The Beastlords' Den

Everquest 1 => Spells => Topic started by: corruptor64 on April 07, 2005, 11:21:35 PM

Title: New Slow on Test
Post by: corruptor64 on April 07, 2005, 11:21:35 PM
Has anyone on Test seen this spell, and how it is obtained? I saw it on lucy as a lvl 70 spell on test, but I don't have a link atm because Allah is down.

I have all my spells atm, but if they are going to just add it to the end of our glowing rune line i will farm a glowing and try to have one saved when it does eventually go live. Just a question for our test server beasts.
Title: Re: New Slow on Test
Post by: Tide on April 09, 2005, 12:15:40 AM
Not a beastlord here, but a wizard.  Unless Tarsq has gotten it, then I don't know if anyone on test has it yet.  Unless he has it then I don't honestly know if anyone else would on the server.  We have low numbers as you probably already know.  Most of us here love the server, but it isn't for everyone due to the number of downages and patches.  Also the testing of content is not for everyone obviously.  Himself was a good level 70 beastlord, but he retired and I don't think Kritaaba, Lionessa, Woramdor, Rexbow or Divra have hit 70 for that matter.  Sorry for the lack of information, but you may better get one of those runes for when it goes live. 

Tide
Gnome Wizard
Primal Brood
Test Server
Title: Re: New Slow on Test
Post by: corruptor64 on April 09, 2005, 01:03:25 PM
Thanks for the info. I have read all the sony boards, but noone has mentioned this aspect yet. I am going to just farm another rune, because that seems like the obvious thing to do.
Title: Re: New Slow on Test
Post by: Tastian on April 17, 2005, 12:18:45 AM
This is what rytan recently said...

"This spell, and the equivalent enchanter and shaman spells, will most likely be available via the rune turn in system as are the vast majority of the 66-70 spells.  The problems with beastlords slowing in groups is primarily a high end issue, and the difficulty in acquiring them should be of commensurate difficulty."

Can't say for sure until it happens and I haven't gotten the spell yet on test, but sounds like it will likely just be added into our rune turn-ins.  *shrugs*
Title: Re: New Slow on Test
Post by: bham on April 17, 2005, 06:27:18 AM
I am hoping this isnt the case, beastlords need this upgrade even more than shamans and enchanters, and yet it will considerably harder for us to acquire ours.  :? Greater runes are about 10 times more common in RSS than glowing, and getting a 68 rune is trivial (hello, baazar).

I can acquire 2 more glowing runes if I have to ( I refuse to get one for Ferocity of Irionu, unless it is blocking this new slow), but I know a lot of beastlords will never see this slow if it is a glowing rune turn-in, especially if it is the 4th one. Since this new spell was mentioned I have had 2 glowings drop in RSS, but I gave them both to my wizard. I will be pissed if I find out I needed those 2 to get this new slow.   :x
Title: Re: New Slow on Test
Post by: Gotog Ironskull on April 17, 2005, 12:48:25 PM
Ugh I hope its no 70 glowing rune.  I have not even gotten our 70 fero upgrade yet.

Title: Re: New Slow on Test
Post by: Tastian on April 17, 2005, 04:23:32 PM
Will of course have to wait and see, but atm it looks like it will be 70 rune.  I've tried to explain how this fits into our progression and that slowing problems didn't just start with RS and have been around since KT and even in spots before that.  Pointed out how our spell list currently looks and how important the spell is to us in terms of doing our job as slowers.  *shrugs*  Will post more as it comes, but atm it's not looking so good. 

If this does have to be a 70 rune would some beastlords want to see this slow inserted at a different spot in spell progression than at the end?  Perhaps put fero at the end and new slow before it or possibly even new slow before dot?  That'd bury the pet further though.  *shrugs*  Keep feedbacking and we'll see what happens.
Title: Re: New Slow on Test
Post by: Strigori on April 17, 2005, 04:37:15 PM
Bleh, a 4th Glowing Rune....Can we at least get heavy presure on them to fix the fero so we dont have to waste a rune on that pos to get the good spell? I have the pet, and had not intended to bother with hunting down another rune untill they announced a fix for the fero, which given is now about a year from when it first appeared, seemed doubtfull it was ever going to happen.
Title: Re: New Slow on Test
Post by: Firriann on April 17, 2005, 09:44:15 PM
imo tast, the 70 spells should be: slow, pet, fero, dot. or pet, slow, fero, dot. but since i just got my 1st glowing since oow started (and i farmed rss for 3-4 months straight with no glowing wins) and other people already have some too, it would be unfair to be at the point of needing 1 for pet and getting slow instead. and i agree with strigori, the fero is just a PoS spell and makes spending a rune for it worthless.
Title: Re: New Slow on Test
Post by: Zanois on April 18, 2005, 03:57:42 AM
Quotethe fero is just a PoS spell and makes spending a rune for it worthless.

Depends how you use it....

Im sure on raids you fero rogues, running your 70 fero and 65 fero is nice when having to keep it up on more than one rogue..

Urim and I split the rogues in half, usually end up with 2 rogues each + ourselves, yeah there isn't much of an atk difference, but is nice to get 3 fero's done and not have to recast for another 7 mins.

As for new slow, sure it sucks that its the last glowing (potentially anyway), I don't see it as much of a class balancing issue, if as you all say a lot of bst dont have all there glowings yet.
Title: Re: New Slow on Test
Post by: Knodey on April 18, 2005, 02:42:47 PM
guess i am spoiled i have had my glowing runes since 2 months ago or so , working on finishing runes for  my bot heh..
Title: Re: New Slow on Test
Post by: corruptor64 on April 20, 2005, 05:00:43 AM
Least i know it is going to be a 70 rune probably. I just aquired an extra one today. I have had all of them for a while now. The increase in drop rate in RSS is nice.

Turning in does nothing now even though the new slow in on Lucy under Live tab. Guess i'll just wait patiently until they make it live then turn in glowing. :)
Title: Re: New Slow on Test
Post by: jitathab on April 20, 2005, 12:20:27 PM
70 rune hand in is ridiculous. I can not slow in LDoN at 70 why do I have to be the top 1% to get this spell?

Besides that I have spent weeks in MPG and RSS and lost soo many rolls on runes its unbeliveable, only have 2 69 spells :/
Title: Re: New Slow on Test
Post by: Nusa on April 20, 2005, 07:19:04 PM
Being frustrated about winning rolls doesn't make runes rediculous.

We currently only need 3 Glowing Runes. Considering all the casting classes need 5 or 6 Glowing Runes to get their 70 spells, I just can't see complaining about needing a 4th, if that's the way it happens.
Title: Re: New Slow on Test
Post by: Strigori on April 21, 2005, 03:33:35 AM
You can not compare our number of runes with the int casters and preists.  SKs, paladins, rangers and bards all require only 3 glowings.  We would be the only hybrid needing a 4th
Title: Re: New Slow on Test
Post by: Nusa on April 21, 2005, 04:53:41 AM
Sure I can. My odds of winning a rune in an RS group are just as good as the Cleric and Enchanter by typical loot rules. My point was that the casters have to put in a lot more effort than us to get all their spells.
Title: Re: New Slow on Test
Post by: jitathab on April 21, 2005, 08:42:14 AM
Shaman slow is level 69
Enchanter slow is level 69

Fact 69 Runes drop MORE often than 70

Also we have to waste runes on utterly useless spells of the non upgrade Fero  and the pointless dot.
Title: Re: New Slow on Test
Post by: Shirrkarn Ayge on April 21, 2005, 09:31:38 AM
Using the argument that the new spells for shaman/enchanter are level 69 is irrelevant to the level of ours. If you look at the standard slows available to those classes

Turgur's Insects - Shaman 75% slow - lvl 51
Forlorn Deeds - Enchanter 70% slow - lvl 57
Sha's Revenge - Beast 65% slow - lvl 65

Our 'equivalent' slow has never been available until a higher level than the main slowing classes.
Title: Re: New Slow on Test
Post by: jitathab on April 21, 2005, 08:39:45 PM
You missed the point im afraid, the level 69 runes are far more common than the 70 runes.

70 runes are only gained by raiding guild people or by mini raids by non GOD + people. Reality is the people who need the slow need it before they get to the zone that they can get the drop from, making it less than useful to the majority.

I have only seen 1 glowing drop in MPG ever, in about 100 hours there, and RSS is a significant step up, not everyone has a 15k tank to hide behind.
Title: Re: New Slow on Test
Post by: KirishuRN on April 21, 2005, 09:13:33 PM
15k tank?? with the right healer, I can tank in RS and have done so many times.
Title: Re: New Slow on Test
Post by: Nusa on April 21, 2005, 09:45:58 PM
Well, there's your problem right there. You're looking in the wrong place. Glowing runes are rare in MPG. Any group that can handle the 6-way in MPG should be able to handle the statue camp in RSS (assuming they meet the entry requirement of level 69/70). I only know a few 15K+ tanks, and they have never grouped with me in RSS. A 10K plate tank with well developed defensive AA should be able to handle it. I can tank there myself in a pinch, but the healers whine a lot less about mana if I let a real tank do it.
Title: Re: New Slow on Test
Post by: corruptor64 on April 21, 2005, 10:11:31 PM
The runes are not as hard as people say they are to obtain. People are just afraid to take chances. Worse case senerio, You summon/rez in lobby. Who cares? lol

RSS is not impossible. Get a tank with Defensive AAs and 10.5k+, which is not hard to find nowadays.  Get a healer that knows how to CH, and can time them, OR lead in with an elixer on pull then start a CH cycle. Snag a snarer, or use hobble, but camp in Summoner's room to kill the mob as they slowly run away if using hobble.

Title: Re: New Slow on Test
Post by: Zanois on April 22, 2005, 12:49:50 AM
QuoteThe runes are not as hard as people say they are to obtain. People are just afraid to take chances. Worse case senerio, You summon/rez in lobby. Who cares? lol

OMG amen to that.......

Title: Re: New Slow on Test
Post by: bham on April 25, 2005, 10:42:47 AM
Check my Sig.

My last 2 glowing runes came from RSS, with me 4-boxing those 4 toons and no one else.

Having said that, glowing runes are much, much rarer than greater. If you have a regular group that hunts in MPG and RSS, everyone will have all their 69 runes before you have a fraction of the 70 runes you need to equip everyone. If you are in a mid-level guild that knocks off all those 2-rune dropping omens mini-raid mobs in NC, RcoD and WoS, your guild will have all its 69 runes long before you start finishing up your 70s.

The problem is that beastlords need this slow more than enchanters or shamans need it, because they already have resist debuff spells and resist mod slows and we do not. But for shamans and enchanters, earning it will be trivial compared to the amount of work beastlords need to do.
Title: Re: New Slow on Test
Post by: Oiingo on April 25, 2005, 11:11:28 AM
SOE will probably implement our new slow, but make it usable at level 71.  They are very sneaky like that.
Title: Re: New Slow on Test
Post by: Firriann on April 25, 2005, 01:41:01 PM
wasnt our reinvisioned slow only 50% and the 1.5 duration? i thought i recalled that being that low. it's 65% now. ah well, might be wrong, but i was sure i was reading it as 50%, 1.5 duration and -20 resist (-30 now on lucy..)
Title: Re: New Slow on Test
Post by: Knodey on April 25, 2005, 02:46:42 PM
you know u all are complaining about level 70 runes , but i can duo RSS, given my gear is nice but i still get hurt pretty bad in that zone , with a real tank and a snarer(mobs will run) you can have a very good group going add a few dps its not hard to find, right now i am equipping cleric with runes from RSS/MPG , Glowing aren't that rare now in MPG btw, 6 way seems to drop them a good amount.
Title: Re: New Slow on Test
Post by: Mahes on April 25, 2005, 03:09:37 PM
Quote from: Knodey on April 25, 2005, 02:46:42 PM
you know u all are complaining about level 70 runes , but i can duo RSS, given my gear is nice but i still get hurt pretty bad in that zone , with a real tank and a snarer(mobs will run) you can have a very good group going add a few dps its not hard to find, right now i am equipping cleric with runes from RSS/MPG , Glowing aren't that rare now in MPG btw, 6 way seems to drop them a good amount.

You're duoing Glowing Rune droppers in RS?

You don't say....
Title: Re: New Slow on Test
Post by: Knodey on April 25, 2005, 06:55:36 PM
They aren't  that hard to duo , a friend does the same while i am not there....
Title: Re: New Slow on Test
Post by: bham on May 01, 2005, 08:14:46 AM
So, any word yet on when this spell becomes available? and how it will be acquired?
Title: Re: New Slow on Test
Post by: Bengali on May 03, 2005, 03:01:24 AM
By the way, ever since they "revamped" the drop rates in Riftseekers and other zones, 70 runes seem to be more common (in those zones) than 69 ones.  Every caster in our guild has all their 70 runes, but quite a few are missing 69 ones.  Today we had an app beastlord loot 2 level 70 runes (and he looted 2 the day before) -- so now he has no level 69 spells but all of his non-ancient level 70 ones (that are live).
Title: Re: New Slow on Test
Post by: bham on May 03, 2005, 08:23:34 AM
While 70 runes now seem to be semi-common in RSS, they still drop less often than 69 runes for me.

I guess either you guys are lucky or I am unlucky with them.....

I only need 2 more 69 runes to out fit my 4 box, but I need 14 or 15 level 70s (depending on new Beastlord slow).
Title: Re: New Slow on Test
Post by: Shieara on May 04, 2005, 11:47:53 PM
What's funny is I have put together two groups on two seperate nights to farm runes within the past week.  Both nights I went to RSS every camp, and I mean everything I could think of, was taken.  When you have over 40 people in the zone doing exp the pickings are sorta slim.  Moving to rcod found that overcamped as well (pretty sure the drop rate in rcod wasn't increased like RSS/MPG either), at which point we just headed to DoN instead.

When you're in a limited playtime position like I am right now getting a competent group together to do the runes takes planning, and its frusterating when you can't find anywhere to even camp them!  Do they drop in rcod expeditions?

Anyways I guess this was a rant.../growl.
Title: Re: New Slow on Test
Post by: Shirrkarn Ayge on May 05, 2005, 12:52:18 AM
Only seen 69/70 runes drop in MPG/RSS.

Do not mind if anyone has different experience, just speaking personally
Title: Re: New Slow on Test
Post by: Knodey on May 05, 2005, 01:09:25 PM
went to DEK last night to get my cleric some overdue leggings (didn't drop btw) and came across Dek up twice and he dropped that crappy neck both times and also a glowing rune *gratz cleric on group symbol*!
Title: Re: New Slow on Test
Post by: Bengali on May 06, 2005, 05:35:38 PM
Shieara,

Wow, even the ice side was camped?  That sucks.  On my server, no one (and I mean no one) does the ice side.

Bham,

It could be that we're lucky on the 70s, yeah, but it's kinda crazy that people actually complain when 70 runes drop now.  They all want 69 so bad (um, that doesn't sound right)
Title: Re: New Slow on Test
Post by: Shieara on May 06, 2005, 11:21:38 PM
Well, I only know two camps on ice side, and both were taken.  Well, technically one was taken and one group otm down.  Perhaps I need to do some more exploring down there, though I hate ice side as well.  I have a spell set saved for it especially entitled "isuck".   Maybe with the poison counter aggro change I will retitle it to something more complimentary.

I dunno maybe that weeked was just unusually busy, though we were there after prime time.  I'm sure I will get my remaining 70 spells eventually, and honestly I am not having a big issue with my slows where I hunt.   DoN mobs seem pretty easy to slow, even in the higher level instances like the Nest.  So I am not stressing about it at all.  I'll just lead more hunts to kill Lirah the Bridgethingy  whenever she/he pops their ugly head and eventually it will happen.  It's not too hard to get 3-4 groups together to take her down. 

Bristlebane/Solro has been crowded after the merger and it just has taken me time to adjust is all.  I like it better then the empty server and I have met some great people but it took time.
Title: Re: New Slow on Test
Post by: bham on May 10, 2005, 12:37:41 PM
Quote from: Shirrkarn Ayge on May 05, 2005, 12:52:18 AM
Only seen 69/70 runes drop in MPG/RSS.

Do not mind if anyone has different experience, just speaking personally

Im not taking a shot, just mentioning it for completeness.

Greater Runes Drop in WoS off 1-group names.

Greater and glowing runes drop in RcoD off 1-group names.
Title: Re: New Slow on Test
Post by: corruptor64 on May 10, 2005, 03:48:28 PM
On lucy under Live:

Sha's Legacy  Detail | History | Stacking | Raw Data 
   
Date Change
05-09 21:02 Changed Casting Time from 1.5 seconds to 3.5 seconds
05-09 21:02 Changed Unknown200 from 1 to
05-09 19:12 Changed Casting Time from 3.5 seconds to 1.5 seconds
05-09 19:12 Changed Unknown200 from to 1
04-12 13:05 Initial Entry

On lucy under Test:

Sha's Legacy  Detail | History | Stacking | Raw Data 

 
Date Change
04-28 21:04 Changed Casting Time from 3.5 seconds to 1.5 seconds
04-27 21:53 Changed Unknown200 from to 1
03-28 23:23 Initial Entry


So maybe they are finally messing with it? lol. Hope so. I honestly do not have any issues or anything that prevents me from doing my role now while slowing, but if they are going to give it to us. I'm gonna use it. :) ...once we find out how to officially obtain it.
Title: Re: New Slow on Test
Post by: Nusa on May 10, 2005, 09:23:08 PM
I think whoever is running the lucy scripts screwed up and marked test changes as live changes. There has been no new spell database downloaded by the patcher since 4/20.
Title: Re: New Slow on Test
Post by: Strigori on May 10, 2005, 09:36:17 PM
Lucy had 2 5000+  changes to live listed yesterday, the first set looks like what is on test, the second set changes the first changes back to what they currently are.  Someone definatly made a goof somewhere.  So dont really look at anything listed as 5-9 on the live.
Title: Re: New Slow on Test
Post by: Sklak on May 11, 2005, 03:24:17 PM
think whoever is running the lucy scripts screwed up and marked test changes as live changes. There has been no new spell database downloaded by the patcher since 4/20.

Like usual (and pretty darn close to always...), Lucy was correct.  It was actually Sony that screwed up and unintentionally pushed the changes to live patcher for an hour or so before catching and fixing the problem (patches intended for May 11 accidently went live yesterday, which for quite awhile caused anyone who ran patcher to get the updated files... but then they couldn't get in from character select screen due to having wrong files).  Had well over a hundred people in chat channel unable to get in due to this error around 2pm EST yesterday.

Still no word on Test or Live on if/when the new Slow is going to become available?
Title: Re: New Slow on Test
Post by: Tarsq on June 10, 2005, 08:12:27 AM
On Test, Shaman in guild got the new 69 slow via Greater rune turn in, so would think ours is in also and going live soonish.



Title: Re: New Slow on Test
Post by: NunnyaBiz on June 13, 2005, 12:46:01 PM
Im just going to hope that the Shaman one is lvl 69 with a Greater Rune turn in right?

Ours (assuming it ever actually goes live) is still supposed to be lvl 70 & Glowing Rune turn in?
Title: Re: New Slow on Test
Post by: Peteums on July 11, 2005, 01:30:50 PM
HMMM our is already Live, I got it last week 1 day after the patch. I get 1/3 og the resists I used to which is great, only pain in the ass withthis is the short duration. no biggied if your in a group, but a real pain if soloing.