The Beastlords' Den

Everquest 1 => Spells => Quest/Drop Spells => Topic started by: Felpaw on February 24, 2004, 10:31:42 AM

Title: GoD Spell Drop Locations
Post by: Felpaw on February 24, 2004, 10:31:42 AM
GoD Spell Drop Locations:

Tureptan Blood - 65 - DD for 121 and DoT for 161 per tick for 7 ticks (1248 total damage) - mana 396, cast 4.1

Location: Mini Nameds in Ferubi (Llama-Taurs) OR Vexxd Trial mini named Umbiki

Difficutly: Group
Mob Name: several
Quest: No

Tureptan Spirit - 65 - Group Spell - STR +50, DEX +55, STA +45- mana 600, cast 10.0

Location: Kod'Taz
Difficulty: Group
Mob Name: random off any named
Quest: Yes, turn in a Taelosian geomancy stone to Reyfin Malakwa in the Abysmal Sea.

Trushar's Frost- 65 - Decrease Hitpoints by 742 - mana 274, cast 3.2, recast 30.0

Location: Ferubi off mini nameds OR Barindu sewers trials mini nameds
Difficulty: Group
Mob Name: Several
Quest: No

Can anyone add to this list?

Felpaw
Title: GoD Spell Drop Locations
Post by: Man0warr on February 24, 2004, 06:15:06 PM
Seen Turetpa Blood off Sewer named also, never seen group infusion tho, useless spell anyhow
Title: GoD Spell Drop Locations
Post by: Meritt on February 24, 2004, 06:56:57 PM
"useless spell anyhow"

Pretend for a second you aren't grouped with a Shaman.

Suddenly, it's not so useless anymore.

No, that's not your opinion either, you are simply wrong.
Title: GoD Spell Drop Locations
Post by: Yiktiki on February 24, 2004, 07:05:55 PM
Well the value varies.

If you are in a Time level guild then most people you are grouped with have their stats all maxed.  There is no HP component to the spell so it is only there for maxing stats.  It doesn't appear to be dropping anywhere yet, and the only places left to go are places that require Time level guild raids.  If a Time level guild raid is all that can get this spell then it is useless because its going to the wrong crowd.  It should drop in Natimbi, Qinimi, Riwwi, or Ferubi and be tradable to be useful to those that need it.

The only time I would ever use it is if I am in a LDoN adventure with non-guildies who need stats.  In most cases I only need to buff a couple people if that, and IoS will meet those needs just fine.

I want it, but just cuz I'm anal and want a full spell book. (c:

As far as opinions, there is no such thing as a 'wrong opinion'  ... just not possible.  (c;
Title: GoD Spell Drop Locations
Post by: Ravno on February 24, 2004, 07:08:47 PM
Except that its from Kod'Taz and is most likely no drop like the other spells.  Which means that by the time you can get the spell you no longer need the spell because everyone you group with will already have max stats.  :?

So yes, group IoS is a useless spell.

But then what do I know, maybe in a few months time groups of people who aren't ele/time geared might make it through the sewers and tipt/vxed.  I just don't see it happening   :roll:
Title: GoD Spell Drop Locations
Post by: Meritt on February 24, 2004, 07:12:50 PM
Well, on Firiona Vie, so I could feasibly purchase the spell.

It's "useless" to time-geared people, it's also "useless" when grouped with a Shaman.

However, it DOES have a use to groups that don't meet the two above circumstances, therefore in certain situations, it can be useful.

For something to be useful, it cannont be useless at the same time.

Therefore, the spell is NOT useless.  YOU may not use it, but then again I don't care.  That's your choice.

And, yes, an opinion which can be proven to be incorrect is no longer an opinion, but a mis-representation of fact, and therefore wrong.

---
In end, I'll use the spell.
Title: GoD Spell Drop Locations
Post by: Ravno on February 24, 2004, 07:30:27 PM
Possible usefull on the FV server.

Mostly useless on every other server.

Majority Rules.
Title: GoD Spell Drop Locations
Post by: Yiktiki on February 24, 2004, 07:45:11 PM
But if *I* feel a spell is useless, you can't post a fact to make my feelings wrong.  So unless you can make my feelings black and white and universal for all, then they won't be wrong, they will just be MINE.
Title: GoD Spell Drop Locations
Post by: Scalewulf on February 24, 2004, 09:21:27 PM
Funny thread!

If the bear wipes his ass with the rabbit and then leaves the rabbit sitting there alone.  

Does the rabbit still smell like shit?
Title: GoD Spell Drop Locations
Post by: Mahes on February 24, 2004, 09:34:53 PM
Quote from: MerittIt's "useless" to time-geared people, it's also "useless" when grouped with a Shaman.

However, it DOES have a use to groups that don't meet the two above circumstances, therefore in certain situations, it can be useful.

The point you're missing, which I think Yiktiki and some others have tried to make, is that if you are capable of obtaining group IoS, you are in a guild where 99% of their players are already maxed in stats.  This spell doesn't drop in the first 6 trials.  You have to be able to get past them, which is doable by non-Time geared due to some sploits, and then kill a Kod'taz named...which I doubt too many non-Time geared will do without a large force.

The point is risk vs. reward.  This spell should be in the sewers and the DoT or Nuke in Kod'taz, not vice verse.

Do not be so quick to shoot others down before you have all the facts.
Title: GoD Spell Drop Locations
Post by: Vorph on February 24, 2004, 10:49:08 PM
Quote from: MerittIn end, I'll use the spell.

Good for you.  I'm not sure why you're getting so belligerent about it though.  FV having very few no drop items doesn't change the fact that the spell is useless to 99% of all BSTs capable of getting it through their own efforts.  

I'm quite sure that even if I was on FV I could not care less if I could make some plat off selling the stupid spell, when it takes 6 of the best equipped people in my guild (or a raid of 54-72) in order to get a geo stone.

The bottom line is that if you can't get the spell for yourself, and expect someone else to do the work and sell it to you... your opinion of whether it's useless or not doesn't really count.  If it wasn't useless to them (compared to some plat... /yawn), then they wouldn't sell it to you.

IMO not only should the spell be in the sewers, it should be a grp version of Kragg, not IoS.
Title: GoD Spell Drop Locations
Post by: Felpaw on February 25, 2004, 02:49:53 AM
I do a feedback daily to have them change group IoS to group Kragge.'

Felpaw
Title: GoD Spell Drop Locations
Post by: Morganti on February 25, 2004, 03:35:49 AM
Group Kragg is pretty useless in the endgame as well though.

Casters can't use it, and Melee will just take focus :D

something useful in the endgame is kinda hard...i think a new pet proc would be the most usefull overall.  We got a new nuke, (two of them in fact) and a new dot.

what else could they give without expanding out our role and making the other classes call us over powered.

a new self buff that lasts forever like the rangers adn such get to combine some of our other buffs into 1 slot?

who knows

~D~
Title: GoD Spell Drop Locations
Post by: Felpaw on February 25, 2004, 03:50:27 AM
There are plenty of times when no shaman is around to FoS and then EVERYONE wants Kragge.

I HATE single cast buffing a group, and would love to have group kragge for those times when I do.

Felpaw
Title: GoD Spell Drop Locations
Post by: Dummkopf on February 25, 2004, 09:12:22 AM
I would love a diseased based slow instead of some unusable group spell, prolly a 50 or 55% dr based slow. Especially in GoD that might help since i have a real hard time to land my slow without a debuffer, i bought myself a tash stick to be able to debuff a bit for only my slow to land.
Title: GoD Spell Drop Locations
Post by: Mahes on February 25, 2004, 02:51:45 PM
Not trying to slight you, but no way on the diseased slows.  You step way too far into the Shaman realm with that.  Sure, I'd love one, but I wouldn't enjoy the fallout after.

I think it's safe to say spells are set, as far as what they do.  I would have been so much happier with group Kragg, though.  I only cast IoS on kitty yet I am constantly doing Kragg on my groups and others.  Would have saved a lot more mana than Group IoS as well.

None the lesee, SOE needs to pull their heads out and switch this spell with the DD or DoT in terms of how it's obtained.
Title: GoD Spell Drop Locations
Post by: Vorph on February 25, 2004, 07:18:23 PM
Yea, realistically, we aren't getting a disease slow. We also aren't getting a new pet proc, new pet, or pet haste... and probably not even a new SD.

The best possible hope imo for this spell is to get it changed to grp kragg, when you think about things that SOE might possibly agree to.
Title: GoD Spell Drop Locations
Post by: Yiktiki on February 25, 2004, 07:37:17 PM
I would say group Kragg would be great.  Since most of these GoD events are one group (at least the initial flagging trials)  There is usually a good chance of not having a Shaman (or bst = shaman) so the group Kragg would be useful at the level (and location) that it is gained.  Of course, on Brell atm... there seems to be a couple groups about to go in to vxed/tipt so you can get a full raid buff set by trading SD for stuff. (c:
Title: GoD Spell Drop Locations
Post by: Dummkopf on February 25, 2004, 09:12:41 PM
Yeah, i know, i was dreaming a bit there, well more like remembering early beta where they had dr slows for bsts.

Even Kragg is not very good, casters dont like it and there are enough shammy bots around to buff groups, at least in those guilds that can raid kod taz here.
Title: GoD Spell Drop Locations
Post by: Fionnah on February 26, 2004, 05:20:24 PM
I heard about this spell and thought it was great, but I'm commonly in groups where I'm the shaman replacement... but I'm also not in a Time guild, so it sounds like I won't get it.

If they really want to give me something that I'd use a lot, they'd give me group Savagery.  I would use that non-stop, irrelevant of the cost.  I've got so much plat that I could care less if I used 40 dots in a single LDON anyway.
Title: GoD Spell Drop Locations
Post by: TerjynPovar on February 26, 2004, 05:49:38 PM
Quote from: Morgantiwhat else could they give without expanding out our role and making the other classes call us over powered.
The answer to this is unfortunately nothing, as they already do call us over powered.

I think the points of group IoS is to not be all that useful, as strange as it sounds.  It was the one spell they could give a group version of to us without really causing the shamans to scream bloody murder (and some did anyway).

I must vote a big huge no to the concept of a group Kragg or a group Savagery/Ferocity.  The former because it would cause shamans to scream, and the latter because it really WOULD make Beastlords overpowered, and because of the ultimate rebalancing which would be required by the advent of an extra 150 ATK and 65 resists on every single person in every raid/group.
Title: GoD Spell Drop Locations
Post by: Vorph on February 26, 2004, 06:17:54 PM
Quote from: TerjynPovarI think the points of group IoS is to not be all that useful, as strange as it sounds.  It was the one spell they could give a group version of to us without really causing the shamans to scream bloody murder (and some did anyway).

Uh, no... NO SPELL from Kod'Taz should be useless.  That goes for the cleric nuke too, they got screwed almost as bad as we did.


QuoteI must vote a big huge no to the concept of a group Kragg or a group Savagery/Ferocity.  The former because it would cause shamans to scream, and the latter because it really WOULD make Beastlords overpowered, and because of the ultimate rebalancing which would be required by the advent of an extra 150 ATK and 65 resists on every single person in every raid/group.

I agree that asking for grp savagery would be pure insanity, given that grp FA doesn't (and shouldn't) exist.

However, I fail to see how grp kragg would be even remotely overpowered or cause any [non-moron] shamans to scream.  They've got two upgrades to the spell since kragg was made, FFS.  No one would ever use it at a raid...it would just help a little in groups where there's no shaman present.
Title: GoD Spell Drop Locations
Post by: TerjynPovar on February 26, 2004, 08:11:24 PM
I think you fail to understand the position that a lot of shaman have already adopted towards Beastlords Vorph.

If you've seen the whining group IoS has caused from them, I think group Kragg would send even some of the more cogent members of the shaman community up in flames.

I was ignoring where group IoS came from with that statement...if it was easier to acquire then there would be no problem.  Coming from Kod'Taz is just stupid, I don't disagree with that at all...I for one would love group IoS but know that I have pretty much no chance of ever acquiring it.
Title: GoD Spell Drop Locations
Post by: Zoban on February 26, 2004, 09:49:19 PM
Screw the shammies and the pallies and who ever else wants to whine about whatever. I mean hell do we whine and cry about every gawd damn spell and aa that they get ..

Penial and class envy is a cawk block in this game .. yes things need to be balanced but lets start making sure that they are balanced on fact not the sqweaky wheel way.

I still put an open challange to any and all non beastlords that state we arre over powered due to this or that to actualy go back to when we first came into being and LEVEL not PL a beastlord up through the changes we have gone through both good and bad .. (can't happen as time machines don't exist but you get the idea.)

The first Shammie that bitched about a group Kraggish spell for Beast I would say fine Shammies can have that onbe too since we did borrow it from them anyway and if they still complained Turn them a furry nutt to lick till my other one was blue with envy.
Title: GoD Spell Drop Locations
Post by: Murkk Dakruul on March 04, 2004, 07:06:14 AM
Got Trushar's Frost in barindu from an anuek overseer today.
Title: GoD Spell Drop Locations
Post by: Kensia_ on March 15, 2004, 12:54:16 PM
I would like the Group IoS spell Changed to the equivelent to the Ranger heal. That would put us back on par with the rangers in terms of healing(which we were up until GoD came out). It would be useful but not overpowering
Title: GoD Spell Drop Locations
Post by: Rainor Wolfheart on April 28, 2004, 01:56:00 PM
Trushar's Frost drops off Chavoor the Trickster in Vxed.
Title: GoD Spell Drop Locations
Post by: Howlena Damoon on April 30, 2004, 10:01:41 PM
Trushar's Frost off random named in Kod Taz
Title: GoD Spell Drop Locations
Post by: Kaarraj on June 22, 2004, 10:17:32 PM
would have been a great spell if it was group celerity.  I HATE being the one doing hastes in an adventure or an expedition.  Long cast time and not a long duration.  Group haste would have been useful and not too overpowering
Title: GoD Spell Drop Locations
Post by: Bearne on July 09, 2004, 07:44:23 PM
I would have thought that either group IoS or group Kragg would be relatively useless until I found myself on an Archmage kill in Air last week, and was the only BST or Shaman on the raid.  While it was time consuming, I wasn't permanently scarred in any way.

About the only thing I would really want at this point is an AE slow that is a little lower in % than the shaman version.  Or an upgrade to the lvl 62 heal.  And I can certainly live without either of those.
Title: GoD Spell Drop Locations
Post by: bham on October 28, 2004, 08:33:50 PM
Geomancy Stone Eril (which equals Trushars Frost) also drops off Frenzied Noc Corpsegrinder in Barindu.