The Beastlords' Den

Everquest 1 => Hunting Grounds => Level 70 => Topic started by: JurrelFV on July 26, 2007, 12:08:03 AM

Title: Help on hunting grounds
Post by: JurrelFV on July 26, 2007, 12:08:03 AM
Hi all! Just hit 70 and am wondering where would be the best place for me to go. My gear is average (will post a link to my magelo at the end), and I'm looking to grind out AAs. I want fast kills, not really close fights leaving me with 10% HP and no mana. I also have yet to get my runes for the 70 spells, but am farming Gloomfang with a warrior/shammie two-boxer guildie. Just wanted an easy spot to go to grind out some AAs when nothing's going on in guild.

Here's the magelo: http://eq.magelo.com/profile/1361703 (http://eq.magelo.com/profile/1361703)

Thanks in advance!
Title: Re: Help on hunting grounds
Post by: JillieMT on July 26, 2007, 01:38:31 AM
Hiya! I have similar gear, I have DoN weapons though, with lifetap augs. 70-something AA, mostly defensive. I solo just inside The Steppes, taking on the snakes and the lizards there. Easy peasy, they're not agressive, and they don't assist. 2-3% AA per kill. I bring along stacks of HoT and DS potions.
Title: Re: Help on hunting grounds
Post by: JurrelFV on July 26, 2007, 06:04:52 AM
Thanks for the advice! Tried the Steppes lizards and snakes and they very nearly ate me alive.  :-( Even with backing off to heal and let pet tank, I was using at least one HoT pot per fight, and survived with around 20% health. Think they're a bit too much for me, as I don't really have any defensive AAs and not enough DPS AAs to make much of a difference.
Title: Re: Help on hunting grounds
Post by: hokarz on July 26, 2007, 08:43:49 AM
At 70 I was living in Grieg's End, making a few kpp and two aa's or so per hour. I started out having to slow mobs and after 300 aa's earned there, I could run into a room, aggro 4 or 5 mobs and without slowing any, live to tell about it. Most of the old names drop nice tribute items and the newer nameds from the prior hotzones have some decent sellable loot.
Title: Re: Help on hunting grounds
Post by: sicshift on July 27, 2007, 04:47:54 PM
think murks in wos should still be good
Title: Re: Help on hunting grounds
Post by: Shieara on July 27, 2007, 11:59:23 PM
Far end of the Hole might be decent exp.
Title: Re: Help on hunting grounds
Post by: Tiroon on July 28, 2007, 12:58:48 PM
Inner Grieg's End is likely the best place to get some AA's that will open up other possibilities.

To be even marginally effective in soloing for AA's you need to start defensive AA's. Get 3 ranks of Combat Agility, then 3 Ranks of Combat Stability and Physical Enhancement. After this the next 5 ranks of Combat Agility (what used to be called Lightning Reflexes) and the next 5 ranks of Combat Stability. This will get you the defensives with good return - you won't need to bother about the rest of those lines for a while.

First of all though: Buy 285 Radiant Crystals and get a Deepsky Stone from the good side DoN merchant. Buy 285 Ebon Crystals and get the Deep Sky Stone from the evil side Merchant. Put these two in your Epic and move your Vein Sap Pearl to the offhand. This will get rid of the AGI aug in the offhand slot 4 and replace it with a lifetap. Not you just need to finish those defensives, get 5 ranks of Weapon Affinity to increase the proc rate by 50%.  :evil:
Title: Re: Help on hunting grounds
Post by: hokarz on July 29, 2007, 08:16:23 PM
you can get a better offhand weapon from DoN merchants, too

Can get despair from one of the mpg trials also...need a group, but it's fairly easy to do.
Title: Re: Help on hunting grounds
Post by: Zorthaz on July 30, 2007, 04:18:08 PM
GE would be a great choice for you.  It may sound counter intiative, but I would get some of the offensive AAs first.  I would especially get all the ranks of BF for your level before moving to the defensive ones.  More DPS = faster kills = faster AA.  Getting lifetap augs is always a good idea.  When you get all the healing AA they will really shine.  After all the ranks of BF you should then work on the defensive AA up through PoP.

-Z-
Title: Re: Help on hunting grounds
Post by: JurrelFV on July 30, 2007, 08:28:28 PM
Okay, went through inner GE for about three hours, got 3 ranks into Combat Agility, as Tiroon suggested. I have yet to get the DoN lifetap augs, but plan on getting them as soon as possible. My next step is to get the three ranks of Combat Stability and Physical Enhancement. Then, I'm going to finish off BF as far as I can go, then finish the five ranks of Agility and Stability.

I would get a better offhand weapon, but I'm saving up my crystals for the lifetap augs. MPG trials are nearly out of the question, as my guild rarely has more than 12-14 people on a good day at a raid. We accomplish quite a bit with few numbers, but we're focusing on DoN progression before we move onto MPG. I will keep that in mind when we start the trials though.

Thanks for all the advice, everyone; going to go update my Magelo now. Will give an update on progress once I'm finished with what I need to do. Thanks again!
Title: Re: Help on hunting grounds
Post by: Khauruk on July 31, 2007, 12:35:04 AM
Despair was 60kish iirc in Bazaar last time I saw one on FV...maybe more.  It won't take horribly long to make that kind of cash in GE from cash drops.  I always made several kpp each time I went there.
Title: Re: Help on hunting grounds
Post by: rhaug on July 31, 2007, 05:06:49 PM
despair

for the despair trial
you need only 4 5 or 6 people you can even start it yourself and get a pickupgroup with the classes you think you can do it

1 tank some classes that can fear like necro chanter maybe druid for the wolves and a healer and some dps

its really easy triall
just try it a couple of times and hope the despair drops for you

other mpg grouptrial missions are also very easy and give around 200 hp mana items

dodh missions are also easy to gear up
the best way is maybe farm tbs katta missions will take some time but at ally you get like 280 hp items and also you can buy some very decent weapons hth and 1hb etc like 24 21 etc
Title: Re: Help on hunting grounds
Post by: Gunzak on August 01, 2007, 08:06:50 PM
I am boxing 69.1 hard with my Beastlord and Druid on Firona Vie 3-4 times a week to level my Druid.  If I can do it with 2 people you should have no proplem doing it with a full group.  The mobs are level 73 and are good Reg/AA experience.

As for gear you can get 70hp augs for both ears and both fingers from RSS or bazaar.  That will add 220hp over what you currently have.  You can also add 55hp augs to your shoulders, back and waist which will add 140hp.  You can finally add 50hp augs to your wrsits, legs arms etc and add another 200hp.  Just from augs you will add 560hp.

Hunting grounds for you hp/aa level:

Griegs End
Splitpaw
Steppes
Nobles Causeway
WoS (grouped)
MPG (grouped)
RSS (grouped)
69.1 (grouped)
Katta (grouped)
Icefall (grouped)
Vald (grouped)
DoN (grouped)


Title: Re: Help on hunting grounds
Post by: sicshift on August 02, 2007, 03:17:43 PM
i also noticed you dont have a haste item. if you are not running haste on tribute, then you need to either get a haste item or turn on haste tribute
Title: Re: Help on hunting grounds
Post by: sicshift on August 02, 2007, 05:16:00 PM
Quote from: Gunzak on August 01, 2007, 08:06:50 PM
I am boxing 69.1 hard with my Beastlord and Druid on Firona Vie 3-4 times a week to level my Druid.  If I can do it with 2 people you should have no proplem doing it with a full group.  The mobs are level 73 and are good Reg/AA experience.

As for gear you can get 70hp augs for both ears and both fingers from RSS or bazaar.  That will add 220hp over what you currently have.  You can also add 55hp augs to your shoulders, back and waist which will add 140hp.  You can finally add 50hp augs to your wrsits, legs arms etc and add another 200hp.  Just from augs you will add 560hp.

Hunting grounds for you hp/aa level:

Griegs End
Splitpaw
Steppes
Nobles Causeway
WoS (grouped)
MPG (grouped)
RSS (grouped)
69.1 (grouped)
Katta (grouped)
Icefall (grouped)
Vald (grouped)
DoN (grouped)





oh and by the by, i get confused with all of teh 69.1, 68.3, etc etc what is the 69.1? wouldnt mind tryin that myself. im sure ive done it but /shrugs heh
Title: Re: Help on hunting grounds
Post by: Gunzak on August 02, 2007, 06:50:55 PM
http://everquest.allakhazam.com/db/zone.html?zstrat=308

It's called The Lost Notebook.  Quest starts in Corathus Creep.  Your task is to go to the hive and collect 9 missing pages from Brovil's notebook.  There are no named, no summoners, and a very big kite area if you choose to kite (I just tank em).  Normal missions the mobs are all level 68-71 and on hard missions the mobs are all level 73.  Even on hard, which is only one I do, max hit is around 1100 and normal hits are around 600 so my Druid can easily heal me.
Title: Re: Help on hunting grounds
Post by: sicshift on August 02, 2007, 10:21:21 PM
hmm sounds about the same as rss
Title: Re: Help on hunting grounds
Post by: dainfrol on August 02, 2007, 11:05:30 PM
69.1 is a spell mission from DoDh expansion is DoD Level 69 Spell #1: The Lost Notebook (http://everquest.allakhazam.com/db/quest.html?quest=3204) and that's the link from Alla.
Title: Re: Help on hunting grounds
Post by: Khauruk on August 03, 2007, 12:42:18 AM
Quote from: sicshift on August 02, 2007, 10:21:21 PM
hmm sounds about the same as rss

I actually found it considerably harder to tank, though it has been a good while (and was at lvl70).  Perhaps it's just higher attack speed or higher attack rating on the mobs? /shrug...ymmv.
Title: Re: Help on hunting grounds
Post by: sicshift on August 03, 2007, 04:02:49 PM
ok i tried it yesterday and yeah ive done the mission before. i tried the normal just to get a feel for 2boxin it. after the first "field" of mobs it looks like a lot of time splittin mobs /shrug so i ditched it. went and tested rss some more and after a feel for that, it seemed i ended up waiting on mobs. (i just camp the ent and being we use cold spells mainly and i have a cold aug i dont do the cold mobs, and i also havent gotten balsy enough to pull a room yet heh) so i decided to try bears in icefall....sheesh them fuggers are mean lol. i did it, but it just doesnt seem efficient. now i dont have all of my def aa, just the first 8 avoidance. not sure how much any of the other def aa will help as i keep reading how it all sucks past that point /shrug  ill have to try a couple more times to see how it compares to my current spot
Title: Re: Help on hunting grounds
Post by: Khauruk on August 03, 2007, 04:31:17 PM
If you're tanking things at that level, all the def. AAs are very useful.  They're just expensive.  But, you're missing 25% (? can't recall exact # atm) on mitigation, and a good bit of avoidance.  Offhand riposte AAs are good too.
Title: Re: Help on hunting grounds
Post by: sicshift on August 03, 2007, 04:42:30 PM
yeah im missing 10 ranks of avoidance and all 18 mitigation. just finished up pet crits so now i guess im going to work on some mitigation
Title: Re: Help on hunting grounds
Post by: Gunzak on August 03, 2007, 06:13:33 PM
I just do 69.1 Hard since I can go as slow as I want and since it's instanced no one can bother me.  There is little loot to speak of except rare random drops and chest loot though.  I will have to hit MPG named again soon since my Druid is gonna be 70 soon and I have no glowing runes for him.  I plan to try and box some MPG trials soon so hopefully I can get my Druid some upgrades as I have really neglected his gear.

As for AAs I have 13 ranks of avoidance and 13 ranks of mitigation and have PE1.  From reading the parses on the EQlive board between Monks and Rangers it looks like the next 5 ranks of mitigation lowered the avg dmg a total of 0.98% and the next 5 ranks of avoidance caused the mobs to miss 1.57% more.  I have not yet decided whether to max my defensives or do other AAs first.


Monk 18% shielding 2592AC
no aa, 640.97 avg punch, 27.23% misses, DI20 6.28%, DI1 28.99%
ca3/cs3, 633.33 avg punch, 29.85% misses, DI20 6.09%, DI1 30.17%
ca3/cs3/pe, 629 avg punch, 30.3% misses, DI20 5.88%, DI1 30.83%
ca8/cs8/pe, 613.33 avg punch, 34.44% misses, DI20 5.18%, DI1 33.23%
ca13/cs13/pe, 605.66 avg punch, 35.88% misses, DI20 4.83%, DI1 34.54%
ca18/cs18/pe, 597.56 avg punch, 37.45% misses, DI20 4.23%, DI1 35.95%
Title: Re: Help on hunting grounds
Post by: sicshift on August 03, 2007, 06:38:56 PM
Quote from: Gunzak on August 03, 2007, 06:13:33 PM

As for AAs I have 13 ranks of avoidance and 13 ranks of mitigation and have PE1.  From reading the parses on the EQlive board between Monks and Rangers it looks like the next 5 ranks of mitigation lowered the avg dmg a total of 0.98% and the next 5 ranks of avoidance caused the mobs to miss 1.57% more.  I have not yet decided whether to max my defensives or do other AAs first.




bleh thats depressing
Title: Re: Help on hunting grounds
Post by: Gunzak on August 03, 2007, 07:08:12 PM
According to the dps calculator by spending 38AA to max Combat Fury and Veterans Wrath I will add 29.22dps.  If the calculator is accurate, only goes to level 70, then that is a much more beneficial use of my AA points.
Title: Re: Help on hunting grounds
Post by: Tiroon on August 04, 2007, 07:13:49 AM
Quote from: Gunzak on August 03, 2007, 06:13:33 PM
From reading the parses on the EQlive board between Monks and Rangers it looks like the next 5 ranks of mitigation lowered the avg dmg a total of 0.98% and the next 5 ranks of avoidance caused the mobs to miss 1.57% more.

The 5 ranks of avoidance raised the misses by 1.57 percentage points, increasing the miss rate by 4.37%, i.e 4.37% less swings/damage taken. Still not quite what I would like to see but almost respectable.

The mitigation on the othe hand is leet. The average punch was reduced by 1.337%  :-D
Title: Re: Help on hunting grounds
Post by: Gunzak on August 04, 2007, 11:10:41 PM
Your right my math was wrong it is 1.337% which isn't worth the trouble.  As for CA18 it might be 4.37% better then CA13 but it still only means the mobs will miss 1.57% less.