri Feb 02 16:50:13 2007] Ability #484: Expedient Recovery
[Fri Feb 02 16:50:13 2007] Description: This ability summons every corpse you have to you and returns the experience you lost for that death if the corpse is still able to be resurrected.
[Fri Feb 02 16:50:13 2007] Cost per Level: 0
[Fri Feb 02 16:50:13 2007] Ability #322: Innate See Invis
[Fri Feb 02 16:50:13 2007] Description: This ability permanently enhances your vision allowing you to see the invisible.
[Fri Feb 02 16:50:13 2007] Cost per Level: 9
[Fri Feb 02 16:50:13 2007] Ability #491: Prolonged Mortality
[Fri Feb 02 16:50:13 2007] Description: This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank.  You will still fall unconscious when you reach zero hit points.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #492: Precognition
[Fri Feb 02 16:50:13 2007] Description: Each rank in this ability further increases your chance of completely avoiding incoming melee damage.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #493: Thick Skin
[Fri Feb 02 16:50:13 2007] Description: Each rank in this ability further increases your mitigation of incoming melee damage.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #497: Bandage Wounds
[Fri Feb 02 16:50:13 2007] Description: Each rank in this ability increases the amount of healing provided by a single bandage.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #509: Warder's Savagery
[Fri Feb 02 16:50:13 2007] Description: Each rank in this ability increases your warder's chance to flurry attacks.
[Fri Feb 02 16:50:13 2007] Cost per Level: 9
[Fri Feb 02 16:50:13 2007] Ability #503: Hastened Thunder
[Fri Feb 02 16:50:13 2007] Description: This ability decreases the amount of time required between uses of Roar of Thunder by ten percent per rank.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #498: Enhanced Aggression
[Fri Feb 02 16:50:13 2007] Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #556: Fetter of Spirits
[Fri Feb 02 16:50:13 2007] Description: This ability grants you a more powerful version of Hobble of Spirits which increases the effectiveness and duration of your pet's ability to slow an enemy's walking speed.
[Fri Feb 02 16:50:13 2007] Cost per Level: 9
[Fri Feb 02 16:50:13 2007] Ability #550: Improved Bestial Frenzy
[Fri Feb 02 16:50:13 2007] Description: Each rank in this ability improves your chance of performing a double attack in any given combat round.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #576: Jewel Craft Mastery
[Fri Feb 02 16:50:13 2007] Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #577: Potential of Serpent Spine
[Fri Feb 02 16:50:13 2007] Description: Raises the maximum that your statistics can be increased to with items and spells by 5 points per rank.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #578: Death's Door
[Fri Feb 02 16:50:13 2007] Description: Increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #579: Combat Medic
[Fri Feb 02 16:50:13 2007] Description: Increases the amount of healing provided by a single bandage.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #580: Fast Healing
[Fri Feb 02 16:50:13 2007] Description: Raises your innate natural regeneration by 1 hit point point per rank.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #581: Quick Draw
[Fri Feb 02 16:50:13 2007] Description: Quick Draw expands the potion belt by one additional available item slot.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #582: Battle Ready
[Fri Feb 02 16:50:13 2007] Description: Battle Ready expands the bandolier by one additional save slot.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #585: Glyph of Dragon Scales
[Fri Feb 02 16:50:13 2007] Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #587: Glyph of Arcane Secrets
[Fri Feb 02 16:50:13 2007] Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes.  Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #588: Glyph of Draconic Potential
[Fri Feb 02 16:50:13 2007] Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #589: Glyph of Destruction
[Fri Feb 02 16:50:13 2007] Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% for 2 minutes.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #722: Veteran's Fury
[Fri Feb 02 16:50:13 2007] Description: Increases damage dealt when you land a critical hit on a melee attack. This ability does not affect special attacks.
[Fri Feb 02 16:50:13 2007] Cost per Level: 6
[Fri Feb 02 16:50:13 2007] Ability #728: Mercy Kill
[Fri Feb 02 16:50:13 2007] Description: This ability further increases the maximum level of NPCs affected by your Finishing Blow ability.  The first rank of this ability works on NPCs below level 66, the second rank on NPCs below level 68, and the third rank on NPCs below level 70.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #729: Rage of Serpent Spine
[Fri Feb 02 16:50:13 2007] Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #736: Labyrinthine Mind
[Fri Feb 02 16:50:13 2007] Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #744: Healing Surge
[Fri Feb 02 16:50:13 2007] Description: Each rank in this ability increases the chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell.
[Fri Feb 02 16:50:13 2007] Cost per Level: 6
[Fri Feb 02 16:50:13 2007] Ability #646: Warder's Rage
[Fri Feb 02 16:50:13 2007] Description: Each rank in this ability increases the chance of a warder's triple attack becoming a flurry attack.
[Fri Feb 02 16:50:13 2007] Cost per Level: 6
[Fri Feb 02 16:50:13 2007] Ability #647: Jagged Claws
[Fri Feb 02 16:50:13 2007] Description: This ability increases the damage dealt by a beastlord's Feral Swipe attack.
[Fri Feb 02 16:50:13 2007] Cost per Level: 9
[Fri Feb 02 16:50:13 2007] Ability #648: Roar of Rolling Thunder
[Fri Feb 02 16:50:13 2007] Description: Roar of Rolling Thunder functions similarly to Roar of Thunder except that it deals additional damage and makes the target even less likely to attack you.  Each rank in this ability further increases these effects.
[Fri Feb 02 16:50:13 2007] Cost per Level: 6
[Fri Feb 02 16:50:13 2007] Ability #648: Roar of Rolling Thunder
[Fri Feb 02 16:50:13 2007] Description: Roar of Rolling Thunder functions similarly to Roar of Thunder except that it deals additional damage and makes the target even less likely to attack you.  Each rank in this ability further increases these effects.
[Fri Feb 02 16:50:13 2007] Cost per Level: 6
[Fri Feb 02 16:50:13 2007] Ability #650: Aura of Spirit
[Fri Feb 02 16:50:13 2007] Description: Aura of Spirit heals your group members and replenishes their mana over time. Each rank in this ability further increases the amount of hit points and mana recovered by the Aura of Spirit.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #666: Taste of Blood
[Fri Feb 02 16:50:13 2007] Description: Taste of Blood gives your pet a chance to enter a blood frenzy when it gets credit for a successful kill. Blood frenzy increases your pet's damage and chance to frenzy upon a successful triple attack.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5
[Fri Feb 02 16:50:13 2007] Ability #663: Warder's Wrath
[Fri Feb 02 16:50:13 2007] Description: Each rank of this ability increases the critical hit chance of your pet's melee attacks.
[Fri Feb 02 16:50:13 2007] Cost per Level: 3
[Fri Feb 02 16:50:13 2007] Ability #763: Fury of Magic Mastery
[Fri Feb 02 16:50:13 2007] Description: This ability further increases your chance to score a critical hit with your direct damage spells.
[Fri Feb 02 16:50:13 2007] Cost per Level: 6
[Fri Feb 02 16:50:13 2007] Ability #763: Fury of Magic Mastery
[Fri Feb 02 16:50:13 2007] Description: This ability further increases your chance to score a critical hit with your direct damage spells.
[Fri Feb 02 16:50:13 2007] Cost per Level: 6
[Fri Feb 02 16:50:13 2007] Ability #741: Mental Serenity
[Fri Feb 02 16:50:13 2007] Description: This ability increases your natural mana regeneration by 1 point per rank.
[Fri Feb 02 16:50:13 2007] Cost per Level: 5

Fightclubx

roflmao yea was my druid alt =P, I thought it gave them ALL not just class specific ones, my bad =) thanks Vidyne for posting the right ones.