The Beastlords' Den

Everquest 1 => Hunting Grounds => Level 70 => Topic started by: Kaynin on September 30, 2004, 08:43:01 PM

Title: Fire solo at 70
Post by: Kaynin on September 30, 2004, 08:43:01 PM
I've had some success recently soloing in Fire while LFG or just messing around, I like pushing my limits to see what i can get away with.  Assuming charm birds are dead, i set up in the corner where they are pulled to.  Then just pull the giants from c1 and tank them down.  I have decent gear, nothing spectacular and a lot of the new oow spells but this should be doable by most lvl 70 beasts out there.  Xp is about 18% aa / kill and fairly easy.  If you get a caster you're in business, super easy.  If ever you think you may get 2 on a pull just pocket your good pet, and pet pull a single back to the charm bird camp.  That and soloing sol ro are my 2 new fav solo spots

*Edit - don't do try to tank a magma guardian heh, he will pulp you 8)
Title: Fire solo at 70
Post by: Koullyn on September 30, 2004, 09:51:34 PM
You can actually pull the Doomfires to that corner pretty easily and they are still good AA exp. At 65 they were 11% each so they should still be about 7% each at 70 and they die fast.
Title: Fire solo at 70
Post by: Tzuka on October 01, 2004, 06:02:08 AM
QuoteAssuming charm birds are dead, i set up in the corner where they are pulled to. Then just pull the giants from c1 and tank them down. I have decent gear, nothing spectacular and a lot of the new oow spells but this should be doable by most lvl 70 beasts out there. Xp is about 18% aa / kill and fairly easy.

What giants are you talking about? Because all of the mobs in c1 (first castle) gave me 6%.
Title: Re: Fire solo at 70
Post by: Akiah on June 15, 2005, 08:53:35 AM
If you have decent gear and some AA's, you might consider killing doomfires for XP. They generally give about 2 1/2 blues per kill (a bit more I think), and don't take too much longer to beat down than the "x" of fire in castle 1. Now normally, tankin down a doomfire solo would end up eating quite a bit of mana, so thats why you ONLY PICK ON THE CASTERS. They have less HP, and their DPS is significantly lower than their melee counterparts. Doing this, I was managing to get an AA (with vet XP effect on) in about 12-13 minutes...the best I've found so far. Only thing to watch is the doomfire charmers, who can strip your top 4 buffs, and wizards who (rarely) strip your top 2 buffs, so clicky your first 4 if you can. Pulling and clearing to the casters can also be slightly tricky, I'm still learning where exactly the casters spawn, safe routes to get to them, etc, but it LOOKS like I can probably do a cycle (40 mins, I think?) and only have to clear 2-3 melee doomfires (make sure you have enough mana before pullin these, I haveta blow about 2-3 bubbles of mana).
Title: Re: Fire solo at 70
Post by: Mahes on June 15, 2005, 03:25:40 PM
Even the normal melee mobs in the first castle are cake.  They miss like crazy and when they do hit, it isn't for much.  I usually turn on Vet reward and clear the front wall, down along the back towards the mephits, and then up the other wall near the named birds.  30 minutes, usually about 3 AAs and I rarely have to heal.

To be fair, I have pretty good gear and AAs, but even moderately equipped BSTs have had much sucess with exp there.  Very good solo spot if you can get in there.
Title: Re: Fire solo at 70
Post by: Peteums on June 15, 2005, 05:50:40 PM
Ok I want PoFire Acees is there a way to get Access easily like Sol Ro? or do I have to go through a whole process of getting Ele? if there is an easy way that doesn't involve a raid please let me know 8). Mehas your from Drinal aren't you 8). If a reaid is needed but it involves only taking out 1 Mob in Solro or something I would like to know that also 8) Any help will be appreciated
Title: Re: Fire solo at 70
Post by: Shirrkarn Ayge on June 15, 2005, 06:13:58 PM
Only ways to get Fire access are to do the progression up to that point, or get willed in to a Fennin Ro kill and hail the projection.
Title: Re: Fire solo at 70
Post by: Akiah on June 16, 2005, 08:58:59 AM
I was talking about C2 casters, not C1 casters...C2 melee are, although doable, really not mana efficient.
Title: Re: Fire solo at 70
Post by: Grbage on June 16, 2005, 02:09:37 PM
There is an alt entrance quest to sol ro. Kill efreeti in western waste(?). Not really sure how the quest goes, did it the ol fashion way. Get origin/gate talisman/potion or whatever to get back out of Sol Ro because the only other way out is ranger gate/summon to lobby for rez.

After the first couple of mobs you will have to pet pull otherwise two mobs will come.
Title: Re: Fire solo at 70
Post by: Shieara on June 16, 2005, 05:14:18 PM
Kind of a word of warning here.  We just recently downed Sol Ro, and we ran into a lot of issues with those who had done the alt access quest.  What happened was those who had alternate access to SRT, even if they killed all five mini-bosses, still couldn't go into the chamber on their own.  They were considered piggies.  But anyways we still got most of them flags and got my fire access last night.  I dunno if I am uber enough to handle Fire yet solo but I am gonna die a few times exploring at the very least.
Title: Re: Fire solo at 70
Post by: Tastian on June 16, 2005, 06:13:09 PM
There are lots of different spots in fire you can go depending on progression/preferance.  I personally enjoy just plowing through castle1 these days.  However, I used to do castle2 solo when I found it open.  Depending on gear you also might want to mess around in field 1 and go for some spiders and watch for the named in field 1, call in some help and maybe get some SPF/belt/candleToCurseAt.  *shrugs*
Title: Re: Fire solo at 70
Post by: KirishuRN on June 17, 2005, 07:42:59 PM
Quote from: Grbage on June 16, 2005, 02:09:37 PM

After the first couple of mobs you will have to pet pull otherwise two mobs will come.


Is there a thread on this. For the life of me I can not figure out how this is done.
Title: Re: Fire solo at 70
Post by: Tastian on June 17, 2005, 08:10:58 PM
Tons of threads on it.  Short version is use a pet that is green to the mobs, send it in, pull it back, don't let it die or pull aggro off it.
Title: Re: Fire solo at 70
Post by: Gariyn on June 20, 2005, 04:32:50 PM
Do you think I would be able to solo in fire with my current equipment and aa's. I have access but not to sure where would be the best spot.

Title: Re: Fire solo at 70
Post by: Tastian on June 20, 2005, 05:04:49 PM
Yeah you could.  The main thing would be getting used to it and possibly timing.  The mobs there can spike dps pretty high if they triple hit for 700 plus (talking C1 as that's where I'd try if I were you).  Sometimes you have a big string of slow resists too.  I usually have atleast one string of 6+ in the course of a small grinding session.  9+ isn't uncommon. 

Also learn the different mobs there.  If I'm just grinding off vet exp then I won't bother with chaplains because they can CH a lot and I don't always get the pet procs when I need to stop them.  The casters are pretty easy and with AA/lifetaps I don't even bother to slow them hehe.  Again though it will depend.  The mobs are all easily single pullable.  I'd just float over and head out to the charm birds spot, set up and then pull the fire mob there by the steps.  Play it safe at first until you get a feel for it, but you shouldn't have much trouble.
Title: Re: Fire solo at 70
Post by: Dreead on June 20, 2005, 06:28:27 PM
Quote from: Tastian on June 20, 2005, 05:04:49 PM
Sometimes you have a big string of slow resists too.  I usually have atleast one string of 6+ in the course of a small grinding session.  9+ isn't uncommon. 

Also learn the different mobs there.  If I'm just grinding off vet exp then I won't bother with chaplains because they can CH a lot and I don't always get the pet procs when I need to stop them.  The casters are pretty easy and with AA/lifetaps I don't even bother to slow them hehe.  Again though it will depend.  The mobs are all easily single pullable.  I'd just float over and head out to the charm birds spot, set up and then pull the fire mob there by the steps.  Play it safe at first until you get a feel for it, but you shouldn't have much trouble.

Different people different preferances! Though I do hate when I get that string of slow resists.

Regarding the chaplains i love them! Sometimes I'm low on HP and I want them to CH themselves just so I can leach my HP back.
Field 1, and the mephits in c1 seem to mess me up much more then the soldiers of fire, and are less xp. MAy just be me, but I always have to heal while fighting them.

-Gariyn I would love to say yes you can, but I really don;t think it would be efficiant(sp) for you to solo in fire. With your lack of life tap procs, and no healing aa's I think you would have much downtime. But I am not positive on this.
Title: Re: Fire solo at 70
Post by: kharthai on June 20, 2005, 08:25:55 PM
Thanks for this.  I just recently got fire flagged, way late yes I know :P and have been messing around there.  C1 is pretty good, at least compared to other places I'm used to (soloing, that is).  Definitely seems to be the occasional mob that'll resist 6+ slows, but a nice change of pace and fairly simple to do, easy pulls especially.
Title: Re: Fire solo at 70
Post by: Tastian on June 21, 2005, 04:46:25 AM
By casters I meant the magus and diviners.  They hardly melee and lifetap procs cover it for me. 

Also when it comes to being low on hps I just don't usually find myself in that situation, but if I am I will usually let my pet tank for a bit while I burn replenish on it and then it get back down to enrage level hps before stepping back in.  Play style/gear/luck/etc will all impact it.  Seems like I keep getting a solider of fire or something that I bounce 5+ slows on.  The other night I had a mob down to 43% hps before slow actually stuck on the mob.  /boggle
Title: Re: Fire solo at 70
Post by: Kanan on August 11, 2005, 07:19:09 PM
Dunno why I hadn't thot of c1 before for xping.. has been great the past week or so.  Nice steady 6%/kill, taking abt 2 mins/kill (90 sec slow cast to pull em to fire bird setup wears off around 15 to 20%).  The healing and crack potions help a lot too in saving/restoring mana.
Title: Re: Fire solo at 70
Post by: Dancolen on August 25, 2005, 01:29:40 PM
Hmm, not related to Fire exp, tho I could ask how hard for a 600aa bst 6850 unbuffed to play in here.... tho I got an answer in another thread...

But off topic.. what is needed to get people into Solro chamber and kill solro.

I know you can zone into solro tower with WW kill
Ive heard that in addition to the minis, you need Rallos.

My question is this...
We have about 10 or so fully flagged with every flag up to SolRo's dead mug, barring no ele god kills as 10 people cant do much in earth/air/water.

Do you know if we can do MB, Rallos, run mini raids, and everyone will get into chamber(assuming most did WW kills).

Yes, its not that hard to do LMM, HoHx3, AD, TT, Bert, Hedge, Grummus, Carprin, Saryrn.... TZ/VZ... but it does get time consuming.
Im just wondering what is required minimally to get into chamber without 85ing.... 
And then I assume, even if we can get the WW killers in.. that they will have to redo full flag up to solro tower to get into fire...  tho im not sure.

Basically when you click solro chamber, does it just check rallos/minis....  or does it check solro tower flag... not just the key from WW
Title: Re: Fire solo at 70
Post by: Dreead on August 25, 2005, 03:26:21 PM
Just need the 5 sol ro minis to get into the chamber.

But do you plan on solo'ing this? Since this is the level 70 solo hunting grounds forum.
Title: Re: Fire solo at 70
Post by: Dancolen on August 25, 2005, 08:46:33 PM
No...

Just...  was asking what was required to get into the zone so i could solo... so it... was...  sorta on target.. ok i missed it by a mile..

/sigh.. I said it was offtopic.
Just wanting to solo in fire and possibly get SPFs, but still held back because of issues with chamber :(

Sides, im not 10k unbuffed, so i probably get one rounded in fire  :P
Title: Re: Fire solo at 70
Post by: JillieMT on August 26, 2005, 02:14:00 AM
Quote from: Dreead on August 25, 2005, 03:26:21 PM
Just need the 5 sol ro minis to get into the chamber.

But do you plan on solo'ing this? Since this is the level 70 solo hunting grounds forum.

Actually, none of the Hunting Grounds forums are restricted to solo information only. Duos, groups, any hunting at all is perfectly acceptable.
Title: Re: Fire solo at 70
Post by: Shieara on August 26, 2005, 08:59:17 PM
Kind of as an aside here.  We found out that hard way that if you have the alternate access to Sol Ro, even if you do the five mini-bosses you still cannot zone into chamber.  Apparently you need full and legal access to Sol Ro to get in.

This was a couple months ago though so maybe it has changed.
Title: Re: Fire solo at 70
Post by: Tannyon on August 26, 2005, 11:46:55 PM
Yes and no. We've done SolRo several times, so here is his current thing about that:

* if you are gimped into SolRo through the WW kill, you cannot zone into SolRo's chamber by yourself; you will need to be piggy'd into a raid using the 80/20 rule (meaning for every group of 5 that zone into his chambers, 1 unflagged can zone in)

* bear in mind that if you wait outside SolRo's chamber for your raid to drop him, so you can run in and hail the projection when he dies, good luck. From the time SolRo dies to the time the Planar Projection despawns is a timed 5 minutes. If you try to zone into his chamber without a raid invite, you wont be able to if the raid numbers (above) dont work. If you are running to the Planar Projection and someone disbands the raid making you the odd man out, you get a 10-second warning before being auto-booted from the chamber, so get your invite and RUN FAST and hail!

* if you are piggy'd into his chamber and are part of the raid force that kills him, you need to zone into PoF from his chamber. Be ready to take a 20k hit when you do that. You will get the PoFire flag, but will die getting it.

* if you dont want to be piggy'd into SolRo's chamber, you need to have the 5 minis from SolRo killed and get their pre-flags, AND have killed Rallos Zek the Warlord. No way around it; just having the 5 minis isnt enough - you need legal access into SolRo.
Title: Re: Fire solo at 70
Post by: Dancolen on September 04, 2005, 05:22:52 PM
Repop time in Field 1 Fire?

Just wondering.
Title: Re: Fire solo at 70
Post by: Grbage on September 08, 2005, 06:23:18 PM
Quote from: Dancolen on August 25, 2005, 08:46:33 PM

Sides, im not 10k unbuffed, so i probably get one rounded in fire  :P

You don't need to be 10k unbuffed to solo fire, I found this out the hard way. Sitting around 7.7k buffed and was heading to C2 to join a group when invis dropped. Of course it did it at the worst time and was immediatly jumped. I was still looking healthy and had the gaurd down to 40% when there was an add. Since running wasnt going to do me any good I tried to take the sucker down anyway. Was able to slow the add then go back to killing the original mob. With both pounding on me the first mob died right before I did. Of course it does depend on your aa's, I hit the defensive ones long before getting any offensive aa's.
Title: Re: Fire solo at 70
Post by: Kanan on September 08, 2005, 08:52:16 PM
like has been said here, the c1 mobs tend to only hit for max of just over 700.  Its a lil rough on the max hit triples that occasionally come out, but that's what the HoT potions are for.

I'll go in there with a stack of them & usually only leave after I've burned em, usually at one per mob when selfbuffed.  At lower hps, u might need them supplemented by self-healing, but it should still be good, doable xp there.

heh.. its totally ruined my ssra farming for tailoring.. so much great xp, so hard to pass on & get abt half a %/kill in ssra ;p
Title: Re: Fire solo at 70
Post by: Kherash on September 19, 2005, 09:28:15 PM
I love soloing in C1. At level 69, I can managed about 6-7% AA per kill. You just need to find the right spot to start (Not hard to find really.)

Although I am not a "top" end Beastlord, I still can managed C1 with eased. You just need the following:  1) Buffs: Convict/Virtue 2) some form of KEI 3) some HoT potions (not required, but very helpful 4) and Conviction/Virtue on pet (Really really helps. My pet can tank the guards without a hitch). 5) Some form of gate potion/item.

Zone in to Fire and have pet sit/hold at ZI. Levi + Invis up and head towards C1 (Right wall). Climb the right wall as high as you can and float down to top wall. Then, go down stairs and make a right to dead end (there will be on guard here). Make sure your ass is hitting the back wall/end and then summon your pet. The guard has a small aggro and will not come after you. Buff pet if you haven't and pull guard. I suggest poping your defensive ability while you "try" to slow him (might hit first time, might take 4-5 times). Once slowed, guard is good as dead. You should be able to single pull other guards without hassle (again, just watch roamer) using both levels.

When fully buffed, I am @9k in HPs w/ 217 AAs. I still think this can be done with less HPs/AC and AAs. If you do, make sure your pet is fully buff (Convict/Virtue) to take up the slack. You can self heal yourself while pet tanks the mob. Again, the exp is awesome without the hassle if done correctly. I do this all the time while waiting for groups.

Here is a quick map. Follow the pink writing.   :wink:

(http://img.photobucket.com/albums/v491/Fencek/pofire1Solo2.jpg)