The Beastlords' Den

Everquest 1 => Sony Beastlord Correspondent Information => Topic started by: Dalnoth on January 30, 2008, 10:03:19 PM

Title: AA Feedback Request.
Post by: Dalnoth on January 30, 2008, 10:03:19 PM
Heya! Nodyin is looking for AA feedback from correspondent's and since beastlords currently don't have one, I've been asked to get feedback from you guys on AA's. Just respond here using the proper format and follow some rules for me to make me job easier. Thanks!

- Please keep it constructive.
- Include problematic AA's/unresolved issues at the end as an append.
- Follow the format here for the meat and potatoes.
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Format:
* General AAs you'd like see more of

* General AAs you'd like to see

* Archtype AAs you'd like to see more of

* Archtype AAs you's like to see

* Class AAs you'd like to see more of

* Class AAs you'd like to see


Don't let fiddling little things like code requirements limit your creativity.
---------------------------------------------------------------------------
Anytime in the next week for this would be great so I have a few days to compile it.
Title: Re: AA Feedback Request.
Post by: Inphared on January 30, 2008, 10:21:35 PM
General:

Increased ranks on:
-- General Sturdiness
-- Delay Death
-- Combat Agility / Stability
-- Mystical Attuning


Archetype:

Increased ranks on:
-- Burst of Power
-- Healing Adept / Gift
-- Veteran's Wrath
-- Mental Clarity
-- Expansive Mind
-- Companion's Durability
-- Fury of Magic
-- Weapon Affinity

I'd like to see us get Destructive Fury.

Class:

Increased ranks on:
-- Focused Paragon of Spirits
-- Feral Swipe
-- Bestial Alignment
-- Companion's Agility
-- Hastened Thunder
-- Roar of Thunder
-- Sinister Strikes
-- Ambidexterity
-- Pact of the Wurine
-- Spirit Frenzy

Give us a fucking invis AA. Get over it, we need one. Using a level 43 spell is outrageous when EVERY other class has a form of AA invis available, with most being set duration.


Problematic issues:

Pact of the Wurine has a short duration and an undesirable illusion portion by some. Suggestions are to increase the timer and to mimic the necromancer lich spell or shaman spell types. Either separate the illusion portions or make them stack. It's also been requested to stay shrunk when you recast the spell.

Regular Paragon of Spirit is still lacking in the mana regen portion of the AA. An increase wouldn't be out of line in my opinion.

Focused Paragon of Spirits could use a "has worn off of" message.

Taste of Blood (or the recourse, Blood Frenzy, to be more specific) is entirely lackluster. Increase the benefits of the effect to make it more in line with how rare a pet kill shot can be.

Roar of Thunder currently both generates agro and reduces it. Suggestions are to increase the hate killed, or possibly make it a melee swing to reduce the agro from doing spell damage.
Title: Re: AA Feedback Request.
Post by: Spiritclaw on January 30, 2008, 11:14:41 PM
Possible additions to class:

AA swarm pet -- only pet class without an AA swarm, as a side note, even some non pet classes get swarm pets

AA set time invis -- only invising class that has no set time, self only or targetable, long over due

edit:

AA Levitate -- just an idea
Title: Re: AA Feedback Request.
Post by: Nusa on January 31, 2008, 12:08:16 AM
Possible additions, much like was done with Forage this expansion, improving Iksars and giving the rest of us the ability to Forage.

AA to improve Sneak skill by 50.
This would let Vah Shir have a more reliable Sneak, while the other four beastlord races could gain the ability.

AA to improve Safe Fall by 50.
Ditto for Safe Fall.

AA upgrade(s) for Pact of the Wurine.
Longer duration and faster runspeed than the current version. Perhaps make this illusion survive zoning as another upgrade?
Title: Re: AA Feedback Request.
Post by: Adruger on January 31, 2008, 01:14:39 AM
Like some of the other ones also, would like to add a pet RS though, quite annoying that our pet can't keep up with us.  Even with SoW it runs slower than Wurine does.  And indoor the only choice is shrew.  I would pay the same AA for the pet to run Wurine speed as I paid for Wurine/RS5
Title: Re: AA Feedback Request.
Post by: Shieara on January 31, 2008, 03:01:21 AM
General
============
Combat Stability
Combat Agility
General Sturdiness

Archetype
============
Burst of Power
Companion's Durability
Healing Adept
Healing Gift
Veteran's Wrath
Weapon Affinity

Would like to see Spell Casting Reinforcement Mastery.
Would like to see Destructive Fury.

Class
===========
Bestial Frenzy
Bestial Alignment
Feral Swipe
Focused Paragon of Spirits
Paragon of Spirits
Frenzy of Spirits
Pact of the Wurine
Ambidexterity
Sinister Strikes

Would like an aa that increases our block chance.
Would like to see an aa where our pets can crit their procs.
Would be interested in a way to command our pets to /shield us or even another person.
Would like to see an aa that mimics the "Summon Companion" spell.
Like most I'd like a timed invis.

Problem aa
=============

Taste of blood.  It is arguably the most useless aa we have.  However I believe that position is taken by advanced pet discipline 2.

Pact of the Wurine - The effects from the aa are great.  However, the duration is problematic considering that you have to reshrink every thirty minutes. 
Title: Re: AA Feedback Request.
Post by: Urim on January 31, 2008, 04:39:36 AM
General AAs you'd like see more of
  *  Stat/Resist increasers
  *  ND/CA/CS line
  *  General Sturdiness line
  *  Delay Death line

General AAs you'd like to see
  *  Sneaking - Grants an increase of 50 to the Sneak skill of all who purchase it. Increases cap for those that already have, gives the skill to those that dont.
 
Archtype AAs you'd like to see more of
  *  Burst of Power, Combat Fury, Veteran's Wrath, Weapon Affinity
  *  Spell Casting Fury, Fury of Magic
  *  Healing Gift, Healing Adept, Spell Casting Reinforcement
  *  Companion's Durability, Pet Affinity (obtains owner mod2s),

Archtype AAs you's like to see
  *  Destructive Fury
  *  Heightened Endurance
  *  Spell Casting Reinforcement Mastery
  *  Bestial Intervention - Bestows your pet with a buff that will save it from death xx% of the time. (Make recast and duration the same to start, something like 5-10 min ... then you can add another aa to shorten the recast time but leave duration the same or increase it) Further lvls of this AA will increase the chance that the pet is saved.

Class AAs you'd like to see more of
  *  Bestial Alignment
  *  Feral Swipe
  *  Focused Paragon of Spirits
  *  Frenzy of Spirit
  *  Pact of the Wurine
  *  Paragon of Spirit
  *  Roar of Thunder
  *  Sinister Strikes
  *  Warder's Alacrity, Warder's Fury

Class AAs you'd like to see
  *  Hastened Mass Group Buff
  *  Specialization - Allows the beastlord to acquire an arcance specialization
  *  Hastened Afflictions - Reduces the casting time of all damage over time spells by 10/25/50% (Instead of getting rid of our DoTs all together, I propose that they get boosted by a LARGE amount, then an AA like this will make the cast almost as fast as a nuke, thus making it easier to cast in battle and lose less melee)
  *  Various animal based attacks on same timer as Feral Swipe. Each different one will offer some type of utility. Examples include: Bite of the Asp - large dot, Raven's claw - Claws at the eyes reducing mob accuracy, Gorilla's Smash - Stun

Problematic Issues:
  *  Pact of the Wurine - Possibly change this so it has the same stacking ability as the Shaman werewolf illusion. This would be so that a beastlord could use another illusion on top of it making it so that every beastlord doesn't look the same.
  *  Taste of Blood - Terrible, terrible, terrible waste of AA points. Pet kill shots happen very infrequently, even while soloing. Add in this effect only lasts 30 seconds, about the time the next mob would normally be inc to camp when soloing and the fact that the "boost" doesn't provide anything noticable or parsable. Increase it so the boost is100x better, let it proc off a killshot from pet or owner and land on both pet and owner, make it so the buff lasts a few minutes .... or just get rid of it completely.
  *  Steeltrap Jaws/Lockfang Jaws - suffers from the procs being eaten by other pet procs, practically useless in all settings (in raids won't land with shamans around, in group/solo only way to know it lands is by audio trigger and no way to know when it fades)
  *  Growl of the Puma/Empathic Fury - targets the pet and wipes the previous target so one cannot tab back. AAs such as hobble and mend companion do not suffer from this same restriction, is there anyway to make spells and discs act like the AAs and not autotarget pet?
Title: Re: AA Feedback Request.
Post by: Maylian on January 31, 2008, 08:18:25 AM
General:

Increased ranks on:
-- General Sturdiness
-- Delay Death
-- Combat Agility / Stability
-- Mystical Attuning


Archetype:

Increased ranks on:
-- Burst of Power
-- Healing Adept / Gift
-- Veteran's Wrath
-- Mental Clarity
-- Expansive Mind
-- Fury of Magic
-- Weapon Affinity
-- Would also like Destructive Fury


Class:

Increased ranks on:
-- Focused Paragon of Spirits
-- Feral Swipe
-- Bestial Alignment
-- Companion's Agility
-- Hastened Thunder
-- Roar of Thunder
-- Ambidexterity
-- Pact of the Wurine
-- Spirit Frenzy

As with others new AA's I'd like:

-- AA invis.
-- Hastened Focused Paragon
-- Swarm pets - bugs me that bards and SK's have it and we don't.
-- AA defensive stance, similar to bestial alignment is an AA disc.
-- AA summon companion
-- AA slow - Enc's and Shammies have, replace steeltrap spell line with an duplicate (lower slow %) AA castable by the player. We then don't have issues knowing if it a) landed b) when it wears off.
-- Gift of Radiant Mana....long shot but would love SoE to give us a high mana cost big nuke we could use as a gorm spell. Although would go against the grain of their thinking.

AA's to be improved:

-- Taste of Blood....I use it as a timer so I know that epic will wear off soon and its sporadic dps increase if I'm lucky.
-- Roar of Thunder....Needs to be a larger deagro component, along with another line of hastened thunder.
-- Wurine could do with having the duration slightly extended, and maybe split into two component buffs.
-- Hobble of Spirits....remove the recast timer. If SoE are going to continue forcing lockfang/steeltrap on us then we should be able to rebuff it at will and not wait 5 minutes.

Title: Re: AA Feedback Request.
Post by: Orbus on January 31, 2008, 11:08:23 AM
Not for spells...my bad.
Title: Re: AA Feedback Request.
Post by: Jilen on January 31, 2008, 12:47:22 PM
Would love to see:

Invis Duration AA
Something to make the pet's run speed faster. I hate loosing my pet. Even with SoW or the shammy buff, my pet still gets "lost" all the time.

Each race should get an AA that does a special attack. Named different for each race, kind of like Feral Swipe, but each race gets a different one according to their race.

Need a Pet Swarm AA.

Drop the illusion of PoW or change it depending on class, so all dont look the same, may be just the color, but something different. Change the timer on it to more. May be add a shrink factor to it, so we dont have to shrink every time we use it. Adding a 2 X shink to that AA will help a lot, and incressing the timer on it.

Just a few idea's.
Title: Re: AA Feedback Request.
Post by: Sharrien on January 31, 2008, 02:21:21 PM
Swarm pet AA.

Instant summon companion that also clears aggro.
Title: Re: AA Feedback Request.
Post by: Rabekiz on January 31, 2008, 04:21:25 PM
Quote from: Orbus on January 31, 2008, 11:08:23 AM
Maybe I missed it all those posts above but how about a new slow. Increase the resists or something. I can't remember the last time I landed a full slow on a mob.

This post is about AAs not spells. As an aside however, I doubt we will ever see an improvement to slow. Our current personally casted slow works just fine. An AA slow might be interesting but I'm not sure how you would balance that with enchanters and shaman as well who would also demand an improved version of the AA. We could ask for an AA to decrease the mobs mitigation to slow, not sure how easy to code that would be. I think as a community however we should place a decreased emphasis on slow (its about as good as its ever going to get) since SONY thinks slow was too overpowered when introduced and they have been trying to mitigates its effects ever since.

Wouldnt mind them leaving Roar of Thunder the way it is if they gave us something along the lines of rangers jolting kicks to augment it.

Agree with most of the AA proposed, wouldnt mind seeing them reduce the casting time on normal paragon to put it inline with the cast time on focused paragon.

How about an AA to make a new Spirit of Frenzy that affects the entire group, and enable it to be MGBed. Kinda similar to beserker warcry - minus the overhaste of course.
Title: Re: AA Feedback Request.
Post by: thor on January 31, 2008, 04:30:58 PM
if they give us anything like jolting kicks it will come with a big cost look how much endurance that uses on rangers and its not the damage part they up ed that its the deagro of it.
Title: Re: AA Feedback Request.
Post by: Jazzera on January 31, 2008, 05:37:37 PM
* General AAs you'd like see more of

Combat Agility
Combat Stability
General Sturdiness
Planar Power

* General AAs you'd like to see

Sneak increase skill would be a nice idea
Innate Corruption Protection

* Archtype AAs you'd like to see more of

Spell Casting Reinforcement
Spell Casting Fury
Combat Fury
Veteran's Wrath
Healing Adept
Enhanced Agression
Healing Gift
Mental Clarity
Burst of Power
Fortify Companion
Fury of Magic

* Archtype AAs you's like to see

Destructive Fury
Heightened Endurance
Spell Casting Reinforcement Mastery

* Class AAs you'd like to see more of

Bestial Alignement
Focused Paragon
Paragon of spirits
Hastened Roar of Thunder
Ambidextry
Frenzy of Spirit
Feral swipe
Bestial Frenzy

* Class AAs you'd like to see

Hastened Focused Paragon
Fixed invis AA
Tanking ability AA something like Fortify Companion but for the bst himself
Hastened Feral Swipe
Title: Re: AA Feedback Request.
Post by: Hzath on January 31, 2008, 08:32:11 PM
General:

More...
Combat Agility/Stability
Planar Power
mystical attuning

Archetype:

more...
veterans wrath
combat fury
burst of power
fury of magic
mental clarity
expansive mind
healing adept/gift

would like to see..
destructive fury
healing boon
spell casting reinforcement mastery

Class:

more...
Beastial Frenzy
jagged claws
roar of thunder
hastened roar of thunder
beastial alignment
frenzy of spirit
paragon
focused paragon (tell them thanks for this in the first place)
pact of the wurine(longer duration at least)

would like to see...
hastened mass group buff
some sort of swarm pet as mentioned before
some sort of AA defensive "discipline" that affects us as well as warder

Title: Re: AA Feedback Request.
Post by: Bumkus on January 31, 2008, 08:36:12 PM
Format:
* General AAs you'd like see more of

Run speed
increased metabolism


* General AAs you'd like to see

* Archtype AAs you'd like to see more of

Buff ext, spell crit, dot crit, heal crit

* Archtype AAs you's like to see

AA set duration invis

* Class AAs you'd like to see more of

Feral swipe.  (We only get full benefit of instant DPS enhancers.  We don't get full benefit of BA, because we have to choose not to cast during BA, which cost more DPS that BA adds.)
Bestial Frenzy
Triple attack
Roar


* Class AAs you'd like to see

Improved Dodge
Improved Block

ANY KIND OF GET OUT OF JAIL FREE CARD.  WE ARE ONE OF THE ONLY CLASSES THAT STILL HAS TO ZONE BECUASE, OOPS GOT A ADD.



AA fixes:
Extend crit AAs to extend to pet summoning spells
Pet No Cast Does nothing for us.  Change to Pet No Proc
Add worn off message for Pet Snare
Make illusion from Pact permanent or get rid of illusion component, since we need to re shrink when it wears off
Title: Re: AA Feedback Request.
Post by: Wolfcaller on January 31, 2008, 08:39:45 PM
* General AAs you'd like see more of

  Combat Agility and Combat Stability
  General Sturdiness
  Planar Power
  Quick Draw
  Forage


* General AAs you'd like to see

Sneak - Increase of 50 to the Sneak skill of all who purchase it. Increases cap for those that already have, gives the skill to those that don't.


* Archetype AAs you'd like to see more of

  Weapon Affinity
  Mnemonic Retention
  Companion's Blessing
  Companion's Durability
  Burst of Power
  Veteran's Wrath
  Finishing Blow
  Spell Casting Fury
  Healing Gift and Healing Adept
  Mental Clarity


* Archetype AAs you's like to see

  Spell Casting Reinforcement Mastery
  Destructive Fury


* Class AAs you'd like to see more of

  Bestial Frenzy
  Feral Swipe
  Focused Paragon of Spirit
  Warder's Alacrity and Warder's Fury
  Pact of the Wurine
  Companion's Agility
  Fortify Companion (increasing melee mitigation % and cap, as well as further boosting other components as the first 3 ranks do)
  Hastened Bestial Alignment
  Frenzy of Spirit


* Class AAs you'd like to see

  Planar Durability
  Fixed Duration Invisibility
  Pet's Innate Run Speed
  Summon Companion
  Swarm Pet
  Radiant Cure (we have many cure spells like classes that get this AA, maybe we could get just the first 3 ranks of this?)
  Increased blocks from block skill (could address the sharp drop-off in tankability we experienced in SoF)


Problematic AA's/unresolved issues

  Pact of the Wurine - slot the illusion effect like shaman's Pact of the Wolf AA, so we can use our illusion clickies if we want to.  Illusions = fun!  And a renewed desire for clickie illusions would boost LoN sales to beastlords, fwiw.

  Roar of Thunder - the nuke component's aggro offsets a large part of the deaggro component.  The deaggro needs to be increased (preferred) or the nuke damage decreased (would be OK with me).

  Taste of Blood - useless because of infrequency of pet kill shot and the short duration of the buff.  Either greatly increase the buff duration (like, 6+ minutes) and improve the buff a little, or increase to 2 mins and increase the power of the buff quite a bit.
Title: Re: AA Feedback Request.
Post by: Rabekiz on January 31, 2008, 09:04:45 PM
Quote from: thor on January 31, 2008, 04:30:58 PM
if they give us anything like jolting kicks it will come with a big cost look how much endurance that uses on rangers and its not the damage part they up ed that its the deagro of it.

I'd gladly pay the endurance cost, I've never gone below 65% on a burn fight ... whats the point of having that much endurance left? Hell they could even drop our bst version of it to half its damage, I just want a triggerable deaggro skill. Right now you get 1 shot deaggro with Roar, after that you're screwed on a burn. We are the only melee/hybrid DPS that can shed aggro only once, every other one has a triggerable ability - rogue evade, monk FD, ranger jolting kicks, berserker jarring smash. Not to mention that each of those classes gets a superior defensive disc as well
Title: Re: AA Feedback Request.
Post by: thor on January 31, 2008, 09:14:47 PM
Quote from: Rabekiz on January 31, 2008, 09:04:45 PM
Quote from: thor on January 31, 2008, 04:30:58 PM
if they give us anything like jolting kicks it will come with a big cost look how much endurance that uses on rangers and its not the damage part they up ed that its the deagro of it.

I'd gladly pay the endurance cost, I've never gone below 65% on a burn fight ... whats the point of having that much endurance left? Hell they could even drop our bst version of it to half its damage, I just want a triggerable deaggro skill. Right now you get 1 shot deaggro with Roar, after that you're screwed on a burn. We are the only melee/hybrid DPS that can shed aggro only once, every other one has a triggerable ability - rogue evade, monk FD, ranger jolting kicks, berserker jarring smash. Not to mention that each of those classes gets a superior defensive disc as well

I didnt say it was right but i was just pointing out that they they make you pay for that.
Title: Re: AA Feedback Request.
Post by: Camikazi on January 31, 2008, 09:36:25 PM
Quote from: Rabekiz on January 31, 2008, 09:04:45 PM
Quote from: thor on January 31, 2008, 04:30:58 PM
if they give us anything like jolting kicks it will come with a big cost look how much endurance that uses on rangers and its not the damage part they up ed that its the deagro of it.

I'd gladly pay the endurance cost, I've never gone below 65% on a burn fight ... whats the point of having that much endurance left? Hell they could even drop our bst version of it to half its damage, I just want a triggerable deaggro skill. Right now you get 1 shot deaggro with Roar, after that you're screwed on a burn. We are the only melee/hybrid DPS that can shed aggro only once, every other one has a triggerable ability - rogue evade, monk FD, ranger jolting kicks, berserker jarring smash. Not to mention that each of those classes gets a superior defensive disc as well

Just adding rangers also get Jolting Strikes in SoF, 1204 hate deaggro per proc at rank 1. I use it on my ranger over his dmg proc, let's me nuke more with ranger, getting more dps out of him.
Title: Re: AA Feedback Request.
Post by: Spiritclaw on January 31, 2008, 09:55:47 PM
Quote from: Camikazi on January 31, 2008, 09:36:25 PM
Quote from: Rabekiz on January 31, 2008, 09:04:45 PM
Quote from: thor on January 31, 2008, 04:30:58 PM
if they give us anything like jolting kicks it will come with a big cost look how much endurance that uses on rangers and its not the damage part they up ed that its the deagro of it.

I'd gladly pay the endurance cost, I've never gone below 65% on a burn fight ... whats the point of having that much endurance left? Hell they could even drop our bst version of it to half its damage, I just want a triggerable deaggro skill. Right now you get 1 shot deaggro with Roar, after that you're screwed on a burn. We are the only melee/hybrid DPS that can shed aggro only once, every other one has a triggerable ability - rogue evade, monk FD, ranger jolting kicks, berserker jarring smash. Not to mention that each of those classes gets a superior defensive disc as well

Just adding rangers also get Jolting Strikes in SoF, 1204 hate deaggro per proc at rank 1. I use it on my ranger over his dmg proc, let's me nuke more with ranger, getting more dps out of him.

Reminds me.  I want some kind of Proc AA.  Again we are the only hybrid without spell/AA innate proc.  Rangers have many to choose from, paladins and shadowknights have theirs, bards can buff whole groups with their songs.  We can buff pet, how about an AA that lets us gain pet procs
Title: Re: AA Feedback Request.
Post by: Pakratz on February 01, 2008, 05:12:24 AM
AA's I'd like to see/see more of:

Archtype:
     Spell Caster Reinforcement (for haste & fero)
     Veteran's Wrath/any dps
     Fixed Invis
     Pet hold default state (pet reverts to Hold state after each kill) – I would LOVE this
   
Class:
     Pact of Wurine– would be nice to have this illusion to be small size so we don't have to shrink every 30 min
     Focused Paragon – like it as it is, would like to see more of this in future
     Eyes of the Warder – allows you to see thru warder's eyes and control his movements  (good for exploration, other utility)
     Feral Attunement – animals become ally (& drop aggro) – 2 min duration, 30 min recast so it's not a pulling tool but rather an occasional escape vs. some mobs
    AA to have pet procs show up in other people's log file for parsing - j/k :-0


Title: Re: AA Feedback Request.
Post by: nedoirah on February 02, 2008, 04:18:48 AM
I have to agree with almost every single suggestion made here. However I have a couple small suggestions.

Pact of the Wurine: give us the options to make it work across zone lines and to last longer. (or some of the other suggestions made) Seperate aa's.

Planar Power: each expansion with a level increase also saw a stat cap increase aa except for SoF.

Corruption resist: SoE dropped the ball completely on this resist. Either fix it with corrupt resist gear/aa/spells or get rid of it entirely. Our fero line won't cover it, Infusion of the faithful doesn't touch it, our resist disc is outdated (did I forget any?) I have yet to see a single piece of gear with the corrupt resist on it except for TSS augs. Cultural gear doesn't have it either. (ok I'll stop ranting about it)

Swarm pet: we're supposed to be attuned to the wilds but yet we can only summon our warders and a rage pet. Maybe an aa to give the chance to summon more than 4 rage pets or increase chance to summon 4 rage pets.

Hastened paragon of spirit: group version only since single target has a very nice timer. imo. Make it like our reduced timer for Roar of Thunder.

Triple attack: skill cap increase by 5 per rank. Also(or) an aa to chance(or increased chance) to flurry (I heard of some bsts actually doing a flurry)

Upgrade to protective spirit: either longer duration or better mitigation maybe add an avoidance modifier.(as an additional rank) I love using it on pulls.

Track: 10 skill per rank(5 ranks). It would represent our attunement with the wilds as in our class description. The skill cap of 50 would be in line with our limited similiarity with the druids and rangers.

Spiritual Attunement: Calms your thoughts and body movements allowing you to fight past various enemy abilities. 3 ranks. RkI allows you to bypass parry. RkII allows you to bypass block/dodge. RkIII allows you to bypass riposte. 30 second duration 15 minute reuse timer.
Title: Re: AA Feedback Request.
Post by: Kanan on February 02, 2008, 03:18:41 PM
It reports a flurry when we triple attack sometimes.  I've seen them about once or twice per night (yeller text in the middle of the blue & red spam box usually catches my eye ;p)
Title: Re: AA Feedback Request.
Post by: Adruger on February 02, 2008, 07:48:58 PM
Fury of Combat - Tribute - Benefit - Flurry Chance increases per tier.  I have been running it at Tier 3 for weeks.  I find that I flurry about 1 in 12 fights.  Over 1339 fights I had 114 flurries.
Title: Re: AA Feedback Request.
Post by: Smobon on February 02, 2008, 09:38:21 PM
New AAs

Track - would like to see an AA where we get to use track, this would be so handy.

AA Swarm Pet - something along the lines of about every other class. If anything give us a swarm pet AA that summons like 2 or 3 pets and recast is like 30-40 mins. /shrug

AA Summon/Call - Something like Shammy or Druid call would be very nice. Have been in several situations where cleric goes down, about everybody else goes down but i end up living but have to wait. Giving us a call AA would make it pretty nice, make the AA really expensive though, like 15 AAs to get it.

AA Bst proc - a dmg proc we put on ourselves but also used as a deaggro proc, lasts for about 30 mins with a 4 min recast. about 350 dmg.

AA Hastened MGB- would be nice to have quicker MGB's

AA Hastened Paragon - this 15 min timer needs to be reduced through an AA, similiar to hastened roar of thunder, maybe a lil more costly.

Upgrade to Previous AAs

- Improved Pact of the Wurine AA, increased hp/mana, perhaps small % to accuracy.
- Improved Feral Swipe AA, a small increase would be suffiecient for the time being.
- Improved Bestial Frenzy AA, add 5 more ranks to increase Double atk
- Improved Burst of Power AA, 2 more ranks to increase Tripple Atk
- Improved General Sturdiness, add 5 more ranks
Title: Re: AA Feedback Request.
Post by: Adruger on February 03, 2008, 12:29:46 AM
Another idea for another rank of Pact of the Wurine, put haste on it, so we don't have to cast peerless for ourselves if they don't want to improve the duration of the spell.
Title: Re: AA Feedback Request.
Post by: Jazzera on February 03, 2008, 01:39:13 AM
* Archtype AAs you's like to see

Self target Radiant Cure : most annoying thing in solo is when you cant get out of combat regen because of malo

* Class AAs you'd like to see

Im thinking about few innovative AA, we need group dps buff, something which will make us usefull in grp melee dps during raid
"Savage Pack" This Ability allow the Beastlord and his group to return to their animalistic instinct, greatly increasing their chance of triple attack and granting them a large amount of attack
or "Animal Strengh" This Ability allow Beastlord and his group to be infused by a savage might, granting additionnal damage to their melee attack (maybe +50dmg on every hit?)
Title: Re: AA Feedback Request.
Post by: Xenonx on February 13, 2008, 10:42:57 PM
For improving AAs. What about adding an endurance regeneration to the paragon line. It is tough when it can be used to replenish my own hp/mana when needed or to help the healer get their mana back. But can't do anything when you need to wait for the tank to get endurance back.
Title: Re: AA Feedback Request.
Post by: Inphared on February 14, 2008, 01:44:03 AM
They've stated numerous times that they won't add endurance regen to spells because it would be overpowering, or some bogus like that.

As a side note, Kozvar (Magician CC) and Dalnoth have collected the information on this thread, put it into one big list, and sent it to Nodyin. Thanks to the both of them.
Title: Re: AA Feedback Request.
Post by: Gharrik on May 08, 2008, 12:18:45 AM
May be too late to throw in my thoughts, but I'll give it a shot anyhow.  My one and only AA request is that I'd love to have a really cool, useful, somewhat game-changing ability as an AA.  Wouldn't have to be the most useful thing ever, but at least situationally nice and unique to our class.  Other classes have had this with dire charm, AA root, manaburn, enchanter punt, slay undead, headshot, etc.  Most of our AAs are just incremental upgrades to our other abilities.  I'd like to see a whole new ability.  Would be alot more exciting than Combat Avoidance 16 or another kick button.

Would be especially great to have a pulling/crowd control ability for soloing indoors.  You know, considering both of our parent classes have some level of capability there.  I'd like to not be totally screwed if I overpull. :)

My vision here is a swarm pet with a ~10min recast and 0 damage output.  When he is summoned, he'd jump straight to the top of the target's aggro list (plus a small cushion aggro amount) and then just stand and tank, being unkillable for his duration (2 minutes?) or until he drops below the top of the aggro list.  So the practical effect is you could park 1 mob from an overpull for 2 minutes, assuming you can physically move it away from the fight (like root parking) and nobody attacks it or casts on it.  It would be just like pet offtanking, except without requiring heals and without reducing your damage output.
Title: Re: AA Feedback Request.
Post by: Smobon on May 08, 2008, 09:54:10 PM
I am surprised as well that they dont put endurance on paragon.  How about giving us a spell then to cast a 30 min buff that would regen end by 15 or so? That would definately return are utility to a raid, make it crappy reuse and cast and cost like ferocity and I think we would have a winner.

That or add endurance regen to ferocity *shivers*.
Since they have said they could add stuff to it instead of completely changing it, so just put endurance regen on it with similiar amount to Spiritual Epiphany and bingo, ferocity is useful once again.
Title: Re: AA Feedback Request.
Post by: Grbage on May 09, 2008, 04:10:48 AM
The devs have stated several times they don't want to add endurance regen since disc therefore dps is balanced around endurance pools + regen. If they ever do give in and add end regen they will probably just boost the end cost of discs.
Title: Re: AA Feedback Request.
Post by: Sniff on August 20, 2008, 10:33:43 PM
I would like to see some kind of Endurance regen tied into our Paragon or Focused Paragon.. that'd be so neat. so sad they wont  :?

I like the invis idea AA that would help out so much ++

Everyone has different play style as a beastlord , but i concentrate so hard on dps. I would like to see maybe a group version of Ferocity. I know Champion is the shaman line of this kind of spell but during raids it's not too bad of a hassle but i keep Fero on 4 different DPS toons. Most of the time our top 3 rogues and a Berserker.

Besides that i agree with Imphared on our current stuff that needs upgrading. 
Title: Re: AA Feedback Request.
Post by: Inphared on August 20, 2008, 11:05:09 PM
This thread is looooong dead kiddo.

Dalnoth doesn't even play anymore. =P
Title: Re: AA Feedback Request.
Post by: Sniff on August 29, 2008, 05:22:01 AM
ya i know =\ , but Dalnoth isnt done forever is he??? i was hearing he was just taking a break =(
Title: Re: AA Feedback Request.
Post by: Inphared on August 29, 2008, 01:31:53 PM
My guess is he's done for good, but I don't know.
Title: Re: AA Feedback Request.
Post by: Sushe on August 29, 2008, 11:04:31 PM
I guess you could call it 'taking a very very long break'...
Title: Re: AA Feedback Request.
Post by: Smobon on May 15, 2009, 03:26:46 PM
Is there NO AA Feedback for this next expansion?

Or is this site just dead  :cry:
Title: Re: AA Feedback Request.
Post by: Nusa on May 15, 2009, 04:18:00 PM
This thread was for the previous expansion, which is why it's no longer active. Notice the dates prior to your response are from 2008.

There is another thread about 2009 AA's.