The Beastlords' Den

Everquest 1 => Hunting Grounds => Levels 65-69 => Topic started by: Dakat on January 26, 2004, 09:21:18 AM

Title: Grieg's End
Post by: Dakat on January 26, 2004, 09:21:18 AM
After the revamp, this place has been rather decent for a quiet aa soloing spot.  With a random named every 20ish mobs or so. Loot is average with coins and high end jewels.  Anyone tried this place recently?  How did you like it?
Title: Grieg's End
Post by: ShaitynAB on January 26, 2004, 09:31:10 AM
I love this zone but my one attempt at it solo from the DSP side was a failure due to not being able to singly pull the first room.  Got a 62 shammie guildie that solo's the Scarlet zone in.  If he can do it, I can do it...and twice as fast :P  Just gotta drag myself away from Veksar to give it a shot.

On a grouping note, the xp here seemed to be about the best that I can remember getting outside of PoP zones.
Title: Grieg's End
Post by: Zhamok on January 26, 2004, 10:56:15 AM
Scouted this zone a while back but did not pull anything. The sticky guide says the Griegs is mindless but good xp and decent loot. Am wondering if anyone can provide info on the aggro range of the mobs and at what level are they single pullable.  And perhaps some sweet spots to stay and get xp. Mobs seem to be close apart and look like casters. Thanks
Title: Grieg's End
Post by: Dakat on January 26, 2004, 12:43:00 PM
I've been in there a few times.  What I know, agro range is in most places. I'd say average range.  I did solo the entrance.  You pull the mob on the left at entrance. I've always gotten 2 on the first pull.  I slowed them both, let pet take out one (dotted) and I start on other.  The mob with pet and dot would die then pet would help me finish off the other.  After a few visists to the place, I've found its better to do this:  If you have Suspend Minion 1 or 2, make your pet at the zone then suspend it.  Cast invisibility on yourself then move (look around) the area. None of the mobs in the entire floor see's through invisibility, so moving around is no problem at all. If you die, its easy to get your corpse that way too.  Find a spot that does not look too crowded and recall your pet.  You can get single mobs once you are further in and mobs spead out.  Also, would like to add that I never saw any mobs wandering around. Everything was static.  Mobs were on a 6 or 12 minute timer (dont remember).  Any spot that had a mob there has the potential of spawning a "named" mob. Mobs were all Blue to me at 65.
Title: Grieg's End
Post by: Argach on January 26, 2004, 01:25:41 PM
There are some wandering mobs deeper in. Also, easiest place to solo in GE is the SD zone - wide open spaces, the close-by rooms have the mobs pretty well spread apart. You'll still get 2 mobs from time to time so I guess 62 is a safe bet when ye can solo here effeciently. So get a port to twilight, run through SD and voilá, nice spot with easy single pulls. -_-
Title: Grieg's End
Post by: Felidae on January 26, 2004, 01:57:18 PM
I'm doing Griegs from the DSP side a good bit.   Some basic facts.

Title: Grieg's End
Post by: Marthaan on January 26, 2004, 07:41:48 PM
Love this zone for AA at the moment. On the first room from DSP I would just send in pet to fight the one on right  and pet cleric.  Strange thing was the other ones didn't add till the first one was almost dead, same thing happened with the third one.  I may of been just lucky tho.

I think it is kind of cool that the named appear to be different model to each player that is there.  Went with a mage and we had lots of Gauntlets of Dementia and Mantle of Distraction and even on Blade of insanity rot.
Title: Grieg's End
Post by: Tommba on January 26, 2004, 10:06:21 PM
This place is awesome XP. If i'm soloing I don't bother trying to break the initial rooms. I invis up, and head to the to the north of the courtyard , in the little room leading off from it there's a door leading to descending stairs which is a safespot you can summon and buff yer pet. From there you can kill the mob in that little room, then work your way around the courtyard. It can get abit hairy soloing there at 62 though, but at 65 I see no probs!

We did a group in here the other day 62bst, 62 wiz, 57 cleric, 54 druid, 64 druid and 65 rogue (for awhile). We stayed at entrance for awhile hoping on some named spawns, but nothing poped for 45mins or so, so we just started pushing our way in. We weere still moving our way in for 3hrs or so, this zone is HUGE. It's alot like MM ldon with no timer, i like to think. GE is also almost normally empty on VZ, but it has potential to keep multiple groups occupied for XP purposes. We worked our way through like 12+ courtyards with no sign of end, until we all had to log and ported out. Really fun dungeon crawling zone!

We only found one of the named, 58-59 ogre warrior, that dropped a not-so-good helm. We had another 2 named on track but couldn't get to them. Allegedly a named spawns in the first courtyard and then despawns after 10mins or so to another point in the dungeon.
Title: Grieg's End
Post by: Hrann on January 27, 2004, 06:09:44 PM
This is another of those good solo dungeon zones for us - at 65 I do it from time to time.  There are occasional named loots, and decent cash, decent xp, and t's all pretty easy at my level.  I usually don't bother breaking the first room since it's a little inefficient to kill 2 at a time, so I go find a safe spot and summon pet in a little bit.  It depends on my mood though.  Overall it's very quiet in here and a good dungeon crawl, or even sit in the first courtyard for some mindless killing.

Also, if you are in a smallish guild, get to know this zone well and then lead some Grieg's raids.  He drops some excellent stuff for his difficulty level (still haven't gotten my guild to do it).
Title: Grieg's End
Post by: feralize on January 29, 2004, 09:23:04 PM
Tried this last night entering the zone from the SD side. You'll get a few double pulls occasionally but the loot was definitely worth it. I got 2 pairs of gloves and 2 mantles...so including the gems + pp drops about 10kpp in 90 minutes work.

XP was pretty steady at about 1% aa per kill, not great but not too shabby either.

Also, I was the only one in the zone for the whole time apart from a few level 35-odd people who presumably zoned in from DSP after a bad pull.
Title: Grieg's End
Post by: Felidae on February 16, 2004, 08:46:51 PM
About the named loot.  It all yeilds about 1500 tribute points in the GoD tribute system, save the Blade of Insanity which yeilds 10k points!

2004/12 - The tributes have all gone down over time but still very good.
Title: Grieg's End
Post by: Dorrogtr T`A on February 26, 2004, 06:30:06 AM
Well... Beer Goggles may still drop... so not mindless at all!  :D
Btw... Blade of Insanity procs crabs! ...Yes.. crabs...! (for those of you who are thinking.. wtf? Blade of Insanity procs a dot called "Itching Madness")  :)
Title: Grieg's End
Post by: Noriko on February 26, 2004, 05:25:31 PM
I spent a few nights in GE this past week.  Its really nice and quiet there.  Mobs are easy.  Loot is so so but the 1%+ AA per kill is nice for the difficulty.  The spawn time is decent.  But the traps respawn on a different timer (more than twice that of normal statics), that tends to screw up the pull order.
Title: Grieg's End
Post by: TerjynPovar on February 26, 2004, 05:56:53 PM
I personally have found that the traps are exactly double the normal spawn rate, so I just work them into my normal rotation every other cycle.  But I don't really pay all that close of attention to when these things spawn.
Title: Grieg's End
Post by: Artan Stovokor on February 28, 2004, 06:33:48 AM
After all this time since the revamp, I am suprised that this place isn't perma camped on both zone ins.   Great great zone.  Been loving it since the revamp.
Title: Grieg's End
Post by: Grolck on March 04, 2004, 01:59:55 AM
I'm just wondering if they completely took out the old sound effects? Those were so damn creepy, I loved it! but since revamp, the only sort of sound I hear is this crappy pc speaker-sounding music. I love the changes otherwise, but it lacks the same creepy experience... could it just be a bug on my end though?
Title: Grieg's End
Post by: Akiea on March 04, 2004, 01:55:13 PM
Just a little FYI here:

Trying to solo the SoL there = Really bad idea.

That is all
Title: Grieg's End
Post by: Skrunch on March 04, 2004, 04:13:41 PM
Nah they took the sounds out I think unless I have the same bug.  I used to love the creepy feeling I got from the effects there.  That little girl saying, "mommy I'm lost" used to send shivers up my spine.  I notice that the mobs don't morph you anymore either, that kinda sucks.  All in all, good exp though.
Title: Grieg's End
Post by: TerjynPovar on March 04, 2004, 05:48:59 PM
The monsters do still morph you, however it is very very rare.  More common on names but even rare on those.  I do, however, have a picture of myself fighting a name as a Vampire while my Warder was a gnome...taken like a week ago.
Title: Grieg's End
Post by: Morganti on March 04, 2004, 10:15:50 PM
i should have taken the screens of my first venture into GE when the named turned my warder into a halfling, and my friends warder into a troll...


SoL == Pwns you...heh
Title: Grieg's End
Post by: Dakat on March 05, 2004, 10:13:33 AM
They still do on occasion, but only from named mobs. Least thats the ones who got me looking like a gnome.
Title: Grieg's End
Post by: Felidae on March 08, 2004, 02:58:23 AM
And some of the illusions change your gender.... too weird.
Title: Grieg's End
Post by: Dakat on March 08, 2004, 08:45:38 AM
Just tested this with my bot druid. It is considered an outdoor zone. So you can use horse/dogma and with my druid, I was able to harmonize the entrance mobs and single pull them with my 53 druid.
Title: the morphing rocks
Post by: leasatra on March 09, 2004, 10:02:52 AM
I was fighting there and got a eye full

http://home.covad.net/~djinnking/EQ000005.JPG
http://home.covad.net/~djinnking/EQ000001.JPG


it rocked
Title: Grieg's End
Post by: Dakat on March 10, 2004, 08:06:08 AM
Nice pics )
Title: Grieg's End
Post by: Kinash on March 10, 2004, 05:34:21 PM
I tried my Droggie once in there... got stuck in the ceiling! Had to dismount, shrink and re-mount.... luckily I wasn't attacked first! :lol:
Title: Grieg's End
Post by: Vahaus Warder on March 11, 2004, 07:23:13 PM
Here's a good one. I had a good time in there, I'll definatly be going back.

http://eq.netadmins.org/everquest/image/EQ000029.jpg
Title: Grieg's End
Post by: Funzo on April 19, 2004, 09:31:14 AM
Just got done trying this out for the second time. I have to say this was some easy exp once you get your spawns and buffs timed.

My gear is nothing special, but I was able to keep my mana pool above 70% and my pet really never was tested by many of the mobs.  I'm thinking of building a summer home here.
Title: Grieg's End
Post by: Dakat on May 20, 2004, 11:47:57 AM
I took my druid in there the other day to box with.  She is level 55 now.  She dinged 55 while there.  What I can tell you about the mobs, they all are lvl 54 and higher.  Every mob conned even or higher. Most all were 54 and some 55, 56's thrown in (con yellow). These were all at the entrance and surrounding area from DSP zone in.  Mobs hit like babies compared to POP. Roughly 150 per hit on average, but that is a huge average.  I get hit in the 70s to 180s. Mobs go down fast with the druid throwing out dots. I dont even cast dmg spells with the beast if I have the druid with me. Since the mobs usually are dead before spell finishes.
Title: Grieg's End
Post by: Coprolith on May 20, 2004, 09:02:43 PM
I went back here yesterday to PL a new char. After 3boxing LDoNs with its many triple and quad pulls this place feels like a newbie zone. At some point i started pulling multiples on purpose. Definitely the easiest xp grind in game, together with Torgiran. Mobs at zone hit for 160 max, warrior type mobs have ~10k hps, casters considerably less. Above average resists tho. Its a good thing these mobs don't run when low on health because by the time my druid would have them snared they'd be running already.

/hugs
Title: Grieg's End
Post by: Felidae on August 19, 2004, 01:04:57 PM
With Griegs now a hot spot XP is that much better.  Some servers, though not mine, are reporting it crowded.
Title: Grieg's End
Post by: Xarilok on August 19, 2004, 10:53:29 PM
Even the ones that are crowded now will soon be back to normal.  All the max exp with least risk dolts will soon be back to huggin a zonewall in ovalorthere or bastilion of karnors.  Also, just invis up, and run run run, at least to the middle of the zone, preferably farther, and you will be alone.

Was there a few days ago, around 20 in the zone, not a soul near the center.  That's with about 10 65's there too...wussies, heh.
Title: Grieg's End
Post by: Vidyne on August 20, 2004, 03:25:18 AM
Not many go past center... most seem to like the first few rooms /shrug...

I go to whereever i have a med spot.. even tho i dont need it, just because i have to afk at times, not med.
Title: Grieg's End
Post by: Dakat on August 20, 2004, 07:09:27 AM
mobs in the center are actually better exp. They are 2 or 3 levels higher then the ones near the exits but die just as easy.

As far as a bunch of 65s in the zone. Its probably because they were after the Servitor or Greig himself.
Title: Grieg's End
Post by: Xarilok on August 20, 2004, 07:47:41 AM
No, neither were up.  The 65s just saw that it was a hot zone, and came in to check it out, I guess.
Title: Grieg's End
Post by: Tardar on August 20, 2004, 01:39:01 PM
GE is good xp solo at 65.  I go there all the time.  What's  wrong with that?
Title: Grieg's End
Post by: Oneiromancer on August 20, 2004, 04:56:10 PM
Quote from: Dakatmobs in the center are actually better exp. They are 2 or 3 levels higher then the ones near the exits but die just as easy.

I disagree, they have noticeably higher hit points in my opinion.  I'd rather kill the lower level dark blues and get about the same exp faster (and not get hit as hard, and get fewer adds).

If the non-center mobs turn light blue soon after 65 then I might think about moving to the center if there aren't any other good places to hunt.

Game on,
Title: Grieg's End
Post by: Chubaka on August 20, 2004, 09:23:36 PM
Quote from: Oneiromancer
Quote from: Dakatmobs in the center are actually better exp. They are 2 or 3 levels higher then the ones near the exits but die just as easy.

I disagree, they have noticeably higher hit points in my opinion.  I'd rather kill the lower level dark blues and get about the same exp faster (and not get hit as hard, and get fewer adds).

If the non-center mobs turn light blue soon after 65 then I might think about moving to the center if there aren't any other good places to hunt.

Game on,

Totally.  The kill rate in the center really hurts the exp per hour.
Title: Grieg's End
Post by: Xarilok on August 20, 2004, 11:37:40 PM
Quote from: TardarGE is good xp solo at 65.  I go there all the time.  What's  wrong with that?

Nothing, I was referring to groups of 3+ peeps, all 65, from the same guild.

There isn't much that a 65 warrior, ranger, chanter, cleric is gonna do aside from kill the higher level stuff.

Thats the kind of 65s I would see pop in and just hang out in the lower level stuff.

I (62 bst) and my wife (62 druid) and 1-2 others 55-62 can mow down the lower level stuff so fast that its not worth killing it.  Needing to clear 50+ spawns means there is a lot of time between kills, which is wasted time.

30 secs killing, 10 secs pulling = 1 kill per 40 secs for 1% AA duo

or

1 min killing, 10 secs pulling = 1 kill per 70 secs for just over 2% duo

plus the center mobs are 57-59, meaning high-con bonus for level 62 toons.

The killing time to pulling/moving time in the lower stuff is bad for exp with a few level 65s.  Solo, yes, stick with the lower stuff.
Title: Grieg's End
Post by: Aneya on August 21, 2004, 12:12:31 AM
Why pull 1 when you can get 3 :P
Title: Grieg's End
Post by: Dakat on August 21, 2004, 06:18:33 AM
Mobs in the center do hit slightly harder. Think they hit for 202 while front mobs were 189?  I forgot that when I was there, I had a box druid that would harmony pull. So yeah I can see where getting singles would be difficult.

The mobs here though are 2 or 3 levels higher. Some conned even to my druid at 59, but was rare. Regardless, they did provide more exp per kill due to being higher in level then the level 54 and 55s at the zone outs.  If you can handle an add, I would go here. From DSP side, make pet suspend and invis up. You can walk all the way there safely. When you get to the center, there is a gate you have to click that opens. Sitting here and you can go afk for hours and never get attacked.

If you can OT one while pet deals with another. Similar to PoI, if you can handle PoI, this would be cakewalk for ya.
Title: Grieg's End
Post by: Oneiromancer on August 21, 2004, 09:06:11 PM
It's not that they hit harder, it's that they have much more hp.  If you're more than 5 levels over these mobs (which you will be at 65) you will get much more exp from killing lots of lower dark blues than from killing fewer higher dark blues.

It's one reason why deep Droga is nice, the mobs are 59-61 so the higher level ones give 65s a bonus to the experience.

Game on,
Title: Grieg's End
Post by: Tatter on August 24, 2004, 12:47:41 AM
I solo all the time here while LFG .. At 65 it is pretty good .

I can get better in a group but .. It is hard to beat solo EXP at 65 .. Thats why you see us there ..

65 BST can own this place . I only got like 65 AA and still own it hard LOL .

Need to update Megalo .. to reflect my new AA's .. But I got 65 . Thats not much but good enough .
Title: Grieg's End
Post by: Vahaus Warder on August 25, 2004, 03:28:51 PM
The zone is far too crowded at the moment. Hopefully it will slow back down, that has aways been my solo spot expecially when I don't feel like grping or know I'll have to go afk a lot.

I zoned in last night and you couldn't move because of the folks at the zone. I did a /who and it showed over 260 folks in the zone. I camped in disgust.
Title: Grieg's End
Post by: Chubaka on August 25, 2004, 04:12:55 PM
Quote from: Vahaus WarderThe zone is far too crowded at the moment. Hopefully it will slow back down, that has aways been my solo spot expecially when I don't feel like grping or know I'll have to go afk a lot.

I zoned in last night and you couldn't move because of the folks at the zone. I did a /who and it showed over 260 folks in the zone. I camped in disgust.

260? holy crab-cakes.

I still never seen anyone in there on Terris.  Sometimes 1 group will be there or someone will be soloing.   Weird how servers differ.
Title: Grieg's End
Post by: Raaski Razorclaws on August 25, 2004, 05:48:52 PM
Must have been a pickup zerg for Grieg  :D .
Title: Grieg's End
Post by: Xarilok on August 26, 2004, 02:43:48 AM
Either that, or he took a wrong turn in the nexus, and ended up in the bazaar.
Title: Grieg's End
Post by: Chubaka on August 26, 2004, 02:06:07 PM
Quote from: XarilokEither that, or he took a wrong turn in the nexus, and ended up in the bazaar.

L O L

HA HA HA HA HA HA HA HA
Title: Grieg's End
Post by: Felidae on August 26, 2004, 03:34:41 PM
The Rathe we see under 20 most times.  Usually clustered at the entrance.  I will say now, the players I am seeing there, are far less respectful. I've had them walk in and pull the same room I was fighting in which is a new level of disrespect.
Title: Grieg's End
Post by: Liga on August 26, 2004, 04:44:07 PM
That happened to me last night Felidae.  My response was "hello?" when they showed up in the room I was clearing(just northeast of gate room).  So then they pull the next mob in the room and I reply, "Guess Im invisible and didnt know it."  Nothing was said to me.  So I left.  I was about done anyhow, but in retrospect I should have pull SoL to them and gated.  Oops, didnt see you there either!
Title: Grieg's End
Post by: Deathclaw on October 02, 2004, 03:57:35 AM
at what level does GE start LB out - currently 67 and still DB, but is it still at 68?
Title: Grieg's End
Post by: Aneya on October 02, 2004, 02:20:47 PM
Mobs at center were still dark blue at 69.
Title: Grieg's End
Post by: Deathclaw on October 03, 2004, 06:46:08 PM
and the ones near the ZI - are they DB at 68?
Title: Grieg's End
Post by: Nonposter on October 04, 2004, 03:33:21 PM
Had to drop by Greigs yesterday for some beatdown. ZI mobs from DSP are still dk blue to 68. Still need to kill about 8-10 per 1% reg xp (Iksar), pretty much same xp rate 65+ so far.

Dropped by to check kill rate with new pet haste. Was able to keep 20+ spawns down before respawn, and I was not going all out. Before new pet haste, I would be able to keep 15-18 spawns down at the same pace. Can't wait to try new pet and proc on these.
Title: Grieg's End
Post by: Deathclaw on October 04, 2004, 09:00:54 PM
thank you - please that they are as i plan to aa a bit at 68.
Title: Grieg's End
Post by: Zyvox. on October 05, 2004, 08:37:01 PM
Entrance mobs are still blue at 68.
Title: Grieg's End
Post by: Hareldar on October 06, 2004, 08:29:24 PM
levelled through 66-69 soloing here, 68->69 took 3 days of not too much playtime, made 11k or so in vendor trash (gems) . At 69 some mobs turn LB, movd to inner where all the mobs are Db still. 4-6 kills for 1% reg xp there, but seems to drop the same amount of pp/gems pr mob.
The drops of nameds in outer (the sword of insanity, shawl of something and the clr earring) sell for 2k-ish tribute. The rings from inner have so far sold for 2k-4k tribute (for haste  :D ) (all ldon - baz - ssrae gear, 90aa's).
Title: Grieg's End
Post by: Urgbonk on November 12, 2004, 03:10:44 PM
67 bst here, i finally checked out GE ...started at sd zoneline soloing then when my 70 ranger friend showed up we headed for the 58 ish mobs...im very happy w normal exp here, same as pickup wos teams when i factor in lfg/afk/cr lol.

I got 9% in a few hours of non stop pulling, yeah the dispell sux but if ur gear/resists arent too bad its a great place. Solo i had no problems taking out 2 at a time, 3 if i had to at zl area ( baz/(nice)oow loot, 66 aa, ft16, ~5200hp/238+ on resists self buffed ). i would imagine it would be rougher w lower resists though.
So far for an unflagged bst this is the best solo xp i have found till they change hot zones anyhow (cmon make droga the next hot zone :P )

Urgbonk 67 bst / inny
Title: Grieg's End
Post by: Svafnir on November 15, 2004, 05:52:52 PM
I only have 13 AAs and unimpressive gear, and I can tear through the outer mobs like tissue paper.  Mob spells almost never land while fero is up.  This zone is almost too easy for AA exp.  Gets boring.
Title: Grieg's End
Post by: Vidyne on November 15, 2004, 06:12:46 PM
Yeah.. only thing I need more of is dps to make GE faster...
They already cant kill me.... have no hopes of killing me.

Rarely when one melees  right after another meleed.. i might hit paragon.

Paragon is all the healing i need for GE... with my lifetaps and stunage of warder and dps.
Title: 65 and working on DPS too
Post by: Sardarni on November 19, 2004, 02:57:23 PM
Yea, I have 115ish aa now and just farming AA there.
I have LR5 and CS1 and just use paragon for healing, so I'm just working on DPS aa for now.  I can get an aa in about 80-90 minutes cleanuing out the mobs before the gate.  I would occasionally PL guildies in thier 50s there, but since it cuts down on my XP, I don't do it much anymore.
After I max my DPS, then I'll get my defensive up and level and/or move.
I love that zone.
I love that zone.

I hope it stays a hot zone for a while, oh, and I love that zone.
Title: Grieg's End
Post by: Gnarlena on November 24, 2004, 12:45:41 PM
I have just started hunting in GE and love it.  I used the map at the beginning of this thread and have explored everything in that area, but it is incomplete.  Does anyone have a link to a full map of GE?  Right now I am not sure where the line of demarcation is between "inner" and "outer" Griegs although I have heard several people mention inner griegs.  Are there any established camps? or do the named just pop randomly?
Title: Grieg's End
Post by: Oneiromancer on November 24, 2004, 05:31:54 PM
"Inner" Grieg's is past the large gate/portcullis from the DSP side.  From the Scarlet Desert side I don't recall any large landmark but looking at a map of the whole zone it's pretty obvious in my opinion.  The only nameds that aren't random are probably Grieg and possibly some leading up to him, I don't know as I've never raided him.  The nameds that pop in "Outer" Grieg's do so on both sides of "Inner" Grieg's.  The nameds that pop in "Inner" Grieg's definitely drop better stuff...got a 15k tribute book from one of them one night.

Game on,
Title: Grieg's End
Post by: TerrorizzerTz on December 02, 2004, 07:03:33 PM
So is GE gonna be good for straight AA exp want to get MGB and Pet Hold before I move on back to lvlin for raid purposes.
Title: Grieg's End
Post by: Tardar on December 02, 2004, 07:06:24 PM
2% a kill.  More like 1.5% a kill at level 70 where most on the DSP side are LB.  I don't know of a better Bst solo spot.
Title: Re: Grieg's End
Post by: Helspawn on December 28, 2004, 08:39:14 PM
I did some leveling here but AA is the way to go if your doing solo.  Even after the hot spot changes exp here is easy and moves quite decent.  Now that most have left on my server I find it hard not to chain kill mobs at 66.
Title: Re: Grieg's End
Post by: Jequec on January 05, 2005, 08:29:05 AM
Restless night, so I will tell ya how I go about doin Griegs.

I walk in from DSP side and buff up in the entrance area.  I then use pet pulling (suspend current pet and use our level 49 summon)...send that in and pull 1 of 3 mobs that is in the first room.  Take him out.  Then I pet pull one of the other 2 in the room and do the same.   When starting there will usually be a trapped mob in there as well.  So I run in and send pet on one, and then I will take the trapped mob that spawns.  First room clear.

To the left side of the room there is a hall with a mob in it.  He singles.  Destroy him.  Then comes a room with 3 mobs, one of which seems to be Bronus quite often (who is green to a lvl 70--always drops nodrop neck) Anyway, when you walk up to the room, you should be able to see a mob in the far left corner, pet pull it and kill it single.  Then you can enter room and take a very fast and very hard left to avoid aggroing the mob that is "straight out" from the hall.  You take a left and there will be a mob in that corner which you can use pet and yourself to push into corner and avoid aggroing the other.  When it falls pull the other and kill it.  Proceed on and the next door you come across goes to a room with 4 mobs in it, each in a corner.  Using the same technique as the last room, I just rush quickly to a corner and kill each mob where it stands.  Leave the room and proceed.  The next door has a room with 2 mobs in it, one directly to the left of the door.  And one straight out from the door.  I send pet on the one that is visible, and when the other comes to assist, I pull it out and kill it.

The next room is the courtyard, 7 mobs and 1 trapped one (who is straight out from stairs).  I take a left-jump off the stairs and kill the one in the corner.  Then pull the mob in the opposite corner.  Then activate the trap to the bottom of the stairs.  Then there should be a couple of mobs who are too close to be singled, I save them for last and clear the rest of the CY, including a mob who is "tucked away" in the aclove that is opposite of the stairs.  Once the CY is cleared, I kill the duo by splitting with my pet and myself.

Instead of continuing through the acloved area that is straight out from stairs, I go back up the other set of stairs on the far end of the room.  Generally 1 mob and a trapped mob in there.  Can go in and fight the mob by himself if he is alone, and if trapped mob pops, then split with pet.

Proceed (which is actually going back to DSP zoneline) and you'll come to a room that has no mob near the door, so don't worry =)  There will be a mob in the center of the wall you are now facing, and one that is diagnal from him on the opposite side of the room.  The carpet in this room is also trapped.  These guys are all fairly simple single pulls.  I pull the closest, then the farthest, then activate the trap.

Then you proceed, which takes you back to the first room that I talked about.  You'll have to do the pet pulling technique from a different angle this time.  But it seems that it is only after every second time through that the trap (or any of the trapped mobs, for that matter) are up.  Just be careful =)

In any case, doing this loop works for me.  Sometimes it's hard to clear it for the first time because people will come in and annihilate their way to the Gate.  But once you can clear it once, you are in control of the spawns.

Happy Hunting,
Title: Re: Grieg's End
Post by: Kivuli on January 07, 2005, 07:03:42 PM
I usually just pull rooms at a time. They don't hit hard and once they're slowed they're just annoying rather than dangerous. Seems to go quicker that way.
Title: Re: Grieg's End
Post by: Grbage on January 09, 2005, 12:33:01 AM
Ive never actually entered GE from DSP side. Is the xp there same/better/worse then the GE side mobs?
Title: Re: Grieg's End
Post by: Oneiromancer on January 10, 2005, 06:42:54 PM
Huh?  Entering GE from the GE side?  Read that again...

There's the Dawnshroud Peaks (DSP) entrance, which most people use I assume since it's the easiest to get to.  These are lower level mobs, low 50's.  Then from DSP you come to a portcullis and enter the central part of the zone, with higher level mobs, high 50's.  Continuing through the zone you will come to the Scarlet Desert (SD) zone...there isn't an obvious demarcation between the center and the SD side like there is between the center and the DSP side, but at some point the mobs will be lower level again.  There is no difference in the mobs between those near the DSP entrance and the SD entrance, but I find the DSP side to be much easier for single pulls.

Game on,
Title: Re: Grieg's End--Named
Post by: Nekokirei on October 07, 2005, 07:37:15 PM
Since dinging 65, I've discovered I can easily solo GE with self-buffs only.  In fact, it seems better to use self-buffs b/c invetibably, the first caster I run into will dispell KEI/Vict/Virt--it's like they've got a blinkin' radar or something.

I prefer the SD side for a variety of reasons, and, as I was testing the boundries of the hunting, I came across this fellow, Praetorian Myral (http://eqbeastiary.allakhazam.com/search.shtml?id=7586) in a spire room.

Was a bit surprised b/c he sees through invis and it was pure luck I conn'd him.  Read up on him on Allas and, trying to figure out if he's Beast soloable.  Just curious if anyone at 65 or higher managed it.
Title: Re: Grieg's End
Post by: Shieara on October 08, 2005, 08:38:55 AM
He's soloable.  You can kite him with hobble if he has the DA hammer, or you can tank him if he doesn't.  Well, okay I say you can tank him but depends on gear I guess.  I've done it a couple times.  Kinda a long fight though if you kite.
Title: Re: Grieg's End
Post by: Nekokirei on October 10, 2005, 04:04:50 PM
thanks Shieara. most the time he's down b/c cleric go for hammer, but, figured since i'm working on suspend minion 2, once done, i could clear the mobs around him and get him single, kite as needed.  saw he had insane regen so figured it'd be a long fight with the possiblity of repops--fortunately, his room isn't that far off the ZL. =)

thanks again.