The Beastlords' Den

Everquest 1 => Hunting Grounds => Levels 65-69 => Topic started by: Lewzephyr on January 16, 2004, 09:29:29 PM

Title: Compiled list of 65 solo hunting grounds. *Updated 1/19*
Post by: Lewzephyr on January 16, 2004, 09:29:29 PM
Any help on other locations and especially to flesh out this guide better and include which mobs for most of the zones at the least, if not links to other threads / guides with more detail would be helpful as well as any corrections.




- Old World -Solusek C - ok xp, some nice nodrop items, 2-3 pulls are common
- Kunark - Nurga - mostly lt blue at 65
- Kunark - Droga
- Kunark - Veksar
- Kunark - Old Sebilis - Juggs, Mushrooms - Great loot, decent exp - Anull magic to slow runners.
- Kunark - Chardok
- Kunark - Chardok B - ok xp, faction, hard to get to the loot mobs as a beastlord
- Kunark - City of Mist - Past locked door.
- Kunark - Charsis (Howling Stones) - decent loot and exp.
- Kunark - Veeshan's Peak - great xp, great loot, need a gate potion to get out, hard and requires a hard-to-quest key
- Velious - Plane of Mischief - Decent xp, quiet, hard to get out of without gate potion
- Velious - Siren's Grotto - ok xp, some nice loot, fighting in water sucks, most pulls are 2
- Velious - Dragon Necropolis - Spiders, constructs, rats
- Velious - Western Wastes - There is a dragon or two here that we can do, maybe more and the various roamers
- Velious -Plane of Growth  - Some form of Gate required, more fun to duo probably & annoying guardian spawns
- Luclin - The Deep - Ancient Shriekers, Thought Horrors
- Luclin - Fungus Grove
- Luclin - Maidens Eye
- Luclin - Umbral Plains
- Luclin - Acrylia Caverns - Good money, decent xp
- Luclin - Sanctus Seru
- Luclin - Akevah Ruins
- Luclin - Ssra Temple
- Luclin - Tenerobus Mountains - Vampires
- Luclin - Grieg's End - decent xp, decent coin, decent loot, mindless easy xp
- PoP - Plane of Disease
- PoP - Plane of Justice - 3rd and 4th level guardians/Gaolers
- PoP - Plane of Innovation
- PoP - Plane of Nightmare
- PoP - Bastion of Thunder - 1st floor wing giants and elementals, also the bees - Risky
- PoP - Plane of Torment - Birds at entrance
- PoP - Halls of Honor - Aggro Kite in graveyard - decent exp
- LoY - Torgiran Mines
- LoY - Dulak - Mostly for loot & coin, everythign I've found so far seems to be green or light blue at 65
- LoY - Nadox - near Hates Fury zone - Exp and loot decent.
Title: Compiled list of 65 solo hunting grounds. *Updated 1/19*
Post by: Felidae on January 25, 2004, 02:27:02 PM
This is a good list and found some great new spots from it.

One negative comment - kiting graveyards is a really crappy thing to do.  The last thing anyone wants to deal with when they are naked on a corpse run is avoiding low health and sit aggro. SOE made them usually a pretty safe area - leave them that way.
Title: solo
Post by: Erinie on January 30, 2004, 11:40:09 AM
Can solo CoD. Get very good exp there. 5% per kill  :D
Title: Compiled list of 65 solo hunting grounds. *Updated 1/19*
Post by: Erlas on February 11, 2004, 11:28:35 PM
AA wise how many would you need for some of these?  Could I do some without defensive AA's or suspend minion... or should I wait until I have more than 18 AA's?
Title: Compiled list of 65 solo hunting grounds. *Updated 1/19*
Post by: Hereki on February 12, 2004, 11:42:47 AM
The first AAs you (should) get are to improve your mana usage, then AAs for defense/offense.  Assuming that you have followed a sane AA path, then more AAs improve your uptime and kill rate.

My experience has been that you can solo a lot of these areas without AAs (I should qualify this a little by saying that I had something like 50 AAs at 62), but that AAs make an enormous difference to your rate of gaining experience.  With only 20 or so AAs at 62, I could get an AA in a little over 3 hours; with 50, in 2.5 hours - at the same spot.

A few of the spots I wouldn't touch until 65 + a lot of AAs, like VP or BoT giants.  I also wouldn't consider any of the PoP zones efficient for experience until you have too many defensive AAs; great exp per kill, but hard kills and massive downtime.  The best experience until then, I believe, is revamped old world zones.
Title: Compiled list of 65 solo hunting grounds. *Updated 1/19*
Post by: Erlas on February 12, 2004, 10:57:24 PM
cool... I was looking more toward the old world zones.  No one ever there and the prices of drops from there go up as ppl no longer farm them.  So this would be a 2 part deal for me... earning some pp and getting my AA's and not worrying about finding a group.  I'm getting tired of BoT as I've been there for a couple of weeks to push through 62-65 so I could start AAing.

Thanks for the post
Title: Compiled list of 65 solo hunting grounds. *Updated 1/19*
Post by: Hereki on February 12, 2004, 11:28:29 PM
If that's what you want, I should point out that a lot of old world zones have poor experience, and drop a lot less than they used to in terms of gems/pp; eg Sebilis.

Revamped/new zones is the way to go: Nurga, Droga, Veksar, SolC, ChardokB, but also the Hole, Cazic-Thule, possibly some others.

I'll also put in a word for LoY zones; Nadox is a fun farming zone with a few good drops, the same goes for Torgiran Mines, and I hear that Hates Fury is good, too (I've never been there).  The only problem is that mobs here are significantly tougher, in my opinion, relative to the experience they give.
Title: Compiled list of 65 solo hunting grounds. *Updated 1/19*
Post by: Silresa on February 13, 2004, 05:51:43 AM
What's the word on Veeshan's Peak being listed? I'm curoius what we can solo there that's notably worth while. ;)
Title: Compiled list of 65 solo hunting grounds. *Updated 1/19*
Post by: Keisa on March 24, 2004, 04:15:08 PM
I can respond to Erlas.  I leveled up without AAs and have been soloing in a few of these places.  I currently have 11 AAs, much of which has been garnered soloing.  I have fair gear, definitely non-planar: Fungi Vest, Golden Wraps of the Compact, Waning Light Katar.

Maiden's Eye:  Been soloing here since 57.  Mainly, I solo here to gather condensed shadow from the toilers.  At 65, they are blue and easy.  I can kill them three at a time.  Exp and money don't seem that good.  

Akheva Ruins:  Better exp than ME, easier to control adds.  Basically, if you want to hunt toilers, this is better.  Frankly, I'm not really impressed with either zone for exp, money or loot.

Droga:  Gobbies near the front hit like little girls.  They have a fair bit of hp, but you can do them in ones and twos pretty easy.  You need to invis in and find a good place to pull to, but there are a lot of spots.  Lots of named in this zone, so there are lots of drops.  Exp is nice, money is fair, loot is pretty good.  On a good day, I can camp three named at once.  Of course, if you can get someone to duo with you, it is a lot easier.

Veksar:  Good exp, slow kills.  Mobs appear to have a lot of hp.  You can get to some loot spots.  Fortunately, if you need to leave, the zone is designed so that exit paths are a lot shorter than entry.  You spend an hour winding your way back to the back, then hop a fence to the very front.  That is nice if you get into trouble.

Griegs End:  Did the guide above say this was mindless exp?  Thats an understatement.  Many mobs can be pulled solo or killed on the spot solo.  Slow them and your pet can kill them.  Or, Slow, tank for the pet, and play another game while it dies.  I've killed mobs here and had 98% life when done.  Money is good, named spawn in any spot, no roamers in the front part of the zone, drop loot is twink gear, sells for a 1-4k in the bazaar, and I'm told it has fair faction.  Exp is about 1 yellow AA for 13-14 kills.

The Deep:  I have soloed the front of The Deep a few times.  You may get some adds, but you should be able to handle them.  Mobs are blue and light blue.  Exp is fair, less than Griegs.  But, this is an alternate source for acrylia if you are a trade skill person, like I am.

City of Mist:  Mobs hit very weak, too many light blue mobs.  Money is nice, because kill rate is fast.  I just don't like killing that many light blue mobs.

Old Sebilis:  I've gone through the Ilis Jail.  Most top stuff is light blue, but Ilis and Krups are blue.  They hit weak, and I can take them two at a time, though that is not really advisable.  Shrooms didn't seem all that hard either.  Runner control is a must, since a fair number of frogs are shaman class.  If you can get to Ilis Jail and clear the portal area, you have a good base of operations.  Money is nice (still), exp is respectable, but loot is outdated.

Nadox:  Mobs have a LOT of hp.  takes a long time to kill them.  Loot is lame, exp is ok.

The Hole:  Bites bigtime, now.  The entire front is green to 65.  You have to get to the undead city before mobs start turning light blue.  They hit fairly hard and can be taken two at a time.  It's hard to control adds and you cannot use invis to get deeper.  Back part of the city, mobs turn blue.  These hit very hard.  I can kill them one at a time, but adds suck bigtime.  And, there are lots of roamers and nowhere to run.

You can do any of these places at 65 without a lot of AAs.  The information I posted here should give you some idea of your ability to hunt in these places.
Title: Compiled list of 65 solo hunting grounds. *Updated 1/19*
Post by: Meowsa on March 24, 2004, 04:38:16 PM
Nurga is a good spot for 65s also.  Sure there are some light blues, but the ZEM is decent and the mobs drop a lot faster than Droga mobs.  Once you pass the safe hallway by the Overseer nameds (Malam and ?), the ratio between dark blue and light blue is around 75% dark blue.  Casters really drop fast here, especially if you have good resists.  The only thing that tends to hit is Dispel, which luckily isn't cast very often or is getting interrupted by pet.  Loot is also decent, not as good as Droga, but the goblins drop gems more frequently.  Getting a few Sapphires and Diamonds every couple of hours adds up and the rare quest pieces sell easily if priced around 300-700 pp.
Title: Compiled list of 65 solo hunting grounds. *Updated 1/19*
Post by: Fionnah on April 12, 2004, 05:06:53 PM
Acrylia Caverns:  2 areas here, inner and outer.  Outer is if you want pure plat.  Weapons sell for 143 plat and the Etched Acrylia Runes sell for 1-5p each and stack, so those are great.  Outer has a very high rate and you can kill them like there's no tomorrow... about 80% light blue, 20% green in outer area.  2 named, one drops a chainmail tunic that sells decent and some piece of crap range item, the other drops a BP that sells for 2-3k and the grimling skin mask that sells for 10-12k.  Inner is all dark blue mobs with 3 named that can be easily solo farmed, 4 with a partner of any level.  The named here drop items that sell for 5-15k, plus the runes, ore and weapons that the guys on the outside drop, but in much lower numbers (both the number that you kill and how much they drop per kill), so inner is more to farm the named for bazaar/twink loot and xping.  I use AC as my PL zone, bring people here at 43 to outer to slaughter everything in sight grouped with me, then at around 48 to 50 take them to inner until around 55-58ish when it becomes painfully slow (at least to me).

I wouldn't mind hearing about Grieg's some more though, sounds like really good solo xp, if it's a yellow every 14-15 kills, that should be about every 15 minutes, or a little less than an AA an hour, which is awesome, IMO.  I'll probably check that out tonight, particularly since I'm not all that interested in farming AC any more, bores the living shit out of me nowadays.

The guy above was talking about The Deep mentioned them being light blue and dark blue.  He obviously was only on the near side of the bridge.  Cross the bridge and go to your left when you get across (might have to fight your way to the invisible bridge), there are shrooms there (double pulls usually, but you run one around while your pet cleans the clock of the other, or just fight one with your pet while the other beats on you... matters on how lazy you're feeling) that drop Fungiod Saps, which are used in Seru Bane weapons (I usually sell them for 10k each in bazaar, takes forever, but they always sell), nothing else worth killing over there though.  About the same xp as AC Inner area.
Title: Plane of Storms, typhoon loroks
Post by: gatorbaiter on April 16, 2004, 09:50:33 PM
Just started killing these today.  Killed the first few with a combination of melee and pet kiting (used a delightful orb to keep ripostes down a bit).  Also tried melee/root rotting with a Herbalist's spade.

XP was ok, around 7% a kill.  XP was only average as there is some downtime as it takes a bit of mana to kill em (3 1/2 to 4 bubs).   Biggest hit I remember was 631.  Only non self buff I had was KEI.  I imagine it could be done w/o it, but would most likely need to be FM (I'd start fights at 4 bubs of mana, sometimes less)

A bit more exiting than greigs, thats for sure
Title: Also in GE
Post by: Altommy on July 12, 2004, 02:27:49 PM
Another thing people don't seem to realize about GE is that there are many safe pull spots.. random corners OR you can just mosey on along killing as you see em... Stepping on the trapped carpets while fighting 2 already can be interesting :)

The big thing is that they don't run when low on HP.. makes all the difference imo, no trains = no problems :)

And GE IS mindless easy exp.. interesting zone w/ the mobs that morph you, makes it less monotonous :)
Title: Compiled list of 65 solo hunting grounds. *Updated 1/19*
Post by: Xarilok on July 17, 2004, 01:33:11 AM
Most of the traps have been removed (or maybe all of them) and the mobs no longer proc a morph... zone was revamped a while ago, not sure how long, but I'd say its been about a year.
Title: Compiled list of 65 solo hunting grounds. *Updated 1/19*
Post by: Oneiromancer on July 17, 2004, 07:59:15 PM
There are still some "traps"...just walk on the carpet in the very first room from the DSP entrance and you'll pop a mob.  There's another "trap" in the first large room with the awnings and such, and several others deeper in the dungeon.

As for the illusion procs, the trash mobs don't do it but the named mobs do...trust me, it happened to me twice last night in the same fight and I have several screenshots (sometimes they even get my warder).

Game on,
Title: Compiled list of 65 solo hunting grounds. *Updated 1/19*
Post by: Xarilok on July 17, 2004, 09:37:57 PM
Wow, hehe, I miss getting screen shots of that proc.

The medic's pouch still doesnt drop anymore, does it?  That was the only thing in the entire zone I would ever want to get, lol.
Title: Compiled list of 65 solo hunting grounds. *Updated 1/19*
Post by: Coprolith on July 17, 2004, 09:56:47 PM
QuoteThere are still some "traps"...just walk on the carpet in the very first room from the DSP entrance and you'll pop a mob.

Actually that "trap" mob, and most others as well i believe, is mobile. When you kill that mob he respawns again in 24 minutes, same as the other mobs, in the first courtyard. There's another wandering trap mob that patrols the first room on the DSP side. He stands invisible in the corner between the boxes for awhile before he wanders off again.

/hugs
Title: Compiled list of 65 solo hunting grounds. *Updated 1/19*
Post by: Chubaka on July 18, 2004, 07:59:11 PM
Quote from: Coprolith
QuoteThere are still some "traps"...just walk on the carpet in the very first room from the DSP entrance and you'll pop a mob.

Actually that "trap" mob, and most others as well i believe, is mobile. When you kill that mob he respawns again in 24 minutes, same as the other mobs, in the first courtyard. There's another wandering trap mob that patrols the first room on the DSP side. He stands invisible in the corner between the boxes for awhile before he wanders off again.

/hugs

Well after getting about 40 of my AA there, I have never seen a wandering mob on the DSP side. (Might be cause I either kill them or just leave em and move on) There is some wandering mobs over by Servitor though.

After you pop a trap and kill it then it will not be active on the next spawn cycle.   IE 30 minutes.   You dont even have to kill them.  Just pull the mobs from around the carpets, then run across to spawn the trap, (Traps do spawn as named too) and then leave it.  It will despawn and then the trap will be re-activated, not i the next spawn cycle, but the one after that.  So traps have effectively a 1h spawn.  the rest of the dungeon is 30-ish minutes.
Title: Compiled list of 65 solo hunting grounds. *Updated 1/19*
Post by: Felidae on July 20, 2004, 01:22:28 PM
Should add GoD: Natimbi, Riwwi
Title: Grieg's End
Post by: Solkayn Baddkitty on October 17, 2004, 06:12:36 AM
Whenever I want some quick, fast AA experience this is the best place to go.  I have to agree with everyone that you land a couple of slows and you and pet can go full throttle-non stop.

Just for s&g's, I thought I would try soloing from the DSP entrance to the SD entrance.  Took me approximately 2.5 hours but when all was said and done, I'd racked up almost 2 full AA points and after selling all the gems/runes/words/loot, made about 3.5k pp.  

Went back the next day with a couple of guildies and we just tore the zone apart.  Only a couple of rough spots here to be aware of.  First, the zone in from DSP.  This can be a rough start but there are 4 mobs in that first room and getting them single can be rough at 65.  At best, I've been able to get 2 and that's using pet to pull the first visible one to the right.  After that, it's a cake walk.  Second, as you get closer to Grieg's Castle on the DSP side, there area  couple of short hallways that have vampires very close to the door.   The bad part is that you just don't know when they're coming LOL.  Easy duo fight - just be sure to get slows landed fast.  

All and all a fun zone, moreso now than before.  The revamp was much needed and now I can't get enough of this place.  Oh.. and just to let you know, the named mobs that spawn still cast the spell that changes you into (insert illusion here).  I was in there the other day, and just happened to be in camera mode to get a screenshot of a named when all of a sudden I'd been turned into a High Elf Chick! I'm a male beastlord!  I think I laughed for about 20 minutes at that.  =)  So those unexpected spells will still hit ya, but with good MR, you won't get the laugh I did.

Solkayn Baddkitty
66th Feral Lord
Guardians of Light - Sararyn
Title: Re: Compiled list of 65 solo hunting grounds. *Updated 1/19*
Post by: Gharrik on June 06, 2008, 01:35:29 AM
Just dinged 65 and gave BoT a shot.  It's a hot zone right now, and soloing Jord giants I'm getting insane experience.  I have 4000hp and 1400ac, just bazaar gear, and I can take any normal giants except Krigers.  More downtime than I'm used to (med every 3-4 kills), but the experience is so absurd that it is worth it.  Plus, nice change of pace from the normal mow down.
Title: Re: Compiled list of 65 solo hunting grounds. *Updated 1/19*
Post by: Gharrik on June 15, 2008, 05:08:02 PM
Quote from: Lewzephyr on January 16, 2004, 09:29:29 PM
- Kunark - Veeshan's Peak - great xp, great loot, need a gate potion to get out, hard and requires a hard-to-quest key.

This information is no longer valid on normal servers.  The zone evidently got tweaked a while back, and now the entrance mobs triple for 600 fairly quickly, mitigate slow, and have some unfriendly procs.  At 65, BoT militis giants are no big deal but drakes at VP entrance ripped me apart pretty quickly.  Almost as nasty as the time I tried to solo snakes in Dragonscale Hills. :)  There's a zone out near the zone in now though, so that's nice.
Title: Re: Compiled list of 65 solo hunting grounds. *Updated 1/19*
Post by: Lunahr on February 16, 2010, 01:34:23 PM
although, this thread has been RIP for a while, I'd like to add one spot to it.

Infected Paw. went in at 65 w/ 60ish AA and merc tank. the elementals range from yellow to dark blue. exp is pretty decent. i had to heal merc some, but slows made it fairly easy. Only drawback i saw, was the water elementals. they're cleric and will complete heal themselves. sometimes my pet would interrupt, but most times they would get off 7 or 8 before they ran OOM.

My fav spot is GE. now at 65 w/ 100 AA i go in with just pet. leaving merc tank out. i have zero defensive AA (since i still use merc tank instead of healer) typically, i'll park myself in GL and get all the fancy group buffs from the uber raiders. grab a DS potion and the expensive poison and go to town! i get 9 aa per lesson burn. the money and gems makes it all the more worthwhile.
Title: Re: Compiled list of 65 solo hunting grounds. *Updated 1/19*
Post by: Azire on February 17, 2010, 10:29:26 AM
9 AAs per lesson at 65 is awesome. I hope you plan to stay there until you get every useful AA a 65 can get and bank 30. Doing that will make leveling easier and AAs faster at the next stop. Thanks for sharing the info.
Title: Re: Compiled list of 65 solo hunting grounds. *Updated 1/19*
Post by: Lunahr on February 19, 2010, 03:19:29 AM
i'm doing 90/10 aa/reg exp. i'm at 140 aa now and almost done with 65. i'd love to stay and get all the AAs i need, but i'm concerned about not leveling up some to get a chance at fableds. I'm pretty sure that at 65 nobody is gonna want to group with me, especially 85s. Although, at best i could get to 70 and i'm sure i'd be in the same boat.

As a side note, i never realized how powerful AAs were. my beast has really come of age, just getting the offensive ones.

Update: i'm at lvl 66 right now. 170 AA. Still in GE getting phat exps. I did an OOC yesterday and was told that everything is still Light Blue at lvl 68. I'm gonna keep 90/10 until i get to that point, since that's new pet and all :)