The Beastlords' Den

Everquest 1 => Library => Equipment => Topic started by: trixbro on December 16, 2009, 12:41:12 AM

Title: subhuman claws
Post by: trixbro on December 16, 2009, 12:41:12 AM
The new uf wep from boomerang game. Is there a reason its primary only while most of the other weps are flagged for pri and sec, or is this just an oversight?
Title: Re: subhuman claws
Post by: Blarp on December 16, 2009, 06:09:13 AM
this weapon over all blow, the monks get a 60/19 with a 4 damg focus for ALL h2h wepaons the use making it a 64 damg 19 dely witch BLOWS tower weapons out of the water. not to mento it add's 4 damg to there offhand it if is h2h.

we got FUCked hard core
Title: Re: subhuman claws
Post by: trixbro on December 16, 2009, 06:33:31 AM
sigh...I know thats the second part.......
Title: Re: subhuman claws
Post by: rhaug on December 16, 2009, 08:29:03 AM
this weapon completely sucks
lets make it the same as the monk and petition the monks get 60 19  augmented 64 19 with 4 skill damage to primary and secondary focus. http://lucy.allakhazam.com/item.html?id=109344 (ftp://http://lucy.allakhazam.com/item.html?id=109344)

they get a weapon better then tower weapons with the focus
and ours you dont even use normally.  http://everquest.allakhazam.com/db/item.html?item=85808 (ftp://http://everquest.allakhazam.com/db/item.html?item=85808) its a 55 19 piercer so 59 19 max augmented thats even under the monk ratio unaugmented
Title: Re: subhuman claws
Post by: Brane on December 16, 2009, 02:27:33 PM
So you want a weapon on par with the weapon of a non-pet class...sure...
Title: Re: subhuman claws
Post by: Grbage on December 16, 2009, 03:30:01 PM
Quote from: Brane on December 16, 2009, 02:27:33 PM
So you want a weapon on par with the weapon of a non-pet class...sure...

Umm, most h2h weapons are monk/bst useable so not sure where this comment comes from. The difference in dps between the classes is due to skill differences.
Title: Re: subhuman claws
Post by: trixbro on December 16, 2009, 03:38:45 PM
I would just like the option of putting our wep in OH like the other classes and wonder if this was an oversight and how to get it corrected. Yes the monk wep is better which is a little puzzling as well.


from allas

Increases the damage you do with hand-to-hand weapons by 4.

I read this as increasing db basically by 4 instead of 4 to wep dmg. Is that correct?
Title: Re: subhuman claws
Post by: Hzath on December 16, 2009, 04:45:46 PM
I'd rather see it get a pet proc of similar power to the fabled pet weapon.
Title: Re: subhuman claws
Post by: Grbage on December 16, 2009, 05:58:14 PM
Quote from: Hzath on December 16, 2009, 04:45:46 PM
I'd rather see it get a pet proc of similar power to the fabled pet weapon.

The warrior side of my eq play says no thanks, make it a straight up dd proc please. Push from all the pets each class has from fabled/aa/spells is just insane on raid targets.
Title: Re: subhuman claws
Post by: bobokatt1970 on December 16, 2009, 06:04:42 PM
Am I missing something -- did a search on Lucy for the Subhuman and the only entry I find is the 19/49 weapon.  There is reference above to 19/55 which I can't find.   It's not a big thing since as a raider I have Crystalos and SOD weapons (and classics too), so the actual weapon is no upgrade to me... was just curious as to the actual link.
Title: Re: subhuman claws
Post by: Catnip_Inny on December 16, 2009, 06:29:23 PM
its an evolving weapon, there are 5 levels you can evolve it to, well 4 since it starts 1/5 already!
Title: Re: subhuman claws
Post by: bobokatt1970 on December 16, 2009, 08:43:38 PM
Got it -- noticed it now.  So when fully evolved it's the Bestial Ripslice Claws.  I did note it does have +4 hero stats which is brilliant finally for a weapon since none of the ones I have have any heroic stats.
Title: Re: subhuman claws
Post by: rhaug on December 16, 2009, 09:38:35 PM
seems they will fix this
the monk weapon rules out all other class weapons
they will never accept such a difference
hope ours will be also get 60 19 or so

Title: Re: subhuman claws
Post by: Martosh on December 17, 2009, 12:16:16 AM
Quote from: Blarp on December 16, 2009, 06:09:13 AM
this weapon over all blow, the monks get a 60/19 with a 4 damg focus for ALL h2h wepaons the use making it a 64 damg 19 dely witch BLOWS tower weapons out of the water. not to mento it add's 4 damg to there offhand it if is h2h.

we got FUCked hard core

Fist of the Master   
MAGIC ITEM LORE ITEM NO TRADE
Evolving: Level 5/5
Slot: PRIMARY SECONDARY
Skill: Hand to Hand Atk Delay: 19
DMG: 60 Dmg Bonus: 20 AC: 32
Fire DMG: 2
Skill Add DMG: Flying Kick +13
STR: +29+4 DEX: +29+4 STA: +29+4 CHA: +26+4 WIS: +14 INT: +14 AGI: +29+4 HP: +811
SV FIRE: +34 SV DISEASE: +34 SV COLD: +33 SV MAGIC: +33 SV POISON: +32
Combat Effects: +4 Shielding: +1% Spell Shield: +1% Avoidance: +4 Accuracy: +6 Stun Resist: +1% Strikethrough: +1% DoT Shielding: +1% Attack: +23 HP Regen +3 Damage Shield: +2 Damage Shield Mitigation: +1
Recommended level of 85. Required level of 80.
Effect: Tribunal Strike VI (Combat, Casting Time: Instant)
Focus: Fists of Anger
WT: 0.5 Size: MEDIUM
Class: MNK
Race: HUM IKS DRK
Slot 1, Type 4 (Weapon: General

Soulsunder   
MAGIC ITEM LORE ITEM NO TRADE
Slot: PRIMARY SECONDARY
Skill: Hand to Hand Atk Delay: 19
DMG: 62 Dmg Bonus: 20 AC: 45
Corruption DMG: 3
STR: +30 DEX: +25 STA: +35 CHA: +30 WIS: +10 INT: +15 AGI: +45 HP: +1055 MANA: +1010 ENDUR: +1010
SV FIRE: +25 SV DISEASE: +70 SV COLD: +50 SV MAGIC: +65 SV POISON: +45
Combat Effects: +3 Shielding: +3% Spell Shield: +6% Avoidance: +6 Accuracy: +15 Stun Resist: +1% Strikethrough: +3% DoT Shielding: +2% Attack: +25 HP Regen +5 Mana Regeneration: +6
Required level of 85.
Effect: Fiery Strike V (Combat, Casting Time: Instant)
WT: 0.6 Size: MEDIUM
Class: MNK BST
Race: HUM BAR TRL OGR IKS VAH DRK
Slot 1, Type 8 (General: Raid

Hexxt Chitinbreaker's Lessonteacher   
MAGIC ITEM LORE ITEM NO TRADE
Slot: PRIMARY SECONDARY
Skill: Hand to Hand Atk Delay: 20
DMG: 66 Dmg Bonus: 20 AC: 44
Corruption DMG: 2
STR: +50 DEX: +50 STA: +25 CHA: +45 WIS: +10 INT: +5 AGI: +15 HP: +1065 MANA: +1025 ENDUR: +1025
SV FIRE: +65 SV DISEASE: +50 SV COLD: +35 SV MAGIC: +50 SV POISON: +55
Combat Effects: +6 Shielding: +4% Spell Shield: +1% Avoidance: +6 Accuracy: +15 Stun Resist: +9% DoT Shielding: +1% Attack: +10 HP Regen +4 Mana Regeneration: +3 Damage Shield: +4
Required level of 85.
Effect: Freezing Strike V (Combat, Casting Time: Instant)
WT: 0.5 Size: MEDIUM
Class: MNK BST
Race: HUM BAR TRL OGR IKS VAH DRK
Slot 1, Type 8 (General: Raid)


why someone with tower gear will use this weapon anyway ???
Title: Re: subhuman claws
Post by: Nusa on December 17, 2009, 02:24:36 AM
That would depend on the actual (rather than guessed) value of the "Fists of Anger" focus, which presumably doubles in value if the other hand is also using a H2H weapon.

It does seem a bit of an itemization error to have a group weapon in the same ballpark as a raid weapon, especially if this one weapon isn't in line with other weapons from the same source.
Title: Re: subhuman claws
Post by: trixbro on December 17, 2009, 03:04:38 AM
If you dont mind me derailing your discussion a sec. Is there anyway to get feedback on whether this is supposed to be pri only or just an oversight? I dont know how to get this to the attention of the powers that be.
Title: Re: subhuman claws
Post by: Sharrien on December 17, 2009, 02:34:29 PM
I'm not sure which dev does items atm, but you could PM one of the correspondents.  On the SOE board, Nolrog said that he would pass any feedback along to the devs.
Title: Re: subhuman claws
Post by: Khauruk on December 17, 2009, 04:08:20 PM
Quote from: Sharrien on December 17, 2009, 02:34:29 PM
I'm not sure which dev does items atm

Aristo and Ngreth do items now...not sure where they divide the duties though.
Title: Re: subhuman claws
Post by: trixbro on December 17, 2009, 06:00:33 PM
Will do. thanks
Title: Re: subhuman claws
Post by: Catnip_Inny on December 17, 2009, 06:34:43 PM
yeah im sure raiders will be losing thier minds right now about how close this comes to the high end SoD raid weapons... much like they were about MM loots being so good.  Im sure Sony wont let this one stick around seeing as they are so easy to get.
Title: Re: subhuman claws
Post by: Inphared on December 17, 2009, 07:46:20 PM
Quote from: Catnip_Inny on December 17, 2009, 06:34:43 PM
yeah im sure raiders will be losing thier minds right now about how close this comes to the high end SoD raid weapons... much like they were about MM loots being so good.  Im sure Sony wont let this one stick around seeing as they are so easy to get.

Not quite, seeing as SoD level gear is obselete now. High end raid gear will still be much much better than group gear.
Title: Re: subhuman claws
Post by: Blarp on December 17, 2009, 07:59:40 PM
true but we cant do UF and still raiding tower. granted i would take tower weapons over T8/T9 group/ hope the monks take the vender ones as they are better with the focus effect

" Fists of anger

Spell effect Increaess the damgage you do with Hand to hand weapons by 4"

This will effect the other weapon u have if its hand to hand. GOD dam monks!!
Title: Re: subhuman claws
Post by: Nusa on December 18, 2009, 03:58:46 AM
Some of us can do UF...I did most of the kill quests in Brells solo (with merc). I've killed a few traitors in Cooling Chambers solo. What I can't do is split mobs easily, but if they're already single I can handle them. The trash mobs, anyway.

I've never set foot in Tower (yet), but I have focused on AC...it's over 5K with self and merc buffs, plus a bit more for tribute.
Title: Re: subhuman claws
Post by: rhaug on December 18, 2009, 12:39:44 PM
also screwed with the effect

the mages get sympathic minion, every time you cast a damaging spell can proc a pet
and also they get a 1500 melee proc

this effect i think is also something for beastlords
we nuke and dot quite a bit and the proc would help us a bit

my feelings are that in these class weapons the differences and usability is too big.
it wont affect top raiders, since they will get quite cool weapons from the uf raids
but for the non tower beasts we are screwed a lot on this.

what could be a quite good weapon becomes quite crappy now

Title: Re: subhuman claws
Post by: Blarp on December 18, 2009, 10:40:26 PM
*bunnies* ac. i put in over 200 AC worth of augs just to test it in UF. mmax hit whent from 6057 to 6055
Title: Re: subhuman claws
Post by: Nusa on December 18, 2009, 11:23:23 PM
Your choice. And max hit isn't the way to measure it, so long as you can survive several of them. What you want to know is the change in average mob DPS on you. You could parse it, or just try it. As I said, a single cleric merc is able to keep me up. I do save the defensive disc for bad streaks, but usually don't need it. You can also do things like letting the pet take a few hits or tossing a heal on yourself when you need an extra bit.
Title: Re: subhuman claws
Post by: Grbage on December 18, 2009, 11:24:46 PM
Quote from: Blarp on December 18, 2009, 10:40:26 PM
*bunnies* ac. i put in over 200 AC worth of augs just to test it in UF. mmax hit whent from 6057 to 6055

Adding on AC lowers the average hit, not the max hit.
Title: Re: subhuman claws
Post by: Khauruk on December 20, 2009, 01:41:24 AM
Quote from: Grbage on December 18, 2009, 11:24:46 PM
Adding on AC lowers the average hit, not the max hit.

Re-quoted for emphasis.
Title: Re: subhuman claws
Post by: Blarp on December 20, 2009, 01:50:17 AM
true. i'm still not seeing a bif diff in hits in UQ.  granted i can brake  4900 ac.
Title: Re: subhuman claws
Post by: Camikazi on December 20, 2009, 01:52:59 AM
Quote from: Blarp on December 20, 2009, 01:50:17 AM
true. i'm still not seeing a bif diff in hits in UQ.  granted i can brake  4900 ac.

There is a reason people hate parsing defensives :) it takes a LONG time to see the benefit of AC, specially if you are already high in the stat to begin with and add some.
Title: Re: subhuman claws
Post by: Blarp on December 20, 2009, 06:41:47 AM
bacjk on track here,

we need to try and get the claws a few more poitns of  damg and or make them H2h witht he focus monks get.
Title: Re: subhuman claws
Post by: vildar on December 20, 2009, 05:04:30 PM
Huh, I didn't even notice they weren't h2h. That's weird. Anyhoo, the monkeys are getting their weapon nerfed. What we really need is to get this thing equippable in secondary. Yes, it's intentional, because they decided to give us a claw graphic, & don't want to deal with the petitions saying it's backward in secondary, so it's easier to just screw us over. (I am NOT making this up.) So maybe we need to send in petitions about how it's missing the secondary designation. I'm hoping they like my item note idea, otherwise I'm gonna be peeved. Go voice your opinion on the topic here: http://forums.station.sony.com/eq/posts/list.m?&topic_id=159314 (http://forums.station.sony.com/eq/posts/list.m?&topic_id=159314) It still boggles my mind that they'd intentionally screw over our class over an arbitrary choice of graphic.
Title: Re: subhuman claws
Post by: Sseklethebeast on March 03, 2010, 01:54:56 AM
The stabbing motion with the weapon looks ridiculous so I hope they change something soon.
Title: Re: subhuman claws
Post by: Pharly on May 24, 2010, 02:01:32 PM
Go go necro! Juuuuust wondering if these claws are an upgrade to the Fabled Savage Platinum Fists, even with a heafty amount of pet AAs. I couldn't really find a definite answer and figured I'd ask before spending the time or gold tokens to test this.  I'd love to shed those damn things, but they're almost too good.  :|
Title: Re: subhuman claws
Post by: Camikazi on May 24, 2010, 03:53:48 PM
Quote from: Pharly on May 24, 2010, 02:01:32 PM
Go go necro! Juuuuust wondering if these claws are an upgrade to the Fabled Savage Platinum Fists, even with a heafty amount of pet AAs. I couldn't really find a definite answer and figured I'd ask before spending the time or gold tokens to test this.  I'd love to shed those damn things, but they're almost too good.  :|

Using claws and putting pet weapon secondary would most likely be a DPS drop, those fabled pet weapons are damn hard to get rid of.
Title: Re: subhuman claws
Post by: Pharly on May 25, 2010, 01:59:39 AM
Quote from: Camikazi on May 24, 2010, 03:53:48 PM
Quote from: Pharly on May 24, 2010, 02:01:32 PM
Go go necro! Juuuuust wondering if these claws are an upgrade to the Fabled Savage Platinum Fists, even with a heafty amount of pet AAs. I couldn't really find a definite answer and figured I'd ask before spending the time or gold tokens to test this.  I'd love to shed those damn things, but they're almost too good.  :|

Using claws and putting pet weapon secondary would most likely be a DPS drop, those fabled pet weapons are damn hard to get rid of.

Yeah, primary or bust. If they'd fix the claws to go into secondary this wouldn't be an issue....
Title: Re: subhuman claws
Post by: Umlat on May 29, 2010, 06:31:46 PM
I suspect the pet weapon is one of the reasons they wanted the Underfoot token weapon Primary only. From what I was told by a guildy the proc rate in the offhand is somewhat lower than the primary. Since we are the only class with one of these weapons that gets the benefit of the full array of pet AAs, it doesn't surprise me that they tried to take a good weapon combo available to the average group beastlord and nerf it.

Even the graphic "excuse" is probably a wash, the Claws of the Destroyer from the Masked Invaders raid use the same icon, so I suspect based on the descriptions I've heard from a couple monks that it's "boxy and ugly" the weapon graphic is the same as well. It is PRI SEC of course, so it CAN be equipped in the offhand and look bass ackwards.

Hand to Hand weapons in the Offhand have all looked bad for beastlords in general period. Even if they are symmetrical along the proper axis/axes to let them look normal in the Offhand, almost no H2H weapon sits properly in the off hand of Wurine form unless you are running.

The devs had a few options that would have been acceptable in my view. 1) Ditch the graphic and use one that will look acceptable on all mnk/bst races and the werewolf model in either hand. 2) Make an offhand "mirror image" of the main hand graphic (this should be done for ALL H2H weapons that need it from now on anyways.) Then make it available as a player made ornamentation. Assymetrical H2H ornaments for the marketplace should be made in matched pairs one Pri, one Sec. 3) Make the Primary restriction apply to all token weapons to be fair.


This kind of discriminatory behviour is something the Devs need to stop doing. If they can't be professional enough to keep their objectivity when it comes to game design, then they need to find another line of work. Bigotry in a virtual world is no less disgusting than it is in the real one.
Title: Re: subhuman claws
Post by: wildwaters on June 02, 2010, 05:07:43 AM
Bridgewater? What are you a concrete blockhead with wet pants?

Title: Re: subhuman claws
Post by: vildar on August 05, 2010, 11:09:31 AM
Quote from: Umlat on May 29, 2010, 06:31:46 PM
Even the graphic "excuse" is probably a wash, the Claws of the Destroyer from the Masked Invaders raid use the same icon, so I suspect based on the descriptions I've heard from a couple monks that it's "boxy and ugly" the weapon graphic is the same as well. It is PRI SEC of course, so it CAN be equipped in the offhand and look bass ackwards.

Never seen that weapon, but I have seen a monk running around with a Claw of the Hunter http://everquest.allakhazam.com/db/item.html?item=86803 (http://everquest.allakhazam.com/db/item.html?item=86803) backwards in offhand. So the claw graphic is only a problem when it's just bsts that are getting screwed.

QuoteThe devs had a few options that would have been acceptable in my view. 1) Ditch the graphic and use one that will look acceptable on all mnk/bst races and the werewolf model in either hand. 2) Make an offhand "mirror image" of the main hand graphic (this should be done for ALL H2H weapons that need it from now on anyways.) Then make it available as a player made ornamentation. Assymetrical H2H ornaments for the marketplace should be made in matched pairs one Pri, one Sec. 3) Make the Primary restriction apply to all token weapons to be fair.

Pull up the marketplace window & look up Palm of Quellious. Click it & read the description window. It tells you it looks best on primary & odd in offhand. Which, oddly enough, is the suggestion I gave in the EQlive thread & PMed to Aristo & Ngreth. Instead of using it to fix the bst weapon, they used it to make a new marketplace weapon, for which they are not concerned about the offhand issue because it's not just bsts getting screwed. I'd really like to give them the benefit of the doubt, but all signs point to your conclusion below.

QuoteThis kind of discriminatory behviour is something the Devs need to stop doing. If they can't be professional enough to keep their objectivity when it comes to game design, then they need to find another line of work. Bigotry in a virtual world is no less disgusting than it is in the real one.
Title: Re: subhuman claws
Post by: k9wazere on August 08, 2010, 11:29:16 AM
Currently using Fabled primary and Dire Cesti offhand. Now that I have UF I'm looking for some upgrades.

Would Ripslice primary and Fabled offand be a downgrade?