The Beastlords' Den

Everquest 1 => Sony Beastlord Correspondent Information => Old Correspondent Information => Topic started by: Humlaine on May 25, 2007, 10:14:27 PM

Title: Class envisionment
Post by: Humlaine on May 25, 2007, 10:14:27 PM
bst changes

*** EDITED****
- added in a few new things and changed some existing things on here to make it more inline with current wants / needs, numbers as follows have been edited or added , 1 , 4, 7 and 8


**********EDITED**********
1. Ferosity throw it out the window, prath already said it sucks and upgrades wouldnt really be a upgrade for it, ya its a sore subject. My suggestion is this new spell line! Aura of Ferosity, +20 to Combat Effects ( over cap ), Mana Flare ( granted this isnt same as enchy buff ) deals 200 damage to your target each time you proc, This imo would solve the best of both worlds and emimnate a buff we must keep casting over and over.

2. Paragon, This is second only to Fero I think for most of the beastlords, in its current form paragon adds +125 to mana I think, and 400hp per tick, instead of having it at a set number, I suggest it goes on a scale of what the cleric epic is on, a % base, adding 10% back to a person's mana and HP, thus making it a very viable and great upgrade for a needed AA which we are known for.

3. Pet Dps, our pet dps is by far the worst, falling behind necro's and mages since they added in procs to their pets.  I suggest booting our pet dps by a meer 10% , I think pets hp is fine , but the pet is lacking when I use batm they our parse my pet most of the time which is a sad instance.

***********EDITED***********
4. Frenzy of spirit, add a new version of this aa, adding in overhaste for both the beastlord and pet, 5% overhaste, also causing special attack's ( IE rake or jagged claw ) to cause greatly increased damage ( 100% more ) for the next minute, wouldnt be the same but would be a great addition to our already crappy AA line.


5. A new Growl upgrade! (self buff ), Spirit of the Night, beastlord and his warder are filled with visions of past battles, causing them the chance do to 150 damage ( magic based ) proc, for the next 1 mintues 30 seconds ( note should stack with panter, and storm blade), also increasing damage by 30%, and adding 2000 hp to both the beastlord and his warder

6. a Cure all in group form, unlike rangers they arent a shaman hybrid , I think we should have the same spell but with a 5% increase and in group form, it would bring our utility back to what it once was
*** NOTE *** This one isnt likely gonna happen , but it will server as a great utility in group settings ****

***NEW***
7. NEW RAKE!!!! Infuses your body with the power of the dragon, causing you, and your warders next attack to do extra magical damage, and has a change to make your enemies to slightly forget some of their past aggression towards you. ( Warder having a 20% chance to do the magical attack )

8. Form of the Feral lord - Imbunes you with the likelyness of your warder for a prolonged period of time, greatly increase your movement speed, +15 regen, and +10% accuracy overcap, would last 30 mins at first rank, 45 / 60 mins, aa would cost 3/ 6/ 9


This is a little of each persons thoughts and alot of my own gathered into what I think is a viable option for SoE to put into effect, dont turn this thread into a quote unquote complain fest or say that totally BS , I dont really wanna hear it voice your opinions and dont complain about the same thing 30 millions times SoE will just over look things if we try to drasticly or ask for huge changes


Title: Re: Class envisionment
Post by: Epee on May 25, 2007, 10:24:57 PM
I agree with all of this.  GO GO beasts
Title: Re: Class envisionment
Post by: recoil silverclaws on May 25, 2007, 11:05:32 PM
The paragon in % form was brought up in the last beta and devs said it wouldn't be a good idea because it wouldn't scale and there wasent any incentive to get the next lvl of the line if the last scaled all ready with a person's mana pool/hp's alltho the idea it self i like the dev's don't heh

Everything else logs great but im keeping my mouth shut about the fero part /zip = )
Title: Re: Class envisionment
Post by: Humlaine on May 25, 2007, 11:14:59 PM
from what I understand after talking with prath some, its a possiblity its just a last casuse but with lvl increase soon it might be viable again
Title: Re: Class envisionment
Post by: Hanelce on May 25, 2007, 11:27:54 PM
Quote from: Humlaine on May 25, 2007, 10:14:27 PM
bst changes

1. Ferosity, ya its a sore subject, its split halfway from what I read, some want the group version, others just want the single cast to be fixed correctly. My suggestion is this, Aura of Ferosity, +20 to Combat Effects ( over cap ), and Ragging Aggression, Increases the maxximum ammount of attack you can gain from items by +250, same line as aa's but in a spell form, This imo would solve the best of both worlds and emimnate a buff we must keep casting over and over.

I like most of this, but I don't like "increases the maximum amount of attack you gain from items" .... with the AA's, I'm 10 points below my new cap.  Adding 250 attack won't help me, and I'm sure unless someone has gone crazy, and added 250 attack over cap for no reason at all - then it won't help anyone.

Quote from: Humlaine on May 25, 2007, 10:14:27 PM
I think pets hp is fine

Pet hp may be fine, but pet mitigation .. or lack there of, is where we need a fix.  If the pet is dead, from ae ramp or just ae's .. dps drops off anyway. 

Also, I'm not sure if I this is a new thing, or if pets got a stealth nerf.  Recently, in Demi my pet has been getting the DT dot.  Most of the time he just eats it with no problem.  But here lately, when the DT wears off.. pet poofs.  Also, I noticed while doing some backflagging for DK, that Daosheen dots now land on the pets, where I'm thinking they didn't before.  Dots we have NO way of curing, because we can't click the crystals for our pets.
Title: Re: Class envisionment
Post by: Humlaine on May 25, 2007, 11:31:56 PM
thats a bug in EQ which they are currently work on I think, as for the DT's they have always beenable to land on pets, as for the fero upgrade Idea I posted, they already said overcap attack from fero isnt a viable option so what i posted is according to prath
Title: Re: Class envisionment
Post by: Hanelce on May 25, 2007, 11:37:21 PM
Quote from: Humlaine on May 25, 2007, 11:31:56 PM
thats a bug in EQ which they are currently work on I think, as for the DT's they have always beenable to land on pets, as for the fero upgrade Idea I posted, they already said overcap attack from fero isnt a viable option so what i posted is according to prath

Yes, the DT's have always been able to land, but the pet ate it, and just kept chuggin along.  I understand that overcap fero may not be a option, but trying to add 250 atk, over the current cap of 350?  Is tough, for most people.  I know I've looked through lots of upgrades for myself here and there, and I don't see myself hitting 600 atk from items for quite a while, if ever.  There are to many upgrades that I either lose focus effects, or other mod 2's that need more attention.
Title: Re: Class envisionment
Post by: Humlaine on May 25, 2007, 11:39:17 PM
aye I know but its call a change for the future we can grow into it, and its not like anything is set in stone, unless you have a viable option to what I posted this is what I am sticking with, and most people are over the capp in attack by a good ammount
Title: Re: Class envisionment
Post by: Khauruk on May 26, 2007, 03:29:43 AM
CE's a stupid option for raiders...warriors are the only class we'd be looking to buff who would want it.  Pure dps classes are looking for pure damage augments for both higher dps and lower agro.  Also, w/ the presence of agro procs (Hi CS IV) on so many multiclass weapons, that'd cause hellacious problems in TSS+ where warrior agro is currently hurting.

Bad, bad option imo.
Title: Re: Class envisionment
Post by: Humlaine on May 26, 2007, 04:08:58 AM
you sir didnt read everything, plz try again
Title: Re: Class envisionment
Post by: Tigrah on May 26, 2007, 05:11:30 AM
I actually liked it when we got bond of the wild, and growl... I think it would be awesome if bsts were given more spells/aa's that were focused on enhancing both the bst and their warder similarly. That to me is the heart of the beastlord
Title: Re: Class envisionment
Post by: Kitathia on May 26, 2007, 04:15:26 PM
1. Ferosity, ya its a sore subject, its split halfway from what I read, some want the group version, others just want the single cast to be fixed correctly. My suggestion is this, Aura of Ferosity, +20 to Combat Effects ( over cap ), and Ragging Aggression, Increases the maxximum ammount of attack you can gain from items by +250, same line as aa's but in a spell form, This imo would solve the best of both worlds and emimnate a buff we must keep casting over and over.

Aura sounds like a really good option - I like it. But do SoE even wants hybrids to have Aura's?

2. Paragon, This is second only to Fero I think for most of the beastlords, in its current form paragon adds +125 to mana I think, and 400hp per tick, instead of having it at a set number, I suggest it goes on a scale of what the cleric epic is on, a % base, adding 10% back to a person's mana and HP, thus making it a very viable and great upgrade for a needed AA which we are known for.

I would love for the paragon/Perf to give more mana/hp then currently - it would make bst a LOT more useful on raids.


3. Pet Dps, our pet dps is by far the worst, falling behind necro's and mages since they added in procs to their pets.  I suggest booting our pet dps by a meer 10% , I think pets hp is fine , but the pet is lacking when I use batm they our parse my pet most of the time which is a sad instance.

YES! I don't have Batm yet - still working on it. However I assume we will get a new pet in the level 75-80 spells, hopefully they will have  better dps.


4. Frenzy of spirit, add a new version of this aa, adding in overhaste for both the beastlord and pet, 10% overhaste, also causing special attack's ( IE rake or jagged claw ) to cause greatly increased damage ( 100% more ) for the next minute, wouldnt be the same but would be a great addition to our already crappy AA line.

NICE!


5. A new spell (self buff ), Spirit of the Night, beastlord and his warder are filled with visions of past battles, causing them the chance do to 150 damage ( magic based ) proc, for the next 1 mintues 30 seconds ( note should stack with panter, and storm blade), also increasing damage by 30%, and adding 2000 hp to both the beastlord and his warder

I assume this would be an upgrade to 69 DoN spell Panther. Yes that would rock, I would use it as much as I use Panther - if not more.

6. a Cure all in group form, unlike rangers they arent a shaman hybrid , I think we should have the same spell but with a 5% increase and in group form, it would bring our utility back to what it once was.

The idea is great. I'm very happy with the group Focus we got and SV too. But we have sorely been lacking in the cure/haste department. However I sorta doubt we would get this utility too.

One thing I would love to add is SLOW - take the Steeltrap away and give us a spell that the beastlord can cast with the same amount of slow on it as Steeltrap Jaw. I have used Steeltrap a little bit - but I don't really like that my pet is the slower. I don't like that I can't see if it takes ( unless it overrides my own slow) and I don't like that I can't see when it wears off.

Good list Humlaine,

KitKat




Title: Re: Class envisionment
Post by: Inphared on May 26, 2007, 06:08:16 PM
Quote from: Kitathia on May 26, 2007, 04:15:26 PM
But do SoE even wants hybrids to have Aura's?

Hi Paladins!

I like the Aura idea as well. I think it would be a pretty nice addition.
Title: Re: Class envisionment
Post by: Jkal_Shihar on May 26, 2007, 08:38:57 PM
Nicely done Humlaine. You pretty much read my mind on a few of those as well.  :-D
Title: Re: Class envisionment
Post by: Humlaine on May 26, 2007, 10:52:04 PM
if you all have any imput or have anything I could improve on just voice it, this way we can see our collective idea's in a list instead of gaggled around on this forums or want something brought up to attention
Title: Re: Class envisionment
Post by: Rilelil on May 26, 2007, 11:57:20 PM
I agree with everything here but would like to add one thing to the list  some sort of agro reduceing disc / spell this would be a very useful tool esspecially with the state of tank agro in alot of the content. I am facing and some that others are facing as well.
Title: Re: Class envisionment
Post by: Jkal_Shihar on May 27, 2007, 11:21:14 AM
That is something that has slipped my mind as well is a deaggro spell/disc. Roar is nice but 8mins is too steep. The tanks I group with are great, they have the best weapons avaible to them with aggro augs, discs and whatever else they use and occasionally I still have to back off stop fighting use heal potions to help healer out as well.
Title: Re: Class envisionment
Post by: Humlaine on May 27, 2007, 04:08:42 PM
*BUMP* added aggro reduction disc along the same lines as rogue aggro reduction disc
Title: Re: Class envisionment
Post by: Tigrah on May 27, 2007, 04:38:24 PM
I like steeltrap jaws, but I think they should add something like a slow proc buff for the bst itself, maybe consider some others like that. Out of curiosity aside from sk/nec what other classes have self buff procs?
Title: Re: Class envisionment
Post by: thor on May 27, 2007, 06:40:26 PM
rangers have this one http://lucy.allakhazam.com/spell.html?id=10135&source=Live
pallys have this one http://lucy.allakhazam.com/spell.html?id=5288&source=Live
sk have several plus a innate proc through aa
Title: Re: Class envisionment
Post by: Khauruk on May 27, 2007, 07:02:26 PM
Rangers - whole line including a deagro proc
SKs - Rune and Lifetap procs, primarily
Pallies - offensive damage procs (esp. undead = huge dps at lvl30), heal proc (WoT)

Procs that can be cast on others:
Druid - Skin of Reptile line (is there an upgrade?)
Enchanter - ManaFlare line
Bard - DoN spell
Shammy - Sloth/Lassitude (b0rked on pure melee!), Panther line

Note:  Ranger dps procs add up to lame-o pathetic dps (unless changed since TSS).  Pre-jolting kicks, they usually used their jolt innate proc, is it often allowed them to increase dps through other means more reliably.

Defensive procs (reptile, lassitude, maybe others) are broken on pure melee, and can cause huge dps reduction due to messy combat coding.  Not as much of a problem for hybrids.

Room for future edits :)
Title: Re: Class envisionment
Post by: Camikazi on May 27, 2007, 08:39:05 PM
mages also have a defensive proc spell, Burning Aura
Title: Re: Class envisionment
Post by: Tigrah on May 28, 2007, 01:37:09 PM
any procs would be more than no procs... but a useful proc would be infinitely more beneficial imho ;)
Title: Re: Class envisionment
Post by: thor on May 28, 2007, 02:14:56 PM
Rangers complained about the low dps from there buff proc and asked for something added to it. The one linked above has a chance to fire shielding thunder as a recourse on procing. That gives the ranger 6 to 12 seconds of there auto parry disc. Which to me is helpful
Title: Re: Class envisionment
Post by: Rilelil on May 28, 2007, 03:01:55 PM
Yeah the extra proc is basicly Weapon Shiled for free down side is you have no control when and where it will go off
Title: Re: Class envisionment
Post by: Kitathia on May 28, 2007, 03:52:43 PM
Don't forget rangers have weapons shield cause they are a warrior/druid hybrid. Warriors have some sweet defensive discs. I do not want a WS type proc or disc. I really don't want to be a leather-wearing ranger with a pet..

However an added defensive disc would be nice as well. From reading the ranger boards they are asking for a slow? *scratches head*


KitKat
Title: Re: Class envisionment
Post by: Humlaine on May 28, 2007, 05:31:04 PM
it wont happen for the pure fact that arent a hybrid with shaman not enchy in it...hehe, also the proc idea is already addressed in the upgrade to growl for us, also note the edits I do to the main list, its been added a new aggro reduction disc,....while def disc would be nice we likely will never see a ugprade for protective spirit disc
Title: Re: Class envisionment
Post by: Discordant on May 28, 2007, 05:52:14 PM
Quote
bst changes

1. Ferosity, ya its a sore subject, its split halfway from what I read, some want the group version, others just want the single cast to be fixed correctly. My suggestion is this, Aura of Ferosity, +20 to Combat Effects ( over cap ), and Ragging Aggression, Increases the maxximum ammount of attack you can gain from items by +250, same line as aa's but in a spell form, This imo would solve the best of both worlds and emimnate a buff we must keep casting over and over.

The problem is that Sony hasn't increased the soft attack cap for a long time for many classes.  If they would simply raise the soft attack cap, it would be alot more viable than it currently is.  I pushed many expansions ago when auras first came out to get Ferocity changed to an aura, but the devs believed it would be too powerful.  They've said the same thing consistently about making it a group version.  Personally, I would rather this spell be phased out in favor of a new line of spells that are more useful.  I think Ferocity, as it is, is an outdated concept, and that we should be looking towards a new spell line.  After leading the fight to make it a group buff, I'd rather now see it change into a self-only buff, that adds modifiers2 to our own DPS. 

Quote2. Paragon, This is second only to Fero I think for most of the beastlords, in its current form paragon adds +125 to mana I think, and 400hp per tick, instead of having it at a set number, I suggest it goes on a scale of what the cleric epic is on, a % base, adding 10% back to a person's mana and HP, thus making it a very viable and great upgrade for a needed AA which we are known for.

One of these days, they will realize just how underpowered paragon is, in its present state, and will make it run as a % based thing.  Until then, it is more useful as a AoE heal, than it is as a mana regen tool.

Quote3. Pet Dps, our pet dps is by far the worst, falling behind necro's and mages since they added in procs to their pets.  I suggest booting our pet dps by a meer 10% , I think pets hp is fine , but the pet is lacking when I use batm they our parse my pet most of the time which is a sad instance.

I've seen parses that tend to agree and disagree with this.  My pet is usually ahead of necro's but behind mages.  I really don't think that there is anything wrong with pets in general other than the fact that they need an all around boost (dps, hp, survivability).

Quote4. Frenzy of spirit, add a new version of this aa, adding in overhaste for both the beastlord and pet, 10% overhaste, also causing special attack's ( IE rake or jagged claw ) to cause greatly increased damage ( 100% more ) for the next minute, wouldnt be the same but would be a great addition to our already crappy AA line.

This would require them increasing the overhaste cap for a single class, and they wouldn't ever do that.  I really like the second idea though where it would increase the damage of our other discs.  Another addition that I would consider, is perhaps adding a slight endurance regeneration to it.  I know in long fights, where I disc, that last over 15 minutes, I start running out of endurance quickly.  Its not much, but it would make it a bit more useful.


Quote5. A new spell (self buff ), Spirit of the Night, beastlord and his warder are filled with visions of past battles, causing them the chance do to 150 damage ( magic based ) proc, for the next 1 mintues 30 seconds ( note should stack with panter, and storm blade), also increasing damage by 30%, and adding 2000 hp to both the beastlord and his warder

They could do this fairly easy by simply upgrading our DoN spell set.  I'm all for it.

Quote6. a Cure all in group form, unlike rangers they arent a shaman hybrid , I think we should have the same spell but with a 5% increase and in group form, it would bring our utility back to what it once was

Its a nice idea to bring back utility, but I truly doubt I would ever use it in the raid environment.  It would be a great group spell addition though.

Quote7. Prolonged stature - 30 second disc, every strike you do has the chance to reduce aggro by 200, reuse timer, 20 20 minutes

I really haven't had problems with aggro in a long time.  It would be nice if this was built into a new version of Rake though.
Title: Re: Class envisionment
Post by: Camikazi on May 28, 2007, 06:04:55 PM
Quote from: Discordant on May 28, 2007, 05:52:14 PM
Quote

Quote4. Frenzy of spirit, add a new version of this AA, adding in overhaste for both the beastlord and pet, 10% overhaste, also causing special attack's ( IE rake or jagged claw ) to cause greatly increased damage ( 100% more ) for the next minute, wouldnt be the same but would be a great addition to our already crappy AA line.

This would require them increasing the overhaste cap for a single class, and they wouldn't ever do that.  I really like the second idea though where it would increase the damage of our other discs.  Another addition that I would consider, is perhaps adding a slight endurance regeneration to it.  I know in long fights, where I disc, that last over 15 minutes, I start running out of endurance quickly.  Its not much, but it would make it a bit more useful.


Not sure but i think they mean adding in a regular overhaste component to it, like the rangers guardian line, which adds 30% overhaste at top end, but making ours hit both us and pet, no need to increase overhaste cap for us. Also not everyone has bard or overhaste click so would be useful, I would definitely get good use out of it.
Title: Re: Class envisionment
Post by: Humlaine on May 28, 2007, 06:58:23 PM
expect some large changes later on tonight or early tommorow on the list to reflect some currentt issues
Title: Re: Class envisionment
Post by: Jequec on May 29, 2007, 03:17:41 AM
In the past couple betas I had put forth the idea of more abilities tied to us and the warder simultaneously, ala Bond of the Wild or Growl (or the disc).

Such ideas included:

burst heal/cure
damage proc, poison or magic based
Upgrade to growl itself

Other things in a similar vein included pet utility that gave bonuses to the beastlord or possible the group, such as a mana/HP recourse, improved damage (5% stackable?) for a couple ticks, or something, which would certainly be a boon to a raid, and might land us a spot in DPS groups.
Title: Re: Class envisionment
Post by: Humlaine on May 31, 2007, 02:05:17 AM
PM'ed prath again and a few other dev's and community people to try and get our word out there....lets hope..
Title: Re: Class envisionment
Post by: Humlaine on May 31, 2007, 04:11:05 AM
EDITED AND ADDED MORE STUFF numbers 1, 4, 7, and 8 have been edited and added, enjoy and leave some feed back please
Title: Re: Class envisionment
Post by: Rilelil on May 31, 2007, 06:59:15 AM
Quote1. Ferocity throw it out the window, prath already said it sucks and upgrades wouldn't really be a upgrade for it, ya its a sore subject. My suggestion is this new spell line! Aura of Ferocity, +20 to Combat Effects ( over cap ), Mana Flare ( granted this isn't same as enchy buff ) deals 200 damage to your target each time you proc, This imo would solve the best of both worlds and emimnate a buff we must keep casting over and over.

Great idea but honestly i don't think it be the enchanters that would rise up against us  on this ability but the bards as they have a very similar song i think.

Quote4. Frenzy of spirit, add a new version of this AA, adding in overhaste for both the beastlord and pet, 5% overhaste, also causing special attacks ( IE rake or jagged claw ) to cause greatly increased damage ( 100% more ) for the next minute, wouldn't be the same but would be a great addition to our already crappy AA line

Like this idea keeps us in line with sharing our abilities with our warders.

Quote7. NEW RAKE!!!! Infuses your body with the power of the dragon, causing you, and your warders next attack to do extra magical damage, and has a change to make your enemies to slightly forget some of their past aggression towards you. ( Warder having a 20% chance to do the magical attack )

We are do for a new level of this ability but i don't think it needs to necessarily link to the warder. but maybe scale with weapons instead of  being stagnant at one level.

Quote8. Form of the Feral lord - Imbues you with the likeness of your warder for a prolonged period of time, greatly increase your movement speed, +15 regen, and +10% accuracy overcap, would last 30 mins at first rank, 45 / 60 mins, AA would cost 3/ 6/ 9

Great idea would be a nice addition to our abilities keeping with our shaman side maybe add a defensive mod to it. as i think the werewolf form does for the shaman now.

Title: Re: Class envisionment
Post by: Hanelce on May 31, 2007, 10:55:21 AM
I still stand by that pet dps doesn't need an upgrade, pet survivability does.  You know the reason BATM pets out parse our warders?  Two things really... We have to keep our pet up for Growl and disc, so we back them off when the AE page or AE's are going off and the batm pet we just send in regardless of the AE page or not.

Oh, and I really don't like having disc's / spells tied to our warder.  Especially with survivability the way it is.  When the warder drops mid fight, we can't disc with Empathic Fury.  I know most are going to say "Should have a pet pocketed"  well I never keep a pet pocketed.  Its personal preference.  We share a buff with our warder on 2 spells above level 60 (Growl of the Panther Line and Empathic Fury)  I wouldn't exactly say that adding more spells that we share buffs with is "keeping us in line."  I know the beastlord pet is 1/3 of our dps, but just because the pet falls, doesn't mean we shouldn't be able to use our dps spells / disc.  Keep Growl of the Panther line the way it is, casting on pet / beastlord.. and keep Frenzy of Spirit line just on the beastlord.
Title: Re: Class envisionment
Post by: Humlaine on May 31, 2007, 12:14:35 PM
one vs many, we cant make everyone happy its juist like some are just gonna have to suck it up and deal with it
Title: Re: Class envisionment
Post by: Shamno on May 31, 2007, 12:36:37 PM
I tried twice to raise the case of pet surviability on the eq forums, to only have them die and thrown off track by SK's, enchanters charm issues, and other class balance issues of all kinds of  sorts, etc.

Even though most things that get laid down usually would effect over all pet surviability you get everyone just throwing it off because they want BuBu the level 55 druid pet to survive a level 85 raid boss fight.  :|

I not entirely sure there can be a reasonable discussion unless you just have the 3 main pet classes talking about it.
Title: Re: Class envisionment
Post by: Hanelce on May 31, 2007, 12:53:22 PM
Quote from: Humlaine on May 31, 2007, 12:14:35 PM
one vs many, we cant make everyone happy its juist like some are just gonna have to suck it up and deal with it

It's 1 vs 100 .. yes.. but if you use a little logic, you would change your stance.  Hypothetically.. We see pet dps message gets increased in patch message, yay for us..right?  Sure, til we get in to the game, get on a raid.. and they made it harder for us to keep a pet up because the hps were nerfed.  But who cares right.. they are putting out more damage...  Throwing up ideas is great, we've seen 10 posts like this, in the last 6 months.  Nothing has come of them.

I don't know you, I don't know your connections.  But posting up *your* ideas, then getting the ideas from others to add / detract from yours is ok.  Until you start shooting down other peoples ideas and telling them no *bunny* way that that is going to go in to the game.  You didn't exactly say that, but from the tone of your posts it reads that way.

edit - and I'm pretty sure I'm not the only one that sees it this way.  This board, doesn't contain EVERY beastlord on EVERY server.  We represent some, but just saying that your ideas are preferred, because you got a few approvals here, doesn't make sense.
Title: Re: Class envisionment
Post by: Epee on May 31, 2007, 04:24:24 PM
I think we need to keep the discussion as civil as possible.   I am not at a point in the game where pet surviveability is an issue.  If I may ask where does that start?  TSS or TBS? 

I would like more pet dps, but not if they nerfed my pets hp's or anything else....
Title: Re: Class envisionment
Post by: Grbage on May 31, 2007, 05:06:31 PM
Quote from: Shamno on May 31, 2007, 12:36:37 PM
I tried twice to raise the case of pet surviability on the eq forums, to only have them die and thrown off track by SK's, enchanters charm issues, and other class balance issues of all kinds of  sorts, etc.

Even though most things that get laid down usually would effect over all pet surviability you get everyone just throwing it off because they want BuBu the level 55 druid pet to survive a level 85 raid boss fight.  :|

I not entirely sure there can be a reasonable discussion unless you just have the 3 main pet classes talking about it.

I'm afraid it's hard to keep reasonable with just the 3 pet classes chiming in. Half the mages say no way unless you maintain our advantage over the other two pet classes. Problem is their pets defensive is much better then ours are already encroaching on casual tank territory for survivability.

Don't believe me? One was bragging on one of those pet survivability threads that with a cleric his pet can tank two mobs at a time in FC or AG (can't remember which he said). Now my war is casual and with a good cleric can stay alive in there (all defensive aa's, around 325aa total) but it is rough with solo mobs. Give me two and that cleric better break out the rez stick.

I don't think a lot of them realize just how much better their pet is the the other two pet classes. Hmm, anyone got access to a mage so that we can do some pet defensive parses to back up our pets needing help?
Title: Re: Class envisionment
Post by: thor on May 31, 2007, 05:41:04 PM
Quote from: Kitathia on May 28, 2007, 03:52:43 PM
Don't forget rangers have weapons shield cause they are a warrior/druid hybrid. Warriors have some sweet defensive discs. I do not want a WS type proc or disc. I really don't want to be a leather-wearing ranger with a pet..

However an added defensive disc would be nice as well. From reading the ranger boards they are asking for a slow? *scratches head*


KitKat


___________________________________________________________

I looked for that post could not be sure i found it i saw where one ranger that said it and many other rangers saying its something they would never want, so to me this is not rangers asking for slow its a noob asking for something he dont understand. From what i see rangers asking for the most on there boards is being boosted back into 4th tank slot and if anyone has played the game as long as i have will remember there was at once a time a ranger was a very very good tank
Title: Re: Class envisionment
Post by: Sikkem on May 31, 2007, 08:58:31 PM
Quote from: Grbage on May 31, 2007, 05:06:31 PM

I'm afraid it's hard to keep reasonable with just the 3 pet classes chiming in. Half the mages say no way unless you maintain our advantage over the other two pet classes. Problem is their pets defensive is much better then ours are already encroaching on casual tank territory for survivability.


I actually remember this topic being discussed and mages saying they wanted the defensive gap maintained over an sk's pet. That was just ridiculous, trouble is the mage CC supports this stance.
Title: Re: Class envisionment
Post by: Humlaine on May 31, 2007, 09:16:11 PM
I still stand my ground when it comes to how pet survivability is, I think its the best its ever been, and I dont and a few other bsts I talk to alot dont have issues with pets on raids, we use ours 100% of the time on every event, only time my pet dies is from me not paying enough attention to use mend comp usually, and I dont normally have to heal mine, its how you play that makes your pet stay alive longer and pet position more then anything else
Title: Re: Class envisionment
Post by: Tigrah on May 31, 2007, 09:25:36 PM
what I have noticed, that seems to make it "seem" our pets don't survive as well... is that the mages show off their granite stance ability, which makes their pets appear much more enduring than our. take that ability away, and imho they would survive about as well as ours.
Title: Re: Class envisionment
Post by: laissez on June 02, 2007, 08:33:04 PM
Where i feel our pet survivability is really good is taking a beating from spells and aoe's, in part with the spell spellbreakers guard.  I don't feel our warders can tank a beating from an aoe ramp, and I'm talking with full pet gear.  If you got a shm who's spamming group hot its alittle easier but thats dependant on someone else.  So basically i feel our pets can survive spells and aoe's but lack in migrating melee dmg from aoe ramps n such.
Title: Re: Class envisionment
Post by: Pakratz on June 04, 2007, 12:39:21 AM
I like the list, appreciate you putting it together.  I'd be pleased if we get ANY of them.

2 comments: 1) I really want some role on a raid, so any kind of raid utility would be of top desirability. 2) the paragon suggestion is good, tho I've heard it's a longshot.  Aternatively, I'd like it to be a non-mgbable spell that boosts group mana by 25% or so (which would actually supply less mana to a raid than the spell we have now, but could be targetted on an all-cleric group and would rock in group settings).
Title: Re: Class envisionment
Post by: Mewzee on June 04, 2007, 05:14:10 AM
will post at another time atm when i have more time to read, gotta get sleep
Title: Re: Class envisionment
Post by: sunis on June 04, 2007, 08:46:15 AM
maybe getting a line of pet defensive aa similar to mages? they can get ca3, cs3, and nd3 for their pet iirc.
Title: Re: Class envisionment
Post by: Humlaine on June 04, 2007, 09:30:01 PM
as of now I am reorganizing my list and expanding on what mewzee has posted but with the ideas more in depth and actually position the potential upgrade for us we could ask for in the next coming up expansion
Title: Re: Class envisionment
Post by: hakaaba on June 05, 2007, 06:24:49 AM
Quote from: Humlaine on May 25, 2007, 10:14:27 PM
2. Paragon, This is second only to Fero I think for most of the beastlords, in its current form paragon adds +125 to mana I think, and 400hp per tick, instead of having it at a set number, I suggest it goes on a scale of what the cleric epic is on, a % base, adding 10% back to a person's mana and HP, thus making it a very viable and great upgrade for a needed AA which we are known for.

Idea:

paragon = how it is currently
perfection = current + 1% of max hp/mana per level of the aa
aura = current + 3% + 1% of max hp/mana per level of the aa

maxed aura would be 6% of their max plus the 500 odd mana it gives already.

The total mana given by max aura would be about 1100 for someone with a 10k mana pool, which is 1) completely reasonable and 2) scales
Title: Re: Class envisionment
Post by: Tigrah on June 06, 2007, 03:52:05 AM
I like that idea Hak, hope that something like that gets implimented sometime soon. Has there been any talk of continuing the Growl line?
Title: Re: Class envisionment
Post by: Gxser on June 18, 2007, 08:54:21 PM
#1 on my list of class envisionment, is to fix Pet Survival tied with Spell/AA fixes . I don't think posting the same old stuff as to why its needed will add anything more to this post, because we basically all know.

I see many go on and on about fero. I agree with it all fero has serious issues. But as far as I am concerned the Devs can take fero and delete it and get back to actually looking at the class and fixing the stuff we have asked for, for years . Fero in all of its wasted mana and time to cast it = the least of our problems as a class. Fero is a dead subject to me and to a messload of Beasts that have gotten tired of wasting good energy discussing it just to watch other problems go by the wayside.

Daosheen somewhat of a fun fight, until the pet gets the DT and clicking doesn't cure it.  That is 1 and only 1 of atleast 20 raids I can think of off the top of my head to include TSS , Demi , PoR raids where our pets have issues. Sure, up the DPS on our pets awesome asking for that but when (in my case) Wolfie is dead i'll be thinking of just how great the DPS is on a dead pet. Don't get me wrong our pet dps does lack, but the pet survival issue is a greater need by far.

One side note I would like to add, I don't care how many times a subject gets brought up to the Devs, that subject is a community concern and should be brought up as many times as it takes for them to do something about it, no matter how small. I have seen posts "They won't go for this and that", thats not for you to decide what they will do, that is their job. if we beat the dead horse long and often enough they will do something about it. Monks, Druids, Necros, Shamans, etc are great examples of this.

Keep posting those ideas and when it comes time to kick the deadhorse hit it with a sledgehammer!
Title: Re: Class envisionment
Post by: Pindol on June 18, 2007, 09:36:42 PM
Yup, Daosheen is the event where our warders don't count as dps. Healing them makes no sense, so what I do is just park him outside the circle near ramp and keep him completely out of combat while using Growl and swarm pets only....Yeah, so much for our increasing dps with recent expansions while at the same our pets are becoming an issue of survival or push thru the roof. I am not even going into shrink size issues, lol
Title: Re: Class envisionment
Post by: jitathab on June 19, 2007, 12:55:17 PM
What shrink size issues? just block the spell from landing on your warder. Theres a post around here on how to do it.
Title: Re: Class envisionment
Post by: Pindol on June 19, 2007, 05:04:15 PM
I mean warder size when shrunk with tiny companion...not the shaman group spell..i can deal with that np. Our warders are still too big and they should at least shrink more with the second cast of TC like necro pets do...but the subject is old and it seems to be lying on the dusty shelf for most of the bsts and devs.
Title: Re: Class envisionment
Post by: Grbage on June 20, 2007, 05:03:51 PM
Quote from: Pindol on June 19, 2007, 05:04:15 PM
I mean warder size when shrunk with tiny companion...not the shaman group spell..i can deal with that np. Our warders are still too big and they should at least shrink more with the second cast of TC like necro pets do...but the subject is old and it seems to be lying on the dusty shelf for most of the bsts and devs.

Not a problem for trolls at least, the six legged freak is hard to find when double shrunk using tiny companion.