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Grieg's End

Started by Dakat, January 26, 2004, 09:21:18 AM

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Dakat

After the revamp, this place has been rather decent for a quiet aa soloing spot.  With a random named every 20ish mobs or so. Loot is average with coins and high end jewels.  Anyone tried this place recently?  How did you like it?

ShaitynAB

I love this zone but my one attempt at it solo from the DSP side was a failure due to not being able to singly pull the first room.  Got a 62 shammie guildie that solo's the Scarlet zone in.  If he can do it, I can do it...and twice as fast :P  Just gotta drag myself away from Veksar to give it a shot.

On a grouping note, the xp here seemed to be about the best that I can remember getting outside of PoP zones.
Shaityn Stormweaver
65 Ogre Feral Lord
The Insane-Antonius Bayle
My Magelo
The Beastlords Den-Home of Everquest Beastlords

Zhamok

Scouted this zone a while back but did not pull anything. The sticky guide says the Griegs is mindless but good xp and decent loot. Am wondering if anyone can provide info on the aggro range of the mobs and at what level are they single pullable.  And perhaps some sweet spots to stay and get xp. Mobs seem to be close apart and look like casters. Thanks

Dakat

I've been in there a few times.  What I know, agro range is in most places. I'd say average range.  I did solo the entrance.  You pull the mob on the left at entrance. I've always gotten 2 on the first pull.  I slowed them both, let pet take out one (dotted) and I start on other.  The mob with pet and dot would die then pet would help me finish off the other.  After a few visists to the place, I've found its better to do this:  If you have Suspend Minion 1 or 2, make your pet at the zone then suspend it.  Cast invisibility on yourself then move (look around) the area. None of the mobs in the entire floor see's through invisibility, so moving around is no problem at all. If you die, its easy to get your corpse that way too.  Find a spot that does not look too crowded and recall your pet.  You can get single mobs once you are further in and mobs spead out.  Also, would like to add that I never saw any mobs wandering around. Everything was static.  Mobs were on a 6 or 12 minute timer (dont remember).  Any spot that had a mob there has the potential of spawning a "named" mob. Mobs were all Blue to me at 65.

Argach

There are some wandering mobs deeper in. Also, easiest place to solo in GE is the SD zone - wide open spaces, the close-by rooms have the mobs pretty well spread apart. You'll still get 2 mobs from time to time so I guess 62 is a safe bet when ye can solo here effeciently. So get a port to twilight, run through SD and voilá, nice spot with easy single pulls. -_-

Felidae

I'm doing Griegs from the DSP side a good bit.   Some basic facts.


  • Aggro range of mobs average, in a large room you can easily move safely past mobs without aggro.
  • Decently long repop time so you can break a spawn and then easily keep it clear.
  • Halls are mostly free of spawns and save to pull to.
  • There are floor traps spawning mobs. Carpets are generally good to avoid.
  • Mostly melee, weak dots, never been summoned, never hit a gater. Rarely get anulled.
  • Average about 5pp per mob. Gems. Occasional named with loot going for 2k on my server. Loot from named brings in decent tributes.
  • Poison DoTs land well.
  • Because of the floor traps assume you may be fighting two at a time occasionally.
    [/list:u]

    If you look at this map:

    http://eqmaps.com/m3/greigsend1.jpg

    I like to head straight from dsp zone until the room marked courtyard and then camp there.

    The first room is the toughest nut to break.  It is easier to invis up - run in find a safe spot and summon warder there.

Marthaan

Love this zone for AA at the moment. On the first room from DSP I would just send in pet to fight the one on right  and pet cleric.  Strange thing was the other ones didn't add till the first one was almost dead, same thing happened with the third one.  I may of been just lucky tho.

I think it is kind of cool that the named appear to be different model to each player that is there.  Went with a mage and we had lots of Gauntlets of Dementia and Mantle of Distraction and even on Blade of insanity rot.
Feral Lord Marthaan Ashugaan - Seekers of the Path - Morell Thule

Tommba

This place is awesome XP. If i'm soloing I don't bother trying to break the initial rooms. I invis up, and head to the to the north of the courtyard , in the little room leading off from it there's a door leading to descending stairs which is a safespot you can summon and buff yer pet. From there you can kill the mob in that little room, then work your way around the courtyard. It can get abit hairy soloing there at 62 though, but at 65 I see no probs!

We did a group in here the other day 62bst, 62 wiz, 57 cleric, 54 druid, 64 druid and 65 rogue (for awhile). We stayed at entrance for awhile hoping on some named spawns, but nothing poped for 45mins or so, so we just started pushing our way in. We weere still moving our way in for 3hrs or so, this zone is HUGE. It's alot like MM ldon with no timer, i like to think. GE is also almost normally empty on VZ, but it has potential to keep multiple groups occupied for XP purposes. We worked our way through like 12+ courtyards with no sign of end, until we all had to log and ported out. Really fun dungeon crawling zone!

We only found one of the named, 58-59 ogre warrior, that dropped a not-so-good helm. We had another 2 named on track but couldn't get to them. Allegedly a named spawns in the first courtyard and then despawns after 10mins or so to another point in the dungeon.
Baron http://www.magelo.com/eq_view_profile.html?num=888523">Tommba Braderick <http://www.dieringtraeger.de">Die Ringtraeger>
64th Season Savage Lord
Vallon Zek

Hrann

This is another of those good solo dungeon zones for us - at 65 I do it from time to time.  There are occasional named loots, and decent cash, decent xp, and t's all pretty easy at my level.  I usually don't bother breaking the first room since it's a little inefficient to kill 2 at a time, so I go find a safe spot and summon pet in a little bit.  It depends on my mood though.  Overall it's very quiet in here and a good dungeon crawl, or even sit in the first courtyard for some mindless killing.

Also, if you are in a smallish guild, get to know this zone well and then lead some Grieg's raids.  He drops some excellent stuff for his difficulty level (still haven't gotten my guild to do it).

feralize

Tried this last night entering the zone from the SD side. You'll get a few double pulls occasionally but the loot was definitely worth it. I got 2 pairs of gloves and 2 mantles...so including the gems + pp drops about 10kpp in 90 minutes work.

XP was pretty steady at about 1% aa per kill, not great but not too shabby either.

Also, I was the only one in the zone for the whole time apart from a few level 35-odd people who presumably zoned in from DSP after a bad pull.
[65 Feral Lord] http://www.magelo.com/eq_view_profile.html?num=750138" >Feralize (Iksar) 163aa : [65 Arcanist] http://www.magelo.com/eq_view_profile.html?num=758777" >Kikagoki (Froglok) 39aa : [62 Warlock] http://www.magelo.com/eq_view_profile.html?num=679674" >Bonekasta (Erudite) 29aa : [62 Warder] http://www.magelo.com/eq_view_profile.html?num=846383" >Traku (Human) 6aa : [56 Troubador] http://www.magelo.com/eq_view_profile.html?num=986526" >Twotonic (Vah Shir) 3aa : [51 Crusader] http://www.magelo.com/eq_view_profile.html?num=865632" >Ubinusan (Erudite) : [51 Brawler] http://www.magelo.com/eq_view_profile.html?num=1045121" >Drolthar (Dwarf) : [44 Shaman] http://www.magelo.com/eq_view_profile.html?num=986554" >Jikkorak (Iksar) : [40 Druid] http://www.magelo.com/eq_view_profile.html?num=1045106" >Ceggan (Halfling)

Felidae

About the named loot.  It all yeilds about 1500 tribute points in the GoD tribute system, save the Blade of Insanity which yeilds 10k points!

2004/12 - The tributes have all gone down over time but still very good.

Dorrogtr T`A

Well... Beer Goggles may still drop... so not mindless at all!  :D
Btw... Blade of Insanity procs crabs! ...Yes.. crabs...! (for those of you who are thinking.. wtf? Blade of Insanity procs a dot called "Itching Madness")  :)

Noriko

I spent a few nights in GE this past week.  Its really nice and quiet there.  Mobs are easy.  Loot is so so but the 1%+ AA per kill is nice for the difficulty.  The spawn time is decent.  But the traps respawn on a different timer (more than twice that of normal statics), that tends to screw up the pull order.
http://www.magelo.com/eq_view_profile.html?num=774007">Noriko . http://www.celestialrising.com">Celestial Rising . http://pub228.ezboard.com/bxevserverboards">Xev . http://www.beastlords.org/forums/viewtopic.php?t=1593">BST65.80/Xv h++ 3khp 3km ft13 r9 G++<3 e++ o+ T+++ L++ H+++@ f g b- t++>++++ D- !X

TerjynPovar

I personally have found that the traps are exactly double the normal spawn rate, so I just work them into my normal rotation every other cycle.  But I don't really pay all that close of attention to when these things spawn.
Terjyn, Retired Feral Lord on the Povar Server

Artan Stovokor

After all this time since the revamp, I am suprised that this place isn't perma camped on both zone ins.   Great great zone.  Been loving it since the revamp.