The Beastlords' Den

Everquest 1 => Epic Discussions => Beastlord Epic 2.0 => Topic started by: kymell on March 03, 2006, 11:08:54 PM

Title: Final DDA fight for 2.0
Post by: kymell on March 03, 2006, 11:08:54 PM
Greetings fellow Beastlords,

    I was curious when doing the final 2.0 fight with DDA, are his  "6 friends" mezzable?

    How many groups? etc, I'm trying to set this up soon and need as much feedback on this fight as I can get.

Many thanks
Kymell Eveningfall
70th Wildcaller of Cohort Chalybeuis
Cazic Thule/ Brells
Title: Re: Final DDA fight for 2.0
Post by: Kanan on March 04, 2006, 03:32:58 PM
the friends are mezzable, when killed they insta respawn with a new name.  Think they do that 2x each.

You can do the "run to zo thing" to split them up.  First time I did it, i got them fairly decently split up.  They do summon btw ;p

3-4 groups decent geared should be able to handle it.  Go slightly tank heavy, just bcs of the stun/mez proc on DDA.
Title: Re: Final DDA fight for 2.0
Post by: VochoreSakai on April 04, 2006, 09:34:40 PM
Did my final fight with no problems.  Two actual players with bots(healer).  Myself and warrior friend /dueled each other to break the mezes when they actually landed.  Took a little longer than we wanted but wasnt really that hard.  Both anguish geared.
Title: Re: Final DDA fight for 2.0
Post by: Stumps_Bertox on April 05, 2006, 08:11:47 PM
You can do the run to zone thing, or you can pet pull him and run to zone. If you buff the 54 pet to all hell (conviction, soe, focus etc) and get a chanter to throw some runes on top of your own rune you shouldnt have a problem with it dying and aggroing hs friends
Title: Re: Final DDA fight for 2.0
Post by: KirishuRN on April 11, 2006, 08:12:48 PM
Pet pulling is your best bet. It worked perfectly for me. You just need to make sure you dont outrun the mob though. It moves like it is snared. Oh, and dont forget to be invised  :-)
Title: Re: Final DDA fight for 2.0
Post by: Corwin on April 13, 2006, 07:57:50 PM
  I did the pet pull with 54 pet easy last night, buffed him with focus and 1.5 clicky, druid hit him with oak and FoE ,  and i hit panther 1 sec before to give him extra hp and regen and was easy as pie, one side note, when u spawn make sure you have potions in your bandolier and click invis  right away after u say the trigger word or youll get owned.

 Pulled his slow arse  all way to tunnel before last room before zone to DS and had 7 or 8 of us,  i tanked him right there in the tunnel,  pretty easy and when i got mezzed he just picks another meelee to beat on, so bring a couple other meelee types or 2 tanks depends on gear i guess,   slowable easy with 70 slow,  took all of 4 minutes or so to beat him down and dropped decent caster robe.

 Easy method , no clearing no fuss just a good old fashioned but whooping. :)  wish you luck

Corwin
Title: Re: Final DDA fight for 2.0
Post by: jitathab on May 02, 2006, 12:48:15 PM
I would say pulling to the corridor or zone is the way to go. its trivial pull if you have a bard and I could also pull the guy single without any pet pulling because his agro range is larger than the adds.

As far as killing goes, I used around 2 groups to do it. The mob itself does not hit hard, his hitting is not the issue, its that he mezzes and stuns a lot which interrupts healing and so on. At the end of the fight half the people were dead, but we only had one cleric for heals.
Title: Re: Final DDA fight for 2.0
Post by: Sharrien on May 02, 2006, 03:54:25 PM
I did this fight last night and trying to pull to the zone out was a pain.  Every time I got the DDA to the gates he ran up a warped back to the spawn point.  Fortunately, in all my running around the ferans were spread out all over.  We charged the DDA and killed him where he spawns sitting there all by himself.

You can try to pull to the RCoD zone line, but prepare your raid to have to move again and engage out in the field.
Title: Re: Final DDA fight for 2.0
Post by: jitathab on May 03, 2006, 11:42:01 AM
Dont pull to RCOD pull to DS, and engage in the corridor.
Title: Re: Final DDA fight for 2.0
Post by: Tarlaan on May 15, 2006, 12:18:08 AM
Had 13 peeps for this fight.  Spawned DDA and had mage CotH me back to RCoD zl.  Before i spawned him we cleared out the whole hallway.  Had a bard pull DDA with no adds to RCoD zl.  About 4 minutes later DDA was deaded.  Easy fight.  And for some odd reason the scout respawned after DDA was dead.  So no waiting for me.  Ran to do turn in to scout, then turn in to Muada, then to Hollow Shademoore for final turn in.  Sweet weapon :-D
Title: Re: Final DDA fight for 2.0
Post by: Gatorr on May 18, 2006, 04:29:46 AM
A few things I have found from this encounter:
1.  You can type strong then start to cast invis then quickly hit f8 to target scout then JUST before invis lands hit enter 2x and this should trigger event and you will be invis before mobs aggro.

2. lvl 60 pet can single pull them np.

3. if you dont engage DDA he will despawn leaving the ferans up still in about 10-15min.

4. I think I have a strat to 2 box him, will try it next time I catch scout up.  basically strat will be fight him normal near the bridge were dru port in is and when my bst needs a heal cast it on dru then cast ring of Bloodfields and run back and wait tell I need nother heal.
Title: Re: Final DDA fight for 2.0
Post by: Kanan on May 18, 2006, 02:18:23 PM
still think you'll run into issues bcs of the stun/mez trying to 2 box it.
Title: Re: Final DDA fight for 2.0
Post by: Essant on May 18, 2006, 10:47:32 PM
Just pet tank it .. you and druid box heal pet.
Title: Re: Final DDA fight for 2.0
Post by: Gatorr on May 18, 2006, 11:44:39 PM
Didnt work, silence= bad

gave up and got a shaman and his alt rogue, along with me my alt druid and my poorly equiped mage, who I dueled so she could break mez on me when needed with a low dmg nuke which worked ok tell she died from AE thing and then my druid died and shamans heals werent landing cuz of duel bug.

We got it to 40% though.
Title: Re: Final DDA fight for 2.0
Post by: Skanda on May 21, 2006, 11:14:59 PM
I just got to this fight last night and was wondering if anyone has tried Crimson Potions (http://everquest.allakhazam.com/db/item.html?item=2493) before to control the mez.
Title: Re: Final DDA fight for 2.0
Post by: Essant on May 24, 2006, 10:43:08 AM
Good idea.

/em kicks himself for not thinking of that earlier
Title: Re: Final DDA fight for 2.0
Post by: Vidyne on July 07, 2006, 08:33:30 AM
Just a crazy idea.
But doesn't a dot have to "beat" your standing regen to break mezz?
Thought I heard it somewhere.
ie.. if you have 90 buffed regen... don't you need a 91hp/tick dot?

May be grasping at straws, but would explain the potion not working.

Title: Re: Final DDA fight for 2.0
Post by: Skanda on July 07, 2006, 08:53:01 AM
It does seem to be an iffy thing using those potions. They don't always break the mez which I assume is due to regen ticking quickly after the DoT ticks. It does at least partially work though. I've tried it on two different occasions now and it broke some of the mezzes. So I'm thinking the timing of when the DoT ticks vs when your regen ticks effects the outcome.
Title: Re: Final DDA fight for 2.0
Post by: Moonchaser on July 18, 2006, 01:58:25 PM
I strongly suggest an SK tank for this fight....why you ask.....

This is an EASY fd split since DDA runs faster then his buds....so that solves problem #1

Have the SK use Death Pact instead of C, and have them click off any and all regen buffs, as well as any regen auras...this will cause them to take a very small amount of damage each tick, thus breaking the mezz....

Did this with my bot crew and 6 boxed DDA with no issues at all
Title: Re: Final DDA fight for 2.0
Post by: Ikkorus on July 22, 2006, 09:49:39 PM
Got a question for those that have done this RECENTLY.  I know that with the 1.5 final fight they changed it so that the adds are leashed to him.  Did they do this with the 2.0 as well or is he still splitable?
Title: Re: Final DDA fight for 2.0
Post by: Skanda on July 23, 2006, 02:10:13 AM
If you count recently as a 4-6 weeks ago they wern't leashed.
Title: Re: Final DDA fight for 2.0
Post by: Sklak on July 24, 2006, 12:56:54 AM
Not sure what you mean about 1.5 final fight being leashed, as of ~3 weeks ago they weren't.  (They do have a huge assist aggro range on 1.5, but that's very different from a leash).  Has it changed with the last patch?  On 2.0, the assist range on the adds wasn't different from normal trash, wasn't a problem a bit over a month ago to pet pull to south corner and fight there.

Also, silence is avoidable (short range AE), just have healers further back (max extended range for CH works without being in silence range), not that it puts up much dps anyway.
Title: Re: Final DDA fight for 2.0
Post by: Inphared on July 24, 2006, 08:40:07 PM
Just did the final fight for a friend last night, can confirm that the adds aren't tethered to the DDA.

Another thing that you might try to break the mez, is have the tank duel someone, and whenever tank gets mezzed, have the person hit him to wake him up, maybe?
Title: Re: Final DDA fight for 2.0
Post by: Rynimuss on August 04, 2006, 11:23:23 PM
To be honest final 2.0 fight is easier than the final 1.5 fight. For my final 1.5 fight we had to have a bard pull the warders and kill them as pet pulling was not working at all. For final DDA fight for 2.0 pet pulling worked just fine when i did it in june. Both fights i did with 4 people playing 8 chars and the DDA in RCoD was a far more intense fight due to the mana drain.
Title: Re: Final DDA fight for 2.0
Post by: Inphared on August 21, 2006, 09:00:45 PM
Nearly 4-boxed this fight last night, but managed to fail due to my second computer turning off, losing half of my team, thus making the DDA mez my other two toons and despawn. (12%, grrr)

However, I did learn that the shaman spell Pure Spirit (http://lucy.allakhazam.com/spell.html?id=5410&source=Live) cures both the Mez and the Silence in one cast. It has a refresh time of 12 seconds, but the time between the DDA proccing mezzes is 30 seconds (I think), so there's no confliction.
Title: Re: Final DDA fight for 2.0
Post by: Vidyne on August 23, 2006, 11:55:46 AM
I'm researching this fight a bit, and wondering on a few things...

My 49 or 54 pet had been doing great in all previous pull attempts, however the last three tries when researching have left me with pet being mezzed(aggro transfer to me.. Hi Ferans!), or pet doesnt get far enough away from DDA before dying.

Pulling is a 50/50 for me it seems..  even with 4hit rune and focus and SV and growl, he still manages to on occasion die....  sow as well.

However thats only half the battle.
I was wondering if anyone has tested out some of the walls and landscape in the bloodfields to see if the aoe is blockable...  I have an idea to put a healer on one side of the middle wall and tank DDA on the other side with other tanks.. but havent got around to testing it yet.

DDA usually can't kill me before he mezzes me.. so I'm free to test him whenever i want.. I usually can heal long enough for him to mezz proc on me and then as soon as the mezz fades... i use a cloudy and run to zone in .... research done and I didnt die.

Do walls block the aoe?
Do the walls at the middle wall block the aoe?
Is there any better way to get pet to survive the pull(though he will always have chance of being mezzed)?

DDA depops about 2min unaggroed... so zoning isnt an option unless you have a tagger ready to grab him immediately.
The ferans take about 30minutes to depop.
Title: Re: Final DDA fight for 2.0
Post by: Skanda on August 23, 2006, 12:19:00 PM
Quote from: Vidyne on August 23, 2006, 11:55:46 AM

However thats only half the battle.
I was wondering if anyone has tested out some of the walls and landscape in the bloodfields to see if the aoe is blockable...  I have an idea to put a healer on one side of the middle wall and tank DDA on the other side with other tanks.. but havent got around to testing it yet.


As I recall from when I did it the walls didn't seem to block the AE. I did not try using the major divider wall in the middle of the zone though. I pulled him to one of the zone lines and tried to set the healers up around a corner from where the tank was but they said it wasn't blocking it at all.

As far as your pulling question I don't have much of an answer for that one. When I did it I poped him, let him agro me and started training him. I had a bard ready to grab the DDA off of me once he got far enough away from his pets. I zoned to drop agro from pets while the bard pulled him to the second zone line where the rest of the group was waiting to kill him. I didn't have a problem with the mez during the pull at all and neither did the bard that I recall. It could have been a matter of distance, Alla's says the mez range is only 200 so if you can manage to keep at least that much distance between you and him during the pull he shouldn't be able to mez you (Bard speed probably help me a lot when I did it).
Title: Re: Final DDA fight for 2.0
Post by: Kanan on August 23, 2006, 01:14:30 PM
In outdoor zones, walls do not block AEs.
Title: Re: Final DDA fight for 2.0
Post by: Inphared on August 23, 2006, 05:49:48 PM
Quote from: Vidyne on August 23, 2006, 11:55:46 AM
Do walls block the aoe?

Finished this fight yesterday, and walls block the Silence, but not the AE DD. The mez is a proc, and has limited range.

Quote from: Vidyne on August 23, 2006, 11:55:46 AM
Do the walls at the middle wall block the aoe?

They would block the Silence, but nothing else.

Quote from: Vidyne on August 23, 2006, 11:55:46 AM
Is there any better way to get pet to survive the pull(though he will always have chance of being mezzed)?

Use a higher level pet, or have a cleric use BDA on it. I pulled with Spirit of the Khati Sha (level 60), and had 0 problems.
Title: Re: Final DDA fight for 2.0
Post by: Vidyne on August 24, 2006, 04:08:18 AM
Sure the walls blocked it or was just out of range of it since its only 80 range and flames is 400?

The mez proc is the only real problem on pulling besides pet dying.

The silence and a clear spot to tank him is the other problem.. think i got the clear spot.. but need to keep silence off casters... dont care about it being on me.

Figure 3 tanks(me + 2 others 9k+ or so at least) can swap aggro around and if shaman can cure be even better.
Then its just dps and healing.

I think my best so far solo is 91%.. but he procs mezz too much and kills my warder.... thus loweirng my dps...
And I run out of mana from being mezzed.

91% with 40mana left over from being mezzed 2 times over about 3-4min fight.. then I cloudy'ed and ran off.

Was something like that...
I figure 3 tanks solves the mezz problem.
Pull problem is just mezz proccing on pet mostly.. hope soeagle helps that.
I will try 60 pet, but was worried about level of ferans.

Anyone able to tank equiv to me or better x 2
Cleric
Druid or shaman(prefer shaman)
Me...
Random person?

Work you think?
Title: Re: Final DDA fight for 2.0
Post by: Inphared on August 24, 2006, 06:06:36 AM
Anyone with over 9k hp can tank the guy with little difficulty. He doesn't hit hard at all.

I'm willing to bet money that the silence is blocked by walls.

               ____
              |   X  X |
              |          |____
dranik's                 x x|
scar                    ___ |
              |           |
              |           |

That's a (crappy) drawing of the zonein from Dranik's Scar. The two bigger X's are me and a mage, and the two littler x's are a shaman and a cleric. Standing right there, with the DDA on top of the big X's, shaman and cleric never got silenced. Not once. If you go look at the zonein, that's not a far distance.

Easy kill, shaman just has to be on his toes casting Pure Spirit when it mezes you (if you're the only tank-ish type).

Title: Re: Final DDA fight for 2.0
Post by: Beldarr on August 30, 2006, 02:46:01 PM
Just for testing I decided to see how I would fare trying to solo this mob, and suprisingly I did better than I thought. I used a bst buffed and runed spirit of the khati sha pet to pull and had no adds, and pulled him to the rcod zoneline. The DDA does run kinda slow, especially for a discordling model, but when it got in range i re-sent the green pet and unpocketed the fully buffed 70 warder as it died then engaged the DDA. The dd was resisted or negligible in damage each time it cast, but the silence is what really hurt. When the DDA mezzed me, he attacked the pet exclusively and by the time the mez wore off, a silence was in effect so I was unable to heal the pet and it died. After losing the warder I popped my steadfast servant and I wound up getting the DDA to 85% before I finally found myself at my bind spot. I'm confident that with an extra tank and a couple healers with radiant cure to take care of the mez, I'll be dropping this guy soon.
Title: Re: Final DDA fight for 2.0
Post by: Tabs on November 22, 2006, 03:04:44 PM
Was wondering if this one spawns right where the scout is?  Or if it is off somewhere else like the other fights?

Tabs
Title: Re: Final DDA fight for 2.0
Post by: Inphared on November 22, 2006, 03:07:32 PM
It spawns right on top of you and the scout. Be ready with an invis potion or a druid / ranger with insta-camo.
Title: Re: Final DDA fight for 2.0
Post by: Tabs on November 22, 2006, 03:17:41 PM
Thanks Inphared  :-D
Title: Re: Final DDA fight for 2.0
Post by: Tabs on December 03, 2006, 04:30:16 PM
I see lots of posts about how to split this fight.  Anyone know if the the adds be mezed at all?
Title: Re: Final DDA fight for 2.0
Post by: Tabs on December 03, 2006, 09:21:53 PM
Just answered this - yup they can be mezed  :-D
Title: Re: Final DDA fight for 2.0
Post by: Korelic Kiba on April 15, 2007, 02:08:01 AM
To make pulling much much easier on the DDA all you need is someone with a pacify spell that effects up to 65. That would be druid, cleric, ranger, enchanter. Paci all the ferans and pull him at your leasure. Dont know why no one had ever said anything about that before or even tried it from what i know. That is the simple way to do this.
Title: Re: Final DDA fight for 2.0
Post by: sunis on May 24, 2007, 10:15:58 AM
just did this fights a couple days ago. set up raid (not really required anymore) south of scout. I popped scout and got cothed. ranger paci adds and single pulled DDA. Really easy kill. Hard to reaasure some of the people there that this really was the last fight lol.
Title: Re: Final DDA fight for 2.0
Post by: Tigrah on May 26, 2007, 05:12:40 AM
hmm... this fight didn't go well at all the first time I did it. the mobs pop'd about my ears and wiped my group soundly... My guild's bsts have a method that works very well, so will try it their way next chance i get.
Title: Re: Final DDA fight for 2.0
Post by: Nusa on May 26, 2007, 06:24:18 AM
Did it a while back with one group, which seems to be plenty once you've separated the DDA from his buddies.
Title: Re: Final DDA fight for 2.0
Post by: Humlaine on May 27, 2007, 04:21:40 PM
its been one groupable since OOW came out the whole 2.0 was then and is even more so now
Title: Re: Final DDA fight for 2.0
Post by: Tigrah on May 30, 2007, 01:10:51 PM
well I went a little overboard for my DDA fight... which never hurts. had more than 2 healers, a beefy tank, myself, and 8 others.

I took a bard, and ranger with me to where the mobs pop. hailed and said the magic word, immediately popping an invis pot.
Ranger snared DDA, and started kiting the adds. Soon after the ranger had the DDA and adds split by a margin I agro'd the DDA off of the ranger with slow. it worked really well. I took 2 dd's to the face and several silences. but laughed them off. Soon after the bard agro'd the adds, while I kept waltzing the DDA towards the zl. The bard faded off the adds, no more was seen of them from that point.
took over 3min for the DDA to get to zl, but once he was there we engaged and a short while later he was dead.
Title: Re: Final DDA fight for 2.0
Post by: Maylian on May 31, 2007, 04:01:11 PM
Along time ago I did this fight for my 2 but there was a group fighting at zone in which I didn't want to train. I had about 8 people and we just fought all of the mobs, the adds seem to permanently respawn until DDA is dead so best to have some agro and tank them as they don't hit massively hard and just keep them occupied whilst everyone else downs the DDA.
Title: Re: Final DDA fight for 2.0
Post by: Kordana on September 21, 2007, 04:14:15 PM
Did some scouting and saw some Girplan Slahsers up near where the scout spawns and was wondering if I need to worry about them aggroing?  Current plan is to use invis potion after hail.  Then have two necros that are great at fd splitting and get dda away from his friends.  Any thoughts or advice welcomed.
Title: Re: Final DDA fight for 2.0
Post by: Inphared on September 21, 2007, 05:02:10 PM
You don't have to worry about them. They aren't close enough to agro.
Title: Re: Final DDA fight for 2.0
Post by: Shieara on September 21, 2007, 07:12:32 PM
I cleared them, but not sure if they would actually aggro.  I had a SK split him out...worked like a charm.
Title: Re: Final DDA fight for 2.0
Post by: Tigrah on September 23, 2007, 03:52:49 AM
Don't evne ned to worry about his six flunkies. When I did this fight earlier this year, bout may I think. I had about 2.5 groups (bit of overkill anymore). had the raid setup near DS zone line. Me (with invis potions), and a bard went to confront the scout. I hailed, hit invis. the bard snared DDA, and ran off with his flunkies in hot persuit and DDA falling behind. I tagged DDA, pulled him to zl. we started killing. moments later bard showed, having faded off the flunkies. half min later DDA lay dead woots nother 2.0 lol.
Title: Re: Final DDA fight for 2.0
Post by: Simes on November 30, 2007, 04:40:25 PM
What loc does the DDA spawn at?
Title: Re: Final DDA fight for 2.0
Post by: Inphared on November 30, 2007, 06:02:37 PM
Right on top of the Scout.
Title: Re: Final DDA fight for 2.0
Post by: Simes on December 05, 2007, 04:08:40 PM
Thank you Inphared.

Another question regarding the scout.  We made a hurried attempt a few days (which failed but anyway) - because I had read somewhere that the scout is up 30 minutes and down 2 hours then up again 30 and so on.  However, I have had someone else tell me that the scout is up all the time except when used to spawn the DDA and then after the fight is down for 2 hours.

Can anyone confirm the situation?
Title: Re: Final DDA fight for 2.0
Post by: Inphared on December 05, 2007, 05:30:28 PM
It's either bugged or changed or something, but it seems to me that the scout is always up now. I've never gone past and seen him down, and I camped in that area quite a lot.
Title: Re: Final DDA fight for 2.0
Post by: Nusa on December 06, 2007, 02:54:42 AM
I confirm the original implementation. I personally timed it way back when it was a 30-minute up, 2-hour down cycle. I watched the scout both spawn and de-spawn.

I also confirm the present, namely that the scout is always up, except when used. It's been that way for a long time now, and I'm not sure exactly when it was changed. I've had no reason to check the respawn after use time, but 2 hours wouldn't surprise me.
Title: Re: Final DDA fight for 2.0
Post by: Simes on December 06, 2007, 09:56:05 PM
Having just completed the fight (and my epic 2.0 YAY!!) I can say that the Scout re-popped almost as soon as the DDA went down while we were bashing the Feran adds.
Title: Re: Final DDA fight for 2.0
Post by: Spiritclaw on March 04, 2008, 06:23:51 PM
Just finished fight last  night.  Scout was up when I got there, down for the fight, and back up as soon as DDA was dead.  Managed to get DDA onto hill by spawn, was going to pull ferans off to zone, but they just stood there <shrug>  Killed ferans after the fact just to get the exp.  Took 2 groups with me and it was overkill.  2 druids, 1 cleric, 2 beasts, 1 wizard, 1 mage, 1 rogue (at least I think that was the makeup of them, most of them were pickups on LFG)
Title: Re: Final DDA fight for 2.0
Post by: Praxxis on March 28, 2008, 06:48:28 PM
I just attempted my final last night.  Had a 79 cleric, 75 druid(box), 80 ranger, & my 80 bst.

I spawned him and hit an invis potion.  The ranger paci'd all the ferans and I used Slow to pull the DDA.  The problem is, all the ferans still came.  It was not a fun wipe :(  Did they change it where they can't be split?
Title: Re: Final DDA fight for 2.0
Post by: Spiritclaw on March 28, 2008, 07:14:14 PM
Quote from: Praxxis on March 28, 2008, 06:48:28 PM
I just attempted my final last night.  Had a 79 cleric, 75 druid(box), 80 ranger, & my 80 bst.

I spawned him and hit an invis potion.  The ranger paci'd all the ferans and I used Slow to pull the DDA.  The problem is, all the ferans still came.  It was not a fun wipe :(  Did they change it where they can't be split?

When I did mine a few weeks ago, I was going to pull all the ferans to zone while the group yanked agro on DDA (suggested by beast who did that).  I spawned the DDA and ran, Ferans stayed where they spawned and DDA was pulled up the hill without friends.  Could be you just got unlucky <shrug>
Title: Re: Final DDA fight for 2.0
Post by: Vuncar on March 28, 2008, 10:38:19 PM
Did the final DDA fight last night 2-boxed with my 76 Beast and 80 Druid.  Triggered the spawn, and with a quick invis got no agro.   Druid harmonied all the ferans and pulled the DDA single with a debuff.  Dueled the toons prior to engage in order to break mezzes as needed.   I still wound up several times with both toons mezzed, but the warder manged to tank DDA just fine until the mezzes finally faded.   Refreshed slows well in advance, and cast whatever I could between hits of silence.   Druid kept DoTs running the entire time.  The fight took a long time due to the annoying spell effects, but DDA has just pitiful damage output once debuffed and slowed.