The Beastlords' Den

Everquest 1 => Campfire of the Wildbloods => Topic started by: Gutterr on September 09, 2009, 09:39:14 PM

Title: Showdown at Crystal Core
Post by: Gutterr on September 09, 2009, 09:39:14 PM
Quick question, not asking for strat, but one what wave do most guilds engage the boss on this event? 

Also, there are some rumors that the boss is vulnerable to piercing.  Any confirmation?

Thanks!
Title: Re: Showdown at Crystal Core
Post by: Latang on September 10, 2009, 12:11:11 AM
We usually engage on the 5th or 6th, depending on if someone screws up and kills a few people (like healer ninja afk'ing or something). If you have a couple of enc's to mez the adds, it doesn't really matter, but we had zero encs for months at a time there, so we just got used to waiting a while.

Didn't know about the piercing thing tho... curious to know about that too.
Title: Re: Showdown at Crystal Core
Post by: kharthai on September 10, 2009, 02:51:12 AM
The boss is weak to piercing, the number I hear thrown around is +50% damage from it.
Title: Re: Showdown at Crystal Core
Post by: Khauruk on September 10, 2009, 02:54:47 AM
We wait 'til wave 9 - just out of habit I think from when we first beat him.  My guild doesn't like to streamline strats once things are on farm.

We def. could go earlier, but /shrug.
Title: Re: Showdown at Crystal Core
Post by: Maylian on September 10, 2009, 06:55:33 AM
Wave 9 here as well, could probably go sooner though.
Title: Re: Showdown at Crystal Core
Post by: Hzath on September 10, 2009, 07:14:30 AM
Crystalline Tyranont: Damage modifiers  --- Backstab: +4.3% --- Claw: +1.3% --- Crush: +1.8% --- DirDmg: +0% --- Frenzy: +20.3% --- Hit: +8.4% --- Kick: +37.4% --- Pierce: +52.7% --- Punch: +11.7% --- Slash: +27% --- Strike: +0.4%

That's what GamParse says about our raid last night.
Title: Re: Showdown at Crystal Core
Post by: jitathab on September 10, 2009, 12:19:37 PM
Engage when your ready, 4-9 works, normally do 5-6, it all depends on whether you can cope with adds or not.
Title: Re: Showdown at Crystal Core
Post by: wildwaters on September 10, 2009, 04:16:22 PM
maybe 3-5 is what we go at? We don't have any problems with dealing with the adds because we have decent enchanters and alot of good sks. As long as dps pays fluffendingleing attention then the adds die fast and we go back to the named. It's when they don't break off and dps the adds that it goes rough.

The more waves you do the longer between waves of adds on the named so it cna help to do more waves if A) you have poor CC or B) low dps.
Title: Re: Showdown at Crystal Core
Post by: jitathab on September 11, 2009, 12:51:36 PM
Where you stand also makes a differnce, BTFU means you only need one chanter, and dont stand where the adds spawn.
Title: Re: Showdown at Crystal Core
Post by: Kanan on September 11, 2009, 01:39:10 PM
chanter? beam roots ftw ;p

kills rangers that way too /cackle
Title: Re: Showdown at Crystal Core
Post by: Kaldrimarr_Stromm on September 13, 2009, 02:53:49 AM
We engage after 8 normally;  logs show that being the biggest time between wave (unless I read logs wrong :P)