The Beastlords' Den

Everquest 1 => Epic Discussions => Beastlord Epic 1.5 => Topic started by: Catgal on October 08, 2004, 08:05:21 AM

Title: Final Fight, Just Little Suggestion
Post by: Catgal on October 08, 2004, 08:05:21 AM
This is the most annoying thing for the whole epic, NPC up for 2 and down for 2. You will be very pissed off if the mob depop when your raid force is about to be prepared.

To prevent this, you may want to camp this spot till it depop and gather people after 1.5 hours from she depops. Just my suggestion, and that's what I did.

Also, I want to confirm that the NPC pops for 2 hours and depops for 2 hours. As some of BSTs on server have been asking me if it is truth or rumor.  :P
Title: Final Fight, Just Little Suggestion
Post by: Incite on October 08, 2004, 10:01:59 AM
Yah, it's pretty much 2 hours give or take a few minutes.  I left my necro there FD watching the spawn point.
Title: Final Fight, Just Little Suggestion
Post by: Giledorm on October 08, 2004, 12:56:42 PM
Wish a true honest-to-god dev would come to the boards and explain what reasoning when into that spawn timer decision, because for the life of me I can't figure it out...
Title: Final Fight, Just Little Suggestion
Post by: Tastian on October 08, 2004, 01:45:49 PM
hehe I re-asked about the spawn timer today.  I could even see mob being down for 2 hours after doing so you can't chain them (even though you can chain others), but having it despawn well people are en route sucks @$$.
Title: Final Fight, Just Little Suggestion
Post by: Aeshmal on October 08, 2004, 02:38:19 PM
Or you could just find her up, trigger it, and gather your raid force in the hour you have after the event is triggered before it despawns. That way you're guaranteed not to lose your chance to trigger the thing.
Title: Final Fight, Just Little Suggestion
Post by: Giledorm on October 08, 2004, 02:47:57 PM
I guess I don't understand why they didn't use the 2spawn mob idea like they have in other places.  Basically, do your turnin, and Erana immediately despawns and respawns as a slightly different version who will only take the item from the DDA.  That prevents the script from being messed up, and she could despawn and respawn as the original after an hour or so.  If it is turned in successfully, have her despawn for her 2 hours or whatever.  

/shrug.  I'm sure the devs have a reason, but I would just like to know what it was.
Title: Final Fight, Just Little Suggestion
Post by: Vidyne on October 08, 2004, 06:05:40 PM
Up 2hrs, down 1hr would be... ok

but down 2hrs is... just about People's breaking point for waiting on something like this...

I might could get my guild to wait an hour for respawn if she despawned.

I couldnt get them to wait 2hrs.  They might come back.. but people want to group and exp.. or do other raid targets.
Title: Final Fight, Just Little Suggestion
Post by: garios on October 08, 2004, 09:08:08 PM
whats the respawn after you complete the event? still 2 hours?
Title: Final Fight, Just Little Suggestion
Post by: Aspro on October 09, 2004, 01:56:02 AM
2 Hours from the despawn, so might be something around 1h20 to 1h40...
Title: Final Fight, Just Little Suggestion
Post by: Fionnah on October 10, 2004, 08:30:22 AM
Quotewhats the respawn after you complete the event? still 2 hours?

I don't think you understand what we're saying.  Completing or not completing the event has no effect on the mob being up or down.

I do believe that there is a delay between when an event was completed and when it can be done again, though the trigger mob doesn't despawn.  I'm not positive whether there is a delay between starts on this event though.  Might be 1/2 hour or there might not be one for this event.

It's possible that you could literally chain 5 fights one right after the other if you had 5 BSTs ready to go, then on the last one the mob despawn because it's 2 hours after it spawned and he has to wait 2 hours to hand his item in.
Title: Final Fight, Just Little Suggestion
Post by: Ttony on October 10, 2004, 12:35:24 PM
Quote from: FionnahI don't think you understand what we're saying.  Completing or not completing the event has no effect on the mob being up or down.

Not sure it that statement is 100% true. I did mine last Thursday. I knew there was a good chance that my guild would do it so I watch Erana to get the spawn time. It was exactly 2 hours up and 2 hours down. My guild did Epic fights all night long and when we setup in RCoD for mine she was not up but due in 5 mins. She spawned right on time and I made the hand in. We invised to the spot and setup and killed the Discordling Dark Animist in less than 45 mins. I grabbed the piece and invised back to Erana and much to my surprise found her not there. She still should have had over an hour left to be up. I believe that she despawns when the event is beat or fails. I believe the event stays up for an hour before it resets. She will probably despawn also at that time.

I came back 2 hours later and she was up. Which was off from my original 2 hours up 2 hours down timer.

Oh and BTW this is in the same room as a Druid Epic 1.5 Fight so not sure if it could happen but 2 Epic fights might spawn at once in the same room. We had 2 druids at that point and had them remain out of range to spawn their event till mine was done.
Title: Final Fight, Just Little Suggestion
Post by: garios on October 10, 2004, 01:02:53 PM
Thanks that was some of the info i was looking for if you could chain this fight with enough bsts ready to go.  Or if their was a down time to do another one after you complete.  So far people were only talking about it being up and down for triggering the event not for when you want to do another one.
Title: Final Fight, Just Little Suggestion
Post by: Fionnah on October 10, 2004, 04:08:36 PM
QuoteShe spawned right on time and I made the hand in. We invised to the spot and setup and killed the Discordling Dark Animist in less than 45 mins. I grabbed the piece and invised back to Erana and much to my surprise found her not there. She still should have had over an hour left to be up.

That's really interesting.  Has anyone been able to kill the Dark Animist and do the turn-in at the same time?
Title: Final Fight, Just Little Suggestion
Post by: Ekss on October 11, 2004, 11:37:13 AM
When I did it I'm sure the NPC despawned when I handed her the cloak to trigger the fight. I thought that reset her 2 hour timer, so assumed she would reappear exactly 2 hours after I handed her the item. However, I wasn't there to check, so I have no idea if that's actually what happens or not.
It would be good to know!
Title: Final Fight, Just Little Suggestion
Post by: Tastian on October 11, 2004, 12:30:35 PM
Yeah NPC despawns after turn-in and then you have to wait 2 hours to turn back in.  Least from everything I've seen and done.  Done the fight probably half a dozen times and yet to see anyone able to just run back over and turn in.  I've never stayed and watched how soon after turn-in she despawns, but I've always just set a timer to 2 hours after DDA dies and then ran back and she was up again hehe.
Title: Final Fight, Just Little Suggestion
Post by: BriguyFV on October 12, 2004, 12:08:16 AM
I think you need to start gathering at the point that it despawns. We had a beastlord on our server that tryed this and didn't get everyone gather fast enough and it despawn before we could get there. What a pain.
Title: Final Fight, Just Little Suggestion
Post by: Shrouded on October 12, 2004, 02:12:26 AM
Learn patience and time the spawn, it's not that big of a deal.  Want to make sure the mob doesnt despawn before you trigger the event?  Call your otm 30 minutes before shes due to pop.  Seriously, complaining about things that are not that big of a deal is why a lot of stuff goes undone because they have to run an analysis of the situation, evaluate it, etc... just like any company's dev team.  Does it suck to have to wait another 2 hours to get your epic after you complete the event?  Yup, but why complain about something that can be done at your leisure?

One thing that does need to be changed about this, however, is the druid epic 1.5 mob being in the same room.  The druid that I had come to help had even finished that portion of the quest and their mob still spawned.  This IS an issue because it can actually cause you to lose your event say if you trigger it, you set up, a druid arrives to help when you only have say 20 minutes to complete the event, and then have to wait 20 minutes for their mob to despawn.
Title: Final Fight, Just Little Suggestion
Post by: negrismorte on October 12, 2004, 08:22:46 AM
Quote from: ShroudedLearn patience and time the spawn, it's not that big of a deal.  Want to make sure the mob doesnt despawn before you trigger the event?  Call your otm 30 minutes before shes due to pop.  Seriously, complaining about things that are not that big of a deal is why a lot of stuff goes undone because they have to run an analysis of the situation, evaluate it, etc... just like any company's dev team.  Does it suck to have to wait another 2 hours to get your epic after you complete the event?  Yup, but why complain about something that can be done at your leisure?

One thing that does need to be changed about this, however, is the druid epic 1.5 mob being in the same room.  The druid that I had come to help had even finished that portion of the quest and their mob still spawned.  This IS an issue because it can actually cause you to lose your event say if you trigger it, you set up, a druid arrives to help when you only have say 20 minutes to complete the event, and then have to wait 20 minutes for their mob to despawn.

This is a big deal for me and people in my situation - guildless (by choice and for a variety of reasons).  Consequently, this will be a pick-up raid of friends and mercenaries.  Making them wait on a goofed up spawn is just retarded.
Title: Final Fight, Just Little Suggestion
Post by: Dummkopf on October 12, 2004, 01:06:01 PM
Its kinda stupid in general. In my situation its nearly impossible to do the final fight. There are nights where we do several epic fights one after another and chaining one or 2 druids with a bst would be really nice, however it is an issue of having the trigger up (which wasnt up on all our last tries).
Title: Final Fight, Just Little Suggestion
Post by: Shrouded on October 12, 2004, 04:04:16 PM
I've said it once, I'll say it again.  TIME THE SPAWN-DO NOT TAKE A RAID THERE WITHOUT MAKING SURE IT WILL BE UP!

I would assume that most of you are newer players and have never experienced contested mobs, either.  Imagine that you are in Sebilis awaiting Trakanon to spawn.  You look around you and see the other 3 guilds camping him, just waiting for that first hit and the claim that the mob is theres.  Whoever has their timer correct will get the spawn.  Same situation with this except it is not contested.

It gets tiring explaining to people that you have 2 options:  (1) OTM your force blindly and hope the NPC does not despawn-- or --(2) Take some initiative to complete a quest that is supposed to be long, frustrating, annoying, and rewarding by timing a 2 hour mob.

---BTW, I'm done posting on this.  I have had my epic 1.5 for 1 week because I actually took some initiative instead of whining about it and delaying real issues that need to be addressed.  I have never had a signature but I'm making one now since everybody wants the world handed to them.
Title: Final Fight, Just Little Suggestion
Post by: Aeshmal on October 12, 2004, 07:05:28 PM
Good lord, this is so easy. Find her up. Trigger your fight.

Then call your raid. Once you trigger the spawn, you have a guaranteed hour to finish the event.

It better not take you an hour to get people into position. It shouldn't even take half that.
Title: Final Fight, Just Little Suggestion
Post by: negrismorte on October 13, 2004, 09:53:49 AM
Quote from: AeshmalGood lord, this is so easy. Find her up. Trigger your fight.

Then call your raid. Once you trigger the spawn, you have a guaranteed hour to finish the event.

It better not take you an hour to get people into position. It shouldn't even take half that.

OMG, I dont think most of my friends could mobilize to PoK while in a zone with a book within a 1 hour period.  Spent 4 hours playing gems the other day (not really, was doing house work) while waiting on an AD pick up raid.  That is the norm for some of us.
Title: Final Fight, Just Little Suggestion
Post by: Dummkopf on October 13, 2004, 11:34:39 AM
Just wait til your guild does a druid fight again and check for your trigger, if its up sneak out at 10% of the druid mob hp and trigger your event as soon as the druid has lootet :)

Well, its nicer if you tell them before you do of course ;)
Title: Final Fight, Just Little Suggestion
Post by: Ekss on October 13, 2004, 11:58:19 AM
Quote from: ShroudedI've said it once, I'll say it again.  TIME THE SPAWN-DO NOT TAKE A RAID THERE WITHOUT MAKING SURE IT WILL BE UP!
That assumes you're in a guild where you can call a raid at short notice. I think most of those complaining are in smaller or non-raiding guilds where people can't or aren't willing to drop everything for this kind of raid (or they may even not be in a guild at all, and hope to schedule something for a group of friends).

Quote from: ShroudedI would assume that most of you are newer players and have never experienced contested mobs, either.  Imagine that you are in Sebilis awaiting Trakanon to spawn.  You look around you and see the other 3 guilds camping him, just waiting for that first hit and the claim that the mob is theres.  Whoever has their timer correct will get the spawn.  Same situation with this except it is not contested.
Do you think contested spawns are a good thing?
If not, why are you using them to justify this spawn?
If you believe they are a good thing, I think you'll find that there are very few people who would agree with you. I most certainly don't.

Quote from: ShroudedTake some initiative to complete a quest that is supposed to be long, frustrating, annoying, and rewarding by timing a 2 hour mob.
It is? I thought this was a game people played for fun, and that therefore quests were supposed to be fun.
Just because it's 'epic' does not mean it has to be frustrating or annoying. That's bad quest design! I don't mind putting effort into a quest if it's fun, but this kind of spawn isn't fun.

Quote from: Shrouded---BTW, I'm done posting on this.  I have had my epic 1.5 for 1 week because I actually took some initiative instead of whining about it and delaying real issues that need to be addressed.  I have never had a signature but I'm making one now since everybody wants the world handed to them.
Congratulations to you :)
I also finished my epic about a week ago, and I got it by timing the spawn. That doesn't mean I think those beastlords who come after me should suffer the same problems with the quest that I did.
That's why I moaned about the ME camp, and that's why I will continue to moan about the Ruined City spawn until it's fixed.
Title: Final Fight, Just Little Suggestion
Post by: Vidyne on October 13, 2004, 11:36:38 PM
You tend to notice the ones complaining about the 2hr depop repop are in lower raiding guilds or family guilds, and the ones saying its easy and poking fun at the family guilds saying they should be able to assemble in 30min or less, are in hardened raiding guilds.

/shrug.  

Its two different worlds colliding.

The raiders are used to and trained to gather at the drop of a hat.

The family guilds arent.

The family guilds get upset at the spawn.

The raiding guilds laugh at the family guilds for slow gathering.


So who do we listen to.
Since most of EQ is designed for the raider now, I guess SoE answered our question.  Everquest became EverRaid a long time ago.  It just recently changed back to Quest slightly with OoW, but still could use some work.

Alright Im done before this turns into a....
Eh im done.
Title: Final Fight, Just Little Suggestion
Post by: mrowrr on October 14, 2004, 02:36:07 PM
It's a better than Plane of Time weapon people.  What family guild or lower raiding guilds has access to weapons of this caliber? None.  Just deal with the spawn issues, it will get fixed.  In the mean time enjoy the fact that you can have access to such a fine weapon with a modicum of effort.

I completed my fight, had the hand in item and had to sit around for 2 hours just like every other beastlord that has fought this fight.  I think the least you can do is wait happily by for your better than Plane of Time weapon.
Title: Final Fight, Just Little Suggestion
Post by: Vidyne on October 14, 2004, 04:39:48 PM
I dont mind the wait.

It just slightly irritates me that some people are so..... arrogant is all.
Theres more than one style of play than just raid.

I waited there 4hrs before my raid, checking the spawn time.  Was it fun, nah.  Did it bother me, no.

We gathered up 30min ahead of time, as the pop was off my guess(someone had being doing epic I guess).  It took us about 30min to all get there, maybe 45, and we were at the target at 1hr in, about 1hr 15min til Erana despawn.

We ended up failing the fight, for many reasons, partially doing it with a bare minimum of people, also using tactics that were suggested on here, but ended up not working for us since the revamp.

I will camp that 4hrs again when we redo this encounter and hope I can gather the forces once more.

Im just saying, unless you are used to some type of spur raiding.... this is not an easy thing to mobilize for, despite what some Bstlords say.
Title: Final Fight, Just Little Suggestion
Post by: mrowrr on October 14, 2004, 08:43:46 PM
It's not easy to mobilize period, the zone is laggy, multi-zones to cross, dead folks along the way, it's a real pain in the ass.  We went in on a tuesday night(very fast mobilizing high end raiding guild I'm in), did the set-up which took us all about 30 minutes to get ourselves in order, our beast whose turn it was to spawn it went down to hand in and the npc despawned with 40 folks standing around wondering what the hell was going on.  He should have spawned it on zone-in but we didn't know it worked like that at the time.  Now this is at 9pm at night and guess what? raids ended at 10:30pm and the epic couldn't be completed so we had to do it on another scheduled day.  We went back 2 days later and got 2 done after timing the spawn.  

Mobilization is just part of the of the difficulty of the fight and every guild has to deal with it, even uber guilds.

And mobilization is the easy part because you gotta realize that you are fighting in a zone with lvl 65-72 mobs with insane aggro range and incredible dps capabilities.

Myself, I found the final fight to be excruciatingly easy being time geared especially after we spent so much time setting up for it and treating it like we were going to wipe.  Others are going to find this fight downright impossible, that's what makes it an epic.  With levels and experience and alot of that new attuned armor floating around any family guilds can probably do this fight with proper preparation, but you can't expect to just waltz into a zone that's harder than elementals and beat a fight that's on par with fighting any of the mini-non-god named fights in elementals.

Maybe SOE made it sound like this epic was in the grasp of most players but in all honesty it really isn't and obviously they made it harder.  

Family guilds are going to have a hell of a time doing this fight without bringing in support of other guilds who can handle that kind of content and that's going to make it even more difficult to mobilize.

I feel for you but it's just the nature of the beast, pardon the pun, that this isn't an easy fight and maybe what people have drawn up on the board are from the perspectives of elemental and better geared beasts and maybe someone needs to really lay it down what a family guild not in even VT gear can do to make this fight winnable.

Hopefully SOE will address the spawn rate which is really a poor implentation of this epic step.
Title: Final Fight, Just Little Suggestion
Post by: Vidyne on October 15, 2004, 12:54:38 AM
We are a family guild of 65s-70s with a few 55-65s.

We will be doing this with 18-24.

Most gear on the avg player is Ornate.
Some have new pieces of attunable armor.
Weve killed Creator a time or two in SSRA, Arch Lich as well, Slavedriver Mengo with 18.

I am going to do warders first this time, and see a good chance of us winning, given the fight hasnt been upgraded again.

At my lvl of gear, tanking DDA wasnt that hard... he put a real hurting on me, but 1 healer kept me up, granted it was almost nonstop fast heals at times, but 1 healer still.  I had to tank DDA because we tried a strat here.   Sending in our 9k buffed War(full def AA) with defensive to aoe taunt, then peel off the mobs.  His HP went from 100 to 0(really dont see any tank living with these 6 beating on him.... /shrug... maybe that extra 4k hp... I dunno) instantly almost and he died...  /shrug  so much for doing it the time way.

So this time we are just going to get pretargets again and pull all the mobs at once and try to split the DDA from pets.  Kill pets first, then kill DDA.
Title: Final Fight, Just Little Suggestion
Post by: Catgal on October 15, 2004, 02:03:55 AM
Ummm, honestly, after looking at other classes' epic fights, we shouldn't be complaining this and that before they do. Let's say the problem of 2 hours up and down in RCoD. Rogues' are WAY worse. They need to kill a bard in Freeport who is 2 hours respawn and only up for 10 mins (if you can't KILL him in 10 mins, he will despawn, and you need wait for another 2 hours...) All in all, we got the easiest or second epic among all classes. (Someone said Shaman's is easier than ours) Even the ME camp, I know it sucks to many of us. But it is still not that bad comparing to others. But again, in my opinion, they should make epic progresses challenging rather than time sinking... evercamping...
Title: Final Fight, Just Little Suggestion
Post by: Bheran on October 15, 2004, 02:02:00 PM
Aye, I can attest to our epic being one of the easier - even with me putting in my 26 hours at Maiden's Eye.

When we finished mine up yesterday, we had 21 people (we broke into the eplanes about a month ago - raid 3 times per week). We tried the druid epic figh first, who promptly handed us our rears on a plate (although it appears we had some bad info about his rampage habits which threw us some). We did mine pretty quickly/efficiently. I've been on several cleric events that were complete pains in the tail.
Title: Final Fight, Just Little Suggestion
Post by: Aeshmal on October 15, 2004, 04:23:03 PM
Our epic is far and away the easiest of them all.

We have exactly ONE fight that requires more than two people. Think about that for a moment, and rejoice.
Title: Final Fight, Just Little Suggestion
Post by: negrismorte on October 15, 2004, 10:51:03 PM
Quote from: AeshmalWe have exactly ONE fight that requires more than two people. Think about that for a moment, and rejoice.

For time geared people, that is probably correct.  Getting to the CT mob took me two partners to get the DPS high enough to beat respawn - invis sneak did not work.  The sphinx fight was tough with a partially elemental trio.  The DS fight will likely take me a group.  I don't know if I will even be able to get enough support for the final fight.  I am estimating it will take 4-5 groups of my friends.

I can't complain though.  When I looked at my wife's epic (cleric), I had to tell her "sorry, no new shield for you".
Title: Final Fight, Just Little Suggestion
Post by: Aeshmal on October 18, 2004, 01:34:24 PM
Well, the CT Elder can be reached, with a bit of luck, solo. You never need to fight anything, you just need invis, a sharp eye, and a healthy dose of luck. Sneak helps a lot.
Title: Final Fight, Just Little Suggestion
Post by: Taiglin on October 18, 2004, 01:43:53 PM
And if you aren't a cat that isn't an option (sneak)
Title: Final Fight, Just Little Suggestion
Post by: Aeshmal on October 18, 2004, 01:48:15 PM
I'm aware. The person who originally posted the thread on the CT Elder (Kebrarn) is an Iksar. He and I tried to fight our way up, decided that was stupid, and invis'd up instead. He managed it fine. Now, it requires some luck with spawns; if you get non-Thul see-invis mobs at 3 of the four corners at the base of the temple, it's almost impossible to slip past them.

Thuls all see invis, but their agro range is very short so they're not terribly frightening.
Title: Final Fight, Just Little Suggestion
Post by: negrismorte on October 18, 2004, 04:19:13 PM
Quote from: AeshmalI'm aware. The person who originally posted the thread on the CT Elder (Kebrarn) is an Iksar. He and I tried to fight our way up, decided that was stupid, and invis'd up instead. He managed it fine. Now, it requires some luck with spawns; if you get non-Thul see-invis mobs at 3 of the four corners at the base of the temple, it's almost impossible to slip past them.

Thuls all see invis, but their agro range is very short so they're not terribly frightening.

That is what happened to me.  The two entry corners had 3 see invis mobs.  This happened 2 days in a row.  Also, it appears that some of the mobs cast see invis.  I noticed this during my attempts as some of the mobs could sometimes see me and other time couldn't - was not in sneak mode.

If you get really bad luck (as you can tell, had this happen too), you will find a see invis spider when you first get started from the port in.  I think it was called A large hunter - killed it, didnt drop anything.
Title: Final Fight, Just Little Suggestion
Post by: Khelindros on October 18, 2004, 05:21:29 PM
Not certain what CT has to do with the final epic fight... :roll: ...but i have a few questions that do: it has been posted that a monk has successfully brought 2 Warders only...my question is: from left to right how are the mobs arranged? And which Warder did the monk pull to end up with only 2? That information will make this fight *much* easier, and damn near doable for even lower equipped people. Thanks in advance


__________________

Khelindros Dragonfury
68 Beastlord
FV Server
Title: Final Fight, Just Little Suggestion
Post by: Shrouded on October 18, 2004, 06:09:01 PM
I got through this solo, but it did take me three hours to do.  I went from the entrance of CT to the maze about 4 times till I found a path that did not have a see invis mob.  When I found a see invis mob, I slammed protected and hauled to the zone.  Luckily, I did find a path that I was able to get through without bumping in to a see invis, at that point.

When I got to the entrance of the temple's courtyard, there was a see invis on the left side of the courtyard (past the little passageway room).  I was unable to sneak by this one so I did the next best thing:  killed it.  I was able to kill the two static spawns within the small passageway first without any big problems (slow sticks pretty well on these lizards and, if I remember correctly, they were light blue).  However, when I pulled the see invis one (dark blue), I got the add on the right side of the temple's courtyard entrace and one of the 2 pathers that go back and forth.  It was an interesting fight, but I made it it.  I would like to stress this:  WAIT UNTIL THE PATHERS GO BY BEFORE YOU PULL A SEE INVIS IN THE COURTYARD.  I am EP/Time/GoD geared and it was a moderate fight solo.

After my initial breakthrough, I noticed that every corner had a see invis thule at it.  At that point, I'm getting ready to take down three dark blues in the corner when I figured I could just give invising past them a go to see if I could get by fast enough to avoid the see-invis one spotting me.  I had sow + lev at the time and was able to make it by hugging the corner of the temple as I went past (BTW, even though you are hugging the corner you do want to do this fast or they WILL spot you).

Then, after I made it around back to the temple I climbed up the stairs and proceeded with my run up the side of the temple.  You have to be really careful here because, as you crawl up the side, there are a whole lot of see invis mobs you have the potential to bump into.  What worked for me was inching my way up each layer and repeatedly clicking with my mouse to if there was a see-invis lizard where I was planning to cross or not (if there is, just move sideways a bit on the layer you are currently on until there is not one within aggro radius where you will be passing over).  Doing this, I had no problems getting to the top of the temple and nothing up there was see invis (I don't know if the two mobs at the entrance at the top even have the ability to see-invis).  After that, you're just a hop, skip, and a jump away from the ogre.
Title: Final Fight, Just Little Suggestion
Post by: Felidae on October 19, 2004, 04:09:10 PM
The "time the spawn" folks are really tiresome. People are clearly saying their guilds, mine included, have *their own* schedule for when they do epic battles. I've been nailed three times by this. 7pm Saturday rolls around - guild says, who's battle is ready to go? Mine isn't because NPC not up. So they do someone else. So far, even with a spotter and knowing the schedule, I've not managed to synchronize her being up with guild looking to do an epic battle. Remeber other beasts are camping it too. With lots of people in queue they simply are not willing to hang out waitling until she's up. If she's up I go. If not I dont. I watched the epic get nerfed and the event get revamped as I sat in queue hoping for my chance.
Title: Final Fight, Just Little Suggestion
Post by: Tigarri on October 19, 2004, 06:19:24 PM
Felidae,

Let me start of with "I feel your pain" :) I hate the timing, but I *might* have a suggestion for you. If your guild is ready to go at 7pm, how about turning in your cloak around 5 if she's up. She should respawn around 7...plenty of time for you to get another cloak.

Not an optimal answer, I know...at least your guild has times. I never know when enough people are going to be on to attempt it (well, I'm not sure there ARE enough in my guild with the recent changes...unless we can split the mobs.)
Title: Final Fight, Just Little Suggestion
Post by: Khelindros on October 19, 2004, 08:02:57 PM
Quote from: TigarriFelidae,

Let me start of with "I feel your pain" :) I hate the timing, but I *might* have a suggestion for you. If your guild is ready to go at 7pm, how about turning in your cloak around 5 if she's up. She should respawn around 7...plenty of time for you to get another cloak.

Not an optimal answer, I know...at least your guild has times. I never know when enough people are going to be on to attempt it (well, I'm not sure there ARE enough in my guild with the recent changes...unless we can split the mobs.)

its a unique suggestion. just that you may be screwing over another BL that can get it done...but survival of the fittest  :)
Title: Final Fight, Just Little Suggestion
Post by: negrismorte on October 19, 2004, 09:20:02 PM
Quote from: Khelindrosits a unique suggestion. just that you may be screwing over another BL that can get it done...but survival of the fittest  :)

If you do the turn-in, setting the event, I don't think that would be the same thing.

Some of the competition is ... interesting for these epics.  I was assisting a guild on this event when we got jumped by the server's originators of FCFS (aka Might Makes Right).  Laugh was on them though, the mob despawned after they jump the other raid.
Title: Final Fight, Just Little Suggestion
Post by: Meeshna on October 21, 2004, 05:23:25 AM
I don't care about waiting on this, sheesh, remember trying to get help when the scouts for epic 1.0 would be found up, heh, forget that!! If it's just one mob I have to wait on and you KNOW she is on a 2 hours cycle, BE THANKFUL YOU HAVE THE FOLKS TO HELP YOU DO IT!!  Those of us in the smaller guilds will be lucky just to get everyone together to do it, let alone actually pull this stupid fight off.

And I am so sick of this, "BE THANKFUL TO GET THIS BETTER THAN TIME GEARED WEAPON"  Hey people, I pay the exact same thing for EQ as you do, I spend the exact same amount on expansions as you do.  And I'd really like to slam the guy who said this to me the other day: "Just wait to buy the expansion for a year.  By then you'll be all geared up and probably lvl 70 and ready to take the mob that I can take now."  EXCUSE ME!!! If I wait a year to buy the expansion (especially this one) I'll be in a sinking boat instead of just a smaller one. YOU CAN'T LEVEL WITHOUT THIS EXPANSION YOU POON!!

Sorry, just another rant again I know. But wasn't 2.0 supposed to be for those RAIDERS who hate the fact that the casual players are getting a decent weapon at the same time they are with this expansion?!?!?  Man, leave the 1.5 alone if you think these mobs are just "too easy" and go after your 2.0!!
Title: Final Fight, Just Little Suggestion
Post by: Stromgaard on October 21, 2004, 09:48:52 AM
Honestly people... Stop whining hehe It's supposed to be AN EPIC QUEST... Epic meaning hard / impossible - of epic proportions! OoW has already ruined the game... Now anyone can have EP equivalent items (ATTUNABLE) without showing any skills what so ever to get them. Get over it.

I am a member of a guild that fought it's way through the EPs alone, a looong and hard struggle, we still havn't beaten the Rathe Council yet.

What I guess I am trying to say is... Getting ubah gear should be HARD, you should be guilded with other talented players to get items of this caliber...

Don't tear my head of pls hehe, I just hope you see my point  :wink:
Title: Final Fight, Just Little Suggestion
Post by: Khelindros on October 21, 2004, 01:08:45 PM
i see everyones point of view...but simply 1.5 should be 3ish groups at max, 2.0 raid force. as advertised. easy as that.
Title: Final Fight, Just Little Suggestion
Post by: Aeshmal on October 21, 2004, 03:27:30 PM
That is not what was advertised, and you should know that. Epic 1.5 was designed to be doable by six groups of decently-geared players. Whether our epic is currently in that state or not, claiming that it ought to be doable by three groups is rather silly. Our epic 1.5 is a better offhand weapon than anything available in PoTime or beyond up to Uqua. It's arguably better than Barxt claws in the offhand, due to the focus and the extra augment slot.

3 groups for a weapon of this magnitude, particularly three groups of people without Elemental gear, would be poorly tuned. 6 groups is about right. The encounter is currently not very doable with 6 groups of pre-Elemental folks, but that''s not what you're suggesting.

Let me point out something about Epic 2.0. There are a lot of raiding guilds that play Everquest. There are a lot of raiding beastlords. A bare handful of these have a chance at getting Epic 2.0 within the next 6 months, assuming we ever figure out this bitch of a combine. Epic 2.0 requires Anguish access. Anguish access requires completion of the trials in MPG which, to put it very mildly, are extremely difficult. Epic 2.0 is not for the "raiding" people; it is for the very best of the best, the most hardcore of the raiding guilds. Most people will never see their Epic 2.0; even those that are currently raiding PoTime and Elementals.
Title: Final Fight, Just Little Suggestion
Post by: Tigarri on October 21, 2004, 06:06:52 PM
QuoteEpic 2.0 is not for the "raiding" people; it is for the very best of the best

or those dragged along with them...and their alts...etc.

Besides, I know plenty of people who are in uberguilds who are much worse players than people in my guild. Stick them in the same situations with the same gear and they wouldn't survive...but they are uberguilded...so they continue being effectively PLed higher and higher.
Title: Final Fight, Just Little Suggestion
Post by: Meeshna on October 22, 2004, 03:12:48 AM
Ok, I really hate to do this without the quote on hand so I'll be looking thru all the old Sony stuff in hopes of finding it so I can edit this and post it but I do recall one of the devs I believe, stating that the final fights of the 1.5 should be doable by 4-6 groups of PRE-EP geared folks.

That's fine with me because then, if you have decent players, 3-4 groups of EP equivelent peeps should be able to pull this off with little problem (or just 3-4 groups of your best - EP geared or not in a lot of cases.  :P )  Only it seems by the current posts that this just isn't happening in the time alotted.  Everyone seems to be getting somewhat different results with the pulls so each force that goes in has to 'experiment' in a way to get it done right.  If this is the case I truely believe they need to increase this guys despawn from 1 hour to 2 hours.

And from what I have been reading, the pet spell on this thing isn't all that great considering it doesn't stack with our current line of pet proc and it has to be positioned BEFORE your current pet proc in the buff window - who has the time to get that in the right spot on your pet when you are in combat. WOW, was disappointed to hear that.

And Aeshmal, not to make light of your post but the line where you state "A bare handful of these have a chance at getting Epic 2.0 within the next 6 months" does kind of sound like the exact same thing a few folks have  told the rest of us not to complain about when it comes to 1.5.  :?
Title: Final Fight, Just Little Suggestion
Post by: Aeshmal on October 22, 2004, 03:14:07 PM
QuoteAnd Aeshmal, not to make light of your post but the line where you state "A bare handful of these have a chance at getting Epic 2.0 within the next 6 months" does kind of sound like the exact same thing a few folks have told the rest of us not to complain about when it comes to 1.5
Those folks were stupid. Epic 1.5 isn't that hard. The DDA fight is badly tuned, and I'm betting it will be changed for the better sometime soon. But the rest of the epic is doable with less than a group. No other class can say that. No other class comes even close to that in terms of simplicity. The bard epic starts with a very difficult (relatively speaking) raid event. The rogue epic penultimate fight, Renux, is brutal. She has a 400-range curse AE that will kill anyone it hits in 30 seconds without GRC being cast on them.

My point is, our epic isn't very hard. It's not simple, but most level 65+ beastlords in a guild of reasonable size (> 20) should be able to complete their epic without terrible difficulty. And again, if you cannot, note that the epic is a Time-caliber weapon; it shouldn't be handed out to everyone.
Title: Final Fight, Just Little Suggestion
Post by: Vidyne on October 22, 2004, 05:08:48 PM
Nor should it be harder than any pre-ele raid encounter outside of Rallos to do.

We've seen groups that did backflagging all night, then go to do this... and wipe.


It just... doesnt make since to me after I hear them saying.

It is for the casual player.

The casual player does not raid the planes every night(pre ele), yet this encounter is as hard or harder than any pre ele encounter.

For a guild that doesnt believe in kiting, this is all but impossible pre ele in its current form.

Yes we breezed through our epic, yes it didnt take much to get to where we are, but YES this fight is out of balance.  YES many others are.

WHY camp FRB, why camp walrus, why camp drogmor only to have to do the equivalent raid of many PoP raids pre ele to get this weapon.

A quest is supposed to be long and drawn out, with lots of time spent, not necessarily large fights.

If you put something like the 8th shawl in time.  The 8th shawl would still be an option, but it would be roughly equiv in my book, given how long it takes and how much camping it takes to get it.

Do I think its overpowering and bad to put something of the caliber of the 8th shawl within reach of 1 group?  No, because its a very long and involved quest, and I know not everyone will be able to do it, just because of the camping.

As such, at this moment.  Its easier to join a raiding guild and raid time for a decent weapon than to EVER get the final fight completed in its current form.

They need to make the beastlord epic a little longer, a little more involved, but TONE down this encounter.

Im sorry, but you saying this is attainable is just...
SoE saying the avg player is flagged for Ele planes and that he can bring 6 groups of ele geared is just.....

/sigh
Im done.
Sorry for it turning into a little bit of a rant

My point just is...
The way they are retuning and have tuned epics.
No one outside of at worst, an ele zerg guild, will be able to get them in a month or two.

So get them while you can, the ones that are easy.  SoE is taking those that were actually attainable by the "casual" player  out of their reach.

Long live EverRaid, Long mourn EverQuest
Title: Final Fight, Just Little Suggestion
Post by: Rhutubok on October 22, 2004, 05:32:42 PM
The event is being re-tuned. Its already been stated as such by an SOE rep on this board. On the SOE forum another rep says the changes were not meant to go live. Lets see what the final version of this is going to be before freaking out.

I would be absolutely stunned if this event turns out to be anywhere near the difficulty it is currently in- which has been called by the game administrators, accidently FUBAR. Sucks for us now cause we all want to get it done, but really...lets let em fix it before we call for their heads or lament losing our epic forever.

Rhutubok
Oger on Brell
Title: Final Fight, Just Little Suggestion
Post by: Aeshmal on October 22, 2004, 06:04:07 PM
Quote
The casual player does not raid the planes every night(pre ele), yet this encounter is as hard or harder than any pre ele encounter.
This is a severe overstatement. The final fight, while difficult, is nowhere near as hard as many of the major pre-Elemental encounters:

Bertoxxulous
Mithaniel Marr
Saryrn (arguable)
Tallon Zek

Yeah, it's harder than it should be. But I'm of the opinion that it was much too easy to begin with.
Title: Final Fight, Just Little Suggestion
Post by: garios on October 22, 2004, 06:34:01 PM
sarynn is easy you off kill sarynn and have a 2 groups to get the birds that spawn they dont hit hard.

tallon is not that hard of a fight either.  Pally as MT he just stuns casts lots of stuns to hold agro and you kill tallon before he kills you just take dps.

MM is pretty easy as well mez/hold the dogs so they dont repop on you and have high dps to kill MM still only need one tank with some decenit healing.

Bert isn't really hard himself its just having the dps and pulling to get to him in time.

I saw this event is harder because of the 5 mobs that hit for only 300 less than their master.  But they flurry so in essence they are just about as deadly as the boss minus his stun and AE.  All the events you mentioned 2 tanks will do you well. This one you need a min of 6 tanks and healers for them all 2-3 for the main tank.  Honestly that is what makes this fight so hard are the 5 warders that hit like mad trucks. Ton them down and it wouldn't be as bad i would say to make it better would be to have them not flurry and only hit for say about 800.  Than they are tonned down but still not something you dont worry about.
Title: Final Fight, Just Little Suggestion
Post by: Vidyne on October 22, 2004, 07:56:18 PM
have seen bert done with 33 ele peeps.

Have seen Tallon done with about that many.

Have seen Marr done with 50, and is possible to have less.

Seen Saryrn done with 28.

I'll give you Marr.

The rest, im sorry... but no

Personally, our pre ele force has done Bert with 45.
That same 45 would have no hope on the current fight the way it stands.

Just so you know, we are allied with a few others to flag.   So, no I wouldnt be able to pull 45 for my epic fight anyway.  Most I can pull is 24 max.


Still stand on my previous statement.


Why is Bert Easier....

You can MEZZ almost everything in Bert.
At most you should be tanking 2 mobs at a time unless just clearing trash.(2 mobs aggroed, not all tanks on 2 mobs).

While the kings hit harder than the warders, they are very easily pullable in singles.

Id say Bert would be on par with DDA, even if hes a little higher.... he doesnt come with 5 adds.

One mob that hits for 3000 is easier to kill than 5 mobs that hit for 1000.

Statistically, the fight looks easier, but its the fact that you have SIX very VERY powerful mobs to tank all at the same time.

5 ele groups wipe to this
That same 5 groups can kill Bert almost, can kill Saryrn, can kill Agnarr, can kill Grummus, can kill TT, can kill virtually any encounter pre ELE without a snag, save a few.(MB(40) and Rallos(50-60?) and possibly LMM(40-50?)
Title: Final Fight, Just Little Suggestion
Post by: Meeshna on October 22, 2004, 11:48:43 PM
Thank you Rhutubok for your post. I hadn't seen where a Dev said it wasn't supposed to go live like it is now, good to know.

I know I have done several rants about this final fight and I think some of what I have said has been misinterpreted.  I in no way wanted this  or any other 1.5 epic to be a cake walk.  I even stated in an ealier post that I was disappointed at how easy some of the fights actually were.  I wish the wolf in ME would drop the essence more but be a MUCH HARDER mob to take down - needing a full group.  Same with the drog in Gunthak.

My surname is Thequestingkitty and I absolutely LOVE to quest and feel very cheated by a lot of the quests lately that Sony has been giving us to do.  I am especially disappointed in the fact that I have heard nothing on several feedbacks and such that I have done suggesting they extend quests like the Vah Shir progressive quests and coldain shawl/ring quests.  I would love to see those quests that took so much time to do be taken further so that the aquired items can be upgraded to meet or come close to the latest expansions gear.  As a quester I enjoy spending time doing quests either solo or with a group or two of people, even if the questing takes months because you have to up every tradeskill or find rare mobs and items.  It disappoints me that Sony brought in some very nice quests but made them so that you had to be EP or Time capable to finish them.

I would have been thrilled if they had made the sphinx's (at least one of them), the drog, the wolf all doable with no less than a group of decently geared lvl 65 + folks.  Even the casual player can get a group together and most enjoy doing those kinds of fights for each other.  But to breeze thru those and then be stuck on the very last fight with thoughts of more wasted time on an unattainable item, is just another disappointment on the list of new quests.  I can't wait to see if they do correct this final fight.  I'm so into questing that if they change the precious fights I would probably do them again just to see how they've changed.

I created my BST to quest and am so extremely proud of those items I have attained thru the longer progressive quests that I am extremely reluctant to replace those items for even more UBAH gear.  Lets hope that Sony makes the 1.5's doable for all the classes, not the just the raiders but the questers as well.
Title: Final Fight, Just Little Suggestion
Post by: zaab on October 23, 2004, 12:13:25 PM
Just to show the difference and state that not all people are "casuals". Friday night is the guild's epic night.  We do 3-5 final fights in a 4 hour period, depending if some can be chained.  We are running out of 1.5 finals, so are doing a bunch of 2.0's.  Now THOSE are fun.....   I had hydra'd everything up to the final with either my druid or cleric, depending if snare needed.  Prefered druid, but used the cleric if I didn't know what kinda healing was needed.  Did my 1.5 last nite.  The most time was spent in getting set up and me telling the raid what was needed.  I am only full  time beast in guild.   Was a low turnout night, so only had 5 clerics and one warrior.  Knights did the off tanking of warders after pre-targetting.  Warrior off-tanked Animist with his own cleric.  I was prepared for a tough fight, and told the guild so.  45 seconds into the fight with the 4th warder done, /gu was filled with "so when does this get hard?"  Warders went down in like 10 seconds each.  No hp.  Animist then died.  Chest popped.  20 people in raid.  No one died, not even the Ranger.
Title: Final Fight, Just Little Suggestion
Post by: Vidyne on October 23, 2004, 03:46:16 PM
And what dps did you have?

I will agree that if everyhing goes perfect in a time guild, this encounter is not hard.

Getting the 5 9k+ tanks and the one 10k+ tank, getting them all there, getting them to pay attn.  Getting them all synced on pull, is.

Theres just too many fault points.

If one Offtank misses aggroing or has an emergency afk, its a wipe, no two things about it.  The pet will eat healers left and right and itll be over before it starts.

All have to get aggro, no one can be ganged or they are dead instant.
And you have to have decent dps for the warders.

For the casual player, its hard to get 5 9k tanks, 1 10k warrior.
Its hard to get 6 clerics or good druids.  Its hard to get all this together in 2hrs or less, explain the encounter to them, and then take a stab at it.

You all actually had me worried when time peeps were wiping to this.. because I still thought it was very easy for time peeps.
Its just impossible for anyone not in eles.
Since thats the casual player.... oh well

Typically I can bring 3 druids, 3 clerics, 1 war(9k-10k), 2 Paladins(8.5k-9k), 1 Paladin(8k), 1-2 Paladins/warriors that dont have defensive aa or arent 65.
That + a monk, a chanter, a necro, a ranger, and maybe a few others.... is the max we can bring.  I would consider that casual... but that cannot get this job done in its present form.  With 30 time peeps and ele peeps wiping to this... its not looking good either.

However your 20ppl raid gives me some hope.

What was max hit on the warders/DDA?
Maybe they already nerfed the encounter.
Title: Final Fight, Just Little Suggestion
Post by: zaab on October 23, 2004, 04:25:37 PM
I was a casual ldon/ornate player till a couple months ago when a friend talked me into joining his raiding guild.

I will go look thru the parses, but the Animist was no different than any of the other epic raid mobs we have done.   The warders went down too fast for any dps they might have had to matter.  Mine was the third epic of the nite, with 2 following.   The Bard and the Cleric epics were much harder, people died on them.  Same with the rogue.  We only raid 4 hours a nite, 6 nites a week, so the fights all went pretty quick.  More time was spent getting to the encounters and prepping.
Title: Final Fight, Just Little Suggestion
Post by: Vidyne on October 23, 2004, 05:37:22 PM
only 4hrs/night, 6days/week?

Sheesh.

When do you exp.
Title: Final Fight, Just Little Suggestion
Post by: Meeshna on October 23, 2004, 11:49:54 PM
What is really bothering me is that peeps keep forgeting to list these "TANKS" AC, and AA's.  GREAT, you have a 9k + tank who can do this, so, does he have 500 + AA as well?!?!?!  What AA's?  My hubby is a lvl 66 WAR and keeps telling me that those things can make all the difference in the world.  And as a 67 BST who started hardcore on the AA at lvl 51 I have to agree with him whole heartedly.  A lvl 65 WAR with 300 AA can tank mobs that a lvl 70 is tanking with only 100 or so AA and probably tank it better than that lvl 70 WAR can.  Is he using a BoC, does he have anger aug's.  A LOT of factor's here to think of and in the raiding guilds these things are taken for granted some times.