The Beastlords' Den

Everquest 1 => Library => AA Discussions => Topic started by: Zunar on January 01, 2011, 03:16:35 PM

Title: Summon companion question
Post by: Zunar on January 01, 2011, 03:16:35 PM
I wonder about our improved summon companion AA.
At the top HoT AA rank, it's supposed to wipe agro off the pet.
Summon Companion
Slot Description
1:  Call Pet
2:  97% Chance to trigger: Pet Fade

I've played around with this, and it seems to work fine as long as pet only has one mob in it's hatelist.
With multiple mobs on pets hatelist it doesn't seem to do anything.
Anyone else tried this?
Title: Re: Summon companion question
Post by: red20069 on January 01, 2011, 04:41:47 PM
I use this all the time on raids with many mobs on agro and in the event of a wipe as long as i live so does my pet
Title: Re: Summon companion question
Post by: kharthai on January 01, 2011, 05:48:41 PM
Haven't personally had issues with multiple mobs causing issues, seems to work well for me (aside from the fact that fade should trigger before the call).
Title: Re: Summon companion question
Post by: Sabbu on January 01, 2011, 06:59:01 PM
the issue may of been that its a 97% Chance to trigger: Pet Fade per mob and one of the mobs landed in that 3% fail rate?
Title: Re: Summon companion question
Post by: kharthai on January 01, 2011, 08:05:18 PM
Quote from: Sabbu on January 01, 2011, 06:59:01 PM
one of the mobs landed in that 3% fail rate?
Pretty sure it doesn't check per mob.  Shouldn't make a difference if you have 1 on aggro or 300.

Make sure you're backing off pet before you use it of course, and in range, other than that might have been bad luck /shrug
Title: Re: Summon companion question
Post by: Vidyne on January 01, 2011, 11:05:45 PM
i have not got this to work at all, however I may be mis-interpreting its use.

I am assuming it is intended to make the mobs forget about the pet, however it never works in this way.  If a mob has aggro on the pet, the AA simply does not work and gives the message about it not working.
Title: Re: Summon companion question
Post by: kharthai on January 02, 2011, 12:55:34 AM
At rank 4 the fade will almost always fire.  However, it does the summon first, which will always fail if your pet does have aggro.  The fail message only refers to the summon.  Naturally if pet attack is on nothing will happen, have to back off first.

I bought the AA's initially because I thought it'd be a good repositioning tool, but with the way it works (summon first, fade 2nd) it sucks for that.  Hopefully the order will be changed eventually, who knows.

What it is good for is saving your pet when you have to fd (pet back off, summon companion, fd).  Is also good in any situation where your pet's aggro is causing positioning problems, hit summon companion and tank should be able to move mob.  In that case it doesn't matter if you back off first, since you're just resetting your pet's aggro rather than trying to clear it completely.

Title: Re: Summon companion question
Post by: Zunar on January 02, 2011, 09:13:52 AM
Yeah I have a hotbutton for this, which makes the pet back off first and then summon companion. Still it doesn't clear agro properly.
I've had it working sometimes with multiple mobs, but often the pet just gets killed when I FD. Not sure why.
Title: Re: Summon companion question
Post by: kharthai on January 02, 2011, 04:44:05 PM
Weird.  Is ghold on, are you using pet slow?
Title: Re: Summon companion question
Post by: Zunar on January 03, 2011, 09:58:58 AM
Quote from: kharthai on January 02, 2011, 04:44:05 PM
Weird.  Is ghold on, are you using pet slow?

Yes, and no.
Title: Re: Summon companion question
Post by: nedoirah on January 03, 2011, 02:36:38 PM
Quote from: Zunar on January 02, 2011, 09:13:52 AM
Yeah I have a hotbutton for this, which makes the pet back off first and then summon companion. Still it doesn't clear agro properly.
I've had it working sometimes with multiple mobs, but often the pet just gets killed when I FD. Not sure why.

Are you summoning far enough away that agro has a chance to properly clear? I don't have the aa yet but it's high on my list if/when I hit 90.
Title: Re: Summon companion question
Post by: Eatmice on January 04, 2011, 09:22:44 PM
i cannot get this to work, i've tried everything. but maybe im not far enough away?
Title: Re: Summon companion question
Post by: kharthai on January 04, 2011, 10:41:04 PM
Distance is not required for it to work, though if you're too far away it likely will not work.  Have used it with mob and pet 2 feet away without problems.  Could be a bug somewhere I guess.

Can also set an audio trigger for "Yourname's warder slips into the shadows." Should let you know if it's not firing.
Title: Re: Summon companion question
Post by: Vidyne on January 08, 2011, 09:08:56 PM
I was able to get it to work in Alkabor on a bear.

Sent pet to attack bear
had pet back off and be in hold state so he wouldn't reaggro
as pet was running back to me, I summon companioned then FDed
Bear went on its merry way.
Title: Re: Summon companion question
Post by: nedoirah on January 09, 2011, 12:58:25 AM
 
Quote from: Vidyne on January 08, 2011, 09:08:56 PM
I was able to get it to work in Alkabor on a bear.

Sent pet to attack bear
had pet back off and be in hold state so he wouldn't reaggro
as pet was running back to me, I summon companioned then FDed
Bear went on its merry way.

This could be used as a pulling method. It would take some skill and refinement to get it to work consistantly.
Title: Re: Summon companion question
Post by: Sabbu on January 09, 2011, 03:14:03 AM
I have used this many times to pull with, along with hobble, rune the pet, send him in and make sure he has snared a mob, drop agro off your pet then FD.  let the adds path back and pull the snared mob.
Title: Re: Summon companion question
Post by: Zunar on January 09, 2011, 08:50:04 AM
Quote from: Sabbu on January 09, 2011, 03:14:03 AM
I have used this many times to pull with, along with hobble, rune the pet, send him in and make sure he has snared a mob, drop agro off your pet then FD.  let the adds path back and pull the snared mob.

When FD fails, like it can do for me often twice in a row, it does get interesting though, but not in a good way :P
But else it could be a decent way to pull. One other note is, even if you set yourself puller, the cleric merc will still attempt to heal your pet during pulls, and will likely mess everything up if you don't set it passive every time, and if any others mercs in group, ask them to set theirs passive every time as well during a pull..

I mostly use FD as a safe way to go afk, since I got kids and can't always stay at the keyboard...it's funny when you're standing somewhere safe, with no agro, and FD has failed up to three times in a row (mind 30 seconds to wait every time), when you're just waiting to be FD so you can go Afk :P

Anyways, I still had summon companion fail to wipe agro off the pet..just don't know for sure why it only happens sometimes. It seems to work every time when only 1 mob is agro on the pet, but fails with multiple mobs. They still chase down and kill the pet, and then come after me.
Title: Re: Summon companion question
Post by: bradam on January 10, 2011, 09:20:23 PM
Quote from: nedoirah on January 09, 2011, 12:58:25 AM
Quote from: Vidyne on January 08, 2011, 09:08:56 PM
I was able to get it to work in Alkabor on a bear.

Sent pet to attack bear
had pet back off and be in hold state so he wouldn't reaggro
as pet was running back to me, I summon companioned then FDed
Bear went on its merry way.

This could be used as a pulling method. It would take some skill and refinement to get it to work consistantly.

It works to pull if pet gets a snare off and you get semi lucky on how the mobs path, other wise pet snare fades before your first FD agro clears. 

The irony for me was the only HoT T4 camp I needed some fancy tricks to pull was the forrest area in MC and warder wont attack the wisps =/