The Beastlords' Den

Everquest 1 => Hunting Grounds => Levels 65-69 => Topic started by: Ukator Iceblood on January 02, 2004, 10:12:04 PM

Title: 65 Solo: Spots to go
Post by: Ukator Iceblood on January 02, 2004, 10:12:04 PM
Droga: Good xp, good loot, nice coin, quiet

Nightmare: Good xp, quiet, not much loot at all

Mischief: Decent xp, quiet, hard to get out of without gate potion

Acrylia: Good money, decent xp

BoT: Bees, these are very risky with what my gear/aa's are. Fun to challange but I never grind here.

These are spots I head to if I want to solo. I'm medium equiped beasty, Tactics is highest flag I have.

Feel free to add spots, ideas...
Title: 65 Solo: Spots to go
Post by: Argach on January 02, 2004, 10:36:19 PM
PoI: quick to start killing, decent xp, junk loot, lots of annoying low-50s people underfoot depending on time

These are all very quiet zones:

Grieg's End: decent xp, decent coin, decent loot, mindless easy xp

Veeshan's Peak: great xp, great loot, need a gate potion to get out, hard and requires a hard-to-quest key

Siren's Grotto: ok xp, some nice loot, fighting in water sucks, most pulls are 2

Chardok B: ok xp, faction, hard to get to the loot mobs as a beastlord

Solusek C: ok xp, some nice nodrop items, 2-3 pulls are common

Torgirian Mines (Nadox side): decent xp, some ok loot, mindless easy xp
Title: 65 Solo: Spots to go
Post by: Scalewulf on January 02, 2004, 10:42:51 PM
We're talking about soloing, I'll offer up some of my spots as well...

Nurga (deep)

Chardok B (pretty trivial and all dark blue)

Veksar (Once past the light blues)

PoJ (3rd and 4th level guardians/Gaolers)

PoD (Spiders)

PoI (trash mobs)

Velks (Upper Dogs)

CoM (past locked door) (/pet attack black_reaver and /pet hold + /pet guard me  works very well here to pull reavers you can't see)

Dragon Necropolis (Spiders, constructs, rats, whatever)

Western Wastes (There is a dragon or two here that we can do, maybe more and the various roamers)

Sirens Grotto (much harder than it used to be)

Charasis (gate potion or some form of gate required)

Plane of Growth (Some form of Gate required) (more fun to duo probably)

Overthere Outpost (a lot of fun to kill the bastards that had their way with you when you were just a pup)

Kael Arena (for the helluvit)

TM (Vamp castle)

ME (while getting VT shard)

Akeva (while getting VT shard)

Fungus Grove (VT shard)

The Deep (shard)

The Grey (Sun revs)


there are so many places, it's hard to remember them all...


:wink:
Title: 65 Solo: Spots to go
Post by: Juvaris on January 02, 2004, 11:08:08 PM
Lemme see....

Umbral Plains (Elysians and Dark Assasins...gear those alts =P)

Maidens Eye (Coterie's)

Veskar as mentioned above

Dragon Necropolis (spiders dont seem to phase u nemore)

Icewell Keep (tunnels killing the blocks, golems etc)

Akheva (if your really good the Xi's there drop nice stuff)

Fungus Grove (Mutants + Bandits)

Velk's (Castle + Upper Doggies)

Greigs

Tenberous Mtns (Vamp Castle Nameds)

Havnt tried the revamped PoM
Title: 65 Solo: Spots to go
Post by: Scalewulf on January 02, 2004, 11:15:21 PM
/derail

Hey Juvaris!  You're in Phoenix?  What side of of town? and do you have a lot of RL friends that play?  

I've got 6-8 RL friends locally (all play on Karana)...
...we should consider throwing back a beer or 6 at the nearest topless establishment!

hehe  

Good to see locals...
Title: 65 Solo: Spots to go
Post by: Konji on January 03, 2004, 01:00:24 AM
You all seem to left out Sebs!
Juggs/Shrooms
Alot of money to be made there.

Recently ive got , Fungi,Cobalt Bracer, Few real good pp spells (Divine Intervention) Reet crown MQ.

Heck even Jail area still has alright gem drops (/mourn nec guard spot)
Title: 65 Solo: Spots to go
Post by: Juvaris on January 03, 2004, 04:36:07 AM
I wouldnt even consider Sebilis till i inviested in  Hobble of Spirits or had the Tunare 1hb or VP piercing weapon
Title: 65 Solo: Spots to go
Post by: Ukator Iceblood on January 03, 2004, 04:40:04 AM
Annul Magic helps in Seb. Cast that a couple of times, then slow. The mob should have no more SoW.
Title: .
Post by: Man0warr on January 03, 2004, 04:23:05 PM
Necrosis gems got nerfed?
Title: 65 Solo: Spots to go
Post by: Laba on January 04, 2004, 08:00:08 AM
Yes "Necro" camp (called guard on my server) no longer has gem drops from bugs.
Title: 65 Solo: Spots to go
Post by: Ranofer on January 05, 2004, 06:13:45 AM
I thought you couldn't get out of VP w/ gate?
Title: 65 Solo: Spots to go
Post by: Lelyia on January 05, 2004, 06:40:49 AM
They changed that a while back, you can zone out with gate now.

As well PoM has a tree(or should still) that will port you outta the zone into CS dragon ring.
Title: 65 Solo: Spots to go
Post by: satrulis on January 05, 2004, 07:59:52 PM
The PoM zoneout drops you in the water in CS.
Title: 65 Solo: Spots to go
Post by: Lorudce on January 05, 2004, 08:57:50 PM
If I recall correctly, the new PoM zone out isn't "exactly" at a tree.  The way I found it was stand and click among the trees until I get the "can't reach that from here message" then go straight to that.  The zone out seems to me to be between a couple of trees.  And as of last week, it sill dropped me in CS water.
Title: 65 Solo: Spots to go
Post by: Anonymous on January 06, 2004, 03:08:00 PM
Quote from: Scalewulf
CoM (past locked door) (/pet attack black_reaver and /pet hold + /pet guard me  works very well here to pull reavers you can't see)

I'm curious if you could expand on this tactic.  The other night I went down to CoM to try this.  I ran into a few problems.  I positioned myself in the reaver hut there and sent my pet after an unseen reaver.  I set my pet on hold and waited for her to return.  I waited and waited and noticed my pet taking quite a bit of damage.  My warder never got back to me, and fearing that I'd angered multiple reavers I zoned.

How exactly are you getting single reavers back to you?
Title: 65 Solo: Spots to go
Post by: Arslan on January 07, 2004, 02:17:44 PM
It looks like what he's doing is telling pet to attack the reaver, then using /pet hold, and then using /pet guard me to get the pet to come back.  The /pet hold prevents the pet from re-attacking when the /pet guard me command is issued.
Title: 65 Solo: Spots to go
Post by: Scalewulf on January 07, 2004, 03:21:08 PM
Aye Arslan,


That is exactly what I'm doing.   8)  

I added /pet hold to the first line of my /pet guard me and /pet guard here kot keys.  

So when I call pet back to me, she is already on pet hold.  

This also works as a cheap version of tracking (if you know the name of the mob).  

Zone in to any zone, make pet (don't even bother buffing yet), and give the "/pet attack lodizal" command.  If you just zoned in to almost any zone the mob you're looking for will be out of range, so your pet will just stand there.  BUT the pet should target the mob it was told to attack, IF the mob is up.  So now just "/assist" while having your pet targetted.  

I don't think this was nerfed, yet.  Someone care to try it some place silly like just zone in to East cabilis from FoB and summon pet and have it attack Grand master glox or something and try to assist your pet.  

P.S.  Names with spaces, you'll need to substitute an underline for the spaces.

:wink:
Title: 65 Solo: Spots to go
Post by: Scalewulf on January 07, 2004, 03:24:19 PM
"How exactly are you getting single reavers back to you?"

That is the innate problem.  Can't guarantee single reavers back to you if you are near a multiple reaver spawn point.    :?
Title: 65 Solo: Spots to go
Post by: Razimir on January 10, 2004, 01:35:21 AM
Quote from: Ukator IcebloodAnnul Magic helps in Seb. Cast that a couple of times, then slow. The mob should have no more SoW.

Btw. you can slow 1st and annul after slowing. Annul magic won't dispell slow.

-Raz
Title: 65 Solo: Spots to go
Post by: bugman on January 10, 2004, 02:20:19 AM
i solo bot deep south by where guakr spawns (only if he isnt up in fact). is alot of garunteed single spawns there. i make sure to get kei and virtue and other buffs if possible and use the method of tanking while meding on horse healing myself and letting pet do most of the damage. when i started i didnt have any healing AAs and now am almost max and it makes it alot easier and safer but is doable without healing aas.  average 4/4.5 minutes to kill and 1min (conservatively) or so to recover well enough to pull next and get 6% of an aa per kill. i have 4600hp/1250ac unbuffed (no im not bragging just giving as much info as possible!) paragon, max pet hastened mend and all defensive aa, and like i said now most all healing aa.

havent tried this method anywhere else but might work better or just as well other places. and i know not everyone can do it, but for those that can its respectable solo exp i would say.
Title: 65 Solo: Spots to go
Post by: Ukator Iceblood on January 10, 2004, 02:24:33 AM
Didn't know that Raz, thanks
Title: 65 Solo: Spots to go
Post by: Rippykin on January 10, 2004, 08:51:57 AM
QuoteZone in to any zone, make pet (don't even bother buffing yet), and give the "/pet attack lodizal" command. If you just zoned in to almost any zone the mob you're looking for will be out of range, so your pet will just stand there. BUT the pet should target the mob it was told to attack, IF the mob is up. So now just "/assist" while having your pet targetted.
This was nerfed a long time ago. Mages used to /pet attack Quillmane while running around SKarana as a way of telling if it had spawned. There was also a time when /assist had no range restriction, i.e. /assist Rippykin would work if I was on one end of the zone and you were on the other end. If I targeted myself, it'd be easy to /assist Rippy and then invite me to a group, CotH, etc.

Alas those fun and games weren't long for Norrath. However, if a particular mob is in attack range of your pet it will go bounding off after it if you use /pet attack Whatchamacallit.
Title: 65 Solo: Spots to go
Post by: chuteshock on January 10, 2004, 11:27:04 AM
Didnt see howling stones mentioned at all in any of the above posts. The east wing is ok exp and the cash is not bad. That is pretty slick to solo BOT south and I bet a duo would do well there if you had a druid/cleric/shaman partner. I would also like to add aggro kite groups in HOH by the GY are decent exp.
Title: 65 Solo: Spots to go
Post by: Panthoran on January 12, 2004, 05:20:47 PM
Howling Stones is the same as Charissis

alot of good stuff on this list here .. will have to go check it out
Title: 65 Solo: Spots to go
Post by: feralize on January 15, 2004, 09:08:47 PM
Nadox at Hate's Fury zoneline is not too bad if you wanna try something different. Spent two hours there last night, xp was not great but not terrible - I made just over half an aa - and the loot can be ok.

Basically as you're facing out towards Nadox you'll see a pair of mobs in front of you who will both come when you pull. Just after the two mobs there is an area to the right where two more doubles can be pulled. In the far left corner is a patch with three mobs. I never bothered pulling these.

Further along the dock there are three more mobs that can be pulled in singles bringing the total to nine mobs by the time everything started re-spawning.

Once you've dealt with the initial doubles they can be single pulled as long as you keep up with the spawn rate. What can screw this up is if First Mate Bresanev spawns right at the zoneline. He can drop the Gem Inlaid Longsword (11/19 bard sword with +40% Percussion Instruments mod) which fetched 10k the first night I put it up in the bazaar. His common drop is the Waterlegged Breeches - not a bad mid-level+ pair of hybrid pants.

The regular mobs drop an average of 5pp per plus the odd gem, word and rune. After selling I made about 750pp + the breeches. The first time I was there for the same amount of time I got the sword and the same amount of pp.

Nice alternative to my favourite spot - the rares in Torgiran - and close too.
Title: 65 Solo: Spots to go
Post by: DiosT on January 18, 2004, 02:04:21 AM
hmm..

Innovation worked well for me...

Trying it now, since i saw it on the list...

65 Beastlord, 100 AA, Combat ability 3, BF5, Paragon, Frenzy, Full spellbook..

Pet Foci: DPOC
Bought the following spells: KEI, Pot9
Pet buffs: Sha's Ferocity (free from pants), Spiritual Str, SoW, Rellic
Self Buffs: Typical lineup, had Fot7 instead of IOS/kragg..


What i did was--
Sha's Revenge on pull
Sick pet before the mob got to me at zone in
Cast DoT to get mob to run at me again
tanked the mob, switching between:
1. Melee/tanking
2. Tanking on horse/healing self
3. Pet soloing (while i did full meding)


Used setup 1 when I had full/80%+ hp/mana, used setup 2 when it was fairly balanced, and used setup 3 when I needed to med.. a level 64 pet w/dpoc can solo a slowed mob easily.. but it's slower then when you tank..


I typically use 1 & 3 while i soloed, #2 is only helpful in the fact your pet does full damage to the rear of the mob, I'll have to make a through write up about this...
Title: 65 Solo: Spots to go
Post by: DiosT on January 18, 2004, 03:49:53 AM
Follow up:

Was in PoI for exactly 1 hour hunting (not counting buff time)..

made approx. 50% an AA, meaning PoI trash is ~1AA/2 hours -- Not so great solo, but.... was mindless easy, no risk of death... could have been worse
Title: 65 Solo: Spots to go
Post by: Grymlok on January 18, 2004, 10:23:17 AM
And PoI gets better as gear/aa increases.  I have 53 standing regen + regrowth + sd (= 77) means I outregen most poi mob's slowed dps, so healing myself is almost never an issue.  I figure that self-buffed only, I get an AA every 1:30 or so.
Title: 65 Solo: Spots to go
Post by: Zakoriz on January 19, 2004, 08:10:57 PM
Quote from: Rippykin

Alas those fun and games weren't long for Norrath. However, if a particular mob is in attack range of your pet it will go bounding off after it if you use /pet attack Whatchamacallit.

This isnt entirely true either. There *may* be a range restriction on this.. but I was messing with this the other day and was able to get my pet to target a mob I could not see, and could not target myself.  The mob in question was a commander in Ssra. He was behind a locked door at the far end of a good sized room full of mobs. I couldnt see him, nor could I /target him etc.  
I used "/pet attack commander"  (with pet taunt turned off just in case) and my pet targeted him.  It was outside the range where the pet would try and run for the target as well but it was enough to let me know he was there.