The Beastlords' Den

Everquest 1 => Sony Beastlord Correspondent Information => Topic started by: Humlaine on November 12, 2007, 07:06:49 PM

Title: NDA LIFTED!!! SoF here we come
Post by: Humlaine on November 12, 2007, 07:06:49 PM
Ok ok, I know alot of you were wanting to know the inside story about beastlords and SoF , well I am here to tell you, its going to be a good year as a beastlord

What do we get?

Pets are 100% better - we had a new dev working just with the pet classes to get our pets up to par in terms of actually living on raids, their AC was increased by almost 1000% if I remember correctly.

Their dps, I broke down a pet non raid buffed just focused and AA'ed with Our new pet haste and proc and epic 2.0 proc, was 339 dps, which is by far more respectable, raid buffed I would say at least 380 dps possibly 400.

Focused Paragon of spirits - single target paragon, it regens the same as normal paragon but its on a different timer, and has a recast time of onerly 2 mins.

Paragon - We got the largest boost to paragon then what we've seen since we came out it will be regening about 1780 mana in total and 600 hp a tick.

Feral swipe - 100% damage increase on feral swipe with the third rank we get

Pet defensive AA's - We got new pet defensive aa's iirc its 5 / 7 / 10 in terms of mitigation

Pet hp aa's - Same thing We get 2, 5, 10% increase in Pet hp

Pet aa's in gernal - more crit and flurry aa's for our pets, another rank of hobble for those who love our snare.

Also

Companions blessing - its a HoT for our pet, it increases over time and lasts one min, its on its down timer also 15 min recast

Fortify Companion - Reduces the damage your pet takes from damage shields and increases is migiation from melee and spells up to a point - from what I've seen I cant remember the total he its a ton of mitigation in terms of its not a one hit wonder, it lasts for a really long time usually the buff wears off before it will be striped off from AE's or damage.

Beastlords Feral kick - Another riposte AA, but it's a addition to riposte , so you can do both , basicly you have a chance to kick when you riposte.

Pact of the Wurine - Werewolf illusion - Increases hp/ mana by 410 , increases mana regen 55% run speed ( works inside ) and 10%  more accuracy

Haste Beastial Alignment - decreases the reuse time on Beastial alignment by 12 mins per rank - 3 ranks in total

Hasten Roar of thunder - more AA's to decrease the reuse time on roar, its down to 4 mins with max rank now

More replenished companion AA's, more heal aa's more defensive aa's, our general stuff more veteran wrath aa's

Also

Burst of Power - Increases your max  skill cap for triple attack by 5 points, we've got 2 ranks.

Roar of thunder - Upgrade does 2400 I think- and increased the aggro reduction to 3200

If you read the above - yes thats right, we got triple attack to the skill of 25 innate starting at level 76, also wit that we get 25 more skill points in double attack making it 50 now on live

SPELLS!!!!

Ok in general we've got a few good upgrades to spells

Bite of the Burrower - Our new Poison nuke - 3241 base damage at rank 2

Bulwark of Tri'Qaras - Mammoth hide on crack - Blocks the next 6 incomming attacks , when the protection fades it increases your pet's attack speed and damage for 30 seconds.

Dragonscale guard - Blocks the next 9 incomming attacks for your pet

howl at the moon - Standard upgrade to our Swarm pets!

Peerless Penchant - Ok guys I know this sucks but it gives off a recourse group haste when casted that lasts for 14 mins at rank 3, I am currently working with prath to try and get it to last longer

Growl of the Puma - Upgrade to Growl of the panther- due to the fact growl of the panther still scales with higher characters it will not get a increased damage mod but he did say he would work with us to make the new one something different to make it viable for us to actually use

Harrow - 100% increase to rake costs 268 endur same as rake in refresh.

hasten Origin - 3 ranks - reduces reuse time on origin by 6 mins

Feroisity - Well I hate to say it but fero is meh - They scaled attack and AC on mobs higher so fero is some what worth it in SoF but otherwise its generally nothing special

I think we are sitting in a good spot in terms of actually being useful on raids and even solo wise we are looking great, groupable stuff we are looking at almost solteris level armor with around anguish level weaponry - Our spells are decent, and our aa's totally rock, nodyin did a fantastic job on aa's and Rytan made pets 1000% better then what they were for all pet classes.

Most of all welcome to SoF!!!


Title: Re: NDA LIFTED!!! SoF here we come
Post by: Kanan on November 12, 2007, 07:41:03 PM
the group haste recourse on that new pet haste = something I'll block asap & tell those I'm grouped with to block until Prat stops being a prat & does more on his spell job & quits ignoring it in favor of raids.

Focused para = when u say same as normal para, you mean it = the same regen that we get from our existing level of para, whatever rank we are in it?
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Humlaine on November 12, 2007, 08:18:23 PM
it requires max rank of paragon group version to buy focused
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Wreckage on November 12, 2007, 08:30:43 PM
Raid Weapons:

Tier 1

1HB: 47/24(not sure on proc)
HTH: 42/20(not sure on proc)


Tier 2

1HB: 57/24 (not sure on proc)

Tier 3

1HB: 65/25 Fiery Strike III
1HP(secondary): 56/22 (not sure on proc)
HTH: 52/19 Freezing Strike III

Tier 4

1HB: 56/23 Fiery Strike IV
1HB: 71/25 Life Sap III
1HP(Secondary): 58/21 Freezing Strike IV
HTH: 56/19 Life Sap III
HTH 60/20 Fiery Strike IV

I did not get a chance to get the other 1HPs or teh procs that were missing. Also, I do believe the Non-lore tag was removed from the 2 Tier 4 HTH weapons. So they are lore now. Also these were the last updates I had of them. So they may have changed some. But I do expect them to be very close to what I posted.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Sikkem on November 12, 2007, 08:32:20 PM
Thanks beta beasties. Appreciate all the work oyu guys have put in  8-)

The pets look great, aa's seem pretty good and spells are well spells.  :roll:

Question

Quotekyzar_vs wrote:

    Nodyin-Dev wrote:

        Pet as a tank in what level of content? Pirates? Katta? If Katta, which zones?

    Katta - Rockcrusher, Muckdiver, the named Kedge in Evidence of Enity, Experimental kedge etc.

    I have all AA for pet, but only group focus (sweeper)

    Kyz

New pets will eat that stuff for breakfast.

Are our new pets even close to this?
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Humlaine on November 12, 2007, 08:46:04 PM
I dont know about that but they are pretty hot imo, 1000% better then what we have on live
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Wreckage on November 12, 2007, 08:51:49 PM
How the raid tiers work out.

Tier 1 raid - tss (beltron/lethar)
Tier 2 raid - solteris (entry level)
Tier 3 raid - solteris+
Tier 4 raid - > solteris
(Info taken from Monkly Buisness:Nedrom)
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Blarp on November 12, 2007, 09:12:23 PM
I'm very happy to see whats been done wit SoF, i think it will help us as a class 100% bette then the past,  We get lot betetr thigns kinda an innate Channie for Anyone with 2 min refesh Target paragon wich wil help on raids we can fee at s a kick ass rait now and the gruop haste if it can act as overhaste will put us back into raid content

i think the pet remake is OUT standing
aot been fixed and working its way ut there, 3 Cheers WEEEEEEEEEEE
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Wreckage on November 12, 2007, 09:19:04 PM
I dont ever think we will see any kind of overhaste period. The group haste recourse was and still is, like pulling teeth. They first had it at 7 mins, then 10 and now around 15 mins. Which is still way too low considering the pet haste lasts around 45 mins. The spells were a disaster this beta. So I am hoping Humlaine can get it fixed ASAP.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Sikkem on November 12, 2007, 09:29:10 PM
Quote from: Wreckage on November 12, 2007, 09:19:04 PM
The spells were a disaster this beta. So I am hoping Humlaine can get it fixed ASAP.

Been browsing a few class forums this morning and all the sites seem to agree on one 2 things... The AA's were done exceedingly well (as far as player feedback goes) and the Spell guy should be fired instantly, or at least put back on content where apparently he was quite good.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Kitathia on November 12, 2007, 10:06:55 PM
WOW I makes me very optimistic about SoF. Just wonder how spells are purchased. Like TBS with a whole lot of factioning? AGAIN? Or by drops too?

KitKat


Title: Re: NDA LIFTED!!! SoF here we come
Post by: Inphared on November 12, 2007, 10:12:00 PM
It's going to be like TSS, with a vendor.

The Beastlord class came out very well with SoF. Raid utility has gone up drastically and our pets are infinitely better. Big props to Humlaine for all of his work. It wasn't easy.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Maylian on November 12, 2007, 10:30:21 PM
Yeah feedback was very good and it was nice that Rytan took over from Prathun and worked on pets and listened to what a lot of people suggested. Pets will now be summoned with a cloak that depending upon the focus adds certain mod2's that will help with survivability.

Harrow (new rake) seems nice although the agro generation is still a bit high, don't know if Hum has managed to get that discussed with Prathun. Peerless Penchant (pet haste) really needs this recourse duration bumped up massively to be an effective replacement to casting Celerity. I can imagine working on spells with Prathun has been like pulling teeth, hope they can learn from this beta and split work evenly or a seperate dev to each key area.

Overall I'm about 90% happy with SoF so far and with a few tweaks we'll be in a great position going forward.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Sikkem on November 12, 2007, 10:39:42 PM
Taken from the druids grove with reference to AC changes

Quote
Mitigation AC returns where adjusted. Druids, Rangers and Silk classes recieved a higher then normal cap increase.

Likewise, the Over the cap return value was adjusted - Cleric, Bard, Ranger, Rogue, Shaman, Beastlord, Berserker, Druid, Casters - More than the standard increase.

Does anyone have any idea on what our cap is and what the benefits are from being over the cap? Also did we get a higher cap increase and they just left it of the list or are we skimmed over again?
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Blarp on November 12, 2007, 10:46:17 PM
I taking it as the retrun over out cap is going up maybe by 2-3 hp per ac who knowstho it will be betetr then what we got witch i like.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Sledze on November 12, 2007, 11:29:41 PM
Beasts  took a step back with this expansion ...

For the first time ..necro pets will out dps our Pets ....hopefully we can get the guy doing pets to change that ...

Our dps by spell(poison) takes a step back ...until you get new expansion focus's  you do less damage than if you use the old spell....Thats right ...right outta the box  the new spell is behind our old one ...

Swarm pet ...lets just say ...droool over mage swarm pet ...ours  bleh...

Melee ...looks to be a paltry 3% gain ...thats right 3% ....

What I expect to see ...is a rearrangement of class positions on parses.....Rangers are gonna own us like no tomorrow now....Mages  also look like they will parse higher than us .....with rogues parsing 4k in sof ..and serkers well being serkers .....We gonna be lucky to have just one beast in the top 15 on a parse ......Considering the next expansion will be in a year .....Within two months I expect to see the beastlord population decline significantly ...

Sledze
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Sikkem on November 12, 2007, 11:39:32 PM
Did we get spell casting reinforcement mastery?

Actually there was a few AA"s on the mined list that looked interesting... did they all go missing?
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Sikkem on November 12, 2007, 11:43:31 PM
Quote from: Humlaine on November 12, 2007, 08:46:04 PM
I dont know about that but they are pretty hot imo, 1000% better then what we have on live

Well my last pet couldn't solo the steppes, mage pets are soloing AG and some Katta zones.. can our pets do that at least?
Title: Re: NDA LIFTED!!! SoF here we come
Post by: JillieMT on November 12, 2007, 11:43:42 PM
Quote from: Sledze on November 12, 2007, 11:29:41 PM
Beasts  took a step back with this expansion ...

For the first time ..necro pets will out dps our Pets ....hopefully we can get the guy doing pets to change that ...

Our dps by spell(poison) takes a step back ...until you get new expansion focus's  you do less damage than if you use the old spell....Thats right ...right outta the box  the new spell is behind our old one ...

Swarm pet ...lets just say ...droool over mage swarm pet ...ours  bleh...

Melee ...looks to be a paltry 3% gain ...thats right 3% ....

What I expect to see ...is a rearrangement of class positions on parses.....Rangers are gonna own us like no tomorrow now....Mages  also look like they will parse higher than us .....with rogues parsing 4k in sof ..and serkers well being serkers .....We gonna be lucky to have just one beast in the top 15 on a parse ......Considering the next expansion will be in a year .....Within two months I expect to see the beastlord population decline significantly ...

Sledze

Interesting how we have a full page of fairly positive information from some of our regular posters, and suddenly this one is contradictory to the rest.

Anyways, welcome to the board Sledze  :-)
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Sledze on November 12, 2007, 11:55:56 PM
Shrug  ...............Huml  can correct anything that isnt correct ......where we end up in parses  is my own opinion ....
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Sikkem on November 13, 2007, 12:10:23 AM
I am not having a go here as I know what a pain in the arse beta's are and I appreciate the work done by all...

Quote from: Humlaine on November 12, 2007, 07:06:49 PM
I think we are sitting in a good spot in terms of actually being useful on raids and even solo wise we are looking great, groupable stuff we are looking at almost solteris level armor with around anguish level weaponry - Our spells are decent, and our aa's totally rock, nodyin did a fantastic job on aa's and Rytan made pets 1000% better then what they were for all pet classes.

Most of all welcome to SoF!!!

I am not sure what on that list apart from another paragon upgrade makes us useful on raids? Solo I can see we got a few useful tools.

The groupable stuff are you saying we can now tank mobs that will give us solteris level armour and anguish weaponry or that's what we need to be able to tank in this new expansion?

I am not sure our spells are even decent 2 pet runes, a lot say they don't use the ones we have now (not to mention an AA that seems on paper to do a better job) and another ferocity, which hasn't been useful since what GoD? A Growl upgrade that at the moment doesn't appear to be an upgrade and the Pet haste thing is sad (I assume it also means no snare?). Another Howl, while the last one was fun I thought we needed (and still do) a big burst dps tool and a Howl like the mages received would have rocked for this, the current one is to unreliable for burst dps (getting 4 out).

AA's look great and the pet improvements seem great on paper but no where near what the mages are dancing about.

I am looking forward to getting to 80 so I can do aa's but there isn't one spell there that I see and say "Can't wait till I get that level"

Jillie I know we have a page of "mostly" positive stuff, take a trip to some other boards, they have pages and pages of positive stuff. The lack of response on here from beastlords either says hardly any were in beta or most think its pretty bleh.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Sikkem on November 13, 2007, 12:16:06 AM
Quote from: Humlaine on November 12, 2007, 07:06:49 PM

Fortify Companion - Reduces the damage your pet takes from damage shields and increases is migiation from melee and spells up to a point - from what I've seen I cant remember the total he its a ton of mitigation in terms of its not a one hit wonder, it lasts for a really long time usually the buff wears off before it will be striped off from AE's or damage.


From the mages board

Quote
Fortify Companion:
Requirements: Level 71/74/77
Cost: 6/6/6
Massive Vie effect on pet; 10 minute duration, 30 minute refresh
Spell data at Rk. 3:
Slot 1: Increase Damage Shield Mitigation (40)
Slot 2: Increase Chance to Avoid Melee by 40%
Slot 4: Mitigate Spell Damage by 10% until 100000 absorbed
Slot 5: Mitigate Melee Damage by 10% until 100000 absorbed
Slot 7: Increase AC by 29 (Raw spell data: 100.00)
This is intended to increase raid survivability but I worked it out with Nod so that you should be able to keep it up on a pet through 2/3 of a Lesson burn (cast in Hall, suspend pet, wait 30 minutes for the refresh to pop back up, go solo, pop it again after the first 10 minutes you've stored up have been depleted)
It doesn't fade after X damage- it lasts the duration.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Humlaine on November 13, 2007, 12:48:16 AM
hardly any where in beta in terms of beastlords, I think at most 10 that even frequent or are posters on EQlive and here
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Romulus-Zek on November 13, 2007, 02:01:13 AM
I'm not a big poster but read a lot.  I like what I have read so far.  Typically I don't compare myself too closely with other classes as it tends to make me crazy.  I have other characters like cleric and warrior.  Warrior seems to have gotten some attn so I am happy for that.  The cleric, meh, as long as she can hot ch hot ch all is good.  But then I am more a grouper than a raider atm.

Thanks to the beta testers and Humlaine.

Regards,
Romulus
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Gaeastar on November 13, 2007, 02:08:27 AM
Yeah I didn't manage to make the beta this time or with TBS too much going on in real life.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Romulus-Zek on November 13, 2007, 02:09:12 AM
Oh and as for the guard...theoretically you could do 3/3 of lesson...make two pets in GL, suspend the first, wait ten minutes, ward the second, wait 30 more minutes and go do lesson.  Poof the first pet after 20 min then have the other one for the next 10.  Lot of waiting on refresh tho.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Sikkem on November 13, 2007, 02:27:30 AM
Some more information from mages board with regards to their pets... will give you a ballpark area for ours.

Quote
GOING LIVE PETS:

LVL 76 AIR PET:

Unfocused: Max Hit: 257; HP: ; DPS: 268
Ritual Summoning: Max Hit: 278; HP: ; DPS: 284
Minion of Discord: Max Hit: 283; HP: ; DPS: 296
Servant of Chaos: Max Hit: 288; HP: ; DPS: 299
Spire Servant: Max Hit: 293; HP: ; DPS: 308 (Something funky in the parses)
Servitor of Scale: Max Hit: 298; HP: ; DPS: 307
Enhanced Minion I: Max Hit: 303; HP: ; DPS: 317
Enhanced Minion II: Max Hit: 308; HP: ; DPS: 323
Enhanced Minion III: Max Hit: 313; HP: ; DPS: 327
Enhanced Minion IV: Max Hit: 318; HP: ; DPS: 331

QuoteUnfocused air pet is around 17.5k HP,
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Wirehog on November 13, 2007, 02:53:32 AM
Damn, I love what I see. Hopefully I'll be able to find sometime to get on and play again.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Grubar on November 13, 2007, 03:38:18 AM
This stuff looks like a great thing.  Just hope it actually parses that way. Raid utility still looks highly limited, unless our dps is significantly been increased to the point that we we are valuable for prolonged dps. Personally i was hoping for some troll leather graphics upgrades..lol since my gear visually looks identical from lvl 10 to lvl 75 Ashengate gear.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Nusa on November 13, 2007, 04:07:37 AM
I'd rather not have the group haste at all if it's going to be implemented in such an annoying fashion -- if they aren't going to make the group haste of reasonable length, ask them to remove the recourse entirely! I suspect a majority of beastlords would agree with me.

It's not THAT hard to use my mana-free haste clickie six times instead, or to hand out potions. Looks like I'll be sticking with Unparalleled Voracity for my pet haste. I don't lose anything significant, since growl has a larger damage modifier.

Some of those AA's do look pretty promising!
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Fuzkitty on November 13, 2007, 04:40:48 AM
I had roar of thunder hitting for 3k last week with all the aa's Humlaine, just fyi.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Kilori on November 13, 2007, 05:48:58 AM
I'll have to wait and see how excited I get about the pet survivability. The fact that someone said that necro pets are going to out dps us upsets me. Mages I can see, they cant do much dmg really w/out pets..the necros tho, they parse WELL just on their own with their dots. And if they get the same pet survivablity AAs as we do, well, I can see Im not going to be staying in the top parses on raids for long.

All in all, Im gona have to get to 80 and then see what we have to play with. Im not getting alot of warm fuzzies with this expansion so far.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Humlaine on November 13, 2007, 06:14:47 AM
if someone can show me proof that necro pets are out dpsing ours then I will believe it, otherwise from what I can tell no they aren't
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Maylian on November 13, 2007, 07:09:35 AM
I think the idea that necro pets our doing more damage than ours came from the beta forums.

Max hit/Crit: 190/304

Max BS/Crit: 591/985

~63 percent accuracy overall and right at 212 DPS


This is the only dmg parse I can see from necro's regarding new pet as most things have been defensive parses. If they did receive a bigger boost then it was almost certainly down to the fact that no necro currently uses pets. Mage pets couldn't previously tank in AG/FC or Katta by the way, that is their rampaging servant spell not your normal pet.

As for our pets tankability I was able to keep pet alive quite happily against dark blue content for entire fights, new promised mending was perfectly suitable in all situations as the pet didn't go down like a White house intern unlike previous pets. As for Sledze every spell from what I can see was tuned so you would have to get the new foci for it to be more effective, this doesn't mean that we won't use the spell straight away. I will be happily replacing one of the lower cold nukes with this for burns and most probably have 2 top poison and cold nukes for normal exp loaded.

Will triple attack, higher double attack and wurine result in only a 3% increase? I find that hard to believe considering the impact double attack had when introduced.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Sikkem on November 13, 2007, 07:32:02 AM
Thanks May good news about the pet but there are a few reports from mages of their pets tanking in AG wit ha cleric, with the new 76 air pet they are tanking there without a healer and Attiki without going below 90% health. I don't expect our pet to tank as well but in the same zip code would be good unlike previous expansions.

Is Wurine good ? apart from the pet it is probably the thing I am most looking forward to...

A lot of classes on the sony forums are reporting that their tier 1 spells are actually worse than their current spells (not including focuses) apparently it was done ot make the tier 2 spells look better?
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Maylian on November 13, 2007, 08:07:45 AM
My comment about mage pets tanking was relating to 75 mages, you will find that a lot of AG will be dark blue at 80 so it could be a good solo spot if our pets can take the beating, I never went there to test out myself. There is still some tuning on pets to be done as far as I know, but most classes have had AC boosts as well so helps the soloing beast I think.

Personally I liked Wurine if only for the illusion of a white werewolf, in built SoW, regen and accuracy make it worthwhile as well. I think this is an AA I will buy immediately along with Focused Paragon when I can, and of course burst of power.

I don't know what Humlaine will say, but Prathun largely ignored spells during the course of beta. It was only through some luck that Rytan took over pets as these were also Prathun's remit. Like Humlaine said earlier spells are still being discussed and I expect some of them to be tweaked drastically. Nusa I would just block the haste recourse rather than not use the spell at all. It is sad that spells is the let down of the entire expansion so far, but hopefully that will change soon after release.

Small note: We are now friendly with animals again, at least in some of the new zones I went to as they con amiable. I know some of the bst's here will like that addition
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Nusa on November 13, 2007, 08:41:50 AM
Oh, I know I can block the recourse, but having to tell everyone who is in my group to block it is abhorrant....that's nearly everyone in my guild over a month of raiding. As for pickup groups, notice that this unwanted 5 minute recourse is going to overwrite someones 30 minute haste potion (same slot, same haste %) -- expecting everyone in the game to block it isn't reasonable! How ugly is that?! Soloing is the only time it won't matter.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Maylian on November 13, 2007, 09:05:21 AM
Yeah its an untennable situation at the moment, lets just hope it gets fixed very quickly. I think I'll resort to posting on guild forums to block the spell.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Sikkem on November 13, 2007, 09:45:54 AM
These are some parse by a shaman wit hregards toi the AC changes

http://forums.station.sony.com/eq/posts/list.m?topic_id=122541 (http://forums.station.sony.com/eq/posts/list.m?topic_id=122541)

It might appear AC augs will be useful again to the tanking beastlord...
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Sikkem on November 13, 2007, 10:00:14 AM
Quote from: Maylian on November 13, 2007, 08:07:45 AM
I don't know what Humlaine will say, but Prathun largely ignored spells during the course of beta.

Yeah that seems to be the most complained about thing with regards to this expansion.

Saw this on the Sony Boards

(http://members.optusnet.com.au/~marmy/prathunticketnq8.jpg)

Seems to sum it up
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Caurion on November 13, 2007, 11:50:26 AM
Lol thats is pretty funny. All in all I am happy with the upgrades we are getting. Not the best compared to other classes, but it will get us by. Spell upgrades and AAs im honestly excited about! I have been waiting for some new AAs!!! Well....I guess we will see in a few hours how much they either screwed us or hooked us up!
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Hoov on November 13, 2007, 12:34:24 PM
only thing i really see that i think should be added.

set duration invis.

are we the only class that can invis of some sort that does not have set invis.
(ie.. cleric have set to undead, mages can summon an item for set invis)


and haste is a joke. why not set the recast time to 10 min and duration to 7 min.. would be just as insulting.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Sushe on November 13, 2007, 01:02:03 PM
iirc Timed invis was asked for (in aa's and spells), I will have to go back and check the beta boards though since i'm not 100% sure. With others getting 'perfect' invis it is something that we have been left far behind on.

I spent a lot of time killing furball in the random zones, as well as checking pathing. There are some zones that furball was glued to my heels like a good little kitten.... and some zones I didn't see him for 15 minutes. Only to summon & take 2 steps and have him go shooting off in another direction. Dragonscale Hills is bad about this in places. Over all though it was tuned to be 'ok'.

I honestly lost count of how many times our group haste/pet haste was requested to have a longer timer... so the devs Know we want it.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Shieara on November 13, 2007, 01:08:23 PM
I kinda agree with the crowd.  The aa looks good and pet changes look good.  Spells look uninspired in some cases or just downright bad in others. 

I was hoping for some overcap buffs for stats, not at the shaman level but to bring us more in-line with where we used to stand (shaman buffs superior but ours could be used in a pinch and provided some benefit).  The haste "solution" they gave us pretty much sucks also.

We'll have to see how it goes I guess.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Beastfistt on November 13, 2007, 01:38:29 PM
This expansion seems it will be a good one, aside from spells everything looks great...

Also alot of the stuff will be changed when SOE brings the servers down again tomorrow for bug fixes, spell tweaks etc...
Title: Re: NDA LIFTED!!! SoF here we come
Post by: jitathab on November 13, 2007, 01:40:32 PM
They have failed to fix several of our key issues theis Beta, and the spell dev refused to enter dialogue to resolve it, am i allowed to say that? not sure.
1) Haste - is still a total joke
2) Fero - is still a total joke
3) MGB paragon - whereas got an upgrade it is still not near what anyone wanted, but is compensated via the single target.

There are areas you can solo SOF at 75 if DP+ geared

Mages got a shed load of attention on pets, thier class needed it, other pet classes did not get the same interaction.

Overall we got a bunch of copy+paste spells.

At the end of this you are going to be a much better soloer (back to pre TSS level), still solid in groups, lost ground in raids. And other classes are have gone up in ability around you, and a few got nerfs.

However, and this is the important thing, the content in SoF is going to compensate for a lot of individual class problems.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Inphared on November 13, 2007, 02:24:58 PM
Quote from: jitathab on November 13, 2007, 01:40:32 PM
...lost ground in raids. And other classes are have gone up in ability around you, and a few got nerfs.

I think a lot of you are underestimating the power of single target paragon. It may not seem like a lot, but once you put it in practice it really is very amazing.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Kanan on November 13, 2007, 02:33:12 PM
Quote from: Inphared on November 13, 2007, 02:24:58 PM
Quote from: jitathab on November 13, 2007, 01:40:32 PM
...lost ground in raids. And other classes are have gone up in ability around you, and a few got nerfs.

I think a lot of you are underestimating the power of single target paragon. It may not seem like a lot, but once you put it in practice it really is very amazing.

Honestly, with that being an available tool, I can truly see us being glued to certain clerics/druids during a raid, chaining focused para on them, or doing a rotation of it.  We've replaced necro's for feeding with this tbh.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Inphared on November 13, 2007, 02:38:40 PM
True as that may be, it's a large power boost in addition to the other things we've gotten. Our DPS is already pretty decent with what utility we previously had (note: don't derail onto previous utility please), and it has only improved with tripple attack. We can DPS for 2 minutes, toss two paragons, go back to DPSing, and toss another paragon, etc etc. We came out well, and I'm really not worried about being a mana battery.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Maylian on November 13, 2007, 02:58:21 PM
Yeah I'm glad for the bump in utility, also helps our DPS if you want to be selfish with it and cast it on yourself to extend the amount of nukes BE's/HatM etc you can cast.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: jitathab on November 13, 2007, 03:07:12 PM
Im not understimating it, I already said that  we didnt get the paragon upgrade that some wanted, but the single target compensated for it.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Takrak on November 13, 2007, 03:24:00 PM
Lol so many beastlords want to be the best of everything...let our pets outtank and outdps all other pet classes, let us group haste like a chanter, let us dps like a zerker, let us tank like a monk.  We aren't meant to be superman.

Beastlords are beastlords.  We are by far one of the best classes in the game period as it stands now.  Everything aside, we do everything reasonably well...if I was to grade stuff, our pet is a B compared to mage pets, our nukes B/C, our slow B, our tanking B, our dps B/A, our heals C.  You put that all together we are an A+ toon compared to other classes which would get an A in one category only and then Bs and C/D/Fs across the board.

1) Fero will be useful with the new mob mitigation.
2) Pet group haste...5 minutes is all you need ain't it?  I'm assuming the recourse fires off often enough so that as long as your pet is up and active you won't see it fade.
3) Paragon - it's a balancing issue...current paragon with buff extension yields about 1K mana for the entire raid - you have 3-5 beastlords on - its increasing everyone's mana pool by about 33% over the duration of the fight which is reasonable.  They don't want to make paragon so powerful that 3 bstlords can essentially double everyone's mana pool lol.  The problem is most guilds only have 2 token raiding beasts on my server - so while I would love paragon to be better - developers fear the theoretical but feasible possibility of having 5 bsts in a guild throwing everything off. The single target paragon was a perfect solution imo.

My only complaint right now - Taste of Blood SUCKS!
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Grbage on November 13, 2007, 03:45:59 PM
Quote from: Takrak on November 13, 2007, 03:24:00 PM
2) Pet group haste...5 minutes is all you need ain't it?  I'm assuming the recourse fires off often enough so that as long as your pet is up and active you won't see it fade.

No. You cast the normal pet haste on your pet, it recoursed from the pet to the group and only happens on casting the pet haste. Otherwise, the pet hast last a normal amount of time but recourse last a maximum of 14 (15?) minutes with RKIII. To keep the group hasted using this spell you would end up chewing through a ton of mana.

To add insult to injury it overwrites celerity and potion haste.

Prat was completely MIA from the spell boards this beta, supposedly working on content. None of the classes are happy about their spells so expect some major tweaking to occur withing the first month.

The rest of the devs were awesome. I was very happy about their feedback and changes made via community request. Even Merloc looked to have turned out some good gear this go around, maybe there is some hope for him after all.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Khauruk on November 13, 2007, 03:56:31 PM
Quote from: Takrak on November 13, 2007, 03:24:00 PM
Lol so many beastlords want to be the best of everything...let our pets outtank and outdps all other pet classes, let us group haste like a chanter, let us dps like a zerker, let us tank like a monk.  We aren't meant to be superman.
I must say, I've never seen any beastlord worth a darn ask for these things.  You'll get the occasional troll looking for it, but /shrug...they're everywhere.
Beastlords are beastlords.  We are by far one of the best classes in the game period as it stands now.  Everything aside, we do everything reasonably well...if I was to grade stuff, our pet is a B compared to mage pets, our nukes B/C, our slow B, our tanking B, our dps B/A, our heals C.  You put that all together we are an A+ toon compared to other classes which would get an A in one category only and then Bs and C/D/Fs across the board.
For most things, EQ is tending towards pure class dominance imo.  Are Beastlords still a great/fun class?  Aye...esp. for groupers.  But, I think we'll still be a bit lackluster for raiding after this.  Time will tell, however.  But, our slow is third, our damage taken will probably be around 8 or 9th, our dps probably will be a decent second tier still, heals are set to be 6th (tied for 5th in group content probably), etc, etc,....
1) Fero will be useful with the new mob mitigation.
It still won't be particularly useful for raid content, as atk boosts aren't looking to be very high.  we'll have to see what the new breakpoint is for ATK, but I'm guessing it'll be around 2.5kish now (just a guess).  If the group armor is well itemized for +ATK, it'll be mostly useless for groupers as well.
2) Pet group haste...5 minutes is all you need ain't it?  I'm assuming the recourse fires off often enough so that as long as your pet is up and active you won't see it fade.
It never refreshes.  It's not a pet procced recourse.  Tier II is 12 minutes, meaning you need to drop close to 1k mana to rehaste pet every 12 minutes in order to haste group.
3) Paragon - it's a balancing issue...current paragon with buff extension yields about 1K mana for the entire raid - you have 3-5 beastlords on - its increasing everyone's mana pool by about 33% over the duration of the fight which is reasonable. 
3 beastlords boosting mana by 33% means (using the 1k figure) that average raider manapools are 9k?  Khauruk has a shitty manapool, but it's higher than that, having a worse manapool than a well geared grouper now.  5 bst rotation would mean 15k mana pools...reasonable figure.
They don't want to make paragon so powerful that 3 bstlords can essentially double everyone's mana pool lol.  The problem is most guilds only have 2 token raiding beasts on my server
Exactly...and our dps won't compensate for having some lame paragon-bots who need more healing than many dps classes to keep alive filling up the raid everywhere.
so while I would love paragon to be better - developers fear the theoretical but feasible possibility of having 5 bsts in a guild throwing everything off. The single target paragon was a perfect solution imo.Agreed

My only complaint right now - Taste of Blood SUCKS!
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Xacer on November 13, 2007, 03:57:09 PM
The pet haste is also my question as well.

Does the recourse go off all the time or do you have to recast buff and then wait for proc to get the haste?

IF you can only get it once per cast of buff then i can see a big problem with it and why its getting blocked.

If not then why worry about it if we have our new and imporved killer pets.

My only problem with the expansion is that once were all to 80 we have to farm the heck out of AAs to fully enjoy the benifits of this expansion which for a casual player is going to be a long and tedious journey.

Just my 2cts

Edit: just saw above post on pets. Gonna get blocked and potions still filling up my bags till fixed.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Khauruk on November 13, 2007, 04:00:22 PM
Quote from: Grbage on November 13, 2007, 03:45:59 PM
Prat was completely MIA from the spell boards this beta, supposedly working on content. None of the classes are happy about their spells so expect some major tweaking to occur withing the first month.

The rest of the devs were awesome. I was very happy about their feedback and changes made via community request. Even Merloc looked to have turned out some good gear this go around, maybe there is some hope for him after all.

True dat on all accounts.../pray for some spell revamps soon!

If the new pets are insufficient, Rytan plans to do another round of tuning (as needed) in a few weeks.  So...get your parses/reasons out.  Nothing will be major, but some changes might be possible.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Takrak on November 13, 2007, 04:53:46 PM
I don't know why they bother with those lame dot line of spells - I haven't used them since I was 65 when I would use it for aggro - which they nerfed.  They need to add a small resist mod to make me even consider using them.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Panthur on November 13, 2007, 05:45:47 PM
Since i'm blind and cant find a list of our SOF aas, Can someone tell me the cost and the level to be to buy the aa for the werewolf illusion? Plz plz NOT lv 80 lol, i really would hate to wait THAT long! I know i will be working on the paragon to get access to the single target version  (heheh paragon rocks for plving casters btw--imagine a 2 min timer one wheee!).

Pondering if when you have this on and use beastial alignment if it works, as when im in any illusion form BA wont take hold which is annoying.

PS: is the werewolf a pure white like some of them in demi on tris event or are they off whites with some grey ? Sorry, im dying to know :P
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Nusa on November 13, 2007, 05:52:59 PM
Nobody privy to that data has posted such details for Beastlords yet. I've seen most of the general AA info on other class sites, but beastlord specific stuff I figure I'll find out costs and restrictions on when the servers come up.

I figure any illusion will block BA, just like always. No reason werewolf would be an exception.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Grbage on November 13, 2007, 07:28:20 PM
As far as how tuned up pets are. When beta started mobs were tearing the pets a new one. After tuning I could sit back playing pet cleric and keep the pet up using PM in loping plains and dragonscale with the occasional patch heal.

Only played pet cleric to see how well the pet would do. Couple mobs I ran out of mana before the mob died but I wasnt doing any dps outside of the pet, had not issue keeping the pet up until I went OOM.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Sikkem on November 13, 2007, 07:51:31 PM
This appears ot be very good news for the Tanking beastlord.

Less big damage spikes  :evil:

Quote
I wanted to give a head's up on one of the balance changes we made with SoF NPCs since it has a positive impact on the usefulness of some areas that have been losing their meaning over the years.

In SoF zones, NPCs have been given new offense values that are balanced against the AC values of modern players.  Prior to SoF, NPC offense had been pretty stagnant and hadn't really increased much since Planes of Power while player AC values have made tremendous gains.  This led to the situation where high end players were generally hit for minimum damage values by baseline NPCs.  In turn, adding more AC had diminishing returns and debuffs that reduced NPC offense (such as attack debuffs or strength debuffs) also lost some effectiveness.

To correct this, NPC max hit values were lowered and their offense values were raised so that the overall DPS of the NPC was unchanged, but the average player will now be hit for about half the maximum amount of damage on average instead of being hit for the minimum amount of damage most of the time.  This change has two main effects:

1) Additional AC is now more meaningful.

2) Debuffs that target offense related abilities are now more meaningful.

This only applies to NPCs in Secrets of Faydwer zones.  All previous NPCs retained their old offense values.

Rashere
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Jili on November 13, 2007, 08:18:31 PM
Only good thing about that is now I wont have to tank in any group, whatever the setup.

Casters got a bigger AC migitation upgrade than we did, and with their new shield block AA's they will probably outtank me in any content. Nice to have Wizzies and Necros tanking for the group, at least their aggro is sufficient to keep the mob off me. =)

AC on Bst armor have been very bad for many expansions now, I know monks raiding a few expansions behind me with 1k more ac.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Sushe on November 13, 2007, 08:36:55 PM
Pact is a light grey werewolf.. req'ed that you be 76 only

I posted/feedbacked for a white wolf.. /shrug
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Khauruk on November 13, 2007, 09:06:51 PM
Quote from: Jili on November 13, 2007, 08:18:31 PM
Casters got a bigger AC migitation upgrade than we did, and with their new shield block AA's they will probably outtank me in any content. Nice to have Wizzies and Necros tanking for the group, at least their aggro is sufficient to keep the mob off me. =)

They won't though...they'll still be way behind us.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Sikkem on November 13, 2007, 09:28:40 PM
Quote from: Jili on November 13, 2007, 08:18:31 PM

Casters got a bigger AC migitation upgrade than we did, and with their new shield block AA's they will probably outtank me in any content.


Whilst that  is true the post by the dev was about damage being more even over the course of a fight, a change I am really looking forward to as damage spikes caused my death more than anything else.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Maylian on November 13, 2007, 10:18:20 PM
Completely non aug'd in tier 4 raid armour I was at about 3.5k AC
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Caurion on November 13, 2007, 10:24:10 PM
QuoteLol so many beastlords want to be the best of everything...let our pets outtank and outdps all other pet classes, let us group haste like a chanter, let us dps like a zerker, let us tank like a monk.  We aren't meant to be superman

I agree as we seem to be the jack of all trades, master of none (minus our SE/Paragon :evil:)

After reading up a bit more on our spells, yeah....not the greatest. They could have done a better job with improving our haste. I guess on paper it sounded good, but doesn't look like it took well in Beta. I hope they fix it! And  I coudn't agree more that Taste of Blood is the suck!!!!!!!! 3 ticks? Not even long enough for me to pull another mob to camp /sigh
Title: Re: NDA LIFTED!!! SoF here we come
Post by: maxawesome on November 13, 2007, 10:26:34 PM
What's awesome is that they have this new line of pet-hardening aa's, and you guys are all up in arms about necro pets potentially out-DPS'ing your pets, but what you forget, and was only briefly mentioned in this thread, is that bst playstyle dictates the pet be able to off-tank reasonably.

It sounds like the devs have made a step in the right direction there.

As for necros, and having switched to a necro as my main, I can tell you without a doubt that pets are waaaaay down the list of our "give a shits" in terms of DPS.

There are several instances in which I won't even summon a pet, even in solo'ing situations. Little Goner just doesn't make much difference in my DPS in a 1.5 min yellow or red con kill.

So, to add a vie-style guard aa to my repertoire just ain't going to amount to much as a necro, while as a beast, that type of thing is much more impactful.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: VintruceFV on November 13, 2007, 10:51:17 PM
Im gonna hold my opinions till after i can log on and try these off beta, see how they work on my daily grind =P. overall im excited and think we got some good treatment this expantion. better then any before lol
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Zarrites on November 13, 2007, 11:10:31 PM
QuoteI don't know why they bother with those lame dot line of spells - I haven't used them since I was 65 when I would use it for aggro - which they nerfed.  They need to add a small resist mod to make me even consider using them.
I couldn't agree more

posted by: Jili
QuoteOnly good thing about that is now I wont have to tank in any group, whatever the setup.

Casters got a bigger AC migitation upgrade than we did, and with their new shield block AA's they will probably outtank me in any content. Nice to have Wizzies and Necros tanking for the group, at least their aggro is sufficient to keep the mob off me. =)

AC on Bst armor have been very bad for many expansions now, I know monks raiding a few expansions behind me with 1k more ac.
don't act like a ranger

All in all, I'm still kind of upset that our pet pretty much slows instead of us now. I like the fact that we can dps instead of cast it, but don't like the fact that we don't have full control over it. I'm pumped about getting new double atk AAs. I like the fact that someone is starting to actually make our pets right. I'm glad they didn't make fero an aura or group spell. Single focus paragon is a good idea, but didn't make up for the group paragon enough imo. I hate the idea of being stuck in a healer group.(wtf) More promised mending in addition with the hott and runes will make it 100% easier to keep pet alive. They need to make a spell or AA that gives pet a chance to proc a group haste while attacking if they are going to go that route,(omg I would choke the heck out of a dev, that haste is an insult) or just make it a group buff that we can cast that at least matches the length of our old one.(my dream would be for him to proc a 5 or 10% overhaste which could get us into dps groups) The upgrade to roar to make it a faster reuse will be a great addition for our argo. All in all, we could of made out a heck of a lot worse, I'm looking forward to coming back to play if and when I get the chance.

Savage Lord Zarrites of Solusek Ro
Beastlord of the 70th Scale
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Panthur on November 13, 2007, 11:33:07 PM
Our pets slow instead of us now??? News to me, and i wouldnt use that pet spell over a dd proc anyways.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Kilori on November 13, 2007, 11:35:20 PM
Well ok, if the necro pets arent out dpsing Shep, Im ok with pretty much everything else Im seeing posted. Yeah, its not OMGZ! We're GODZ! but eh, If Im not sat out of every raid and I still manage to out dps a ranger or two I'll be happy.

A freekin fixed invis woulda been nice tho! And while we're dreaming, could we get a self/pet radient cure or something? So I dont have to pray I have enough mana to outlive the Stitch DoT (for example) if my curer dies? Rangers have a self cure /whines

And it will be nice to be able to walk thru a zone and not agro all the wolves and bunnies..I wondered what I did to make em all mad at me.

Patch FASTER!!
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Grubar on November 13, 2007, 11:42:18 PM
Personally im still thinking that our usefullness is raids is still extremely limited.  Pets ok.. glad to have it.. but there are alot of zones that ae's still mess with pet hold and well that extra pet dps will be pocketed or not summoned at all (Also seems to be a pet hold bug that if you summon or take out of pocket and do pet hold without moving them 1st they ignore it completely). About the only way we will become usefull to raids if our dps is up'd to the point that we show up in upper dps slots on meelle right now on equaly geared classes zerkers highest, rogues/monks closs to equal, rangers below them and bsts below that, and yet we tend to draw more agro per dps then any other meele/hybrid class with less ways to lower agro.  Soloing stuff is nice and all that but this being a multiplayer game needs classes setup for multi-playing.  Im just praying these changes will bring us at least on par with rangers in dps dept if not slightly above.

Just my 2cp.

Oh and gimme my gator back.. OMG.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Inphared on November 13, 2007, 11:46:47 PM
If you're not doing more DPS than a ranger then there's something wrong. Our raid usefulness has also gone up tremendously. You just have to put it in practice to see it.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Sikkem on November 13, 2007, 11:56:49 PM
Quote from: Panthur on November 13, 2007, 11:33:07 PM
Our pets slow instead of us now??? News to me, and i wouldnt use that pet spell over a dd proc anyways.

Lockfang Jaws
Classes:      Beastlord level 80

Description:

      4: Add Proc: Lockfang Jaws Strike rate mod 200
      8: Increase DEX by 75

Spell GlossaryDetails: Raw Spell Data, Lucy Spell View
Spell Type:   Beneficial    Skill:   Alteration
Mana:   300    Target Type:   Pet
Casting Time:   3    Duration:   3.0 mins @L1 to 10.0 mins @L4
Recast Time:   2.25    Resist:   Unresistable (0)
Fizzle Time:   2.25    Range to target:   100
AE Radius:   0    Interruptable:   Yes
Location:   Any    Time of Day:   Any


Lockfang Jaws Strike

Classes:      None

Description:

      2: Decrease Attack Speed by 70%
      3: Increase Disease Counter by 24

Spell GlossaryDetails: Raw Spell Data, Lucy Spell View
Spell Type:   Detrimental    Skill:   Alteration
Mana:   0    Target Type:   Single
Casting Time:   Instant    Duration:   1 ticks @L1 to 1 min @L10
Recast Time:   0    Resist:   Magic (-60)
Fizzle Time:   0    Range to target:   200
AE Radius:   0    Interruptable:   Yes
Location:   Any    Time of Day:   Any
Reflectable:   Yes


The info from Kumbaja stats it has an 8 proc limit so the original spell doesn't work the assumption would be this spell suffers from the same fault.

Actually can any beta beasty tell me what the difference is between this and steeltrap jaws? I am looking on alla's and obviously missing the obvious as I cant see one. :?

Title: Re: NDA LIFTED!!! SoF here we come
Post by: Vidyne on November 14, 2007, 01:36:54 AM
?  it was a joke?

I only use steeltrap on raid mobs and resistant nameds....
my regular slow is better for all other uses

1min slow, no guarentee it will proc, no message when it wears off.... nah i'll hold off on pet slow.

:)
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Panthur on November 14, 2007, 01:48:38 AM
To me, the pet slow is useless. I have no control over it, doesnt last long enough and im too dam lazy to keep an eye on my pets buffs to refresh it. Why would i when i can cast slow myself without having towait on my pet to do it for me. Id rather him dps. I used steeltrap jaws one, then never used it again. Giving me another useless version i'll pass on thanks. If it had the normal dd proc and buff timer with the slow proc maybe. But meh. Just not thilled by it.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Rabekiz on November 14, 2007, 12:58:03 PM
The white werewolf forms owns. 400hp/400mana isnt bad by itself but having perm sow (even indoors) and accuracy boosted is a really nice bonus. Only downside is it only lasts 36ish minutes and you have to reshrink everytime. Also cant use a mount at the same time- oh no. I'm guessing (ie havent tested) that it will be overwritten by bestial alignment, not a huge issue since its a 1 second cast time.

The feral swipe upgrade is pretty nice. Get regular hits (non-disc, self-buffed) in the 2670 area).

Completely agree the DoTs are crap.

One thing I have noticed is that I generate alot more aggro, go go shorter timer on roar of thunder.

Pet pathing has been improved tremendously, fido was rarely more then 3-4 seconds behind me while in werewolf form.

I found tanking a hell of a lot smoother, DPS spikes were about non existant (at least on group mobs). Dont get me wrong, the red cons will still mow thru a group on a bad pull, but single pulls were much easier to time heals on.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Sikkem on November 14, 2007, 01:59:17 PM
Quote from: Rabekiz on November 14, 2007, 12:58:03 PM
I'm guessing (ie havent tested) that it will be overwritten by bestial alignment,

Sadly Beastial alignment doesnt overwrite werewolf form and you cant cast BE while it is on because of the illusion I assume. Eaasy to click off though... A nice AA
Title: Re: NDA LIFTED!!! SoF here we come
Post by: jitathab on November 14, 2007, 01:59:45 PM
Anyone able to post a level by level summary of spells / AA?
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Kanan on November 14, 2007, 02:29:41 PM
does the werewolf form stack with other hp buffs, esp clr buffs?

I know this was a problem at one point in beta.  I just hope it will be useful outside of soloing.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Nusa on November 14, 2007, 03:09:58 PM
Quote from: Kanan on November 14, 2007, 02:29:41 PM
does the werewolf form stack with other hp buffs, esp clr buffs?

I know this was a problem at one point in beta.  I just hope it will be useful outside of soloing.

Yes, I was using it today in conjunction with Tenacity.

Sadly, however, werewolf forms cannot ride mounts.

Little bonus I discovered...the AA is an Abjuration ability and can be cast every second if you want. It's the new fastest way to train your Abjuration skill up.

I also bought the Feral Swipe upgrade and the extra memmed spell slot. I'm saving the rest of my saved AA to buy Focused Paragon when I get to level 78.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Zebrn Beasword on November 14, 2007, 08:09:42 PM
Anyone found a decent xp spot that a BL can duo? (druid/bst)
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Sardarni on November 14, 2007, 09:55:02 PM
I have questions about 2 new pet AAs (sorry at work, so I don't know AA names)

Level 3 of Hobble of Spirits.  I love level 2, what would be the use for level 3?  Does it stop sowed mobs?!?

The other AA is something about making you pet run in the direction you are facing?!?  What?  and why?
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Sardarni on November 14, 2007, 09:59:39 PM
I also had a problem with standing regen, it "seemed" slower.  I also noticed my meditate cap went up by 140ish (level 73). That is so slow to level up.  I purposely been going OOM so I can sit for a while. Is meditate for sitting mana regen only or for standing too?
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Gaeastar on November 14, 2007, 11:46:18 PM
I have a question does the pet fixes only apply to SOF pets? or were some of them retroactive?
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Khauruk on November 14, 2007, 11:51:46 PM
Not retroactive :(
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Sikkem on November 15, 2007, 05:50:08 AM
Quote from: Gaeastar on November 14, 2007, 11:46:18 PM
I have a question does the pet fixes only apply to SOF pets? or were some of them retroactive?

I know Khauuak replied no to this but the mage cc says their pets will be redone down to the 71 pet but no idea as to when... so its probably more like a maybe leaning to no  :roll:
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Vidyne on November 15, 2007, 06:14:24 AM
meditate only applies to sitting down far as I have ever known.

Hobble of spirits 3 is 60% snare, -60 magic check on allakhazam
hobble 2 is 50% snare, -50 magic check
hobble  is 40% snare, 0 magic check

Rage of Tri'Qaras kicks off our pet haste and celerity... so its the haste component that isn't stacking.
The jump from 136 max hit to 147 max hit is nice... and all.. but...  Bulwark of Tri'Qaras is going to get put beside Taste of Blood at this point because I can't afford to rehaste my pet every 30seconds or so.  I'll try to find out if it kicks off enchanter haste as well.

Ellowind does stack with Rage however.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Rabekiz on November 15, 2007, 01:09:08 PM
Quote from: Zebrn Beasword on November 14, 2007, 08:09:42 PM
Anyone found a decent xp spot that a BL can duo? (druid/bst)

I'm DPoB geared with over 2K AA and I'm able to box a cleric effectively in both Loping Plains and Hills of Shade (tho HoS was pretty rough at times). Key of course is to find an area without all those damn roamers. Havent tried boxing any other zones mostly because not much above Loping Plains facilitates single pulls.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Zebrn Beasword on November 15, 2007, 04:50:38 PM
Quote from: Rabekiz on November 15, 2007, 01:09:08 PM
Quote from: Zebrn Beasword on November 14, 2007, 08:09:42 PM
Anyone found a decent xp spot that a BL can duo? (druid/bst)

I'm DPoB geared with over 2K AA and I'm able to box a cleric effectively in both Loping Plains and Hills of Shade (tho HoS was pretty rough at times). Key of course is to find an area without all those damn roamers. Havent tried boxing any other zones mostly because not much above Loping Plains facilitates single pulls.

Cool ty for the reply.  I have a Druid and a naked 72 monk I use for solo pulls.. how was the xp running in comparison to other zones?
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Grbage on November 15, 2007, 08:06:13 PM
Quote from: Sardarni on November 14, 2007, 09:55:02 PM
The other AA is something about making you pet run in the direction you are facing?!?  What?  and why?

The aa is to help position the pet without having to tell it to back off, run over to where you want it and telling it to attack again.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Nusa on November 15, 2007, 08:26:25 PM
Quote from: Grbage on November 15, 2007, 08:06:13 PM
Quote from: Sardarni on November 14, 2007, 09:55:02 PM
The other AA is something about making you pet run in the direction you are facing?!?  What?  and why?

The aa is to help position the pet without having to tell it to back off, run over to where you want it and telling it to attack again.

I've put it WAY down on my personal list of things to get. It has more value to other pet classes that need to adjust their pets at long range. I expect it works a lot like pally stuns...face the way you want the pet to shift and trigger it.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Hanelce on November 16, 2007, 03:30:02 AM
Quote from: Nusa on November 15, 2007, 08:26:25 PM
Quote from: Grbage on November 15, 2007, 08:06:13 PM
Quote from: Sardarni on November 14, 2007, 09:55:02 PM
The other AA is something about making you pet run in the direction you are facing?!?  What?  and why?

The aa is to help position the pet without having to tell it to back off, run over to where you want it and telling it to attack again.

I've put it WAY down on my personal list of things to get. It has more value to other pet classes that need to adjust their pets at long range. I expect it works a lot like pally stuns...face the way you want the pet to shift and trigger it.

Say your facing north.  your pet is fighting alongside you.

Click the AA, the pet is propelled forward Northward.  Pet is flung north, then runs back to the south.  Which, if your soloing, the pet will be on the mobs back.

Mages begged for it, and so the devs thought it was a good idea to give to every pet class.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Zarrites on November 16, 2007, 07:28:36 AM
so basically if you want an absolute 0% chance for your pet to have a chance to /shield you, get and use this AA.
The only thing I could possibly think of to use this for is for some pvp action. Since we don't have a huge ds for our pet like mages do, people can pretty much take out our pets with little trouble. (although I would like to see how our pets compare now) If you could just fling your pet around wildly every time the person would go to swing at your pet lol. Although that all depends on cast time / recast time which wouldn't be worth it unless you could almost spam it.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Rabekiz on November 16, 2007, 02:02:15 PM
Zebrn -

  Exp was about 1% every 2-3 kills. With self buffs and just casting the Bark at the Moon I can kill the mobs just before slow wears off. 2 NPCs at once gets a bit hairy and definately drains the ole mana pool but its survivable (well, at least with 19K hp). The loot is craptastic but it gives me something to do while waiting for guild groups to open and you can get a few things done around the house at the same time.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Kanan on November 16, 2007, 02:21:37 PM
Zarrites, I think I can still count the number of times I've been shielded by my pet on one hand.  The dps change in the pet getting on the back is significant, and will also help balance our personal push.  In HoH last night to get my last 3% for 76, i actually had coupla mobs get oor of melee, i think bcs it was me, swarm & warder on its front.

I do agree tho.. it will not be bot for a very long time either tbh.  When I'm down to deciding to get packrat or crit dots again I think ;p
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Rabekiz on November 16, 2007, 03:06:53 PM
Quote from: Humlaine on November 12, 2007, 07:06:49 PMHarrow - 100% increase to rake costs 268 endur same as rake in refresh.

Harrow Rk I is actually only a 35% improvement over rake ... 89 X3 vs 65 X3. Still, its a rather large upgrade.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Zebrn Beasword on November 16, 2007, 03:52:16 PM
Quote from: Rabekiz on November 16, 2007, 02:02:15 PM
Zebrn -

  Exp was about 1% every 2-3 kills. With self buffs and just casting the Bark at the Moon I can kill the mobs just before slow wears off. 2 NPCs at once gets a bit hairy and definately drains the ole mana pool but its survivable (well, at least with 19K hp). The loot is craptastic but it gives me something to do while waiting for guild groups to open and you can get a few things done around the house at the same time.

Aye I did this all day yesterday.  Would recommend this zone for xp for all of us in the community.  Can tank it easy on an ashengate/DpoB level with a druid healing.  Probably less gear with a cleric be fine. 
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Shamno on November 17, 2007, 10:47:44 PM
I really don't see peoples problem with the pet relocation AA, I think this thing is a wonderful ability.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Grbage on November 19, 2007, 04:22:15 PM
Quote from: Shamno on November 17, 2007, 10:47:44 PM
I really don't see peoples problem with the pet relocation AA, I think this thing is a wonderful ability.

I thought it was a great AA idea but hey, we all have different ways to play the game.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Otuol on November 19, 2007, 08:18:58 PM
 :? I really fail to understand the use of it at all.  Just line up on the other side of the pet.   Maybe for repositioning the pet after casting bark?  Meh, seems like a lot of work to me.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Shamno on November 19, 2007, 10:17:22 PM
Quote from: Otuol on November 19, 2007, 08:18:58 PM
:? I really fail to understand the use of it at all.  Just line up on the other side of the pet.   Maybe for repositioning the pet after casting bark?  Meh, seems like a lot of work to me.

Not really, it would be a lot of work if it had a more then a second cast time. it is insta cast and instant reuse.

It is just a nice tool too have, consider it about the same usefulness as /pet focus myself.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Khauruk on November 19, 2007, 11:17:22 PM
Quote from: Otuol on November 19, 2007, 08:18:58 PM
:? I really fail to understand the use of it at all.  Just line up on the other side of the pet.   Maybe for repositioning the pet after casting bark?  Meh, seems like a lot of work to me.

If you don't like it, don't buy it.  Problem solved.
Title: Re: NDA LIFTED!!! SoF here we come
Post by: Sushe on November 20, 2007, 12:42:48 PM
After playing around with the pet re-location aa in beta, i picked it up pretty quickly on live. Now just rotating slightly i can put my pet wherever i want him on a raid mob without having to /pet hold and run around like a fool (aka lose dps). It is almost instant in relocation and i was even able to push Furball out of ramp range 99.9% of a FC/AG clear last night. I think he took 1 round of ramp on one of the stupid golems but that was about it.
Personally i <3 it.. but to each their own.