The Beastlords' Den

Everquest 1 => Sony Beastlord Correspondent Information => Topic started by: Humlaine on September 04, 2007, 05:28:18 PM

Title: Weekly Feedback Sept 4th, 2007
Post by: Humlaine on September 04, 2007, 05:28:18 PM
The Correspondents are in the progress of working with Zatozia to improve the overall quality and usefullness of feedback recieved. We will collect feedback each week from the community and pass it along the following week after everything is put togther. I have posted a sample of what the new feedback will look like so it would be helpfull if you can post it in that format. There will be a post each week for feedback which will be used along with any other feedback posts to put togther the weekly issues for Beastlords. Also please try to explain the issue in some detail so that they can understand what it is but don't go overboard either.

Sample Feedback

Quests

Issue 1 title - Issue Description


Items

Issue 1 title - Issue Description


Spells

Issue 1 title - Issue Description


Abilities and Attributes

Issue 1 title - Issue Description


Alternate Abilities

Issue 1 title - Issue Description


Miscellaneous

Issue 1 title - Issue Description
Title: Re: Weekly Feedback Sept 4th, 2007
Post by: hakaaba on September 04, 2007, 10:12:48 PM
sounds suspiciously like the top 10/ question of the week thing.  But it can't hurt to try it out.

Lets start with a fairly obvious one:

AAs
---------

Taste of Blood Problems:

(1) the pet very rarely gets kills due to its dps not scaling very well relative to the beastlord/other players
(2) 30 seconds is not long enough to be useful in any situation, since it usually takes about 15 of them just to get to another mob
(3) the % bonus is just too small to make that much of a difference in dps.  The dps gain we end up seeing ont he rare occasion it both procs and theres a mob around is less than 5 dps easily.
Title: Re: Weekly Feedback Sept 4th, 2007
Post by: Tiroon on September 05, 2007, 06:27:36 AM
Abilities and Attributes:

Pet classes and wizards cannot have a familiar.

Having a pet window already prevents those classes from using familiars.
With LoN familiars will become even more available than before. While before LoN players could chose not to quest a familiar, the loot cards are randomly attributed leading to those classes getting familiars they can't use.
Please find a way to enable familiars to be present even though a pet is up.


Miscellanious

Animal faction for BST broken with TSS

Beastlords have always conned friendly to animals like druids and rangers.
With TSS this is no longer the case.
Please restore BST to the druid/Ranger faction.
Title: Re: Weekly Feedback Sept 4th, 2007
Post by: thor on September 05, 2007, 07:03:16 AM
Actually when the class was frist created we did not have good animal faction i cant remember when this was added in but it was well after SoL release.
Title: Re: Weekly Feedback Sept 4th, 2007
Post by: laissez on September 06, 2007, 07:51:45 AM
Quote from: hakaaba on September 04, 2007, 10:12:48 PM
AAs
---------

Taste of Blood Problems:

(1) the pet very rarely gets kills due to its dps not scaling very well relative to the beastlord/other players
(2) 30 seconds is not long enough to be useful in any situation, since it usually takes about 15 of them just to get to another mob
(3) the % bonus is just too small to make that much of a difference in dps.  The dps gain we end up seeing ont he rare occasion it both procs and theres a mob around is less than 5 dps easily.

Also one thing i noticed, when your pets gets a kill shot and has taste of blood go off, then you hit empathic fury the taste of blood will block the disc and waste it.  Thus having to wait the 24.5 mins for it to refresh.
Title: Re: Weekly Feedback Sept 4th, 2007
Post by: Ganellon D'Alinor on September 06, 2007, 10:06:52 AM
Alternate Abilities

Issue 1 Advanced pet abilities rank 2 - Issue Description
Useless AA, get us a refund of this AA. Idea is interesting if it becomes a /pet no proc and will see a few time to use it.
Title: Re: Weekly Feedback Sept 4th, 2007
Post by: Hoov on September 06, 2007, 04:39:34 PM
First off Ikslars need their pets to sopt locking up thus reducing the dps they produce.


I have ran many tests with the kitty race beasty and ikslar (me being the ikslar)
we both were 75.
no armor was put on.. (we made when we died as not to get +pet mod)
we have same aa's in pet department.
used same buffs

his pet out preformed mine over a 2 hour period in each zone by an easy 15%.

the test mobs was done in
plane on innovention
walls of noobs (slaughter)
mass proving grounds
plane of torment
plane of disease
and kael (yes we even went there)

that i would say would be a good first fix..


second we are BEASTlords but we only can control one "pet" . and yes im taking in account of the beastal empethy (spelling). we cannot really "control" that pet. give us more kinds of pets to control, one pet has advantage over the others. (sim to mages pets)

third we need a new haste spell that will be groupable and last more than 20 min.

fourth add damage mid back to us. we use to be simular to par with monks on this level, we now are like 1/4 of monk. if we are to be part monk give us about 3/4 the same mid of monks.

fifth let the pet have bigger survival rate, maby let the pet have a 3/4 check of aa's  for the actual person summoning the pet. like if we have max defensive let pet have 3/4 of what we have so they survive better.

sixth give us a slow spell not our pet with sim resists checks

seventh take away fero and give us an arura that will help us out, maby +20 combat effects or +10% overhaste or +20 accuracy.. something

eigth why give us dots that a level 50 shaman has better than? give us usefull stuff

nineth give us a way to gain and loose agro quickly. i cannot tell you hopw many times as a beasty i ended up a secondary tank for when the main tank went down.

over all give us a dps improvement to keep us on the dps curve, not fall below it.

that is all i can think of that needs improvements
Title: Re: Weekly Feedback Sept 4th, 2007
Post by: Hanelce on September 06, 2007, 05:02:12 PM
Good gracious, my grammar / spelling nazi side is coming out... must... resist.. urge..

Title: Re: Weekly Feedback Sept 4th, 2007
Post by: Hoov on September 06, 2007, 06:24:24 PM
sorry typed this on my break at work. only had 5 min to type all that.
Title: Re: Weekly Feedback Sept 4th, 2007
Post by: Humlaine on September 12, 2007, 08:56:52 PM
thanks for the imput, going to be doing this weekly so we can get all the bugs worked out with stuff on live!
Title: Re: Weekly Feedback Sept 4th, 2007
Post by: Shieara on September 27, 2007, 07:23:10 PM
We haven't heard any more about this, which maybe isn't a good sign.  Here is a consolidation though of all the previous issues written up in the thread.  I tried to give credit where it was due, but if I forgot you or you want me to remove your name/idea from this post please let me know.  I kind of edited Hoov's to make it easier to read.

Items

Beastlord Class Gear Sets (submitted by Laissez)

Beastlord class sets do not have endurance.  We are running into situations where beastlords are using a fair amount of endurance.  We would like the possibility of having endurance added to our armor sets.

Spells

Beastlord haste (submitted by Hoov)

Beastlord haste is currently inferior to potions.  We would love to have our haste adjusted to have a longer duration, and would like a group version to be considered.

Ferocity

The values of attack and stamina have decreased as more expansions are released and gear level increases.  Even casual beastlords are reaching their stamina cap, and are reaching the point where attack is giving them minimal returns.   Ferocity needs to be retuned and there have been multiple ways suggested to do this.

Abilities and Attributes

Familiars (submitted by Tiroon)

Pet classes and wizards cannot have a familiar.

Having a pet window already prevents those classes from using familiars.  With LoN familiars will become even more available than before. While before LoN players could chose not to quest a familiar, the loot cards are randomly attributed leading to those classes getting familiars they can't use.

Please find a way to enable familiars to be present even though a pet is up.

Alternate Abilities

Taste of Blood: (submitted by Hakaaba)

(1) the pet very rarely gets kills due to its dps not scaling very well relative to the beastlord/other players
(2) 30 seconds is not long enough to be useful in any situation, since it usually takes about 15 of them just to get to another mob
(3) the % bonus is just too small to make that much of a difference in dps.  The dps gain we end up seeing ont he rare occasion it both procs and theres a mob around is less than 5 dps easily.
(4) when your pets gets a kill shot and has taste of blood go off, then you hit empathic fury the taste of blood will block the disc and waste it.  Thus having to wait the 24.5 mins for it to refresh. (from Laissez)

Advanced pet abilities rank 2 (submitted by Ganellon)

Useless AA, get us a refund of this AA. Idea is interesting if it becomes a /pet no proc and will see a few time to use it.

Bestial Alignment (submitted by Shieara)

The timer on this aa seems out of whack for what it is intended to do as a DPS aa.  In addition, the warder illusion is extremely large.  I think most beastlords would be content with a smaller illusion.

Miscellaneous

Animal faction in TSS

Beastlords have always conned friendly to animals like druids and rangers.  With TSS this is no longer the case.  Please restore BST to the druid/Ranger faction.

Iksar Pet Freeze (submitted by Hoov)

Iksar pets currently freeze their animation every time they proc.  This can lead to issues when kiting and decreases iksar pet DPS.  Please investigate this and fix their animation. (Shieara note: we need parses to prove that they do less damage)

Beastlord aggro (submitted by Hoov)

Beastlords currently have no reliable way to drop aggro.  We do have roar but even improved with aa it is on too long a timer to depend on.  Beastlords would like a more reliable means of aggro dumping.

Pet survivability (submitted by Hoov)

Beastlord pets need better survivability.  I don't think most of us are asking our pets to tank for us fulltime, but we need to be able to keep them alive on raids and it would be useful if they could offtank for a few moments if needed.  (Shieara note: we need to suggest ways to improve survivability that will not break the casual game).
Title: Re: Weekly Feedback Sept 4th, 2007
Post by: Humlaine on September 28, 2007, 07:00:48 AM
I've already sent the info in, alot of times things arent responeded to, but are looked at by the dev team, I would rather seem them fix it correctly then rush through things.
Title: Re: Weekly Feedback Sept 4th, 2007
Post by: laissez on September 28, 2007, 10:02:43 AM
Tho I'm sure this has been stated over and over I'd like to throw my 2 cents in here, With the itemization of bst only items on there lack of endurance.  I mean we use end too, on many occasions I've ran out of end.  I'd like to see bst only and class items have endurance put on them.
Title: Re: Weekly Feedback Sept 4th, 2007
Post by: Ganellon D'Alinor on September 28, 2007, 11:06:32 AM
Quote from: Humlaine on September 04, 2007, 05:28:18 PMThere will be a post each week for feedback which will be used along with any other feedback posts to put togther the weekly issues for Beastlords.
Did you decide to use only one thread and update your own summary or just forget about it or this idea that seems nice has just been thrown away ? I only see the feedback of the 4th September, we are the 28, many weeks have passed  :evil:

Btw some of those points are being investigated for sure, devs are just slow especially with a one year extension release soon.
Title: Re: Weekly Feedback Sept 4th, 2007
Post by: Shieara on September 28, 2007, 12:03:26 PM
It's not really weekly feedback unless you do it every week.  I'm glad that they are looking into the issues though.  Has there been any solid dev feedback about them?  Anyways, I am going to keep my post updated because I can't see it doing any harm and, well, I'm bored at work and I feel like it. 
Title: Re: Weekly Feedback Sept 4th, 2007
Post by: Grbage on September 28, 2007, 02:36:09 PM
From what I understand that was Tastian's problem, little to no feedback from the devs.
Title: Re: Weekly Feedback Sept 4th, 2007
Post by: Humlaine on October 02, 2007, 03:46:59 AM
I didnt throw this idea away, its just been sort of a rough month for me in terms or RL  :-(
Title: Re: Weekly Feedback Sept 4th, 2007
Post by: Biostar on October 20, 2007, 10:25:50 PM
Quests

Issue 1 Progression quests - As server number dwindle it gets harder and harder to find folks willing and able to take on these quest and faction grinds. So i suggest solo content that maybe longer and more drawn out but allows a person to work toward progression on their own

Items

Issue 1 Class Armor - Our armors seem to be dropping End, focuses, skill mods, effects and clickies from latest sets. Its a trend that seems more progressive as our newers expansions come out. For example lets compare bsts arms:

Savagesoul Sleeves of the Wild - BST
AC 34 STR 40 DEX 40 STA 20 WIS 20 HP 305 MANA 285 svFire 25 svDisease 35 svCold 25 svPoison 25 spell sheild 6% avoidance 20 dot sheilding 4% attack 30

Comments: No focus, no effects, just pure stats ok that does good if we were pure melee.

Forgotten Artist's Mesh Sleeves - MNK, DRU, BST
AC 37 STR 40 STA 30 WIS 30 AGI 25 HP 335 MANA 335 END 335 svFire 25 svDisease 25 svCold 15 svMagic 25 svPoison 25 sheilding 1% Avoidance 25 Accuracy 20 Attack 30 HP regen 4 MANA regen 4

Comments: Gains - AC 4 STA 10 WIS 10 AGI 25 HP 30 Mana 50 END 335 svMagic 25 Sheilding 1% Avoidance 5 Accuracy 20 HP regen 4 Mana regen 4
                 Losses- Dex 40 svDisease 10 svCold 10 Spell sheild 6% dot sheild 4%
                 Again no focuses, no effects, pure stats, and loss of much needed spell and dot sheilding

T'Pal's Leather Armguards - MNK, DRU, BST
AC 39 STR 20 DEX 20 STA 25 WIS 20 INT 20 AGI 35 HP 370 MANA 370 END 370 svFire 20 svDisease 20 svCold 15 svMagic 35 svPoison 20 Spell sheild 5% Stun Resist 5% Strikethough 5% Attack 20 HP regen 4 MANA regen 2 Focus: Wurine Preservation (decrease mana cost 20% vl 72 Benefitial only)

Comments: Gains - AC 2 DEX 20 INT 20 AGI 10 HP 35 HP 35 END 35 svMagic 10 Spell sheild 5% Stun resist 5% Strikethough 5% focus: Wurine Preservation
                 Losses - STR 20 STA 5 WIS 10 svFire 5 svDisease 5 svPoison 5 sheilding 1% Avoidance 25 Accuracy 20 Attack 10 Mana regen 2
                 Finally see a semi useful focus, still no effects, spell sheilding is back along with some other rare much needed mods, can't figure why they needed to cut back on Mana regen but oh well

Venesh's Wildcry Armwraps - BST
AC 41 DEX 20 STA 30 CHA 35 WIS 30 AGI 35 HP 460 MANA 460 svFire 25 svCold 35 svMagic 35 sv Poison 30 Combate effect 5 Stun resist 5% Dot sheilding 3% attack 35 Focus: Servitor of Scale

Comments: Gains: AC 2 STA 5 CHA 35 WIS 10 HP 90 MANA 90 svFire 5 svCold 20 svPoison 10 Combat effects 5 Dot sheilding 3% attack 15 Focus: Servitor of Scale
                 Losses - STR 20 INT 20 END 370 svDisease 20 Spells sheild 5% strikethought 5% HP regen 4 Mana Regen 2 Focus: Wurine Preservation
                 Alright heres the oddity when it comes to our Armor progression. You lose substantial amount of stats for meager gains in hps/mana. I'm kind of on the fence when it concerns our pet focus on our armor sets. On one hand its on an item that gets replaced regularly and on the other hand if it wasn't on our armor sets we would have to compete with other pet classes for it. The mods on this are kind of strange you give up 5% spell sheild for a 3% dot sheilding and 5% strikethough for 5 combate effects plus eliminate yer hp/mana regen totally. Still no effects.

Feral Energeiac Leather Armwraps-BST

AC: 49 STR 34 DEX 34 STA 34 CHA 34 WIS 34 INT 34 AGI 34 HP 550 MANA 550 svFire 35 svDisease 35 svCold 35 svMagic 35 svPoison 35 Combat Effects: 13 Spell Shield: 2% Avoidance: 20 Accuracy: 10 DoT Shielding: 2% Attack: 45 Regeneration: 5 Damage Shield: 3 Effect: Cleave VII

Comments: Gains - AC 8 STR 34 DEX 14 STA 4 WIS 4 INT 34 HP 90 MANA 90 svFire 10 svDisease 35 svPoison 5 Combat Effects 8 Spell Sheild 2% Avoidance 20 Accuracy 10 Attack 15 HP Regen 5 effect Cleave VII
                 Losses - Dot Sheilding 1% Focus: Servitor of Scale
                 Whoa what do we have here is because of the ugly loss of stats, mods, etc when you get to Solteris its a huge gain back. Powersources boost these stats even further making the gain even more substantial. We finally see an effect on this item but we lose our focus.

Conclusion: As you can see a fairly smooth progression of armor till TSS. I could have done the amor sets as a whole but i believe sitting down and taking a hard look at them individually as any raider would when planning upgrade paths. This only took me 30 mins to do on my own and i have to ask why Sony fails/refuses to do the same. I also believe we should have both focus and effects on our armor at the same time since we are both caster and melee in one.

Spells

Issue 1 Pet Runes - Splitting these spells lines made future improvements to these fairly useless. My argument is that it deceases pet survivability by making you choose wether a pet gets eaten up by either AoE rampage or Spells mobs throw off. These spells fade alot more quickly than feral guard does on events with multiple spells. Feral guard was one of the most useful spells to help bst keep their pets alive during raid events. These spells fade alot more quickly than feral guard does on events with multiple spells.

Issue 2 Slows and Incapacitate - Would like to see an improvement like other slower classes do but its not a real high priority for me.

Issue 3 Beastlord suvivvability - I would like to suggest  a self only cure for corruption, disease and poison maybe somethign along the lines of a spell or LoH type. We haven't seen any upgrades for cures since LoY came out and that was 8 expansions ago going on 9.

Issue 4 Pet Focus, Survivability, etc. - I really think that all pet classes should have their pet spell in ranks and get rid of pet focuses altogether. This would kind of level the playing feild for casual, family and raiders alike plus free up a slot to put another needed focus in. As for pet suvivability i liked the idea of AAs for yet pet to take certian formations behind, along side, etc. Increase our pet dps as it stands our dots, DD, and swarm pets do more damage than our warder does currently sad to say.

Abilities and Attributes

Issue 1 Skills - We're finally getting double attack after how long of begging and pleading? Its a step in the right direction but it needs to be alot higher than it currently is. Alot of other classes have Parry i have to ask why doesn't bst class? We can block and dodge but we don't have the skill to parry a sword strike? Another thing is all we get for some extra damage is Kick to start out with? Can't beast jump up and throat rip a caster to keep him quiet for a short amount of time or high kick (not that far out there). I mean i'd like to see some variety in our skills not something that has to be added with AAs.

Issue 2 Tradeskills - I'd like to see some fairly inexpensive methods to get to 300 in all tradeskills. As it stands most of them will burn a hole it yer pocket or bore ya to tears with farming.

Alternate Abilities

Issue 1 Taste of Blood - One of the most useless aas i've seen yet. It doesn't stack with disc, too short, never goes off, and about as useful as our Innate (str, sta, dex, etc).

Issue 2 Pet slow/snare - Would like to see slows for our pets a little less resistant and be able to stack with our other normal pet procs like our snare.

Issure 3 Bst specific and advanced AAs - I'd like to see more bst specific aas not just rehash of the old ones. Maybe some agro reducing aas or spell haste aas. I mean it would be nice for just something new for a change.

Issue 4 Paragon - I've seen this one over and over again as an issue so might as well beat a dead horse. I can't really see how increasing a 15 min reuse 2k hp/ 1.5 mana HoT to say a 6k hp/ 4.5 mana one would be so overpowering considering theres lifeshards 650 a tick @ 4 ticks, LoN potions (10k hp or 6 k mana), Distillate of Celestial Healing X 769 hp tick @ 5 ticks Cleric group HoT 900 hp tick @ 4 ticks, etc. I guarentee it you take into consideration their cast and recast times within a 15 min peroid it would be a buttload more than our current paragon heals.

Miscellaneous

Issue 1 Warders vs Familars - Can't zone with them or yet pet gets killed off, its bugged me to where i couldn't suspend/unsuspend a pet afterwards, and had one occation my pet attacked one (still can't figure how that one happened).