The Beastlords' Den

Everquest 1 => Epic Discussions => Beastlord Epic 2.0 => Topic started by: Polanski on November 17, 2006, 01:57:51 AM

Title: final fight post pet pulling nerf
Post by: Polanski on November 17, 2006, 01:57:51 AM
got my orb recently and I have a question about the final fight. all the strats I see for it involve pet pulling, so with that nerfed now anyone have any suggestions for the final?

if pet pulling worked pre-nerf does that mean they aren't tethered like in the final for the 1.5?

Title: Re: final fight post pet pulling nerf
Post by: Tarsq on November 17, 2006, 10:44:25 AM
2 easy options, 1 is to do the hail and hit an invis potion before anything agros then pacify or have a bard/monk split them. Or just agro them all and run to the zone(DDA runs at a different rate to the adds from memory).

Very easy to split them either way.

Title: Re: final fight post pet pulling nerf
Post by: Vidyne on November 21, 2006, 01:30:34 PM
DDA just has to be grabbed fast... his despawn is around 60sec-120sec or so.... I've heard of people running him to the zone in and not getting back in time before he despawned.
Title: Re: final fight post pet pulling nerf
Post by: Polanski on November 24, 2006, 02:18:36 PM
yeah he was pretty easy. 4 boxed him clr/bst/war/brd all 71.

he was up for over 2min before i engaged him and didn't depop. the adds stay in the last place they had agro so its a very easy split.

came close to wiping from that lame mez, but ended up having 2 of the melees duel eachother and break the mezzes mid fight.