The Beastlords' Den

Everquest 1 => Epic Discussions => Beastlord Epic 2.0 => Topic started by: Aubre on September 15, 2004, 04:02:36 AM

Title: New Epic clue ?
Post by: Aubre on September 15, 2004, 04:02:36 AM
There is a new mob in Shar Vahl named Elder Animist Muada.  One of our new spells is named Muada. Could he be part of our new epic? He's in a little yellow shed on top of the palace, near the bard trainers.
Title: Re: New Epic clue ?
Post by: WarreSammontakoja on September 15, 2004, 04:48:27 AM
Quote from: AubreThere is a new mob in Shar Vahl named Elder Animist Muada.  One of our new spells is named Muada. Could he be part of our new epic? He's in a little yellow shed on top of the palace, near the bard trainers.

You say, 'Hail, Elder Animist Muada'

Elder Animist Muada says 'I will say 'tis very good to see you again.  Shall I assume we have some business to tend to?'
Elder Animist Muada says 'We can only talk in generalities for now as we are still investigating the strange disturbance with the feral spirits.  I can tell you that the opening of a way to Discord and that dark realm itself have something to do with all of this.  The spirit world has been [infected] by Discord somehow -- we are certain of that.'

Elder Animist Muada says 'Some fear we are losing some of our spirits as they sadly seep into that realm that seems to live and breathe.  We can only employ the best of beastlords to help us with this task.  You will, in fact, very much be acting as an elder for a time, becoming one with the wisest of us all.  Your body and beast will be strained to the fullest limits.  Are you [ready] to work among us, master of the feral?'

Elder Animist Muada says 'Very well then.  We, the elders, all carry and often wear a [Helm] of the Feral.  It is a cap that each of us creates to channel the essence of the wild through our minds and bodies.  If you are planning to attempt to walk with us in our battle against the chaos of the dark realm, then you will need to fashion your own.'

Elder Animist Muada says 'In order to create the helm, you will need to collect several items that may prove a challenge -- one that I feel you can overcome.  If you're willing, I will share the [requirements] with you, feral lord.'

Elder Animist Muada says 'These tasks fall to you and you only as a beastlord.  In order to create a helm that is truly your own that is tied to your essence, you must gather some rare items to create it.  And, you must be a master with your tailoring if you wish to succeed in making this item.  In part, you will need to use your instincts to discover where these [items] are. '

Elder Animist Muada says 'You will need to [find] a wild grass pushing through the stones of a dark corner in a place built on foul earth.  It bears a magic that we will use as the thread that will help focus your thoughts.  We will also require an elusive shrub that rarely shows itself that we recently discovered.  It is also magic and we will use it for the tanning.  Its essence shields your mind from invasion.'

Elder Animist Muada says 'You will also need to release the tortured essence of a bloated, wild, tusked creature that suffers and collect a tear.  Finally, a kindred spirit and tailor has found a magic that creates a good leather for this helm.  Seek him out.  Now go and return all of these precious goods and I will further instruct you.'
 

This is what Muada says....
Title: New Epic clue ?
Post by: Lowered on September 15, 2004, 05:00:11 AM
A shrubbery?

...couldn't resist.
Title: New Epic clue ?
Post by: Xanin on September 15, 2004, 05:19:11 AM
QuoteAnd, you must be a master with your tailoring if you wish to succeed in making this item

Tradeskills a part of the epic quest? Man i hope not...
Title: New Epic clue ?
Post by: cougerofeq on September 15, 2004, 06:14:29 AM
Tell me about it - i hate tradeskills - too much like real life work.
Title: New Epic clue ?
Post by: Yiktiki on September 15, 2004, 06:15:16 AM
Sure will make you want to take that AA for decreasing your chance of failure.
Title: New Epic clue ?
Post by: mampf on September 15, 2004, 06:46:15 AM
omg the suck "master" indicates 100 + and tailoring is by far the most utter crap skill
Title: New Epic clue ?
Post by: shenker on September 15, 2004, 06:57:52 AM
If a tradeskill is needed then guess what? Just say no to epic 1.5/2.0  No way in hell am I going to be forced to do a tradeskill to get the epic.  There is a reason why I don't do tradeskills. I hate how they are done in EQ.
Title: New Epic clue ?
Post by: Vidyne on September 15, 2004, 07:02:12 AM
erm...
as long as it doesnt require lvling tailoring over 158 its reasonable.


Tailoring over 158 is torture that the human body shouldnt be meant to go through :)


1-131 or so.. is just a night or two in Velks farming spiders... and with the new UI.. its super simple...

Any 65 should VERY easily be able to get to 100 on all tradeskills, np at all...  and quickly too.  Nor do they cost much... well maybe smithing at that lvl.  100-150 gets... kinda hard on some of them...

150-200 is BAD on smithing/tailoring.... horrible on tailoring.
200-250 is mostly bad for most of the tradeskills.
200-250 smithing/tailoring will make you.... well... I wont say.
Title: New Epic clue ?
Post by: Hereki on September 15, 2004, 07:47:19 AM
It doesn't sound like an epic lead-in.  The only other one that I have seen text for the cleric epic, which starts off by acknowledging you as someone who already has epic 1.0.
Title: New Epic clue ?
Post by: Shieara on September 15, 2004, 08:03:09 AM
Could be the epic but sounds like a progressive armor quest to me.
Time will tell :)
Title: New Epic clue ?
Post by: Rhaynne on September 15, 2004, 08:04:47 AM
That is the starting point.  He responds to you differently if you haven't done your epic  1.
Title: New Epic clue ?
Post by: Bengali on September 15, 2004, 08:04:51 AM
EDIT: nm, Rhaynne answered :)
Title: New Epic clue ?
Post by: Siodan on September 15, 2004, 08:36:48 AM
well is Soney was telling teh truth, and IF (since we still don't know) that this is actualy the Epic quest and not just anotehr side quest (tho i to belive it is epic) then all teh otehr classes have to do TS as well...that can atleast make you happy :) , i'm already a GM brewer ( well super easy) and had plans for tailoring..and if you did the Coldain shawl then your tailoring should't have to go up that much... aye the aa's will really help here must be something to think about next year when i finnaly have enough to spend on this :)
Title: New Epic clue ?
Post by: Tebdliz on September 15, 2004, 08:42:00 AM
Haw and you all laughed at me for planing to do Tradeskill aa's first *well at least you did in my head get out of there*.

Kinda sucks though.  Requiring you to master a tradeskill *they really suck* for your epic is just wrong.
Title: New Epic clue ?
Post by: Knaw on September 15, 2004, 08:48:03 AM
There are people who didn't cared about the prayer shawl or the stupid newbie quests and therefore have a tailoring skill of < 5. Even if other classes need trade skills for their epic, tailoring is IMHO the most evil of all of them. I wouldn't mind that much about if it were brewing or JC or fishing (because i have 200 fishing skill :) ), but tailoring... as i mentioned somewhere else, bad drugs they sell in San Diego.

One question though, is this the lead in for those with epic 1.0 or without?
Title: New Epic clue ?
Post by: Hzark on September 15, 2004, 08:52:15 AM
Quote from: Xanin
QuoteAnd, you must be a master with your tailoring if you wish to succeed in making this item

Tradeskills a part of the epic quest? Man i hope not...


Muahahahahahaha
Title: New Epic clue ?
Post by: Siodan on September 15, 2004, 08:54:50 AM
well careing about the TS or not..anyone have ideas about what/where thies items are we need?
Title: New Epic clue ?
Post by: Hereki on September 15, 2004, 09:32:05 AM
Other classes seem to believe that you get different responses if you have your epic equipped or not.

I'd go and check this if I wasn't at work :).
Title: New Epic clue ?
Post by: Zurash Kittenclaws on September 15, 2004, 10:50:21 AM
/sigh I am one of those that hated trade skills more than exp and aa grinding. I play to raid, and that is about it for me these days. Guess it is going to be one of those things that has to be done if the item itself is worth it.

Just hope that it doesnt end up being an item that will be replaced by time (or more likely) GoD weapons. THAT would make me rather annoyed if I go to the trouble of farming crap for tailoring.
Title: New Epic clue ?
Post by: Bulge on September 15, 2004, 11:40:52 AM
Tailoring to 115 is extremely easy:

Buy all the greyhopper hides in the bazaar(go from 5-15 pp) and make Greyhopper Boots (1 Greyhopper hide, 1 Boot pattern): this will take you to 95.

Then buy all the high quality cat pelts in the Bazaar (again from 3-20 pp) and make Quivers (quiver pattern is cheap too, 1 cat pelt and 1 quiver pattern): this will take you to 115.

Skill ups are pretty darn fast up till 115, I farmed some greyhopper hides myself but I think I would not have spent more then 2k plat if I would have bought all pelts in the bazaar(I did not buy for more then 8 pp myself). Just keep checking the bazaar for these two types of pelts, keep some Boot and quiver patterns and a collapsed Sewingkit on your char, and you will be a Master tailor in 2 weeks without as so much as noticing it.
Title: New Epic clue ?
Post by: Lesrik on September 15, 2004, 12:47:58 PM
Quote from: HerekiIt doesn't sound like an epic lead-in.  The only other one that I have seen text for the cleric epic, which starts off by acknowledging you as someone who already has epic 1.0.

There's a bit missing from the front end of it.  The guy talks about how you once helped Dumul and that Dumul was a student of his.  That the spirits are being affected by Discord and they need your help or something like that.

He's probably missing that part because after you start the conversation with him, he doesn't respond again with the very first text you recieve from him.  So someone who hasn't talked with him at all, but with epic will have to start a log before talking with him.

----------------------
I hate tailoring too... but I'll still try for epic 1.5.

Now to just figure out where there's a place built on foul earth, what ellusive shrub, tear from some tusked thing, and find a certain tailor.  ><

I think I'll just run my druid around EW and see if I can't get a ranger to poke their nose into Siren's Grotto to see if there are any strange Ulthorks or Seals on track... since it sounds like one mob is a seal/ulthork/mammoth/boar.

As for the tailor... maybe one of those loom people in PoTran?  I have no clue about the grass.  Someone might have to remember their lore and find out if places such as KC are built upon foul earth.  *shrugs as he heads off to class*
Title: New Epic clue ?
Post by: mythral on September 15, 2004, 12:51:12 PM
its utterly retarded theyd make tradeskills part of the epic quest, regrdless how "easy" it is to raise the skill
Title: New Epic clue ?
Post by: Zentrel on September 15, 2004, 12:52:11 PM
While wearing the epics this is his responce.



[Wed Sep 15 05:45:22 2004] Logging to 'eqlog.txt' is now *ON*.
[Wed Sep 15 05:45:24 2004] You say, 'Hail, Elder Animist Muada'
[Wed Sep 15 05:45:24 2004] Elder Animist Muada says 'You seem to have created a reputation for yourself. I have heard of you from Dumul himself as he keeps a watch on most beastlords in the lands. I trained him when he was much younger and look how magnificent he has become.  Like some others, I do see that you also have used your knowledge and skills well.  The command of wild spirits is very strong with you.  If you are truly in tune with the airs of spirits, you will likely know that all is not right with the [wild], no matter which path of the beastlord you follow.'
[Wed Sep 15 05:45:47 2004] You say, 'wild'
[Wed Sep 15 05:45:48 2004] Elder Animist Muada says 'We can only talk in generalities for now as we are still investigating the strange disturbance with the feral spirits.  I can tell you that the opening of a way to Discord and that dark realm itself have something to do with all of this.  The spirit world has been [infected] by Discord somehow -- we are certain of that.'
[Wed Sep 15 05:45:56 2004] Warder Keeper Jyk grabs a large chunk of raw owlbear meat from the storeroom.
[Wed Sep 15 05:46:04 2004] You say, 'infected'
[Wed Sep 15 05:46:04 2004] Elder Animist Muada says 'Some fear we are losing some of our spirits as they sadly seep into that realm that seems to live and breathe.  We can only employ the best of beastlords to help us with this task.  You will, in fact, very much be acting as an elder for a time, becoming one with the wisest of us all.  Your body and beast will be strained to the fullest limits.  Are you [ready] to work among us, master of the feral?'
[Wed Sep 15 05:46:15 2004] You say, 'i am ready'
[Wed Sep 15 05:46:15 2004] Elder Animist Muada says 'Very well then.  We, the elders, all carry and often wear a [Helm] of the Feral.  It is a cap that each of us creates to channel the essence of the wild through our minds and bodies.  If you are planning to attempt to walk with us in our battle against the chaos of the dark realm, then you will need to fashion your own.'
[Wed Sep 15 05:46:26 2004] You say, 'helm'
[Wed Sep 15 05:46:26 2004] Elder Animist Muada says 'In order to create the helm, you will need to collect several items that may prove a challenge -- one that I feel you can overcome.  If you're willing, I will share the [requirements] with you, feral lord.'
[Wed Sep 15 05:46:37 2004] You say, 'requirements'
[Wed Sep 15 05:46:38 2004] Elder Animist Muada says 'These tasks fall to you and you only as a beastlord.  In order to create a helm that is truly your own that is tied to your essence, you must gather some rare items to create it.  And, you must be a master with your tailoring if you wish to succeed in making this item.  In part, you will need to use your instincts to discover where these [items] are. '
[Wed Sep 15 05:46:57 2004] You say, 'items'
[Wed Sep 15 05:46:57 2004] Elder Animist Muada says 'You will need to [find] a wild grass pushing through the stones of a dark corner in a place built on foul earth.  It bears a magic that we will use as the thread that will help focus your thoughts.  We will also require an elusive shrub that rarely shows itself that we recently discovered.  It is also magic and we will use it for the tanning.  Its essence shields your mind from invasion.'
[Wed Sep 15 05:47:09 2004] You say, 'find'
[Wed Sep 15 05:47:09 2004] Elder Animist Muada says 'You will also need to release the tortured essence of a bloated, wild, tusked creature that suffers and collect a tear.  Finally, a kindred spirit and tailor has found a magic that creates a good leather for this helm.  Seek him out.  Now go and return all of these precious goods and I will further instruct you.'






----------------------------------------------

and i thought that by having the epics we were supposed to be able to skip the first part?  or was i mistaken?  maybe its for a part later on....
Title: New Epic clue ?
Post by: Lesrik on September 15, 2004, 12:55:26 PM
Quote from: ZentrelWhile wearing the epics this is his responce.

and i thought that by having the epics we were supposed to be able to skip the first part?  or was i mistaken?  maybe its for a part later on....

We might be skipping the first part here.  If we hadn't done our epic, we might have to prove ourselves to Muada by doing some quests.  But since we already aided Dumul, he knows that we are strong enough to help him.
Title: New Epic clue ?
Post by: Nusa on September 15, 2004, 01:04:14 PM
Aye, getting tailoring up (for aid grimel) was one of the more grueling things I've ever done. But if we can figure out what to try, I'll be more than glad to make the attempt. I'm on Quellious if there's anything tradable that can be passed on.

Nusa
Title: New Epic clue ?
Post by: Bananea on September 15, 2004, 01:50:56 PM
Getting Tailoring over 100 is not "that" hard.

2 Mandrake Roots combined will get you to 75 skill if I remember correctly.

As for the clues ...

No idea yet, still searching though.
Title: New Epic clue ?
Post by: Xanin on September 15, 2004, 02:07:35 PM
Quote'You will need to [find] a wild grass pushing through the stones of a dark corner in a place built on foul earth. It bears a magic that we will use as the thread that will help focus your thoughts. We will also require an elusive shrub that rarely shows itself that we recently discovered. It is also magic and we will use it for the tanning. Its essence shields your mind from invasion.

Does this sound like Foraging to anyone else? Tradeskills and foraging... yay.
Title: New Epic clue ?
Post by: Skratchen on September 15, 2004, 02:15:39 PM
Just when I had hope that questing was becoming more fun again, I read that we need to be master tailors.......

SONY requiring beastlords to become master tailors to continue their epics just turned me completely off.  No thanks.   Hunting and pecking the whole wide world of EQ and spending hunderds of thousands of plat for odds and ends to fill all of my bank slots in order to spend countless mind-numbing hours clicking just to be able to continue questing the beastlord epic?  There is NOTHING exciting or epic in my mind about clicking my wrist into carpel tunnel syndrome in order to pursue my beastlord's epic 1.5 & 2.0.  

In complete contrast, the recent additions of the new VP quests are actually some of the most fun quests that I've done in EQ over the last 4+ years.  I've been working on them for my alt wizard and also for some other unguilded friends (particularly my friends who don't have access to the raid drops).  And I just can't adequately say how much fun I've had chasing down all the items for the various quests.  The addition of these quests truely gives non-uber characters a chance to go about questing for some very uber items in a single group setting.  The quests require you to travel to many different zones and provide fun challenges and obsticles to completing the various VP quests.  The only un-fun part of the VP quests was the hours of faction farming in MM.  But faction farming makes much more sense even for an epic than being a master dress maker  :roll:   :evil:

Hopefully I'm incorrectly interpretting the text from the new quest NPC in Shar Vahl.  Time will tell soon enough...
Title: New Epic clue ?
Post by: Raaski Razorclaws on September 15, 2004, 02:16:54 PM
QuoteDoes this sound like Foraging to anyone else? Tradeskills and foraging... yay.

No, it sounds like a ground spawn...

Also, so what if an epic includes one or more tradeskills. It is an EPIC quest (suspose to be hard), if you don't like the requirements just don't do it (this statements wasn't pointed at anyone, just general).
Title: New Epic clue ?
Post by: Klahw on September 15, 2004, 02:28:23 PM
I am so freakin' excited by this, thanks to everyone for posting their information!!!!

I'm thinking SG for an enthralled ulthork/bulthar is my first hit, then maybe the vamp castle in TM for the ground spawn.  Any other ideas?

Is there anywhere in the OoW or GoD zones that fit the descriptions?

Good luck to everyone who is doing this!
Title: New Epic clue ?
Post by: Mahes on September 15, 2004, 02:33:16 PM
It implies we need to be tailors, but we don't know this for sure, yet.  Especially with the text about finding a tailor.

Let's figure it out before we start screaming at SOE.
Title: New Epic clue ?
Post by: Tardar on September 15, 2004, 02:37:11 PM
Remember the Epic 1.0 talked a lot about smithing a set of claws that had magical powers.  We didn't have to be Master Blacksmith's to do that one.  Nobody knows at this point what the Helm reference is, and if that even has anything to do with the epic.  This may be some armor quest.
Title: New Epic clue ?
Post by: Skratchen on September 15, 2004, 02:38:12 PM
Quote from: Raaski Razorclaws...

Also, so what if an epic includes one or more tradeskills. It is an EPIC quest (suspose to be hard), if you don't like the requirements just don't do it (this statements wasn't pointed at anyone, just general).

I respectfully disagree.  But in one way you are right, I will not attempt the continuation of the beastlord epic if it is truely requiring us to be master tailors.  I'd prefer weeks of faction farming over being forced to become a master tailor.  That's just a poorly designed quest imo.
Title: New Epic clue ?
Post by: Bulge on September 15, 2004, 02:44:21 PM
C'mon, people, getting to 100+(Master) in any tradeskill is a walk in the park nowadays.

Like I said, you need 5 things

Title: New Epic clue ?
Post by: Raaski Razorclaws on September 15, 2004, 02:49:08 PM
QuoteI'd prefer weeks of faction farming over being forced to become a master tailor.

So you prefer mindlessly pressing buttons over and over killing mobs for days/weeks to get faction/drops, instead of mindlessly pressing buttons over and over while sitting infront of something stationary...interesting.

While I can respect why you don't want to see TS in a quest you are interested in (heck, tradeskills aren't my cup of tea either), I find it as another challenge instead of the standard "go here, kill this mob...now go here and kill this one."

As someone has stated already, it may not require you to be a high skill tailorer or even one at all.
Title: New Epic clue ?
Post by: Knaw on September 15, 2004, 02:51:48 PM
QuoteNow go and return all of these precious goods and I will further instruct you.
After re-reading this... it doesn't say "combine in a sewing kit" yet.
So for now we should rather think about what are the pieces we are supposed to collect first, then worry about what to do with them.
Title: New Epic clue ?
Post by: Lheo on September 15, 2004, 02:53:30 PM
maybe its just a armorquest...
Title: New Epic clue ?
Post by: Skratchen on September 15, 2004, 03:09:31 PM
Quote from: BulgeC'mon, people, getting to 100+(Master) in any tradeskill is a walk in the park nowadays.

Like I said, you need 5 things

    Greyhopper hides (5-10 pp, bazaar)
    Few stacks of Boot patterns (few sp, merchant)
    Few Stacks of Quiverpatterns (same)
    High quality cat pelts(5-10pp, bazaar)
    Collapsed sewingkit 150 pp, bazaar)
    And about 2-3k plat.[/list:u]

    Buy hides whenever you are in bazaar and make Greyhopper boots till you get to 95, then make quivers till you get to 115.

    It's so easy. Same for Master smith, few k plat making banded (all storebought stuff) and you are 118 or some. Did it in one evening.
Bulge, when I think of someone who is a master tradeskiller, I'm thinking of someone that has their skill maxed at 250.  I'm not sure if you are aware of what's involved with getting from a skill level of 158 to 250 in tailoring, but the availability of items required for combines basically range from very uncommon to rare.  Then couple that with rng of skill-ups, tailoring is a very very ugly and frustrating path to become a true master tailor.
Title: New Epic clue ?
Post by: Dreambringer on September 15, 2004, 03:20:06 PM
Other then this NPC has anyone found any other clues? This NPC talks of "first" making this helm to prove you are able something like "Feral Lord" material (not looking at the info atm). I checked Mistmoore, Burning Wood and Unrest for a couple of rocks with a grass in a dark corner, as of yet unsuccessful... BUT, if someone finds that we can wield epic 1.0 and bypass this part please post that information. The more we help each other the faster we can all move on. Thank you.

Predator Dreambringer Daywarder
THE Feral Lord of Rallos Zek
Proud member of Wudan
Title: New Epic clue ?
Post by: Skratchen on September 15, 2004, 03:23:42 PM
Quote from: Raaski Razorclaws
QuoteI'd prefer weeks of faction farming over being forced to become a master tailor.

So you prefer mindlessly pressing buttons over and over killing mobs for days/weeks to get faction/drops, instead of mindlessly pressing buttons over and over while sitting infront of something stationary...interesting.

While I can respect why you don't want to see TS in a quest you are interested in (heck, tradeskills aren't my cup of tea either), I find it as another challenge instead of the standard "go here, kill this mob...now go here and kill this one."

As someone has stated already, it may not require you to be a high skill tailorer or even one at all.
Faction farming (i.e. killing bad guys so you can get on your quest giver's good guy list) can be immensely more engaging (for me atleast) than farming a few hundred thousand plat in order to blow it farming the bazaar for tailoring supplies and then add on countless more hours chasing down mobs for the tailoring items that you couldn't get in the bazaar.  Oh, and then couple that with hours and hours of multiple clickings just to be overjoyed with that one combine that confirms that skill up message wasn't just a fairy tale.  

Look, don't get me wrong, if you like tailoring, that's wonderful for you.  I'm glad you enjoy it if that's the case.  My point is, SOE shouldn't require a whole class to become master tailors for their epic if that said epic reward isn't actually a pair of Super Epic @ssless Leather Chaps.....
Title: New Epic clue ?
Post by: Aeshmal on September 15, 2004, 03:26:04 PM
QuoteBulge, when I think of someone who is a master tradeskiller, I'm thinking of someone that has their skill maxed at 250.
However, when the game talks about a master tradeskiller, it's referring to anyone with a skill of over 100. I'm guessing that, if tailoring skill is a requisite at all, that it won't be necessary to have it higher than 150 at the most for epic 1.5, and 220ish for epic 2.0. But we'll see.

At any rate, perhaps it would be a bit more productive to talk about the parts of the quest that we KNOW apply to the quest; i.e. the four things we have to find. We have lots and lots of high level beastlords who can work together on solving this; we should use that power.

Oh; and please join serverwide.beastlords:beastlords if you wish to participate actively in the epic discussion that's usually going on there.
Title: New Epic clue ?
Post by: Bulge on September 15, 2004, 03:27:29 PM
Quote from: Skratchen
Quote from: BulgeC'mon, people, getting to 100+(Master) in any tradeskill is a walk in the park nowadays.

Like I said, you need 5 things

    Greyhopper hides (5-10 pp, bazaar)
    Few stacks of Boot patterns (few sp, merchant)
    Few Stacks of Quiverpatterns (same)
    High quality cat pelts(5-10pp, bazaar)
    Collapsed sewingkit 150 pp, bazaar)
    And about 2-3k plat.[/list:u]

    Buy hides whenever you are in bazaar and make Greyhopper boots till you get to 95, then make quivers till you get to 115.

    It's so easy. Same for Master smith, few k plat making banded (all storebought stuff) and you are 118 or some. Did it in one evening.
Bulge, when I think of someone who is a master tradeskiller, I'm thinking of someone that has their skill maxed at 250.  I'm not sure if you are aware of what's involved with getting from a skill level of 158 to 250 in tailoring, but the availability of items required for combines basically range from very uncommon to rare.  Then couple that with rng of skill-ups, tailoring is a very very ugly and frustrating path to become a true master tailor.

Ah, yes, I realize that, Skratchen, but I heard someone mention in this thread that the requirement might only be Master tailor and this is what you become when you reach a skill of 100. I consider players with 250 skill Grandmasters and I think they refer to themselves as such too.  I know getting to 200 in Tailoring and Smithing is a bitch and after that it's plain torture. :)  I have been looking into the shadowscream armour for Smithing myself and I can already see my spending weeks in Hollowshade Moor... not fun.

But maybe all is needed is just this 100+ skill and that really would not be a crazy requirement for epic 2.0, imo.  

If you need 250 skill though, I'm out also. :D
Title: New Epic clue ?
Post by: Lithale on September 15, 2004, 03:32:44 PM
Foul earth... Plane of Disease?

-Lith
Title: New Epic clue ?
Post by: Skratchen on September 15, 2004, 03:33:21 PM
Master (insert tradeskill here) = 100
Grandmaster ( insert tradeskill here) = 250

*goes to the corner now and shuts up*
Title: New Epic clue ?
Post by: Knaw on September 15, 2004, 03:34:04 PM
Step two is to cut down the biggest and mightiest tree in the forrest with... a HERRING!

So far i fail to see the logic. So the Elder of the beastlords are not the wisest, savagest, mightiest. No, they are the ones with the fancy hat. Yes. That makes sense. And to prove that you are mighty yourself you have to make your own hat. Does it has "mighty beastlord" written all over it? Are we friggin wizards? Is the dope they sell in San Diego really that bad?
Title: New Epic clue ?
Post by: a_moss_snake_001 on September 15, 2004, 03:35:40 PM
Why guess? Just help do the quest then we will find out if the helm combine is a no fail combine or if it requires some amount of tailoring.

Until that point why worry about it and how did this thread turn into a rant/bicker-fest about tradeskills? Useful information please...

Got in late after work last night and briefly popped into Danik's Scar for 45 mins before my ISP went down so I havent had chance to do much more than change my title, level to 66 and explore perhaps 15% of the zone.

I'll work on this epic quest a little before my guild raids tonight.
Title: New Epic clue ?
Post by: Dreambringer on September 15, 2004, 03:36:48 PM
Yes, lets focus on something past the tailoring becouse if have to me a master at it to get epic then not much we can really do about it now. Let's move on. Anyone else found any new NPC's that reference our epic?

Predator Dreambringer Daywarder
THE Feral Lord of Rallos Zek
Proud member of Wudan
Title: New Epic clue ?
Post by: ForestStalker on September 15, 2004, 04:11:55 PM
The original Ranger epic had a collect series very similiar to the write up of yours, that resulted in the ranger needing to do a combine in a pottery wheel.  However, the combine was no fail, so even with a skill of 0, you got your result to continue the quest.
Title: New Epic clue ?
Post by: Oghie on September 15, 2004, 04:18:26 PM
The Hole (Ruins of Old Paineel) may be an idea for the place built on foul earth.
Title: New Epic clue ?
Post by: Sharrien on September 15, 2004, 04:36:16 PM
I suspect the "kindred spirit and tailor" when found will shed more light on the tailoring question.  Anyone found him yet?  Kindred spirit says to me one of the beastlord races and I'm guessing he is a tailoring vender.  I also suspect that this npc would be in a neutral location to avoid KOS issues between our diverse brothers and sisters.  Anyone talk to the tailoring venders in Shar Vahl yet?  How about the barbs in West Karana?  What race are the tailoring venders in Shadowhaven?  Have any new npcs shown up in Abysmal Sea?  The tailoring venders in Katta or Seru are also a possibility, but I hope not since most of us have probably wrecked our faction with one or both cities.

For the dark corner in a place built on foul earth I was thinking the temple in PoE or the temple in PoD.  Possibly Unrest, but that zone seems a bit noobish for a quest at this level.  I'm not really up on the lore in GoD, are any of the GoD zones described as being foul or perhaps desecrated?

Going to take a wild stab in the dark and say the bloated, wild, tusked creature might be a new elephant in SK.  It's an underused zone with enough space for a badass epic encounter without shutting the zone down (upchucks briefly at the thought of another Quillmane hunt under a different name).  Might also be walruses/mammoth in EW or rhinos/mastadons in WW.
Title: New Epic clue ?
Post by: Raaski Razorclaws on September 15, 2004, 04:50:27 PM
I would imagine any new Epic stuff would be in either Old world, or new OoW incase someone doesn't have "X" expansion they wouldn't have access to it. For beastlords though it would make sense to have some Luclin parts (since if you are playing a bst you have to have Luclin).
Title: New Epic clue ?
Post by: Xanin on September 15, 2004, 04:53:47 PM
As we're brainstorming...

Quote...a wild grass pushing through the stones of a dark corner in a place built on foul earth.... We will also require an elusive shrub...'
So, we have 2 ground spawns/foraged items from the same general location... Lithale suggested PoDisease as a place of foul earth, perhaps the castle? Though a place with stone (like cobblestone) floors comes to mind.

Quote
[Wed Sep 15 05:47:09 2004] You say, 'find'
[Wed Sep 15 05:47:09 2004] Elder Animist Muada says 'You will also need to release the tortured essence of a bloated, wild, tusked creature that suffers and collect a tear. Finally, a kindred spirit and tailor has found a magic that creates a good leather for this helm. Seek him out. Now go and return all of these precious goods and I will further instruct you.'

Sounds like we're looking for a boar/elephant type creature, perhaps with the name 'A Suffering...." Any OoW zones so far have tusked creatures? Tactics is the first thing that comes to mind, with the warboars.


A kindred spirit, might suggest another Beastlord "Savage Lord xxx", "Primalist xxx"
Title: New Epic clue ?
Post by: Kanan on September 15, 2004, 05:02:17 PM
Tusked creature... tormentors in PoTorment maybe? or is incorporating PoP into it going lil far?  Since SoE is trying to get people to go to under-used zones more & more now.
Title: New Epic clue ?
Post by: Sardarni on September 15, 2004, 05:11:45 PM
"Foul Earth"
I'm at work now, so I can't look it up.  There was a new file sent when I logged in this morning, something like "Omens_manual.pdf".

In it described the new Oows zones, and something about the war/whatever "fouled the earth".

Anybody  got that handy? It only makes sense that at least some of the quest will be in OoW.

Also it gives breif desriptions of the zones and main race.  Also lists the OoW AAs.
Title: New Epic clue ?
Post by: mrowrr on September 15, 2004, 05:23:45 PM
QuoteSounds like we're looking for a boar/elephant type creature, perhaps with the name 'A Suffering...." Any OoW zones so far have tusked creatures? Tactics is the first thing that comes to mind, with the warboars.

Honestly last night when I was in this one zone(don't know zone name) we fought these big fat bloated extremely fast running tusked demon things(name eludes me).  I'm almost going to bet that is the type of mob that drops what we need, I'm assuming some named spawn in that zone since that is the first zone is about elemental level.  

We did kill a named version of those fat bloated demons but it didn't drop anything but a leather bracer and a lesser spell rune.
Title: yes but...
Post by: Dreambringer on September 15, 2004, 05:37:19 PM
Yes but you are all forgeting that some of the items are going to be in instanced zones, if you read the first dev chat it talks about instanced and non-instanced drops... for example, the tusked creatures in Everfrost LDON, i believe i've seen a tear drop on those before. /nod

Predator Dreambringer Daywarder
THE Feral Lord of Rallos Zek
Proud member of Wudan
Title: New Epic clue ?
Post by: Lesrik on September 15, 2004, 05:56:51 PM
Hmmm... don't know if this is what we're looking for, but was reading through what the shaman have of their epic 1.5 quest so far, and this part caught my eye.

http://forums.interealms.com/shaman/showthread.php?threadid=23653

---------------------------------
From shaman epic 1.5:  

Twilight Sea.

Find Tikl Huk in the SE corner (troll) at -1528, -1794

You say, 'Hail Tikl Huk'
You say, 'The elder spirit sent me'

Tikl Huk says 'Yous sent by spirit? Me surprised it send so quick. Me no time to get da shrub yets. Yous will needs to get three of dem. Da shrub only grow nearby in only few spots. Gib dem to me when yous nab dem.'

Location for the shrub (looks like a bag):
1) 109, -903 on land
2) 1378, -611 on land
3) 400, 943 underwater
4) -1493, -1212 underwater

Once you find three of them, give them to Tikl Huk.
Tikl Huk says 'Me proud! Now you must protect dat for da spirit. It need it badly. You be careful. Dere might be some baddies out dere dat may want to take dat from you. Spirit said dere are evils working against us. I hab tied da shrub for you so dat it don't get ruined.

He gives you back "Tied Twinkling Shrubs"

---------------------------------------

Could this possibly be the shrub we need?
Title: New Epic clue ?
Post by: Choppin on September 15, 2004, 06:00:41 PM
Dont tell me I need Fsdaf2)"§UDJIOPSWDJ tradeskills for epic, &§!"§$!"§$
grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
Title: New Epic clue ?
Post by: Lesrik on September 15, 2004, 06:19:06 PM
Well so far shaman seem to need alchemy for their epic, and most likely rogues will need poison making.  So they might have at least have 1 tradeskill part in every epic, just not one that requires high level of tradeskilling
Title: New Epic clue ?
Post by: Aeshmal on September 15, 2004, 06:29:22 PM
I'm again asking that those of you who wish to whine about the inclusion (which I note is unverified) of tradeskills in the epic quests do so on a different thread. It would be great if we could keep this thread available for actual epic quest clues/hints/content/discovery, and not for complaints.
Title: New Epic clue ?
Post by: Knaw on September 15, 2004, 06:51:20 PM
Quote from: Raaski RazorclawsI would imagine any new Epic stuff would be in either Old world, or new OoW incase someone doesn't have "X" expansion they wouldn't have access to it. For beastlords though it would make sense to have some Luclin parts (since if you are playing a bst you have to have Luclin).
This sounds reasonable to narrow down the possible zones. Even if it's unlikely that one only has the original EQ, SoL and Oow, it is possible.
The question is, how literal are the instructions? Someone have the starting dialogue for the Shamans at hand, so that we can compare what is said with the stuff they have to get from TS?
Title: New Epic clue ?
Post by: Zentrel on September 15, 2004, 07:11:09 PM
QuoteCould this possibly be the shrub we need?



while the shrub itself may be the one we need i doubt it...  


might as well pick one up for now just in case though eh...
Title: New Epic clue ?
Post by: Siodan on September 15, 2004, 07:23:27 PM
Quote from: AeshmalI'm again asking that those of you who wish to whine about the inclusion (which I note is unverified) of tradeskills in the epic quests do so on a different thread. It would be great if we could keep this thread available for actual epic quest clues/hints/content/discovery, and not for complaints.

yes PLEASE just start helping those who don't give a damn about if it's tradeskills or not and just SHUT UP about whineing!!

about every other class already has info on thier first item, and the guy to talk to  but you guys are so hell bent on complaining that i have only seen a few helpfull posts in this whole thread, if your not going to bother with the epic due to tradeskills then fine, don't, but don't clutter this board with flames so that others can't even start theirs!!


/rant off,    i belive the bloted guys may be OoW mobs from maybe the Spires or Wals of Slaughter, the fat goblin looking thingys.  theres lots of caves and things in ommens too that might have ground spawns checked most og Scar and spires tho and haven't found one...spiers would be berfect for the "on fouled earth" as tehre that stream of something being transmited )that bigg collum of red stuff.
i know it's not the most helpfull but atleast tring.
Title: New Epic clue ?
Post by: Aeshmal on September 15, 2004, 07:31:45 PM
The shaman version is almost as vague as ours; but there are more of them than there are of us. Here's the pertinent part of the shaman epic so far:

Elder Spirit of Enlightenment says 'Very well. You will not find this an easy task. There are several things you must do and other heyokah you must find that have helped us in the past. Where there is glitter upon the setting of Ro, you will find an agent of the spirits. In the deep waters where the megalodon is said to hunt, there is another. And where the wonders of nature rise in the dark, another ally awaits. Look for light in the denseness of entwined shadows. One will greet you with all you have learned. She is doing research in a bustling labyrinth of creatures and can educate you where I cannot. Tell them all of me and they will give you audience.'
Title: New Epic clue ?
Post by: Shadowpaw on September 15, 2004, 07:45:50 PM
http://eqbeastiary.allakhazam.com/search.shtml?id=2579

Megalodon! :)
Title: New Epic clue ?
Post by: Shadowpaw on September 15, 2004, 07:47:15 PM
Here is the real story of the Megalodon:

The Creature of Lake Rathetear

Is there a monster in Lake Rathetear? For years, rumors abounded about an enormous monster dwelling in the depths of Lake Rathetear. Sightings of the enigmatic beast were sketchy and scattered at best due to its extremely rare "appearances." Researchers the world over debated the veracity of these accounts, while the curious ventured forth with nets, poles, gnomish sounding devices, and anything else that might yield proof of its existence.

Known as the Megalodon, this fabled creature did, in fact, exist in the game at one time. However, its existence caused a couple problems in the game.

According to Game Designer Dan Enright, "[Megalodon] was removed because the bounding volume of the model didn't stretch with the size of the model, so players couldn't hit him even though he could kill them. He also didn't path correctly because of his size and the depth of the lake."

But players weren't always at the disadvantage with the Megalodon thanks to that same bounding volume problem. "He was an easy exploit target," explains Designer Bill Coyle. "You could cast on him from land with impunity so he was removed. I miss that big shark."

The Megalodon was removed from the game during Beta, Phase 4. The story behind its sudden disappearance reveals that the Megalodon's growing power and thirst for carnage had come to the attention of the gods themselves. It is speculated that they had begun to fear the beast's mounting strength. Prexus, the Oceanlord, finally slew the Megalodon at the behest of his immortal peers.

DOH! I'm helping Shamans! How evil.
Title: New Epic clue ?
Post by: Shieara on September 15, 2004, 07:51:36 PM
I think there are a couple key words referring to the shrub.  One is "newly discovered."  This could mean it is from the new zone.  The other is that it "shields your mind."  This reminded me of Grieg, since he was supposed to be an enchanter that took over people's minds and all.  I checked around GE for a ground spawn and didn't see anything, but it was a fast run since I was running late to class.  Other spots to check might be the Deep or..hmm...I dunno.  Just playing a hunch on this one.

The tusked guy sounds like a mob you fight due to the "releasing" part of the phrase.  However with it being referred to as wild it brings to mind an actual animal model as opposed to something like the tormentors in miraguls.  There are so many zones with tusked creatures though it is hard to tell where to start.

The tailor that is a kindred spirit could be about anywhere.  Dunno where to even start looking on that one.  I concur that he/she is probably a beastlord from the kindred spirit line given.

The corrupted earth one sounds like it need to be somewhere where there was  some kind of  building.  "Pushing through the stones" brings cobblestones to mind.  Mistmoore,  PoD..uhh...that zone next to the lake (name escapes me..starts with U).  

Anyways lets all work together and try to find these drops/spawns  :D
Title: New Epic clue ?
Post by: tkyn on September 15, 2004, 08:02:44 PM
Quotethe dark corner in a place built on foul earth
Karnors Castle in the middle of Dreadlands possibly?
Title: New Epic clue ?
Post by: Dreambringer on September 15, 2004, 08:04:43 PM
Yes I dont believe that the first part of the epic will be in OoW. I know a lot of people are there looking for stuff, but again these epics where spred out all over Norrath. Sad thing is, we dont even know if the NPC in Shar Vahl is even our epic starter. I'm sure most of us are sure it is but there is still that doubt. Anyway, since that is our best lead here are a few things yall at home can check if you want for the first ground spawn. 1). Kaesora was built upon ruins from times long past, look down there next to Xalgoz maybe find a new NPC or the wild grass. It is readily accessable to everyone and we already have 1 guest mob down there that pertains to us. 2). I know most will shiver when I say this but the hole is another great place to look. 3). Acrylia Caverns 4). Befallen 5). Chardok 6). There are new NPC all over Norrath that you can hail and dont get any response to. I'm thinking those are epic/quest NPC look for our races and hail with epics. 7). Has someone gone through Shar Vahl or your home city and talked to your guild master and see if he hits who you should speak with? So again lets start listing the things we have done instead of what we should be doing.... and for gods sack leave tailoring out, reguardless if you dont like that there may be the possibility that you will need over 100+ skill in tailoring that isn't going to change what SOE has written as our epic. I doubt they are going to go back and re-write beastlords epic becouse a few of yall dont want to have to do some work. :P Come on people, over 1500 hits on this thread alone and only a small portion of us are posting. Lets knock this thing out. /salute

Predator Dreambringer Daywarder
THE Feral Lord of Rallos Zek
Proud member of Wudan
Title: New Epic clue ?
Post by: Kinash on September 15, 2004, 08:08:58 PM
Quote from: Dreambringer 6). There are new NPC all over Norrath that you can hail and dont get any response to. I'm thinking those are epic/quest NPC look for our races and hail with epics.

All of the NPC's I have encountered that are not responding to Hails are for Tasks. They will only respond if the Task asks you to go to them. I would suspect that any tailor that will help is somewhere in Shar Vahl and we will be told when we get the items needed for the Helm.
Title: Please no tailoring!
Post by: Tolerable on September 15, 2004, 08:20:15 PM
"C'mon, people, getting to 100+(Master) in any tradeskill is a walk in the park nowadays.

"Like I said, you need 5 things


Greyhopper hides (5-10 pp, bazaar)
Few stacks of Boot patterns (few sp, merchant)
Few Stacks of Quiverpatterns (same)
High quality cat pelts(5-10pp, bazaar)
Collapsed sewingkit 150 pp, bazaar)
And about 2-3k plat.


Buy hides whenever you are in bazaar and make Greyhopper boots till you get to 95, then make quivers till you get to 115. "

While I won't jump to conclusions that we will have to become master tailors, which I personally despise, the above mentioned plan of getting to master normally may be easy. However, if there are 500-1000 Beast running around trying to collect the needed items to get their tailoring up, you just might find it a bit more difficult to get the needed items. :)
Title: Re: Please no tailoring!
Post by: Kinash on September 15, 2004, 08:23:20 PM
Quote from: Tolerable"C'mon, people, getting to 100+(Master) in any tradeskill is a walk in the park nowadays.

"Like I said, you need 5 things


Greyhopper hides (5-10 pp, bazaar)
Few stacks of Boot patterns (few sp, merchant)
Few Stacks of Quiverpatterns (same)
High quality cat pelts(5-10pp, bazaar)
Collapsed sewingkit 150 pp, bazaar)
And about 2-3k plat.


Buy hides whenever you are in bazaar and make Greyhopper boots till you get to 95, then make quivers till you get to 115. "

While I won't jump to conclusions that we will have to become master tailors, which I personally despise, the above mentioned plan of getting to master normally may be easy. However, if there are 500-1000 Beast running around trying to collect the needed items to get their tailoring up, you just might find it a bit more difficult to get the needed items. :)

The market for HQ Cat Pelts has just skyrocketed as evey Bst in Norrath runs to the Bazaar to get their Tailoring up! I think it is time to farm Cat Pelts!  :lol:
Title: New Epic clue ?
Post by: bark on September 15, 2004, 08:35:27 PM
When I think of foul land I think of swamps. I thought for a second that they had a "visit the home area of each beastlord's race" thing going there (foul land = innothule swamp, tusked creatures = mammoths in everfrost). I keep forgetting that innothule isn't home to us trolls anymore, though.

So other ideas for "foul land":
- dreadlands (self explanatory)
- the grey (lots of rocks, pretty sparse)
- feerrott (pushing the "visit beastlord lands idea, dark, Cazic Thule IS "accursed" after all)
- PoD (self explanatory)
- Swamp of No Hope (swamp!)

Weaker suspects (imo):
- Nektolous Forest (dark, evil, troll starting zone)
- Lavastorm (rough terrain)
- Aren't oasis, nro, sro supposed to be the site of a catastrophe or curse or something?


Umm, I think I'm spent for now. At work so no searching for me.

And yeah, raising tailoring isn't going to be so easy now that you have a bunch of people that are REALLY good at farming stuff, umm, farming stuff.
Title: New Epic clue ?
Post by: Shieara on September 15, 2004, 08:41:14 PM
Just searched Mistmoore pretty thouroughly.  Didn't see any ground spawns other then the dusty ribcage in the garden.  The search for little brown bags on the ground (or rocks or anything unusual looking) continues.

Edit:  I did try talking to the trainer in Shar Vahl.  He didn't give me anything other then his standard response.

Edit 2:  Searched Unrest.  Didn't find anything.  Takin' a break for now :)
Title: New Epic clue ?
Post by: bark on September 15, 2004, 08:43:12 PM
Don't forget to keep an eye out for those little blue and red mushrooms too. Nothing says our shrubs have to look like a bag just because the shaman's do.
Title: New Epic clue ?
Post by: TerjynPovar on September 15, 2004, 09:22:58 PM
I guess SoE gave up on the idea that everybody who bought OoW could complete the epic no matter if they had other expansions or not.  How...typically...shortsighted of them.
Title: New Epic clue ?
Post by: Keisa on September 15, 2004, 09:26:59 PM
You shouldn't rule out any expansion.  The cleric epic starts in GoD.  However, I would be more inclined to exclude zones that require flags to access.
Title: New Epic clue ?
Post by: Shadowpaw on September 15, 2004, 09:27:16 PM
Between this and other threads the SOE hate is thick!

And totally unwarranted. Why flame them for Epic related assumptions when we have yet to see what the quest involves? Ever heard of "no fail combine"?
Title: New Epic clue ?
Post by: Strigori on September 15, 2004, 09:32:47 PM
Got solid info here.  An Ailing Walrus in SG drops Wildspirit Tear, magic, no drop lore.  Guildie killed the walrus by WW zone line.
Title: New Epic clue ?
Post by: Shieara on September 15, 2004, 09:40:14 PM
Woot!  First info!  Tell your guildie grats and thanks.
Title: New Epic clue ?
Post by: Zentrel on September 15, 2004, 09:44:05 PM
can it be solo'd ?   how hard it hit?  slowable?
Title: New Epic clue ?
Post by: Strigori on September 15, 2004, 09:49:11 PM
bard soloed it indoors, so gonna say yeah its soloable. Ill have to quiz him more when hes on later, another guildie looted the drop.  But from what i have heard so far this is gonna be a camp for us, but dont know yet if this mob only spawns here or cans pwan at any walrus spot
Title: New Epic clue ?
Post by: Volsykat on September 15, 2004, 09:50:17 PM
According to a post on Alla's...

Quotejust soloed this guy as a 65 bard.Max hit was 1050 and hits pretty fast and summons but is slowable/mezzable.

Level is listed as 65
Title: New Epic clue ?
Post by: Mahes on September 15, 2004, 09:55:38 PM
Mob is a random spawn in place on any walrus.  Walruses are indifferent unless attacked, so it's easy to pull it out of the middle of a few spawns.  I saw 3 Ailing up at once.

More once I med to full.  :P

Okay, fully slowable, max hit is 656, did not land many at all...I did one paragon, and 2 Trushar's Mendings ending at 80% health.  Flees at low health, does not enrage, no special attacks, procs, or AEs.

Was a cake solo.

Oh, and drop is a Wildspirit Tear.  As I said, 3 of this mob up, it's not rare or anything.
Title: New Epic clue ?
Post by: Volsykat on September 15, 2004, 09:57:23 PM
I guess now that we've found the tear (hopefully), the next question on it is how rare of a drop it will turn out to be...
Title: New Epic clue ?
Post by: Volsykat on September 15, 2004, 10:00:23 PM
On something of a side note, surfing Lucy...assuming the spells we figured to be 1.5/2.0 are 1.5/2.0, our 1.5 proc was dropped from 400 to 250...
Title: New Epic clue ?
Post by: negrismorte on September 15, 2004, 10:31:34 PM
Quote from: Mahes

Was a cake solo.


hehe, I love comments like that.  :lol:

I bet lots of things are cake when you have 7K+ Hp unbuffed and 500+ aap.

Not busting on you Mahes, I just get a kick out of that kinda statement.  You did provide very useful info about slowability and max hit.
Title: New Epic clue ?
Post by: Mahes on September 15, 2004, 10:32:44 PM
Yeah, sorry.

It was cake compared to what I'm used to soloing for exp, Riwwi, and compared to what I was expecting.
Title: New Epic clue ?
Post by: Tukash on September 15, 2004, 10:35:38 PM
Hehe first thing I did when he said cake was look at his magelo.  I'm thinking I'll be taking friends along with me.  Thanks for the info though Mahes.
Title: New Epic clue ?
Post by: Oscurro on September 15, 2004, 10:43:26 PM
I got thinking.  Isn't kithicor considered cursed.  I don't remember the exact lore, but I believe the ground was cursed (or something like that)
Title: New Epic clue ?
Post by: Oneiromancer on September 15, 2004, 10:49:27 PM
Quote from: MahesIt was cake compared to what I'm used to soloing for exp, Riwwi, and compared to what I was expecting.

656 hits is cake compared to Riwwi's ~380 hits?  So...almost 300 more damage possible per hit...that's like saying you don't mind getting a Chaos Claws every other hit from a Riwwi mob.  Now, compared to the Riwwi named mobs, sure, that's cake, but not the trash mobs, by really any stretch of the imagination.

Compared to what you were expecting, sure, that's subjective.  :D

Anyway, good job!

Game on,
Title: New Epic clue ?
Post by: Ukator Iceblood on September 15, 2004, 10:55:20 PM
Good find!
Nice Mahes:) I'll have to check SG out soon.
Title: New Epic clue ?
Post by: Aeshmal on September 15, 2004, 11:15:29 PM
Walrus is not a trivial kill unless you're wearing very good Time/GoD gear. I soloed him with minor difficulty, although I was fully unbuffed. If you're wearing bazaar gear, I do not advise attempting to solo him.
Title: New Epic clue ?
Post by: Graace on September 15, 2004, 11:18:58 PM
Iceclad
Kithicor
Dragon Necropolis
Wakeningland
Barindu
Dulak
Grieg's End
Halls of Honor A
Mons Letalis
MirB
MMCC
Plane of Storms
Plane of Tactics
Plane of Torment
Plane of Hate
Plane of Mischief
Plane of Valor
Plane of Justice
Qinimi
Old Sebilis
Siren's Grotto
Tenebrous Mountains
Umbral Plains
Vxed
Western Wastes
Sol C
Ferubi
Gunthak
Hollowshade
Shadoweaver's
Everfrost
SharVahl
Lake of Ill Omen
Overthere
Warrens
Lake Rathetear
Title: New Epic clue ?
Post by: Shieara on September 15, 2004, 11:20:56 PM
I did the walrus duo with a cleric.  I'm at about 130 aa and in gear a lil better then bazaar..pre-elemental with some baz pieces still.  Roughest part of it was getting him slowed.  I got several resists.  After that it was a matter of dotting like crazy (actually used plague and had it go full duration, lol) and outlasing him.  I also found him by the WW zone.

I also checked out Kithicor for ground spawns for the other pieces.  Didn't have any luck.
Title: New Epic clue ?
Post by: Graace on September 15, 2004, 11:21:01 PM
That's a list of zones altered by OOW expansion, most likely to be of use to finding out where 1.5 and 2.0 pieces are aside from OOW itself.
Title: New Epic clue ?
Post by: Tineyflake on September 15, 2004, 11:48:59 PM
Also, dont forget that in GoD they added some free tradeskill quests to get your skills up to 54 at no cost other than the time it takes to click.  
http://eqbeastiary.allakhazam.com/search.shtml?id=14321
http://everquest.allakhazam.com/db/quest.html?quest=2890
Title: New Epic clue ?
Post by: Siodan on September 15, 2004, 11:52:02 PM
just dis this duo with another bst..as long as prepared for it he's not too hard, droped Wildspirit tear. preety blue gem... lets try to find what else can be discoverd now.... grass and shrubs....
Title: New Epic clue ?
Post by: Bananea on September 16, 2004, 12:06:39 AM
Found the "kindred spirit and tailor"

Savage Lord Hunter is found in Gulf of Gunthak, give him 3 blue diamonds and he gives you quest piece.

Dunno the loc, will update when I finish it.
Title: New Epic clue ?
Post by: Ukator Iceblood on September 16, 2004, 12:32:11 AM
Okies we know 2 things right now....
Loc of tusked beast: An Ailing Walrus in SG drops Tear
Tailor: Savage Lord Hunter in Gulf of Gunthak

Good job so far guys!

'You will need to [find] a wild grass pushing through the stones of a dark corner in a place built on foul earth."

Might foul earth be earth that is ungrowable? Its foul so that makes the grass that much more special.
Title: New Epic clue ?
Post by: Shieara on September 16, 2004, 12:43:59 AM
I didn't think to take a loc but the tailer guy is south of the Nadox lava entrance in the tunnels.  He's a troll.
Title: New Epic clue ?
Post by: Siodan on September 16, 2004, 12:53:06 AM
he's at loc -2654.41,  924.84,  -41.45 ....  he's in teh room with the Spirit chanter guy.
Title: New Epic clue ?
Post by: Shieara on September 16, 2004, 12:55:07 AM
Use your map.  Look to the south and you will see the entrance to Nadox after you go through the tunnels (past the place where the wolf spawns for our spell quest).  South of that is a round cavern and there he is.

Or you could just run around looking like I did  :D
Title: New Epic clue ?
Post by: TerjynPovar on September 16, 2004, 12:58:33 AM
People have posted that list of modified zones on every everquest community known to man, but it's nothing but a herring to look just there.

Proof?  Shaman quest piece in Twilight Sea, and that's not on the list.
Title: New Epic clue ?
Post by: Bananea on September 16, 2004, 01:21:05 AM
These should be the first places you look though imo, target these first then go out on limbs.
Title: New Epic clue ?
Post by: a_moss_snake_001 on September 16, 2004, 01:26:20 AM
OK, 2/4 out of the way, great work so far.

Now for the other 2...

1. Find a wild grass pushing through the stones in a place built on foul earth

In that sentence the following things stand out:-

a. WILD GRASS
Suggests a place that at least a strain of grass is able to grow wild. Note that wild means natural, not planted.

b. STONES and BUILT
Suggests a stone building or structure of some kind (at least with a stone floor).

c. FOUL EARTH
Land that has been corrupted either by evil or through long term contact with poison/disease

Looking through the list of zones that were updated I judge the following zones have some potential:

Iceclad
Tower of Frozen Shadows

Kithicor
Perhaps in any of the buildings

Dragon Necropolis
An ancient ruin built on a dragons graveyard. Could be anywhere though the ruin part seems more likely than the cave network.

Barindu
This doesnt seem likely but I simply do not know enough about the lore of Barindu to discount it. It has ruined buildings and I believe the power of Discord is known to corrupt the lands it touched.

Grieg's End
From what i gather of this place it was constructed by Grieg Vendicus as a shelter for him and his followers but they all subsequently went mad, reason unknown. Seems unlikely but I cannot discount it yet. Also i havent seen anything growing here and I've explored this zone very thoroughly.

Mons Letalis
Don't know enough about this zone to discount it. I know it has a spire structure in the middle but i'm not sure it fits the foul earth criteria.

MMCC
This one is a possibility, Alan V himself once stated in an interview that the "earth these catacombs is built on is corrupted causing sections to crumble away".

Plane of Torment
Again a possibility, a large fortress built around a barren and corrupted land. Most likely would be the bridge network and the castle (though that would SUCK since you need a key to enter and its not exactly a walk in the park in there)

Plane of Hate
Hmmm, possible. This entire plane is corrupted by hatred and very foul.

Plane of Valor
Plane of Justice
There are certain locations in both these zones that -could- fit the criteria.

Qinimi
My GoD lore sucks badly so I can't discount this zone. See Barindu.

Old Sebilis
LORE: The vast, ancient capital of the Iksar Empire, founded long ago by the Emperor Venril Sathir
Seems unlikely unless you take the view that iksar are evil and that evil may have corrupted the land.

Tenebrous Mountains
Perhaps the vampire castle

Umbral Plains
Lot of ruins here, Vex Thal being the most infamous.

Sol C
Never even been. I've heard its hot and lava filled.

Ferubi
My GoD lore sucks badly so I can't discount this zone. See Barindu.

Shadeweaver's
I was going to dicount this zone but then i remembered the scorched graveyard (with the nasty undead) and the ruins deep underneath with the Efreeti and the elementals.

Everfrost
Only place that would be of potential would be the lich caves and the entrance to Permafrost. Doesn't seem likely.

Warrens
Hmm, possible i guess.
Title: OK listen up
Post by: Dreambringer on September 16, 2004, 01:33:36 AM
I have 4 pieces now... im to chicken bunny to turn in and have him eat the pieces... i have the tear from SG, the leather from Gunthak, stringy vines from Greigs End, and the twinkling shrub from Twilight Sea

Someone else go get them and try it plz LOL
Title: New Epic clue ?
Post by: Shieara on September 16, 2004, 01:34:30 AM
Where in GE did you get the vines?
Title: New Epic clue ?
Post by: karisun on September 16, 2004, 01:35:43 AM
Ideas for places to look with regards to grass and foul earth:  

City of Mist
Emerald Jungle area

If I remember CoM correctly (been ages since I've been there) it has quite a few undead and some crumbling ruins-type architecture.  Might be worth poking around in there.

I'm still working on my beast's epic. :)  I'm looking forward to seeing how this and the druid epic work out!

K
Title: New Epic clue ?
Post by: reliugg on September 16, 2004, 01:36:29 AM
turn them in one at a time, starting w/ the ones you are least sure about (shrub/vine) and see if he gives them back or asks for the rest of the items.
Title: New Epic clue ?
Post by: Zentrel on September 16, 2004, 01:37:15 AM
do you turn them in or do you tailor them into the cap?
Title: New Epic clue ?
Post by: Shieara on September 16, 2004, 01:47:34 AM
He said to return the items to him and he would guide you on the next step, so I am guessing you do a turnin.
Title: ok
Post by: Dreambringer on September 16, 2004, 01:49:19 AM
OK so i put them in trade window and hit trade:
"You must turn in all quest items in at once to complete this quest"
and wouldn't let me trade.... /swollow whew... at least he didn't eat them. Another brave beastlord took one for the team
Title: New Epic clue ?
Post by: Mahes on September 16, 2004, 01:59:55 AM
Is that the shrub from the shaman's quest, too?  If so, perhaps that's not the right one.
Title: New Epic clue ?
Post by: Zentrel on September 16, 2004, 02:01:04 AM
whats loc of where you got the vines in GE too btw?
Title: New Epic clue ?
Post by: TerjynPovar on September 16, 2004, 02:44:18 AM
Yeah, that Shrub is confirmed as being the Shaman epic quest item, so I highly doubt it's the Beastlord version.  You did find item #3 though, way to go! :)
Title: #3
Post by: Dreambringer on September 16, 2004, 03:08:59 AM
OK, so i turn in Tear and Leather piece one at a time and it gives me the "Must turn in all quest pieces at once" but when i turn in the shrub i had and the vine i get "you can have this piece of (bunnies) back cause its not the epic pieces i need" speech... SO, i think vine is for different epic... im sorry to say. I could be wrong just heads up... i think what it does so it doesn't eat your epic pieces is it wont let you turn in unless all 4 are right. I hope this helps everyone
Title: New Epic clue ?
Post by: Gromk on September 16, 2004, 03:41:37 AM
you tried turning in say leather+shrub or leather+weed, then you can easy exclude the one that si wrong...

And could someone please post some more specific info on the GE item? it it in west or east part of zone? thats a start...maybe even what room or /loc, thanks!
Title: New Epic clue ?
Post by: Mahes on September 16, 2004, 03:47:08 AM
[Wed Sep 15 23:40:03 2004] Players on EverQuest:
[Wed Sep 15 23:40:03 2004] ---------------------------
[Wed Sep 15 23:40:03 2004] [ANONYMOUS] Mahes  <Lumiere Divine>
[Wed Sep 15 23:40:03 2004] There are 4 players in Gunthak.
[Wed Sep 15 23:40:15 2004] Your Location is -2646.38, 939.40, -43.25
[Wed Sep 15 23:40:18 2004] You appear.
[Wed Sep 15 23:40:19 2004] You say, 'Hail, Savage Lord Hunter'
[Wed Sep 15 23:40:19 2004] Savage Lord Hunter says 'Hm, me tired of giving out me leathers after me hunt luggalds so long to make dem. You go bring me three blue diamonds and den me give.'
[Wed Sep 15 23:40:39 2004] Savage Lord Hunter says 'Well, now me happy. You take dis for dat beastlord helm you gots to make.  Now go, me busy.'

Receive Taut Leather Swatch.  IDs as : A stretched, tight piece of leather.
Title: New Epic clue ?
Post by: Gromk on September 16, 2004, 03:48:23 AM
Lol, I didnt read correctly me thinks.... you did turn in 1 at a time for all four items? Just ignore that aprt of last post  :oops:
Title: New Epic clue ?
Post by: Lorudce on September 16, 2004, 03:50:11 AM
GE info:  entered from dawnshroud crawled in checking courtyards. It was next to what looked to be a haystack at -43.6, 2901.  Of course it may be a moot point from reading what happened when these 4 were turned in.  And, a vine isn't grass so we may have to keep looking.
Title: New Epic clue ?
Post by: Greyseer on September 16, 2004, 05:06:45 AM
For the Elusive Shrub has anyone looked in The Grey?

The Grey has "foul earth" due to no air in it. Thus nothing grows there.

There for the Elusive Shub requires Carbon Dioxide it grow but we need oxygen to produce the carbon so the Shub is a rare find indeed.

I might be looking too far into this but thats an option. It does have ruin type buildings there.

Also note a New mob in the Grey a Trembling Earthquake Elemental.
Title: New Epic clue ?
Post by: OffeyTrubbul on September 16, 2004, 05:20:45 AM
If you have not done the first epic ... Muada asks you to take 2 Gem Of the Void,  Chunk of Dense Fungal Padding, and a Perfect Acrylia Ore to Weapon Master Rahoul to begin Epic 2.0


Hope this helps those of you out who didn't want to do epic 1.0
Title: New Epic clue ?
Post by: Hayyel on September 16, 2004, 05:21:30 AM
The "Stringy Vines" Identify as  Item lore Unusually Tough for Plant Matter.

This would make a great thread in my opinion.

Now onto the last piece...

~Hayyel
Inny Server
Title: New Epic clue ?
Post by: Man0warr on September 16, 2004, 06:01:57 AM
When I talked to Savage Lord Hunter he said "Don't bodder me. busy hunting luggalds for their hides." or something...

Then he ate my 3 blue diamonds
Title: New Epic clue ?
Post by: Man0warr on September 16, 2004, 06:05:46 AM
Update - someone BST chat saw a bag on the floor in corner of PoD castle, he died before he could pick up, going to investigate :p
Title: New Epic clue ?
Post by: Man0warr on September 16, 2004, 06:24:34 AM
Grass found, in PoD castle

"Roaring Grass"
Title: New Epic clue ?
Post by: Mingo on September 16, 2004, 06:28:37 AM
I checked all over the castle lastnight and didnt see anything, what area was it in?
Title: New Epic clue ?
Post by: Felpaw on September 16, 2004, 06:32:27 AM
We need a new thread that will summarize epic information like items an where they can be found or what named mobs to kill for drops we need, etc.
Title: New Epic clue ?
Post by: Sempai on September 16, 2004, 06:39:56 AM
Man0warr, no loc on the grass or at least a hint?
Title: Epic
Post by: janabell on September 16, 2004, 06:49:43 AM
Do we know what we say to the animist? or do we just follow the script and say what is needed per say...

And has anyone gotten further on this epic or has started it? :?:
Title: New Epic clue ?
Post by: Man0warr on September 16, 2004, 06:56:42 AM
The grass is at loc +1777, +65, its behind the locked door...thats all i Know, i wasnt able to get to it, someone else in bst channel got it by following a raid in
Title: New Epic clue ?
Post by: Mingo on September 16, 2004, 06:58:32 AM
On a related note, Gryme isnt soloable at least with time gear.  Need at least a healer, another dps would help a ton too.
Title: New Epic clue ?
Post by: Urim on September 16, 2004, 07:06:35 AM
QuoteThe grass is at loc +1777, +65, its behind the locked door...thats all i Know, i wasnt able to get to it, someone else in bst channel got it by following a raid in
Figures ... killed everything in that castle but didn't want to try Grym solo so gave up ... guess i head back there witha healer tomorrow.
Title: New Epic clue ?
Post by: Siodan on September 16, 2004, 07:08:41 AM
why would it be behind a locked door? that doesn't sound like something a single bst or single groups would be able to get....:(


<edit> ok well nm..but still the walrus was semi soloable this should be too :) .....anyways  now for the best clue ... "an elusive shrub newly discovered" .... wow i know EXACTLY what they are talking about!!  lol.. seriously how we going to get hints fot this one?
Title: New Epic clue ?
Post by: Shieara on September 16, 2004, 07:51:45 AM
Lol, well that figures.  I just led a raid to kill Grummus but I was so busy I didn't think to look for a bag.  Guess I drag some friends over tomorrow to get it :)
Title: New Epic clue ?
Post by: Man0warr on September 16, 2004, 07:53:40 AM
Lestor in channel found the Shrub, and he linked the helmet, its like 80hp/mana, but he wont share info

edit : he said its not in Luclin and its in water...
Title: New Epic clue ?
Post by: Zentrel on September 16, 2004, 08:00:08 AM
people who take freely given information from the community and then won't share what they learned...   grrr


/rude
Title: New Epic clue ?
Post by: Man0warr on September 16, 2004, 08:02:37 AM
I dragged it out of him - Its a ground spawn in Riwwi, he says in water

you need 100+ tailoring to not fail combine
Title: New Epic clue ?
Post by: Draen on September 16, 2004, 08:04:24 AM
Anyone consider perhaps Akheva Ruins for the shrub?

Considering the text it says, if anyone has ever done Shei Vintras, it gives a very similiar message in the room from an ae that goes off on its own. That happens to be like a mana drain and says something about invading your mind (it's late, and I can't remember half of this right now). The mind worms say something like that too. I forget the exact text, but I recall always seeing it there when I would small group Shei. It's a stretch, but perhaps worth looking into.

AE at Shei = http://lucy.allakhazam.com/spell.html?id=2817&source=Live

I had an idea of maybe it was a pattern by expansion, but who knows how that holds up.

If you look at the clues by order it goes: PoP, (whatever), Velious, LoY. And given the progression of all of those, Luclin era would be the one to fill in. Again, a stretch...
Title: New Epic clue ?
Post by: Draen on September 16, 2004, 08:05:46 AM
Nm then....that's what I get for thinking late at night.
Title: New Epic clue ?
Post by: Mingo on September 16, 2004, 08:09:50 AM
Got the grass, its in the hallway behind the spider, can just run past her if you have the hp for it as she's rooted, but 3 mobs right behind her are a bit rough.
Title: New Epic clue ?
Post by: Man0warr on September 16, 2004, 08:21:34 AM
LOC of Shrub in Riwwi is +349, -29

Grass is past spider in PoD castle - 2 rooms and to the left

Turn 4 items into Elder, gives you helm pattern and needle, need 100+ tailoring to combine.
Title: New Epic clue ?
Post by: Siodan on September 16, 2004, 08:28:14 AM
that loc is not in water in Riwwi.. and can't find the shrub in any of the water in the zone or at the loc provided you sure your correct?.... is the grass still behind locked door for can anyone go get it now?  


<edit> found it Petrified Fangshrub. Loc -350, -22 ...in the water right outside the temple leaveing quininbi.  thanks Man0warr...sorry for doubting you :)
Title: New Epic clue ?
Post by: Man0warr on September 16, 2004, 08:34:37 AM
The shrub is just left in the water when u zone in from Qinimbi

the grass is 2 rooms behind the spider queen (which is behind the locked door)
Title: New Epic clue ?
Post by: Shieara on September 16, 2004, 08:36:39 AM
The spider he is talking about is past the locked door.  What you gotta do is go to the castle and start crawling through.  Kill Gryme for the key to get in, and keep crawling.  You will see Aramin the spider guardian.  Run past her (use prot disc if needed) and be ready for several mobs in the next room.  She is permarooted.  The grass I guess is in one of the rooms after that.  I'm going after it tomorrow, gotta guilt some friends into it :P
Title: New Epic clue ?
Post by: Sikkem on September 16, 2004, 08:58:54 AM
Quote from: OffeyTrubbulIf you have not done the first epic ... Muada asks you to take 2 Gem Of the Void,  Chunk of Dense Fungal Padding, and a Perfect Acrylia Ore to Weapon Master Rahoul to begin Epic 2.0


Hope this helps those of you out who didn't want to do epic 1.0

OMG you didnt skip much doing epic 1.0 did you... Glad I already had mine and wasnt one of the beastlords scrambling to do it so epic 2 would be faster I would feel really ripped off lol.

Spells, AA's and epics sony seem to have lost the plot on havent they.
Title: New Epic clue ?
Post by: Tukash on September 16, 2004, 09:14:51 AM
Got my tear tonight.  Duoed it with a cleric.  He hit for a max of 656 as was said.  Took about 2 hrs to get him to spawn.  On a side note, the massive walruses that spawn there dropped Leather Greaves of civility.  They are lore and if you are looking for a tribute item, gave 7500 tribute points.  4 pairs dropped while I was there.
Title: New Epic clue ?
Post by: Mingo on September 16, 2004, 09:16:54 AM
[Thu Sep 16 04:48:14 2004] Elder Animist Muada says 'I will say 'tis very good to see you again.  Shall I assume we have some business to tend to?'

Hand him the 4 items...

[Thu Sep 16 04:48:31 2004] Elder Animist Muada says 'I'm impressed and you are proving your skills as a worthy companion to the wild beasts and the elders of the feral spirits.  I have fashioned the basic form of the helm for you.  Now,  the rest is up to you. Take this special needle.  It has been handcrafted and touched by a savage spirit and now you will thread your own spirit into this magic armor.  When you are done, return and tell me so.'

Combine the helm and needle he gives you in a tailoring kit. You get:
Helm of the Feral - AC15 str+5 dex+4 sta+3 wis+3 agi+3 hp/mana/end +60  svD/C/M +5 required lvl 55


[Thu Sep 16 04:54:45 2004] You say, 'I am done'
[Thu Sep 16 04:54:45 2004] Elder Animist Muada says 'Ah, I see you were successful!  You become more like one of the elders each day -- elders which may now become known to you. I would like you to become familiar with some of the greater animists of Norrath, so I will have you make some deliveries on my behalf.  These elder animists are very busy and you must find them on your own in our lands. Show this letter to the elders as you find them.'

He gives you: Letter from Muadla

Thats as far as Ive gotten, none of the elders in Shar Vahl want the letter, so be on the look out for elders or animists in random zones.
Title: New Epic clue ?
Post by: Ukator Iceblood on September 16, 2004, 09:37:52 AM
Need a certain level of skill also in tailoring. I tried to combine it with my 33 tailoring and got don't even bother.
Title: New Epic clue ?
Post by: Siodan on September 16, 2004, 10:01:26 AM
"master tailor" would mean 100+ tailoring..get 100+ tailoring fo rthe combine.  

there lots of otehr citys with beastlord people in them, start in PoK and work all the other cities with Bst guild masters includeing Abysmal sea..then go off and explore ( once again i wish bsts had track).
Title: New Epic clue ?
Post by: Bananea on September 16, 2004, 10:03:33 AM
Nice job guys, I hit the sack early and was exploring Riwwi when I camped. Glad the shrub is there.
Title: New Epic clue ?
Post by: Sempai on September 16, 2004, 10:05:30 AM
Respawn on PoD part is greater than 2 hours. Mingo and I teamed up for that part, but it had not respawned before the servers went down.

Wish me luck on my login, I camped in the castle. :lol:
Title: lets get some loc
Post by: Dreambringer on September 16, 2004, 01:07:26 PM
Good work all, thanks for posting info... lets get some loc's of the Riwwi ground spawn and the PoD ground spawn. That way if it hasn't respawned we know we can wait in those spots. Also if someone finds out the trivial level for the combine or the result lets throw that info up here to.

Beast power!

Predator Dreambringer Daywarder
THE Feral Lord of Rallos Zek
Proud member of Wudan
Title: New Epic clue ?
Post by: Zentrel on September 16, 2004, 01:10:26 PM
Quotelets get some loc's of the Riwwi ground spawn and the PoD ground spawn. That way if it hasn't respawned we know we can wait in those spots. Also if someone finds out the trivial level for the combine or the result lets throw that info up here to.


all that stuff you are asking for is already posted.  just go back a page or so and you'll see it.
Title: New Epic clue ?
Post by: Furrf on September 16, 2004, 01:52:02 PM
With what Bananea said, I'm pretty sure the Riwwi groundspawn has a respawn time of 1hr or so.

/wave
Title: New Epic clue ?
Post by: OffeyTrubbul on September 16, 2004, 03:16:32 PM
Yeah I am sitting at either finishing Epic 1.0 ( I have the last 2 fights left) Or taking the no Drop Items and seeing where the Epic 2.0 Quests goes after givining the items to the Weapons Master.  Maybe I should help my wife's baby beast get the items and let her turn them in to see where the quest goes
Title: New Epic clue ?
Post by: Fionnah on September 16, 2004, 03:19:15 PM
To sum up:

1: Get the items for epic 1 (gems, padding, ore) if you don't have epic 1.

2: An Ailing Walrus (random spawn for any Walrus) in SG drops Wildspirit Tear, magic, no drop lore. Savage Lord Hunter is found in Gulf of Gunthak (at loc -2654.41, 924.84, -41.45), give him 3 blue diamonds and he gives you Leather quest piece. Grass is past spider in PoD castle - 2 rooms and to the left and the shrub is a ground spawn in Riwwi (just left in the water when u zone in from Qinimmi) in water.

Combine (tailoring skill > 100)
Helm of the Feral - AC15 str+5 dex+4 sta+3 wis+3 agi+3 hp/mana/end +60 svD/C/M +5 required lvl 55

3: Take "Letter from Muadla" to different Elder (Greater?) Animists on Norrath.

I guess our current status is that we need to find the Elder (Greater?)Animists.

BTW, can we get the first post edited to include the information that we've gotten up to now?
Title: New Epic clue ?
Post by: Zentrel on September 16, 2004, 04:47:04 PM
found here

http://beastlords.org/forums/viewtopic.php?t=3676

If you dont have your epic the quest goes like this:


1:  give weapons master rahoul the 4 items: fungal padding, 2 gems of the void,  the acrylia ore

2:  then give weapons master rahoul 2,000 plat to get: Plain beastlord statuete

also going thru dialog with him gives you:  Adornments pattern

3:  Then you need to get two hides of the strange flesh hounds in Taelosia

4:  combine all 3 of these in a sewing kit:  
****Taking great head of his warning;   You will need to be sure your tailoring is up to par for this, or it will become a very expensive endeavor to gain favor with Muada

Then other steps?  

or perhaps starting into making the helm?
Title: New Epic clue ?
Post by: Lesrik on September 16, 2004, 05:24:41 PM
Is the Grass from PoD no drop and give a confirmation box before picking up?  I can just imagine some idiot on a raid picking it up and ruining it for a Beastlord.  It should have a smaller respawn at least.. not two hours.  ><
Title: New Epic clue ?
Post by: Ganellon D'Alinor on September 16, 2004, 05:27:43 PM
Quote from: OffeyTrubbulYeah I am sitting at either finishing Epic 1.0 ( I have the last 2 fights left)

Atm i can t say that the combine with the hides will be the end of the short cut to go to epic 1.5. I recommanded you to do the last 2 fights, they are really a piece of cake as the rest of the 1.0 epic  :)
Title: New Epic clue ?
Post by: Skals on September 16, 2004, 05:41:02 PM
Can the door in PoD be lockpicked by a rogue?
Title: New Epic clue ?
Post by: Ukator Iceblood on September 16, 2004, 05:48:13 PM
You get key on Grymme's body.

If you need to get tailoring up like I did, here is what i did...
woven mandrake to 66, hand made backpagks to 88, quivers past 100. Pretty fast.

Tried to give the letter to Elder Animist's Sahdi and Dumul in Shar Vhal, both gave it back to me.
Title: New Epic clue ?
Post by: Furrf on September 16, 2004, 05:52:33 PM
Psshh. Before doing anything or turning anything to anyone...

TALK TO MUADA FIRST.

People that have their BDs being eaten by Savage Lord Hunter, sorry. You need to speak to Muada first.
Title: New Epic clue ?
Post by: Aeshmal on September 16, 2004, 05:53:53 PM
What is Gryme's spawn time? A fellow beastlord on Fennin killed him sometime around 10:00 this morning, when can I expect him to be back up so I can KEEL HIM AGAIN!
Title: New Epic clue ?
Post by: Gond on September 16, 2004, 05:57:11 PM
I have to buy friggin GoD to get my epic??? bah
Title: New Epic clue ?
Post by: Ukator Iceblood on September 16, 2004, 06:22:57 PM
Muada's comment about "our" lands, makes me think that the Elder Animists might be around in Luclin. Only ones I have seen besides himself where Dumul and Sahdi and they both gave me the letter back.
Title: New Epic clue ?
Post by: Nusa on September 16, 2004, 06:23:28 PM
No, a rogue can't pick that door. You either have to kill Gryme, or find someone who still has the key on them or a corpse of theirs (way to save norent keys).

You pretty much have to have all the expansions to do this epic.

Tear: Sirens Grotton (VELIOUS)
Quest mob: Shar Vahl (LUCLIN)
Tailor: Gunthak (LOY)
Shrub: Riwwi (GOD)
Grass: PoDisease (POP)

I'm sure we'll have to do something in KUNARK before we're done. Hmm, wonder if LDON will be worked in somehow?


Anyway, I have the helm and the letter now, so I confirm everything to date. Looking around for Elder Animists.
Title: New Epic clue ?
Post by: Gatito on September 16, 2004, 06:24:22 PM
I can confirm you must talk to Muada first.  :P  I had my BDs eaten this morning.  Time to go try it again...
Title: New Epic clue ?
Post by: Shieara on September 16, 2004, 06:46:19 PM
I wanna say Gryme is 3 hours for respawn but I am not entirely sure.  Personally, I think it is kinda crappy putting our drop behind a locked door with such a long spawn.  I don't mind having to get a group together or doing a crawl, and I don't mind that it is the most dangerous part of the first section, but I can already see it as a minor bottleneck until most people get past that step.  Oh well, I guess it isn't any worse then waiting on those scouts for epic 1.0.

/grumble

Anyways will be parking my ranger there later today so I can make sure he is up before I gather a group of friends to go do this part.
Title: New Epic clue ?
Post by: Punkuz on September 16, 2004, 07:03:04 PM
there is a troll npc in east commonlands named Gamanan Drugo at loc pos 68 neg 99 wearing leather. not sure if this is an elder animist cause i do not have the letter to hand him to check. also he does not respond to hails. so maybe someone could try and see what happens.

also found an orge npc wearing leather named Greemi Draygoon in east commonland at loc neg453 neg860. also will not respond to hails.
Title: New Epic clue ?
Post by: Skals on September 16, 2004, 08:42:51 PM
You might not actually have to hand them the letter.  Try hailing them too.  They know if you have your epic or not, they might just know if you have the letter or not.
Title: New Epic clue ?
Post by: Ukator Iceblood on September 16, 2004, 08:50:26 PM
Hailed Dumul and Sahdi in Shar Vhal when I went to hand in the letter. Dumul didn't say anything, and Sahdi asked if I was a new recruit (normal talk I think). Both gave letter back. However I just thought, I didn't have the helm on, I had it in a bag, maybe that makes a difference.
Title: New Epic clue ?
Post by: Lestor on September 16, 2004, 09:00:04 PM
Got the trivial message on the hat with 145 tailoring.



Lestor!
Title: New Epic clue ?
Post by: Ogee on September 16, 2004, 10:26:25 PM
Quote from: ShiearaI wanna say Gryme is 3 hours for respawn but I am not entirely sure.  Personally, I think it is kinda crappy putting our drop behind a locked door with such a long spawn.  I don't mind having to get a group together or doing a crawl, and I don't mind that it is the most dangerous part of the first section, but I can already see it as a minor bottleneck until most people get past that step.  Oh well, I guess it isn't any worse then waiting on those scouts for epic 1.0.

/grumble

Anyways will be parking my ranger there later today so I can make sure he is up before I gather a group of friends to go do this part.

Ground spawn was about a 3 hour respawn . dunno about Gryme since my tracker logged and i could'nt  tell if he was up . i went in with another beast who looted the piece . i camped the spot till the next respawned .
Title: New Epic clue ?
Post by: Ukator Iceblood on September 16, 2004, 11:27:53 PM
Anyone with a pocket ranger/druid check around for the Elders?
Title: New Epic clue ?
Post by: Gromk on September 17, 2004, 02:04:05 AM
The combine is (as far as I can tell) Trivial AND no fail at 100, no reports of anyone failing it anywhere. I spent around 5k in bazaar to get the final steps after mandrakes tog et 100 in tailoring. Couldnt combine at 99, but could at 100. Now looking for Elders  :wink:
Title: New Epic clue ?
Post by: Cyphen Wilder on September 17, 2004, 06:31:26 PM
There is a barbarian in Everfrost near the three igloos on the way to Black Burrow from Halas.  Does not respond to hails at all.  Something like Belkin Doggain.  I have leveled 4 barb toons thru Everfrost and never remember this guy being there, so maybe someone should try.
Title: New Epic clue ?
Post by: a_moss_snake_001 on September 18, 2004, 08:57:13 AM
QuoteThere is a barbarian in Everfrost near the three igloos on the way to Black Burrow from Halas. Does not respond to hails at all. Something like Belkin Doggain. I have leveled 4 barb toons thru Everfrost and never remember this guy being there, so maybe someone should try

Tried him with the letter, he isn't one of ours (at least not at this stage).
Title: Tradeskills
Post by: janabell on October 03, 2004, 05:55:51 PM
If any of you ever did the "Aid Gremmel" quest you would be pretty damn close or already grandmaster tradeskillers.

Aid Gremmel quest helped me get a skill of 250 in all tradeskills no problem.  And I have already made grandmaster tradeskill trinkets. So if anything I am not bothered by the tradeskill part of the epic.  And besides just like he said its easy to do at least master level or 100 + skill in any or all the tradeskills you just have to have patience and the time to just sit down and do it.

Lady Janabell Spiritweaver