The Beastlords' Den

Everquest 1 => Sony Beastlord Correspondent Information => Topic started by: phatman on April 26, 2008, 01:06:05 AM

Title: spells linked together
Post by: phatman on April 26, 2008, 01:06:05 AM
Again we recieve the short end of the stick. Our spells like our DD poison and ice and our fero spells have now been linked together greatly reducing our viability on raids... Why has this been done to us? AS it was we were able to fero an average of 4 to 6 players with in a 4 minute period before an event started,now we can only do 2 to 3 players and recieve the brunt of players who seem not to understand why we are no longer able to give fero as often as we would like as well as having a redicously long recast timer... :cry:
Title: Re: spells linked together
Post by: Inphared on April 26, 2008, 01:16:06 AM
1) Fero sucks.

2) We didn't take that big of a hit. Go talk to a Shadowknight about their problems when Prathun changed this, then complain.

3) Fero sucks.

4) This happened ages ago. Where were you?

5) Fero sucks.
Title: Re: spells linked together
Post by: Khauruk on April 26, 2008, 02:28:33 AM
Fero sucks, except for gimp-asses like me who can only buff to about 2.5k attack w/ it on.

Revamp fero plskkthx Rytan!  It shouldn't be useful only for somebody who hasn't played regularly since PoR launch.
Title: Re: spells linked together
Post by: Icekracker on April 26, 2008, 04:19:10 AM
fero sucks, enough said. on the bright side, we dont have to worry about those damn rogues anymore.

however, i did like having both posion nukes up. ah well, we could have had alot worse done to us. *knocks on wood*
Title: Re: spells linked together
Post by: Obsessedwith on April 26, 2008, 05:59:19 AM
fero sucks, for anyone with 3k attack that is........you guys do realize not all of us are that geared right?  Fero is actually noticeable when your sub 3k as is most mid tier raiders but never mind us it sucks right?  Anyway linking spells that have never been linked in the history of the class is retarded to say the least.  Talk to SK's?  okay, i will, and i will see that they complained a lot more than we did and got their stuff changed back.  The attitude of "oh well it could have been worse" is what is killing the class and in some aspects the game.  If you like your class and the game you should fight every negative, non-logical move made, but oh ya i forgot fero sucks so lets us be blindly nerfed.

:mrgreen:
Title: Re: spells linked together
Post by: Icekracker on April 26, 2008, 06:21:13 AM
In terms of a cost benefit analysis, yes, fero does suck. The 1k base mana cost of that spell would put a hinderance on any raider that doesn't do high end, especially if they were to have a fero rot cycling 2 or 3 different types of fero for 8-9 characters.

+70 stamina is useless for even mid-tier raiders, while the +250 atk and resists may be the the only saving grace there, but again, the cost for it to be effective as a utility for an entire raid diminishes.

Secondly, I'm pretty sure there was not any immense feedback from our community to link those spells together. Hence why it could have been worse. Now that its been changed, we can push for some corrections in regards to it, either in the beta from the next expansion or thru other various means which you can also participate in.   :mrgreen:
Title: Re: spells linked together
Post by: Inphared on April 26, 2008, 06:45:13 AM
Quote from: Obsessedwith on April 26, 2008, 05:59:19 AMAnyway linking spells that have never been linked in the history of the class is retarded to say the least.

You're right, those poison nukes have had such a history that linking them was a total blind move and shouldn't have been done for any reason at all.

Quote from: Obsessedwith on April 26, 2008, 05:59:19 AM
The attitude of "oh well it could have been worse" is what is killing the class and in some aspects the game.  If you like your class and the game you should fight every negative, non-logical move made, but oh ya i forgot fero sucks so lets us be blindly nerfed.

I've been fighting tooth and nail to get Prathun to man up to even type a reply to a private message. Unless you have a better suggestion short of starting a "my class is broken" thread on the EQLive boards, don't come in here acting like you're the supreme advocate for the class.

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Title: Re: spells linked together
Post by: Denti on April 26, 2008, 10:21:05 AM
Well, i can, somewhat reluctantly, understand the linking of the poison nukes (although i certainly don't like it). I really do not care about linked fero, actually, i might lilke it a tad since it is a good excuse not to cast it on those paladins, monks, rogues, zerkers and wizards(!) asking for it.

What i really cannot understand is the linking of our cold nukes. That is something that shouldn't have happened at all and i see no real justification to it.

By the way, did rangers receive any linking of their nukes? They can throw out the highest number of nukes per minute of all classes as far as i know making them real usefull if you add MR to the plot.
Title: Re: spells linked together
Post by: Gohmur on April 26, 2008, 12:14:04 PM
Yes, Rangers spells were linked similar to ours.
Title: Re: spells linked together
Post by: Khauruk on April 26, 2008, 12:25:27 PM
I don't know about just recently, but ranger nukes have always been linked up.  Perhaps they received another link for their more recently added line (don't recall name, but iirc received it in PoR), but until now we've been able to toss out many more nukes than a ranger.
Title: Re: spells linked together
Post by: Jebasiz on April 26, 2008, 02:35:17 PM
It had to do with something about getting a 25% upgrade for you nuke in SoF and not a 125% nuke upgrade.  I tried to argue it's necessity but with my limited knowledge of beastlords(and even more limited knowledge of rangers(besides track and shoot stuff, what do these people do?), I lost. 

I brought up peerless penchant for you all, again..last week, but couldn't suggest anything viable on your behalf(a melee proc or crit mod buff didn't fly).
Title: Re: spells linked together
Post by: Hzath on April 26, 2008, 05:28:44 PM
I don't think we want anything in exchange for peerless penchant.  Just take away the recourse and give us the group haste as a separate spell.
Title: Re: spells linked together
Post by: Icekracker on April 26, 2008, 05:36:11 PM
/wave Jebasiz :)

With the linking of those spells, I've heard of a loss of about 100 DPS (I haven't parsed it out myself though). Is having our nukes linked that "overpowering" in reality? Like Denti said, I can possibly see the linking of our posion nuke, but no the Ice nukes.

Also, there has been a little bit of discussion on peerless. If you want to read up on some thoughts about it, the link is:

http://forums.beastlords.org/index.php/topic,7787.msg82966.html#msg82966

Title: Re: spells linked together
Post by: Grbage on April 26, 2008, 06:32:07 PM
Quote from: Icekracker on April 26, 2008, 05:36:11 PM
/wave Jebasiz :)

With the linking of those spells, I've heard of a loss of about 100 DPS (I haven't parsed it out myself though). Is having our nukes linked that "overpowering" in reality? Like Denti said, I can possibly see the linking of our posion nuke, but no the Ice nukes.

Also, there has been a little bit of discussion on peerless. If you want to read up on some thoughts about it, the link is:

http://forums.beastlords.org/index.php/topic,7787.msg82966.html#msg82966



There was a huge discussion about peerless on the beta boards that fell on deaf ears. Don't expect to much from Prat...
Title: Re: spells linked together
Post by: Denti on April 26, 2008, 11:29:37 PM
On pure burn fights me and the other beastlords in my guild see a drop in our dps by around 1k dps (down from around 5k). That is not only because of lower nuke dps, but lower nuke dps means lower MR dps as well and in a dps group that makes quite a lot of a difference. We all used to chain around 6 nukes, now that is only 3 plus the odd dot although the cast time on those is too long to make them viable.

On longer fights we are not much lower to be honest since we have to manage mana anyway and cant go full burn, most just use one or two nukes and Howl at the Moon.
Title: Re: spells linked together
Post by: Inphared on April 26, 2008, 11:53:30 PM
Orc doesn't count.  :x
Title: Re: spells linked together
Post by: Fightclubx on April 27, 2008, 03:08:56 AM
Inphared, your teeth, and nails, or obvoiusly not sharp enough sir.

plz dont quit your day job.


<------ retired from EQ, cus getting anything done is like watching lead paint dry in a swamp.

fero sucks?? yea thanks for the l33t infoz. linking fero was an ultimate power trip move. why nerf an already useless spell??

thanks for letting us know fero sucks btw, none of us had a clue.

others better then you have tried to get fero revamped, and have allready quit the game since. If you manage to get it done though i'll start playing again, scouts honor.
Title: Re: spells linked together
Post by: Inphared on April 27, 2008, 03:24:32 AM
My PMs to Prathun concern nukes. I don't even talk about revamping Ferocity. There's little that can be done to save the line other than adding some form of mod2's/3's, or something over the cap.

I only repeated the fact that Ferocity sucks because the OP seemed to display that he thought that was the icing on the cake with the spell nerf. It wasn't.
Title: Re: spells linked together
Post by: Khauruk on April 27, 2008, 03:34:24 AM
Fero linking might be in preparation for something decent next expansion.  Probably not, but mebbe /shrug.
Title: Re: spells linked together
Post by: Fightclubx on April 27, 2008, 01:10:32 PM
nukes are just icing on the cake for us, with an already large arsenal of different ways to add more dps to our game. Fero is one of the few things (very few) that we have and no one else does. *cough* well ok there are several other ways to add attack stat through buffs. Fero is supposed to be our "raid utility"...

alot of classes have nukes, but only we have fero. As a community you should be pushing for a rework of Fero asap. If they are planning on doing something about it in the future, a simple word or 2 yesterday would have helped quell a population rising in anger today.

this lack of communication between dev's and the public in the right area's is a serious problem that correspondants were supposed to fix. we see how well that went. wtf is Zatozia doin anyway?

After the patch linking the nukes I was of course upset, but in reality the nerf didnt affect my dps to badly, so whatever. I waited and waited on some word that fero was gonna be changed... and saw nothing. That was the snowflake that caused my avalanche.
Title: Re: spells linked together
Post by: phatman on April 27, 2008, 08:23:43 PM
OK it seems that we have gotten off on the wrong foot.. This is an FYI to those of you that do not know me yet. I am new to using this site. I am not a NOOB to raiding or playing my class as a bst, I am in the top 5 on the TUNARE server as well as being in the top guild TALISMAN on TUNARE... AS far as my original post about linked spells,my comment on fero was being used as an example of the brainless move on SOE part in linking our spells. To add to this is the brainless moves of players trying to trash upon another player insted of banding together and at least making an attempt to change the brainless moves that do effect our usefullness in raids as well as in group standings.
Title: Re: spells linked together
Post by: Inphared on April 27, 2008, 09:06:45 PM
If you think I'm not trying to get anything changed, you're completely and entirely wrong. Unfortunately for you, you are not the first person to come here and suddenly realize everything that is wrong about our class. These issues have been here ever since they started, and with no active spell developer or leadership program there's really not much of anything anyone can do. I'm not saying I don't want to, but even if we were knocking on Prathun's door, I bet he'd ignore us.
Title: Re: spells linked together
Post by: Khauruk on April 27, 2008, 09:46:24 PM
If the devs are linking Fero as a *possible* precursor to making Fero worthwhile, I think that's more useful than being unable to keep fero on as many people currently.  And the linking hasn't affected our usefullness in raids or groups - haven't been asked for Fero except by one rogue for a couple years.  Educate yourself and them as to it's lack of utility, sir.

Less caps lock makes you look less of a whatever you want to call it as well.
Title: Re: spells linked together
Post by: Obsessedwith on April 27, 2008, 11:46:42 PM
Quote from: Inphared on April 26, 2008, 06:45:13 AM
Quote from: Obsessedwith on April 26, 2008, 05:59:19 AMAnyway linking spells that have never been linked in the history of the class is retarded to say the least.

You're right, those poison nukes have had such a history that linking them was a total blind move and shouldn't have been done for any reason at all.

Quote from: Obsessedwith on April 26, 2008, 05:59:19 AM
The attitude of "oh well it could have been worse" is what is killing the class and in some aspects the game.  If you like your class and the game you should fight every negative, non-logical move made, but oh ya i forgot fero sucks so lets us be blindly nerfed.

I've been fighting tooth and nail to get Prathun to man up to even type a reply to a private message. Unless you have a better suggestion short of starting a "my class is broken" thread on the EQLive boards, don't come in here acting like you're the supreme advocate for the class.


and i suppose your the only one that has?  Don't come here with your check box bs when you have no clue as to what anyone else has done.  All i was saying is the more you accept failure the more you expect it.  Obviously you know a great deal more than me about this.

Quote from: Obsessedwith on April 26, 2008, 05:59:19 AM
If you like your class and the game you should fight every negative, non-logical move made, but oh ya i forgot fero sucks so lets us be blindly nerfed.

Please point to me in that sentence where i said poison nuke......  as a matter of fact point to me in my entire post where i even mention poison nukes.  Before you flame someone you might wanna make sure you are flaming about the correct subject.
Title: Re: spells linked together
Post by: Inphared on April 27, 2008, 11:57:35 PM
"The history of the class" <-- That includes any and all forms of anything that existed under our class, unless history is defined differently in some dictionary I'm not reading.

Strike one!

Did I say you weren't fighting? I didn't.

Strike two!

"If you like your class and the game you should fight every negative, non-logical move made, but oh ya i forgot fero sucks so lets us be blindly nerfed." <-- This is you implying I wasn't.

"Unless you have a better suggestion short of starting a "my class is broken" thread on the EQLive boards, don't come in here acting like you're the supreme advocate for the class." <-- This is me calling you out on saying I was just letting it happen.

Strike three!

You're out. Thanks for playing.
Title: Re: spells linked together
Post by: Jebasiz on April 28, 2008, 10:22:24 PM
Anyone have a suggestion for ferocity?  Not another gay argument..but something actually constructive?
Title: Re: spells linked together
Post by: hokarz on April 28, 2008, 11:17:23 PM
Quote from: Jebasiz on April 28, 2008, 10:22:24 PM
Anyone have a suggestion for ferocity?  Not another gay argument..but something actually constructive?

actually, we have, but the devs have turned a deaf ear to all our suggestions. We wanted to add a damage mod to it that stacked with shaman damage mods, and endurance regen component are two off the top of my head. Instead, the devs response was to raise the AC on mobs, so more attack is wanted. That just nerfed every melee and it eventually was never implemented. Fero in it's present form is too mana intensive for the benefit and inconvenience it causes. To quote "Fero sucks!"
Title: Re: spells linked together
Post by: Inphared on April 28, 2008, 11:46:40 PM
Spend maybe 10 minutes and go trolling through the old Correspondent thread, Jebasiz. There have been suggestion for Mod2's, an extreme boost in attack to make the low returns add up quickly, overhaste, Mod3's are a good suggestion, adding dodge/ferocity mods, etc. You name it and it's probably been thrown out there, but nothing has been taken seriously about it so it's just stagnated.
Title: Re: spells linked together
Post by: Obsessedwith on April 29, 2008, 12:53:30 AM
Quote from: Inphared on April 27, 2008, 11:57:35 PM
"The history of the class" <-- That includes any and all forms of anything that existed under our class, unless history is defined differently in some dictionary I'm not reading.

Strike one!

Did I say you weren't fighting? I didn't.

Strike two!

"If you like your class and the game you should fight every negative, non-logical move made, but oh ya i forgot fero sucks so lets us be blindly nerfed." <-- This is you implying I wasn't.

"Unless you have a better suggestion short of starting a "my class is broken" thread on the EQLive boards, don't come in here acting like you're the supreme advocate for the class." <-- This is me calling you out on saying I was just letting it happen.

Strike three!

You're out. Thanks for playing.

Yea thats right twist it anyway you feel fits your argument, the thread was about fero, my statement was about fero get over it and yourself for that matter.  Your taking an aweful defensive stance on this thread, i never called you out unless you're the only one in the dev's ear.  I know for a fact you're not.  Fero may suck to you ubers and elites but to the common joe like myself it is worth it to cast it before a fight, it adds dps and thats all good in my book.
Title: Re: spells linked together
Post by: Obsessedwith on April 29, 2008, 12:58:10 AM
alright now that i re-read the damn title of the thread i can see where you would think that, my bad.  I was talking about fero though and not the linking of the poison spells but the same could also be applied to the cold nukes, and actually yes poison nukes too since when it went live it was not linked so i guess my statement still stands, in the history of the class these spells had never been linked.
Title: Re: spells linked together
Post by: hokarz on April 29, 2008, 04:35:35 AM
With poison nukes, before this expansion, there was only one. There was nothing to link it to. Cold nukes, on the other hand have never, ever been linked and we've had cold nukes since level 12. That's history. Our cold nukes had a fast cast time, and was balanced by a slow recast. The devs have never had a reason to link them before. I have no idea what the reason is now, or in the future. Fero being linked was just retarded. I stopped after level 65 even getting the damn spell. Adds very little after that and uses a hell of a lot more mana. It sucks.
Title: Re: spells linked together
Post by: Kanan on April 29, 2008, 01:39:52 PM
The only reason I got rk3 fero was it came from rolling a 1k on a rand 1k at the end of beltron, on a rather long night.  Only reason I got rk2 of it was bcs someone forced it upon me.  I shouldn't've wasted the plat on rk1.

I honestly dunno why I wasted the plat on rk1 of the SoF one.  Damn sure not wasting the plat for it on rk2 in the baz, and I'll tell them to give it to someone else if they try to give it to me.

I don't mem it on raids anymore, except at the start, when I'm casting SE, because I'm too lazy to put the dot in that spell slot on that particular spell set I used for 5 mins.  After that, I load up my paltry HatM, Bite, 2 Colds, poison & disease dot and twiddle my thumbs wondering what I should do with my growl slot before just leaving it with nothing else useful to mem.

I fully understand the poison nukes.  I'm very disappointed, but I do understand.  I don't give a rat's tail about fero, since I will require anyone requesting it to show me a triple digit dps gain from it before I'll waste a cast of HatM to cast it.

Cold nukes being linked, I'm ticked about.  I'd be less ticked if our dots didn't require so much more mana, yet get resisted incredibly more.  But then again, I suppose this was Prat the Worthless Prat's answer to "why do you keep giving us useless dots?".  Makes us have several more spell slots that are totally useless unless we load the dots.

I have such disgust for Prathun.  I will sing hosannas to the highest when they remove his worthless self from the position related to spells.
Title: Re: spells linked together
Post by: Jebasiz on April 29, 2008, 04:13:35 PM
Where are you using dots?  Poison for necros lands consistently in all raid content(FC was a bit dodgey but..undead typically are to poison/dis).  Disease, I don't use..it's damage is to insignificant.  Once in a great while I'll toss Grip of Mori because it has a small debuff..but for dps, it's crap.  It usually lands once scents have..before that it's really a crapshoot.  Which leads me to my last question.  Are you mobs being fully debuffed(I'm willing to bet they're not..even if people say they're casting them)? 

You're dots have no resist adjustment..necros have like neg 50.  If your dots are going to land at all..You'll need necros debuffing.

http://lucy.allakhazam.com/spell.html?id=14866&source=Live
Get your necros familiar with that line..It'll help you out a lot.  It's not something that a lot of necros would normally cast.
Title: Re: spells linked together
Post by: hokarz on April 29, 2008, 05:06:48 PM
I tried doing something different yesterday. I grouped with a druid and we aggro kited gobbies for faction in Loping plains. I used 5 dots and by the time the the gobby was dead, so was my mana. Three casts of 5 dots shouldn't use 10k mana. I only have the first rank of dot crit aa's and I dont think I have a mana pres focus anywhere. The druid was casting dots, too and the only time I pulled aggro off of her, is when I cast Bite. Instant aggro, everytime.
Title: Re: spells linked together
Post by: Jebasiz on April 29, 2008, 05:12:57 PM
Det mana pres and det ext are very helpful in preserving mana.  You cast 15 spells..from what you listed, I'm not sure what they are..but if they're an average of ~700 mana per cast, then ya..it would cost 10k mana.

Expenditure isn't really a huge issue IMO, it's not to be ignored, but it's not what makes a dot good or a dot bad.  DPM/DPS are the keys to getting dots that work effectively.  Parse those dots in a better/more accurate situation and see what you come up with.  If it's far below where people think is appropriate, perhaps you have something to address. 
Title: Re: spells linked together
Post by: Wolfcaller on April 29, 2008, 05:15:54 PM
Quote from: hokarz on April 29, 2008, 05:06:48 PM
I tried doing something different yesterday. I grouped with a druid and we aggro kited gobbies for faction in Loping plains. I used 5 dots and by the time the the gobby was dead, so was my mana. Three casts of 5 dots shouldn't use 10k mana. I only have the first rank of dot crit aa's and I dont think I have a mana pres focus anywhere. The druid was casting dots, too and the only time I pulled aggro off of her, is when I cast Bite. Instant aggro, everytime.

Affliction Efficiency trib is nice if casting DoTs.  And Burning Affliction if needed for any disease ones used.
Title: Re: spells linked together
Post by: Kanan on April 29, 2008, 06:34:41 PM
the resist modifier on our slow is only -30, yet its resist rate is significantly better than the previous one w/o a resist modifier.

Part of the reason I use disease dots is grouping with my GF.  She's a necro and likes to root a mob to load em up before going on the kite path.  So i get that on the mob while I"m sitting there waiting for her to finish loading the mob up.

On raids, I use [http://lucy.allakhazam.com/spell.html?id=10325&source=Live]Diregriffon's Bite rk2[/url] (there's no rank 3 actually) and Fever Spike rk2 (http://lucy.allakhazam.com/spell.html?id=10381&source=Live) (again, no rk3).  The reasons I load the disease dot are 3 fold: 1) the agro is less (I cut it close enough as it is most times), 2) the mana cost is less painful the Diregriffon, and 3) I get to use my focus on my earring, so its not wholly useless ;p

I use them rather than the higher level ones because I use DP focus for the disease one and I just noticed erroneously on the poison dot (/makes a note to shift to falrazim's since my dmg focus does work fully on it).  If I were still using the focus on my legs (wtb another 2 serpent essences =/), then Diregriffon would be superior due to foci.

I still get a lot more resists on the mana usage than from the nukes were.  I've not asked the necro's about their scent line, but I think I'll do that soon.
Title: Re: spells linked together
Post by: Kakan on April 29, 2008, 10:30:30 PM
On other note, can anyone tell me why the Vish neck clicky is linked with our colds nukes as well?? I really don't undestand the reasoning behind it.  Every 3min you can use the clicky, but only if the recast time on your other nukes is refreshed.  It's really a pita.
Title: Re: spells linked together
Post by: Icekracker on April 29, 2008, 11:11:21 PM
That is because the clicky from Vish (Glacial Spike iirc) is one of our spells already, therefore, it is affected by the linking of our Ice Nukes.
Title: Re: spells linked together
Post by: Grbage on April 30, 2008, 05:06:18 AM
Quote from: Jebasiz on April 29, 2008, 04:13:35 PM
Where are you using dots?  Poison for necros lands consistently in all raid content(FC was a bit dodgey but..undead typically are to poison/dis).  Disease, I don't use..it's damage is to insignificant.  Once in a great while I'll toss Grip of Mori because it has a small debuff..but for dps, it's crap.  It usually lands once scents have..before that it's really a crapshoot.  Which leads me to my last question.  Are you mobs being fully debuffed(I'm willing to bet they're not..even if people say they're casting them)? 

You're dots have no resist adjustment..necros have like neg 50.  If your dots are going to land at all..You'll need necros debuffing.

http://lucy.allakhazam.com/spell.html?id=14866&source=Live
Get your necros familiar with that line..It'll help you out a lot.  It's not something that a lot of necros would normally cast.

Have to keep in mind that shammies are a parent class. Originially our spells were lower level shammy spells and as such did not come with resist modifiers due to shammies having the malo line. Now some spells (slow) over time have had a resist modifier added to them but our dots never have.

With no resist modifier the dots are often resisted, a waste of mana to cast. If in group there will land with someone else debuffing but then we run into the same issue every other dot caster has, the mob dies before the dot runs its course so mana effeciency goes out the window.

This leaves most bst to not bother using dots at all or in only certain situations. We've asked the devs to just quit giving out upgrades to the lines but they keep cranking them out every expansion.
Title: Re: spells linked together
Post by: TabarQuell on April 30, 2008, 02:14:26 PM
I for one have sworn off using DoTs unless i can't find any other way to harm the mob. they bounce too often and end up being less efficient than our lower level nukes (which we can't use anymore)

A spell resist modifier is a rather big thing, even if it's a really small number, as mob resists haven't really gone up.  That's why our Sha's Legacy spell (-30 check) works much better than Sha's Revenge (0 Check) as far as resists go.

Title: Re: spells linked together
Post by: Denti on May 01, 2008, 09:05:35 AM
Now that we can only use three nukes i tend to have at least one poison dot loaded. Granted, it doesn't allways land but on most SoF mobs the hit rate is pretty high, even more so on raids. And since we all have a poison focus allready to boost our poison nuke our dots are focused as well. It is different for our disease dots as those are very long running dots and it is pretty hard to get a disease focus as a beastlords so i don't usually mem them.
Title: Re: spells linked together
Post by: Jebasiz on May 01, 2008, 12:46:46 PM
I need lengthy and actual parses of before and after the spells got linked.  Send me a tell, 7pm est sun-fri if you have them. 

Also please clarify the shrink/wurine bug.  I had a friend click off wurine shrink and such several times this morning and there was no loss of shrink.
Title: Re: spells linked together
Post by: Inphared on May 01, 2008, 01:06:37 PM
The chances of someone having actual parses of the spells are slim to none. No one saw the change coming.

The Pact of the Wurine issue isn't retaining shrink on your original form - the problem is casting Pact, shrinking, waiting the duration of the buff, Pact fades, you recast Pact, and you're unshrunk again.
Title: Re: spells linked together
Post by: Khauruk on May 01, 2008, 01:39:50 PM
It's not a bug for Wurine - it's just a matter of a dreadfully short buff timer on it (30 minutes).  I'd like to see it extended to at least 2 hours (only problem then is the illusion slot blocking Bestial Alignment AA disc).
Title: Re: spells linked together
Post by: Grbage on May 01, 2008, 02:48:42 PM
Quote from: Jebasiz on May 01, 2008, 12:46:46 PM
I need lengthy and actual parses of before and after the spells got linked.  Send me a tell, 7pm est sun-fri if you have them. 

Also please clarify the shrink/wurine bug.  I had a friend click off wurine shrink and such several times this morning and there was no loss of shrink.

Somebody did a quick calculation of lost dps from linking the cold nukes and it was ~100dps. Not a huge loss when considering the % of overall dps but still a hit. Plus, in short fights chaining all the nukes we could was the only way to dump our mana on a mob. Now bst are going to be sitting there twiddling their thumbs waiting for everyone else to med back to full mana before pulls resume.

Where it really hits us is in ranged fights. Our range dps isn't that hot to begin with so this is a big hit when considering overall % loss. Chaining all of our cold nukes was the only way to even reach OK dps on these fights.

What really sticks in my craw over this is the reason the spells have a 30 second recast timer on them was to balance out their use. So they decided to take a spell that was already balanced around the recast timer and linked it up to "balance" it.

Most of us understand linking the poison nukes but don't like it. The other linking they did besides nukes was just plain stupid and a waste of dev time but of almost no impact to anyone but a rare few.
Title: Re: spells linked together
Post by: Inphared on May 01, 2008, 02:59:15 PM
"Somebody" was me, and that was assuming you had full focus effect checks. It only included one poison nuke, and was without a bard, mana recursion, or any of the other goodies. The loss is greater, but not by much.

Here's my math post. (http://forums.beastlords.org/index.php/topic,7879.msg83845.html#msg83845)
Title: Re: spells linked together
Post by: Jebasiz on May 03, 2008, 08:53:53 AM
I can't argue his data without some of 'my own'.  I guess it doesn't matter much since he already said no, but a little post with nothing to back up the loss of mana resurgence, arcane aria along with dps lost from the actual spells themselves being tied is like going into a knife fight with your hands tied behind your back. 

Just an FYI, I sent prathun 30 logs from all types of game play and all levels of content from anguish to TSS(parsed with group make up, target's resists and a complete breakdown of crit aa/foci etc and where those necros who sent me those logs parsed in relation to rogues, wizards, zerkers, rangers and monks) to get necros tss dots retuned.  I know he didn't read it all..hell i wouldn't in his poisition...but at least he couldn't say i didn't know what i was talking about or was asking for something that we didn't need.  I was hoping for 3-4 to get improved and he upped every single one of them.  If you're willing to do the work, he can be reasonable. 
Spamming him without actual facts(math based or no) has never really accomplished much..Sometimes you can antagonize him into making changes by calling him names..but then he'll ignore you for 4-5 months afterwards(see, me for example in TBS beta).  Pick your battles IMO.
Title: Re: spells linked together
Post by: Grbage on May 05, 2008, 03:24:50 PM
Unfortunatly all our parse nuts and number crunchers have left the game and no one has stepped up to fill their shoes. I think Wycca and Nedrom have done more bst parses in the last two years then any bst has.
Title: Re: spells linked together
Post by: Inphared on May 05, 2008, 07:29:56 PM
It's not that the parse crunchers have left. I'd be happy to. But I don't have a reliable form of testing to go to. Testcopy doesn't work except for approved people.
Title: Re: spells linked together
Post by: Jebasiz on May 07, 2008, 05:25:17 PM
OK, no updates as of yet..but your swarm pet, healing inadequacies, paragon scaling, and umm..something else got passed on.  I hesitate to mention melee upgrades because I'm simply not well versed enough to discuss that with developers.  If i think of the 'something else' I brought up, I'll let you know.  I want to say fero..but it could of been peerless penchant.
Title: Re: spells linked together
Post by: Grbage on May 07, 2008, 08:08:29 PM
Thanks Jebasiz, we appreciate it. I wouldn't push for melee upgrades, we've got quite a few the last couple of expansions and that side is doing quite well IMO.
Title: Re: spells linked together
Post by: TabarQuell on May 07, 2008, 08:49:16 PM
Another 25 points to our new double attack and triple attack skills would do just fine for melee upgrades (and keep the progression on them constant)

It's nice to hear someone at least passing on our information.

I've been toying with the idea of applying to be a CL for beasts, but i don't think i'm well known enough to be effective at it, heh.
Title: Re: spells linked together
Post by: Jebasiz on May 08, 2008, 01:22:43 PM
Lmao tabar..careful what you wish for..i had more PM's then most of the devs this week ><.  Generally they've been selecting people that are more active in their communities, but you never know!
Title: Re: spells linked together
Post by: TabarQuell on May 08, 2008, 01:36:20 PM
hehe, it's because you've got two classes looking to you to represent them at the moment  :-D
Title: Re: spells linked together
Post by: Maylian on May 08, 2008, 02:01:33 PM
Quote from: Jebasiz on May 07, 2008, 05:25:17 PM
OK, no updates as of yet..but your swarm pet, healing inadequacies, paragon scaling, and umm..something else got passed on.  I hesitate to mention melee upgrades because I'm simply not well versed enough to discuss that with developers.  If i think of the 'something else' I brought up, I'll let you know.  I want to say fero..but it could of been peerless penchant.

That sounds like l337 sauce. Nice to know we have a route to the devs for our concerns even if its only an interim measure. I just hope that they look into these and actually communicate back with us, I think most veteran EQ players get fed up because SoE "communication" historically has been 1 way traffic. Thanks Jeb and seen some nice 8k parses for necro's now so good job on dots, maybe ours will get updated :D
Title: Re: spells linked together
Post by: gregais on May 09, 2008, 11:58:01 PM
So, I've been thinking about this.  When the new expansion comes out, it will be our 3rd poison     

nuke. Would it be too much to let us do with our poison nukes like they are doing with our

cold nukes? I would love to be able to mem 4 nukes again. Plus, I don't really think this is asking

a lot.  What do ya'll think?
Title: Re: spells linked together
Post by: Inphared on May 10, 2008, 12:30:41 AM
Won't happen.
Title: Re: spells linked together
Post by: Grbage on May 10, 2008, 01:54:29 AM
After just linking them so we can have 1 poison and 2 cold there is no way they will allow us to cast 2 poison.
Title: Re: spells linked together
Post by: TabarQuell on May 12, 2008, 01:44:30 PM
Prathun seem set on his 'spell lines' idea.  So it doesn't look like anything is going to be unlinked.  Let's just hope  other spell lines aren't noticed and nerf'd.
Title: Re: spells linked together
Post by: Kanan on May 12, 2008, 04:43:30 PM
/chuckle.. not that we have many left to link.  Guess he could link SE line.. but who actually casts multiple versions?  Only time I've ever done it was when I was buffing a much lower level toon and was trying to find the version that would stick to em.

If they linked IoS to the focus buffs, I'd be annoyed, cuz I'd have to wait another 10 secs or so to finish buffing the pet.  I could honestly see the true pet runes being linked (kk.. lets hope these get missed then), as long as the Spellbreaker's line is not linked to it.  Other'n dots, there's little else to link.

If he wanted to piss off the entirety of the shm/bst/necro world and make em all leave the game in total disgust, he could look at linking the dots, which he hasn't fully done yet... but I think it wouldn't pass review, since for us, they are such a relatively insignificant portion of dps and usefullness.
Title: Re: spells linked together
Post by: TabarQuell on May 12, 2008, 07:04:30 PM
There are a few lines that if linked (why are we even mentioning this?  :-P) could hamper our gameplay.

Poison Dots
Disease Dots
Pet heals (including Promised)
Pet Runes
Slows (including jaws)
Title: Re: spells linked together
Post by: Kanan on May 13, 2008, 01:12:53 PM
Quote from: TabarQuell on May 12, 2008, 07:04:30 PM
There are a few lines that if linked (why are we even mentioning this?  :-P) could hamper our gameplay.

Slows (including jaws)


Not that I've mem'd revenge since I got legacy, but aren't they already linked?  And I still couldn't care less about lockfang.  Didn't buy the rk1.. only tried casting rk2 like once.
Title: Re: spells linked together
Post by: TabarQuell on May 13, 2008, 01:49:54 PM
Nope, Revenge and Legacy are still unlinked, and i'd think it'd be preferable to keep it that way... so hush hush  :wink:
Title: Re: spells linked together
Post by: Wolfcaller on May 14, 2008, 07:39:57 PM
I'd like to know what's so magical about letting us have 2 ice nukes up at once?  Seems like letting us have 3 would be a good compromise in the linked v. unlinked debate.

I'd be satisfied with 1 poison and 3 cold nukes being useable, personally.  And that would still be less than what we have had for the last 10 years, during which time there was no linking of cold nukes whatsoever.
Title: Re: spells linked together
Post by: Inphared on May 14, 2008, 07:42:57 PM
IRC chat confirmed yesterday that Prathun has no intention of releasing the timer.

[19:06] <MMORPGBot> inphared asks, "Prathun: What is your reasoning behind linking several spell cast timers, more namely the Beastlord Cold nukes?"
[19:07] <EQ> Spells with long reuse timers and short cast times are balanced around the player only being able to use the spell intermittently.
[19:08] <EQ> We want upgrades to these kinds of spells to replace their predecessors, not supplement them.
Title: Re: spells linked together
Post by: Hzath on May 14, 2008, 10:58:43 PM
Then I see it fair to ask for 2 cold nukes every expansion(Like GoD and OoW), since they are upgrades.
Title: Re: spells linked together
Post by: TabarQuell on May 15, 2008, 01:31:42 PM
Actually, we can load three ice nukes at once... Blizzard Blast was not linked to any other nukes... but like... 4.0 seconds for a 300 nuke? hah!

although, since they're going on a two nuke set... i'd like see two new ice nukes in november, one at Bite power, other at normal power.
Title: Re: spells linked together
Post by: Grbage on May 15, 2008, 02:24:21 PM
Quote from: Hzath on May 14, 2008, 10:58:43 PM
Then I see it fair to ask for 2 cold nukes every expansion(Like GoD and OoW), since they are upgrades.

There we go, that's a good suggestion to push for with the linking.
Title: Re: spells linked together
Post by: Praxxis on May 15, 2008, 07:18:19 PM
I never really understood the huge disappointment to linking the ice based nukes together.  Jagged Torrent & Bite of the Borrower are not linked together.  Using those 2 nukes incombination with Bark at the Moon, Harrow, & Feral Swipe.  It all works quite nicely.

Parsing wise, I did a parse last night while on Levithan raid.  I'm wielding CoA 1HB & epic 2.0.  My dps + pets was 1523.

Maybe, I'm missing something though that has the Bst community riled up.  If so, please let me know :)
Title: Re: spells linked together
Post by: Denti on May 15, 2008, 08:08:41 PM
The more nukes you can use the more dps, thats a given. However more nukes means you get double that amount in real nukes in any kind of dps based raid setup where beastlords either get mana resurgence or the chanter aura with the same effect. With the added mini nuke to Howl we get 4 triggers for MR now, before the linking i usually had 6 nukes memmed and therefore 7 triggers for MR in a usual raid setting.
Title: Re: spells linked together
Post by: Inphared on May 15, 2008, 10:51:21 PM
Quote from: Praxxis on May 15, 2008, 07:18:19 PM
Maybe, I'm missing something though that has the Bst community riled up.  If so, please let me know :)

It's the fact that our cold nukes have never been limited to two, and the change that Prathun made came completely from left field. The DPS loss may not be too great from just looking strictly at the nukes, but the added bonuses it can give make it more of a blow than anyone wants it to be.