The Beastlords' Den

Everquest 1 => Epic Discussions => Beastlord Epic 2.0 => Topic started by: Graace on October 04, 2004, 05:10:45 PM

Title: The Combine
Post by: Graace on October 04, 2004, 05:10:45 PM
Didn't want to clutter up the sticky for 2.0 with suggestions...  But to me the recipe mentioned below, sounds like a fletching recipe... making things out of various things and shaping wood.

The Combine

Ok now we are stuck, tried combining everything we have in all common tradeskill containers.

Parts are

Peculiar unshappen piece of wood - Muada?
Fierce spirit clay - Erylasi
Scalding blood - Gnoll
Combined essence - muada?
Eerie medallion x 2 - Grimlings
Elder's Totem mold - Muada
Title: The Combine
Post by: Giledorm on October 04, 2004, 06:20:34 PM
From another Thread:
Quote[Fri Oct 01 01:11:54 2004] Elder Animist Muada says 'Very well. You must now fashion the shape of the totem and imbue it with what you have collected, but not without this bit of beastlord magic. The elders fashion this essence rarely, so treat it with care. You will need to take the clay, the medallion, wood I gave you, and the essence and learn which to craft together. Then, use this mold with the clay and you will have completed your first step. Return to me and tell me that you are finished with this important duty. Be careful.'
2 things:
Do we have GM tradeskillers attempting this?  In Epic 1.5, you couldn't attempt the combine unless you had 100 skill in tailoring.  Perhaps for 2.0, you need 200 or better (hope not).

Also, has anyone tried using their fletching skill on the wood?  Maybe with something like a Whittling Blade (http://eqtraders.com/items/show_item.php?item=1451)?  The text does say we're supposed to fashion the shape of the totem, and the item description for that piece is an "Peculiar unshappen piece of wood".  Just a thought.  Hopefully I'll be finishing 1.5 soon (2 more fights), so I can contribute to the experimentation.. :)
Title: The Combine
Post by: Ryessa on October 04, 2004, 06:43:44 PM
well mold + clay definitely equates to pottery.. unfortunately you probably need to make the other combine first due to the flagging?

so the question becomes, do you have to combine other items with the clay, or is it one seperate combine to make the totem then a second for clay + mold.

trying each combination of ingredients at random is not going to get anywhere unless we get very lucky, so from the text..

"You will need to take the clay, the medallion, wood I gave you, and the essence and learn which to craft together."

I'd try every combination of those 4 in each tradeskill container (5 if there are two different medallions?  and have some of the "secondary" ones been tried, like mixing bowl or mortar and pestle, or any of the Planar kits?)

With 4 items, there's 11 combinations to try:
1 combo of all 4
4 combos of 3 items
6 combos of 2 items

If we need to get into the tradeskill tools, then there are soooo many combinations I don't want to think about it.
Title: The Combine
Post by: Krah on October 04, 2004, 08:17:23 PM
Im a little confused here...

Since when do you use a mold in pottery?

Doesn't pottery use clay and patterns?

So wouldnt the mold be used with the metal from the medalions?

Just trying to stick to normal conventions is all.

Krah
Title: The Combine
Post by: Giledorm on October 04, 2004, 08:25:28 PM
Normally I would agree with you, except that's the only text in the riddle that muada gives up explicitly. :)
Title: The Combine
Post by: Cetathia on October 04, 2004, 10:07:44 PM
I have
250 Jewelcraft
250 Pottery
250 Fletching
250 Brewing
250 Baking
219 Smithing (have a 10% modifier)
192 Tailoring (with geerlok it is above 200 (5%))

i have tried all 1, 2, 3 and 4 combines in all 7 of those above mentioned tradeskills, and nothing combined.

I have tried with whittling blade and planning tool for fletching.

I have tried with smithy hammer, forging hammer, file, smithing chisel, humming luclinite mallet, vah shir anvil in a forge, but only with blood, essence and medals (water too).

Keep posting ideas, when i get a spare momment i will try a spit, mortar and pestle and other suggestion mentioned here. :-)
Title: what essence?
Post by: cassaya on October 05, 2004, 09:30:52 AM
Muada gives you the wood, but says that you need some essence that the beastlord elders rarely fashion.

Has anyone figured out what this essence is or where it comes from? It seems a bit premature to be trying combines if we dont have all the parts yet.


Cassaya Catnip
Beastlord - Endorean - Luclin
Title: Re: what essence?
Post by: Kilantiz Kylong on October 05, 2004, 10:15:17 AM
Quote from: cassayaMuada gives you the wood, but says that you need some essence that the beastlord elders rarely fashion.

Has anyone figured out what this essence is or where it comes from?

Cassaya Catnip
Beastlord - Endorean - Luclin


All 3 provided by Muada:

Peculiar unshapen Piece of Wood: after you complete 1.5
Combined Essence: recieved after you have collected the four items.
Elders Totem Mold:  recieved after you have collected the four items.


Four items to collect:
Eeri Medalion (x2) : General / Colonel
Fierce Spirit Clay: Pheonix
Scalding Blood : 100 FT. Gnoll

I am still trying various combines (bowels ...etc.) - and still no sign of either a failed combine or success =/

Even my jewel craft combines came to a road block.

Still recieve the messege: You are unable to combine in this container type.

Perhaps there is a specific quested "No Drop" container type or perhaps another NPC that perhaps was designed to assist with these combines?

Just my guess at this point ......
Title: The Medallion
Post by: Tchara on October 05, 2004, 03:53:24 PM
I am not this far along in this quest but I have been following this closely.  One thing that caught my eye was this:

QuoteYou will need to take the clay, the medallion, wood I gave you, and the essence and learn which to craft together.

He specifically says "the medallion," not medallions.

Also, there is this:

QuoteThere are two pieces worn about the necks of as many grimlings.

Two pieces, not two medallions.  This seems to imply that these medallions are 2 pieces of a whole.

I'm not sure if it's been tried but perhaps the madallions can be combined using smithing or jewelcraft.  It's also possible that some form of temper or tool may be required.

just my 2 cp's worth...
Title: longshot
Post by: Falkonik on October 05, 2004, 05:29:48 PM
well, this is a longshot regarding the 2 medallions. i remember way back when i did my 1.0 i was speaking to an npc in the Grimling Forest camp and he said something about parts of a key that would take you to the Master, the leader of the grimlings. if i remember correctly, he mentioned medallions. anyone try finding this npc and trying to have him make the key from the medallions?
Title: The Combine
Post by: Eatbugs on October 05, 2004, 05:35:14 PM
He was talking about the key to inner Acrylia Caverns, which doesn't exist anymore.  I've tried talking to most of the NPCs in Grimling Forest about this now, with no results - I may try it again after I finally get the blood and talk to Muada.  (It's possible the NPCs that only show up in the camp near TM when you've completed all the battles in GF would have something to say on the subject.)
Title: The Combine
Post by: jitathab on October 05, 2004, 09:53:08 PM
Teh key to acrylia is the Medallion of the Hero of Sha Vahl, It is still obtainable.

Do all 9 Grim forest camps, then the final event in the village and mob there always drops it.

Last bit need 8 people - purely to block the respawns.

After getting the medallions did anyone talk again with Scout Husman or the general perhaps, or did they not tak to scout before triggering them?

As soon as I get past the crappy ME camp ill be flying along the rest. I think 5 bsts in guild now has the Fierce clay.
Title: The Combine
Post by: janabell on October 05, 2004, 10:37:55 PM
any one try givieng the 2 medallins to Scout Husman  maybe he gives you the full pice.
Title: The Combine
Post by: Eatbugs on October 05, 2004, 10:55:47 PM
QuoteTeh key to acrylia is the Medallion of the Hero of Sha Vahl, It is still obtainable.

Ah, you're right - it is obtainable, it's just no longer a key.  (I was thinking of the alternative quest, the one involving drops from outer acrylia mobs.)

Talking to Husman doesn't trigger the General or the Colonel, unfortunately. (Believe me, I tried that - would have been a lot easier camping them if that were the case.)   I've tried talking to Husman after obtaining both, but he doesn't seem to say anything new, nor do any of the others.  I may try handing him the medallions if I get desperate enough, but since it appears that Muada won't talk to you about the next step until you've gotten all four drops, (and he will talk to you with the two medallions the way they start out) I doubt they need to be exchanged through another NPC before the combine.
Title: The Combine
Post by: Drakh on October 05, 2004, 11:13:03 PM
QuoteTwo pieces, not two medallions. This seems to imply that these medallions are 2 pieces of a whole.

When you put on clothes each garment is refered to a piece of clothing - this doesnt mean you rip the sleeves off ya shirt and put them on seperately :) :wink:

Also if you wear 2 rings each is refered to as a piece of jewelry.
Title: The Combine
Post by: Volsykat on October 06, 2004, 12:21:30 AM
I've heard there's a stopgap on the 2.0's not being able to be completed at the moment...some mobs not spawning, encounters blocked purposely by SoE, something...could this be ours?  Seems earlier than the others, but still...could it be the recipe isn't in yet?
Title: The Combine
Post by: Falkonik on October 06, 2004, 03:42:21 AM
I highly doubt this is the stopgap. The stopgap atm on most if not all 2.0's is the orb from Citadel of Anguish because the keyquest for that zone has not yet been discovered. This combine should be possible atm, just missing something, like we were with the 3rd riddle.

Falkonik Cloudreaper
Blades of Wrath
Torvonillous
Title: The Combine
Post by: Sharrien on October 07, 2004, 03:58:07 PM
The clue mentions clay made malleable with magic.  Have we combined the clay with each of the types of bottled mana that chanters make?

The same clue also says "once the shape of the beast is made with it".  May have to make it malleable first, but we could also then try to combine it with an idol sketch or maybe (don't laugh too hard) an animal cookie cutter.

I don't have the clay yet myself so I can't experiment on my own.  Worth a shot anyway.
Title: The Combine
Post by: Sharrien on October 07, 2004, 04:04:28 PM
Forgive me if this was already mentioned and I couldn't find it, but Muada says "When you have these items, you must return to me at once and tell me that you wish to [make the totem]."

Anyone tried saying "I am ready to make the totem" WHILE HOLDING the wood, clay, blood and two grimling medallions?
Title: The Combine
Post by: Shadowpaw on October 07, 2004, 04:10:06 PM
>  The stopgap atm on most if not all 2.0's is the orb from Citadel of Anguish because the keyquest for that zone has not yet been discovered.

It has. You just aren't being told about it. :)
Title: The Combine
Post by: Fionnah on October 07, 2004, 06:24:58 PM
Any chance that we've went to each of the 5 masters and tried giving them the items or just talked to them?  They were working on learning about warders and improving them when we went to talk to them, maybe they have to do something to the items or maybe it's just a flagging thing, where once you chat with them and get the information, you can do the combine.
Title: The Combine
Post by: Choppin on October 07, 2004, 08:46:58 PM
can "husman" (sp) do anything with the 2 grimling medaillons ?
Title: The Combine
Post by: Ogee on October 07, 2004, 09:29:07 PM
Quote from: Choppincan "husman" (sp) do anything with the 2 grimling medaillons ?

No i tried it
Title: The Combine
Post by: zmanone on October 07, 2004, 10:31:05 PM
This may be a wild one, but remember the LoY spell Bond of the wild?  It's spell discription states that it "creates a magical bond between you and your warder" the spell also increases pets strength.  Could be something we need to do with either the NPC we got the spell from or something with the spell itself.  I don't have all the parts yet so can't really play around with it.  Should get them in the next couple of days.

Zmanone

Edit: another idea - tried combining the animal template with the clay yet?
Title: The Combine
Post by: Tigjer_TR on October 08, 2004, 08:39:22 PM
In the Kejek village in SB mountains there is a building that contains a Forge, a Kiln, and a pottery wheel.

When you talk to one of the NPC's there

Emylie Steelclaws says 'Our forge has received the blessings of the Titan Spirits to burn with a supernatural flame! This flame has many beneficial properties but most importantly it can aid in freeing the spirits that have been imprisoned in materials by evil sorcerers.

Maybe we need to use this forge I tried some combines will try more later

This forge is part of a quest but it may also be used in ours here is the linc to the quest
http//everquest.allakhazam.com/db/quest.html?quest=1282
Title: The Combine
Post by: Fionnah on October 09, 2004, 06:19:10 PM
Many are KoS at the start to Kerrans and I haven't found a non-quest way to fix it.
Title: The Combine
Post by: Tigjer_TR on October 09, 2004, 06:43:25 PM
What is interesting is that the hammer is only equipable by evil races it has an evil deity restriction but you can still use it in the forge.

Kejekan Smithy Hammer
LORE ITEM  NO DROP  
Slot PRIMARY  SECONDARY  
Skill 1H Blunt  Atk Delay 42
DMG 5  
WT 18.0    Size SMALL
Class WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC WIZ MAG ENC BST
Race ALL
Deity Bertoxxulous Cazic-Thule Innoruuk Rallos Zek
Slot 1, type 4 empty

and the final quest hammer

Soulforge Hammer
MAGIC ITEM  
Slot PRIMARY  SECONDARY  
Skill 1H Blunt  Atk Delay 40
DMG 6  
WT 18.0    Size SMALL
Class WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC WIZ MAG ENC BST
Race ALL
Deity Bertoxxulous Cazic-Thule Innoruuk Rallos Zek

I tried almost every combination of items in that forge and still no luck
Maybe need something else or need pottery first
Title: The Combine
Post by: jitathab on October 12, 2004, 10:00:10 AM
So we are completly stuck it seems :/
Title: The Combine
Post by: Fionnah on October 12, 2004, 06:54:22 PM
Well, I don't really know what we've tried yet.

The Kerrans are going to be a no-go, they are KoS to most of the BST races from the start.  I'm not sure if we've talked to all of the masters to see if they have anything to say about the combine though.  I'm suspecting that it's either a combine in a special container (Dalnir's forge, racial forge, special drop item...) or you have to get a flag from talking to someone before you do the combines.  Either is just as likely.
Title: LDON
Post by: Dreambringer on October 13, 2004, 03:17:46 PM
Anyone try using the LDON pools?
Title: The Combine
Post by: Tigjer_TR on October 13, 2004, 06:17:40 PM
Can Tastian confirm that the combine is on live servers and is not bugged?
Or is the NPC we need to hail actually spawning, even if this npc is invisible at the bottom of the lake in AkAnon below the junk yard?

On a side note there is aneasy way to raise faction with the
Kejek's or even to obtain the hammers and use the forge while KoS

A part of the Spirit Aid quest. I posted linc earlier.

The part where you give the oak shaft and Large brick of HQ ore to Emylie Steelclaws will give you the faction hits youre looking for.

Oak Shaft is sold right next to this NPC while the bricks are sold in Bazaar

Once you give to Emylie Steelclaws, you will get a kejekan smithy hammer.

You also get faction
Do this a few times and you are not kos (not sure on number)


INVIS TRADING DOES STILL WORK. If you give an NPC an item, then have someone invis you, IT WILL WORK.  Give - Invis - Trade DOES WORK.
Title: The Combine
Post by: Tigjer_TR on October 13, 2004, 06:23:55 PM
Another place to try the combines is in SSRA in the basement.
Title: The Combine
Post by: Tigjer_TR on October 13, 2004, 11:06:21 PM
Sorry for multiple posts.

After today's patch all the items we got for combine now say may be used in tradeskills.

so the combine may not have been in.
Title: The Combine
Post by: Aspro on October 14, 2004, 06:51:21 AM
Anyone tried the different combine since the last patch ?
Title: The Combine
Post by: Marshed on October 14, 2004, 05:27:16 PM
has anyone tried using the brooch you recieved in 1.5 that has no real use in the combines?  I'm not at this point yet, but its a possibility
Title: Hell everyone
Post by: VahlaraEQ-Dev on October 15, 2004, 08:58:46 AM
Just to be clear, this combine has been working since release.

As more people get to this portion of the quest, more will be experimenting.  You'll get there.  I have faith in the feral!

As much as I want to give you hints...

Good luck!

Vahlar
Title: Thanks
Post by: Dreambringer on October 15, 2004, 11:35:41 AM
Thank you, people needed that post. But, really bites is no leads in game. People that follow behind us will just have to do the combines or what not while the pioneers have to suffer. But, again thanks for the heads up. At least we know its a combine.

Wildcaller Dreambringer Pezdispenser
"The Growl of the Wudan beasts."
Proud member of Wudan on Rallos Zek
Title: The Combine
Post by: TalleyRN on October 15, 2004, 05:02:11 PM
Alright, i'm looking up other totem created items on EQtraders, maybe we have to follow the same recipe as those. /shrug
Title: The Combine
Post by: Saranya on October 15, 2004, 05:21:56 PM
QuoteAlright, i'm looking up other totem created items on EQtraders, maybe we have to follow the same recipe as those. /shrug

EQTraders ... totems ... pottery

I'm out of EQ for awhile, but has anyone tried the combine in a pottery wheel with sculpting tools? (didn't see it listed, but I may have easily missed reading it)
Title: The Combine
Post by: Sharrien on October 15, 2004, 05:51:15 PM
Since the clues suggest that the clay combine is done later, how about starting with the wood?  I was thinking maybe wood+whittling knife and maybe the essence or blood in a fletching kit.  Planing tool is another possibility even tho it doesn't make a whole lot of logical sense.  Maybe even something really out there like trying the above combines with an idol sketch, but still in the fletching kit.
Title: The Combine
Post by: Tigjer_TR on October 15, 2004, 06:54:31 PM
Quote from: SharrienSince the clues suggest that the clay combine is done later, how about starting with the wood?  I was thinking maybe wood+whittling knife and maybe the essence or blood in a fletching kit.  Planing tool is another possibility even tho it doesn't make a whole lot of logical sense.  Maybe even something really out there like trying the above combines with an idol sketch, but still in the fletching kit.

I did clay in potery wheel with sculpting tools.
Also did Wood in every combination with whitling knife and planar tool
Nothing.
I took out all my trade stuff from the 8th shawl quest and been doing recepies between raids. I have not found any comboes.
My next step will be gpoing to SSRA and seeing if I can use the forge there to combine 2 medalions into 1.

I think that the most rproductive way we can do this is for someone good with Exel to do a table with all possible combines and then everyone take maybe 100 each and try them we are bound to eventually hit it.
Title: The Combine
Post by: Fionnah on October 15, 2004, 11:37:51 PM
I am a little encouraged by the fact that she said "more experimenting" instead of "looking around more", meaning that we've got everything that we need, but we just haven't found the container/tool combination that we need.

Known smithing implements:

Smithing hammer
Humming Luclinite Hammer
that Vah Shir anvil that goes with the hammer
the Hammer for the Vellious quest

I'm sure we can make a list of everything here, then it's just a matter of time.
Title: The Combine
Post by: Eatbugs on October 15, 2004, 11:41:48 PM
Don't forget files and smithing chisels when you're thinking about known smithing components.
Title: The Combine
Post by: Quinnotetiquan on October 16, 2004, 12:32:15 AM
I think Clay, 2 medals, wood and essence and/or possibly blood sounds promising. So does Clay, 2 medals, essence and/or blood and sculpting tools. Anyone tried those combines in all tradeskills yet?
Title: The Combine
Post by: Sharrien on October 16, 2004, 02:55:24 PM
If we're talking smithing then don't forget silver, elctrum, gold, platinum, velium and all the enchanted versions of the same.  Plus there's also all the PoP metals and bits of this and that.  Eqtraders has over 14,000 items in it's database.  Expecting us to find a completely random combine or series of combines without any clue whatsoever is asking a little much.

It would reduce the problem to manageble levels if the devs could slide us just a little clue, like the combine uses only the stuff provided/dropped in the quest, or uses only that stuff with a tool.  At least tell us if we can cut out the hundreds of thousands of possibilities created if we have to consider all the other tradeskill drops out there.
Title: The Combine
Post by: Eatbugs on October 16, 2004, 03:01:29 PM
QuoteExpecting us to find a completely random combine or series of combines without any clue whatsoever is asking a little much.

Which is why it probably isn't completely random.  There's a pretty short list of common tools used in each tradeskill,  I suspect we can confine our experiments to the original components plus those.
Title: The Combine
Post by: Tigjer_TR on October 16, 2004, 05:05:46 PM
The problem is that we do not know what skill to use

we have the following skills
Alchemy
Baking
Brewing
Fishing
Fletching
Jewelcraft
Make Poison
Pottery
Smithing
Spell Research
Tailoring
Tinkering

Unless we need an item made from a class/race specific skill we can remove
Alchemy, Make Poison, Spell Research, and Tinkering from the list.


This leaves us the folowing 8

I am also going to remove Fishing unless we are expected to use a tackle box with wood.
This leaves 7.

None of the ingrediants sound as edible so lets remove Baking.
This leaves 6

Brewing
Fletching
Jewelcraft
Pottery
Smithing
Tailoring



We also have Clay, 2 medalions, Wood, Essence and Blood
To make a specific clay and then to combine it with the mold; if we take the interpretation of Muada literaly.

He does say The Medalion, not 2 medalions which makes me think we need to combine the 2 into 1 somehow. I am guessing Either Smithing or Jewelcraft here.

So we have 6 skills and 7 items to combine.

I am guessing last one is either pottery or blacksmithing, mold + the Clay we get from all the previous ones.

So we need to find 1 or a series of subcombines using 6 skills
Brewing
Fletching
Jewelcraft
Pottery
Smithing
Tailoring

and  

6 items

Clay
2 medalions
Wood
Essence
Blood

While there are many common sence combines to try
I did wood with fletching kit with various combos and tools, there may be an item or a step missing. Muada Does say to take the wood first.

This combine while not completely random may have the BST comunity stumped for a long time due to a lack of clues.
And unfortunatelly the clues that sound absolutely common sence to a developer may be absolutely uselles to the rest of us. Remember the Eye in the Storm in the Sky clue for the 1.5  epic.
Title: The Combine
Post by: igaylen on October 16, 2004, 06:31:23 PM
The Bristlebane platters did not give much more information that this, but it was also found, im sure that it can be found if we stop complaining about it and start diving up the combines like they did.

Demuk/emar
Title: The Combine
Post by: Moslow on October 16, 2004, 06:46:21 PM
Anyone ever think that maybe the metal from the 2 medallions could be extracted and then used to make a firing sheet for the totem?
Title: The Combine
Post by: TalleyRN on October 16, 2004, 08:02:53 PM
Anyone else trying to use epic 1.5 in the combines?
Title: The Combine
Post by: Graace on October 16, 2004, 08:06:47 PM
in WOS, there's an item dropped off girplans... "misshapen carving tool"... might wanna try using that.
Title: The Combine
Post by: Raaski Razorclaws on October 17, 2004, 03:32:00 PM
Apparently someone has figured it out :)

http://lucy.allakhazam.com/item.html?id=52930

http://lucy.allakhazam.com/item.html?id=57058

http://lucy.allakhazam.com/item.html?id=52913
Title: The Combine
Post by: Eatbugs on October 17, 2004, 03:38:08 PM
Quote from: Raaski RazorclawsApparently someone has figured it out :)

Not sure what you mean - those links are to pieces we already know about.  It's combining them that's the problem.
Title: The Combine
Post by: Raaski Razorclaws on October 17, 2004, 06:32:30 PM
Oh, well then you guys should have summited it to lucy sooner :P.
Title: The Combine
Post by: ZebulisVZ on October 17, 2004, 09:45:45 PM
Anyone tried to combine the blood with a rawdiamond and the spell: Imbue diamond (buyeble Locarme Zennix @ 103, 282, in Temple of Marr) in a planar jeweller's kit or collapsible jeweler's kit? Chanters make imbuespells this way. costs 13pp btw.

Another thought was making a temper to combine with the medallions.
Most temper recepies i looked at consisted of 3parts. A few looked like this essence+blood+liquid (alcohol was very common,some used vial of disilled mana, but sometimes just a random item)
A temper would most likley (imo) consist of essence+blood+something (I would guess wood or a vial of distilled mana)
The most common containers where: brew barrel, tanaan brew barrel, portable drink barrel.

Guess we will see how far off I was in a few weeks :P
Title: The Combine
Post by: Wuflar on October 18, 2004, 06:17:36 AM
dont know if anyone has tried handing any/all items to the elders around norrath?
maybe they have something to say

-wuflar
Title: The Combine
Post by: Sriab Silverclaws on October 18, 2004, 07:24:58 PM
Pulled from EQtraders

Weapons Master Rahoul says 'Yes, Muada demands that each beastlord put some care and devotion into the making of this artifact. You will need to craft your own decoration to this statue to be made from two hides of the strange flesh hounds in Taelosia. You will need to be sure your tailoring is up to par for this, or it will become a very expensive endeavor to gain favor with Muada. Take this pattern to work with when you have your hides. You will need to tan them first and acid wash will do well to remove the impurities and markings, of course. When you are finished, you may present the item to Elder Muada.'

2 Ukun Hides + Acid Wash in Brewing Barrel = Tanned Ukun Leather.

Tanned Ukun Leather + Adornments Pattern in Sewing Kit = Tassels

Tassels + Plain Beastlord Statuette in Sewing Kit = ??? I know it works, they just didn't post what it gets you.

All of this stuff is no fail, but requires a skill of 100+ to attempt.
Title: The Combine
Post by: Oneiromancer on October 18, 2004, 07:26:24 PM
That sounds like the skipping-1.0 part of the epic, Sraib.

Game on,
Title: The Combine
Post by: Sriab Silverclaws on October 18, 2004, 10:11:45 PM
Was not sure if it meant anything or not.
Title: The Combine
Post by: kartunevz on October 22, 2004, 11:35:51 PM
no progress, huh?

im not even close, but i was enjoying the hunt!
Title: The Combine
Post by: Vidyne on October 28, 2004, 11:49:50 PM
Guildie who was running through mons Letalis said he clicked on a flashing light on top of the spire there... and it opened a container for him, called "always works"

Have no idea if this is anything useful.. but its another container to try, that is if he wasnt pulling my leg.

/shrug... just trying to help.

Was 8 slot container

As to how he managed to get up there......   Im still working on that.

On the NW spire, watch for see invis shades.
Watch for EEoE, hes kinda mean.
Go up inside the spire thing form the cave down in the trench.  When reach the top, its the NW spire, you have to climb the middle mountain with lev, float over to the spire, then get on the backside and climb it with lev.

4 flashing lights at the top are actually a container of sorts.

"Always Works"
10 slot
looks like a forge.

Sorry if this was posted elsewhere, just thought it might help if it might be it.
Title: The Combine
Post by: Eatbugs on October 29, 2004, 12:28:10 AM
I believe that's a bug connected to the "Always Works Forge" in Dalnir - someone accidentally used the same code for the blinkies on the ML spire.  Now that you've mentioned it though, I may try it just for fun.
Title: The Combine
Post by: jitathab on October 29, 2004, 11:22:00 AM
heh well Ive heard of extreme ironing in RL looks like extreme combine locations in EQ :) Perhaps theres a forge under some lava somewhere we need to use.
Title: The Combine
Post by: zumu on October 29, 2004, 05:56:20 PM
Quote[Fri Oct 01 01:11:53 2004] You say, 'make the totem'
[Fri Oct 01 01:11:54 2004] Elder Animist Muada says 'Very well. You must now fashion the shape of the totem and imbue it with what you have collected, but not without this bit of beastlord magic. The elders fashion this essence rarely, so treat it with care. You will need to take the clay, the medallion, wood I gave you, and the essence and learn which to craft together. Then, use this mold with the clay and you will have completed your first step. Return to me and tell me that you are finished with this important duty. Be careful.'

but not without this bit of beastlord magic. and he says, its an imbue. so now im trying with spells... im guessing its one of our warder spells, though it could be fero, sv, sd. he may simply be refering to the essence... but hell, nothings worked so far. time to get creative
Title: The Combine
Post by: zumu on October 29, 2004, 06:19:46 PM
here also is a new drop in dn. i havent found a use for it, maybe you might...

http://everquest.allakhazam.com/db/item.html?item=31228
http://lucy.allakhazam.com/item.html?id=57562

spirit-touched... hmmmm.
Title: The Combine
Post by: Felpaw on October 30, 2004, 10:51:44 PM
Have you tried turning the Spirit-Touched Phased Spider Thorax in to Muada?
Title: The Combine
Post by: zumu on October 31, 2004, 04:48:40 AM
just tried, no dice.
Title: The Combine
Post by: Panthur on October 31, 2004, 02:09:44 PM
I woudnt be suprised it we have to hand an elder something to get something else in return...
Title: The Combine
Post by: zumu on October 31, 2004, 05:12:23 PM
i wouldnt be surprised if its a quest specific container, or tool. ive tried so many combinations now... fletching kit, jewelers kit, toolbox, tailoring kit, brew barrel, forge, pottery wheel, kiln... all different combos of the pieces. have tried with various warder and spirit spells. have tried with water. have tried with file, smithy hammer, luclinite hammer and anvil, planing tool, sculpting tools etc etc etc blah blah blah. i give up.

to the dev thats responsible for this quest: (bunnies). the rest of the quest was great, including the changes made to the final 1.5 fight. but to give us no clues on the combine, to expect us to try every combo with all the parts listed above in every container is absolutely inane. thats work, not a game, not a quest, not fun. you blew it.
Title: The Combine
Post by: Sharrien on October 31, 2004, 09:25:35 PM
Agree with Zumu.  How about a clue?  Even when we figure it out, there's no fun in finding some random combo.  Give us a clue to figure out so atleast we feel like we've beaten a puzzle rather than feel like the 1 millionth monkey at a keyboard.
Title: The Combine
Post by: Latang on October 31, 2004, 11:10:06 PM
Nice Zumu. Real classy.
Title: The Combine
Post by: CillianFV on October 31, 2004, 11:25:01 PM
Welcome to the world of EQ tradeskilling.  This is nothing new.  There will not be any clues posted on any message board so I don't know why people keep asking.
Title: The Combine
Post by: zumu on October 31, 2004, 11:57:37 PM
letang - wasnt meant to be classy, was meant to be a middle finger stuck on up to the asshat that threw this type of crap into an otherwise fantastic quest. did you have something to contribute? how about letting us know how much time you've spent on these combines, what youve tried? any new approaches you care to recommend? no? well when you spend as much time as i have getting these items, trying combines, trying new approaches, searching every bit of quest text to date etc etc and posting your results then you can comment on my class sir. til then take a double dose of stfu and choke on it mkay.
Title: The Combine
Post by: cassaya on November 01, 2004, 01:53:07 AM
Hmm, thinking about the thought that was mentioned about magic I had a thought. During the early part of 1.5, the elder Marrey McGrannel said " i'm workin' on a [way] to use the magic these fair ocean maidens do to help our kin", but never really explained what that magic or way to help us was.


Cassaya Catnip
Lvl 70 Vah Shir Beastlord
Endorean - Luclin
Title: The Combine
Post by: Latang on November 01, 2004, 04:14:20 AM
Edit: Nm, taken it to pm's, sorry for derailling. Keep it up guys :)
Title: The Combine
Post by: Gamu - Rodcet on November 01, 2004, 04:51:56 AM
Quote from: zumuletang - wasnt meant to be classy, was meant to be a middle finger stuck on up to the asshat that threw this type of crap into an otherwise fantastic quest. did you have something to contribute? how about letting us know how much time you've spent on these combines, what youve tried? any new approaches you care to recommend? no? well when you spend as much time as i have getting these items, trying combines, trying new approaches, searching every bit of quest text to date etc etc and posting your results then you can comment on my class sir. til then take a double dose of stfu and choke on it mkay.


On one hand i agree the combine is a pain in the ass, but on the other Im sure half you guys wont get anguish access to do finish the 2.0 for a while so its not like your gonna progress any farther even with the combine completed.

Id rather see posts about progress of the "Combine" not rants and flame wars.
Title: The Combine
Post by: zumu on November 01, 2004, 08:59:50 AM
from the quest text, my guess and others is that this step is an interum reward, namely a pet focus item $$ it may or may not not require CoA access.

cassaya - yes, all the elders in the earlier parts of the quest refer to the animals theyre studying.

QuoteMarrey McGrannel says. "It is indeed authentic. i suppose i can tell ye that i've been studyin' the way o' the sirens. We as beastlords use the strength of our warders, as well as bestow magic upon them. These sirens use mind tricks! i'm workin' on a [way] to use the magic these fair ocean maidens do to help our kin."

you say, "What way?"

Marrey McGrannel says. "I do miss me time with Muada and i suppose i'll get me chance again. I'll have to leave now and go to Muada so that i may learn what i must do for him to end the threat to your ways as beastlords. Be well and ready to open your mind to learn from Muada."

you're right, her answer is a non-sequiter there. i'll check on her again tommorow. guess i'll bring a stack of ale this time lol.
Title: The Combine
Post by: Panthur on November 01, 2004, 05:06:39 PM
Watchher make you bring back a 350 tradeskilled brew snicker hehe
Title: The Combine
Post by: Sharrien on November 01, 2004, 05:11:29 PM
"The elders fashion this essence rarely, so treat it with care. You will need to take the clay, the medallion, wood I gave you, and the essence and learn which to craft together."

It says to treat the essence with care.  Had a wild idea and thought maybe hold the essence on your cursor and cast our lvl 67 heal spell.  You know, the one named MUADA's Mending.

Still biding my time til my guild's next Air raid, so I can't try this myself yet.
Title: The Combine
Post by: zumu on November 01, 2004, 06:30:09 PM
interesting thought, ill try it tonight. Combined Essence. combined with what? do we need to seperate it or something? i assume its the combined essences of the elders?  ill muck about with the essence a bit more. ive already tried giving every quest piece to each elder... nada there. will try the essence with some celestial solvent and such.
Title: The Combine
Post by: Panthur on November 02, 2004, 06:35:08 AM
Meh, went to her with all the items on me,  and she just doesnt say anything new. Stays at the line from the previous encounter with the key word [begin] only she wont respond to it as we already did that part.

Gave her 3 ales too..maybe i neeed toget her more drunk   :twisted:


...nope gave her 40 ales..shes not spilling the beans hehe
Title: The Combine
Post by: Panthur on November 02, 2004, 06:51:56 AM
I ran back to JPF to Rashara to see if she would say anything new and she just spawned the gnoll again ...   :P

Already killed it, not going thru THAT again hehe.
Title: The Combine
Post by: zumu on November 02, 2004, 07:02:50 AM
i noticed that too... broken quest at that point?
Title: The Combine
Post by: Panthur on November 02, 2004, 02:40:20 PM
Hmm one thing i didnt do was GIVE muada the blood, maybe we have to give him it? I gotta test that later unless someone else has done this with a no-go?

She did say to hurry and SHOW him, unless theres *gulp* a possiblility of failure and we would need to get another blood..oh yuck,
Title: Just a note
Post by: VahlaraEQ-Dev on November 02, 2004, 06:46:45 PM
Hi Everyone,

I've been watching your progress on the quest.

There is no timer on the combine portion of the quest.  You can't fail it that way.  

Keep at it.  You'll get there.

Best wishes,

Vahlar
Title: The Combine
Post by: Klav on November 02, 2004, 07:02:47 PM
but there is a timer on patience
and for most beastlords that timer has run out.
just as with Tacvi people have turned to oow for items
the beastlords will most likely look to trials and raids instead of this poorly worded quest.

and just by judging the focus and spell that is supposedly suppose to be on it, if the click is just as bugged as well as recast/duration, I can upfront say i am not interested.
Title: The Combine
Post by: Panthur on November 02, 2004, 07:38:42 PM
Poorly worded my post above. I meant fail as in fail the intended combine, hence u would need to get another blood... Hoping its a no fail combine like 1.5 combines. Still thinking we are missing something like an npc we havent talked to for clues. Tried talking to everyone in sharval bst guild and even the warder keeper heh. Nothing said atm.
Title: The Combine
Post by: Quinnotetiquan on November 02, 2004, 10:25:48 PM
Just so you know it may be that it only combines in regular tradeskill containers instead of Tanaan tradeskill containers found in knowledge.
Title: The Combine
Post by: zumu on November 03, 2004, 12:44:31 AM
ive tried giving every part to muada, he has no need blah blah blah.
Title: The Combine
Post by: zumu on November 03, 2004, 01:05:17 AM
Quote from: Klavbut there is a timer on patience
and for most beastlords that timer has run out.
just as with Tacvi people have turned to oow for items
the beastlords will most likely look to trials and raids instead of this poorly worded quest.

and just by judging the focus and spell that is supposedly suppose to be on it, if the click is just as bugged as well as recast/duration, I can upfront say i am not interested.

go take a look at the afterlife guild homepage. or foh. or any number of guilds / people that finally had enough and walked away from EQ entirely. why do they do this? what is it that makes them walk away from a game / character they have so much time invested in? broken / poorly designed quests. broken progression. broken / bugged events. and responses from SoE that range from completely ignoring that there is a problem, to "Keep at it. You'll get there." to creating community contacts that can then be ignored  :roll:
Title: The Combine
Post by: Mahes on November 03, 2004, 02:54:45 AM
So you want the Dev to just post a step-by-step walkthrough?  Would that make it all better?

Give me a break.  We haven't figured out an Epic quest yet.  Oh woe is us.

Everquest 2 (http://everquest2.station.sony.com/#home)

Worlds of Warcraft (http://www.blizzard.com/wow/)

tah-tah!
Title: The Combine
Post by: zumu on November 03, 2004, 04:08:39 AM
if you havent read the thread what can anyone say? point is at this time, its stopped being a quest and started being try combines involving 6 different pieces in 8 different tradeskills with who knows how many tools. a quest has hints, clues, directions, leads, etc something to disguish it from a mindless 1000 monkeys working for 1000 years scarario. no, i at least dont want a step by step thx, i want more of the earlier part of the quest. gimme more "in the center of a storm in the sky". that was a quest, and a good one. this... is not.
Title: Let get this...
Post by: Dreambringer on November 03, 2004, 01:03:29 PM
ok so...

Peculiar unshappen piece of wood - Muada
Fierce spirit clay - Erylasi
Scalding blood - Gnoll
Combined essence - muada
Eerie medallion x 2 - Grimlings
Elder's Totem mold – Muada
Savage Lord Totem – 1.5 return ( yes this will more then likely need to be included in the combine at some point, but probably not on this portion)


lets look at some dialogue and get some wheels grinding, these are things I find are helpful information:

1). “You must create a totem that is bound to the wild spirits as well as your own. At one time in their lives, each elder has had one. We used it to focus the power of our warders to make them stronger and to bond them to our own spirits. It is time for you to take on this labor of life, now that you are well on the path to becoming one with the elders. Are you [prepared] to do this?”

2). “There is a creature of dark repute in a realm of winds that holds clay made malleable with magic. Once the shape of a beast is made with it, it can aid us to summon those forms from the wild. We have found a way to refine it to help us summon the strongest and most loyal warders. [There is more] too.”

3). “The two brother grimlings have strengthened beyond our control and are powerful with the help of magic of the wilds. We need the precious metal and magic held in their trinkets and to end their threat.”

4). “You will need to take the clay, the medallion, wood I gave you, and the essence and learn which to craft together. Then, use this mold with the clay and you will have completed your first step. Return to me and tell me that you are finished with this important duty. Be careful.”

5). “Very well. You must now fashion the shape of the totem and imbue it with what you have collected, but not without this bit of beastlord magic. The elders fashion this essence rarely, so treat it with care. You will need to take the clay, the medallion, wood I gave you, and the essence and learn which to craft together. Then, use this mold with the clay and you will have completed your first step. Return to me and tell me that you are finished with this important duty. Be careful.”

On this below example you can see “essence, a block of clay and “sculpting tools”
Recipe(s):

• Pottery Components: celestial essence, gold bar, idol sketch, imbued ivory, large block of magic clay, sculpting tools, vial of distilled mana, water flask
In: pottery wheel, tanaan pottery wheel
Yield: 1
Also Returns: sculpting tools
On Failure Returns: sculpting tools

So… maybe something like this:

First - Combined essence + Scalding Blood + Sculpting tools (possible Wall of Slaughter drop?) + water flask = Feral Spirt Clay (magic)

Feral Spirit Clay + Elder's Totem mold = Elder Spirit Figure

Next Example: Jewelcraft Components: Crucible, enchanted gold bar, Gnomish Heat Source, Spear Blade Inset Mold, water flask
In: reinforced jeweler's kit
Yield:1

Possible jewelcraft to imbue medallions onto the wood?
Medallion(s) + Wood = Beast Totem


Elder Spirit Figure + Beast Totem =  ~Elder Spirit Totem~ “Final Product” now go talk to Muada and move on…

This post is dedicated to those of us out there plucking away at the keyboard so that the upcoming beastlords don’t have to do anything but breeze though this. It is intended to inspire creative thinking and is at no point the “correct” information. Please feel free to throw some creative ideas out there.

Thank you, and good luck my fellow Wildcallers. May Cazic-Thule protect you. /salute
Title: The Combine
Post by: Eatbugs on November 03, 2004, 02:45:12 PM
QuoteMay Cazic-Thule protect you.

May Cazic Thule scare the {bunnies} out of my enemies while I'm busy at the forge, you mean!

I've mostly been working on the theory that the eerie medallions need to be converted in a forge, but so far no luck with combinations of one or two medallions and various smithing tools. (file, chisel, lots of different hammers, vah shir anvil, etc.)
Title: The Combine
Post by: Gremkin on November 03, 2004, 03:04:20 PM
I saw it mentioned earlier in the thread, but has any further exploration been done with respect to trying to "smelt down" the medallions?  Muada talks about needing the precious metal and magic contained within them.  Perhaps the medallions plus the blood and a smithy hammer in a forge?  Something like that?

Although the text makes it sound like the clay is not used until the last portion of this step, perhaps a "refined" clay from combining the pieces we have is needed for use with the mold.

I am puzzled about what the purpose of the wood is.  If we are to use some version of the clay and the mold he gave us to make the totem, then the wood would not appear to be part of making a mold...  It definitely appears that it needs to be "shaped", but for what purpose?

Just throwing random thoughts into the pot here...

*Edit*  Could metal from the medallions be needed to make a blade of some sort for shaping the wood?
Title: The Combine
Post by: Sharrien on November 03, 2004, 04:50:34 PM
Just as a guess, since we don't get the essence until we collected the clay, medallions, blood and speak to Muada, then I think the first combine MUST involve the essence.  If the first one didn't use the essence then we could do it before the first step is complete (i.e. have all four drops).

The essence is the key.  It either combines with one or more of the drops or it needs to be changed somehow as the first step in the process.
Title: The Combine
Post by: Tusconi on November 03, 2004, 05:52:01 PM
I have been watching the boards with interest. I wish I was at this point to help assist in some of these attempts. All my skills are at 200 except tailoring which is 190. I can't imagine they need to be higher than that.

I had a suggestion chatting on the serverwide beastlord channel in reference to this combine. Possibly this could involve a container drop from Anguish? Sounds like a little stretch to be requiring access to Anguish so early in the quest, but who knows at this point. It seems like from all the attempts though that there is likely a certain container meant to do the combine. I hope to be at this point soon so that I can try out some things myself. Meanwhile, keep up the good work. It is getting old, I am sure, but I am betting it will be found soon.

Patience is a virtue. Good things come to those who wait.....and all that other crap!!  :roll:

Tusconi Pantheros
70th Beastlord
Firiona Vie
Title: The Combine
Post by: Sharrien on November 03, 2004, 10:16:08 PM
Anyone tried some combines yet in a shammy medicine bag?
Title: The Combine
Post by: zumu on November 04, 2004, 12:07:10 AM
Quote from: SharrienAnyone tried some combines yet in a shammy medicine bag?

... blink blink. *runs screaming into the hills to live as a wildman for 5 years at the very thought*
Title: The Combine
Post by: Quinnotetiquan on November 04, 2004, 12:31:46 AM
Maybe we need to molt the medallions in the forge with either blood or essence and use an existing mold to turn it into a sculpting tool
Title: The Combine
Post by: zumu on November 04, 2004, 12:51:19 AM
ive tried endlessly to break the medallions down into ore / sheets / bits / etc, no go. i havent (doh!!) tried making them directly into blade / hilt. or if i have ive forgotten now rofl.

one medallion + water + blade mold, other + water + hilt mold maybe? substitute blood and essence for waters if that doesnt work, etc etc... will try after raiding tonight )

will help if while were in dirrerent cities we check tradeskill vendors... anything regarding whittling, sculpting, carving, etc that looks out of the ordinary plz post. i know on warr epic they had to get a mold from katta, wouldnt be surprised if theres a similar twist here.

Edit - ive now tried with every hilt / pommel / handle and blade type i could find. with essence, water, blood. with smithy hammer / forging hammer. double combines (hilt and blade together as with scalar mold combines) and single.
Title: The Combine
Post by: Renath on November 04, 2004, 03:51:47 AM
if this hasn't been mentioned, try combining the essence, blood, and clay together in a bowl (try a pottery wheel too, or even a brew barrel)

it seems like you need to make the clay even more special
Title: The Combine
Post by: Khayden on November 04, 2004, 11:36:19 AM
I'm wondering if the combine needs to be done somewhere in Anguish in a special forge or similar :(

Khay
Title: The Combine
Post by: Tarsq on November 04, 2004, 01:14:33 PM
Have tried whittling blade, whittling knife and Misshapen Carving Tool in fletching kit and a few other containers with the wood and other combos to no avail.

Tried most of the obvious combines in Blackburrow Cask, Kejekan Tool kit and Surefall Fletching kit(tradeable in token form) Fier'dal Fletching kit wont allow anyone but woodelves to use it so I found out :)
Title: The Combine
Post by: igaylen on November 04, 2004, 05:10:49 PM
Have yet to see any tradeskill items(forge, brewbarrel, potters wheel, ect) in CoA yet.
Title: The Combine
Post by: Tigjer_TR on November 04, 2004, 08:04:49 PM
Quote from: TarsqHave tried whittling blade, whittling knife and Misshapen Carving Tool in fletching kit and a few other containers with the wood and other combos to no avail.

Tried most of the obvious combines in Blackburrow Cask, Kejekan Tool kit and Surefall Fletching kit(tradeable in token form) Fier'dal Fletching kit wont allow anyone but woodelves to use it so I found out )

Maybe can use the wood elf it using the illusion?
Will tyry this next time

I have tried using every forge we I know to exists, Even SSRA one and one on top of the spires in mons.
I tried every combo possible doing multiple side quests in SB mountains.
I used almost every container that is sold or dropable.
The only thing i have not tried on the logical combines are the GM trophies Containers.

I tried to combine 2 medalions with crucibles in every kit even a kiln.
I used the Whirling knife and the whitling blade on the wood.
I even tried recepies we know from EQ traders to make tools Tempers and such. I even though to use the brooch and the helm. thinking that the brooch may somehow be needed toi be either melted with the medalions or sewn onto the helm; tried to sew nedalions onto helm. I even tried fishing tacleboxes medicinr bags and toolboxes.
Nothing logicaly, at least logicaly to me combines. As another poster mentioned earlier this maybe a case of 1000 BST/s doing 1000000 combines to hit it right but that is just stupid.
Untill a relaible source tells me the combine is working I just do not believe SoE.
I remember being told by a Senior GM that the Druid Epic was in game and working perfectly; that was when Ella in Shadeweawers was handing out a wroing no rent item for a VS stone turn in instead of the Scimitar. this may be case of same thing.  
On a side note anyone see any items for BST epic 2.0 past the combine?
I see mage bard war and such but no item even close to being bst. we have prety much killed everything that is to be killed short of CoA mobs and seen nothing so far. this further leads me to believe that the quest is not finished post combine and thus the combine is not in game or so out in left field no one will stumble upon it.
Title: The Combine
Post by: Eatbugs on November 04, 2004, 08:19:05 PM
QuoteMaybe can use the wood elf it using the illusion?

Illusions don't affect tradeskill combines - you can't do race-restricted combines using an illusion of that race.
Title: The Combine
Post by: Panthur on November 04, 2004, 08:42:45 PM
We need a dev or gm to actualy DO the combines themselves and tell us if it WORKS. At least then we would know wtf is going on. No i dont want a walk thru, i just want the knowledge that YES the combine is actualy working, or NO its bugged.
Title: Re: Hell everyone
Post by: Eatbugs on November 04, 2004, 08:45:45 PM
Quote from: VahlaraEQ-DevJust to be clear, this combine has been working since release.

Posted on page two of this thread.
Title: aye
Post by: Dreambringer on November 04, 2004, 09:24:48 PM
I've had that thought as well as if the 2.0's haven't even been added to the game yet. We can only hope that they are, CoA loot tables weren't even working properly. I tell ya though, if epics haven't been added yet, they need to ensure that ours is right around 30/19 +2Cold damage w/ pet focus /nod.
Title: The Combine
Post by: zumu on November 04, 2004, 10:01:32 PM
had an idea, has anyone at this point in the quest tried "lanaal the beast tamer" in nobles?

http://eqbeastiary.allakhazam.com/search.shtml?id=16350 this guy.

he tames beasts apparently. which is sorta what were trying to do according to the quest text. he has no current associated quest purpose that i know of.

in the first day of release we cleared his guards (theyre nasty iirc, hit 2k and some substancial hp. see through invis.) and tried hailing him etc, nada. killed him, drops nothing. ima go back today and see what he cons.

since were not having luck with combines, i think its time to start looking for a npc. our task is to "learn which of these to craft together" which to this point has been taken as try 666 thousand combines. that cant be right, we should be looking for an npc's help.
Title: The Combine
Post by: Urim on November 05, 2004, 01:08:36 AM
Maybe try combines that include Epic 1.5?
Title: The Combine
Post by: ZebulisVZ on November 05, 2004, 01:23:50 AM
this is from epic 1.0: Once you have the Copper Medal of War in hand, run back to Elder Animist Dumul. When you hand it in, he hands you an Official Seal of the Khati Sha and a Carved Wooden Crate.  thats a 6slot container....might be worth a shot.
Title: The Combine
Post by: zumu on November 05, 2004, 01:42:55 AM
Quote from: UrimMaybe try combines that include Epic 1.5?

my epic has 2 augs in it... think that would effect the combine if it is a combine with the 1.5?
Title: Tamer
Post by: Dreambringer on November 05, 2004, 03:20:37 PM
I was told the beast tamer is a zerker epic mob /shrug
Title: The Combine
Post by: Zaab_Stromm on November 06, 2004, 12:01:41 AM
Just a thought:
Reading this gave me a weird idea
[Fri Sep 24 14:40:49 2004] Elder Animist Muada says 'You must create a totem that is bound to the wild spirits as well as your own. At one time in their lives, each elder has had one. We used it to focus the power of our warders to make them stronger and to bond them to our own spirits. It is time for you to take on this labor of life, now that you are well on the path to becoming one with the elders. Are you [prepared] to do this?'

Hmmm lev 52  Spell Bond of the Wild ...Binds your spirit to your warders
Someone whos got the wood try it out..dont know how but worth a shot..


BTW been following other 2.0 epics and it seems yall are farther along then most.
Title: The Combine
Post by: lyanne on November 06, 2004, 11:15:25 PM
Binds your own spirit.....essence emerald produced by a necro?
Title: The Combine
Post by: Musogi on November 07, 2004, 02:49:11 PM
Probably have to talk to or turn the junk in to some npc to get this ellusive container.

The bond of the wild thing might work.  I heard the clickie on 2.0 has a similar effect.  Like the 1.5 click, but slightly better and lands on both pet and master.
Title: blah
Post by: Dreambringer on November 11, 2004, 12:31:19 PM
Got all my pieces finally... thing is.... none of these are tradeskill items. If you look at the pieces they are NOT marked for tradeskills.  Couple of things probably need to happen. 1. We are missing an NPC somewhere, To "learn" us how to combine these items. 2. The container hasn't been found out yet.

So ya like a week into the 1.5 we had the Elders located. We need to keep looking for another NPC to talk with AFTER you have told Muada "make the totem" that way you are flagged to move on, everyone has been obsessed with combining to think this may not be the "correct" type of combine. Some people think that CoA may play a part in this. I just don't see that happening, if anything the NPC is in an older zone. Yall out there with high level rangers start looking for more elders etc. /nod

Oh, for sh*ts and giggles I went to the 3 savage lord bsts and the PoP spell turn in NPC's in pok they have nothing to say pertaining to 2.0, just the same dialogue for the "planar exchange" and spell stuffs. Rule them out.

Next....?

P.S. Probably going to be an NPC with some dialogue about how he's the pimpdaddy trade skiller blah blah blah... and give us a side quest(s) to earn his respect, and learn another part of the combine each thing we do for him.
Title: Update
Post by: Dreambringer on November 11, 2004, 01:57:27 PM
What are these 2 leather iksars in Trakanon's Teeth for?

Khellibak Killsoro & Lashrazz Krazz  (Quest NPC's)

Someone who has all the pieces so far able to check this out and post update for us please.
Title: Re: blah
Post by: Tigjer_TR on November 11, 2004, 07:01:57 PM
Quote
Quote="Dreambringer"]Got all my pieces finally... thing is.... none of these are tradeskill items. If you look at the pieces they are NOT marked for tradeskills.

When I just got the items, they were not marked tradeskill usable.
Then there was a small patch and they were marked tradeskill usable. After last patch they were not marked tradeskill usable again.

This change is leading me to believe the combine may not be "working as intended"
Title: hmm
Post by: Dreambringer on November 11, 2004, 07:59:19 PM
hmm.... interesting.

Let's just blame the same dev that pushed for GoD release when it wasn't ready.

Anyone feel like this is just a bad joke on SOE side? If you listen closely you can hear then laughing at us.
Title: The Combine
Post by: Volsykat on November 12, 2004, 02:52:44 AM
Sitting in on a dev HoC atm, got some questions answered....none very positively for us though  :(

Rashere said the combine would be double checked with the dev in charge (Vahlar (sp)).  Maddoc said the tradeskill-tag issue was a bug and is on test but not pushed to live yet (I assume that's referring to the tag being lost recently).  Rash also said that Ashlanne has the stacking issue with the clicky under QA assessment atm.
Title: The Combine
Post by: zumu on November 12, 2004, 05:44:03 PM
under assessment ROFL... please tell me someone there had the dignity to say assess this /rude
Title: carving tool
Post by: Dreambringer on November 13, 2004, 04:16:43 AM
has anyone used the "misshapen carving tool" on the wood yet?
Title: The Combine
Post by: zumu on November 13, 2004, 04:31:12 AM
i have, and i believe tigjer has as well.
Title: The Combine
Post by: Tigjer_TR on November 13, 2004, 04:22:57 PM
I have tried the mis shapen carving tool.
I also tried the no drop whitling knife (or blade) the one sold in Abysmal.
I probably tried 300 or so wood combinations with anything i could think of
Title: The Combine
Post by: Klav on November 14, 2004, 12:27:58 PM
i move for a vote of no confidence in Vahlara's commentary.

Vote now! Vote now!

Wake up Gms! You must wake up! If you offer the gamers boredom, they will only show boredom in return.Many will cancel their accounts. All will will lose their taste for this game. I pray you do not let EQ2 push you into disaster.Take down this impossible quest, which is nothing less than an act of cruel and unusual punishment. Does anyone here want that? I cannot believe they do.
Title: The Combine
Post by: Musogi on November 14, 2004, 06:59:01 PM
"You will need to take the clay, the medallion, wood I gave you, and the essence and learn which to craft together".

Keyword is LEARN.
I'm more than convinced that there is some NPC we have to talk to before being able to combine these items.
Title: The Combine
Post by: Panthur on November 14, 2004, 07:42:09 PM
Ya, but hgow are we to know that npc(s) arent broken?  :P
Title: The Combine
Post by: jitathab on November 16, 2004, 02:00:49 PM
Ok everyone with 1.5 epic start hailing random bst looking toons in hope of finding the knowledge with random words and we will get there.

Long shot.. has anyone given the quest items to the different masters in 1.5 stage? I forget if this has been done now./

One of these days I will get past the ME camp and be able to help :)
Title: The Combine
Post by: Tigjer_TR on November 16, 2004, 02:46:55 PM
Quote from: jitathabOk everyone with 1.5 epic start hailing random bst looking toons in hope of finding the knowledge with random words and we will get there.

Long shot.. has anyone given the quest items to the different masters in 1.5 stage? I forget if this has been done now./


I have hailed every NPC of bst classes/race I could find, I even snuck in to talk to the Ogre BST guild master in Oggok; who was more kind to me then the Vah Shir Guildmaster in Shadowhaven.  We easily found the Ogre NPC hidden in a suspended pool in CT, in the pyramid; the place no one ever goes to. I am sure if there was a new NPC with BST text we would have found him.
Title: blah
Post by: Dreambringer on November 16, 2004, 03:08:26 PM
Ok, I've come to the conclusion this quest is broken reguardless what a dev has stated. I'll pick it up again once i get some "solid" evidence that it is not. I just cant understand why they cant add something like, "you need to learn which to combine, seek out Elder PooperScooper if you seek assistance." That would at least give us some direction. /nod
Title: The Combine
Post by: Sharrien on November 16, 2004, 06:53:14 PM
Hehe, I've also wondered how we found an ogre hiding in a bucket of water in the middle of CT of all places.  Considering the number of beastlords who are all banging our heads against this unyielding wall, even the most optimistic of us are becomming convinced that the quest is broken, unfinished or just too damm cryptic to figure out barring Jedi mind tricks.  I know the devs aren't concerned that none of the epics are finished yet, that we have not yet passed the projected time line these quests are supposed to last, but allowing us all to laguish at an impassible point of the quest is a pretty crappy way to extend the life of this expansion's content.

/sigh.....  I guess I'll just store all the quest pieces in a dusty corner of my bank for use in the future.
Title: The Combine
Post by: Tigjer_TR on November 17, 2004, 03:28:01 PM
I always wondered why did SoE put the bst in that pool in the first place.
I can imagine the conversation.
Dev 1
" What can we do to really make the epic hard for Bst's?"
Dev 2
" I know lets hide all their NPC's in the most illogical places we can think off and not put the title elder in front of the names"
Dev 1 " Yea but thay are a resoursefull bunch maybe they can find any mob we hide, so lets give them 6 items to combine with no dirrections, and by Christmass we can provide a clue and they will all thanks us"
Dev 1 " That way we can show that we are listening to them without fixing any of the Class's real problems"
Now they both get Tennis Elbow from patting each other on the back.
Title: The Combine
Post by: Klav on November 17, 2004, 03:51:13 PM
2 words...

Where's Waldo?

Dev 1:Hey Fred
Dev 2:Hey Ted
Dev 1:Did you remember to implement Citidal of Anguish loot?
Dev 2: Doh! I forgot.
Dev 1:Fred! The expansion has been out for weeks!
Dev 2:I know, I know. I just got so busy telling the Class Correspondents what they want to hear and totally forgot.
Dev 1:It's ok.Only a handful of guilds have actually gotten into the zone. Plus we can weave a patch to make the mob impossible until we can find the right items to put in.
Dev 2:And thats why you are still working here at this job-it's brilliant.
Dev 1:Thanks, i try to my best to please. Oh, say did you ever implement the combine for the Beastlord epic 2.0?
Dev 2:Me? I thought you did?
Dev 1:Oh well, we can sneak it in without announcing it on one of the future patches because we never say anything postive about Beastlord unless it involves the rest of the pet classes.


Just another day at the office.
Title: The Combine
Post by: zumu on November 17, 2004, 09:47:38 PM
Quote from: SharrienHehe, I've also wondered how we found an ogre hiding in a bucket of water in the middle of CT of all places.  

its called myseq (windows port of showeq), macroquest (cool, but you must compile it yourself), or showeq (linux). go google.

all these programs will show you a map of the zone (download from mapfiend), with each and every mob and npc and player and pet etc located on it like radar, and also the level, class, race, surname, guildstatus, etc etc etc about the mob/npc/player listed.

ever wonder about that level 1 warrior in zone_01 with farmable mobs that just seems to be standing there all the time? thats a MQ / myseq / showeq "hack track" bot, left there to survery the spawns. all the programs will email you / make your computer beep etc when selected mobs spawns, as well as timing the spawns for you and other functions.

so its pretty easy to take one step into a zone, and see absolutely everything in it. CT would be the easiest. showeq user sez "WTF is an ogre beastlord doing there?"...
Title: The Combine
Post by: Sharrien on November 18, 2004, 03:01:57 PM
BAH!  No wonder they don't want to give us hints, we're already cheating!
Title: The Combine
Post by: Whraith on November 18, 2004, 07:13:00 PM
There is a vah shir dressed in leather in stonebrunt up by the scout location for 1.0.  I did a quick search and havent found anything out on her (limited im stcuk on dialup while dsl is down).  She didn't respond to hails but I also do not have all the parts for 2.0 on me or in the bank.  Her name is Caensella Vellestan.
Title: The Combine
Post by: Klav on November 18, 2004, 11:43:13 PM
look like a task system npc =/
Title: The Combine
Post by: zumu on November 19, 2004, 04:37:48 AM
task npc's do respond to hails, with something along the lines of "im sorry im waiting for someone". if its non-responsive, its a quest npc.
Title: can...
Post by: Dreambringer on November 19, 2004, 12:59:41 PM
I can confirm its a task NPC.

The score stands thus,

Sony: 1,343,615
Beastlords: 0

.o0o. <--

you get the idea. /nod
Title: The Combine
Post by: Tarrtarr Sause on November 21, 2004, 10:36:28 AM
i did a lot of exploring during beta, and if i recall there was a vahshir named Alladnu in a Luclin zone. focus of Alladnu is a bst spell. back then i assumed it was for bst epic, as with all the other elders whose names matched up with spells. however, she wasn't there when oow released though. might be triggered somehow.
Title: The Combine
Post by: Panthur on November 21, 2004, 02:15:40 PM
And we have no idea on how to trigger her or if shes at the sequence we are at. IE: Like the druids walking down the stairs in RCOD to auto-trigger their epic part. Maybe we auto trigger her, we just havent the foggiest how to put her into sequence.
Title: The Combine
Post by: photodude716 on November 21, 2004, 04:46:48 PM
Was looking through the newest items on lucy and came across
http://lucy.allakhazam.com/item.html?id=62656
Anyone know what it's for?  maybe its the missing container we have been looking for to do the first part.  Just a suggestion and is worth looking into.

Heemann <Echoes in Eternity>
70th Wildblood of Rodcet Nife
Title: The Combine
Post by: Dumpty on November 21, 2004, 08:35:26 PM
Quoteso its pretty easy to take one step into a zone, and see absolutely everything in it. CT would be the easiest. showeq user sez "WTF is an ogre beastlord doing there?"...
They show as level 65 warriors.... so I'm told  8)
Title: The Combine
Post by: Tusconi on November 22, 2004, 02:17:47 AM
Post off of eqbeastlord in response to 2.0 info. Astral thinks maybe someone figured it out and isnt telling. One other thing from Lucy.

Guardian Trainer's Note (http://lucy.allakhazam.com/item.html?id=77755) and ID's as "The words of a beast tamer"

Tusconi Pantheros
70th Beastlord
Firiona Vie
Title: The Combine
Post by: Armew on November 22, 2004, 06:32:33 PM
Just some additional information on the items mentioned above

The Guardian Trainer's Note (http://lucy.allakhazam.com/item.html?id=77755) was submitted by a monk - Maddie Faye

The Spirit Cage (http://lucy.allakhazam.com/item.html?id=62656) was submitted by a ranger - Muvandog.  This item is in his Magelo profile.
Title: The Combine
Post by: Panthur on November 22, 2004, 11:22:40 PM
Wish we know what was DROPPING those :P
Title: The Combine
Post by: Urim on November 23, 2004, 12:00:43 AM
The people submitted means pretty much nothing, Lucy puts the first person who has the automatic updater to see the link as the person who submitted.
Title: The Combine
Post by: jamanlee on November 23, 2004, 10:20:20 AM
af
Title: The Combine
Post by: Tarsq on November 23, 2004, 01:06:57 PM
Quote from: jamanleeFound this on the Lucy website. anyone got any ideas where this comes from?

http://lucy.allakhazam.com/item.html?id=52931


It's from Weapons Master Rahoul, it's part of the quest to skip epic 1.0 and start 1.5.
Title: The Combine
Post by: jitathab on November 23, 2004, 01:11:46 PM
Warrior epic 2.0 completed now, perhaps we will get a hint  :roll:
Title: The Combine
Post by: Smudmack on November 23, 2004, 01:23:49 PM
nt
Title: The Combine
Post by: Cetathia on November 26, 2004, 02:43:36 PM
[Fri Nov 26 15:41:34 2004] Your Location is 3769.84, -3363.00, 1253.38[Fri Nov 26 15:41:37 2004] [70 Wildblood] Cetathia (Vah Shir) <Istid>
[Fri Nov 26 15:41:37 2004] There are 1 player in Stonebrunt Mountains.
[Fri Nov 26 15:41:42 2004] You say, 'Hail, Caensella Vellestan'
[Fri Nov 26 15:41:43 2004] Caensella Vellestan says 'I'm afraid I can't speak right now, Cetathia. I'm waiting for someone very important to arrive.'

I tried various sentences without luck. She is a Vah Shir dressed in leather as other NPC for Epic has been. Im 100% sure we will need her at some point, in Epic 2.0
Title: The Combine
Post by: Tigjer_TR on November 26, 2004, 03:54:32 PM
all NPC's that say 'I'm afraid I can't speak right now, .... I'm waiting for someone very important to arrive.'
are for Tasks
Title: The Combine
Post by: Klav on November 26, 2004, 11:28:35 PM
Mobs cant be tracked.
Numerous Task System Npcs around the zones.
No clue to the location of the next step.


Can a Customer Service Rep. Please just plainly say "We made this quest impossible so you would play eq2."

Stop hiding behind the "Keep at it. You'll get there" attitude. Give it to us straight.
Title: SK epic 2.0
Post by: Dreambringer on November 27, 2004, 05:59:16 AM
sk 2.0 completed, its sick. nuff said
Title: The Combine
Post by: Klav on November 27, 2004, 07:38:17 PM
on that note we should see Bst and Ber 2.0 complete 3 months after the older classes?

"Everything is working as intended"
"The classes arent that out of balance"
Title: The Combine
Post by: Blarp on November 28, 2004, 10:41:17 AM
We can be missing to much, or all of us looking at things So small we cant see a hint that is so big we are rulling it out?

Now it sounds to me like there is 2-3 combindes B4 u even use the clay.

then there is what in most everyone has tryed justaboult anything in all of the box's But has anyone gone back to the 1.0 epic there was  2 box's one from the scout Drops and a one for something els i forget  lol. But there was also a a Bag for the shards in TD. have we gone back to this gotten the box's and Bag and tryed it would not take much if u are this far u can solo the full 1.0 epic, i only bring this up cus in all of then so far 1.0 and 1.5 i have spent More time running(trun in after trun in) then i have fighting. and normly u end up Where it all started to do something that u really did not think u would have to do to keep going right then.

i have my 1.5 with in the week and my parts for 2.0(thus far) soon after i hopeing. i been gone for a year from eq so maybe i am missing something i hope i may of helped ya all.
Title: The Combine
Post by: jitathab on November 29, 2004, 09:45:35 AM
As thier is an alternative method to starting epic 1.5.
I do not think there is any possibility that anything from Epic 1.0 is needed.
Title: The Combine
Post by: jitathab on November 29, 2004, 10:36:12 AM
GOing back to what we looked at in epic 1.5, we had to find some scouts.

The following names come from the spell names.

Mikkily
Muada - used in 1.5
Alladnu
Irionu  - used in 1.5
Rashara - used in 1.5



I beleive that we do not need a tradeskill combine - hence the removal of the tradeskill tag, after it was added.

We do need a container, stuffing the things in it will work.

This container will be gained from random_toon_01 in random_zone

Cross off the above names might give who we are after.

Also I would expect that the toon we are looking for may only be available during certain hours of the day! This technique has been used before e.g. Velious Coldain ring quest. This would also act as a hinderence to showeq which is against the user policy. This would suggest as to why the other unused names have not been found. OOW is also full of 2 hr up 2 hr down mobs.

So I think its not a combine in the tradeskill sense, the Dev already said its no fail. We just need the container, which I believe is either an NPC or obtained from an NPC, the name of which is in the above list.
Title: The Combine
Post by: jitathab on November 29, 2004, 12:54:26 PM
Quote
i did a lot of exploring during beta, and if i recall there was a vahshir named Alladnu in a Luclin zone. focus of Alladnu is a bst spell. back then i assumed it was for bst epic, as with all the other elders whose names matched up with spells. however, she wasn't there when oow released though. might be triggered somehow.
_________________
Tarrtarr Sause

Taking that from previous post to add to the pot, if it is a bst aware mob then need a bst to go running around with epic and bits through Luclin.

Now was the guy near Grim forest for the cloak quest called Alladnu?
Title: The Combine
Post by: Lesrik on November 29, 2004, 04:28:50 PM
I don't know if this will help... but the scout thing got me thinking about something that I saw awhile back.

You know in ME right before the Akheva zoneline there's that round chamber?  On the right side of the room (entering it) near the monolith there was a guy there called Scout xxxx (I can't remember his name, just that there was "Scout" infront of it).  

He was green to me, wearing leather (I think), and didn't respond to hails, but he was kos to me (didn't attack though).  I don't remember if I was on my druid at the time or my beastlord, but my beastlord doesn't matter either since I don't have epic 1.5.

Maybe he's for some part of beast 2.0 or another classes epic, since I never saw him there before.
Title: .
Post by: Dreambringer on November 30, 2004, 12:58:42 PM
No that scout was nothing. We'll probably have to wait until the patch, obviously its to d*mn hard for us to figure out. I don't support people hacking but this is retarded, so yall out there with showeq or w/e its called go check "the hole" for like a 2 inch tall rat that is on a 5minute up, 6 days down spawn time. This quest is beyond annoying. o0o
Title: The Combine
Post by: Cetathia on November 30, 2004, 04:48:48 PM
Your Location is -1910.59, 487.91, -155.62
The Maiden's Eye.
[Tue Nov 30 17:42:49 2004] You say, 'Hail, Scout Chonf'
[Tue Nov 30 17:42:51 2004] Scout Chonf says 'Begone peon.'
Title: A hint is coming...
Post by: cougerofeq on December 02, 2004, 07:41:15 AM
http://eqforums.station.sony.com/eq/board/message?board.id=beastlord&message.id=3465
Title: The Combine
Post by: Cetathia on December 02, 2004, 08:52:57 AM
So now we have this old text:
Elder Animist Muada says 'Very well. You must now fashion the shape of the totem and imbue it with what you have collected, but not without this bit of beastlord magic. The elders fashion this essence rarely, so treat it with care. You will need to take the clay, the medallion, wood I gave you, and the essence and learn which to craft together. Then, use this mold with the clay and you will have completed your first step. Return to me and tell me that you are finished with this important duty. Be careful.'

Changed to this text:
Elder Animist Muada says 'Very well. You must now fashion the shape of the totem and imbue it with what you have collected, but not without this bit of beastlord magic. The elders fashion this essence rarely, so treat it with care. You must find a way to blend the magic items taken from the earth and blood together to make the magical base for this totem. Then, use the result to surround a solid frame you find and bathe it with our essence with heat to form the magical basis for this treasured item. Then, you must use fires to mold it. I trust your knowledge and willingness to learn will guide you through this phase of your trials as a beastlord.'

And we have these parts:
All 3 provided by Muada:
Peculiar unshapen Piece of Wood: after you complete 1.5
Combined Essence: recieved after you have collected the four items.
Elders Totem Mold: recieved after you have collected the four items.

Four items to collect:
Eeri Medalion (x2) : General / Colonel
Fierce Spirit Clay: Pheonix
Scalding Blood : 100 FT. Gnoll

Just trying to put all the info into 1 postto get a better overview. Post your ideas please, so we can solve this unpleasant puzzle of a quest  :)
Title: The Combine
Post by: Cetathia on December 02, 2004, 09:02:19 AM
1) You must find a way to blend the magic items taken from the earth and blood together to make the magical base for this totem.

- Ok the blood is in the first combine, but what are the items taken from the earth...

2) Then, use the result to surround a solid frame you find and bathe it with our essence with heat to form the magical basis for this treasured item.

- We need to find a frame, surround it with combine 1 result, and bathe it with the essence (with heat?)

3) Then, you must use fires to mold it.

- Mold is for last combine...

4) From first text : Then, use this mold with the clay and you will have completed your first step.

- Suggests to me that the clay is in the last part of the combine.

----------------

Peculiar unshapen Piece of Wood - is this the earth item? wood from trees, trees do grown in earth  :D
Combined Essence - combine 2?
Elders Totem Mold - combine 3?

Eeri Medalion (x2) - combine what????
Fierce Spirit Clay - combine 3?
Scalding Blood - first combine?

Just posting my thoughts here, i know im rambling away now  :roll:
Title: The Combine
Post by: jitathab on December 02, 2004, 01:04:49 PM
Clay comes from the earth silly :p

So suggested Clay and Blood is first combine - leaves in what to try?


I think
Kiln

Brew barrel

Forge
Title: The Combine
Post by: Tigjer_TR on December 02, 2004, 03:13:44 PM
in this case tho the clay comes from Plane of Air as far from earth as you can get.
Not saying it wont combine but the clue may not be that helpfull
Title: The Combine
Post by: Tusconi on December 02, 2004, 04:36:35 PM
I am not at this point yet, but thought I might suggest something on the items taken from the earth. Note the word is plural... "items" which would suggest to me the medallions which is the only thing we have two of. And of course, medallions likely made of metal would also come from the earth. I tend to agree that the clay should be used in the final combine, but the clue is still rather vague. I hope to be at this spot soon.

Tusconi Pantheros
70th Beastlord
Firiona Vie
Title: The Combine
Post by: Giledorm on December 02, 2004, 04:46:39 PM
Quote from: Cetathia

2) Then, use the result to surround a solid frame you find and bathe it with our essence with heat to form the magical basis for this treasured item.

- We need to find a frame, surround it with combine 1 result, and bathe it with the essence (with heat?)

Peculiar unshapen Piece of Wood

I'm guessing the frame IS the unshapen piece of wood, but that's just a guess as well.
Title: The Combine
Post by: Tigjer_TR on December 02, 2004, 04:56:46 PM
Logged on this morning and tried a few combines based on new clues
In the folowing containers
Forge
Potery Wheel
Kiln
Brew Barrel
Mortar and pestle
Mixing bowl
I did the Folowing combines
Each one had blood as blood is mostlikely in the first combine.
Blood +2 medalions
Blood + clay
Blood + wood
Blood +2 medalions + wood
Blood +2 medalions+ Clay
Blood + wood+clay
Just Blood
Nothing combined
I will try more combinations later
Any suggestions are welcome
Title: The Combine
Post by: Ryessa on December 02, 2004, 06:32:44 PM
Blatantly taken from Cetathia and putting my own ideas in there..

1) You must find a way to blend the magic items taken from the earth and blood together to make the magical base for this totem.

The only items on our current list that sound "earthy" are wood, clay, medallions (metal)  I believe the wood is the frame, so that would leave clay, medallions, and blood -- although I'm not sure the medallions are used here.  I really think the clay will be.  I think the key word here will end up being "blend."  Any thoughts on what sorts of combines blend items together?

2) Then, use the result to surround a solid frame you find and bathe it with our essence with heat to form the magical basis for this treasured item.

The frame seems pretty clearly to be the wood.. to "surround" it with the result from step one implies that we have something that we can shape.. either clay, or very soft metal perhaps.  "bathe" it with essence, with heat.. oven, kiln, and forge possible?

3) Then, you must use fires to mold it.

I think that this is where we have used everything BUT the mold, and do a final shaping in a kiln or forge, or possibly pottery wheel followed by kiln.  (unfired, fired.)

4) From first text : Then, use this mold with the clay and you will have completed your first step.

What if the clay is already surrounding the frame, and we're just shaping the end result with the mold?

----------------

Peculiar unshapen Piece of Wood - combine 2?
Combined Essence - combine 2?
Elders Totem Mold - combine 3?

Eeri Medalion (x2) - combine 1?
Fierce Spirit Clay - combine 1?
Scalding Blood - combine 1?
Title: The Combine
Post by: Sharrien on December 02, 2004, 06:44:13 PM
Try the bag a shaman uses for potion combines.
A small jar has 2 slots and a combine button. (used for making clockwork grease for bow cams).
Toolbox.
Tackle box.
Glaze mortor and pestle.

"You must find a way to blend the magic items taken from the earth and blood together to make the magical base for this totem."

Saying "items" taken from earth instead of saying singular item may mean the two medallions.  And specifically mentioning "base" makes bells go off in my head.  Maybe try the two medallions, the blood and a container base mold in a forge.  There are also other base molds to try: small container base, large container base and smoker base molds.

The finding a frame thing has me a little baffled.  Doing a search for frame in eqtraders tells me that Master Barkhem in Shar Vahl sells a Carapace Shield Frame used in noobie quests, but that doesn't sound right to me.  A similar search on alla for frame returned the Shadowed Scepter Frame from, you guessed it, the dreaded key to Vex Thall quest.
Title: The Combine
Post by: twoclaw on December 05, 2004, 01:34:02 PM
"You must find a way to blend the magic items taken from the earth and blood together to make the magical base for this totem."

maybe in a mixing bowl?

does sound like clay and blood though....
Title: fuq this quest
Post by: Dreambringer on December 06, 2004, 06:36:04 PM
This is just sad.
Title: The Combine
Post by: Sharrien on December 06, 2004, 08:01:30 PM
Still no luck?
Title: The Combine
Post by: Urim on December 06, 2004, 11:21:45 PM
Honestly guys, i would stop even trying anything until after the patch is in, I'd be willing to bet my bank that the combine is in fact not actually working and they just saying it is to save their ass. Write down your combines and hold off til after the patch to try.
Title: The Combine
Post by: Rajah on December 10, 2004, 08:35:25 AM
One problem with that Urim, what if its true that it is indeed working and we're overlooking one missing component while the GMs/Devs sit back and laugh at us for missing something minute, such a water flask or a smithy hammer? We're still stuck, reguardless of patch. I highly doubt some miracle or divine inspiration will let us know what the combine really is after the text message, IF that text is still on Test, mind you.  :?

Here's my take of how things should be placed from the wording from both old AND new text from Cetathia's post and others.

Firstly, old/current text on Live servers:

Elder Animist Muada says 'Very well. You must now fashion the shape of the totem and imbue it with what you have collected, but not without this bit of beastlord magic. The elders fashion this essence rarely, so treat it with care. You will need to take the clay, the medallion, wood I gave you, and the essence and learn which to craft together. Then, use this mold with the clay and you will have completed your first step. Return to me and tell me that you are finished with this important duty. Be careful.'

AND, the supposebly new text from Test server:

Elder Animist Muada says 'Very well. You must now fashion the shape of the totem and imbue it with what you have collected, but not without this bit of beastlord magic. The elders fashion this essence rarely, so treat it with care. You must find a way to blend the magic items taken from the earth and blood together to make the magical base for this totem. Then, use the result to surround a solid frame you find and bathe it with our essence with heat to form the magical basis for this treasured item. Then, you must use fires to mold it. I trust your knowledge and willingness to learn will guide you through this phase of your trials as a beastlord.'

(Listed those for easy reference~)

With a combination of the old/new texts, first thing we're seeing is magic items from the earth and the blood. That leaves the blood, clay, and medallions. The way i read that, the "magical base" is something of a concoction/liquid like alchemy-ish/brewing type item. Possibly a clay as well and not necessarily a solid item. The wood *may* fit into here maybe, with fletching or jewelcraft or smithing (such as how you imbue armor with gems, can do the same for a weapon).

As you read on in the new text.. " Then, use the result to surround a solid frame you find and bathe it with our essence with heat to form the magical basis for this treasured item. " The thing that boggles me is he says, "a solid frame you find". Find? Are we missing something from this total combine? The wood we were given wasn't *found* it was given! Which makes me believe we're possibly missing one component. For now, will make the wood the "a solid frame" since it does not fit in anywhere else other than the beginning with the "magic items taken from the earth". Essence however is a dead give-away. "Bathe it with our essence with heat (gotta be smithing or possibly pottery, but unlikely) to form a magical basis".

Now here's where it jumps.. If you read the current text (not new), it says, "Then, use this mold with the clay and you will have completed your first step." That leads me to believe that the product from the second combination (Bathing it with our essence...) creates a clay type item, at first thought. Then we add that *clay* with the mold and we get an unfired product OR using smithing and just giving us a normal resulted item. Upon second thought, perhaps the clay is used here instead and not in the first combination. Certain areas of the current and new text can conflict. Jumping back to the new text, "Then, you must use fires to mold it." could go either pottery or smithing. Considering that most molds are smithing, that leads me to believe that this is smithing rather than pottery, since pottery uses sketches.

Summary:

First combine: Medallions, Blood, Clay, (possibly Wood) = using whatever combination of tradeskills

Second combine: Wood, First combine's result, Essence = brewing or smithing (leaning toward smithing, such as using the essence and items as a temper for the item)

*There is a possible sub-combine here, such as the wood being combined with the first result, THEN, the essence is used with smithing ("with fire") to "bathe" the item and seal its magic, like a temper)*

Third combine: Result from above, Mold (possibly Clay) = pottery or smithing (leaning toward smithing, since mold is mold and not a sketch)


These texts are quite difficult to break down and begin to hurt my damn brain after a while with constant thought. Too many variables. I'm hoping that the text with the 15th's patch will be slightly clearer than the text currently on Test. Another thing to take into account. These combines may take normal items (such as flasks of water or a special type of smithy hammer) so dont forget to include them on your combine attempts. Good luck peeps on this thing. Hope maybe some of my ideas help your brainstorming toward completing this jigsaw puzzle.


Raj~
Luclin
Title: Grats ME!
Post by: Dreambringer on December 10, 2004, 09:18:10 PM
Grats me on Gilded Resonating Clay!
Title: The Combine
Post by: photodude716 on December 10, 2004, 10:13:08 PM
Gilded Resonating Clay!???  You completed combine?  HOW HOW HOW?

Heemann <Echoes In Eternity>
70th Wildblood of Rodcet Nife
Title: Spritbound Totem
Post by: Dreambringer on December 10, 2004, 11:28:19 PM
Grats beastlords on passing this part, "Spiritbound Totem!!!" WOOT! Long live Dreambringer /flex

Ok here it is. As far as i could tell ONLY PoK forges etc work.

The kiln next to small bank in pok.
Combine 2 medallions, blood and clay (100 pottery skill required)

Then, Take gilded clay, wood and essence to oven over by main bank combine for new totem. (100 baking skill required)

Then, take totem and mold to forge over by there. Combine for Spiritbound Totem (100 blacksmithing required)

Grats on Spiritbound totem!

Tell ol bro that you are finished with the important task or w/e and he sends you to the scout in Bloodfield. That is as far as i am... inc fight prolly. GL beastlords! /salute
Title: The Combine
Post by: Jkal_Shihar on December 11, 2004, 12:38:23 AM
LOL, congrats  :D
Title: The Combine
Post by: Latang on December 11, 2004, 04:06:13 AM
Legendary mate :)
Title: The Combine
Post by: Caradis on December 11, 2004, 05:24:14 AM
Totem a statless inventory/turn in item? or?
Title: The Combine
Post by: Rajah on December 11, 2004, 05:34:40 AM
ok, how many of us are smacking ourselves in the forehead now?  :lol:


we need updates to sticky and posts on this Tormented Scout in The Bloodfields!

upon hailing, Tormented Scout says 'Go away! Now! Me no talk to you!'

tried various phrases but nil on responses

btw, i went alone just to confirm her location, which happens to be near the slumbering beast in the western half of the map. follow wall south from The Keeper (keeping it to your left) and you'll see a female ogre hanging out VERY close to a Girplan Slasher. use sneak ability to bypass the girplan if its looking another direction. what i used so i could be visible for the hail.

the totem IS statless after the combines.

Spiritbound Totem

MAGIC ITEM LORE ITEM NO DROP
WT: 0.1 Size: Small
CLASS: ALL
RACE: ALL

Item Lore: A totem bound to the spirit of a beastlord


thats all.. for now. need more info about Tormented Scout now!

GJ DB on combine


Raj~
Title: well
Post by: Dreambringer on December 11, 2004, 06:04:32 AM
im afraid to turn totem into her without a raid present, could spawn mobs and eat totem if i dont get raid there in time etc.
Title: The Combine
Post by: Shirrkarn Ayge on December 11, 2004, 08:30:17 AM
Awesome work Dreambringer.. Wonder how many of us are saying 'Damn that must be the only combine I never tried'
Title: The Combine
Post by: Tigjer_TR on December 11, 2004, 03:19:43 PM
This is strange
On Dec 2nd as I posted  I tried this very combine,
I also tried it 1 time before the message changed.
I have all tradeskills above 160 as I completed the coldain shawl quest
Title: The Combine
Post by: Zebrn Beasword on December 11, 2004, 08:50:10 PM
Thats Very Interesting...
Title: The Combine
Post by: CillianFV on December 12, 2004, 09:29:17 PM
But did you try the PoK containers or another?  There certainly hasn't been any patches recently.

The combine is a lot simpler than I was expecting.  I thought for sure there would be a few random items like flasks of water thrown in to confuse us but I guess not.
Title: The Combine
Post by: jitathab on December 13, 2004, 09:38:35 AM
I too am convinced there was a bug in the system, as this combine has been tried many times before..
Title: The Combine
Post by: Sharrien on December 13, 2004, 02:23:36 PM
Way to go Dreambringer!!
Title: The Combine
Post by: Cetathia on December 15, 2004, 05:24:09 PM
First contratulations on solving the combine.

Second i have been looking through my papers (yes i wrote it all down) and i DID try this combine in the kiln, and yes i did only try combines when i was in PoK so i am sure all my combines was tried in only PoK. That means this was indeed bugged. Just wish they would come out and say it instead of just slipping it in when they see fit it, is time for us to solve this.

Let us se if we can get the last part finished up, and get some epic 2.0 beasties out there.
Title: To clear
Post by: Dreambringer on December 15, 2004, 07:23:31 PM
Oh, btw... how i solved this is... first off, the only skills i had over 100 was blacksmithing and tailoring (from the helm portion). So i was over at the pottery wheel in pok, and im switching items out at the kiln and all of a sudden i get (instead of the "cant combine these in this container) "your skills are not high enough to even attempt this combine". So then I was like, "Sweetness I bet I need over 100 pottery"... so, remembering the fastest way to get pottery past 100 is Thurgadin, I headed over there. Got pottery over 100 in like 30min, and tried the combine in that kiln there... twas a no go. Then remembering the msg in PoK i ran back up there... and baam... grats us on moving ahead.

Anyway, just a little story for yall out there.