The Beastlords' Den

Everquest 1 => Sony Beastlord Correspondent Information => Old Correspondent Information => Topic started by: Tastian on September 23, 2004, 09:58:51 PM

Title: Got ideas?
Post by: Tastian on September 23, 2004, 09:58:51 PM
We are starting to put together a list of some more community changes that we can roll out in the weeks and months ahead and we would like your help.

Other than backflagging and class definition, what ideas do you have for improvements to gameplay and general improvements to the game. I only exclude class definition and backflagging as we are looking into those already.

So pull out your thinking caps and let's start a good list. Please refrain from adding affirmations to ideas on the list. If you wish to add commentary, then please do, but no "I agree with Number 352!" posts please.

Other things we have heard from the community are as follows:

General -

Bring back the boats

Show pet hit points in numbers not percentages

Put the POD on /find

Allow no-drop items to be turned in for Tribute

Improve EQIM and support it

Give titles for having the Wayfarer augment

Add titles for home towns

A time stamp for chat logs

Make the second and third rings for mark NPC and delegate main assist look just like the first ring (Change the colors to make them look more different)

The ability to choose which LDoN missions you want to do

Add guild chat to EQIM

Add the ability to name your pet or horse

Class Specific -

Lower the Fizzle Rate for bard songs

Increase Pet speed so they keep up with their masters

Pet messages go in tells to the pet's master ("backing off" "holding" etc) This will eliminate spam.

Add an endurance regen items, spells, or items

Increase pet focus drops and availability

Make Call of the Hero and summon corpse equal - Make CoTH available in all corpse summoning zones. If a small area of the zone is necessary to have both coth/corpse summon blocked for potential exploit reasons then just block that small area of the zone.

Decrease the Feign death failure rate

Allow for more trade ins - Tunic to Robe and vice versa (this is a caster and monk request)

Increase the number of Undead and Summoned NPC’s overall zones

Improve Track for rangers

Add an AA that prevents leaving group mates behind in teleport and evacuation spells (Druid and Wizard issue)

Brenlo Bixiebopper
Community Relations Manager
Title: Got ideas?
Post by: Rarrum on September 23, 2004, 10:15:06 PM
Would like to see more animals that use the old-world animal factions.  By this I mean that certain classes and races are not agro to animals (druids and beastlords con warmly to animals in the karannas and DSP for example).  This innate ability has been largly underutilized lately.
Title: Got ideas?
Post by: Jaagger on September 23, 2004, 10:23:35 PM
How about

- Seeing pet proc dmg
eg. Jaagger's Warder has hit %t for X non-melee damage.

-top 2 pets to have different graphics
eg. Scaled wolf at 68/70 is the same colours as the Enchanter illusion. THis will make it like a status symbol.
Title: Got ideas?
Post by: Deathclaw on September 23, 2004, 11:17:10 PM
to be able to click off pet buffs / have all proc spell overwrite each other and not have pet poofing when someone else cast invis on you.
Title: re
Post by: Xennova on September 24, 2004, 02:18:37 AM
no food message!!!!!!!!!
Title: Got ideas?
Post by: Lheo on September 24, 2004, 08:21:53 AM
no dropitems should be useable for guildtribute

bardmsg turn off should not looks the same like  a pet buff wearing off

pet should have same runspeed like the owner

no random seeinvs mobs on the ways to the fighting zones(random invsdroping is enugh "fun" already :roll:
Title: Got ideas?
Post by: Grymlok on September 24, 2004, 08:27:54 AM
Can we please fix the iksar warder "freeze on proc" bug?  Makes kiting or running and praying my pet gets aggro a pita.
Title: Got ideas?
Post by: hughman on September 24, 2004, 01:37:43 PM
OK, how about...  (in no particular order)

1) When you fear a mob, and it is casting, it stops casting and runs right away!

2) the ability to set a friend to be global across accounts.

3) the same for ignore

4) Ability to customize keyboard layout per character, or at least have a couple different keyboard layouts to choose between.

5) Fix the lag in OOW zones?

6) Lower fizzle rate for all hybrids

7) on blue servers: bard detrimental songs need to not spam nearby players.

Just the ones I can think of right off the top of my head.

Tenosh, 65 bard, Tahnel, 53 Beast
Title: Got ideas?
Post by: Lorathir on September 24, 2004, 05:29:31 PM
Make warders address Bst's as something other than 'Master.' We all know, and Sony does, we are not their Master, we're their companion. It's been bugging me for ages.

Bring back the boats, yep yep!

Add titles for home towns. Not sure what this means, can you clarify it Tastian?

Increase pet speed for warders, agree!

GM events. Drunken runs across the Kelethin tree tops are a bit boring, and all too rare anyway.


Dynamic Content could be the most fun thing you'll ever experience in EQ if you just have a few ideas so here's a few, some of which I posted on the official boards..

Bring Miragul, Mistmoore, Veeshan etc back into current EQ lore. You don't have to invent new bad guys, you've got recognised figureheads that don't need popularising. Expand on the Shissar.

The Iksar race is bursting to do something mildly interesting, let them.

Venril Sathir is very bored in KC. Remind him about his plans for Kunark domination.

The Goblins want to take over Highkeep for a week, replacing all the NPC's there.

Marauding Pirates have been raiding Erudin again! Enter the Ghost ships that are docked there and fight back the menace!

Look! ToFS has finally got an 8th Floor!

Bloody Kithicor Part 2!

Let the Trolls at the Frogs!

Gnomes make an exciting invention!

Ok, I'm spent.
Title: Got ideas?
Post by: Grymlok on September 26, 2004, 08:53:12 AM
Another thing:  It seems like if guild tribute is on when you log in, your regular tribute is on as well.  I lost 3k tribute one day before I saw this.
Title: Got ideas?
Post by: Shieara on September 26, 2004, 03:54:22 PM
/agree with bringing back some of the old lore.

I always wondered what happened to Mistmoore, and I'd like to see something happen with th alliance between the dark elves and Crushbone.

A couple more ldon themes would be nice (I'd like to see gnolls personally, Qeynos is an old world zone all should be able to get to).  Also a few new items should be trickling in.  Give people a reason to keep doing these.

Loot in some zones needs looked at.  I'll use Hate's Fury as an example of a zone where noone went to even when it was a bonus zone.  The required level on the stuff is too high to compete with other, easier to get stuff.

Npcs added to all cities similar to those of the froglok starting city that cast low level buffs on newbies.

Give titles for doing some of the older quests to encourage people to get out in those older zones and give them a shot.  The Qeynos Badge comes to mind as a quest I actually liked.

Continue the newbie quest in Shar Vahl that is about the whisperlings.  I always wanted to know more about it :)

Expanded tinkered items.  For example I'd like to see a tinkered "teleportation device" similar to a gate potion in difficulty and cost to make.  Other cool things could be a one time summoned pet (tinkered spider?), something that has a voice graft effect, maybe a very minor healing ward (make it do less the the first level of the aa one).  I dunno I'd just like to see more neat gadgets, plus with the new augs poisonmaking and alchemy got a big boost so I think it would be fair.

More transforming weapons like those gauntlets from Chardok.

I dunno what else.  I will think on it.
Title: Got ideas?
Post by: Melonade on September 26, 2004, 11:32:53 PM
I doubt this would be changed at all, but i really dislike the fact that you need to own all of the expansions to complete the new epics.
I think there should be alternate steps for each part of the epics, i know its a dream, but hey this is a suggestion post is it not?

I know many people who didn't buy LoY, and many people who didnt get GoD. I'm sure there are others who didnt get Velious as well.. Being retired, it doesn't really apply to me, byut I just don't see how its fair to make something you want require you to buy something that perhaps you would only get for this one quest. else... Grr i hate money sinks, so unfair :(
Title: Got ideas?
Post by: hughman on September 27, 2004, 05:16:26 AM
OK keep coming up with other things while in game but keep forgetting to write them down... here is another I thought of.

1) re-evaluate rate of skill ups for combat skills.  With the rate people level these days it is impossible, with common game play, to get all your combat skills maxed before your 50s.  I think they really need to alter the rate of skill ups for lower level players to adjust for hte faster kill rates common today.


Tenosh, 65 bard, Tahnel, 53 BL
Title: Got ideas?
Post by: rahjaten on September 27, 2004, 05:42:08 PM
being able to have an AA ort something to ride our warders.

definetly increase pet speed or make it where the pet is leashed to u to a certain distance so annoying to have to summon warder just cause i ran across zone and teddy is lost who knows where doing who knows what.

NEW BEAR warder graphics omg plz something like PoS bears or rujirkan theme bears kkthx.
Title: Got ideas?
Post by: Skratchen on September 27, 2004, 06:25:52 PM
A "yes/no" box when someone tries to cast invis on you.  To this day, it is my biggest pet peeve, no pun intended.
Title: Got ideas?
Post by: Kinash on September 27, 2004, 08:42:44 PM
I would like to see a use for language skills. Either they should use them or get rid of them. I wouldn't mind having QUest NPC's speaking in their native tongues only, so if you can't understand the language the NPC will speak gibberish! I know they started that with dragons, but it might be fun to do it to all NPC's.

Get rid of Begging as it is pointless. I have never had it succeed ever :)
Title: Got ideas?
Post by: Dummkopf on September 27, 2004, 08:53:44 PM
Change the chat system so that cross server tells no longer get lost during zoning, change your friend list so that you can see the online status right there, kinda like on eqim, serverwide as well.
Title: Got ideas?
Post by: jitathab on September 28, 2004, 06:43:42 AM
Raid Leader Target rings - make each one a different colour and each ring visable.

i.e.  the offtank target  ring is red on the mob he is hitting the same time the MT ring is blue on the target he is hitting. Two visible rings.

Raid leader AA is also immensly slow :/ Perhaps a slight boost in the xp. Small guilds will never get the benifits very quick unless raiding non stop.

Also Raid Leader abilities should be available to any raid greater than 11 people not 18 - helpful for epic encounters and so on.
Title: Got ideas?
Post by: Choppin on September 28, 2004, 08:54:04 PM
Currently you can give classes in raid colors, would be neat if it would color their name outside raidwindow in that color too.
Title: Got ideas?
Post by: Rhulan on September 29, 2004, 11:20:08 PM
I'd like to see some kind of self buff. Whether an upgrade to Frenzy or something. Every hybrid class has one or more self only buff/proc. I can understand them not giving a self proc as we have our pet proc, but come on having our own self buff won't kill them. Plus we are short spells anyways.

This may not happen till next expansion, but I wouldn't mind seeing some new skills defensive or offensive skills. Not AA skills. It was kind of fun to work hard to max out skills. Now you just get points and buy it thats it. Makes sense that we'd have new skills at this point since we are of much higher lvls. Don't have any ideas but I think that would be good, bring back some old school feel and add something new that will help. This could be done across the board. Have a few more ideas but think this would be a great start. :)
Title: Got ideas?
Post by: Hereki on October 07, 2004, 09:06:26 AM
I have one that is more important than any I have seen on these lists so far.

The ability to turn off the thunder.  Preferably the rain noise as well, or even just adjust the volume.  Thunder noise is set way too high in the mix, making playing EQ without headphones antisocial at almost any time of the day or night.
Title: Got ideas?
Post by: Jzath on October 07, 2004, 12:18:28 PM
Turning off the environmental sounds under alt-o is not something you want to do?  I find after being in a zone for hours on end I get tired of the background noise.
Title: Got ideas?
Post by: Iskandar on October 08, 2004, 02:07:00 PM
Faction should actually be useful for something other than buying or selling to vendors in some random location or spam. ie, the LDoN factions, or some of the new OoW factions -- why bother having them if they serve no purpose or can never be improved? Tie them into new quests or titles or something so they have a role again. Does anyone else bother raising Sarnak faction, for example? There's no reason or benefit to it, other than not having them attack you while running around.

Some of the Leadership AA need to be looked at/revised so they are not rendered useless by game updates since they were implemented.

Raid exp -- it'd be nice if it existed :P  We get together, will kill kill kill for two or three hours or more, and we might see a couple percent AA if we're lucky.

I'd love to see more LDoN type dungeons in new locations -- Kerra/Erudin has a LOT of good backstory, Chardok, Cabilis, Veksar, Qeynos, Highhold, Thurgadin/Kael, Skyshrine/Veeshan's Peak, Shar Vahl -- these and many other locations have a rich history that many players never see much detail on. It'd make for a nice expansion to LDoN :)

----

A post-lunch edit idea: Add quest NPCs for various factions that work like LDoN mission NPCs. Having appropriate faction with them lets you choose from instanced missions they issue. Successful completion of the missions provides access to more missions, including raid missions, and access to new faction-related Titles. This would open up new hunting areas (perhaps even revitalize unused areas) with new gear drops, new titles, backstory opportunities for various areas, and would give factions more relevance.
Title: Got ideas?
Post by: Oneiromancer on October 08, 2004, 04:04:50 PM
Is faction related to aggro radius?  That is, if you are high scowling (i.e. close to threatening), is the aggro radius lower than if you are rock bottom scowling?  That is the only reason I can think of for LDoN faction.

Game on,
Title: Got ideas?
Post by: Hereki on October 08, 2004, 06:47:09 PM
Quote from: Jzath
Turning off the environmental sounds under alt-o is not something you want to do?  I find after being in a zone for hours on end I get tired of the background noise.


Because I want the annoying sounds, like thunder, turned off - but environmental sounds turns off the music as well.  The two should be separate.
Title: Got ideas?
Post by: Fionnah on October 12, 2004, 07:32:29 PM
I have 2 or 3 pet peeves:

1) Since Vellious, all dungeons have been (with a few exceptions in Luclin) "Big room separated by tunnel".  For some odd reason it is just stupid.  Solusek's Eye and Naggy's Lair ruled the new dungeons.  Every single old world dungeon (and most of the Kunark/Vellious ones) rocked all over every single dungeon after Vellious, with a very few exceptions.  Make real dungeons again instead of the ones that have come out lately.

2) Faction?  What is faction?  I killed my god!! Yay!!! Now I can get to the next zone!  What's that?  I worship Mithaniel Marr and shouldn't have done that?  So what, there is no other way to get to Time now, is there?  Faction has meant absolutely NOTHING since Vellious, with the exception of Seru/Katta, which was little more than an excuse to make the Runed Earring of Veracity quest.  There was so much more that could have been done with every expansion since Vellious but wasn't done.  Luclin had a lot of potential, but it was lost.  PoP was nothing but potential... but again it was lost.  GoD had a little bit (very little bit) of potential and OoW would have, had they came out with the Order stuff at the same time.  Even without that, there was still potential with different warring factions of discord.  All lost again.

3) EverQUEST is the name of the game, NEVERquest is the reality of the game.  Classic was full of quests, still is.  Kunark was/is full of quests.  Vellious was half quests, probably *the* perfect expansion, IMO.  Luclin quests... meant little, except for the Vah Shir newbie/tradeskill quests.  PoP, are there any real quests other than the big 3 that are centered around 'ubers' and require a Hope Stone (EP access)?  There should have been alternate quests for each stage of progression, for those that they applied to.  MM worshippers should have been able to quest around killing him, same for Bertox, Sol Ro, Rallos Zek.... but all for naught.  They used the word 'quest' to excuse a new flagging system (read: haves and have nots system).  GoD?  Yeah... there was a quest in there somewhere... not sure where, but I'm sure it was there...  OoW?  Oh yeah, the usual thing called "keyed zones" that requires turning in some crap to get access to a new zone.

Did they lose everyone that even looks like a writer?  Is there some guy writing "A history of Norrath" and just sticking the stuff in for the players, but not giving us any actual part to play (quests)?  This stuff is gorp.  The old world NPCs should want to know about Discord.  Why don't the old world mages want information about the Elemental planes?  Why wouldn't the Priest of Mithaniel Marr want you to deliver a message to him?  There are way too many opportunities that have been lost to the quest writers in the name of "Get it out faster and really, really cheaply".  I wish they'd get a clue and give us enough quests to fill days upon days of time like it used to be.  I knew Monks that used to quest up through their sashes and headbands as a way and reason to level.

Now it's "do your newbie zone to level 5-10, go to Paludal until 23 or 24, then go to Echo until 30...." you get the idea... it's just a race to get higher levels.  It should be a race to learn more information about the game world.  Instead it's turned into a Massively Multiplayer Online Game instead of a Massively Multiplayer Online ROLE-PLAYING Game.
Title: Got ideas?
Post by: Khathor on October 13, 2004, 12:47:54 AM
Small request.  I'd like to see the skills window better organized.  At least put language skills on a seperate tab.  8)
Title: Got ideas?
Post by: Jalorm on October 13, 2004, 06:27:53 AM
Fix 2HB animation.  Tired of poking with a giant hammer.

And mobs that are stunned should not be able to dodge, block, parry or riposte attacks.  Come on, if you are stunned you cannot move!

Blinded mobs should have a low success rate of hitting you.  You can't hit what you cannot see.

Mobs casting SoW indoors is down right cheating.
Title: Got ideas?
Post by: Lorathir on October 14, 2004, 06:03:39 PM
EverQuest 2 has a /showhood command. Basically, it turns a helm with a graphic into a helm without a graphic, so all your hard work at customising the charecters face and hair doesn't go to waste when wearing an obtrusive helmet.

I'd loooove to see that in EQ1. Hell, I think everyone would.
Title: Got ideas?
Post by: tkyn on October 15, 2004, 03:46:51 PM
What about something for guilds that makes officers/leaders, or something along those lines, stand out in game? Like the guild leader has a "standard" above his/her head, or some sort of custom graphic. They could let you use the armor tinting feature and a 10x5 flag graphic to let guilds design their own in-game flags even.

When people are invis/IVU, make them semi-transparent. Does it have to be all or nothing? Would make it a lot easier to keep invis up on someone else when trying to move through an area.

Let us tint our warders for crying out loud. Why do they all have to look alike?
Title: Got ideas?
Post by: Lorathir on October 15, 2004, 07:59:01 PM
Quote
Add titles for home towns


Can you tell me what that means Tastian?

An extension to the name of cities, ie "Halas, The Frozen City", or a player title ie "Lorathir of Halas" ?
Title: Got ideas?
Post by: Tastian on October 15, 2004, 10:26:45 PM
I figured it meant something like Loarthir champion of shar vahl or something like that.  Kinda like for doing the newbie quest in shar vahl or something.  Wasn't an item I put there or anything though so honestly not certain hehe.
Title: Got ideas?
Post by: Lorathir on October 16, 2004, 12:41:30 AM
Gotcha. Cheers!
Title: Got ideas?
Post by: Haygrid on October 17, 2004, 07:51:03 AM
Hey Shieara, you may have just got your wish.

I acutually found a true noob last night, so I hung around GF and the CB for a bit helping him out.  Then I got a tell from a 11 cleric in the throne room asking if I could kill amob for them.  "Sure" I said, "No problem"  

BIG PROBLEM!

(To be fair I had no buffs other that SD and niether did my warder, I was bufffing noobs :)

I got creamed, CREAMED by an Orc Messanger, a level 65 Mob.

After getting laughed at by my guild (anyome able to rez in CB? lol)  I looked up and apperantly Gaurd Fey says something about there being a new alliance tween the orcs and vampires, and that they are expecting news, and that the Orc Messanger drops some kind of battle plans.

I could find nothing further online about this, and by the time I had mustered our forces he had despawned.

So be careful what you wish for :)
Title: Got ideas?
Post by: ZebulisVZ on October 17, 2004, 10:34:58 PM
1) Guard of calliav series should block dispell (the first thing people do in pvp is dispelling your pet)

2)Pets should do full dmg in pvp

3) Maybe pets should increase in power with progression? (flags, entering new zones or similar, was reading the dps thread when this idea bumped me)

4) Give (or change some of the old) bst poison based nukes, we shaman are shaman hybrids. Its very annoying to be restricted to cold nukes in places like plane of water or riftseekers.
Title: Got ideas?
Post by: firebox on October 18, 2004, 07:46:10 AM
1. Please make my epic-earned title stay with me when I die. I can never remember to re-set my title after I rez and have the epic back in my possession.

2. Make cloudy potions stackable.

3. An insta-click summon companion item would be a great tool for positioning a pet, especially on raids. I'd love to see that added, perhaps as a quest.
Title: Got ideas?
Post by: Xennova on October 22, 2004, 03:30:27 PM
Where is my LDON augment that gives 150damage and lower my agro...instead of yekesha effect that have a stun i think it would be a possibility
Title: Got ideas?
Post by: Shieara on October 22, 2004, 07:33:56 PM
This is in response to the cloudy potion thing above.

I believe they can't make potions with a single charge stack.  There is some coding reason for this.  At least that is what I remember a dev saying from way in the misty past.  This is the reason they have the different doses for potions instead of stacks.  Of course this may be incorrect but I seem to remember it.  10 dose cloudy potions would be nice though.
Title: Got ideas?
Post by: Rakarr on October 26, 2004, 03:01:58 AM
I'm right behind more dynamic content and events, other than "uber mob appears here, buckets of people zone in, lots of whacking occurs and it drops stuff"

Omens of War. I have a love-hate relationship with this expansion. It feels more alive than PoP and GoD to me. I get the feeling that there's an overriding plot here, I like the feel of the zones, the mobs are interesting.

On the negative side, after I had run around going ooh and aah and complimenting the expansion, looking forward to seeing how the faction affects quests etc, the shine wore off.

Everything in Omens of War seems to take -way- too long. Rune drops are way too low for example. I'm spending the majority of time in OoW and so far I have one ( and yes, I'm trying to get in on groups that will be facing names, expeditions, that sort of thing ). It's not too hard, it's just hard to get anywhere without logging on for 4 hours or so if you want to get hold of spell runes. I very much agree withthe recent mobhunter article in this respect ( http://mobhunter.com/000037.html ). I want to play EQ for fun, not be shoehorned into camping for hours and hours for runes, that just becomes a grind.

I'm getting a lot of feedback from low end / mid type players that this is a source of frustration. I don't mind advancing over time, but I don't want the game to need to turn into a "grind by necessity" for basic upgrades like my higher level spells ( 66 - 68 ) as I level. I think that should be something we see as we naturally progress. I imagine the more hardcore players are probably getting runes at the rate that you intended, but how about balancing it somewhere between? Doing quests, exploring zones, finding new stuff, faction, that's where it's at for me, not mindless farming.

OoW feels like a great expansion with some very obvious lengthy and also very necessary timesinks ( unlike say planar flagging, which I could opt out of ), moreso than what I have experienced with previous expansions. If they were engaging, interesting timesinks I'd be ok with that, but they're not, it's just farming :)

Boats working again = yes please! I'd gladly spend some time revisiting old boat trips :)

Yes for more quests!

Yes for more real dungeons, and a definite yes for some revisiting of oldworld lore.
Title: Got ideas?
Post by: Evanus on October 26, 2004, 06:02:09 AM
This change would be purely fashion. As a cat beastlord. i would kinda like for my warder to have the same coat as me.... it would be cool to summon a white tiger instead of bengal. just IMHO.
Title: Got ideas?
Post by: Lorathir on October 27, 2004, 12:20:46 AM
Quote
lots of whacking occurs and it drops stuff


 :P
Title: Got ideas?
Post by: ChisuBB on November 02, 2004, 12:04:25 PM
possible idea for an aa - "focused perfection" - lets you cast paragon/perfection on a single target ( including yourself ) for x2 or x3 the mana / hps youd get from a normal cast.
Title: Got ideas?
Post by: Choppin on November 02, 2004, 02:18:17 PM
Was it mentioned already ?

Would be nice to see a parseable dmg number of pet procs.
Title: Got ideas?
Post by: Hanelce on November 02, 2004, 03:28:18 PM
Being able to prespend AA's would be nice.  Like say you want to save up for Pet Affinity, 20 AA's is a lot to save up.

So, as you ping, you put 1 AA into Pet Affinity, then it takes the required number of AA's down to 19.  You can continue to put AA's into it, until you reach the 0 AA's then you finally have Pet Affinity.

I put off SS and a lot of things that I needed because I'm one of those people that see 10 AA's banked, and I want to spend them.
Title: Got ideas?
Post by: Tastian on November 02, 2004, 09:25:56 PM
Seeing non-melee dmg from pets has been talked about.  Nothing major, but it has been brought up.
Title: Got ideas?
Post by: Nanndas on November 03, 2004, 06:34:33 PM
I think that pet spells flashing as they run out has been mentioned.

I leave pet window minimized. Should be a flashing icon to warn when a spell will finish.

Time for our fizzle rates to be fixed. Conj at 196 and 10 fizzles. Evoc is 161 and it doesn't fizzle.... doh thats why we need KEI

Quests alowing us to build up a stat. We weren't born smart and 160 wis hurts.

Look at skiilups. Dex at 200 and 4 hours in JPF and not 1 skill up in piercing

Pets get our resistances, why not other simple attributes like SoW, strength. Or let us target pet/us and cast a spell only once for a little more mana. Real pain to have to always "Double Buff"
Title: Got ideas?
Post by: Oneiromancer on November 03, 2004, 08:26:39 PM
Quote from: Nanndas
Time for our fizzle rates to be fixed. Conj at 196 and 10 fizzles. Evoc is 161 and it doesn't fizzle.... doh thats why we need KEI


Almost all of our DoTs are hand-me-downs from Shaman spells, while the nukes are mostly Beastlord-only.  The nukes have a build in fizzle modifer, which make them easier to cast (and is why they have a 30 second refresh).

Game on,
Title: Got ideas?
Post by: Karve on November 04, 2004, 02:12:21 PM
Oldies but goodies...

Can the following druid circles finally be activated:
Rathe Mountains
Ocean of Tears
*any other unused but in game rings/spires should have beeen restored by their followers by now.

Speed up the Nexus Scions. - Send Gnomes to teach them how to teleport on request.

Add some way (quest ideally) for enabling non-uber guild members a chance of getting their GoD spells (I feel completely shafted by that expansion: our guild of 12 or so part timers/casual gamers are nowhere near eligable to take on that content or even most of the PoP zones. How can I get my spells from an entire expansion I can't use? .. which I paid for oddly under the impression it was for everyone...not just everyone who is in Plane of Time gear).

See above re : OoW.
Analogy. Sending a Monk dressed in rawhide wielding a FS staff to fight in Kunark.


Ensure that ifa merchant sells you an item they'll buy it back. - Platinum ribbons in gunthak . can be bought but not returned, and that sux.


LDoN augments .. all the best ones are slot 8 only.... how am I ever going get an item from Plane of Time ? I can do hours and hours of LDoN (over the course of sevaralweeks) to earn my augments , but what can I put them in? Be fair to those who can't devote 4+hours a day every day to an uber guild.

Basically an Alternate path to progression with some nice rewards. If it takes me 4 or 5 months to do a quest for something PoT equivalent I would, but dont make it require a raid for for flags or keys,or require any more than 1 full group of 65's ever. Aim content squarely at the part timers.

more when it comes to mind:)
Title: Got ideas?
Post by: Taiglin on November 04, 2004, 09:45:28 PM
I think the zone wide drops they came up with in GoD was really a good one. While many old world zones could maybe use a revamp, why not indroduce the no drop random drops there as well? I would think it would be much much easier to implement that then to spend considerably more on everything it would take to revamp mobs, entire loot tables, etc.

Maybe it is an overall coding issue where they can't do it and is why it hasn't been done /shrug. I do think it would be a step in the right direction for getting toons in some of the more unused zones. Even the remote chance of getting a drop from somewhere that had decent or on par xp would certianly be an attraction for me. Besides you would feel a little more free to crawl around vs target 1 spawn point and the mobs around it.
Title: Got ideas?
Post by: Oneiromancer on November 04, 2004, 09:55:29 PM
I think they had some zone-wide drops in LoY...in Torgiran there are a few decent pieces that can drop from every troll mob at least.  Maybe that doesn't count.

I agree, it would be a nice surprise.

Game on,
Title: Got ideas?
Post by: Haygrid on November 05, 2004, 04:16:21 PM
I think that perhaps instead of Perfection of Spirit, the duration of Paragon should have been further extended by AA, and if than would then get it into the realm of being affected by focus effects, so be it.
Title: Got ideas?
Post by: negrismorte on November 05, 2004, 05:12:20 PM
Quote from: Haygrid
I think that perhaps instead of Perfection of Spirit, the duration of Paragon should have been further extended by AA, and if than would then get it into the realm of being affected by focus effects, so be it.


hehe, I already got slammed on this one.  Check the equipment forum under the zephyr of brells post.  Focus items don't affect AAs.  FYI, the extend enhancement focus is only 24 sec now so paragon is well in the affected realm - except for the fact that is it not affected.
Title: Got ideas?
Post by: Tastian on November 05, 2004, 05:29:53 PM
Bleh you didn't get slammed hehe.  But yeah focus effects don't work on AAs.  Extending the duration could improve the benefit, but wouldn't offer as much burst effect to help deal with AE dmg/mana drain.  *shrugs* Doesn't look like we'll see any changes to perfection anytime soon though.  8(
Title: Got ideas?
Post by: Nimbin on November 06, 2004, 12:20:09 AM
How about adding another ability similar to Paragon/Perfection that removes disease/poision/curse counters, can scale (pulling numbers out of air) 3/6/9 and charge similar scale of aa for them.  Same type of 15 min timer as well.  

Perhaps another overtime spell that adds % (25,50,75)increase to avoidance, cleave, shield, stun, combat effects, etc mods, or make it pet only similar to the clicky on the epic 1.5.

I don't think we'd be stepping on bard territory or shammy since ours would only be 6-7 tic durations.  It would give us a little more raid purpose and still work good for grouping and soloing.

Since perfection appears not to be getting adjusted, was just trying to come up with alternatives for our class.
Title: Got ideas?
Post by: Hereki on November 06, 2004, 10:17:23 AM
The remove counters ability is almost identical to the priest RC line, which costs 2/4/6 AAs from the PoP selection.  RC stands for Radiant Cure, apparently.

If this were to be implemented, then I would imagine it would fit into the Omens section, with costs 3/6/9.

It is of some use outside of raids, but is important on many raids, and especially if your guild is short on clerics, taking some of the load off can be an advantage.  Depends how many druids and shamans you have, I guess.
Title: Got ideas?
Post by: danaconda on November 10, 2004, 02:20:27 PM
I posted this in another thread in General, but maybe it will do more good here.

This is for the lower level population mainly...... instead of revamping old school low level zones that are underused, increase the respawn timers. Zones like Mistmoore, Upper Guk, SolA..... and even a zone like Echo Caverns where 1 duo can own 3 whole camps easily (I've done it with my bst/dru combo at appropriate exp levels).

This wouldn't take much of their time. I'm sure other zones like runnyeye, gorge of king xorbb, splitpaw and some others I don't know of very well have long respawns. In this day and age of EQ, long respawns are unnecessary in lower level (less than 50) zones.

Thanks for your time!
Title: Got ideas?
Post by: Graace on November 10, 2004, 09:00:53 PM
It'd be nice if they could do something like what they do in FFXI... if you die, you can release and go to bind, or wait around.  Some people zone all kinds of slow, and if they die they ahve to do it twice, and some people still crash upon zoning, would be great if they could give you the option to wait a minute until the entire party dies or see if they can rez you right up rather than have everyone waiting forever while you zone.
Title: Got ideas?
Post by: hughman on November 12, 2004, 06:15:50 AM
Quote from: danaconda
I posted this in another thread in General, but maybe it will do more good here.

This is for the lower level population mainly...... instead of revamping old school low level zones that are underused, increase the respawn timers. Zones like Mistmoore, Upper Guk, SolA..... and even a zone like Echo Caverns where 1 duo can own 3 whole camps easily (I've done it with my bst/dru combo at appropriate exp levels).

This wouldn't take much of their time. I'm sure other zones like runnyeye, gorge of king xorbb, splitpaw and some others I don't know of very well have long respawns. In this day and age of EQ, long respawns are unnecessary in lower level (less than 50) zones.

Thanks for your time!


I have long thought that they should do something at least with named spawn times/ probability.  I would like to see where the longer a PH goes w/o being killed the more likely that the next spawn will be the named.  Make it so that if the PH stands for a 4-5 days there is a 75% chance that the Named will spawn next, and scale up to that starting after 3 hours or so.  Also would like to see where zone usage affects over all pop rate and Named pop rate.  The less often a zone is used the more often the nameds pop.  Would not only draw people back to those zones some (probalby not a lot though) but also would make the camps for things like Epic 1.0 and other class defining items faster.

The goal would be to make it less odious to hunt  in these older zones that are just too easy.  And to get some of those still usefull items that people camp (thinking the halfing mask for instance) to come in a more timely fasion.  Camping long times in Guk, Seb and other areas may have had it's day, but anymore it just isn't fun and more of a chore than anything.
Title: Got ideas?
Post by: Gnarlena on November 22, 2004, 01:33:50 PM
I would like to see additional disciplines added for beastlords in the 65-70 range.  I suggested some of low level warrior ones in a different post and got slammed for it, so I suppose they would have to be something in the way of a class specific variant to provide burst dps to us or our pets or to give us some additional defensive capability.

I would like to see a zone corridor like the one from eastern wastes to great divide installed that allows travel from everfrost into lavastorm.  A direct port or book to the arena would also be nice for guild training and "fight nights".

I would also suggest some limited changes to the old zones of Norrath, with some higher level content that is tucked in a corner or behind a palisade or walls that would not interfere with the historic feel of those zones.  NPC's in the 55-60 range would be great and would hopefully allow limited solo efforts as well as one group activity.

I have previously suggested a BL version of eye of zomm for scouting purposes.  This would utilize a hawk or eagle for outdoors and a rat or ferret for dungeons.  This would still be a nice addition to our beastlord capability.

Have you noticed how a number of classes and races get specific tradeskills?  Why shouldn't we get something along those lines as well?  As much as I hate tailoring, what if we became masters at high end tailoring to utilize special tanning agents to give further enhancements to primarily leather armors.  This would be in the form of statistical bonuses, defensive capabilities, improved AC, and perhaps a low end damage shield that is inherent in the armor.
Title: Got ideas?
Post by: Wurzle on November 23, 2004, 07:22:51 AM
I would like to see some kind of mob debuff aa implimented...

I spent a few hours in MPG today as main slower, something I dont like doing, but better than sitting lfg hours on end.

However, as there was no debuffing class in the group, I had Sha's Revenge resisted at least 70% of the time, and on several mobs, I just wasted mana the entire duration of the fight chain casting slow till it was dead.

Now I'm not asking for an aa that will give us Malosinia, which debuffs cold,fire,magic and poison by 70, but just a little something that could make it slightly more viable for us, as a supposed slowing class, to be able to actually slow something with more consistancy than we have now.

Even half the debuff power of Malosinia would be an immense improvement over what we bring to groups now.... Which is almost nothing in OoW.

Alternativly, how about some aa's that reduce the resistance factor of Sha's Revenge? something along the line of 3 levels, cost 3/6/9 reducing resistance by 5/10/15% ?
Title: Got ideas?
Post by: Nanndas on November 24, 2004, 03:25:52 PM
As I sat last night looking at the AAXP screens just after getting R3 it dawned on me that maybe there should be pet AA's also.

If I get R3 and I still have to SoW my pet, why not put 3 AA's into "Pet run" so he keeps up.

Could also be be used for regen etc. Maybe a Summon pet" AA that would require a cost of 3 AA and an icon would show in the pet box to click and summon warder. I'm sure there could be many other aa's that could be pet based..

Nan
Title: Got ideas?
Post by: Birdienumnum on November 24, 2004, 03:46:20 PM
I like Nan's ideas!

Also agree with that the zones geared to levels 35 to 50's be revamped. not for higher level mobs, but to make these levels fun again.
Title: Got ideas?
Post by: Karve on November 29, 2004, 01:16:08 PM
CASINO
-----------------------------------------------------------------------------------

Its a casino, you go there for a chance of winning.

You win:
NO Drop food.  - make it tradeable please..100pp for a kebab ... I destroy all of them, my alts would love it - or even be able to sell it to peeps in bazaar.

Gems - ok.

Potions - ok.

More tokens. but you must use them - you cannot sell these back which is a real pain.

Say you go in with 200pp, you win a stack of 20 tokens, great thats 2k wahey!!! ...but you have to use them up getting nothing/kebabs/crap.

I'd love to be able to "cash in my chips" when I get bored. - After all it *is* a casino.


MISC
-----------------------------------------------------------------------------------
Re - potions, stackable.

Shamen can turn single charge potions into multi charge potions,  with the use of a bearskin potion bag,  - just need the cloudy potion added to the list that this can be done with.


INVIS (BST)
------------------------------------------------------------------------------------
If it works its kinda short lived.
It would be really nice to see Improved invis added to our list of spells, instead of having to rely on vanishing devices/cloudy potions/ phase spider blood/etc

ATTUNEABLE ITEMS
------------------------------------------------------------------------------------
Some way of un-attuning items.

Quest, payment (SoE loves a good cash sink) or combi of both, but not so that it would render the item worthless.

Take for example Bloodstone of the Dance, nice range item. Then you get a Stone of Tainted Heath, much nicer item. Its a real shame to destroy the bloodstone,  but would be way more aceptable to pay out say 5k* to be able to re-sell the thing, and would provide quite a cash sink I guess.

*based on Venril Sathir bazaar pricing at 10% item cost, obviously this should be done globally based possibly on say 10% of the cash equivalent of tribute value.

JBOOTS Upgrade quest
-----------------------------------------------------------------------------------
An upgrade to Jboots would be nice. For example handing in another ring and 3250 PP to give SoW level boots.

More endless farming, and even more of a pp sink, but doable for those determined enough, rinse and repeat to give selo's level boots for say 4 levels - so 4 rings in total required and  costing in total around 30k (cheaper than a horse/drog because of the level of camping required to get the rings initially).
Title: Got ideas?
Post by: Dumpty on November 30, 2004, 10:17:31 AM
Quote
Re - potions, stackable.

Shamen can turn single charge potions into multi charge potions, with the use of a bearskin potion bag, - just need the cloudy potion added to the list that this can be done with.

shamen makable multi dose invis potions were added with LDON. if i could recall the name i'd link it for ya on lucy.
Title: Got ideas?
Post by: Hanelce on November 30, 2004, 04:17:50 PM
http://lucy.allakhazam.com/item.html?id=51146
Title: Got ideas?
Post by: Hereki on November 30, 2004, 07:54:06 PM
Right, Essence of Concealment.  Alchemy triv 222, base cost of ingredients 25pp, and requires an item foraged in Deepest Guk.

Oh, and cast time 4 secs.

Yet another joke from SOE, I am afraid.
Title: Got ideas?
Post by: Tastian on November 30, 2004, 10:32:31 PM
Those potions should so be some form of a fixed duration invis.  *shrugs*
Title: Got ideas?
Post by: zzmaller on December 14, 2004, 09:40:04 PM
New Pet UI

add edit to pet chats and derct what channel

add pet voce chat ( sound effect files for pet barks hiss and otehr sounds and vices

dye and otehr colerzations

naming and tags for pet

gear slots to outfit warder and pets for war ( armor and arms slot )

Pet Gear

reusable and upgradeable armor ( may have def and hp and resist mods)

Coller has aug slots to add to the pets power (add to pets resist and otehr mod

wepons pet wepons with aug slots for procs and mod for offince for pet
Title: Got ideas?
Post by: zzmaller on December 14, 2004, 10:07:01 PM
Revamp

Ldon new gear more xp and new types of adv new camps
ldons that are soloable grouable and raidable

Taskmaster  tasks for all lvl from 1-70+ with on par exp
tasks that are soloable groupable and raidable
Title: Got ideas?
Post by: zzmaller on December 14, 2004, 10:25:27 PM
Campighn quest

a set of quests that are linked together that make a story

a set of quest that prize is tribute for guilds to raids( requesring guild raids to earn)

a set of quest that are changed monthly so u have mysterys to solve

and to get these storys and quest sets mabe have a writing contest where some one could submet a script .winners could get one year free eq and credit


Culterd Gear quest

sets of quest that reward is armor and wepons have upgrade sets at ever 10 lvls 10 20 30 40 50 60 70 and make then = to gear that is one same lvl from revamped ldon at those lvl breaks and raid drops at those lvl breaks and tradeskill at those breaks.
Title: Got ideas?
Post by: zzmaller on December 15, 2004, 03:16:00 AM
Trade skill

traideskill school  cost of next level in plat to level example 200-210 cost 201+202+203+204+205+206+207+208+209+210=2256 if to low mabe x10 the end coast 22560

new tradeskill armor and wepons

tradeskill container to convert no drop items into tribute items

tradeskill aug and jewlery taht can be charged with spells
if its a spell you have make click aug
example i am a bst and would like ot have aug on my main bp that is pet heal

tradeskill classes
monks should make thrown objects higher damge/delay

beastlords should get some lvl of alcheny
Title: Got ideas?
Post by: zzmaller on December 15, 2004, 03:28:13 AM
tradeskill prt2

infusion a container that you combine magic items
get some part of each item
Title: Re: Got ideas?
Post by: hughman on December 20, 2004, 06:08:54 AM
How about a buff storage container?  something not easy to get, possibly questable, that, when a caster selects to, can "store" a buff in it.  That way we can go to Bazaar and get our buffs, then when Virt runs out you can use your stored Virt and keep on playing.

Proably not going to happen since SoE wants players to interact, but would be a useful thing.  Maybe make it cost 1k to fill it or something.

Tahnel on Prexus.
Title: Re: Got ideas?
Post by: Starpaw Southerncross on December 23, 2004, 12:37:24 AM
I got one! look under what i typed under AA forum! thye /pet focus ability needs to be changed! and also while your at it, if not on topic of beastlords, i would like to see more Glowing runes dropped in RS since it is a lvl 69/70 zone only, and yet drops less Glowing runes then MPG!.
Title: Re: Got ideas?
Post by: Kathya on December 23, 2004, 11:41:45 PM
Fix MGB so that if spell gets interrupted the timer does actually reset, and not just say it has been. 

Make resistance and fearless discipline independent.  Why does fearless grey out when you use resistance? They are not the same thing!

Re-word some of the aa descriptions - some are very confusing or do not explain the aa very well. 

.... can't think of anything else at the moment, but /agree with 99% of the above  :-)

Title: Re: Got ideas?
Post by: KarshakittenRI on December 25, 2004, 05:40:42 PM
increase pets run speed to keep up with  us wihout haveing to use shrew spell

a healing over time spell for are warders instead of long casting single shot heals
Title: Re: Got ideas?
Post by: Dummkopf on December 25, 2004, 06:34:28 PM
Just for info, our best pet heal is insta cast, cost us no mana and heals up to 17920 a shot (without heal foci, they wouldnt work anyway). The worst thing about it is the long reuse time of 9 minutes. Now i just need to find a way to buff my pet up to 18k hp~~
Title: Re: Got ideas?
Post by: Carragh on December 27, 2004, 04:22:51 PM
I've noticed that the majority of Gates baking recipes require vegetables.  As a barbarian beastlord who cannot forage but would love to further my baking abilities without begging foraging friends for their scroungings, I'd love to have an AA ability that allows me to forage.  To balance this, it could allow those who already forage to gain skill in foraging, and allow those who can't forage to be able to forage, even if the skill is meager - that way those who can forage naturally aren't having their talents nullified, but those who can't foraged aren't stuck using recipies that don't require foraged items and can work up their skill in the wonderful, step-by-step way that Gates allows one to.  This would be a great asset to those who don't have room on their server's account to make another character just to forage with, whether their slots are already full of characters, or whether they play on Firiona Vie and only have one character to work with, or maybe just for people who don't want to make another character and want to make their character the best it can be.

I would like to be able to see the flags I have in a more organized manner - or in the case of Gates, just to see what flags I have, period.

I would like for the Coirnav timer for failures to be lessened from the current three day wait in place.

I would like to see the models not necessarily updated, but fixed.  I'm not a fan of my barbarian beastlord's 2 hand blunt graphic - she doesn't even use both hands!  She just pokes them with the end of the weapon while the other hand dangles free.  Old graphics don't have this problem, but then I can't use my horse.

Also, the hat for barbarian women that has a flap in the back looks way too much like a mullet and is just revoltingly unattractive.  Unfortunately I didn't know the graphic on my current hat before attuning it to my character, so instead of being able to give it to someone that doesn't care what they look like, I am stuck with it.  The stats on it are great, so I wear it instead of my old graphicless helmet, but I can't help being vain.  The mullet look is just not what I'm going for!  I'd love to let my hair down and not worry about nasty hat hair.  So my suggestion - no, I'm begging! - please change the barbarian hat graphic with the flap on the back to just a normal helmet without the flappy thing that looks like it's cutting into my neck when I ride my horse?  *sniffles*

Speaking of my horse, why does my character seem to have the worst posture ever when riding a horse?  Hunchback is not the look I was going for either.  I just want to poke the middle of her back and tell her to sit up straight!

When dying my barbarian's armor, which is mostly leather since I am a beastlord, I have to find a color that works with the plaid.  There is no way to dye my plaid any shade lighter than the natural green, so I can't have a snowy white plaid set of armor.  Trying to dye any other colors just looks cheesy, and even black doesn't fade out the plaid the whole way (but I find it the most bearable option).  The gold medallions across the chest end up dying the same color as the fabric.  It's bad enough I have my chest hanging out, but at least if I'm going to have a cute accessory like that, it should look like the pretty chain it was meant to be.  My suggestion here is to somehow fix the barbarian women's leather graphic to allow dye to take better with the plaid, so it still looks plaid but not so obviously dyed.  When a robe that is multicolored is dyed, sometimes the colors still stay seperate, although they change to coordinate and still match the dye.

I would love to see barbarians have a robe graphic as well.  Why not?  It just stinks to try to roleplay a wedding when the closest thing to white you can wear is a silvery-dyed set of plate (if you're lucky enough as a beastlord to gather a set of plate - and anyway, who wears armor to a wedding!), or a green plaid, since you can't dye the leather to white.

Take advantage of the town criers! Give them more news to distribute, more funny stories.  Heck, even allow players to send in stories that could be put in the newspapers.  Have the papers be either serverwide or even go so far as to make server specific newspapers that deal with the guilds and players that interact with each other daily - much like the United States might all get USA Today, but a town also has their local paper that nobody across the country would care much about.

Allow libraries to have more books of lore.  I'm always the one in groups begging to loot the books that drop, merely because I love to read the lore and little messages in them.  Myrist was a great concept, in my opinion! To be able to 'check out' books that are purely there for entertainment purposes (rather than as part of a quest) is one of my favorite things about the game.  If the libraries across Norrath would stock up their collections, I would be thrilled.  I know of Shadow Haven's library, and I think Erudin has one (and probably a bunch more across Norrath I'm not aware of)... but to only be able to 'check out' books if you have the faction to get into that town, that would give a reason for average players to work on factions with certain places (other than just for roleplay purposes of being able to walk into a specific town when you'd otherwise be KoS). 

Expanding on this idea, you could have a quest to obtain a library card... or even go so far as to have an NPC in the library that might quiz you on certain books, and getting the quiz right would give you experience, or even have a series of them across the world and be able to obtain a title like Loremaster if you successfully complete them all.  Granted, this would be an idea to highly expand on and would need a lot of thought to make it so people wouldn't be able to exploit it once they know the answers to questions, but if lore were made a large aspect of the game somehow, that would be really cool.  Heck, if lore were even made a small part of the game anymore, that would be really cool!  To have a solid set of "official" lore that doesn't contradict itself like the current lore does quite often sure would be nice.
Title: Re: Got ideas?
Post by: Essant on January 30, 2005, 07:37:27 AM
Increase the duration of our only defensive discipline .. I dont want to replace a 1st or 2nd string tank, but I'd like to be able to step up to the plate a bit more effectively and save a group when the MT dies .. 18 seconds is WAY too short.

Title: Re: Got ideas?
Post by: Sardarni on January 31, 2005, 02:30:12 PM
Well I looked thru the 6 pages of this topic and didn't see this mentioned.  My biggest problem is getting KEI and pet toys.  This is because many are leaving EQ.  This causes other issues like difficulty finding groups and not much to buy in the bazaar. With the "ubba" guilds breaking up, there is no compition for the "ubba" mobs.

How about server merges.  My guild has to merge with 2 others to survive, why can't we get some server merges.  I think Zeb was split from the Rathe, can't we join those 2 back?!?
Title: Re: Got ideas?
Post by: Tastian on January 31, 2005, 05:14:58 PM
I know server merging is the number one issue for pvp players atm and is talked about by others as well.  What you talk about are very much the "ripples" I talked about when many highend people started leaving the game and many that don't want to leave or didn't want to leave are finding their gaming experience has fallen off in terms of enjoyability.  Any announcement of server mergers or something like that would likely come right from brenlo or someone higher up, but it is something that many players have brought up even if not on this particular board or in this particular thread.
Title: Re: Got ideas?
Post by: Gatorr on February 01, 2005, 08:43:59 AM
I would love to see an AA that allows our pets to crit procs from buffs/weapons.
Title: Re: Got ideas?
Post by: Firriann on February 01, 2005, 09:35:27 AM
dont know if it was said, but i'd like to see the damage my pet does from procs. either weapons or spell procs i put  on her. would be nice to actually know how much my pet parses really without having to say "my pet did 84 dps + procs" and such. and i agree with gatorr, crit procs on pets would be nice.
Title: Re: Got ideas?
Post by: Tiroon on February 01, 2005, 10:12:43 AM
I know server merging is the number one issue for pvp players atm and is talked about by others as well.

Zek merge seems scheduled for February 8.

This will be an ideal test bed for the mergers of other servers. Any small technical/organizational issue that comes up during the merger of the Zeks is likely to become a big problem once they start to merge blue servers. Once those problems are solved population numbers should be more stable than they are right now, allowing SOE to see which servers are merge candidates.
Title: Re: Got ideas?
Post by: Gatorr on February 02, 2005, 07:23:31 AM
Totally agree with Firriann pet procs are a major part of pets DPS especially with epic would love to be able to see it show up in a parse.
Title: Re: Got ideas?
Post by: Gxser on February 02, 2005, 07:31:30 AM
I would sure like to see Two issues added

1. Pets need to keep up . I shouldn't have to hit my Pet with Spirit of Wolf  , since he is a Wolf .

2 . Is there a reasopn why the Barb Bst has no leg , or Arm graphics like we used to have Pre-God . Running around in a Kilt is one thing , but running around in a sleeveless sundress is another . Boo SoE on the Fashion Statement .

Also what ever happened with the Conference last year about Re-vamping all Race looks ? Don't remember if it was Classes as well .
Title: Re: Got ideas?
Post by: Biostar on February 06, 2005, 12:35:46 AM
Guess my concerns are more general such as adding owner names to necro/mage/sk pets. Since my guild has banned pets on a few occasions for not controlling them. Next probably how screwy GoD flags are when it comes to risk vs reward such as Tpit, Ikkitz, etc. I've probably gone though tipt over 24 times just to get my KT flag and have known others that have gone though it more. Then it seems recently with just the latest patch that was supposed to improve connectivity has made many zones in EQ very unstable.

My personal bst issues tend to be more buffing, slowing, AA, and DPS issues. I would certainly like to see more group line of spells since the release of WoW/EQ2 has made shamans a bit scarce. Also longer lasting spells, perhaps a warder resist debuff proc for slows, and maybe a change for epic 1.5 focus such as lowering agro for detrimental spells.

Next some AAs seem to do very little in terms of raising DPS maybe a 1 to 5 percent increase. At 806 AAs i tend to parse just about every offensive or defensive AA i get. So far i haven't seen much change since i started and hope the revamp us for longer/greater substained DPS. Perhaps adding weapon distinctive AAs/disc increasing their damage would help.

Title: Re: Got ideas?
Post by: Sardarni on February 06, 2005, 08:34:54 PM
Well this suggestion is not BL specific, but it could be usefull to everyone.  This will be similar to the /yell command. 
The new command could be something like /where or /hear.  When the command is executed the the next 5 (for example) peices of battle spam will have a directional message like "Mob_02 hits Heeler for 100 behind you and to the left" this will help you find "lost" group members that got agro.  And they dont have to /yell for help while fighting for their llives.

Title: Re: Got ideas?
Post by: Lesstor on March 02, 2005, 03:53:21 PM
Here are a few general (non bst specific) suggestions:

Create a way to customize helms.  For example I have leather hat  (lets say dumuls for example) and I want to make it look like a plate hat. You can make it somewhat expensive (lets say 2k pp or something) and the "mod" would be specific to that particular hat. If tomorrow I win a qvic hat or whateverr, thats another 2k. This way SOE would kill 2 birds with one stone: allow more customization of characters while creating a money sink.

Put in more quests for illusion items. The wood elf hat and the orginal DE mask where such hits because people really like the idea of  being able to change their apperance. I know I know rogues and bards are gonna claim they "own" this area, but I think you would make more people happy if you open this up to everyone. I would suggest  these items be offered through quests rather then camping/looting.

GoD spells. Please make these  tradeable, or do somethign to make them more avilable. This expansion is just horrible and if it where a normal product like say a discman or a pair of shoes, I would return them because I was not "satisfied". The least you can do is let us get our spells/discs etc from this expansion. I am not suggesting you put them on orc pawns as a common drop, but come on they are just way too hard to aquire.

LDoN revamp. You can kill two birds with one stone here again. Revamp LDoN. You can add unique items in LDoN such as unique clicky effects, new mounts (point purchaseable or something) illusion masks. and get this.....old spells that are hard to come by. LIke wiz ancient concussion which is avilable only in vex thal as I understand it. You could even make GoD spells avilable here.....there are endless possibilties. THe fact remains that LDoN camps are virtual ghost towns now a days.


As somoene who has been playign eq since nearly the beginning I think what SoE has done recently is very honorable. SoE is clearly not the same the company as it was back in the kunark days when they woudl give their most dubious answer to customer suggestions: "not part of the vision - abashi" (anyone remeber this clown?) They have released two pretty damn good expansions back to back( altho the expansions before these where espcially bad: GoD, LoY).  The server merges, imo, will help breath new life into a dwindling eq population.

Oh and perhaps add a new race and or class next expansion........its been a while....and you didnt do that well with the berserker class......so try again.
Title: Re: Got ideas?
Post by: Oiingo on March 02, 2005, 04:52:47 PM
A few quick comments regarding the previous post:

LDoN Revamp: Why?  Isn't that what they effectively did with DoN?

Droppable GoD spells and discs?  Why?  Nothing in GoD is worth squat once you obtain your OoW pieces. All tradeable, and most are relatively easy to obtain.

Another race and class? Why?  How many frogloks and beserkers do you see standing around PoK?

Last thing we need is for the developers to focus on areas where we don't really need improvement, per se.
Title: Re: Got ideas?
Post by: sunkash on March 02, 2005, 06:29:25 PM
why you ask?  "once you obtain your OoW pieces";  Once, is the key point here; not every one has thier OoW pieces, some of us less uber charachters and/or newer players leveling up, aren't EP/time flagged, god flagged, VP, etc.I wear mainly bazaar gear, and those pieces that ain't worth squat to some, I would just love to have a shot at them. I'd had to agree with Lesstor, when new expansions come out, it would be nice to also have items, say God spells specifically, also drop in these new zones so us lesser mortals can have a chance at them. On our server, all the GoD zones are completely empty, nobody I know of, is even discussing getting flagged there; for the beastlord, there are some very nice items to be had in these zones, but no way to get there. I've talked to many people, not just beastlords, that not only do not have any of thier GoD spells, but have never even had the opportunity to roll on one.  They could have these drop randomly off named, in OoW and DoN. If you've already got them don't roll on them, but many ppl would like to have them me thinks.

New classes aren't necessary, just fix the ones already in place; zerks, as noted,  a classic example, remember the original SOE quote; the best throwing arm in all Norrah, etc... but class was never fully developed from the beginning, and remains that way today, see very few high level zerks around these days, and there's a reason for that.

PS: Got the new DoN level 61 spell 2 nights ago, AWESOME!  ( just fix the pet focus part as others suggested would be really great ). Level 64 pet w/DPOC crits for 146 ( 130 when spell not activated ).

Read on previous threads suggesting pet commands be changed: i.e "Pet Back off" "pet hold" etc not spamming channel; That would be a positive change; at same time be good to also show actual damage from  pet proc's; rellic, flurries, and weilded weapons, etc.
Title: Re: Got ideas?
Post by: Oiingo on March 02, 2005, 10:53:24 PM
Quote
why you ask?  "once you obtain your OoW pieces";  Once, is the key point here; not every one has thier OoW pieces, some of us less uber charachters and/or newer players leveling up, aren't EP/time flagged, god flagged, VP, etc.I wear mainly bazaar gear, and those pieces that ain't worth squat to some, I would just love to have a shot at them. I'd had to agree with Lesstor, when new expansions come out, it would be nice to also have items, say God spells specifically, also drop in these new zones so us lesser mortals can have a chance at them

Sounds like I phrased my response somewhat poorly.  The original poster was referring to making GoD spells droppable so they may be purchased, just like those from the Omens of War expansion, and I was questioning the logic behind the decision, as all GoD spells are duplicated in OoW and may be obtained in the Bazaar; the OoW versions generally being superior and only requiring some leveling.
Title: Re: Got ideas?
Post by: bham on March 03, 2005, 04:36:29 AM
Each of the GoD spells is duplicated by a superior OoW spell that you can buy the rune for in the bazaar. Except for the nuke, which requires a no-drop 69 rune.

If you want a trushars frost you dont need to be flagged. Geomancy stone Eril drops off some of the named in Barindu. You cant solo the names who drop it (well, I cant  :oops: ) but they are easily 1-groupable. Frenzied Noc Corpsegrinder dropped Eril for me.
Title: Re: Got ideas?
Post by: sunkash on March 03, 2005, 02:41:38 PM
Each of the GoD spells is duplicated by a superior OoW spell that you can buy the rune for in the bazaar.

again, I think we're talking apples and oranges, yes they are superior, however none of them are useable at level 65, unless I'm missing something, even level 66 doesn't provide much. I'm at 65 and holding doing AA's, so they would help me, and probably many others, someone who wants to powerlevel all the way to 70, yeah probably no need. Many of the "superior OoW spells" are level 68, so those leveling that have not attained that level, these I would still argue would be helpful during that time.
I've never been a follower of level 1st above all else, as you get more HP stats, etc, think my HP went up 45 points from 64-65, but the mobs needed to fight their HP and hits went up quite a bit, for the 50-60% solo I do, I'm staying around 65 until I can upgrade from Bazaar gear. Also I would 2nd Lesstor comment that having some of the GoD gear drop in the new zones would help us poorer equiped people, until we can get better gear.
Title: Re: Got ideas?
Post by: Oneiromancer on March 03, 2005, 07:32:20 PM
I viewed level 68 as a pretty important Beastlord level, actually, because of the pet spell upgrades we got then (the stun affects up to level 70 mobs!).  And also some of the OoW AAs could only be activated starting at levels 66-68.  I'm glad I had some time at 65 to do AAs before OoW came out, but I'm also glad I levelled to 68 in order to get those spells.

I was, however, not keen on levelling to 70 since it was very hard on my server to get groups in the places where 69-70 spells drop if you're not in a raiding guild.  So for me it wasn't "max level > all", but it was "68 > 65".  As always, your mileage may vary.

Game on,
Title: Re: Got ideas?
Post by: bham on March 04, 2005, 12:30:29 AM
Each of the GoD spells is duplicated by a superior OoW spell that you can buy the rune for in the bazaar.

again, I think we're talking apples and oranges, yes they are superior, however none of them are useable at level 65, unless I'm missing something, even level 66 doesn't provide much. I'm at 65 and holding doing AA's, so they would help me, and probably many others, someone who wants to powerlevel all the way to 70, yeah probably no need. Many of the "superior OoW spells" are level 68, so those leveling that have not attained that level, these I would still argue would be helpful during that time.
I've never been a follower of level 1st above all else, as you get more HP stats, etc, think my HP went up 45 points from 64-65, but the mobs needed to fight their HP and hits went up quite a bit, for the 50-60% solo I do, I'm staying around 65 until I can upgrade from Bazaar gear. Also I would 2nd Lesstor comment that having some of the GoD gear drop in the new zones would help us poorer equiped people, until we can get better gear.


If I remember correctly the only spells in GoD, were 2 new nukes (one ancient), a new heal and a new dot. The GoD DoT was a very slight upgrade to SV. At 66 you can get Chimera breath from omens, which is superior. At level 67 you can get trushas mending which is greatly superior to either chloroblast or the GoD heal. Yes, you need to be 66 and 67 to get them, but not 68. The only beastlord level 68 spells are the new warder, new warder proc and new warder haste, none of which had GoD variants.

Yes to use the new spells you must get 2 more levels, but you get access to other spells as well, plus the usual benefits of leveling. I understand that having a chance to access the level 65 GoD versions would be nice, but I cant see it happening. As for GoD type loot dropping of new expansions mobs, I must say that Omens loot is vastly better risk vs reward than anything that dropped in GoD. In omens names are only slightly tougher than the trash around them and they drop very good loot. In GoD named mobs were significantly tougher than the trash around them. Often my group would have no trouble fighting 2 or 3 trash at once in GoD, then get owned in short order by a single named.

My beastlord can tank MPG names, that drop loot with up to 135 hp/mana on them, with 1 cleric on healing. I took my beastlord back to Barindu and tried to kill a named ru-tak (spelling?). I had 2 clerics and a druid on a 5 second C-heal rotation and I came close to dying on several occasions. This guy was quadding for 1k, proccing for 700 and rampaging and flurrying. This sounds like a MPG mob, but he was hitting faster and maxxing his hits much more often, despite being several levels lower that an Omens named. He dropped a 75 hp caster bracer that rotted. Ferubi names are worse. You arent missing out on much from the GoD loot tables (except for raid loot, which is beyond the scale of this discussion).

The quested and dropped gear of Omens is an order of magnitude better than GoD, and all the Omens spells are better than the GoD ones is every area, Except that you have to be higher level to use them.

I think your problem comes down to something that all classes face eventually, but at different levels. Any class can solo to 10, a lot of classes can solo to 20 or 30 or 40. As you get higher in level most classes lose the ability to solo for meaningful exp and loot.

Pure melees and some casters lose it first. Rangers drop out at 50 or so. Mages at 60 or so. Shamans and druids face a steady decline. Chanters lost it when they nerfed charm. Necros can solo to any level.

Beastlords can solo usefully up to 65. Until Omens was released, that meant we could solo our whole career. Inability to solo was a problem for other classes, not us. Now we have to face the reality that soloing above 65 provides rapidly diminishing returns. Yes you can solo to 70, but its a hard slog. If you want to keep soloing you can, but it means staying at 65 as you have choosen to do, or accepting slower and slower progress.

I recommend grouping, but thats not for everyone. None of this really helps your plight, but its something we have to accept. GoD spells will not be made more readily available. Either live with the PoP spells or start grouping in omens, get your levels and get your spell upgrades that way.
Title: Re: Got ideas?
Post by: Morriss on March 07, 2005, 05:09:19 PM
I think that an extended (possibly 1.5 hour) Clarity buff would make playing lower level characters more fun, especially those that are very dependent on mana (Wizzies come to mind).  There is little more frustrating than getting buffed up with your Temperance buff and Long Duration Shammy buff then getting a 30 minute Clarity, running to your destination, making 2 kills just in time to see your Clarity symbol start flashing.  With the declining numbers of players in game, it is often not possible to find a level appropriate Enchanter to tag along.  I am not asking for any added WIS or INT as in the upper level KEI type buffs, just longer duration.
Just a thought..... :lol:
Title: Re: Got ideas?
Post by: Impudent on March 08, 2005, 04:55:37 AM
Few items..

Instead of low lvl long-duration clarity.. how about just increasing the meditation rate (simple algorythm change?)?

Also, HUGE peeve of mine... SELL THROWING ITEMS IN POK!!!!

Someone mentioned slowing in WoS and gettign tons of resists??  No offense but I don't see it.  90% of all my slows land first shot.  RARELY, I'll get stubborn mobs that just won't slow for me.

I am undecided in my next item.. so bear with me (no pun intended)..

When I am raiding, I'll die (often) and have to resummon a pet.  I am an ogre.  My bear is HUGE compared to a raid full of Shrunken Raiders.  Please add a command or activatable AA that allows us to summon pre-shrunk pets.  NO OTHER race ('cept maybe vah'shir) has a shrink issue with pets.  I LOVE my bears size.. just not after being battle rez'd and ONLY having the mana to summon a pet.

SELL THROWING ITEMS IN POK!!!!

*btw.. GREAT job with DoN*

I understand we are not Shaman, but for the love of Rallos Zek, give us some GROUP versions of talisman (sell it off as same cost for casting 6 times, but keep the buff timer length).

OH.. GROUP haste TOO.. bad enough it only lasts like 20 minutes... give us a group version!!

More as I think of it.


Title: Re: Got ideas?
Post by: Hereki on March 08, 2005, 09:31:44 AM
Someone mentioned slowing in WoS and gettign tons of resists??  No offense but I don't see it.  90% of all my slows land first shot.  RARELY, I'll get stubborn mobs that just won't slow for me.

That came up when Omens was released.  Some of the first beastlords out of beta (Bengali was one, I recall) were complaining that they were getting roughly 50% resist rate at 65, with no MR debuffs.  Not surprisingly, this will lead to strings of 4 or more resists, not uncommonly, and non-optional beastlord tanking.

I believe that at 70, when WoS isn't the exp zone of choice, resists are a lot lower, which is probably where you are coming from.  Gear levels can also make the times you get to tank less dangerous.  You have to consider where zones fit into the progression, not just of yourself.
Title: Re: Got ideas?
Post by: Impudent on March 08, 2005, 01:28:21 PM
Wos is the type of zone i really do like (like BoT for some reason). 

Although I am lvl 70, I clearly recall being lvl 65 and having almost all my slows land first shot. (this does not include Named mobs)

As far as spells landing (like slow), my gear has nothing to do with it.  Although, is is considered a very nice thing to be able to take a couple hits so heals can land.

It is possible I am special.  It is possible I am totally mistaken.  But I do not think I am.
Title: Re: Got ideas?
Post by: Urim on March 08, 2005, 09:12:29 PM
To get back on topic to suggested ideas. I posted this in the warder post but could go under here too since it is an idea i would like to see implemented.

I don't know how many people are like me but i use a custom pet window that doesn't show buffs so as such i cannot see the time remaining. I think a good addition would be to include time remaining on buffs to the /pet report command so it would look something like this ...

I have 100 percent of my hit points left.
Spiritual Ascendence 57:24
Growl of the Beast 32:36
Spirit of Irionu 12:12
Hobble of Spirits 19:48
Savage Wildcaller's Blessing 0:42

They have proven this can be done when they implemented it for the Leader AAs as Inspect Buffs 2. This could stil be useful to those that do have the pet buff window as it allows the ability to see the time remaining on all buffs at once without having to move the cursor over each buff. As far as coding, i have no idea of feasibility but it wouldn't hurt to ask.
Title: Re: Got ideas?
Post by: Knodey on March 09, 2005, 04:54:42 AM
On the subject of GoD nukes being not worth the effort, i used Trushar's Frost , Ancient:Frozen Chaos , and Glacier Spear when raiding and in a high mana regen group , its well worth the effort to the get the spells , it seems to me that the GoD spells are resisted less than the oow spell , but i would have to test that more.
Title: Re: Got ideas?
Post by: hakaaba on March 13, 2005, 06:29:42 AM
This may be a relatively minor issue but between the levels 65-70, shouldn't we have gotten a few more lower level shaman buffs?
From 1-65 we get most of the buffs a shaman would, say 10 levels after the shaman.  Now from 65-70 we got zero new shaman buffs (unless you count focus of alladnu which is never actually given to shamans, but is an upgrade to kragg, which is a shaman buff)  Examples of spells we should have include riotous health, manaical strength, mortal deftness (54, 57, and 58 shaman spells) and possibly some additional resist buffs (all in the 40s for shamans) Also, perhaps one of the weaker focuses.

This is not real high prioritity since i barely if ever use these spells but it is something that was overlooked when they raised the level cap.

I dont know much about shaman spells so there probably are other examples of spells that we should be able to get the hang of between 65 and 70.

I close with some examples of shaman spells and the level bsts get them -- operating from memory about the bst levels but its just to give the idea

acumen  -shm 56,  bst 65
celerity - shm 56, bst 63
regrowth - shm 52, bst 64
ios - shm 49, bst 61
dexterity,  stamina - shm 49, bst 57
talisman of shadoo - shm 53, bst 61

Title: Re: Got ideas?
Post by: hakaaba on March 13, 2005, 06:52:04 AM
I would like to see additional disciplines added for beastlords in the 65-70 range.  I suggested some of low level warrior ones in a different post and got slammed for it, so I suppose they would have to be something in the way of a class specific variant to provide burst dps to us or our pets or to give us some additional defensive capability.

Perhaps some of our AA skills that are currently timed skills could be made disciplines instead.  My poor full hotkey bar more than anything else stands between me and buying things like frenzy of spirit.
Title: Re: Got ideas?
Post by: Karve on March 16, 2005, 01:35:03 PM
Tallking of spells ....

An AGI buff would be nice, we can buff just sbout every other stat, why not agi?

Longer duration Haste would be nice, group Kragg, IoS and haste would be really nice.

Title: Re: Got ideas?
Post by: Bengali on March 16, 2005, 03:12:28 PM
Someone mentioned slowing in WoS and gettign tons of resists??  No offense but I don't see it.  90% of all my slows land first shot.  RARELY, I'll get stubborn mobs that just won't slow for me.

That came up when Omens was released.  Some of the first beastlords out of beta (Bengali was one, I recall) were complaining that they were getting roughly 50% resist rate at 65, with no MR debuffs.  Not surprisingly, this will lead to strings of 4 or more resists, not uncommonly, and non-optional beastlord tanking.

Actually that was in the deeper parts of MPG at level 70 (at least for my tests).

And yes, Hereki's right in that WoS wasn't "tuned" to be a level 70 zone.  Obviously you can still go there and do your thing at level 70, but if you do then the mobs might seem a lot easier than they would to someone who's exping there at the minimum "intended" level.
Title: Re: Got ideas?
Post by: Knodey on March 16, 2005, 03:26:35 PM
you speak of buffing agi . alot are at max stats , and were hoping that the new shammy spells would increase the AGI stats, i don't see why it doesn't , they get more stam/str/dex , but AGI doesn't get bumped up too??
Title: Re: Got ideas?
Post by: sierf on March 16, 2005, 08:20:19 PM
i don't know if this has been said, but i think my warder should shield me more. we've been fighting together for a long time. you'd think he'd want me to live a bit more. in addition i'd like a way to shield my warder in some way. he's died for me more times than i can count..and believe it or not, i've died for him several times as well. we're a team and should look out for each other.
Title: Re: Got ideas?
Post by: Karve on March 18, 2005, 02:02:37 PM

Level 69 and 70 spells for BSTs...(or in fact all classes).

Only for uber guild people or those that can raid regularly?  spells are a basepart of the class, and I have no problem with ancients and all the really nice loot staying that way, but after 68, what have we [slackers, part timers and casual gamers] to look forward to ?

I can't get the really phat gear, I cant get the ultimately uber ancient spells, but the base tools of the trade should be available to all imo.

I dont want the top gear and ancient spells being handed out like candy, people need to earn that, I'm one that won't, however I don't want to miss 2 complete levels of spells.....

Armour I can (jus about) live without, spells are tools of the trade imo.
 

Every expansion I think Ihave said the same, give me an alternative route to gaining my spells.  Afterall this is EverQuest.

Take70 peeps, kill some mob = 1 new spell
*or*
Take several hours on your own to collect (scavenger hunt style but *soloable*) 10 items from [wherever] zones = 1 new spell.

I want the OPTION to be able to quest for things, at least then its down to me if I do or don't, rather than can or can't.


Title: Re: Got ideas?
Post by: Oiingo on March 18, 2005, 06:51:57 PM
I suspect everyone that says they can't get 69 and 70 spells, because they aren't raiding, must be farming in zones from the wrong expansion.  All of my 69s and my first 70 were obtained through single group encounters, be it Nobles Causeway, Walls of Slaughter, or Riftseekers Sanctum.  It was only last night that I received my first ever raid level-70 spell while clearing Riftseekers.

These are (currently) the very last two levels you'll gain, so there should be a bit of effort involved in obtaining them.  Even many pieces of Beast Tamers armor requires drops from single group mobs.

Your role as a beastlord dosen't change if you don't get the 69 and 70 spells.  They are simply improved version of existing spells that we've had for some time.

To address the final point, if you can live without armor, then you are really doing yourself, and those you group with, a terrible disservice. We do a lot of everything, don't focus on the finger wiggling and ignore the other aspects of our great class.
Title: Re: Got ideas?
Post by: Grbage on March 18, 2005, 11:38:03 PM
I suspect everyone that says they can't get 69 and 70 spells, because they aren't raiding, must be farming in zones from the wrong expansion. 

Lets see, I am about 10% from dinging 70. Spent a lot of time in NC, WoS, MPG, RCoD killing named and have seen exactly 5 greaters drop (I actually got one  :-D) and I have not seen a single glowing drop. Most casual or low tier guilds can not single group RSS for the 69/70 there and RSS is definatly a bring your own group zone. BTW I am trying to talk my guild into taking small raid forces into RSS for upgrades, none of our tanks are up for tanking it with just one group.

Beast tamer armor is a good upgrade for my level of gearing in most slots. Spent a couple of hours at Nwall in WoS the other night with no other groups in zone. Names were spawning all over the place while we pulled like mad. Got 7 runes (66-68), 6plate class pieces, 4int caster drops, 2chain drops, 1bst earring and one whopping tier 1 drop (for feet). Come on, increase the drop rate. Each class needs to fill something like 7 slots, at this rate it will never happen. Yes, tier 1 is an upgrade to what most of us wear in my guild.
Title: Re: Got ideas?
Post by: Karve on March 20, 2005, 12:39:43 AM
rizz, you comments are valid, however not being geared appropriately for 1 group RSS , it makes things somewhat tricky.

As a casual gamer, with no raiding I'm hoping for alternative ways of advancing. My ear isnt shabby by any means, probably  off limits to lots of other casual gamers, but  I have to live without raid level gear and theres where the problem becomes catch 22.

Our guild has tried several of these "1 group " scenarios, all of which ended in 6 x  rezzes... we arent geared up enough for it, and have no way of committing enough time to EQ to achieve full raid gear.  This is why I'd like to see Quest added back into the game of EQ.

Would you do RSS with only 1/3 of your gear on ?
Title: Re: Got ideas?
Post by: Bengali on April 13, 2005, 08:18:53 PM
you speak of buffing agi . alot are at max stats , and were hoping that the new shammy spells would increase the AGI stats, i don't see why it doesn't , they get more stam/str/dex , but AGI doesn't get bumped up too??

It's because they got a buff that directly increases avoidance instead, which is more effective than additional agility.  I think the system is inherently busted or something such that adding more agility beyond the current caps would basically do nothing.
Title: Re: Got ideas?
Post by: Bengali on April 13, 2005, 08:30:41 PM
rizz, you comments are valid, however not being geared appropriately for 1 group RSS , it makes things somewhat tricky.

As a casual gamer, with no raiding I'm hoping for alternative ways of advancing. My ear isnt shabby by any means, probably  off limits to lots of other casual gamers, but  I have to live without raid level gear and theres where the problem becomes catch 22.

Our guild has tried several of these "1 group " scenarios, all of which ended in 6 x  rezzes... we arent geared up enough for it, and have no way of committing enough time to EQ to achieve full raid gear.  This is why I'd like to see Quest added back into the game of EQ.

Would you do RSS with only 1/3 of your gear on ?

You should go back and try again.  A lot of deaths occur in RSS as you get used to it.  Eventually people adjust.  I see people with zero raid gear (because they aren't in raid guilds) in RSS just about every time I go there.  Your gear is sufficient to be able to kill the named there, assuming you are going with other people with the same level of gear.  There's still some room for improvement (epic offhand ratio is behind the curve -- you can make up the 4% haste difference with a significantly better ratio).  A cultural BP will be an upgrade to your current one, and possibly to your bracer but don't quote me on that.

Anyway, RSS isn't the only place for 70 runes, it's just the place with the best drop rate.  MPG can drop them too, both in the trials (some of those are pretty tough though) and from the regular named there, which are easier than the RSS named.
Title: Re: Got ideas?
Post by: Grbage on April 14, 2005, 03:06:13 PM
69/70 runes may drop off of MPG named but you couldnt prove it by what I've seen. In all the time I've spent in MPG seen 1 greater drop and that is it(pre and post drop rate changes). Never seen any drop in RCoD either. There are many mini raid targets that are fairly easy to take out that drop the 69/70 runes. Only been lucky enough to win one of those.

Also, if you are not geared up to take on RSS with a single group. Think about forming a 2-3 group raid for farming purposes and forget about trying to xp there.
Title: Re: Got ideas?
Post by: Bengali on April 14, 2005, 05:13:24 PM
I think the named that are deeper into MPG have a better chance of dropping the 69/70 runes, but that is just my unscientific observation.  I got my first 70 rune from a named aneuk in MPG (Aneuk Tyrannist, I believe), and most of my 69s there from named mobs that I honestly can't remember because no one camps them.  It seems on my server that people tend to camp Blind Hunter/Taskfiend/Odiumate/Miseryfiend and that's it.
Title: Re: Got ideas?
Post by: Klahw on April 14, 2005, 07:15:06 PM
Not to sound harsh but just because RSS is hard, doesn't mean it is un-doable.  If your gear isn't up to par, farm zones where there are drops for upgrades.  DoN has some decent items in it.  I'm in a raid guild that is EP level (we're pushing to Time) and I don't think anything trivializes RSS encounters other than experience.  It's just a matter of taking your lumps, absorbing a few deaths and then getting the hang of it.

I've gone with a group of mostly EP geared people and we wiped a couple times getting set up.  Once we got our groove, things were ok.  I think that will hold true for everyone.  Besides, farming WoS. MC and MPG for runes will also net you upgrades and XP that will make it easier when you do venture back into RSS.

I'd love for greater and glowing runes to drop more often but I'll enjoy the AAXP while I'm farming them.
Title: Re: Got ideas?
Post by: Shayloch on April 15, 2005, 12:16:44 PM
I don't know if anyone has stated this or not, but make pet focus effects clickies on the items. Sometimes you end up getting better gear without the pet focus and you forget to put on your item to summon your pet so you have to kill it or bag it and make a new one. Just think clickies would be better
Title: Re: Got ideas?
Post by: Sharrien on April 15, 2005, 12:57:24 PM
lol, holding my GM brewer's corker with DPoC aug while summoning my warder to so programmed into me by now that I look for it before calling my dog in from the yard.
Title: Re: Got ideas?
Post by: Klahw on April 15, 2005, 01:18:29 PM
I have a "Pet" bandolier hotkey. I log on and hit it, then summon.
Title: Re: Got ideas?
Post by: Sharrien on April 15, 2005, 02:47:41 PM
That's a damn nice bit of advice.  No idea why it never occured to me before to use the bandolier to equip my focus item.

Thanks!!
Title: Re: Got ideas?
Post by: Shayloch on April 15, 2005, 05:14:07 PM
Bandolier would work for me, but seeing how my focus is on my boots...yah. All I can do is try to get into habbit of putting on boots every time i ned to summon  :|
Title: Re: Got ideas?
Post by: Jurayn on April 29, 2005, 06:48:55 PM
This is not Beastlord specific, but I'd like to see the "Return Home" option be available after server crashes.  Entire server crashes are pretty rare today, but with the Return Home option already programmed, I think it should be available so that our only option isn't to log into to a fully respawned zone to get slaughtered and look for a rez. 

- Juraynx Neutered - Stromm
Title: Re: Got ideas?
Post by: Shieara on April 29, 2005, 11:10:08 PM
I've been thinking about a new pet command.  Lets call it, /pet stand or something.

Way it would work is this...when you type /pet stand it is a toggle.  The pet will stand in place like you had hit /pet guard.  However, when you tell your pet to attack mob x the pet doesn't actually move, and only attacks while the mob is in range.  He stays in the /pet stand position until told otherwise.  If the mob is in range he will attack it, otherwise he will just stand there like a statue.  This could be combined with /pet focus to make him attack a specific mob only when it is in range.  I think this maybe would help with the push issue...I dunno.  I'm sure it would need refinement, or maybe wouldn't be useful at all, but it's been rattling around in my head for a bit   :lol:
Title: Re: Got ideas?
Post by: Skratz on May 04, 2005, 03:02:23 PM
Here is one thing I would really like to see done. 
Lower the reuse timer on our AA - Roar of Thunder.[/b]
Not all beasts want to keep aggro all the time.  Lowering it to say 2.5 min would give us a chance to lower aggro every few mobs when we overaggro.  Monks got a 30 second 1200dd that can crit 2400.  Thats 40 dps(non-crit) added to their regular.  lowering roar would not even be that much of a dps increase, but could help the average bst out by dropping aggro after a few resisted slows since lots are finding it hard to obtain new slow.
Or maybe lower it to 2 min, but decrease the damage to 400/800/1200, but keep the same hate decrease.  This would solve people getting mad about getting too much aggro from dots, and people that want aggro can use the abil only when mob is fleeing and keep the aggro. Would give the non-tank beast the ability to slow, dot, then drop aggro back to the tank.

my 2cp thanks for readin.
Title: Re: Got ideas?
Post by: Skratz on May 10, 2005, 03:49:54 PM
Also going back to the dislike of the new Fero.  To make it not a pointless spell... possibly add more resists and make the sta go overcap?
Title: Re: Got ideas?
Post by: Nusa on May 10, 2005, 10:28:41 PM
It's not completely pointless. Memming both copies of fero lets me keep 4 people feroed without stressing over the recast times. And if the new DoN spell hadn't come along to use up my mana, I'd probably be feroing 6 people in raids.
Title: Re: Got ideas?
Post by: Raedwolf on May 11, 2005, 04:04:05 PM
  Not quite sure where to put this anymore, as I can't find a Top 10 List for May yet. However, what I would like to see is if we've gotten any feedback on the possibility of a change to our Growl line. It was a great thing for SOE to give us; the ability to do a bit more semi-sustained damage and/or to step up and take a few more hits to hopefully allow our group or raid to survive an encounter is outstanding! One of the things I love about the beastlord class is the ability to be a "Swiss Army Knife" of sorts, where I can be decent DPS, but also slow somewhat if necessary (or initially), heal a bit if necessary, et cetera. Sure, we're not great at any one thing, but we can turn the tide of battle. I enjoy trying to figure out what we need more of, and being able to supply it, even if only as a stop-gap. But I digress.
  While the Growl spells are wonderful tools in our toolbox, as the effect on ourself is a recourse, and not the spell itself, if our warder dies, so does our ability to use it. No other class has this same penalty on their DoN spell lines; why do we? Over and over, you can read how we have very little ability to sustain our warders at times, particularly in quite a number of raid encounters. In fact, I've read many accounts where it is stated that beastlords don't use their warders for some raids because they go down so fast. Yes, we have Mend Companion; great tool, but far too long of a re-use time to make it practical for some raid application, particularly those where the mob AE rampages or has a high-damage AE DD or DoT. We have our pet heals, but as has been stated many times over the years, the casting time is so slow as to make it fairly impractical to use. Our healers cannot easily target our warders to help keep them alive; when you compare the cost of keeping a warder alive, or keeping a player alive, versus the benefits of both, it becomes an obvious choice for the healer - keep the player alive. And once again, the warder dies; along with it, the ability granted us to aid our group/raid.
  We also have the Calliav/Feral Guard series to help keep our warders alive, but as is easily seen, their use is quite impractical. The spells allow the warder to shrug off up to 4 melee attacks or spells. Considering that most mobs you fight at level 69 quad, and that most raid mobs have multiple AE attacks available, the practicality of using this spell line is exceedingly negligible. Most beastlords I know have either never used this spell, or have tried it a couple of times and discarded it to the back of their spellbook.
  Yes, there are many ways to help alleviate the issue here with our unique inability to use our DoN spells. However, rather than have to try to tweak our pet heals, regular heals, et cetera, why not choose the simpler solution of making the Growl series cast on us, with the recourse on the pet, vice the way it is now?
  Tastian, any feedback?

Title: Re: Got ideas?
Post by: Oiingo on May 11, 2005, 04:52:58 PM
The healing situation is being addressed in today's patch; they are reducing the cast time and improving the base heal amount on all pet heal spells.

As for the pet rune, why not use it?  It's great against targets that use AE spells, rampage or enrage.  It gives you just enough time to back your pet up and let it regen or be healed.

I can't speak for everyone, but I know a lot of beastlords that are quite happy over some of the recent changes and additions, and it's certainly making my pet live longer against more difficult encounters.
Title: Re: Got ideas?
Post by: Raedwolf on May 11, 2005, 05:53:35 PM
I can't speak for everyone, but I know a lot of beastlords that are quite happy over some of the recent changes and additions, and it's certainly making my pet live longer against more difficult encounters.

I wasn't saying that I wasn't happy with the recent changes; in fact, I have been quite happy about them. My biggest concern was the fact that we lost our DoN spell series when our warder died. After seeing the changes going live today, I hope to soon be eating some crow!  :wink:

I would still like to see the Growl series be cast on us, with the recourse on our warders, though.

As for the Feral Guard line, maybe I'll go ahead and get that 9th spell gem and keep it there; see how I like it. Thanks for the feedback, Rizz!

Title: Re: Got ideas?
Post by: Skratz on May 12, 2005, 02:05:05 PM
I would also vote for casting on us with recourse to warders.
Title: Re: Got ideas?
Post by: sierf on May 12, 2005, 04:12:35 PM
they want us to have to have our warders up to use the spell. they have said so numerous times and they are not going to change it.
Title: Re: Got ideas?
Post by: sierf on May 12, 2005, 04:31:27 PM
something i would love to happen is being able to see armor on pets. then i could buy or make cheap armor and dye it and have a very fashionable killing machine with me. heh i think it'd be fun to see the look on a mob's face as my warder charges at them covered in crimson chainmail/plate. or they could let me dye my warder.  lol i just don't think my warder's looks are a  reflection of how he feels inside. he feels like a [email protected]$$ and he should look that way. would have been nice if we could have chosen different colored warders
i know that if this could be done, it wouldn't be done soon. I'm just putting it out there. grinding is boring and i like cookies. like the ability to use my warder like mages use eye of zoom.
Title: Re: Got ideas?
Post by: Skratz on May 12, 2005, 05:08:54 PM
That would be SWEET spell. Like vision shift to pet, and you actually can see through your warder's eyes for a minute and run him around(unaggro'd)
Title: Re: Got ideas?
Post by: Klahw on May 12, 2005, 05:47:22 PM
A few things I'd like to see:

1. Re-cast time on Beastial Alignment lowered from 1:12:00 to maybe 00:15:00 like the similar ranger ability.  Almost anything to make it more useful.
2. Like was mentioned earlier, decrease the cast time on Roar.  Even dropping it to 00:10:00 instead of 00:15:00 would give us a bit of a dps boost (not major I know).
3. At least another level of Bestial Fury AAs so we can increase our ability to double attack (like Advanced BF with levels 1 - 5, giving us an additional 3% per level).
4. Spell Casting Reinforcement Mastery
5. Have our warders disc when we do, with the same benefits.
6. Some form of Ward like Rangers, Shaman and Druid get (other classes do as well).  Maybe a stationary paragon?

Just some observations from the last few weeks.
Title: Re: Got ideas?
Post by: aleg on May 15, 2005, 10:54:00 PM
i would love to see us get a real double attack. Sense rangers got triple  :|
Title: Re: Got ideas?
Post by: buddybl on June 19, 2005, 03:14:12 AM
The Pet Back off is to close to the Pet go Away button, I'd love to see a conformation on Pet Go Away. (Cant tell youhow many times i've Poofed my pet on accident over the years.)

Using ./bazaar . Wish there was a do not include augments option.

When EQ is windowed using ALT-ENTER, and crashes. The relog in "windowed" is not center with the screen. I request that on Log in , by default it is full screen or center windowed. ( or at least an option for that as default)


Title: Re: Got ideas?
Post by: iamweaver on September 23, 2005, 02:40:35 PM
There are obvious, fundamental issues in using AA's to make up for DPS differences that only exist at the high end of the game. Our new AA line is similar to new DPS AA lines for all melee classes (perhaps a bit more powerful). Our pet AA line is a similar boost in DPS.  We already know about the issues of reward-vs-effort required from a class whose DPS relies on upgrades to all 3 forms of damage-causing abilities. But any tinkering with AA's, which affect *all* BSTs, to fix issues with high-end BSTs is a broken philosophy. I always cringe when I think of the Monk nerfage that applied to all monks, despite the fact that the problems were only with high-end monk damage mitigation.  But unless SoE can come up with equipped items that interact with a BST's AA's in some fashion, the problem cannot be solved here - and even in that case, we are really still looking at the basic issue - itemization. 

High end BSTs need better pet foci to bring the beast side of the BST triangle back in line - I cannot see any other possible solution that doesn't involve the continuing trend that minimizes our warder's contribution to the BST-warder team. Note that I personally will never see these changes, as Lupic is now my alt, but the people who complain that player X's Warder tanks better than Warrior Y are missing the big picture.  An Anguish CLERIC can take hits better than a non-raiding Warrior; that's just a fact; and if they need to they can keep aggro, too. 

Sadly, I cannot see how the current system of pet foci can do this and not be subject to abuse, as tying in all of our Warder's upgrades to 1 focus means that in one purchase, the warder instantly gains a huge change in all abilities. Creating new, separate pet foci for DPS, mitigation, HPs at the least are potential solutions - while keeping the current generation of generic pet foci still in play to provide a lower level of overall boost. This means that the reward-vs-effort would continue falling behind the curve, unless BST-specific items came out that were, as has been noted in the top 10, designed in a fashion similar to the WoS BST-only earring. Of course, they don't *have* to be BST-only items, either - they can be foci attached to normal dropped items to prevent Rot Loss.


***Edit  - OK, how did this end up in the "new ideas" section, rather than under the warder issues.  bah.  Too lazy to move ***
Title: Re: Got ideas?
Post by: Yamori on December 18, 2005, 10:36:27 AM
1) Neverending Food/Drink items (or an infinite-charge item that summons a stack of 20 food / water) as a reward for a difficult mission, as random drops in raid zones, as a reward for a complicated quest, a high tradeskill creation, anything. Food/Drink no longer serve any purpose in the game like they did in the early days and are just an occasional mild annoyance now.

2) More instances of old world zones! (ie: befallen/unrest). Revamping actual old world zones has never worked well, but instances are great and fun alternative to this. I would love see assassination missions from rival factions  (be hired by a goblin to go into a buffed up instance of rivervale and assassinate mayor gubbin :D), city raids (kill all the paladins in north freeport), Buffed up Lower Guk tasks, Buffed plane of hate/fear/sky missions... ect.

3) Un-revamp splitpaw. No one uses it so it might as well be reverted back for nostalgic purposes. See above idea and put the elemental's version in as an instance.

4) Get rid of the ring event in NTOV.

5) Quests/AAs/pet buff spell for pet classes that allow them to change the graphics of their pets. (and on that subject, shrink vah shir BST pets down, cmon ;p)

6) Make it so that you can get a spell mission task without having to have actually initiated the prior tasks. It's just lame and pointless not to. (ie: if you do 68.1 task, every group member should be able to get 68.2 from the quest npc, not just the person who grabbed the 68.1 task)
Title: Re: Got ideas?
Post by: Kanan on December 19, 2005, 02:40:28 PM
6) Make it so that you can get a spell mission task without having to have actually initiated the prior tasks. It's just lame and pointless not to. (ie: if you do 68.1 task, every group member should be able to get 68.2 from the quest npc, not just the person who grabbed the 68.1 task)

pardon?

umm.. I've not done the notebook finding part of the level 69 progression, but completed the 69.1 mission & I can get the 69.2 mission just fine.
Title: Re: Got ideas?
Post by: Nusa on December 20, 2005, 11:45:26 AM
6) Make it so that you can get a spell mission task without having to have actually initiated the prior tasks. It's just lame and pointless not to. (ie: if you do 68.1 task, every group member should be able to get 68.2 from the quest npc, not just the person who grabbed the 68.1 task)

pardon?

umm.. I've not done the notebook finding part of the level 69 progression, but completed the 69.1 mission & I can get the 69.2 mission just fine.

As for his point, he used a bad example, since anyone who has finished 68.1 can indeed start 68.2!  But if it so happened that 68.4 was the first one you completed, 68.1 would still be the only one you could personally start in the 68 series. And that actually seems reasonable to me since there a storyline being followed, whether you pay attention to it or not.

The notebook prequest (which I did, btw) is no longer required for anyone who has completed any task in the 69 series.
Title: Re: Got ideas?
Post by: Krohnic on March 24, 2006, 02:51:21 PM
didnt see it mentioned as i skimmed although i am almost positive someone must have. iksar warder freezing iksar warder freezing iksar warder freezing omg. it is jsut rediculous that 1 race out of the 5 that can be BL's have such a cripling bug. it affects kite groups, it affects soloing when kiting, soloing when a mob runs away, keeps fetter/hobble from ever landing when it would make a difference (i.e. mob not standing in place). myabe im a little vehement about this one but its gone on sooo long why cant they just do whatever they did to chanter scaled wolf illusion so they could cast without freezing or jsut change it to a newer modle that doesnt freeze like the undead chokidai in veksar. hehe i really cant harp on this one enough, pls pls pls.
Title: Re: Got ideas?
Post by: Lotusis on July 28, 2006, 01:52:47 PM
Personally I LOVE the PoR tiger model and would LOVE to see it as the Vah Shir warder vs the old school  Stonebrunt tigers. I have fought alot of the new tigers and they look really nice when fighting and when running.  :mrgreen:
Title: Re: Got ideas?
Post by: Constaq on July 29, 2006, 05:30:38 PM
Ive been thinking. (i know scary)  Why dont the give us pets like mages.   

1. It will allow New models for us (ie wolf dod pet)
2. A change of pace from lego bear

Mages get  1 or 2 pets per 5 levels Water and  Fire lets say.  I would be ok with our  71 pet (just guesing) could be a perma dod wolf (all classes) then 74 or 75 pet be the new Elddar Forst Tigers. 

just idea.  I just want the pets to look better and if its easier for them to  combine all the 5 warders to 1 from now to one fix em and two to streamline the class a bit im for it, hopefully the free time would let them fix bugs in the game!


Title: ITEMIZATION IDEAS/FOCUS EFFECTS/AUGs IDEA
Post by: Mewzee on July 31, 2006, 10:27:23 AM
Hi to everyone  :-)
Special hi to Oiingo /waves

Tastian,

I had an idea a good while back, and I don't really know if it will
fly with the devs, but I'd like to at least share it and see if you
can pass it along. This idea is mainly for high end beastlords, but
I think it can help casual players too if you apply the idea in the same
manner but for lower tier items, such as Tacvi, GOD, OOW..ect.

I read about how beastlords always have problems with our itemization and especially
our FOCUS EFFECTS. I've been experiencing problems about choosing items for
a very very long time as well =P.

When DON came along, the focus effect augs that were added with type 7 and 8 slot choice
was a really great idea, and I think it helped alot of beastlords out, as well as other classes.
But for the high end beastlords, its not that great when you sacrifice hps/mods just for a simple focus effect.

The point of my idea was this, Anguish augments, while their hps and mods are great, I thought it
would extremely beneficial, if they also had a focus effect added. Mana preservation,
entended buff enhencment focus, extrended range focus, spell haste focus...these are the really
hard to find focus effects for our class, and they are extremely beneficial to us as a hybrid.
Not to mention its great for casters, priests, and other hybrids as well. =P

If you had these focus effects on augments such as Anguish, and maybe other augments from past expansions,
maybe add some 50hps or so to the DON focus augments that already currently exisit or maybe
add completely brand new ones for points since DON augs are starting imo to diminish or soon
will....That would be helpful to alot of high end, mid end, and low end players.


Another idea was to fix the focus effects of past expansions such as GOD, OOW, and even
up to now. When Planes of Power was out, we had really great straight focus effects, such
as mana preservation for all spells ect, This kept going with Plane of Time, but then after
that, the focus effects have really sucked.

Now we are stuck with focus effects that are for "beneficial spells only", or "extended range
for beneficial spells only"....What happened to just normal extended range for all spells?
Thats far more helpful than extended range for buffs only...I need extended range so
I can nuke from a good distance, if a raid mob is a ranged fight only, rather than for my
buffs....Same with mana preservation for beneficial buffs only...what happened to
it effecting all spells? When did having extended range for all spells suddenly become
over powering for the game? Why is it bad for a bst to nuke Xmob from Ydistance
when its part of the strat needed to kill it? Its bad for a cleric to be able to heal from
a certain distance + nuke if they want to or are able? I don't see where this makes
us players overpowered, by having such focus effects like full extended range on
ALL SPELLS not just specific type ones.

All I can think of is how much less focus effects you could have in game if you were
to fix the current focus effects we have now to be more like the Plane of Time and Pop
and even older focus effects...(obviously keep the new ones with their new upgraded
percentages/mods but change the coding that effects only one specific spell type aka
beneficial spells only/ditrimental only/nukes only ect.). If you want to keep certain
special focus effects like suchnsuch focus adds 50 extra damage to cold nukes only
that is fine, but again would be nice to see some of the current foci changed/adjusted
to something like what I suggested...

I think fixing these past issues, might help alot in the long run.
I do agree with everyone on the itemization for beastlords with items from
Anguish, DON (Vish), and even Demi-Plane, not being thought out
as well, it would definately be helpful to perhaps add a focus
effect like spell haste to the arms of Forgotten Artist armor for us high
end beastlords too..They are great arms, and yet have no focus, and almost the rest
of the armor set does and yet those got left out...why? error i hope! LOL..

The DON Bst only neck aka reward from Vish, maybe give us, a better clicky, such as maybe
free SA or a special pet that lasts for only certain amount of seconds or a minute kinda
like the werewolf pet from DODH?

The POR Tunic from Arcstone clicky....my god WHY did you choose that DOT?
I as a beastlord since level 1 have NEVER, EVER, EVER, EVER EVER USED
ANY OF MY DOTS. Yes i bought all the spells ect (thats caz i was a newb back then)
but once I saw i never used them, I stopped getting them (until OOW when
i was forced to get it since its our first lvl 70 spell which suxxors btw).
Please please please CHANGE the clicky to something USEFUL...slow or
haste or something like SA...better than that useless dot...it really sucks to be
one of the classes who can never have a nice clicky item due to the POOR
selection used to give us our clickys. We are the ones who use them and would
like them! They are fun and helpful if we can achieve them! Please help us be
part of the community who has their POR Tunic clicky and that its actually useful
instead of a piece of junk that we wont bother trying to quest for.

The Demi-plane range item, why the heck does it have to be range item lol.
Choose a ring, earring, back item, wrists,legs, feet, maybe add the focus
effect to one of the bst/monk only weapons, or maybe a face item would be better?
Or heck just add the focus to an exisiting item(or items) in Demi-plane? Its really
unfair to stick a specific class only pet foci which reduces mana cost for
Beastial Empathy and to stick it on just *ONE* item and force us to trade
out our perhaps better range items....

Again more thought needs to be put into focus effects that are added on items
or that are NOT on certain or a lot of items for beastlords....We are hybrids and
I like to think that players want their beastlords to be the best they can be in
both melee combat and spell casting ablities, and pet abilities so we need
our focus effects to be spread out there better on different items instead of
keeping it so extremely limited as to just one item or in the same slots all
the time making us trade out better items or making it extremely difficult
to be able to customize our toons with what items we choose for them
to wear..

Thank you for reading, and your consideration if any to these ideas.
Title: Re: Got ideas?
Post by: Mewzee on July 31, 2006, 10:40:24 AM
A few things I'd like to see:

1. Re-cast time on Beastial Alignment lowered from 1:12:00 to maybe 00:15:00 like the similar ranger ability.  Almost anything to make it more useful.
2. Like was mentioned earlier, decrease the cast time on Roar.  Even dropping it to 00:10:00 instead of 00:15:00 would give us a bit of a dps boost (not major I know).
3. At least another level of Bestial Fury AAs so we can increase our ability to double attack (like Advanced BF with levels 1 - 5, giving us an additional 3% per level).
4. Spell Casting Reinforcement Mastery
5. Have our warders disc when we do, with the same benefits.
6. Some form of Ward like Rangers, Shaman and Druid get (other classes do as well).  Maybe a stationary paragon?

Just some observations from the last few weeks.

I am going to agree with some of these, since I think some of these suggestions have already been implemented already (Roar lowered AA line and beastial fury AA have already been given to us and has been great addition+help to the class).

Beastial alignment is an extremely FUN AA and its a great boost of DPS, I would love to see an AA line or better for it to be retuned and have its timer reduced to around 20-15mins like Roar of Thunder.  Also I would love it to give us actual boost in attack, as all it does is turn us into a warder and somewhat boost dps once we use Spirit Frenzy and our Beastial Fury discs, but Boosting attack that STACKS WITH FERO would be ultra nice pretty please!!!!!????  :-D

Another fun idea if not making Beast alignment to have an attack boost buff, would be for beastlords to be able to have a spell line that allows them to turn into their WARDERS....basically just like the Druid and Ranger can turn into wolves, and the Shammy can turn into bears...but have each race turn into their warder as an actual buff they can wear....Would be fun to run around or raid all nite looking like a Tigger/wolf/bear/balisk/scaledwolf...

And Last idea...why oh why did Beastlords get ganked on our POR Aura? We're a hybrid!!! We should HAVE one it should have been a given! By not giving us an Aura that would be beneficial to ourselves, plus group members, why would anyone want to have a beastlord in their group? Just for SA and Purrfection of Spirit? People would rather take a monk...a pure melee...that has an aura, instead of a bst. I think that is very wrong and was a big mistake...I was sure when POR was coming out that all hybrids would get Auras, and basically
every class in the game...boy was I shocked when I saw I didn't get one...(actually there is an aura bsts could get but apparently its so ultra rare of a drop that I don't think anyone on our server has one yet...also its a clicky from a ring that drops in Elddar forest).

It would be much nicer to give us an actual Aura of some type, and maybe a trap like a triggered Paragon like someone mentioned, kinda like that Malo trap that shammys have, but instead being a beneficial trap???

thanks for any responses everyone.
Title: Re: Got ideas?
Post by: Boister on October 13, 2006, 05:42:14 PM
- create a auction house that will deal with buy/sell and send you money to mail, like WoW have done.  This will reduce the amount of peoples log to server, decrese electricity consumption so = less polution and less money for the planet.  If i recall, there lke 457,000 users of EQ, that start to make alot of electricitie used to keep your pc on to be able to sell virtual item.

I don't see why player or Sony should do a effort for the futur generation.  Every small effort count!

- not directly game related, do a clean up in the top 10 list, remove old comments or ditch the thread and start a new on.

- add a location X, Y when you hopen the map, not a big thing and not over powering.  They already give the sense heading free, so wy not the location.

- I would like that the audio trigger fonction let you choose between audio or send message.  The message will be restrictied to the client only, it won't be able to send tell to someone else or in /say /ooc/ shout ....

The reason, i wan't to see pet message of slow, there already enouth audio stuff to listen, not to talk about Team speak and other software to talk to guild when raiding.  IF they was able to do ther audio option, it should be easy to add the tell option. 

(please don't tell me it will open possiblilitie that some will abuse system throu trade skill to make automatic stuff, look the top of the page, there already failure in the system as u can buy millions of pp and this web site advertise it)

- Can they make pet share our run 3 and other aa to run faster, so they keep close to us when travelling on foot.  All pet should share the owner speed from aa

- will be nice if there was a possiblilties to configure position of pet.  Like stay left side, ride side, behind, front.  It can get annoying when pet is always in front of you and u need to move aside to be able to loot mob.

- Group IoS will be nice, group sow and shrink will be nice, don't think its to over powering and steal the job of another class.  Add a regen line of spell for the 71-75 range.  Reduce from 18 to 12 sec Promised mending.

- Add rengen endance to Paragon of spirits, if not add more hp/mana regen or shorter recast time.

- stack of food/water be 100, they already changfed wing bat stack to 100, its very nice.

- reduce fizzle on group buff!

- give me back my gator pet, didn't got throught 70 level with penaltie for my race for nothing, i make a troll for the gator and not to be a ugly monter that still look like a begar in the best gear available at level 75.

Well that all i can think about for now.

Title: Re: Got ideas?
Post by: Pakratz on December 08, 2006, 04:14:42 PM
Referring back to "Beastmaster" movie, it makes good lore sense to have an ability to bind sight with our warder and control them like a stalking probe.  Would allow us to scout areas, get pretargets, and also to position warder in a dangerous spot before an engagement.  I think this would be a nifty little utility.
Title: Re: Got ideas?
Post by: Kroshx on December 08, 2006, 06:40:15 PM
It would be a nifty idea, I'll give you that, but wouldn't it be sort of dangerous? I mean, wouldn't NPCs be drawn to, and even attack, our warders? Or, is there an NPC coding that causes it to ignore pets unless attacked by one?
Title: Re: Got ideas?
Post by: laissez on December 08, 2006, 10:35:07 PM
Pets are not agro'able by npc's, the only way they can attack our pets is if we tell our pets to attack them.  That would actually give us a tiny bit of raid utility, plus it'd be really cool.
Title: Re: Got ideas?
Post by: Eflynn on December 09, 2006, 07:27:12 PM
Guess I've had the same ideas as many others:

- give beasties a spell (or spell line) so we can turn into our warders, more than just an illusion, like rangers, druids, and shammies .... give some atk or run speed maybe and double attack or damage mod

- never thought of the ability to send warders out like stalking probes ... but I like it!

- group haste and Sow are both long overdue (as well as IoS ... but at least we got a group Focus)

- warders NEED to have run speed factored into summon or just give then perma SoW

- new warder models are LONG overdue also, although they've been announced as coming down the line, they still aren't around.  1 thing changing the troll warder did was polarize those who liked the old model and those that didn't ..... maybe while putting new models in place they could give us a way off choosing between 2 or 3 different models - furthering the character customization, even if it's only different colors.

- oh .... and do something with the higher spells in the Fero line ... why not add a line for overcapping STA ..... otherwise that part is basically worthless
Title: Re: Got ideas?
Post by: Mewzee on January 20, 2007, 06:21:21 AM
Guess I've had the same ideas as many others:

- give beasties a spell (or spell line) so we can turn into our warders, more than just an illusion, like rangers, druids, and shammies .... give some atk or run speed maybe and double attack or damage mod

- never thought of the ability to send warders out like stalking probes ... but I like it!

- group haste and Sow are both long overdue (as well as IoS ... but at least we got a group Focus)

- warders NEED to have run speed factored into summon or just give then perma SoW

- new warder models are LONG overdue also, although they've been announced as coming down the line, they still aren't around.  1 thing changing the troll warder did was polarize those who liked the old model and those that didn't ..... maybe while putting new models in place they could give us a way off choosing between 2 or 3 different models - furthering the character customization, even if it's only different colors.

- oh .... and do something with the higher spells in the Fero line ... why not add a line for overcapping STA ..... otherwise that part is basically worthless


I agree with a majority of all the above suggestions...

I especially love the idea for illusions for beastlords, I had thought of that one myself a long time ago but never posted or talked about it, just wished it in my mind lol...

The idea of sending my pet to "search" for mobs and check out areas to pull and be like an eye of zomm type deal...damn ..never thought of it..and I like the idea very much that would be cool!

New pet models and being allowed to CHOOSE and even CHANGE your warder into IMHO ANY OF THE WARDERS that are available just like we can change our fur/face (vah shir along with all other races) would be super cool.

Another really cool idea would be if specific quests (that can be soloable for bsts only) could be to "collect" new warder graphics by "capturing" these new warders, that would be MAJOR COOL and something FUN for the class itself to do, and add the above customization of being able to pick your warder/change what your warder looks like, whenever the heck you want. That would definately make things DIFFERENT. A Vah Shir Beastlord with a wolf pet...or a Iksar Beastlord with a Bear pet ect...
Title: Re: Got ideas?
Post by: Kitathia on January 25, 2007, 07:55:02 PM

Another really cool idea would be if specific quests (that can be soloable for bsts only) could be to "collect" new warder graphics by "capturing" these new warders, that would be MAJOR COOL and something FUN for the class itself to do, and add the above customization of being able to pick your warder/change what your warder looks like, whenever the heck you want. That would definately make things DIFFERENT. A Vah Shir Beastlord with a wolf pet...or a Iksar Beastlord with a Bear pet ect...

I like that! What I would love to have is an Ice Tiger from the Pit in Valdeholm.. JUST not the size of a Mac truck! And making it a quest ( soloable though) would rock.

Also I'd like a self-only proc a little like the procs we can cast on the pets. Maybe DD/stun kinda proc.
( Clerics got the heal/DD proc so why not bst?) *wink*

Group haste would be nice.

Take Steeltrap Jaws away and give us a slow comparable to the proc on the spell... Just not as useless.. please


KitKat
Title: Re: Got ideas?
Post by: Spiritclaw on January 26, 2007, 09:35:28 PM
It seems like beasts are the only ones without a self proc at this point  :-P.  Rangers, pallies, clerics, bards, shammies, necros all have them at the very least through self buffs.  I know there is PoT clicky (that I have yet to win) that can give a self proc, but come on, this is rediculous.  Non pet classes get swarm pets before us, and the only procs we get are pet procs or weapon procs.
Title: Re: Got ideas?
Post by: Kanan on January 29, 2007, 02:18:12 PM
oh, that ultra rare time clicky.. you really dun want it honestly.. unless you like dying due to stun agro :)  That proc is a stun proc.
Title: Re: Got ideas?
Post by: Khauruk on January 29, 2007, 04:02:00 PM
That proc is a stun proc.

That's why I want one :)
Title: Re: Got ideas?
Post by: Blarp on January 29, 2007, 04:27:30 PM
Stun 4TW more the mob stuned the less he he beat on us the more likey we are to kill it faster =-P i ahve offten wanted the Potime clicky or even the VT one its free dps and if you dont want free dps then your a fool!.
Title: Re: Got ideas?
Post by: Spiritclaw on January 29, 2007, 10:29:03 PM
As I solo alot or play tank to a mage and/or necro group, stun procs are actually a good thing.  When in WoS I have had a mob stun locked from warder and 1 air pet for a good time while I beat on it without getting hit.  That really rocks, just beat away without getting beat on  :evil:.
Title: Re: Got ideas?
Post by: Mewzee on January 30, 2007, 07:39:10 AM
I have the POT clicky, its a poison proc btw and yes it has stun, i hold aggro perfectly fine with it when I am the tank in some grouping situations. But a spell line would kick ass.
Title: Re: Got ideas?
Post by: Timberghost on January 30, 2007, 08:10:36 PM
Guess I've had the same ideas as many others:

- give beasties a spell (or spell line) so we can turn into our warders, more than just an illusion, like rangers, druids, and shammies .... give some atk or run speed maybe and double attack or damage mod

- never thought of the ability to send warders out like stalking probes ... but I like it!
...

They actually do this in EQ2.  No beasties there (every other class but no beasties), but other classes get the illusion to turn into our tiger warders.
Title: Re: Got ideas?
Post by: Mewzee on February 13, 2007, 11:56:40 AM
Quote
Bite of the Empress - this is a new line for Beasts. We are getting a Poison Nuke. it is 2494 damage but at a 758 mana cost. It is a .5 sec cast with a 30 sec refresh.  I got crits of 4998 with a fellow Bst with DK Poison focus getting 7k crits. This is Nice IMO.

The above spell example and new line being introduced by TBS.. I had the same idea a few months ago but I forgot it and forgot to post it, also to tell the truth I wasn't too sure if the devs would be keen on us stealing SK poison nukes...but seems I was wrong.

Anyway the idea is simple, all of our current dots for poison and disease, should be poison and disease nukes, being .5 seconds to cast and 30 sec refresh. Damage probably needs to be modified and scaled in previous spells to be comparable to this spell in TBS. But that would definately be much nicer than having useless DOT spells.
Title: Re: Got ideas?
Post by: Mewzee on February 20, 2007, 09:34:31 AM
Aura of Spirit type of idea -

why don't we have a new AA ability line that is connected to our Paragon line. This brand new line called Wild Spirit can give beastlords an innate ability to have our AoS/Purrfection give the raid the chance to be able to "critical heal" themselves with either mana or hp while they're in combat mode aka meleeing or casting spells on others/NPCs...make it be in three ranks, the first rank gives you a 5% chance of these crit heals for mana or hp being able to happen, the 2nd and 3rd ranks give an innate 1% gain, being a total of 7% chance for this to happen to the raid, ourselves when we solo, or groups. Of course this will only affect the Paragon line not other healing spells, and it will depend on beastlords using the paragon ability which will retain its 15min refresh timer, and MGB with its 1hour timer.

The way I'm thinking for it to work is like this, AEs are hitting the raid, MGB Heals are thrown, Beastlord throws MGB AOS with new innate ability Wild Spirit, group #1 is being healed normally by AoS with normal hp/mana return, all the sudden 1 person in group #1 crit heals themselves 2300 mana return with a nuke, once a person crit heals themselves for mana or hp perhaps have AoS stop healing that particular person(?) or let AoS continue to heal normally after the crit. Another example: person in group #5 crit heals themselves for 1000 hps. The minum and maximum mana/hp return can range from at least 100 mana/hp to 5k being the max amount of crit heal or mana(?). And of course this will happen rarely, but still theres a chance for it to occur.

Maybe this new type of line ability is the way to give us utility back to the raid without scaling Paragon line and by making this random to happen it wouldn't be considered overpowering. So what do you think? btw percentss, numbers ect can all be played around with - these are just made up examples i gave trying to explain my idea and to find the most decent way we can gain utility and have something that can be considered somewhat useful and interesting for the raid to use again.

Also new spell request -

Feral Cloak - Beastlord self only TIMED Invis - 3 second casting time, 30 second refresh - 200 mana (?) OR Make it an AA ability to buy for 9 AAs, and make it instant cast like Druid Camo invis.

Title: Re: Got ideas?
Post by: Tigrah on February 23, 2007, 03:30:45 PM
I like the idea of being able to change our warders appearance. have had that idea for months now. even suggested it somewhere... nothing come of it yet. I really like the quest idea to 'unlock' new warder skins. I thought it would have been cool if the Bestial empathy/batm line would have turned out to summon more creatures in the likness of our warders much like the bestial alignment aa.

I also thought that it would have been nice if SoE had continued the growl line for us, and maybe throwing in a pet recourse proc buff would not be unfitting since bsts are like the only class to have real pet recourse spells? It wouldn't be too unreasonable for us to have pet recourse haste (that gives the bst a maybe 50-60% haste), and pet recourse procs so we can proc at least a depleated version would it?
Title: Re: Got ideas?
Post by: lehan on April 10, 2007, 02:09:18 AM
I think theres a lot of good suggesstions from previous postings.

Class Specific for Beastlords (wish list):

1. Make graphic for when pet wears armour (i.e. dog collar, plate BP, etc.)
2. It would be nice to have a illusion for the beastlord class (i.e. werewolf for barbarians, Werebears for Ogres, (head/face design similar to the barbarian armour but look better) I think it would be cool to have and increase dps or increase regen, aviodance to go with it). Think about a head of a wolf but body of a man or its class specific.
3. AA invis
4. it would be an idea for the next epic progression to have an augment epic that allows us to summon additional pets.... I.e. like the claws that summon bsty claws , but like the epic that comes from plane of earth for rangers which spawn wolfs.
5. AA animal track or track featrue for the beastlord. Call it the scent of the hunter.... Sort like beastlord take on the keen sense of there warders and track the thier prey. Make it only work if our pets are up!!!!
6. need more titles for those beastlord who have maxxed all thier AAs
7. An AA that increase the probably of summon extra pets when it comes to casting "Bark at the Moon II"
8. for the love of God an AA that allows us to do extra hits with 2hd weapons (i.e. like punishing blade etc.)
9. Pet aa that that allows you to dictate where your pets attacks the mob from. I.e. pet push seems to be very disturbing on raids and so forth.
10. You know if track is too much of a class conflict..... allow beastlords to control our pets and have us be able to cast assidious visiion on our pets to scout zones.
11. a better blind spell with lower resistance.
12. group haste

General Class specifics:
1. new title for those who do Leader AA (i.e. tactian, general, commander)
2. General AA that allow us to focus on certain innate abilites. (i.e. raise HP, stamina, manna with aa points.) for example 2 AA = 5 hp and make it unlimited. Alot of veteran players max on AA and loose focus becuase you can take your character any further in Gear or AA or Game. Besides it would allow non raiding pepple to equal in ability and not depend on gear as much and still allow them to play without depending on raiding guild.
3. It would be nice to have a punch dummy to measure our dps for all members. Have to so you can sleect certain NPCs to measure DPS and have it set to timer.
4. More audio commands (i.e. Cure, Buffs,)
5. More personnalization of character models
6. Weapon augments that add graphical effects

Title: Re: Got ideas?
Post by: Chett on April 24, 2007, 11:05:52 PM
How bout my pet in PvP hitting a 15k+ geared toon for more than 22pts dmg maybe a quarter of the time?  Sorry but when I'm out soloing and some freak comes outta nowhere it would be nice to make a class what its worth....GEEZ.
Title: Re: Got ideas?
Post by: Mewzee on May 11, 2007, 03:10:26 AM
More ideas for beastlords....

Doesn't it seem weird that Shaman can turn into a Werewolf via AA and have it as a permanet illusion and beastlords cannot do that?

Well I think we should have an AA that turns us into a Werewolf like shammys, called Pact of the Wurine, this AA will turn us into Light Grey Werewolves (light grey would be a different shade than the BE pet color, would be shades lighter, or maybe brown or reddish brown?) and have it improve our run speed, increase accuracy with hits, increase hps and mana slightly (as in like a self buff of additional 500hps/mana?) and increase our dps.

That would be cool and fun I think...and would look bad ass. Numbers for the increase in hp/mana, dps, accuracy ect. all can be played with, I was just coming up with this on the spot so gimme a break =p.

Also something I think we need as spell utility are the following:

Talisman of the Tribunal - it sucks that Shammys are only ones who can cast this and that it takes one spell slot, while beastlords are left behind casting two spells for diease and poison. Give it to us already geez it can't hurt to have it.

Group Haste - again beastlords are half shammys, you didn't give us any spells in the past to have us follow shammys when you should have, so now your gonna have to give us all previous old group haste spells, plus a brand new one that is current and decent to the shaman line for bsts please.

Old Haste called Celerity - for the love of all that is nature, PLEASE FIX THE SPELL to last longer duration according to level like it should be, we've been asking this forever.

Minohten Mending (all ranks) - needs an upgrade, this spell should be like rangers current spell Potamid Salve it should be a single target heal, and it should cure its target of all Poison/disease/curses.

Edit: wrong spell, I was thinking of minohten and instead put muada's.
Title: Re: Got ideas?
Post by: Sikkem on May 11, 2007, 09:07:15 AM
Old Haste called Celerity - for the love of all that is nature, PLEASE FIX THE SPELL to last longer duration according to level like it should be, we've been asking this forever.

The duration of celerity is pretty right for its level. The trouble is that it's a level 63 beastlord spell because shamans get it at level 56, enchanters get it first at level 39. So when oyu look at the duration you have to look at it as a level 39 spell not a 56 or 63.

A new group haste with longer duration would fix this problem  8-)
Title: Re: Got ideas?
Post by: Khauruk on May 11, 2007, 10:46:12 AM
Old Haste called Celerity - for the love of all that is nature, PLEASE FIX THE SPELL to last longer duration according to level like it should be, we've been asking this forever.

The duration of celerity is pretty right for its level. The trouble is that it's a level 63 beastlord spell because shamans get it at level 56, enchanters get it first at level 39. So when oyu look at the duration you have to look at it as a level 39 spell not a 56 or 63.

A new group haste with longer duration would fix this problem  8-)

Given SOE's track record for lame-o spells being added, I would really much rather see the duration scaled up to 70, as Tastian suggested.  Perhaps time for more dev PMs again :)
Title: Re: Got ideas?
Post by: Chickennuggets on May 11, 2007, 02:59:49 PM
Perhaps with a new level increase (that is coming up in november right?)we might get some of the later group shammy spells... haste, talisman... etc.  Since we get the shammy spells later, maybe this levl increase will push us to a considerable enough level to get those.
Title: Re: Got ideas?
Post by: Spiritclaw on May 11, 2007, 08:56:11 PM
I'm hoping for some type of cure all like rangers got.  Used to be we had better cures than them, but with TSS we lost out as they they a poison/disease/curse cure.  As far as I know we are the only healing class now without the ability cure curses and it has gotten me killed a few times.  Fighting in MPG, zoned to pok without realizing I had been cursed.
Title: Re: Got ideas?
Post by: Kope on May 23, 2007, 11:04:33 AM
Was thinking about utility issue - have an AA, disc, whaterver that cut the reuse timer on all discs in grp (raid if MGBed).  Dunno if that is overpowering or not but was thinking would be a nice chain instead of AoS :)

Dunno if that is possible to acctually put in the game but it seems that would make us pretty useful on raids w/ out stepping on toes.  Be nice in grps and for soloing as well.

Or we could get a series of MGB effects so we would have to choose and be situational - sheilding, DoT sheilding, combat effects modifiers, cures or what ever. 

Start to carve out our niche as melee MGBers?  Still would like to stay DPS class though

Kope
Title: Re: Got ideas?
Post by: jitathab on May 23, 2007, 12:12:33 PM
There is a raid banner that does this.
Title: Re: Got ideas?
Post by: Rahnora on June 16, 2007, 02:08:20 PM
I'd just be happy with a no drop AA invis. :roll:
Title: Re: Got ideas?
Post by: Babybst on June 16, 2007, 09:16:17 PM
I'd just be happy with a no drop AA invis. :roll:

I would be happy with innate set time invis like druid and rangers have. This can last upto 30 min with AAs. I believe this ability is called fixed invis?
Title: Re: Got ideas?
Post by: Gxser on June 18, 2007, 09:06:21 AM
I think its time The Beastlord is allowed to grow out of the Shaman to become its own class with its own class specific usefullness.

Example : We are a pet class help our pets survive. We have issues with this and they do need to be addressed, ex:  Daosheen dots that land that we cannot cure and pet goes bye bye , Pyre Lord-Direwind AE ramp that almost seems specifiically designed to eat pets , not going to list them all but ya get the point. Another ex: Our line of spells are basically old shaman spells , I think its time Beastlords get Beastlord spells.

AA's should be helpful. Add endurance to AoS among other things this one needs help. An AA that would have our pet act as Wall to help control the push of raiders. A Haste that makes sense, not the short duration low % (a potion can be better than) haste we have now. It was outdated when we got it and what we got was worse. Give us Beastlord spells for the Level we are, not shaman spells 10 , 15, 20 levels later. That has caused a messload of problems with our class over the years and why many felt or feel the class was broken and forgotten.

We raise our children and at some point they become their own person with residue from how they were raised. The same thing should go here. With new Levels coming out this would be a perfect time to consider us raised and let us be our own class.
Title: Re: Got ideas?
Post by: Khauruk on June 18, 2007, 09:03:16 PM
Heh...I wish we still did get shammy spells...wtb Quiescence, RGC, Blood of Nadox, etc,....
Title: Re: Got ideas?
Post by: Greystoke on June 18, 2007, 09:12:45 PM
I would put in my 2 cents and say that yes, we need our own stuff. We need stuff that is not lvl 40 shammy stuff. But things like fixed invis....forget it. Thre are some things we will not and shoudl not get. The classes that have those instant invis aas get them be ause that is a large part of the class. I play a SK, a BST and a DRU, and it would seem really weird for me to be spending aas on the BST for the innate invis aa that the SK and the druid have. Especially since the druid has had that since what... pop or so? Up warder dps, up DOT dps, even.. up pet survivability, give us cures and heals that DO something. But in exchange for all of that, drop the silly idea of fixed invis.
Title: Re: Got ideas?
Post by: Rilelil on June 19, 2007, 04:16:49 AM
DoTs are a waste of mana imo give pet surviability  to us more so then just the rune shields we have maybe some pet defensive AA or share our mod 2 abilities this would increase survivability and the pet dps we are missing. As far as instant cast AA invis wouldnt mind it at all but not going to scream for it although a spell form wuold be nice and something we could inhierit a form of from shamans.
More then anything tho I would like to see a unique skill or ability that would actually be a benefit to a raid other then a lack luster buff and AA regen  HP / Mana that isnt benefical really unless you can chain 3 of them togeather.
Title: Re: Got ideas?
Post by: Pindol on June 19, 2007, 07:25:17 PM
Hey Hey, Ho Ho, The Bat Wing Component Has Got To Go.
Title: Re: Got ideas?
Post by: recoil silverclaws on June 19, 2007, 09:11:36 PM
Hey Hey, Ho Ho, The Bat Wing Component Has Got To Go.
rofl
Title: Re: Got ideas?
Post by: Bigtail on July 19, 2007, 10:16:51 PM
I realize that I am just a youngling when it comes to this board but after playing a beastie for 6 years i have yet to see this fixed and was wondering how hard it would be.  The problem being that as an Iksar Beastie my pet model keeps freezing when proc'ing. I know this problem has been going on for a while, but it kind of makes beastal alighnment an aa that i do not want any more ranks of due to the fact that when used and procing while under you do infact freeze until the next round of combat. Im not sure how hard this is to change but i just thought it should be brought up.
Title: Re: Got ideas?
Post by: Pakratz on October 18, 2007, 10:49:22 PM
Not sure if this was posted already but I was thinking this would be a nice change for Paragon:

Keep it a group spell that gives back 20% of each recipient's mana over 5 ticks and make it not mgb'able.  This would obviously boost group play, but not ridiculously (as of now you can just sit for 1 minute to make back 20% mana) and would also boost raid play on longer events if raid was set up so that key classes were in a group together. 

MGB paragon during a raid looks uber but actually benefits relatively few players (those that would otherwise be OOM) and frankly the 4% mana or so returned is barely noticeable by casters.  Concentrating this to 20% for those key players that actually need it would provide a noticable benefit to raids and potentially every 15 minutes rather than every 70 minutes.  Also could potentially speed up wipe recovery times and on those occasions when chanters/clerics die during trash clear and the entire raid needs to sit and wait for them to med up.  As a % it would scale over time as well.

Overall, a boost to utility in groups and raids and not overpowering.  And we would actually be wanted for something!

Would be enough of a utility on raids that more than 1 bl might be desired (imagine that!).
Title: Re: Got ideas?
Post by: Inphared on October 19, 2007, 01:47:05 AM
Not supposed to post here bud. =P
Title: Re: Got ideas?
Post by: Khauruk on October 19, 2007, 01:48:22 AM
A - Dev's try to avoid too many %age base effects...it's for example why Healing Adept and Defensive AA lines haven't been upgraded lately.

B - We're nearing the end of SoF beta period.  Wait and see what comes out w/ the release.  It might rock, it might suck...either way, it's far too late to try for anything now.