The Beastlords' Den

Everquest 1 => Sony Beastlord Correspondent Information => Old Correspondent Information => Topic started by: mogtoth1 on February 19, 2007, 05:35:42 PM

Title: Bark at the moon
Post by: mogtoth1 on February 19, 2007, 05:35:42 PM
Chanced to look at Lucy entry for our new spells. This spell shows as an 18 sec cast and an 18 sec recast spell. I sure hope this is incorrect as I doubt I would be giving u[p 18 seconds of damage to cast a spell, thats if i coudl manage to nopt get interupted that long. Anyone actualy got this yet and been able to provide the real details?
Title: Re: Bark at the moon
Post by: Khauruk on February 19, 2007, 05:40:35 PM
Uhhh....Lucy says 3 second cast time.
Title: Re: Bark at the moon
Post by: mogtoth1 on February 19, 2007, 05:44:30 PM
the 3 seconds is on the original Bark the the moon. The TBS one is, according to the history, Bark at the moon Call with an 18 second cast time. Sorry, should have specified the correct name of the spell
Title: Re: Bark at the moon
Post by: Urim on February 19, 2007, 07:25:29 PM
The Bark at the Moon spell we get in TBS is base 3 second cast time. With our hybrid spell casting haste if comes to 1.5 sec cast time, the same as Bestial Empathy.

The "spell" Bark at the Moon Call is not what we cast. The great thing about BaTM is that when you cast the spell, there is an automatic chance for your new 'pet' to summon 4 other pets to its aid. My guess is that this Call spell is that summoning.
Title: Re: Bark at the moon
Post by: mogtoth1 on February 19, 2007, 09:14:58 PM
That sounds logical to me and clarifys it except for 1 thing. If the newly summoned pet casts it and it takes 18 seconds to cast thats all he will do isnt it as he poofs in the 18 seconds? I am way off getting it right now but would be nice to know. Thx for the help on this btw.
Title: Re: Bark at the moon
Post by: Shamno on February 19, 2007, 09:49:18 PM
No, what happens is instead of summoning one swarm pet you get 4. There is no additional spell cast time or anything. No matter the circumstance it is 1.5 cast time, save cast time focus effects.

Think the bit on lucy is a place holder to show cycle the special emote we are suppose to get when the chance portion activates.

Unfortuanlly Prat was unable to get this little bit to work, so you have to pay very close attention to when you cast it. Otherwise we could jsut make an audio trigger for it, once Prat gets the fix in. Unfortuantly he says it might require code changes. :(

Title: Re: Bark at the moon
Post by: Otuol on February 19, 2007, 10:26:28 PM
We'll see how that goes.  He still needs to fix Steeltrap Jaws too.  Boy, they sure are having trouble with beastlord spells lately.
Title: Re: Bark at the moon
Post by: Shamno on February 19, 2007, 10:46:16 PM
Well I understand the annouyance of not having these abilities work outright, I can't say they aren't at least somewhat still functional.

The band aid fix on Steeltrap may be just that, but I must admit I really haven't much more problems from this ability wearing off before it lands.

We may be getting band aids to fix protions on our abilties, but they seem to be pretty good ones.
Title: Re: Bark at the moon
Post by: Dilgartownguard on February 19, 2007, 11:10:23 PM
The main problem with steeltrap for me is not that it wont go off once or maybe twice, but the fact that it doesn't do it for 15-20 seconds of combat. I want to slow a mob right away, not at some point in the future. As long as this spell actually does make the 4 pets, I could not care less if it gives me an emote or not.
Title: Re: Bark at the moon
Post by: Mewzee on February 20, 2007, 09:05:01 AM
This spell is so gonna own..im so soooo freaking close to getting it...hehe..will keep yas updated.
1051 Orum and counting with amiable faction in TBS atm lol....
Title: Re: Bark at the moon
Post by: recoil silverclaws on February 20, 2007, 03:09:31 PM
your just under half way there mewzee hehe its about 2200 points to get to ally as far as ive seen.
Title: Re: Bark at the moon
Post by: Petts on February 20, 2007, 04:45:40 PM
Holy smokes ... i have 50 orum and still appre.  hahaha
i have a long way to go.


Title: Re: Bark at the moon
Post by: sunkash on February 20, 2007, 10:29:24 PM
mogtoth1: Not sure where you're coming up with an 18 sec cast: I see a 3 sec. cast

from Allah:
Bark at the Moon

Description:
1: Summon Pets: BestialAid2 x 1 for 18 sec
2: Cannot parse Chance to create Lifeshard (100/10/0)

Casting Time: 3.00 Duration: Instant Recast Time: 18 Resist: Unresistable (0)
Title: Re: Bark at the moon
Post by: Vidyne on February 21, 2007, 04:48:22 AM
So, am I reading the spell wrong or ?

It has a small chance to bring out 4 BE-ish pets instead of one?
Or are they lesser/weaker pets + the full size BE pet?
/confused.
Title: Re: Bark at the moon
Post by: Urim on February 21, 2007, 05:47:33 AM
That's correct, there is a small chance of bringing out 4 pets instead of one, these pets are equal to the regular pet and not weaker.

If i remember correctly, the chance of getting the additional pets is:

Rank 1 - 3%
Rank 2 - 5%
Rank 3 - 7%

So basically at Rank 3, you have a 7% chance each cast of doing 400% normal damage ... pretty damn nice imo.
Title: Re: Bark at the moon
Post by: Shamno on February 21, 2007, 06:13:03 AM
Actually the changes are 5, 7, and 9%. When they trigger was marked at 10 for the original ph version of this spell to check if the trigger worked.....it went off quite often and is a pretty big boost in over all damage. It is an impressive boost.
Title: Re: Bark at the moon
Post by: bham on February 21, 2007, 11:11:21 AM
Is the recast time linked to BE?

IE can I have both pets up at the same time?
Title: Re: Bark at the moon
Post by: Hanelce on February 21, 2007, 12:50:41 PM
Quote from: bham on February 21, 2007, 11:11:21 AM
Is the recast time linked to BE?

IE can I have both pets up at the same time?

Yes, they are linked!

No, if you have your Bark pet up, you can start to cast BE, but the game won't let it go through, until your bark pet is down.
Title: Re: Bark at the moon
Post by: Mewzee on February 21, 2007, 08:53:32 PM
Bah Hane, /bonks you

Answer the question right!

"Is the recast time linked to BE?

IE can I have both pets up at the same time?"

Yes they are linked, so no you cannot have both pets up at same time (/crys)

But still a darn good spell :)
Title: Re: Bark at the moon
Post by: Hanelce on February 22, 2007, 12:42:59 PM
Quote from: Mewzee on February 21, 2007, 08:53:32 PM
Bah Hane, /bonks you

Answer the question right!

"Is the recast time linked to BE?

IE can I have both pets up at the same time?"

Yes they are linked, so no you cannot have both pets up at same time (/crys)

But still a darn good spell :)


Bah, I answered it right, go back and re-read *casts Invisibility over "Last edit" portion of my last post* /grin  :evil:
Title: Re: Bark at the moon
Post by: Tigrah on February 23, 2007, 03:24:28 PM
I noticed on eqplayers that the duration of this spell is little over 1.5min. wasn't the original BE only an 18sec duration? is this a huge upgrade in potential duration? or was I reading the timers on the original wrong?
Title: Re: Bark at the moon
Post by: Hanelce on February 23, 2007, 11:51:30 PM
I do see it lasting longer then the BE pet, but not 1.5 minutes.
Title: Re: Bark at the moon
Post by: Tigrah on February 24, 2007, 02:27:33 PM
ok
Title: Re: Bark at the moon
Post by: Humlaine on February 25, 2007, 08:30:50 PM
picked this up today god I love it! :-D
Title: Re: Bark at the moon
Post by: Rukar on February 27, 2007, 09:29:44 PM
This spell is a decent upgrade from BE. I am not to fond of the orange tint but thank Mages for that one, they whined their pet was same color as their last so Prat changed theirs and ours. I can confirm the proc is working. I have had it go off a few times in the past few days on raids. The only thing you might wanna remeber to do is tell your RL there is a chance this will proc 4 pets and to not freak out thinking we are using Swarm Pets.

But the new Pet Focus is working on this and the DPS is nice. If you chain this spell it will match your warders DPS. I have parsered 11 mobs so far and the BaM pet is within 6k damage of the warder. Yes I know the warder should be a heck of a lot more but thats a whole other discussion.
Title: Re: Bark at the moon
Post by: Humlaine on March 02, 2007, 06:04:56 AM
parsed tonight on 10 different procs of 4 pets its approx 14k damage when 4 come out. this is without a pet focus equiped also
Title: Re: Bark at the moon
Post by: Gatorr on March 09, 2007, 03:38:20 AM
Got rank 1 last night with Kindly faction to pirates.  Does Rank 2 also only require kindly faction with Katta or is it ally like some are saying?

I spent all my mana 3 times (over 30k mana) 3 boxing in Buried sea doing some tasks for aug all I casted was slows and BatM and I got ONE freaking proc I honestly thought it was busted as I was nearing 100 casts and it wasnt proc'n 4 pets then it finally did.  I hope I was just unlucky and its not bugged as some people have said it was working for them.

Title: Re: Bark at the moon
Post by: Mewzee on March 09, 2007, 08:58:36 AM
Yeah I saw the spell says 96 or 93 seconds to last? and saw that the four pets isn't procing as much as I would like it to be. Also I thought we were getting five pets? /shrug Still seems like a great spell and upgrade. Quite a mana hog thou just like the new poison nuke! hehehe

am having to decide how to waste my mana instead....press poison nuke spell button or BaM? hmmm hehehe!
Title: Re: Bark at the moon
Post by: Humlaine on March 09, 2007, 11:38:17 PM
get the rank 2 version gator or send me a tell in game since you are on Emarr  :-D.....eitherway I can help ya out with some knowledge if you want it
Title: Re: Bark at the moon
Post by: Pakratz on March 10, 2007, 02:34:09 AM
Has anyone parsed this thing yet?  Does the new pet hit for more than old one  as well as having chance to proc??  I'm hoping it does.  Mana cost is 25% more with new spell (actually more if you have a level 70 mana pres item).  The chance to proc 3 more 7% of the time adds 21% damage for a net of -4%. 
Title: Re: Bark at the moon
Post by: Khauruk on March 10, 2007, 05:00:42 AM
Yes, it hits harder.  Slightly less accuracy for some odd reason, but it hits considerably harder.
Title: Re: Bark at the moon
Post by: recoil silverclaws on March 26, 2007, 04:57:46 PM
The way the spell was built the base BaTM pet unfocused is better dps wise then a full pet focused BE pet, at least thats what it looked like in beta. This is yet agean another great spell to use for added damage with out adding all that agro from chain nukes. I think on the last few parce i have done chain casting BaTM as much as possable it came out to about 200 extra dps just from the pet on a 5 min fight, not to shaby of a upgrade.
Title: Re: Bark at the moon
Post by: recoil silverclaws on March 29, 2007, 03:37:49 PM
was parced the other night on vladen the shade in ashengate north, shade is one of our better dps parce mobs sence it dosent move and is prity much a burn fight. Turns out BaTM is a little better dps wise then i expected when chained, i dont remember how meny procs of 4 pets i got during this but 400ish dps still isent to bad.

http://www.clantaveren.org/forum/attachment.php?attachmentid=4553&d=1175057506
Title: Re: Bark at the moon
Post by: Denti on March 29, 2007, 07:11:32 PM
Must be quite a few 4-procs on it, i usually parse the rank 2 version around 220 dps. Shade sadly went from a good to a pretty bad parse mob, or more precise to a pure burst dps parse for us, fight duration is way too low. But its sure nice to see dps around the 1600 to 1800 dps mark :P
Title: Re: Bark at the moon
Post by: Spiritclaw on April 04, 2007, 11:23:46 PM
Got the rk. 1 version last night.  First cast I got 4 pets.  Man, was nice seeing the damage rack up, with at least a few crits in the 400s (MoE focus)
Title: Re: Bark at the moon
Post by: iamweaver on June 07, 2007, 02:09:10 PM
Just don't forget to strafe after you cast BaTM. Even though the pet "casts" BaTM Call, the new pets appear wherever you are, and they don't appear in an instant, but over a short period of time, perhaps one second. This spreads them out a bit so they aren't all pushing in the same direction.