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Alternate ability activation numbers

Started by kindarring2, October 17, 2008, 12:23:05 AM

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kindarring2

Had to reboot my hard drive. i lost everything. Anyone able to help me out with the alt act for our class and also cleric?

<Title edited, forum changed, stickied by mod>
Gimpbstlord  dam i need to update

Kindo dam i need to update

Inphared

#1
.

Inphared

Highlights:

MGB - 35
Frenzy of Spirit - 127
Suspended Minion - 176
Bestial Alignment - 245
Glyph of Destruction - 589
Replenish Companion - 418
Roar of Thunder - 362
Feral Swipe - 247
Taste of Blood - 666 (lol)
Hobble of Spirits - 126
Paragon of Spirit - 128
Pact of the Wurine - 3709
Focused Paragon - 3817

kindarring2

That list is the one I like thxs other is spam lmao
Gimpbstlord  dam i need to update

Kindo dam i need to update

Inphared

#4
.

Orbus1

Inpha could you alphabetize those too please  :-D

Thanks for the list makes it easier since I could print it out. I don't have a printer on my PC at home so it was a pain scrolling through that list on my screen to find an abilitly number to put on my hotkey.

Rilelil

#6
Since many will go blind searching for some of the Alt activation codes here the one I  took away as needed.


Ability #986: Bite of the Asp
Description: This ability allows you to imitate the bite of an asp and poison your target with a short but powerful venom.

Ability #987: Raven's Claw
Description: This ability allows you to swipe at the eyes of your opponent making it harder for your opponent to see and attack.

Ability #988: Gorilla Smash
Description: This ability will pummel your opponent with a blow so powerful that it will leave your opponent stunned for a short period of time.

Ability #981: Attack of the Warders
Description: This ability summons a set of rabid defenders to maul your target. Additional ranks increase the power of your summoned warders

Ability #985: Group Bestial Alignment
Description: This ability gives you a group version of your Bestial Alignment ability.

Ability #1430: Fundament: First Spire of the Savage Lord
Description: You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.

Ability #1431: Fundament: Second Spire of the Savage Lord
Description: This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe.

Ability #1432: Fundament: Third Spire of the Savage Lord
Description: This ability, when activated, will enhance the melee combat capabilities of you and your group. Additional ranks increase the power of this effect.

Ability #7003: Forceful Rejuvenation
Description: By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities

Ability #7025: Group Shrink
Ability #1202: Perfected Levitation
Ability #980: Natural Invisibility

<Added a few.  Khauruk>

Inphared


Khauruk

Either way, when I have some time, I'll be editing the passive AAs into another thread/trash can.  Flat files ftl.
TURNCOAT!!!!!

Omagis_Narlavin

bite of the Asp = Decrease Hitpoints by 600 per tick Decrease Hate by 3000.
Raven's Claw = Decrease ATK by 100   Skill Attack(41)   Decrease Hate by 3000.
Gorilla smash = Stun(2.00 sec/85)  Skill Attack(41)  Decrease Hate by 3000.

 

 
http://www.otn.co.uk/cnd/screenshots/omagis2.jpg

Alpha Omagis Narlavin King Of Da Wolves 81th beastlord javascript:view_profile(750705);
Overlord Warvon Narlavin Holy warrior 80th warriorjavascript:view_profile(997003);
Wanderer Dannaa Dethanocha Goddess of the woods 80 druid

"Death is one with me"
The Silent Minority on The Prexus (TT) server

AbyssalMage

Quote from: Omagis_Narlavin on October 24, 2008, 06:58:22 AM
bite of the Asp = Decrease Hitpoints by 600 per tick Decrease Hate by 3000.
Raven's Claw = Decrease ATK by 100   Skill Attack(41)   Decrease Hate by 3000.
Gorilla smash = Stun(2.00 sec/85)  Skill Attack(41)  Decrease Hate by 3000.

What exactly is "Skill Attack(41)", is it like Feral Swipe and it deals damage, and if so, how munch (or is it based on primary weapon?), affected by combat skills(crit), any information would be gladly accepted?

Quote from: Rilelil on October 23, 2008, 10:57:22 AM

Ability #7025: Group Shrink
Ability #1202: Perfected Levitation
Ability #980: Natural Invisibility

<Added a few.  Khauruk>

Ability #247: Feral Swipe

Grimwar
81 Beastlord
Theris-Thule...errr....Prexus

Biostar

General AA

Ability #325: Baking Mastery
Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
Cost per Level: 9

Ability #497: Bandage Wounds
Description: Each rank in this ability increases the amount of healing provided by a single bandage.
Cost per Level: 3

Ability #582: Battle Ready
Description: Battle Ready expands the bandolier by one additional save slot per rank.
Cost per Level: 5

Ability #324: Blacksmithing Mastery
Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
Cost per Level: 9

Ability #326: Brewing Mastery
Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
Cost per Level: 9

Ability #34: Combat Agility
Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent. Additional ranks further increase this effect.
Cost per Level: 10

Ability #579: Combat Medic
Description: Increases the amount of healing provided by a single bandage.
Cost per Level: 3

Ability #33: Combat Stability
Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent. Additional ranks further increase this effect.
Cost per Level: 6

Ability #335: Delay Death
Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
Cost per Level: 5

Ability #333: Discordant Defiance
Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
Cost per Level: 5

Ability #783: Energetic Attunement
Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
Cost per Level: 5

Ability #17: First Aid
Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
Cost per Level: 1

Ability #327: Fletching Mastery
Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
Cost per Level: 9

Ability #5005: Foraging
Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
Cost per Level: 3

Ability #3801: General Sturdiness
Description: Each rank of this ability increases your maximum hit points by 100.
Cost per Level: 6

Ability #3829: Hastened Origin
Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
Cost per Level: 3

Ability #3: Innate Agility
Description: This ability raises your base Agility by 2 points for each ability level.
Cost per Level: 1

Ability #9: Innate Cold Protection
Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
Cost per Level: 1

Ability #4: Innate Dexterity
Description: This ability raises your base Dexterity by 2 points for each ability level.
Cost per Level: 1

Ability #12: Innate Disease Protection
Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
Cost per Level: 1

Ability #8: Innate Fire Protection
Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
Cost per Level: 1

Ability #5: Innate Intelligence
Description: This ability raises your base Intelligence by 2 points for each ability level.
Cost per Level: 1

Ability #16: Innate Lung Capacity
Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
Cost per Level: 5

Ability #10: Innate Magic Protection
Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
Cost per Level: 1

Ability #15: Innate Metabolism
Description: This ability decreases your food consumption by 10, 25 and 50 percent.
Cost per Level: 1

Ability #11: Innate Poison Protection
Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
Cost per Level: 1

Ability #225: Innate Regeneration
Description: This ability raises your regeneration ability by 1 point per ability level.
Cost per Level: 3

Ability #13: Innate Run Speed
Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Cost per Level: 5

Ability #322: Innate See Invis
Description: This ability permanently enhances your vision allowing you to see the invisible.
Cost per Level: 9

Ability #2: Innate Stamina
Description: This ability raises your base Stamina by 2 points for each ability level.
Cost per Level: 1

Ability #1: Innate Strength
Description: This ability raises your base Strength by 2 points for each ability level.
Cost per Level: 1

Ability #6: Innate Wisdom
Description: This ability raises your base Wisdom by 2 points for each ability level.
Cost per Level: 1

Ability #576: Jewel Craft Mastery
Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
Cost per Level: 9

Ability #1216: Mental Fortitude
Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
Cost per Level: 5

Ability #334: Mystical Attuning
Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
Cost per Level: 5

Ability #28: Natural Durability
Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Cost per Level: 6

Ability #141: New Tanaan Crafting Mastery
Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
Cost per Level: 3

Ability #331: Origin
Description: Upon using this ability, you will be transported back to your starting city.
Cost per Level: 7

Ability #233: Packrat
Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
Cost per Level: 3

Ability #142: Planar Power
Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
Cost per Level: 5

Ability #328: Pottery Mastery
Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
Cost per Level: 9

Ability #581: Quick Draw
Description: Quick Draw expands the potion belt by one additional available item slot per rank.
Cost per Level: 5

Ability #330: Salvage
Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
Cost per Level: 5

Ability #329: Tailoring Mastery
Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
Cost per Level: 9

Archetype AA

Ability #1222: Armor of Wisdom
Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
Cost per Level: 6

Ability #3837: Burst of Power
Description: Each rank will increase your max skill cap for triple attack by 5 points.
Cost per Level: 8

Ability #30: Combat Fury
Description: This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
Cost per Level: 3

Ability #1200: Companion's Alacrity
Description: This passive ability will increase the chance that your companion has to execute a flurry of attacks when in combat. Additional ranks increase the chance that your companion will flurry.
Cost per Level: 7

Ability #3705: Companion's Blessing
Description: Bless your companion with an enduring heal that will last for one minute and heal for increasing amounts of health. Each Rank increases the amount your companion is healed for.
Cost per Level: 7

Ability #3512: Companion's Durability
Description: Increases the hitpoints of your companion by 1, 3 and 5 percent for the first three ranks and 7, 9 and 11 percent for the final three ranks.
Cost per Level: 3

Ability #1205: Companion's Fury
Description: This passive ability will grant a chance for your companion to score a critical hit when attacking via melee. Additional ranks increase the chance of a critical hit.
Cost per Level: 7

Ability #259: Critical Affliction
Description: This ability grants damage-over-time spells the chance to have a critical effect each tick they are active. Additional ranks improve this chance.
Cost per Level: 9

Ability #104: Double Riposte
Description: The first three ranks of this ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time. Additional ranks further increase this effect.
Cost per Level: 3

Ability #498: Enhanced Aggression
Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
Cost per Level: 12

Ability #348: Expansive Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 12

Ability #31: Fear Resistance
Description: This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
Cost per Level: 6

Ability #3707: Fortify Companion
Description: Reduces the damage your pet takes from damage shields when striking a foe with the off hand as well as provides a small amount of evasion and mitigates the effects of melee and spell damage, up to a point. Each rank further increases the power of some of these effects.
Cost per Level: 6

Ability #358: Fury of Magic
Description: This ability further increases your chance to score a critical hit with your direct damage spells.
Cost per Level: 12

Ability #1203: Hastened Fortify Companion
Description: This passive ability will decrease the amount of time you must wait between uses of your Fortify Companion ability by two minutes per rank.
Cost per Level: 4

Ability #18: Healing Adept
Description: The first three ranks of this ability increase the maximum effectiveness of your healing spells by 2, 5, and 10 percent. Additional ranks increase the maximum effectiveness of your healing by an additional 3 percent per rank.
Cost per Level: 9

Ability #19: Healing Gift
Description: The first three ranks of this ability grant you a chance to score an exceptional heal at 3, 6, and 10 percent. Additional ranks further increase the chance by 2 percent per rank. An exceptional heal doubles the healing value of the spell.
Cost per Level: 12

Ability #7809: Hybrid Research
Description: Each rank will increase your max skill cap for research by 10 points.
Cost per Level: 4

Ability #251: Mastery of the Past
Description: This ability makes it impossible for you to fizzle spells up to a certain level. Rank 1 - level 53. Rank 2 - level 55. Rank 3 - level 57. Rank 4 - level 61. Rank 5 - level 63. Rank 6 - level 65. Rank 7 - level 66. Rank 8 - level 68. Rank 9 - level 70. Rank 10 - level 71. Rank 11 - level 73. Rank 12 - level 75. Rank 13 - 78. Rank 14 - 79. Rank 15 - 80.
Cost per Level: 8

Ability #224: Mental Clarity
Description: This ability increases your natural mana regeneration by 1 point per ability level.
Cost per Level: 5

Ability #1208: Mental Stamina
Description: This passive ability will add fifty mana per rank to your mana total.
Cost per Level: 5

Ability #347: Mnemonic Retention
Description: This ability gives you an additional spell slot so you can memorize an additional spell.
Cost per Level: 6

Ability #29: Natural Healing
Description: This ability raises your natural regeneration by one point per ability level.
Cost per Level: 6

Ability #1202: Perfected Levitation
Description: This ability grants you a perfected ability to Levitate on demand.
Cost per Level: 7

Ability #237: Persistent Casting
Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
Cost per Level: 6

Ability #364: Persistent Minion
Description: This ability upgrades your Suspended Minion ability to allow pets to remain suspended across zone lines. Also, if you camp with a suspended pet and have this ability, the pet will be available to you when you return.
Cost per Level: 7

Ability #250: Pet Affinity
Description: This ability makes your summoned pets a valid target for beneficial group spells.
Cost per Level: 12

Ability #48: Quick Buff
Description: This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent.
Cost per Level: 6

Ability #388: Shielding Resistance
Description: This ability decreases the amount of damage you take when your offhand attacks encounter a damage shield.
Cost per Level: 3

Ability #354: Slippery Attacks
Description: This ability makes it more difficult for opponents to riposte your offhand attacks. Each rank increases the chance that your opponent will fail to riposte by 20%.
Cost per Level: 3

Ability #23: Spell Casting Fury
Description: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
Cost per Level: 6

Ability #113: Spell Casting Reinforcement Mastery
Description: This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
Cost per Level: 8

Ability #1215: Summon Companion
Description: This ability grants you a faster casting version of your Summon Companion spell.
Cost per Level: 3

Ability #176: Suspended Minion
Description: This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
Cost per Level: 3

Ability #338: Veteran's Wrath
Description: Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.
Cost per Level: 12

Ability #235: Weapon Affinity
Description: Through years of practice, you develop a close bond with your weapons. This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.
Cost per Level: 5

Class AA

Ability #366: Advanced Pet Discipline
Description: The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet no cast.
Cost per Level: 3

Ability #81: Ambidexterity
Description: This ability increases your chance to use dual wield successfully.
Cost per Level: 9

Ability #981: Attack of the Warders
Description: This ability summons a set of rabid defenders to maul your target. Additional ranks increase the power of your summoned warders.
Cost per Level: 7

Ability #3832: Beastlords Feral Kick
Description: This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.
Cost per Level: 10

Ability #245: Bestial Alignment
Description: Transforms beastlords into the likeness of their warders, greatly increasing their destructive power.
Cost per Level: 9

Ability #186: Bestial Frenzy
Description: Each rank in this ability improves your chance of performing a double attack in any given combat round.
Cost per Level: 5

Ability #986: Bite of the Asp
Description: This ability allows you to imitate the bite of an asp and poison your target with a short but powerful venom.
Cost per Level: 6

Ability #119: Body and Mind Rejuvenation
Description: This ability will give you one additional point of mana and hit point regeneration.
Cost per Level: 5

Ability #3818: Companion's Agility
Description: This ability increases your companion's ability to avoid melee damage by 5, 7 and 10%.
Cost per Level: 9

Ability #3816: Companion's Relocation
Description: This ability moves your companion forward in the direction you are facing.
Cost per Level: 6

Ability #1022: Destructive Fury
Description: This ability increases the strength of your critical spell hits, causing them to do more damage.
Cost per Level: 3

Ability #1404: Extended Swarm
Description: This passive ability will extend the duration of your swarm pets by 1 second per rank.
Cost per Level: 7

Ability #247: Feral Swipe
Description: This ability allows the beastlord to make an additional vicious attack against their foe. Additional ranks increase the damage done by this ability.
Cost per Level: 7

Ability #3817: Focused Paragon of Spirits
Description: This ability allows the Beastlord to share some of his natural attunement with his target in the form of health and mana.
Cost per Level: 6


Ability #7003: Forceful Rejuvenation
Description: By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities.
Cost per Level: 7

Ability #127: Frenzy of Spirit
Description: This ability gives Beastlords the power to send themselves into an animalistic frenzy, bent only on slaughter, for a brief period of time.
Cost per Level: 4


Ability #1311: Fundament of Power
Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of Savagery. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of Savagery. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of Savagery and complete your mastery.

Fundament of Power itself will grant you 10 mana per rank and increase the cap on your Strength by 1 point per rank.
Cost per Level: 1

Ability #1430: Fundament: First Spire of the Savage Lord
Description: You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
Cost per Level: 5

Ability #1431: Fundament: Second Spire of the Savage Lord
Description: This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe.
Cost per Level: 5

Ability #1432: Fundament: Third Spire of the Savage Lord
Description: This ability, when activated, will enhance the melee combat capabilities of you and your group. Additional ranks increase the power of this effect.
Cost per Level: 5

Ability #988: Gorilla Smash
Description: This ability will pummel your opponent with a blow so powerful that it will leave your opponent stunned for a short period of time.
Cost per Level: 6

Ability #985: Group Bestial Alignment
Description: This ability gives you a group version of your Bestial Alignment ability.
Cost per Level: 7

Ability #7025: Group Shrink
Description: This ability will cause everyone in your group to become smaller for a time.
Cost per Level: 3

Ability #3706: Hastened Bestial Alignment
Description: Decreases the reuse time of the Ability Bestial Alignment. Each Rank reduces the reuse timer by 12 minutes.
Cost per Level: 12

Ability #982: Hastened Feral Attacks
Description: This ability will reduce the reuse timer of your animalistic attacks.
Cost per Level: 5

Ability #983: Hastened Focused Paragon
Description: This ability will reduce the reuse timer of your Focused Paragon ability by six seconds per rank.
Cost per Level: 5

Ability #161: Hastened Mending
Description: This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Cost per Level: 2

Ability #984: Hastened Paragon
Description: This ability will reduce the reuse timer of your Paragon ability by forty five seconds per rank.
Cost per Level: 5

Ability #503: Hastened Thunder
Description: This ability decreases the amount of time required between uses of Roar of Thunder by ten percent per rank.
Cost per Level: 6

Ability #126: Hobble of Spirits
Description: Once you train this ability, you may imbue your pet with an attack that is reputed to slow an enemy's walking. Additional ranks increase the effectiveness and duration of your pet's ability to slow an enemy's walking speed.
Cost per Level: 12

Ability #35: Mass Group Buff
Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
Cost per Level: 9

Ability #58: Mend Companion
Description: This ability allows you to cast a quick healing spell on your pet.
Cost per Level: 5

Ability #980: Natural Invisibility
Description: This ability allows you to quickly disappear from sight for a short time.
Cost per Level: 6

Ability #3709: Pact of the Wurine
Description: Allows you to transform yourself into a Werewolf and grants additional mana, hitpoints, runspeed and accuracy. Additional ranks increase the mana, hitpoints and mana regeneration from this effect.
Cost per Level: 7

Ability #128: Paragon of Spirit
Description: This ability allows the Beastlord to share some of his natural attunement with his party in the form of health and mana. Additional ranks increase the amount of health and mana that is shared with party.
Cost per Level: 9

Ability #125: Pet Discipline
Description: This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold.
Cost per Level: 6

Ability #120: Physical Enhancement
Description: This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
Cost per Level: 5

Ability #7106: Planar Durability
Description: The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
Cost per Level: 3

Ability #3838: Quickened Suspend Minion
Description: This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%.
Cost per Level: 2

Ability #987: Raven's Claw
Description: This ability allows you to swipe at the eyes of your opponent making it harder for your opponent to see and attack.
Cost per Level: 6

Ability #418: Replenish Companion
Description: This ability grants you an enhanced version of the Mend Companion ability. Each additional rank increases the healing power of the ability further.
Cost per Level: 10

Ability #362: Roar of Thunder
Description: When this ability is activated, the beastlord will unleash a terrible roar that leaves the opponent damaged, shaken, and less willing to attack the beastlord. Additional ranks cause the ability to deal more damage and make the target even less likely to attack you.
Cost per Level: 9

Ability #270: Sinister Strikes
Description: This ability increases the damage you cause when attacking with a weapon in your secondary hand.
Cost per Level: 12

Ability #113: Spell Casting Reinforcement Mastery
Description: This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
Cost per Level: 8

Ability #1403: Sturdy Companion
Description: This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets.
Cost per Level: 7

Ability #666: Taste of Blood
Description: Taste of Blood gives your pet a chance to enter a blood frenzy when it gets credit for a successful kill. Blood frenzy increases your pet's damage and chance to frenzy upon a successful triple attack.
Cost per Level: 12

Ability #249: Warder's Alacrity
Description: Each rank in this ability increases your warder's chance to flurry attacks.
Cost per Level: 9

Ability #248: Warder's Fury
Description: Each rank of this ability increases the critical hit chance of your pet's melee attacks.
Cost per Level: 12

Special AA

Ability #488: Invitation of Blood
Description: You are now one with the curse. It calls to you, offering you limitless power in exchange for obedience.
Cost per Level: 0

Ability #574: Harmonic Dissonance
Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
Cost per Level: 0

Ability #466: Trials of Mata Muram
Description: You have been strengthened by your ordeals during the Trials of Mata Muram, increasing your maximum resistance levels.
Cost per Level: 0

Ability #476: Gift of the Keepers
Description: Your devotion to Norrath's Keepers grants you increased statistics.
Cost per Level: 0

Ability #477: Valor of the Keepers
Description: Your devotion to Norrath's Keepers grants you increased hit points, mana, and endurance.
Cost per Level: 0

Ability #478: Embrace of the Keepers
Description: Your devotion to Norrath's Keepers increases the number of mystical effects that can affect you at once.
Cost per Level: 0

Ability #479: Power of the Keepers
Description: Your devotion to Norrath's Keepers increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect.
Cost per Level: 0

Ability #480: Sanctity of the Keepers
Description: Your devotion to Norrath's Keepers provides you with an innate chance to completely resist the effects of most detrimental spells.
Cost per Level: 0

Ability #585: Glyph of Dragon Scales
Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
Cost per Level: 3

Ability #587: Glyph of Arcane Secrets
Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes. Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
Cost per Level: 4

Ability #588: Glyph of Draconic Potential
Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 3

Ability #589: Glyph of Destruction
Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 3

Ability #5000: Glyph of Courage
Description: This ability increases the power of many forms of damage and healing.
Cost per Level: 4

Ability #5002: Glyph of Stored Life
Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
Cost per Level: 4

Ability #5003: Glyph of Frantic Infusion
Description: This ability increases the damage done by your pet in three steps. The first step will increase your pet's minimum damage by 10%, the next by 15% and the final step by 20%.
Cost per Level: 4

Ability #5004: Glyph of Angry Thoughts
Description: This ability increases the hate you generate by 30%.
Cost per Level: 4

Ability #481: Lesson of the Devoted
Description: This ability doubles the amount of experience you gain when killing NPCs for the next half an hour.
Cost per Level: 0

Ability #482: Infusion of the Faithful
Description: This ability infuses you with raw power, greatly increasing all of your statistics, resists vs. fire, cold, poison, disease, and magic, and increasing your run speed.
Cost per Level: 0

Ability #483: Chaotic Jester
Description: This ability summons forth a jester from Bristlebane's court. The jester sticks around for 15 minutes or until you zone.
Cost per Level: 0

Ability #484: Expedient Recovery
Description: This ability summons every corpse you have to you and returns the experience you lost for that death if the corpse is still able to be resurrected.
Cost per Level: 0

Ability #485: Steadfast Servant
Description: This ability summons forth a faithful servant that will follow you around and cast healing and beneficial buffs on you and other players near you. The servant lasts for 30 minutes or until you zone.
Cost per Level: 0

Ability #486: Staunch Recovery
Description: When used, this ability restores you to full health, mana, and endurance.
Cost per Level: 0

Ability #487: Intensity of the Resolute
Description: This ability greatly increases the power of your melee and ranged attacks, your chance to perform critical hits on direct damage and damage-over-time spells, and your chance to perform exceptional heals on both direct healing and heal-over-time spells.
Cost per Level: 0

Ability #511: Throne of Heroes
Description: This ability enables you to teleport to the Throne of Heroes in the Guild Lobby.
Cost per Level: 0

Ability #2000: Armor of Experience
Description: This Ability grants you several layers of protection from harm. As you take damage each layer will absorb ten strikes before failing. As your armor fails you will take more and more damage.
Cost per Level: 0

Ability #8081: Summon Resupply Agent
Description: Make use of the new Norrathian Resupply Initiative and summon a helpful mechanical merchant to your side! Fully stocked with a variety of useful and interesting items, our vendor is ready to take your order. You look like you could use a Fish Scale!
Cost per Level: 0
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Inphared

Thanks for reposting, that was entirely necessary.

holrwarder

Does anyone have this updated to include the #'s for the current expansion?


He who lives by the sword, shall die by the sword, bringing oceans of tears in laughter

Kanan

I'm trying to recall.. were there any new, activation required AAs?

All the ones I can think of are passive AAs or upgrades of existing lines, which the same /alt activate code will fire off.

But the easiest method it to turn on /log, hit the key strokes to do the list (/alt activate (?)), then search your log file for the AA you want.
Kez's Magelo 85 "Arch Animist" of Final Empire on Povar