The Beastlords' Den

Everquest 1 => Hunting Grounds => Levels 49-59 => Topic started by: Nanndas on October 26, 2004, 04:27:38 PM

Title: Grinding through JPF at 54
Post by: Nanndas on October 26, 2004, 04:27:38 PM
I just dinged 54 grinding at the Dryads in JPF. Last night in 4 hours I got 6 1/2 blue. Memmed new pet and spells and after killing 3-4 Dryads my xp bar didn't show anything..

What kind of xp can I expect at 54 knowing it's an old "hell level" for the same amount of time frame as last night?

Thanks
Nan
Title: Grinding through JPF at 54
Post by: NoxCruor on October 26, 2004, 05:40:45 PM
Ok, I was in a similar situation until I figured out what to do.  And with being able to invis and pet doesn't poof, this makes life a LOT easier.

1.  Leave JPF.
2.  Go to PoK.  Grab Virt, KEI, Focus if it's available. (hit your warder with Virt too!)
3.  Drop by the bazaar and pick up two hand of the ixiblats, the summoned muzzle and collar thing.  Pet toys are so wonderful.
4.  Now, go to the Nurgalopedia.  Trust me, you won't regret this.  Download the maps too, these help tremendously!
5.  Head to Nurga.

Now comes the interesting part.  When you zone in and bring up the map, you'll see the different Tiers with the spawn locations.  You're going to want to lev and invis your way down the waterfall.  Go through the tunnel until you get to where Tier B is going to be on your left.  When looking at the map, you want to head towards the green label of Slave Keeper Davirg.  You'll drop down a small ledge if you keep to your left when heading there.  And just as you drop down, you'll see an ogre whose name begins with a P.

This is where you're going to want to hunt at 54.  Was able to get out of 54 in a day.  I was able to do about 16-18% per hour.  7 hours later (had to stop by Plane of Hate last night for a chanter friend for a couple of hours), I was 55.

This is the best place I've found yet for exp at these levels.  I don't want to do Chardok yet because of the quest available there.  Dulak boats are starting to suck.  Torg Mines hits to dang hard and fast even when slowed.  Droga is just a little bit to much to handle at this point.  But Nurga...because of the people here, I went and tried it out.  This place has become my new home.  :)

In Tier B at 54, the mobs will all be dark blue, but they might as well be light blue they're so easy to slaughter.  I chewed through about a good 9 or 10 of them before I had to stop and bandage.  And even then, Tasha was able to destroy them on her own while I dotted and bandaged.

Hope this information helps.
Title: Grinding through JPF at 54
Post by: bellzebut on October 26, 2004, 09:15:18 PM
i did the Hole entrance up to 55.
at 54 i was geting around 18% per hour with a kei didnt even need any hp buff but it help.
Title: Grinding through JPF at 54
Post by: JillieMT on October 30, 2004, 12:44:35 PM
Quote from: NoxCruor
5.  Head to Nurga.


:D
Title: Grinding through JPF at 54
Post by: negrismorte on November 04, 2004, 01:55:45 AM
Quote from: bellzebuti did the Hole entrance up to 55.
at 54 i was geting around 18% per hour with a kei didnt even need any hp buff but it help.

solo stuff
Ele warriors at hole entrace were sometime lt blue at 53.  At 54, about half were lt blue.  The new mob, elemental monstrocity, seem to be between crusaders (didnt see any of them recently though) and warriors.  The entrance mobs died VERY VERY fast, they run at low health and will not single until ~58 iirc.

with a partner
Fighting down into the castle, the new model golems were VERY MR and slow was hard to stick even with malo.  Found some constructs futher in (by the pool room) that were only partly slowable.  Exp was not too good at 54, so we left.
Title: Grinding through JPF at 54
Post by: bellzebut on November 04, 2004, 05:38:22 PM
duoing there woudl kill the litle xp you get.

But as a soloer i loved every minute of it there.
Dont know why. Was easy and calm and was trying to kill more and more between spawn time (25min aprx.) so i would look at my watch and see if i could killed another construct or no. BTW you can single pull any construct from the pit just cast on them and back up  a bit. Carefull becasue they summon so use slow to pull, although probaby will be resisted or Partially land.

At 55 i could manage to get a blue per run so every 25min or so. Not the fastest but i was killiging like mad and time went pretty fast there.

Everything was LB to me at 55 from entrance to construct outside castle. and from what ive seen,when i falled down the pit and tryed to get out, everything is also LB in castle.

But im a picky soloer. And The hole was fun to me. Probably not for every one.

Edit: As for pulling single ...i was pulling single at 54. Was pulling with slow no problem.
Crusader are the only mob i didnt like they LoH and heal themself so need to nuke hard and slam if possible when they get around 40%.
Other than that they were all prety much easy maybe except the Construct.
Title: Ogre Ogre Sleeping Tight
Post by: Nekokirei on November 10, 2004, 04:58:47 PM
Quote from: NoxCruorYou'll drop down a small ledge if you keep to your left when heading there.  And just as you drop down, you'll see an ogre whose name begins with a P.

Just wanted to confirm the Sleeping Ogre will *not* aggro me if I don't poke it in the eye or something equally air-headed?
Title: Grinding through JPF at 54
Post by: NoxCruor on November 10, 2004, 06:07:13 PM
After looking at the Nurgalopedia, I saw what you were referring to.  No, if you're at the Sleeping Ogre, you're not at the spot I recommend for 54 hunting.  From the looks of it, you're pretty far off, in Tier D, near Tier E.  The place I'm referring to is just past Tier A.  The ogre I was referring to was Pungub Brawlum.

When entering from FM, you'll have a waterfall drop on your left, and a small waterfall on your right.  If you go right, you're heading into Tier C.  If you go left, you'll drop down into Tier A.  Follow that, and when you get to a room where some rails are going over a pit, you're going to want to stay left.

You'll see about 4 or 5 goblins right next to a ledge.  Drop down there, and on your right beside the wall, should be Pungub, as well as the best starting place I have found for hunting Tier B.  Looking down the tunnel (the only direction you can go from here), is the line of mobs that you want to hunt at that level.  :)

Now, not sure if that exactly answers your question, so going to answer specific questions about the sleeping Ogre.

1.  He's for the monk epic.  Dun touch him :P
2.  According to Illia's beastiary, and the Nurgalopedia, this guy is NOT KoS!!  So it should be safe to go near him without agroing him.  However, and I don't think I'm the only one who's had a moment of shouting, WTF???, there have been times when you're not KoS to something, and you get attacked any way.  /shrug

Hope some of this information helps, let me know how it goes :)  Also, Nanndos, how's it going?  Where are you hunting right now and how's the exp flow?
Title: Awesome Reply!
Post by: Nekokirei on November 10, 2004, 07:27:18 PM
Quote from: NoxCruorNow, not sure if that exactly answers your question, so going to answer specific questions about the sleeping Ogre.

Hope some of this information helps, let me know how it goes :)

More than! Thank you so much for the detailed reply -- I scoped Nurga to the room with the rails (admittedly not very far!) and didn't make it any farther as my trip was unexpectedly cut short.  

I'll definitely let you know how it goes.  Don't know if I'll get a chance for the rest of the week, but this weekend I'll definitely be heading to Nurga -- with a printed copy of your reply at hand. :D

Thanks again Nox!
Title: Grinding through JPF at 54
Post by: NoxCruor on November 10, 2004, 08:48:07 PM
My pleasure :)  And if anybody on Xegony is needing some help finding these spots, or help in general, let me know.  I'll drag ya down there myself.  And don't worry about interrupting me.  These days I'm working on raising all tradeskills up to at least 188, with tailoring going up to at least 208 (depends on how many black and haze panther skins I can find).  So, that said, I'll probably be MORE than willing to take a break from that head ache and help a fellow bsty out :)

Chars that I play these days are Alit (65 Clr) or Khillarri (56 Bst).  Gimme a hollar :)
Title: Grinding through JPF at 54
Post by: Hereki on November 11, 2004, 07:46:57 AM
Let's see - the sleeping ogre is not KoS, about level 30, and nothing special.  You can kill him if you like, all that happens is that he respawns a couple of hours later.  If you aren't a monk, you can't spawn the mob that monks actually have to fight.

The slave pit has whichever of the slaves hasn't yet been freed; if they are all freed, it will be empty.  If it is Pungub on one server, it probably won't be on any different server.
Title: Grinding through JPF at 54
Post by: Nanndas on November 11, 2004, 03:42:04 PM
Thanks for asking Killarri :)

I'm doing fine. Do to my play time I grinded through 54 in JPF. Was a little long as the Dryads were about to go LB.

Got buffed with Kei,HoV and invised and went to run down the Gnoll cave in JPF. Got half way down the tunnels and got rooted, Dotted, SoW was dispelled and then swarmed. Pet must have agroed on the caster. Pet was dying and so was I.. hmmm. Made a run for it but didn't get out. Lost level. Thanks to Jody for the 96% rez. We have a "Rez" channel on Drinal.

Did a few LDoN's to get a buffer in 55. My brother's 51 Druid took me to Nurga. Had to shrink and we went up the waterfall. We are doing ok even though his root wouldn't stick reliably, but I could handle 2 at a time. Fighting down the tunnel we ran into casters and you guessed it. I got feared as well as the druid. He's dying as he was feared right back through the repops at the top of the waterfall. Fear drops, I run back and hehe fell off the waterfall right on top of 3 goblins and die again. I realize after that a left turn and I was on my way to the zone. We will be going back there. Great xp btw..

Now 25% into 55 and will be grouping for a few levels as 41-55 solo was enough.

Be safe !
Nan
Title: Lov'en Nurga
Post by: Nekokirei on November 13, 2004, 11:30:40 PM
Quote from: NoxCruorMy pleasure :)  

Oh it's *terrific* hunting in Nurga!  I''m not able to solo as deep as the ogre, but I clear the entrance mobs and the next rooms with ease if I have Virtue and KEI.  Goes a little slower when they wear off,.

At 51 I'm gettng a full gold bubble every 1:00(give or take a few minutes).  Granted, 5.0 hours to level but hey, I got plenty of time and am in no hurry right now.  Could probably speed it up a tad bit if I went in deeper, but had a good scare and decided to hang near entrance fora bit.

On my server this zone is berloody empty!  In 4 hours of soloing I never saw more than 5 players any one time in zone.  Just me and the occasional high level wizzard doing I know not what.

Oh, the scare was a mob called a Goblin Fire Douser ( I think).  At about 18% hp, this critter started to cast Gate!  Thankfully Fuzzbutt quadded and got in a stun and my Copper Hammer of Striking procc'd so it died almost as soon as the spell message appeared.

Scarey stuff that b/c I'd have to shrink and then lev to get to zoneline.

But anyway, love the zone for xp and lack of compeititon for mobs.  Will definitely suggest to guild next time we're forming up a group and looking to wreak some havoc.  :twisted:

Thank you so much Nox!
Title: Grinding through JPF at 54
Post by: NoxCruor on November 15, 2004, 06:11:11 PM
Glad I could help :)  And yeah, on my server too Nurga is all but dead, thank God.  I hate competing for mobs.  Usually when people enter, they go right up the waterfall on the right at the zone in, get wiped due to adds because they don't know how to pull, then leave.  Or, I see a high level doing some sort of Task quest.  Other than that, it's really quiet, and I hope it stays that way.

Really glad you like the place.  Not many places solo that you can do 20% exp per hour.  That's really good at these levels.

Stick with it :)  Though I haven't been there in forever (working on quests, just finished Badge #4 of the Qeynos Badge quests, starting on 5 tonight), I plan to go there and work on AA's until my wife catches up :)  Why waste the good exp when it's just sitting there for the taking, eh?  hehe.
Title: Astounding
Post by: Nekokirei on November 16, 2004, 05:08:53 PM
Just so I wasn't going crazy, I hopped on and solo'd for a timed hour.  Sure enough, 20%.

Simply astounding.

Nurga is terrible -- I hate it.  I'll never go back. No no Nurga! Evil Evil Nurga.

<just throwing off the scent> :)
Title: Grinding through JPF at 54
Post by: Prelgor on November 16, 2004, 11:24:28 PM
OK, I am definitely missing something.  I'm currently a 56 BL, and I've been to Nurga three times.  Once, I went with a cleric buddy, and we whomped our way around from the entrance clear to Remmy's room before we called it a night.  The other two times, I went solo and got my butt handed to me.  Tier B is where I get stopped.  I can take any one or two of them without much trouble.  The exception is when one of the necros hits me with fear.  Then, I run like a pansy little elf and bring back a bigger party than Binky and I were planning to attend.  Thankfully, nothing sees invis, so the CR wasn't too painful.  

What am I doing wrong?  My MR isn't that great, around 75 or so.  I can work Endure Magic into my buff cycle (which only occurred to me just now  :oops: ), but it still seems risky.  If they were enchanters, I'd hit myself with Sicken to keep mezzes off.  Are there any tricks for dealing with fear other than just to kill the caster ASAP?  How can I keep from becoming the necro's next bone chip?
Title: Grinding through JPF at 54
Post by: NoxCruor on November 17, 2004, 12:56:46 PM
Oh goodie...another question.  Let's see if I can help ya out.

Ok, first take a glance at my magelo.  93 MR??  Sucks pretty bad, huh?  Yet that, plus endure magic, plus resist disc make ALL the difference.  Especially when fighting the necros.  Here's a small tip:

When going up against something which you KNOW will be a caster, DO NOT USE YOUR FEARLESS DISC!!  Just before the fight, use your resist disc.  Two reasons for this:

Mostly your Fearless disc just raises your resist up a little bit more, especially to Fear spells (although it may not work, had Fearless on and have been feared...but not in Nurga :P).  And, it doesn't last that long at 56.  You'd be better off just working your resist disc while making sure you keep EM on you.

There is also where and how you pull that can make a difference too.  If you're in the spot I've talked about, you should be able to single pull to there.  Right at that little area where Tier B begins (right next to Tier A, not far from the entrance) is an excellent safe/pull spot.

Believe it or not, 5 MR can make ALL the difference in resisting something..and having your butt handed to you on a platter.

Now, because I can't see your magelo and I don't know what you do when you pull...here's what I do as an example.  It may or may not work for you...but it does for me.  And that's really all you should be looking for in a method...what works for you.  So here we go.

Rog_Gobo_01 is right next to SK_Gobo_01, but the rogue is closer.  I know I want to pull him first because if I pull the SK, the agro will draw the rogue with him when the SK passes the rogue.

So, what spells do I have lined up?  Well, Cancel Magic, Slow, Malaria, Venom of Snake, Regen/Spiritual R., Pet Haste, Pet Heal, DD.  That's not how they are lined up 1-8, but that's what I have there.  I switch to that spell line up after I buff myself and Tasha with all the good ones, like SB, SR, Dex, Health, EM, etc.

Ok, so, pull the rogue with CM.  Why?  Just cuz there are shamans in the area, who knows if the wanderer that goes around there decided to buff this rogue up.  I don't want him any stronger than he normally is, do you?  Rumors about CM having a less agro radius just are not true.  So how do I make sure that I get just him?  Simple answer is it's all about the range of the spell.

Try this sometime, though at 56 you probably already know this:  Get JUST out of range of the spell, move a step foreward and cast.  Many times mobs have been right on top of each other, and I've single pulled this way.  Now, I don't know specifics as to why, but here's what I think:  Because of the agro radius of the other mobs only reaches so far, it does not however go as far as the range of the spell.  So, their agro is like a radar.  A spell is cast on them, their radar lights up and looks around.  Doesn't see anything.  However, their buddy takes off running somewhere like a bat outa hell really pissed off.  So Mob_02 just thinks that his friend needs to take some zoloft or prozack or something.  If someone has a real answer as to why, please bring it.  I'd love to know.  All I know is that this method works.

Ok, so...got the rogue, it's pissed off with it's tongue lolling out of it's mouth like Odie from the Garfield comics.  Send in the warder!  Now...just cast your slow, dots, maybe the DD, then go in and fight.  The only thing you really have to make sure of is that you have your endure magic on.  While it may seem trivial to use such a low spell...it makes ALL the difference.


Now, not sure if any of that answered your question or helped...so here's what I'm going to ask.  Can you link us your Magelo if you have one?  It will really help put things into perspective as far as what gear you have.  It could be an issue of resists.  Or it could be an issue of resists, plus low HP for your level.  Ya never know :)  And if this didn't answer your question, please don't get discouraged...ask again...maybe a bit differently, and I'll see what I can do :)
Title: Grinding through JPF at 54
Post by: NoxCruor on November 17, 2004, 01:11:59 PM
Something I forgot to add...

Even though your resist disc won't last the entire time you're hunting, and you're bound to run into more than one or two casters in a row...getting your resists unbuffed up is good, and then you've also got EM you can throw on you.  The other casters I usually don't worry about in regards to my MR.  I usually resist what they throw at me pretty darn well.  That's why I reserve my disc for those that can Fear.  Again, hope this information helps.  Let me know if it does or not please.
Title: Grinding through JPF at 54
Post by: NoxCruor on November 17, 2004, 01:30:41 PM
Just thought of something else...what pet proc are you using?  If you have anything above Spirit of Storm or higher, add to that the dex buff on your pet plus toys, you'll be interupting the caster a lot more too.  That should help some :)
Title: Grinding through JPF at 54
Post by: Prelgor on November 18, 2004, 12:13:05 AM
Wow.  Thank you, Nox!  Magelo is cranky at the moment, so I can't post an updated profile.  Some "bottom line" numbers are, self-buffed 963 AC, ~1100 ATK, well over 2k HP.  I have FT4 (boots+solstice earring) and usually dual wield an IED/WLK combo, with SCHW haste.  My most recent bazaar purchase was a War Crested Ring (only 3k!) and I'm currently longing for the bracer from Toiler Opanin in Harbingers (11 AC, +8 to Str, Dex, Wis, rec 60) to replace a Hero Bracer.  Hopefully, that gives you a general idea of my gear.  I think it's decent.  Oh, and I usually have Spirit of Snow up on my warder.  (Spirit of Flame is far too expensive, and not THAT much better to justify the cost.)

Let me see if I can summarize what you said:
- always have Endure Magic up.  It helps more than you think.
- Use Resistant Discipline.
(snippage of pulling tips)

I'll try out your two main suggestions next time I go back there to solo.  Pulling hasn't been a problem, it's just getting past that first necro in Tier B.  

Of course, I seem to have found a different solution to the problem.  My 56 cleric buddy (and guildleader  :)  ) came with me again last night, and she was impressed.  With her Resist Magic on me, and her bashing the casters, I only got feared once, and that was thankfully a non-event.  Pacification also worked wonders for splitting pulls.  We made it as far as a few mobs into Tier D without too much trouble!  :D  I think we're going back again.  The loot was pretty decent, too, although we didn't catch any named up.  

But overall, Nurga sucks.  I hate it.  Don't go there.  Stay away, you'll thank me later.
Title: Grinding through JPF at 54
Post by: NoxCruor on November 18, 2004, 05:13:03 AM
Quote from: PrelgorBut overall, Nurga sucks.  I hate it.  Don't go there.  Stay away, you'll thank me later.

NOW you're catching on.  >:)  More people we keep away from there the better!  So yes, Nurga most definately sux0rz!
Title: Re: Grinding through JPF at 54
Post by: Coldbeast on July 19, 2005, 07:39:34 AM
Quote from: bellzebut on November 04, 2004, 05:38:22 PM
duoing there woudl kill the litle xp you get.

But as a soloer i loved every minute of it there.
Dont know why. Was easy and calm and was trying to kill more and more between spawn time (25min aprx.) so i would look at my watch and see if i could killed another construct or no. BTW you can single pull any construct from the pit just cast on them and back up  a bit. Carefull becasue they summon so use slow to pull, although probaby will be resisted or Partially land.

At 55 i could manage to get a blue per run so every 25min or so. Not the fastest but i was killiging like mad and time went pretty fast there.

Everything was LB to me at 55 from entrance to construct outside castle. and from what ive seen,when i falled down the pit and tryed to get out, everything is also LB in castle.

But im a picky soloer. And The hole was fun to me. Probably not for every one.

Edit: As for pulling single ...i was pulling single at 54. Was pulling with slow no problem.
Crusader are the only mob i didnt like they LoH and heal themself so need to nuke hard and slam if possible when they get around 40%.
Other than that they were all prety much easy maybe except the Construct.


i actualy went to the hole for my first time today .. and thats where i got lvl 52 ...woot woot.. lol.. i was able to pull the constructs solo.. i went down with a 53 ranger.. and when he went afk the few times.. i soloed them realy well.. i would say  .. id do 4 or 5 then have to med and heal - bandage .. im sure getting down there would be a lil hard .. i think we lucked out because there where a few people doing the ent ... the ex went fast as hell.. walked in with 2 yellows to fill and got them in a lil over an hour... splitting with 1 other person . going to try it solo.. will update and let you all know how it works.. oh .. by the way .. im  the type of person . who will die to see how far i can go ..lol.......sometimes good.. a lot of the times bad ... but always fun ..
Title: Re: Grinding through JPF at 54
Post by: imax on July 19, 2005, 07:48:39 PM
imo, constructs arent worth it, usually what i do is work my way through the castle...now if you cant handle multiple adds at once, this may not be a good idea, but with buffs and a beefed up warder, and a heal potion or two, servant, and vet aa xp, i can pump out an aapt in about an hour nonstop killing going through the first castle (usually 60 percent of an aa in the time vet aa is going), and thats going 100aaxp