The Beastlords' Den

Everquest 1 => Sony Beastlord Correspondent Information => Topic started by: Tadenea on March 01, 2010, 07:38:04 PM

Title: Friendly Pet Changes Coming Soon
Post by: Tadenea on March 01, 2010, 07:38:04 PM
I got permission to pass this along
They finally figured out that Contact Innates can't use ToT targetting
so in till they do some Code Changes, Rytan will just make it a Pet Proc Heal

Just a Heads up
Title: Re: Friendly Pet Changes Coming Soon
Post by: Sikkem on March 01, 2010, 09:14:05 PM
Thanks for the heads up Tadenea  8-)
Title: Re: Friendly Pet Changes Coming Soon
Post by: Mazame on March 02, 2010, 08:00:03 AM
thanks for the heads up will see if the changes will make it worth using or not
Title: Re: Friendly Pet Changes Coming Soon
Post by: Razimir on March 02, 2010, 09:02:30 AM
Quote from: Tadenea on March 01, 2010, 07:38:04 PM
I got permission to pass this along
They finally figured out that Contact Innates can't use ToT targetting
so in till they do some Code Changes, Rytan will just make it a Pet Proc Heal

Just a Heads up

So they will make it pet self heal proc?

We have already following heals for pet:
-healing over time (never use)
-delayed heal (never use)
-direct heal with cure (using rarely)
-over time healing AA (using very rarely)
-instant healing AA (using rarely, usually followed by direct heal)...

I don't think we need another pet heal. Only time our pet takes massive damage is when not calling off it during enrage, so it rarely neads healing. And if it takes damage from enrage, it needs more healing than some proc.

I rather see the spell turned into pet mezz proc. Many classes got already mez type spell/aa/skill, so why not pet proc? It wouldn't be any game breaker but could give bsts a bit more tools in group game.

Thanks for info though.

-Raz
Title: Re: Friendly Pet Changes Coming Soon
Post by: Brane on March 02, 2010, 02:07:53 PM
Quote from: Razimir on March 02, 2010, 09:02:30 AM
Quote from: Tadenea on March 01, 2010, 07:38:04 PM
I got permission to pass this along
They finally figured out that Contact Innates can't use ToT targetting
so in till they do some Code Changes, Rytan will just make it a Pet Proc Heal

Just a Heads up

So they will make it pet self heal proc?

We have already following heals for pet:
-healing over time (never use)
-delayed heal (never use)
-direct heal with cure (using rarely)
-over time healing AA (using very rarely)
-instant healing AA (using rarely, usually followed by direct heal)...

I don't think we need another pet heal. Only time our pet takes massive damage is when not calling off it during enrage, so it rarely neads healing. And if it takes damage from enrage, it needs more healing than some proc.

I rather see the spell turned into pet mezz proc. Many classes got already mez type spell/aa/skill, so why not pet proc? It wouldn't be any game breaker but could give bsts a bit more tools in group game.

Thanks for info though.

-Raz

It is a temporary solution, read the full post. You want a temporary pet mezz?
Title: Re: Friendly Pet Changes Coming Soon
Post by: Blarp on March 02, 2010, 03:09:52 PM
thats right i am sure its a temp fix... morwe bandaids... but they never pull them off!!!!!! so woot a pet worthless heal!!!! we allways get shafted
Title: Re: Friendly Pet Changes Coming Soon
Post by: Tadenea on March 02, 2010, 03:56:28 PM
When they fix the coding required Friendly Pet should have your pet proc a heal spell on your NPC's target, so in a raid it will proc a heal onto your Main Tank
Title: Re: Friendly Pet Changes Coming Soon
Post by: Umlat on March 02, 2010, 04:04:27 PM
Friendly Pet needs -

a) A name change - The name is well ... inappropriate IMO. It has a somewhat "cutesy" sound to it. Warders are predators, not cuddly, anthropomorphized animals that sell soft drinks. "Friendly Pet" brings the ghastly image of an ogre beastlord skipping through the woods with a care bear  in tow to mind. Benison of the Khati Sha. Warder's Boon. Something a little more dignified than Friendly Pet.

b) to be both useful and useable - this means no charges for offensive procs. No charges for run of the mill defensive procs either. The last thing beastlords need is more short duration spells/AAs. Conflicts with existing things like hobble of spirit, etc. need to be avoided as well.

Offensive proc - If it is to proc off of a warder's attacks then I would prefer to see Friendly Pet (or whatever name gets changed to) changed to work something like the Sympathetic Soothing effects introduced in UF. Basically, any time a pet uses a damage proc, there is a % chance that Friendly Pet procs. As to the effect, it should be a group heal for around 250/300/325hp for rk. I/II/III. Eliminate the restriction of charges and give it a duration equal to that of our DD/stun line (Spirit of Vaxztn, etc.). End result is something like the Hand of Holy Vengeance proc effect.

Defensive proc - If it is going to be a defensive proc for the benefit of the warder, it needs to be worth using. The amount healed currently is pretty anemic. Give it 3 (or more) charges, sure. But when triggered, this defensive proc should cast a Bulwark of Darkhammer (the unused upgrade to Bulwark of Tri'Qaras from SoD) and a Minax's Mending of the appropriate rank on the warder. The 6 hit rune effect will provide some time for the HoT effect to begin working, with the mending at the end of the HoT adding a solid heal. The extra damage from Darkhammer would be nice, since warder is probably off-tanking/engaging its own target and not simply assisting. A name change will be needed for this version, Kernagir's Warding maybe?

Another option would be a Pet (or Pet and self) version of the shaman spell, Listlessness.

A heal proc with limited charges that has stacking issues with hobble and pet slow proc will just end up taking up space in the spell book for most beastlords. Since it will probably be the first rk iii spell we get, it will be a waste of a rune drop as well.
Title: Re: Friendly Pet Changes Coming Soon
Post by: kharthai on March 02, 2010, 05:11:54 PM
I agree the name is kind of cutesy.
(http://www.uneetee.com/category/image/detcol_COLLECT_bearBear1.jpg)

I don't necessarily have a problem with charges (at least, once the code is fixed.. but who knows when that will be, really), but it does seem weak with the heal amount being what it is, and it sucks that it ignores all the AA's we've piled into healing, too.  I'd much rather it have a higher mana cost and a better heal.

The group heal idea sounds neat for AE fights, especially if it had a decent duration and didn't require constant upkeep.

I'd also go for a group deaggro proc (preferably not charge based), something most dps groups wouldn't mind.


Not real big on the idea of a defensive proc, just because we have so many tools available there already, and we have to be in melee range to be effective in most cases.





Title: Re: Friendly Pet Changes Coming Soon
Post by: Hzath on March 02, 2010, 07:12:53 PM
Can I vote for not wasting beastlord dev time on a spell we don't really want and probably won't end up being used most of the time anyway?

Sympathetic with no hit counter that stacks with all other procs = yes
Tott heal with # charge limit that has stacking issues with current procs = no
Title: Re: Friendly Pet Changes Coming Soon
Post by: Sikkem on March 02, 2010, 08:22:19 PM
Quote from: Blarp on March 02, 2010, 03:09:52 PM
thats right i am sure its a temp fix... morwe bandaids... but they never pull them off!!!!!! so woot a pet worthless heal!!!! we allways get shafted

I have been away from the game for a bit but have they managed to fix the steeltrap jaws lline yet or has that still got bandaids on it ?
Title: Re: Friendly Pet Changes Coming Soon
Post by: Razimir on March 02, 2010, 09:37:31 PM
Quote from: Brane on March 02, 2010, 02:07:53 PM
It is a temporary solution, read the full post. You want a temporary pet mezz?

Yes, rather than temporary pet self heal proc.

Group heal procing pet would be decent. I bit like necro new grp heal, I like the idea.

-Raz

-Raz
Title: Re: Friendly Pet Changes Coming Soon
Post by: Grbage on March 02, 2010, 09:49:27 PM
Quote from: Sikkem on March 02, 2010, 08:22:19 PM
Quote from: Blarp on March 02, 2010, 03:09:52 PM
thats right i am sure its a temp fix... morwe bandaids... but they never pull them off!!!!!! so woot a pet worthless heal!!!! we allways get shafted

I have been away from the game for a bit but have they managed to fix the steeltrap jaws lline yet or has that still got bandaids on it ?

Nothing but bandaids on that baby.
Title: Re: Friendly Pet Changes Coming Soon
Post by: jitathab on March 02, 2010, 10:25:57 PM
You didnt mention the bit about being on the same proc counter as steeltrap jaws line. So the super duper UF spells, are worse than the TSS spell now.
Title: Re: Friendly Pet Changes Coming Soon
Post by: Sikkem on March 02, 2010, 11:23:36 PM
Quote from: Grbage on March 02, 2010, 09:49:27 PM
Quote from: Sikkem on March 02, 2010, 08:22:19 PM
Quote from: Blarp on March 02, 2010, 03:09:52 PM
thats right i am sure its a temp fix... morwe bandaids... but they never pull them off!!!!!! so woot a pet worthless heal!!!! we allways get shafted

I have been away from the game for a bit but have they managed to fix the steeltrap jaws lline yet or has that still got bandaids on it ?

Nothing but bandaids on that baby.

So Tadenea could you possibly mention we would like a bandaid we would actually use for some time as their track record for fixing things once a bandaids is applied isn't to good.  The group heal idea seems to have a its uses at all levels, most that have posted seem happy with the idea and it is still kind of in line with what the finished product should have been.

Title: Re: Friendly Pet Changes Coming Soon
Post by: Tadenea on March 03, 2010, 02:07:52 PM
ok I need some info here, what really needs fixing for Steeltrap Jaws?,
I can suggest Friendly pet to be made into a group heal but do you want it as a group heal for pet owner or group heal for your pets Target Target

Also heard they are some new stacking issues with recent patch on Test Server. Could I get some info on that as well

Title: Re: Friendly Pet Changes Coming Soon
Post by: Sharrien on March 03, 2010, 02:30:39 PM
Well, Steetrap/Fellgrip isn't every beastlord's favorite line of spells.  I do like them.  My biggest problem with them looks like it is being addressed in the Test update:

- Steeltrap Jaws, Lockfang Jaws, and Fellgrip Jaws have been reworked to only be limited by their own triggered effects and not other spells cast by the pet.

Right now the myriad of other procs from our warders would count against the 10 for Steeltrap/Fellgrip thus wasting a lot of it's potential.  Looks like this fix will make it a lot better.

My biggest remaining gripe is stacking issues.  The Test notes say that Fellgrip now shares a stacking slot with Friendly Pet (guessing slot 4) and that line has always conflicted with Hobble of Spirits.  So now it appears that the intention is to have to choose Hobble or Friendly or Fellgrip.  I know a lot of folks use Hobble all the time (one of the main reasons many don't like to use Fellgrip), so aren't going to be happy that they would have to give up Hobble if Friendly prooves to be useful after the changes.  You could say that we just have to choose what to use based on the situation, but healing is ALWAYS in demand, so the other two choices would always be a distant 2nd place and would rarely be used.  Choosing between Hobble's snare or Fellgrip's slow/dps depends on group makeup and what it needed, but choosing between either of those and some free (since the buff can be cast before combat) group or tank heals?  No contest, heals win hands down.

I suggest that Friendly Pet be moved back to slot 6 so that it would not conflict with Hobble/Fellgrip in slot 4.

As for the Friendly Pet Heal, both a group heal and target's target heal would be very useful, depending on the situation.  Personally, I would prefer a group heal, but it should be the pet owner's group.
Title: Re: Friendly Pet Changes Coming Soon
Post by: Tadenea on March 03, 2010, 03:09:37 PM
I sent a PM to Rytan with link to this post so he can take a look at the issues with stacking and Friendly Pet
Title: Re: Friendly Pet Changes Coming Soon
Post by: Sharrien on March 03, 2010, 03:35:21 PM
Could we also get him to add a leg-humping animation when Friendly Pet procs?  :-o
Title: Re: Friendly Pet Changes Coming Soon
Post by: Sikkem on March 03, 2010, 06:41:35 PM
Quote from: Sharrien on March 03, 2010, 03:35:21 PM
Could we also get him to add a leg-humping animation when Friendly Pet procs?  :-o
Lol that would be funny :-D but considering the last time they touched the warder graphics they screwed up the iksar warder and still haven't fixed it I vote no  :roll:

Yeah the problem with the Jaws line is as stated, anyproc would count as a Jaws proc. The original spell had only 3 procs from memory and thus would wear of our warder before it had even procced once. The additional procs were added as a bandaid fix not long after the original spell came out.

The original is a level 75 spell (TSS) and we have had 2 upgrades to it since then. You can see why we want a bandaid fix to be as good as a "real" spell because we are likely to be wearing the bandaid for a fair few years..

My vote for the bandaid would be the group heal. Obviously the pet owners group as isn't it the ToT the reason we are having a bandaid?
Title: Re: Friendly Pet Changes Coming Soon
Post by: Umlat on March 03, 2010, 11:45:08 PM
Myself, I use hobble almost exclusively. It doesn't take a spell gem, it doesn't have charges, it will almost always land during a combat and it has some advantages over other snares. It can be used to help break up a couple of mobs or give you a bit of a head start on the few occasions you get to run. Main use in soloing or grouping is to keep mobs from getting far enough to cause adds before Finishing Blow lets me take them down. It can also be used to provide more time on events where a mob needs to move from one spot to another; Pallorax is an example. This can be good or bad, depending on the exact circumstances - If I forget to drop Hobble and Pallorax gets snared, it's apparently the end of the world, judging by the whining from guildmates.  :?

The upgraded versions of the spell have a problem in that Shaman/Enchanter slows will block the entire effect, so it's not even an option on a raid, where the extra DPS would help. Fiixing that problem would make it more useful. Given the line only has a base duration of 10 minutes, you could probably take the charges retriction off of it without causing some kind of massive imbalance.

Removing the spells completely and replacing them with an AA line, with both Hobble and Lockfang AAs having their recast timers set at 30 seconds or so would be really useful, since it would be possible to swap between them in combat as needed by overwriting each other as you move through targets.

For Friendly Pet, my vote is for a group heal as well, especially if it can be made to proc sympathetically with our main pet DD proc so it's not competing with the other procs. Regardless, it needs to be able to stack with existing proc buffs.
Title: Re: Friendly Pet Changes Coming Soon
Post by: Grbage on March 04, 2010, 05:12:30 AM
Personally I almost exclusively use hobble, fellgrip only gets pulled out when I know a named we are about to pull likes to resist my slow. Fixing the procs is only part of my issue with that spell line. The other issue, while soloing or a group leader without inspect buffs you have no clue when the slow lands (it is fairly reliable) and even worse no idea when it wears off. Since the pet actually proc'd the slow we wont get a worn off message. Yeah yeah yeah you can set an audible alert then start a timer but I don't play the game that way.

As for friendly pet, if the heal is worthwhile (doubt it) then I would like it to be for target of target. If it's only going to be a couple hundred hp's then it might as well be group and will be basically useless in current content but ok for soloing LB's...
Title: Re: Friendly Pet Changes Coming Soon
Post by: Zunar on March 04, 2010, 07:45:51 AM
Cadmael's Mending Rk. III
Increase Hitpoints by 1934 (L82) to 1964 (L85)
With a decent heal focus, and maxed heal AAs, 10K heal crits are fairly common.
And with a cast time of around 2 seconds.

Friendly Pet Heal III
Slot Description
1:  Increase Hitpoints by 3020 (L83) to 3500 (L163) 

I don't know....but if Friendly pet is going to be useful, imo it needs to
A) Totally remove the charges...as this would be a consistent small amount of heals.
Not alot of heal power.....but nice, since it'd be an added fire and forget bonus heal for a longer duration. 

B) Leave the charges in, but increase the heal to proc atleast 5-6000Hp heals, to be considered of any use for current content.
I doubt it'd proc fast enough as needed anyways, so just chaining our regular heal spell (Cadmael's Mending Rk. III) would outperform even a 5000Hp proc if heals if what we need to be doing, because it'd need to proc consistently every 2-3 seconds to be considered even a situational use over our regular heal spell.

My 2cp
Title: Re: Friendly Pet Changes Coming Soon
Post by: Kanan on March 04, 2010, 02:28:01 PM
good presentation of apples to apples for existing spell Zunar :)

I've tried casting Friendly Pet occasionally, but don't do it often.  If I'm doing one of our utility procs, it is almost always Hobble.

Another reason besides those stated above is that the 5% difference on the slow, with the slow mitigation now in the game, is negligible.  All it used to do is to serve to annoy chanters by not allowing their slow to land.

I've given back copies of the pet proc slow spell line when handed them by guildies, bcs I find it so relatively useless.  It requires too much attention to be of good use to me.  Hobble I find far more useful than the slows.

Now, if the Friendly pet can be fixed to be a group heal (tbh, on ToT's group or on our group, I'm ambivalent towards).  If it can be given a set, short duration, it would be more useful.  Give it a shm hot duration, or something of that ilk, and it would be better.  But charges are a pita.  I've never liked that aspect in frankly any game.  Charges when it's hard to monitor are worse.
Title: Re: Friendly Pet Changes Coming Soon
Post by: Zunar on March 10, 2010, 01:02:09 PM
Taken from todays patch notes:

*** SPELLS ***

- Beastlord - Steeltrap Jaws, Lockfang Jaws, and Fellgrip Jaws have been reworked to only be limited by their own triggered effects and not other spells cast by the pet.
- Beastlord - Friendly pet is now a contact ability that shares a stacking slot with steeltrap jaws and other similar spells. It will fire up to 6 times per cast and has an increased chance to proc.


What I wonder is if this will stack with snare proc hobble of spirits or not.
I'm guessing not....which will be bad, since hobble of spirits has a cooldown timer, which will in certain situations, mainly in group play basically kill this spell or hobble.

For example in a zone like Volska's Husk you'll want to be using hobble of spirits imo, because some mobs seem to resist normal snares.

If this heal overwrites snare, the snare will be on cooldown timer, and not able to be switched back on when the heals have procced, thus forcing us to choose one of the above away.
Title: Re: Friendly Pet Changes Coming Soon
Post by: Blarp on March 10, 2010, 04:31:40 PM
did they really need to change  the slot it toook, it stacked with all i tryed b4 patch SoE= FUcked tarded
Title: Re: Friendly Pet Changes Coming Soon
Post by: Sharrien on March 10, 2010, 04:57:00 PM
Hmmm, did they change Friendly to be slot 4 (conflicting with Hobble and Fellgrip) or did they change the Fellgrip line to be slot 6?  If it's the latter then we might still be able to use Hobble along with Friendly.
Title: Re: Friendly Pet Changes Coming Soon
Post by: kharthai on March 10, 2010, 05:00:18 PM
Can't use hobble with friendly pet or slow proc, can't use friendly pet or slow proc with each other.  Heals warder only as expected, over all pretty lame.  Friendly pet even has a cooldown timer when you load it in a spellset, lol.
Title: Re: Friendly Pet Changes Coming Soon
Post by: Razimir on March 11, 2010, 04:25:30 AM
Quote from: kharthai on March 10, 2010, 05:00:18 PM
Can't use hobble with friendly pet or slow proc, can't use friendly pet or slow proc with each other.  Heals warder only as expected, over all pretty lame.  Friendly pet even has a cooldown timer when you load it in a spellset, lol.

Another spell book filler, one would never even mem. There would be some usages for HoTT heal if there was no charges, but I dont see anyone keeping this spell memmed at current stage.

-Raz
Title: Re: Friendly Pet Changes Coming Soon
Post by: Zunar on March 11, 2010, 07:48:16 AM
Bah, even the spell description was changed to heal pet only....how lame.
I sure hope it won't stay this way....hardly worth losing snare proc for this.
Title: Re: Friendly Pet Changes Coming Soon
Post by: Karve on March 11, 2010, 08:58:16 AM
Bsts - Heres a list of stuff we'd like.
SoE - we've given you "this" which we know actually isn't on your list, we have got better at ignoring bsts [11]
Title: Re: Friendly Pet Changes Coming Soon
Post by: Umlat on March 11, 2010, 06:23:31 PM
Sympathetic Hand of Soothing (Heals party on beneficial spell cast)
1: Unknown #383 (100/100/0)
2: Limit: Spell Type (Beneficial only)
3: Unknown #348 (100/10/0)
4: Limit: Min Level (70)
5: Limit: Combat Skills Not Allowed
6: Limit: Effect (Hitpoints allowed)

Sympathetic Soothing (Heals caster on detrimental spell cast)
Unknown #383 (100/100/0)
Limit: Spell Type (Detrimental only)
Unknown #348 (100/10/0)
Limit: Min Level (70)
Limit: Combat Skills Not Allowed
Limit: Effect (Hitpoints allowed)

Warder's Soothing (Heals group on Proc) - It can't be that hard to get from the above to this.
Unknown #383 (100/100/0)
Limit: Spell Type (Detrimental only)
Unknown #348 (100/10/0)
Limit: Min Level (70)
Limit: Combat Skills Not Allowed
Limit: Effect (Hitpoints allowed)
Title: Re: Friendly Pet Changes Coming Soon
Post by: Umlat on March 11, 2010, 06:52:36 PM
If beastlords can agree on one thing, it's "Beastlords don't need more ways to heal their warders.

Std. Pet Heal line, Delayed Pet Heal line, Pet HoT, Growl line HoT component, Pet Quick Heal AA, Pet HoT AA, BP clicky has HoT component. Paragon/FPoS if we still need more. Oh and a healer merc, if applicable (Most mercs seem to belong to PETA, since they place buffing/healing warder at a higher priority than the person who actually PAYS them, but that's for a different topic...).

Now we have yet another method to heal our warders, by giving them a limited charge, random self heal proc. It's not just redundant, it's REDUNDANTLY redundant. On top of all that, you need to keep it memorized to use, since it needs to be refreshed constantly because of charges and it has a built in conflict with Hobble of Spirit and Pet slow proc line.
Personally, I'd use hobble and keep a promised heal in that spell slot. No charges to worry about and a better heal that takes next to no time to use.

The current friendly pet "fix" has really done nothing except waste resources and time that could have been put to MUCH BETTER USE, since there are many other beastlord issues that need some TLC that are much more important than getting another pet heal that will never be used by 99%+ of us.

Title: Re: Friendly Pet Changes Coming Soon
Post by: Kanan on March 12, 2010, 06:07:32 PM
Quote from: Umlat on March 11, 2010, 06:52:36 PM
The current friendly pet "fix" has really done nothing except waste resources and time that could have been put to MUCH BETTER USE, since there are many other beastlord issues that need some TLC that are much more important than getting another pet heal that will never be used by 99%+ of us.

Amen.
Title: Re: Friendly Pet Changes Coming Soon
Post by: AbyssalMage on March 12, 2010, 10:47:45 PM
Quote from: Umlat on March 11, 2010, 06:52:36 PM
(Most mercs seem to belong to PETA, since they place buffing/healing warder at a higher priority than the person who actually PAYS them, but that's for a different topic...).

Na, their just afriad of PETA
Title: Re: Friendly Pet Changes Coming Soon
Post by: Razimir on March 13, 2010, 06:10:00 AM
I hope this spell will not start to suffer from "taste of blood" syndrome.

-Raz
Title: Re: Friendly Pet Changes Coming Soon
Post by: Catnip_Inny on March 14, 2010, 09:55:20 AM
wow thanks for the BIG FU from sony...
Title: Re: Friendly Pet Changes Coming Soon
Post by: Sikkem on March 14, 2010, 08:27:38 PM
Has anyone actually tried this to see how it works or what it does?

I tried it out on a raid last night and was getting the worn of message about every 15 mins yet my pet was not tanking at any stage.

Could AoE spells actually be triggering the contact heal?
Title: Re: Friendly Pet Changes Coming Soon
Post by: kharthai on March 14, 2010, 09:09:53 PM
Quote from: Sikkem on March 14, 2010, 08:27:38 PM
Has anyone actually tried this to see how it works or what it does?

I tried it out on a raid last night and was getting the worn of message about every 15 mins yet my pet was not tanking at any stage.

Could AoE spells actually be triggering the contact heal?

As far as I could tell it's a straight up offensive proc now.  Pet will proc it as long as it's attacking (and heal itself only).
Title: Re: Friendly Pet Changes Coming Soon
Post by: Sikkem on March 16, 2010, 07:06:59 AM
Quote from: kharthai on March 14, 2010, 09:09:53 PM
Quote from: Sikkem on March 14, 2010, 08:27:38 PM
Has anyone actually tried this to see how it works or what it does?

I tried it out on a raid last night and was getting the worn of message about every 15 mins yet my pet was not tanking at any stage.

Could AoE spells actually be triggering the contact heal?

As far as I could tell it's a straight up offensive proc now.  Pet will proc it as long as it's attacking (and heal itself only).

Thanks Karth,

Yeah I just did a test copy and gave it a run. It procs from its own hits and heals itself only. I would have preferred it stayed broken and healed itself when it was getting hit.
Title: Re: Friendly Pet Changes Coming Soon
Post by: Blarp on March 16, 2010, 05:39:40 PM
there"fiix" is an epic fail. make it a group heal over pet only if anything. hell necro's get a 10k Crit group heal off Spells being casted lasts 2 min with a  4 min cool down giveing us a what 3k base pet procing group heal is not bad. as we gota recast it.  i would lvoe to see this it would help with Ae's
Title: Re: Friendly Pet Changes Coming Soon
Post by: tmkeehn on March 17, 2010, 04:06:45 AM
I wouldn't mind seeing an extended buff (Like haste or Vaxtn) that was cast on the pet that would proc a group heal for 350-500'ish.  I could see that being useful, especially if our heal aa's worked on them.

Other than that?  I hate the entire line of another pet heal.  Especially one that's random and conditional and has stacking issues.  Nix the whole thing and give us our Ferocity Aura.
Title: Re: Friendly Pet Changes Coming Soon
Post by: AbyssalMage on March 17, 2010, 07:20:05 AM
Quote from: tmkeehn on March 17, 2010, 04:06:45 AM
I wouldn't mind seeing an extended buff (Like haste or Vaxtn) that was cast on the pet that would proc a group heal for 350-500'ish.  I could see that being useful, especially if our heal aa's worked on them.

Other than that?  I hate the entire line of another pet heal.  Especially one that's random and conditional and has stacking issues.  Nix the whole thing and give us our Ferocity Aura.

I don't think we will be seeing anything remotely useful until next expansion. Just take it as another shaft and move on. If/When it will get fixed is anyones guess and...well currently their track record isn't very good. Actually seems to be getting worse. So...yeah...lets just move on.
Title: Re: Friendly Pet Changes Coming Soon
Post by: Blarp on March 17, 2010, 11:19:16 PM
/nod
Title: Re: Friendly Pet Changes Coming Soon
Post by: Razimir on March 18, 2010, 04:23:24 AM
Quote from: AbyssalMage on March 17, 2010, 07:20:05 AM
I don't think we will be seeing anything remotely useful until next expansion. Just take it as another shaft and move on. If/When it will get fixed is anyones guess and...well currently their track record

I don't know about that. Heard a rumour that bsts will be happy "soon enough", but my source didn't reveal what was it about. Maybe we are getting some goodies when next patch of AAs coming live. One can only hope...

-Raz
Title: Re: Friendly Pet Changes Coming Soon
Post by: Grbage on March 18, 2010, 04:47:04 AM
Not sure why they went this way with friendly pet. It's not of any use solo/group/raid. It's only somewhat useable for farming green con mobs for TS items.
Title: Re: Friendly Pet Changes Coming Soon
Post by: Umlat on March 18, 2010, 04:56:20 AM
Quote from: Grbage on March 18, 2010, 04:47:04 AM
Not sure why they went this way with friendly pet. It's not of any use solo/group/raid. It's only somewhat useable for farming green con mobs for TS items.

Well let's see, I always thought the standard 2 fallbacks for beastlord abilities when they couldn't come up with anything were a pet heal or a pet proc. I guess they thought a pet proc that pet heals would cover both ><
Title: Re: Friendly Pet Changes Coming Soon
Post by: Sikkem on March 18, 2010, 06:23:49 AM
Quote from: Razimir on March 18, 2010, 04:23:24 AM
I don't know about that. Heard a rumour that bsts will be happy "soon enough", but my source didn't reveal what was it about. Maybe we are getting some goodies when next patch of AAs coming live. One can only hope...

-Raz

The sad thing is I bet the guy that did Friendly Pet BOTH times thought the same thing.
Title: Re: Friendly Pet Changes Coming Soon
Post by: Hzath on March 18, 2010, 07:28:06 AM
I am now intrigued and likely to be disappointed
Title: Re: Friendly Pet Changes Coming Soon
Post by: Catnip_Inny on March 18, 2010, 07:34:47 AM
when do the AA's go live?

and im just curious WTF was the point asking for all our feedback for friendly pet if they were just gonna make it a lame contact heal for pet... just seems like blowing smoke up our ass for nothing :P

hope the new AA's are nice :)
Title: Re: Friendly Pet Changes Coming Soon
Post by: AbyssalMage on March 18, 2010, 07:58:21 AM
Quote from: Catnip_Inny on March 18, 2010, 07:34:47 AM
when do the AA's go live?

and im just curious WTF was the point asking for all our feedback for friendly pet if they were just gonna make it a lame contact heal for pet... just seems like blowing smoke up our ass for nothing :P

hope the new AA's are nice :)

AA guy seems to genuinly want to help us (and well everyone). It's certain other developers that keep gimping us because they are too busy pandering to other classes.
Title: Re: Friendly Pet Changes Coming Soon
Post by: kharthai on March 18, 2010, 05:00:40 PM
Quote from: Hzath on March 18, 2010, 07:28:06 AM
I am now intrigued and likely to be disappointed

Lol, yeah.

curiouser and curiouser
Title: Re: Friendly Pet Changes Coming Soon
Post by: bobokatt1970 on March 18, 2010, 06:22:23 PM
Not that I want to drag this on.. but the "new" friendly pet makes the pet proc a heal on itself... even if it's full of HP and not getting attacked correct? Also there is a set amount of procs and once they are gone the buff fades... which means constantly keeping it up? Am I correct?
Title: Re: Friendly Pet Changes Coming Soon
Post by: Mazame on March 18, 2010, 06:44:23 PM
yes set charges .. yes will proc heal when it doesn't need it...yes you need to keep it loaded... yes it blocks HoS so when the mobs running you have to click off FP and then cast HoS and hope the pets still in range and you not pulled a train.. the heals are min to the damage the pet takes... because you have to keep it loaded I would rather have a pet heal loaded. with a pet heal you can control when the pet gets the heal .. still use HoS and so this spell has join steel trap in the never gets loaded / used line



WARNING NERF INC.. in order for us to use anything but HoS they will need to nerf HoS so I feel a Nerf incoming.. rather then  fixing FD/ST spells my guess is they will just nerf HoS.. and because HoS is an AA vs a spell they will need to do a big nerf to get us to use anything that takes a spell slot and has charges..


SoE if you see this just remove the charges on Friendly pet and Steel Trap. who care if our pet chain proc slow.  Slow mitgated by most mob any ways and we have a slow spell we put on most mobs any how so what if the pet proc slow every min to refresh it not like a game breaker.. a pet procing chain heal with out charges I may use on raid over HoS but with it taking a spell slot no way is it worth loading.
Title: Re: Friendly Pet Changes Coming Soon
Post by: Grbage on March 18, 2010, 07:37:49 PM
I really doubt they will NERF HoS (please don't prove me wrong devs!). The problem here is they keep trying to replace an AA with zero drawbacks and plenty of positives with spells that have several drawbacks and limited positives. So long as they keep following this model we'll never use anything but HoS.
Title: Re: Friendly Pet Changes Coming Soon
Post by: Sikkem on March 18, 2010, 08:24:14 PM
Quote from: Grbage on March 18, 2010, 07:37:49 PM
I really doubt they will NERF HoS (please don't prove me wrong devs!). The problem here is they keep trying to replace an AA with zero drawbacks and plenty of positives with spells that have several drawbacks and limited positives. So long as they keep following this model we'll never use anything but HoS.

It isn't so much that they are trying to replace HoS, they are giving us options which I personally like. The problem is that the options all have drawbacks.

I spend a lot of my time grouped with an SK and/or a druid so snare isn't a big priority for me.
- I tried the new improved Jaws thinking it would be a bit more dps plus allow me to engage the mob faster. I only tried it on about 6 mobs but in most cases it wasn't slowing the mob till 50% or worse, not really when you want a slow. Also with the dot component if we get a mob in camp we have to switch to, the slowed mob can't be mezzed.
- I tried FP on a raid and having to keep it memmed was a pain and six charges is very lame. As stated earlier if it was unlimited it would be a help keeping the pet alive during AoE's etc but at the moment with 6 charges and its high proc priority it needs to be reapplied far to often for it basically doing nothing.

So I still keep HoS on because neither of the 2 are better than a snare I dont really need. That is very sad.
Title: Re: Friendly Pet Changes Coming Soon
Post by: Blarp on March 18, 2010, 08:50:29 PM
well i been told the same thing rumers of Flurry and REAL skill in dubble and tripple atk. but again this is all rumers from a he said she said thing. we will seee.
Title: Re: Friendly Pet Changes Coming Soon
Post by: Sikkem on March 19, 2010, 05:12:23 AM
Quote from: Catnip_Inny on March 18, 2010, 07:34:47 AM
when do the AA's go live?

April apparently.

Quote from: Catnip_Inny on March 18, 2010, 07:34:47 AM
and im just curious WTF was the point asking for all our feedback for friendly pet if they were just gonna make it a lame contact heal for pet... just seems like blowing smoke up our ass for nothing :P

Well apparently according to Eildroth (sp) it's to show that they do in fact listen to us they just don't agree with us. In the long run I am unsure of what the difference is as it still just means the Devs do what they want with no input from beastlords but apparently to the Devs it is an important difference.

Maybe it gives them warm fuzzies  :-o
Title: Re: Friendly Pet Changes Coming Soon
Post by: Umlat on March 19, 2010, 06:11:51 AM
Quote from: Sikkem on March 19, 2010, 05:12:23 AM

Well apparently according to Eildroth (sp) it's to show that they do in fact listen to us they just don't agree with us. In the long run I am unsure of what the difference is as it still just means the Devs do what they want with no input from beastlords but apparently to the Devs it is an important difference.

Maybe it gives them warm fuzzies  :-o

Sigh. So they use up development time to fix a spell into a version most of us will never use in its "fixed" form, with the rest using it sporadically, rather than a) listen to us, the end user and provide us with something worth using or b) allocate the development time someplace else where it won't be wasted. If the dev team has only so many hours to work on beastlord code, this isn't just indifference; it's contempt.

It is said that those who refuse to learn from history are doomed to repeat it. For the record, "Let them eat cake!" didn't turn out so well for Marie Antoinette.

Title: Re: Friendly Pet Changes Coming Soon
Post by: Karve on March 19, 2010, 02:44:35 PM
Not more aa's omg I'm trying to catch up but (ok I had 3 months off again) just grinding AA's is even more dull that grinding levels. I only need another 2,800 or so.

I mean WTF!
Title: Re: Friendly Pet Changes Coming Soon
Post by: Blarp on March 19, 2010, 07:59:04 PM
Bah more aa's Plz Beastlords max at 5098 aa's i have closeing on 6k
Title: Re: Friendly Pet Changes Coming Soon
Post by: Camikazi on March 19, 2010, 09:41:28 PM
Quote from: Blarp on March 19, 2010, 07:59:04 PM
Bah more good and useful aa's Plz Beastlords max at 5098 aa's i have closeing on 6k
Fixed that for you :)
Title: Re: Friendly Pet Changes Coming Soon
Post by: Blarp on March 22, 2010, 01:44:07 AM
that can be sadi at liek 2500 aa
Title: Re: Friendly Pet Changes Coming Soon
Post by: Umlat on March 22, 2010, 04:59:05 PM
How can you say that, Blarp? Glyph of Frantic Infusion is ALWAYS useful.  :roll:

Beastlord warders need minimum damage increases like beastlords need a greater variety of pet heals.
Speaking of which, I am waiting for the next Beastlord only item, an augment/item that has a sympathetic proc that heals warder for 250 hp or so.

If Friendly Pet still ends up being a pet heal, at least make it defensive and non snare conflicting at least. It might do some good then.
Title: Re: Friendly Pet Changes Coming Soon
Post by: nedoirah on March 23, 2010, 02:20:17 AM
If it wasn't a reward for a task for UF progression I would never even have bothered with this spell. I don't even bother memming.