The Beastlords' Den

Everquest 1 => Sony Beastlord Correspondent Information => Topic started by: Tadenea on February 10, 2009, 02:58:46 PM

Title: Wishlist 2009 AA
Post by: Tadenea on February 10, 2009, 02:58:46 PM
Nodyin-Dev is requesting AA Wishlists 2009,


so please post your wishlist here and will compile them for dev's
(Either I will Compile or someone else will Since I am not a Beastlord just getting things started)

QuoteAA Compiled List

High Demand
•   -AA slow
•   -Aura of Ferocity - ATK buff aura
•   -Group Fero AA
•   -Agro reducing AA on a 10 sec or so timer. (Combat Ability work too?)
•   AA Cure - I feel bad for asking for this only cause we finally got AA invis.  But we do have Cure Poison and Cure Desease spell line so asking for an AA that ties in both spell's would be nice.  (Some Radiant Cure AA's).
•   Endurance regen on Paragon lines
•   -An upgrade to Group Bestial Alignment
•   -A useful upgrade to Frenzy of Spirits
•   -Give us the exact same number of pet ranks as mages, no reason we have less. Should hold true for necros too.
•   -System Shock - Poison resist debuff


Mid Demand
•   -Low skill flying kick or round house kick ability.
•   -More double attack AA.
•   -Prolific Minion - AA that places a buff on our pet that procs small swarm pets similar to the proc on Shard of Eternal Pain. The buff would last 1 minute at rank 1, further ranks increase the length of the buff or the power of the pets or proc modifier.
•   ENDURANCE REGEN (A bigger problem grouping/soloing than on raids) - please, any at all would be much appreciated
•   -Voracious Infection - Disease resist debuff
•   -Give us the exact same number of pet ranks as mages, no reason we have less. Should hold true for necros too.
•   -AA Shield Block
•   -AA group 50% haste with a 1 hour duration
•   Bite of the Asp/Ravens claw/Gorilla Smash- upgrades to these would be great, more agro reduction and additional damage/debuff/stun
•   More Destructive Fury if possible
•   More ranks of Focused Paragon, larger upgrade this time since we most likely won't get additional duration or reduced refresh this time around
•   A few ranks of spell casting subtlety would be helpful
•   Decent boost to Feral Swipe (like we got in SoF)
•   2HB AA - Long overdue, was hoping for this one with SoD, even put it on the wish list way back then.
•   AA Kick - (We are 1/2 monks) yet the only thing we got from them was their armour Penalty (Leather has less AC than Chain), the ability to use H2H weapons (This is a bonus only cause we only have to compete with one other class), and the ability to duel weild and "kick."  I think are Defensive/Offensive Disc was based off of theirs but I don't feel confident in saying it was as I haven't done the research.  Unless Feral Swipe is supposed to be are "improved kick, i.e. a monks Dragon's Punch", but they are not on the same timer...so...not really sure what to think.  Give us Round House Kick or Flying Kick so we are more Monk'ish
•   self cure AA, a lesser version of Purification would be nice
•   Flurry AA, even bards got it
•   upgrade 2nd Spire to increase the efficienty of it, atm dps add is laughable, add +100% dmg mod on pet dmg or something
•   upgrade 3rd spire atm effect is laughable vs shaman 3rd spire and tbh i dont even know if the stacking issue is fixed ( add another nice effect like "Increase Critical Hits Damage modifier for All Skills" or "Chance to Critical Hit by x% with All Skills")
•   a Def disc AA which would be on a par with ranger WS
•   Twincast AA  for self or pet twinproc
•   more Hastened feral attacks
•   more Hastened paragon/focused paragon
•   Second ranks to lev and invis AA's to have them targetable
•   More ranks to Sinister Strike (and a bit more meaningful than SS)
•   Tactical Mastery
•   Vanilla upgrades to existing abilities
•   Spirit of the Wood AA (well whatever the shaman equivalent is)
•   Totem of the "X" AA
*X = Bear, Cat, Crockadile, Wolf, Scaled Wolf. 
Bear Increase Minimum Damage. Bear would just make it so group DPS isn't so spikey on short fights.   
Cat Increases Dodge/Block Skill.  Cat can be used as a Defensive "Disc" for those in the Totems AoE
Crock Increase chance to Flurry.  Crock would could make it so that we are placed in Mellee DPS groups.
Wolf Increase Haste v3.  Low on Bards in a raid?  UTILITY!
Scaled Wolf Decrease Mob resists to Ice and Poison by -100.  Scaled Wolf allows a Debuff to get placed on the mob that doesn't directly transfer onto the PC in hate, and would probally be the least useful of the 5 except in certain situations.  Shammy already have an ability similiar to this in their lvl 55 PoR Trap (and possibly the level 70 upgrade?) but this would be persistant for say 3 tic's, long enouph to get something more permanent on the mob.
Each of these AA's would be useful, and as a Totem they can be destroyed with NPC's AoE's (thats my understanding at least) and gives us utility in a group and raid.  The Totems would probally have to be linked to prevent abuse and only affect those in group.
•   AA Vie - Self only, Like the Cleric's Vie Line absorbing a % of all mellee hits against for so munch.    We take damage from "slow hate" so we may as well have a way to shrug off some damage while the tank regains agro
•   tanking disc/ maybe make pet /shield the owner 50% of all incoming damage for 2 mins, 25min reuse
•   Beastily Sacrifice = (innate) when a beastlord is just getting his death blow to die, there warder gives his life to there master, giving beastlord 5-10k HP +6sec DA, each rank increases chance it will happen
•   Instincts of the Beast - Immunity to strike through
•   2rd rank to Pet Affinity - copies all targetable single target buffs casted on us to our pet
•   2nd rank to Companion's relocation - one that actually places the mob behind the mob

Low Demand
•   Tracking AA
•   AA's to increase pet running speed
•   -AA activated, long reuse timer feign death ability.
•   AA Illusion - Similiar to Druid White Wolf and Black Wolf AA in concept.  Use the Werewolf illusion (prefer our warder but I know they like to copy and paste as munch as possible even with a whole year to prepare for an expansion) with 2 different color's, black, white, grey, brown, and gold brown are all possibilities.  What the benefits are for each color could be up to debate.  Mabye one lets are spells land for more damage while being harder to resist while decreasing our physical damage while the opposite form does the reverse.  So Black form would do 100% more spell damage while decreasing physical damage we deal by 50% and White form allows us to do 100% more Physical Damage while decreasing spell damage by 50% and easier to resist.  ***Percentages are completely made up and abilities are also.  Used for example of meaning ONLY***



Final Week please put in your High/Med/Low demands some having different feelings on which need to be high med or low, I did basic High/Med/low Demand for now
Title: Re: Wishlist 2009 AA
Post by: Damim on February 10, 2009, 03:19:28 PM
AA activated, long reuse timer feign death ability.
Low skill flying kick or round house kick ability.
More double attack AA.
AA slow.
Title: Re: Wishlist 2009 AA
Post by: medoc on February 10, 2009, 03:39:02 PM
how about they fix our pets first they have boon looking at those for months now
Title: Re: Wishlist 2009 AA
Post by: medoc on February 10, 2009, 03:40:28 PM
how about they fix our pets first they have been looking at those for months now . Sorry about the spelling on the post above.
Title: Re: Wishlist 2009 AA
Post by: Padani on February 10, 2009, 03:41:29 PM
not to hijack the thread but according to what I have read the pet IS fixed. As for AA's absolutely an AA slow (although I heard they are trying to eliminate slow in the game so not sure how viable this is)
Title: Re: Wishlist 2009 AA
Post by: Sharrien on February 10, 2009, 04:40:18 PM
Prolific Minion - AA that places a buff on our pet that procs small swarm pets similar to the proc on Shard of Eternal Pain. The buff would last 1 minute at rank 1, further ranks increase the length of the buff or the power of the pets or proc modifier.

System Shock - Poison resist debuff

Voracious Infection - Disease resist debuff

Aura of Ferocity - ATK buff aura
Title: Re: Wishlist 2009 AA
Post by: Grbage on February 10, 2009, 05:07:38 PM
Quote from: Padani on February 10, 2009, 03:41:29 PM
not to hijack the thread but according to what I have read the pet IS fixed. As for AA's absolutely an AA slow (although I heard they are trying to eliminate slow in the game so not sure how viable this is)

The pet was fixed and is now merely underpowered.

-AA slow would be good.
-Give us the exact same number of pet ranks as mages, no reason we have less. Should hold true for necros too.
-Agro reducing AA on a 10 sec or so timer.
Title: Re: Wishlist 2009 AA
Post by: Codak on February 10, 2009, 06:41:58 PM
Quote from: Sharrien on February 10, 2009, 04:40:18 PM
Aura of Ferocity - ATK buff aura
Thats a good one i second that
I would like to get alot more swarm pets and maybe a hastened Yowl and a way to extend yowl more, the 3 sec extended swarm we have now i think only works for are aa swarm pets(i think)!
Tracking would be a good aa for us to have us being beastlords we should be able to track things!!!
Title: Re: Wishlist 2009 AA
Post by: Khauruk on February 10, 2009, 09:15:44 PM
AA to allow us to control swarm pets more, similar to the enchanter one to let them control their pets.  Yeah, I know it would take code.  But, just the ability to give them an attack command would be huge when grouped w/ a chanter.  This is about the #1 for mages as well.

An upgrade to Group Bestial Alignment (damage mod, not duration)

A useful upgrade to Frenzy of Spirits

Vanilla upgrades to FPoS, Feral Swipe, Deagro AAs, First spire, etc....

A portal a bit closer to PoK than Origin.
Title: Re: Wishlist 2009 AA
Post by: Catnip_Inny on February 10, 2009, 09:30:19 PM
AA slow would be amazing...

Some kinda way to be a limited puller or very small CC (pet off-tanking isnt a great option at our lvl)

In general it'd be nice to just have more DPS AA to go along with the casters who got huge AA's like twincast (Super Powerful imo)

2HB AA... BSTS are not good dps that ive seen with 2handers... but many 2handers are only listed as MNK/BST  MNKs get 2hander AA as far as i know why cant we? 

Group Fero AA would be nice ( as long as you cant MGB it)... such a pain when your in a melee group and 5 people want fero... id have to say though being able to MGB fero would be much too powerful.

Focused Paragon and Group Paragon ... is it at all possible to add some END to the next set of these lines?  Im not sayign make it on par with the mana/hp regen but even a little would make it more useful.  Main tank dies on raid I could easily toss him a para so he has enough end to get him through one def disc or something... i dunno it just sucks for melee that they get no benefit really unless they area  caster or really need a HoT.

I know some might eb a stretch but hell it is a wish list right? :)
Title: Re: Wishlist 2009 AA
Post by: Praxxis on February 10, 2009, 10:39:49 PM
- Increase our Pet AA's to be on par with Mages and Necros pet AA's

- AA Slow

- AA Shield Block (Since Bsts have been able to equip shields.  Would be nice to actually benefit from them)

- AA Fade of some sort to allow us to be a llimited puller. (Too many times got a group a friends and none are a puller class or CC...nor able to find one)

- AA Twin Warder (Casters got twincast...This could allow our warders an innate chance of procing a twin when they're fighting)

-------------------------------------------------------------------------------------------------------------------------------

Asside from the AA's.  Some other to the wishlist would be a longer duration haste buff, a slow proc buff for pets that lasts longer and doesn't overwrite the dps pet proc buff would be nice.
Title: Re: Wishlist 2009 AA
Post by: Dilgartownguard on February 10, 2009, 10:50:46 PM
AA group 50% haste with a 1 hour duration. Seems we'll never get it as a spell, maybe we can get it as an aa.
Title: Re: Wishlist 2009 AA
Post by: Hzath on February 10, 2009, 11:32:42 PM
I wanna start by saying awesome job on the AAs for SoD, more of the same would be excellent.

Bite of the Asp/Ravens claw/Gorilla Smash- upgrades to these would be great, more agro reduction and additional damage/debuff/stun

More Destructive Fury if possible

More ranks of Focused Paragon, larger upgrade this time since we most likely won't get additional duration or reduced refresh this time around

A few ranks of spell casting subtlety would be helpful

Decent boost to Feral Swipe (like we got in SoF)

ENDURANCE REGEN (A bigger problem grouping/soloing than on raids) - please, any at all would be much appreciated

A Group Beastial Alignment upgrade would be nice (get the damage mod around 40%)


You did say wishlist after all, some may be out of the question but I'd like to see those.  I'll edit if I think of anything else.
Title: Re: Wishlist 2009 AA
Post by: Inphared on February 10, 2009, 11:45:36 PM
I realize this is a wishlist, but...

If you want feign death... roll a monk.

If you want Fading Memories... roll a bard.

If you want Twincast, group with an enchanter or roll a pure casting class.
Title: Re: Wishlist 2009 AA
Post by: Khauruk on February 11, 2009, 02:21:47 AM
I hate to agree w/ Inphared....

....but, it helps to keep it realistic.
Title: Re: Wishlist 2009 AA
Post by: AbyssalMage on February 11, 2009, 04:25:14 AM
Quote from: Inphared on February 10, 2009, 11:45:36 PM
I realize this is a wishlist, but...
If you want feign death... roll a monk.

Or....
Roll a Beastlord who is 1/2 Monk  :-o

I doubt we would ever see this for our class but "this is a wishlist."

Slow - As of SoD, I would say its officially on its last breath.  Tanks can now succesfully tank everything I've seen thrown at them but named w/out slow in a DPS oriented group.  Something that needs to be looked at cause their are a few classes that don't have a DPS tag and therefore are losing groupability.

AA's I wish for  :mrgreen: :
AA Deagro - no damage, no frills, just plain de-agro on a 1 sec cast, 12 sec cool down.  Or possible a buff like rangers Jolt buff.  That way its random and we have a better chance of getting it.

2HB AA - Long overdue, was hoping for this one with SoD, even put it on the wish list way back then.

AA Kick - Read my reply to the post of Inph. above (We are 1/2 monks) yet the only thing we got from them was their armour Penalty (Leather has less AC than Chain), the ability to use H2H weapons (This is a bonus only cause we only have to compete with one other class), and the ability to duel weild and "kick."  I think are Defensive/Offensive Disc was based off of theirs but I don't feel confident in saying it was as I haven't done the research.  Unless Feral Swipe is supposed to be are "improved kick, i.e. a monks Dragon's Punch", but they are not on the same timer...so...not really sure what to think.  Give us Round House Kick or Flying Kick so we are more Monk'ish

AA Illusion - Similiar to Druid White Wolf and Black Wolf AA in concept.  Use the Werewolf illusion (prefer our warder but I know they like to copy and paste as munch as possible even with a whole year to prepare for an expansion) with 2 different color's, black, white, grey, brown, and gold brown are all possibilities.  What the benefits are for each color could be up to debate.  Mabye one lets are spells land for more damage while being harder to resist while decreasing our physical damage while the opposite form does the reverse.  So Black form would do 100% more spell damage while decreasing physical damage we deal by 50% and White form allows us to do 100% more Physical Damage while decreasing spell damage by 50% and easier to resist.  ***Percentages are completely made up and abilities are also.  Used for example of meaning ONLY***

In all honesty, this last go around for AA's was excellent.  With the exception of 3rd Spire, we did really well AA wise.  With the next expansion removing slow's usefullness even more or finally "putting the last nail in the coffin" for it, I think the AA's and spells we need, need to address these issue's.  GBA was a nice step in that direction as was Foucused Paragon two expansions ago.  We need to continue to be able to market are group desirability while maintaining our DPS role inside groups and raids.
Title: Re: Wishlist 2009 AA
Post by: jitathab on February 11, 2009, 07:28:49 AM
I dont wish for FD

Im looking for

Tank a bit better
Warder tank very much better
Unlink nukes
REduce cast time on pet CH to 10 seconds
Title: Re: Wishlist 2009 AA
Post by: Karve on February 11, 2009, 10:30:07 AM
Endurance regen spell/aa would be awesome, we used to have a spell, invigorate(?) reduce stamina loss... convert this to endurance and limit it to Bst .. give us something original ;)

Like FPoS with several tiers in fact, instead of HP/Mana, make it HP/End and on the same recast timer as FPoS - Focused Paragon of Life ?. Afterall if we can keep the casters up, why not the tanks too?

Title: Re: Wishlist 2009 AA
Post by: Jazzera on February 11, 2009, 11:07:19 AM
self cure AA, a lesser version of Purification would be nice

Flurry AA, even bards got it

upgrade 2nd Spire to increase the efficienty of it, atm dps add is laughable, add +100% dmg mod on pet dmg or something

upgrade 3rd spire atm effect is laughable vs shaman 3rd spire and tbh i dont even know if the stacking issue is fixed ( add another nice effect like "Increase Critical Hits Damage modifier for All Skills" or "Chance to Critical Hit by x% with All Skills")

a Def disc AA which would be on a par with ranger WS

Slow AA

Endurance regen on Paragon lines

Twincast AA (which is pretty weak vs Twincast spell anyway, so would be fair to get it)

upgrade to Group Bestial Alignement (increase dmg mod or add another nice effect like "Increase Critical Hits Damage modifier for All Skills" or "Chance to Critical Hit by x% with All Skills")

more Hastened feral attacks

more Hastened paragon/focused paragon






Title: Re: Wishlist 2009 AA
Post by: jitathab on February 11, 2009, 12:39:02 PM
Allegedly spires should provide the same DPS increase, if our does not it needs to be bugged.
Title: Re: Wishlist 2009 AA
Post by: Dilgartownguard on February 11, 2009, 09:26:21 PM
Our first spire needs to be changed again then. It has a lower benefit then the ranger one that does the same thing, yet we swing less then they do which results in even lower dps gained from it.
Title: Re: Wishlist 2009 AA
Post by: Tiroon on February 12, 2009, 02:01:44 AM
Title: Re: Wishlist 2009 AA
Post by: Dilgartownguard on February 12, 2009, 10:40:09 AM
Pet illusions so my warder will stop freezing.
Title: Re: Wishlist 2009 AA
Post by: Orbus1 on February 12, 2009, 12:32:48 PM
A new slow would be nice

An extension to our defensive disc

Tracking, we are Beastlords, one with nature and all that

Along the same lines as the above..one with nature and all, how about a way to maybe control X number of BEASTS in a zone, or call them to help DPS for X amount of time?

Obviously all the normal ones we get..Paragon extension, and such.

A heal type AA for ourselves similar to our Replenish Companion.

Make our invis either groupable or at least tagetable casting.

....Will add as I think of stuff.
Title: Re: Wishlist 2009 AA
Post by: Sharrien on February 12, 2009, 02:14:26 PM
Quote from: Jazzera on February 11, 2009, 11:07:19 AM
self cure AA, a lesser version of Purification would be nice


We could use a self-cure AA that includes corruption and curse.
Title: Re: Wishlist 2009 AA
Post by: wildwaters on February 12, 2009, 03:39:08 PM
Quote from: Tiroon on February 12, 2009, 02:01:44 AM

  • AA slow
  • Second ranks to lev and invis AA's to have them targetable

Maybe second rank should make them a group spell instead of targetable.

I would like to see an endurance regen on paragon.

More triple attack >.<

Title: Re: Wishlist 2009 AA
Post by: Grbage on February 12, 2009, 04:26:22 PM
Here's the problem with asking for more triple attack, flurry aa's, tactical mastery aa's, or any other aa/ability to increase dps. If the devs give us those aa's the pet will staganate even more.

The devs are looking at our overall dps and most of you have to admit it is pretty good. The problem is they have been increasing our personal dps a lot over the last few expansions and this is why I suspect the pets has been stagnated during the same time. So the question as a class we have to ask ourselves:

Do we want a viable pet or not?

If the answer is "Yes" then start asking for aa/abilities to boost the pet back up and let your personal dps stagnate because that is what it is going to take.

If the answer is "No" then better start pushing to turn us into a secondary pet class along with sk's, unlink our spells/disc from pets and make it a low hp dot. Nice to have but not neccessary.
Title: Re: Wishlist 2009 AA
Post by: wildwaters on February 12, 2009, 04:46:08 PM
"The devs are looking at our overall dps and most of you have to admit it is pretty good. The problem is they have been increasing our personal dps a lot over the last few expansions and this is why I suspect the pets has been stagnated during the same time."

Doesn't bother me too much. I don;t think they should unlink us but I don't think our pet 'stagnating' is a huge issue to myself.

Either more personal dps or more pet dps aa's eitehr way I don't really care so much so long as its another nice boost in our dps >.<
Title: Re: Wishlist 2009 AA
Post by: AbyssalMage on February 12, 2009, 08:10:33 PM
Quote from: Grbage on February 12, 2009, 04:26:22 PM
Here's the problem with asking for more triple attack, flurry aa's, tactical mastery aa's, or any other aa/ability to increase dps. If the devs give us those aa's the pet will staganate even more.

The devs are looking at our overall dps and most of you have to admit it is pretty good. The problem is they have been increasing our personal dps a lot over the last few expansions and this is why I suspect the pets has been stagnated during the same time. So the question as a class we have to ask ourselves:

Do we want a viable pet or not?

If the answer is "Yes" then start asking for aa/abilities to boost the pet back up and let your personal dps stagnate because that is what it is going to take.

If the answer is "No" then better start pushing to turn us into a secondary pet class along with sk's, unlink our spells/disc from pets and make it a low hp dot. Nice to have but not neccessary.

The problem is, if the pet doesn't survive, it doesn't do DPS.  At one time our Pets DPS was 80% of a mages earth pet(was it really this high?).  This caused alot of friction between the two classes and caused the community to sacrifice pet DPS for personal DPS.  Fast forward to today and are pet DPS has fallen even further while our personal DPS makes up for the lost DPS in our pet.  It bothers many people (for variose reasons) but the fact remains I doubt you will see a reversal of are DPS stagnating and are pets DPS increasing because a dead pet provides no DPS.  You increase our pets DPS by say 40% (just using numers here) and are personal DPS by 10% (again using random numbers) and the mage community only gets a 20% increase in pet DPS and 30% personal DPS boost, it is very possible some in the mage community will cry foul that our pets received such a great boost (coming closer to theirs) even though both classes recieved the same amount of DPS boost overall for said expansion.  That doesn't even take into consideration that on raids, our pets do less DPS due to many factors including level difference and survivability.  I hate that our pets have become not munch more than DoT's but the other option isn't acceptable to me.  Increasing Necro and BST Pet Defensive and /or HP capabilities by 200% or more so they can survive seems like a better option.  It allows the Mage to keep their pets as "kings" but allows us to use our pets also in all phases of the game.

In all.....It shouldn't be a competition but it is!

**** Back to the Subject ****
Spirit of the Wood AA (well whatever the shaman equivalent is)
Totem of the "X" AA
*X = Bear, Cat, Crockadile, Wolf, Scaled Wolf. 
Bear Increase Minimum Damage. Bear would just make it so group DPS isn't so spikey on short fights.  
Cat Increases Dodge/Block Skill.  Cat can be used as a Defensive "Disc" for those in the Totems AoE
Crock Increase chance to Flurry.  Crock would could make it so that we are placed in Mellee DPS groups.
Wolf Increase Haste v3.  Low on Bards in a raid?  UTILITY!
Scaled Wolf Decrease Mob resists to Ice and Poison by -100.  Scaled Wolf allows a Debuff to get placed on the mob that doesn't directly transfer onto the PC in hate, and would probally be the least useful of the 5 except in certain situations.  Shammy already have an ability similiar to this in their lvl 55 PoR Trap (and possibly the level 70 upgrade?) but this would be persistant for say 3 tic's, long enouph to get something more permanent on the mob.

Each of these AA's would be useful, and as a Totem they can be destroyed with NPC's AoE's (thats my understanding at least) and gives us utility in a group and raid.  The Totems would probally have to be linked to prevent abuse and only affect those in group.
AA Cure - I feel bad for asking for this only cause we finally got AA invis.  But we do have Cure Poison and Cure Desease spell line so asking for an AA that ties in both spell's would be nice.  I 20th the motion (Not really sure how many times its been requested so far in the last 3+ years).
AA Vie - Self only, Like the Cleric's Vie Line absorbing a % of all mellee hits against for so munch.    We take damage from "slow hate" so we may as well have a way to shrug off some damage while the tank regains agro  :roll:  Its a wish, a dream, call it as you will, its on my wishlist and Santug will bring it :-P
Title: Re: Wishlist 2009 AA
Post by: bullett-tunare on February 13, 2009, 11:11:01 AM
endurance regen added to paragons
Title: Re: Wishlist 2009 AA
Post by: nicknacks on February 13, 2009, 12:05:08 PM
I Wholeheartedly agree with the endurance regen - shouldn't be too hard to pop that ontop of paragon and focussed.
Slow AA seems like a bad idea since slow is mitigated sooo much these days and we have 2 slows that work just fine anyway
I'm not so fussed on the whole warder DPS debate since as some have pointed out our overall is decent, but I DO care about it surviving long enough to do some DPS, so some boosts in that area would be good but I don't think we should have to spend AA to do so, I think that's more of an issue with it's base design.
I do however care about my ability to tank - as SoF came out I could do quite well against named mobs with just my boxxed cleric, but T3+ named now hitting for 4.5K or thereabouts hurts like hell - 2 T3 mercs, one on balanced, one on efficient and my boxxed cleric have a hard time keeping me up against FoS named mobs.  Maybe a new tanking disk, shield block is a great idea, though with me not dual wielding my DPS lowers, and the sucky pet DPS begins to play more of a role.
So .. how about ..
Title: Re: Wishlist 2009 AA
Post by: Adruger on February 13, 2009, 03:45:58 PM
With our personal DPS going up I am fine with the pet not being a lot of DPS, but I agree he needs survivability work.  Growl and Empathic are worthless if he doesn't live long enough for me to use them.  It is sad that as a pet class so little of our DPS comes from the pet, but I would actually prefer that we get more of it, that way on events where they restrict pet use I don't lose as much, but I still like having him around, I am not much of a lord of the beast if I never bother to use a pet.
Title: Re: Wishlist 2009 AA
Post by: Tadenea on February 14, 2009, 08:57:10 AM
I compiled the info we have so far
will do another compile by next weekend and then for last week in February I would like to maybe have people rank these high/Mid/low demand

how about this for a possible new AA
Beastily Sacrifice = (innate) when a beastlord is about to die, there warder gives his life to there master, giving beastlord 5-10k HP +6sec DA, each rank increases chance it will happen
I am not a beastlord so if people don't like it I wont add it
Title: Re: Wishlist 2009 AA
Post by: Vidyne on February 14, 2009, 09:36:11 AM
I'd like for gorilla smash and the other deaggro abilities to be increased in power or have their reuse shortened by a hastened AA.
Endurance regen would be nice on paragon but doubtful.
Wouldn't mind a self cure for curse/poison/disease, since I doubt we are getting a curse cure to keep up with rangers.

Quote from: AbyssalMage on February 12, 2009, 08:10:33 PM
The problem is, if the pet doesn't survive, it doesn't do DPS.  At one time our Pets DPS was 80% of a mages earth pet(was it really this high?).  This caused alot of friction between the two classes and caused the community to sacrifice pet DPS for personal DPS.  Fast forward to today and are pet DPS has fallen even further while our personal DPS makes up for the lost DPS in our pet.  It bothers many people (for variose reasons) but the fact remains I doubt you will see a reversal of are DPS stagnating and are pets DPS increasing because a dead pet provides no DPS.  You increase our pets DPS by say 40% (just using numers here) and are personal DPS by 10% (again using random numbers) and the mage community only gets a 20% increase in pet DPS and 30% personal DPS boost, it is very possible some in the mage community will cry foul that our pets received such a great boost (coming closer to theirs) even though both classes recieved the same amount of DPS boost overall for said expansion.  That doesn't even take into consideration that on raids, our pets do less DPS due to many factors including level difference and survivability.  I hate that our pets have become not munch more than DoT's but the other option isn't acceptable to me.  Increasing Necro and BST Pet Defensive and /or HP capabilities by 200% or more so they can survive seems like a better option.  It allows the Mage to keep their pets as "kings" but allows us to use our pets also in all phases of the game.


+20% mage pet = 505dps to 606dps(next exp)
+40% bst pet = 210dps to 294dps(next exp)
If mages complain about that...
but talking about that will derail this topic, so I'll stop right there.
Title: Re: Wishlist 2009 AA
Post by: Latang on February 14, 2009, 12:07:25 PM
Oh gods. PLEASE remove the "FD" aa thing from the compile. It is totally moronic and will get us laughed at and the list disregarded. We don't need FD, you would not BELIEVE the whining that would happen if we posted that list where a monk could see it.
Title: Re: Wishlist 2009 AA
Post by: Khauruk on February 14, 2009, 01:19:34 PM
Dev's will ignore FD stuff anyways, so no need to even mention it or remove it :)
Title: Re: Wishlist 2009 AA
Post by: bullett-tunare on February 14, 2009, 05:25:39 PM
FD for beast would be awesome but its just silly to think that it would be considered

our pets mitigating some of our damage would work. Like an AA that makes them take a percentage of damage (if they are right next to us) for us.

LET US NAME OUR PETS!!!!!! (so and so's warder sounds so generic) like an AA that if we have a certain amount of pet AAs done we can name our pet.

and I am an ogre beast I would like to be able to use my unshrunk pet as a mount (I know that wont fly)

Title: Re: Wishlist 2009 AA
Post by: Orbus1 on February 14, 2009, 06:26:19 PM
QuoteBeastily Sacrifice = (innate) when a beastlord is about to die, there warder gives his life to there master, giving beastlord 5-10k HP +6sec DA, each rank increases chance it will happen

I like this, similar to my suggestion about a self replenish companion...would have to be 10k or higher I think to be useful regular trash in some new zones and a lot of the named hit for 5k easy. I would pefer to see no DA and more hp.
Title: Re: Wishlist 2009 AA
Post by: Blarp on February 14, 2009, 08:23:28 PM
 Would be nice but i really dont think it will happen. Warder only    Items.  spell forum. i know mages will bitch. but if they can only go to our pets then whats the big deal as mages are assholes aboult it well mostly.  charge to much in baz or will not make em
Title: Re: Wishlist 2009 AA
Post by: Zunar on February 15, 2009, 04:58:16 PM
My Wishlist  :-) :

tanking disc/ maybe make pet /shield the owner 50% of all incoming damage for 2 mins, 25min reuse
endurance on paragon
group fero buff, or remove recast timer or heck make it an AA or even a group aura
make group 50% haste last an hour
give pet atk proc-buff a permanent timer
New spell pet, perhaps a very powerful, but short duration huge werewolf that hits for 10x more dps than the regular werewolf maybe, 30min reuse (would make forceful rejuvenation worthwhile, no?)
Title: Re: Wishlist 2009 AA
Post by: Catnip_Inny on February 15, 2009, 05:26:16 PM
Fero Aura would be sweet, its such a pain doing a group of melee but making the spell group would cause issues with MGB... AURA owns!

I really liked the pet shielding idea, to be used like a actually decent disc...  other classes get rip discs and weaponshield discs and they are hybrids so this wouldnt be outta line... (mages get a pet shielding spell or AA right?)

i know FD wont fly but we are half monks FFS... they gave rangers and rogues pulling power recently lol and they arnt even a monk hybrid.

Naming our pet doesnt really mean much to me but having the abilituy to have some versatility in pets or even a simple AA illusion to change its look might be cool.
Title: Re: Wishlist 2009 AA
Post by: Jazzera on February 15, 2009, 10:29:42 PM
QuoteI compiled the info we have so far
will do another compile by next weekend and then for last week in February I would like to maybe have people rank these high/Mid/low demand

imo > High demand : cure AA, endurance regen on paragons lines, upgrade to Group Bestial Alignement

QuoteBeastily Sacrifice = (innate) when a beastlord is about to die, there warder gives his life to there master, giving beastlord 5-10k HP +6sec DA, each rank increases chance it will happen

very nice i like it, would be very usefull in raid :) High demande imo !

Ty very much for the job you are doing Tadenea :)
Title: Re: Wishlist 2009 AA
Post by: sicshift on February 16, 2009, 02:52:48 AM
Quote from: Tadenea on February 14, 2009, 08:57:10 AM

how about this for a possible new AA
Beastily Sacrifice = (innate) when a beastlord is about to die, there warder gives his life to there master, giving beastlord 5-10k HP +6sec DA, each rank increases chance it will happen
I am not a beastlord so if people don't like it I wont add it


i would just like to say if this goes in, to reword it from "about to die" to "die"...meaning i dont want my pet dieing when i hit 10% or whatever and someones heal lands at teh same time. pet dies enough let alone random pet deaths due to the bst getting low on HP. when a mob purples the bst, then the chance for this to happen :)
Title: Re: Wishlist 2009 AA
Post by: Catnip_Inny on February 16, 2009, 04:56:14 AM
Id MUCH rather have an AA buyable disc that allows us to have pet shield us for 60 seconds 120 seconds whatever Sony will give us... having a survivablility disc/AA that lets BSTS solo a little more would be the best AA they could give us...

Give us a shielding disc or aA and forget the suicide pet idea.
Title: Re: Wishlist 2009 AA
Post by: Gamgan on February 16, 2009, 08:32:10 AM
Personally, I don't want want an AA slow, with the way slow mitigation has been increasing, it wouldn't surprise me to see slow immune trash mobs popping up in an expansion or two.  Besides which, all it would really gain is to free up a spell slot, and tbh, I don't really have any useful spell to fill that slot.

As for an FD ability?  The only real benefit I see from this ability is dropping our considerable spell aggro, but I would rather see a reliable jolt ability (one that actually drops way more aggro than it generates for a change)

As for what I would like to see...
Assuming SoE doesn't fix our mitigation to be able to take dmg at least as well as monks
Since raid buffers mostly cast single target buffs, more often than not, pet goes unbuffed (and dies all that much faster) till next round of MGBs
It may be a useful ability for mages, who don't have to see what they're casting to move the pet around, but as a melee class, this  AA is nearly useless as it is (unless tanking).

As for the already compiled list:

Title: Re: Wishlist 2009 AA
Post by: AbyssalMage on February 16, 2009, 06:30:27 PM
Quote from: Tadenea on February 14, 2009, 08:57:10 AM
I compiled the info we have so far
will do another compile by next weekend and then for last week in February I would like to maybe have people rank these high/Mid/low demand

From previose things Ive posted on subject...
FD AA <---A Wish and nothing more.
Slow AA <--- A Wish and nothing more.  If they would unlink are nukes would probally take a higher priority, mabye from "wish" to "low"  :-P, mabye!
Cure AA <--- Low, with cleric merc's I don't think I've mem'd a "cure" spell.
Spirit of the Wood (shaman version) <--- Moderate.  We have Paragon but with 30k HP's, more healing options is always nice and is almost required.
Totems <--- Low to Moderate.  Group Utility is what I was looking for here.
DeAgro AA1 <--- High  :-o.  They keep linking are DeAggro with abilities that generate agro.  This is just butt <censored> backwards.  And while we are at it, lower the re-use time.  Once every 18 sec's is about how often I wanna dump agro.
2H Weapon AA - High.  Another AA thats long overdue.  We can weild them but take such a huge DPS penalty for using them.  We need this AA, just like Rangers, Knights, Monks, and Zerker's received.  Not sure if War's recieved the AA.
DeBuff AA(Poison and Ice) - Moderate to High.  I don't always have a person in my group who can Malo.  And I know even fewer Necro's who Decay or Druids who will cast their Ice/AC Debuff in groups.  Simply put, I would like it so that I have a better chance to land my Nukes and Poison spells when Malo, decay, and Druids aren't available.
Pillage Enchantment - Low to Moderate.  ***New***  I never have a spell slot for this spell but its one spell I would love to see make it to the AA so I don't have to dedicate a spell gem to it  :-D.  And this could be beneficial to multiple classes  :mrgreen:

Think thats all the AA's Ive listed so far from my "wish list"

1 = The way the current system works for DeAggro for the class is decent.  The problem though is that if we get "free" damage, they refuse to lower the re-use time.  We need a DeAggro that we can use more often so we need to be willing to lose the "free" damage in order to get the shorter recast delay.  That is the delema and why I'm pushing for a no damage DeAgro so we can have a 18 sec reuse timer.
Title: Re: Wishlist 2009 AA
Post by: Jazzera on February 18, 2009, 02:01:33 AM
imo we already got a really nice deaggro AA with SoD (Raven's Claw, Bite of the Asp, Gorilla's Smash) , when i chain use it every 60s i have rarely overaggro issue, maybe give a new rank on those, or give us an AA to reduce the reuse time

and u need to tell me since when we have an issue to land ice or poison nukes on mobs, except on a few specific event/zone, even in ice wing of crystallos mobs dont resist to our cold nukes...
Title: Re: Wishlist 2009 AA
Post by: AbyssalMage on February 18, 2009, 04:25:32 AM
Quote from: Jazzera on February 18, 2009, 02:01:33 AM
since when we have an issue to land ice or poison nukes on mobs, except on a few specific event/zone, even in ice wing of crystallos mobs dont resist to our cold nukes...

Ive been having this trouble on trash in every zone.  I average about 2.5 rounds of nukes and almost always have at least 1 partial resist with 2 not being uncommon (50-66% less damage).  I currently don't have the Poison DD, but my poison DoT's get resisted like crazy.  At least with the DoT, I only lose mana on a resist with the new instant cast.  Granted in the whole scheme of things, losing 50-66% of one Nuke isn't horrible but if there was a way for me to cast a DeBuff, it would marginally increase my DPS and thats why I put the Med - High.  I really don't know how much DPS I lose with partial resists on nukes and I don't think I lose any DPS on DoT's other than thats mana I lose that I'll have to regen later.
Title: Re: Wishlist 2009 AA
Post by: Gutterr on February 18, 2009, 01:48:00 PM
We need a new deaggro line or the ones we have need to be improved.  They are rarely up more than a few seconds on raid targets, but I still have issues with aggro. 

With regards to resists, I still get them on exp groups in Beza which is ridiculous since the mobs are blue and lb.  With slow being mitigated and phased out, I'd like to see an improved debuff.  An aura would be nice, even if it wasn't a huge debuff but one that stacked with other character debuffs.
Title: Re: Wishlist 2009 AA
Post by: Catnip_Inny on February 19, 2009, 07:01:27 PM
System Shock idea looks cool, short radius AE debuff would rock no dmg of course, it woudl even give us a little more utility on raids
Title: Re: Wishlist 2009 AA
Post by: Sharrien on February 20, 2009, 03:17:25 PM
Quote from: Jazzera on February 18, 2009, 02:01:33 AM
and u need to tell me since when we have an issue to land ice or poison nukes on mobs, except on a few specific event/zone, even in ice wing of crystallos mobs dont resist to our cold nukes...

It's not the nukes that are a problem since they already have a nice resist mod.  Dots however get resisted very frequently and are next to impossible to land on many raid targets.  Now that they are instant-cast, dots can be a significant contribution to our dps without getting in the way of our melee.  When duoing with my mage and tanking with his pet I use my highest two poison dots all the time and I don't often waste any tics before the mob dies (currently spending most of my time in Warrens working on Rathe progression).

A poison/disease debuff AA similar to the mage Malosinete AA is something I would definitely buy, but it must stack with other class debuffs!  Another possibility would be an innate or triggered AA to decrease resist rate (see caster AA Focus of Arcanum).
Title: Re: Wishlist 2009 AA
Post by: Camikazi on February 20, 2009, 03:29:00 PM
Quote from: Sharrien on February 20, 2009, 03:17:25 PM
It's not the nukes that are a problem since they already have a nice resist mod.  Dots however get resisted very frequently and are next to impossible to land on many raid targets.  Now that they are instant-cast, dots can be a significant contribution to our dps without getting in the way of our melee. 

Our Ice nukes have no resist mob, and depending on zone I can get frequent resists, Poison nuke does have a -20 resist mod, but there are still places I get resists from it (they are rare though).
Title: Re: Wishlist 2009 AA
Post by: Wolfcaller on February 20, 2009, 03:48:16 PM
AA Compiled List
•   -AA activated, long reuse timer feign death ability. - LOW, don't see it happening
•   -Low skill flying kick or round house kick ability. - LOW, keep it simple and give a decent upgrade to Feral Swipe instead
•   -More double attack AA. - HIGH
•   -AA slow (High Demand) - HIGH
•   -Prolific Minion - AA that places a buff on our pet that procs small swarm pets similar to the proc on Shard of Eternal Pain. The buff would last 1 minute at rank 1, further ranks increase the length of the buff or the power of the pets or proc modifier. - MED, sounds cool
•   -System Shock - Poison resist debuff - MED.  HIGH if it's insta-cast
•   -Voracious Infection - Disease resist debuff - LOW
•   -Aura of Ferocity - ATK buff aura - MED
•   -Give us the exact same number of pet ranks as mages, no reason we have less. Should hold true for necros too.
•   -Agro reducing AA on a 10 sec or so timer. - HIGH, or just keep it simple and give more ranks to Hastened Thunder
•   -An upgrade to Group Bestial Alignment (damage mod, not duration) - HIGH
•   -A useful upgrade to Frenzy of Spirits - HIGH, but would have to add something other than the ATK/Haste it currently has.  + overhaste, chance for double attack, or min hit mod, or something.
•   -Group Fero AA - MED
•   -Increase our Pet AA's to be on par with Mages and Necros pet AA's - this is on list twice
•   -AA Shield Block - LOW, wth
•   -AA group 50% haste with a 1 hour duration - VERY HIGH
•   Bite of the Asp/Ravens claw/Gorilla Smash- upgrades to these would be great, more agro reduction and additional damage/debuff/stun - HIGH, but would pass on this if we got a new pure aggro reducing aa mentioned above (though Gorilla will need an upgrade in any event to stun higher level mobs with expansion)
•   More Destructive Fury if possible - HIGH
•   More ranks of Focused Paragon, larger upgrade this time since we most likely won't get additional duration or reduced refresh this time around - HIGH
•   A few ranks of spell casting subtlety would be helpful - BELOW LOW, I want aggro when I need it.  Would rather get active aggro dropping abilities than passive ones that screw my aggro when I need it.
•   Decent boost to Feral Swipe (like we got in SoF) - HIGH
•   ENDURANCE REGEN (A bigger problem grouping/soloing than on raids) - LOW, don't see it happening (edit: i.e., I don't see them giving us endurance regen)
•   2HB AA - Long overdue, was hoping for this one with SoD, even put it on the wish list way back then. - BELOW LOW, I'd rather lose the 2HB skill completely than have them waste AAs on it :)
•   AA Kick - LOW, see low skill flying kick above
•   AA Illusion - LOW
•   self cure AA, a lesser version of Purification would be nice - HIGH, but I'd rather have first 3 ranks of Radiant Cure
•   Flurry AA, even bards got it - VERY HIGH
•   upgrade 2nd Spire to increase the efficienty of it, atm dps add is laughable, add +100% dmg mod on pet dmg or something - spires do need some work atm
•   upgrade 3rd spire atm effect is laughable vs shaman 3rd spire and tbh i dont even know if the stacking issue is fixed ( add another nice effect like "Increase Critical Hits Damage modifier for All Skills" or "Chance to Critical Hit by x% with All Skills") - spires do need some work atm
•   a Def disc AA which would be on a par with ranger WS - MED, Protective Spirit is OK by me.  Another tool would be nice, sure
•   Endurance regen on Paragon lines - LOW, see endurance regen above
•   Twincast AA  for self or pet twinproc - MED
•   upgrade to Group Bestial Alignement (increase dmg mod or add another nice effect like "Increase Critical Hits Damage modifier for All Skills" or "Chance to Critical Hit by x% with All Skills") - this is on list twice
•   more Hastened feral attacks - VERY HIGH
•   more Hastened paragon/focused paragon - VERY HIGH, especially for group Paragon (Focused may be as fast as it's going to get)
•   Second ranks to lev and invis AA's to have them targetable - LOW
•   More ranks to Sinister Strike (and a bit more meaningful than SS) - HIGH, overdue
•   Tactical Mastery - would be cool to have but no big deal
•   AA's to increase pet running speed - LOW
•   Vanilla upgrades to existing abilities - HIGH - especially: Roar of Thunder (increase deaggro and let DD stagnate), Extended Swarm, Attack of the Warders, Pet Flurry/Crit, Companion's Agility, Sturdy Companion, Burst of Power
•   Tracking AA - LOW
•   Spirit of the Wood AA (well whatever the shaman equivalent is)
•   Totem of the "X" AA
*X = Bear, Cat, Crockadile, Wolf, Scaled Wolf.  - has potential
•   AA Cure - see Radiant Cure above
•   AA Vie - LOW, we have  Protective Spirit
Title: Re: Wishlist 2009 AA
Post by: wildwaters on February 20, 2009, 05:13:11 PM
•   ENDURANCE REGEN (A bigger problem grouping/soloing than on raids) - LOW, don't see it happening

I disagree with this.
On raids is when I burn most endurance and cant regen it. Foray rk2 on trash mobs for shits and giggles and discs on raid events burn endurance fast and it is harder to regen due to raid timers. When its gong well we move very fast and Im often full mana and medium endurance for the next event ;/
Title: Re: Wishlist 2009 AA
Post by: Wolfcaller on February 20, 2009, 07:14:14 PM
Quote from: wildwaters on February 20, 2009, 05:13:11 PM
•   ENDURANCE REGEN (A bigger problem grouping/soloing than on raids) - LOW, don’t see it happening

I disagree with this.
On raids is when I burn most endurance and cant regen it. Foray rk2 on trash mobs for shits and giggles and discs on raid events burn endurance fast and it is harder to regen due to raid timers. When its gong well we move very fast and Im often full mana and medium endurance for the next event ;/

My bad, I wasn't clear.  I meant I don't see them giving us endurance regen, not that I haven't seen us (and, more importantly others) running out of endurance.
Title: Re: Wishlist 2009 AA
Post by: Tadenea on February 22, 2009, 07:57:13 AM
Final Week please put in your High/Med/Low demands some having different feelings on which need to be high med or low, I did basic High/Med/low Demand for now

I updated first post with some already in those sections
Title: Re: Wishlist 2009 AA
Post by: Karve on February 23, 2009, 11:41:48 AM
Did just have a thought about another, relocate companion :behind

You can relocate your warder to ~20ft in front of you, for push / mob positioning etc, sometimes you just want it to come in from behind you without turning your back on the mob to do the repositioning.

Title: Re: Wishlist 2009 AA
Post by: Sharrien on February 23, 2009, 03:53:09 PM
Quote from: Tadenea on February 10, 2009, 02:58:46 PM
Nodyin-Dev is requesting AA Wishlists 2009,


so please post your wishlist here and will compile them for dev's
(Either I will Compile or someone else will Since I am not a Beastlord just getting things started)

QuoteAA Compiled List

High Demand
•   -AA slow
•   -Aura of Ferocity - ATK buff aura
•   -Group Fero AA
•   -Agro reducing AA on a 10 sec or so timer. (Combat Ability work too?)
•   AA Cure - I feel bad for asking for this only cause we finally got AA invis.  But we do have Cure Poison and Cure Desease spell line so asking for an AA that ties in both spell's would be nice.  (Some Radiant Cure AA's). Should include curse cures
•   Endurance regen on Paragon lines
•   -An upgrade to Group Bestial Alignment
•   -A useful upgrade to Frenzy of Spirits
•   -Give us the exact same number of pet ranks as mages, no reason we have less. Should hold true for necros too.
•   -System Shock - Poison resist debuff


Mid Demand
•   -Low skill flying kick or round house kick ability.
•   -More double attack AA.
•   -Prolific Minion - AA that places a buff on our pet that procs small swarm pets similar to the proc on Shard of Eternal Pain. The buff would last 1 minute at rank 1, further ranks increase the length of the buff or the power of the pets or proc modifier.
•   ENDURANCE REGEN (A bigger problem grouping/soloing than on raids) - please, any at all would be much appreciated
•   -Voracious Infection - Disease resist debuff
•   -Give us the exact same number of pet ranks as mages, no reason we have less. Should hold true for necros too.
•   -AA Shield Block
•   -AA group 50% haste with a 1 hour duration
•   Bite of the Asp/Ravens claw/Gorilla Smash- upgrades to these would be great, more agro reduction and additional damage/debuff/stun
•   More Destructive Fury if possible
•   More ranks of Focused Paragon, larger upgrade this time since we most likely won't get additional duration or reduced refresh this time around
•   A few ranks of spell casting subtlety would be helpful Not needed, would rather have upgrades to our active deaggro abilities than a passive one that we can't turn off
•   Decent boost to Feral Swipe (like we got in SoF)
•   2HB AA - Long overdue, was hoping for this one with SoD, even put it on the wish list way back then.low for me.  We would have to get a truly ridiculus upgrade to 2HB dps before I would even consider using it over dual weilded weapons
•   AA Kick - (We are 1/2 monks) yet the only thing we got from them was their armour Penalty (Leather has less AC than Chain), the ability to use H2H weapons (This is a bonus only cause we only have to compete with one other class), and the ability to duel weild and "kick."  I think are Defensive/Offensive Disc was based off of theirs but I don't feel confident in saying it was as I haven't done the research.  Unless Feral Swipe is supposed to be are "improved kick, i.e. a monks Dragon's Punch", but they are not on the same timer...so...not really sure what to think.  Give us Round House Kick or Flying Kick so we are more Monk'ish
•   self cure AA, a lesser version of Purification would be nice I would like to see this in the High category.  Has to include curse cures at a minimum.
•   Flurry AA, even bards got it
•   upgrade 2nd Spire to increase the efficienty of it, atm dps add is laughable, add +100% dmg mod on pet dmg or something Prefer to see this fixed in it's current state rather than pay AA for an upgrade.
•   upgrade 3rd spire atm effect is laughable vs shaman 3rd spire and tbh i dont even know if the stacking issue is fixed ( add another nice effect like "Increase Critical Hits Damage modifier for All Skills" or "Chance to Critical Hit by x% with All Skills") Prefer to see this fixed in it's current state rather than pay AA for an upgrade.
•   a Def disc AA which would be on a par with ranger WS
•   Twincast AA  for self or pet twinproc
•   more Hastened feral attacks
•   more Hastened paragon/focused paragon
•   Second ranks to lev and invis AA's to have them targetable
•   More ranks to Sinister Strike (and a bit more meaningful than SS)
•   Tactical Mastery
•   Vanilla upgrades to existing abilities
•   Spirit of the Wood AA (well whatever the shaman equivalent is)
•   Totem of the "X" AA
*X = Bear, Cat, Crockadile, Wolf, Scaled Wolf. 
Bear Increase Minimum Damage. Bear would just make it so group DPS isn't so spikey on short fights.   
Cat Increases Dodge/Block Skill.  Cat can be used as a Defensive "Disc" for those in the Totems AoE
Crock Increase chance to Flurry.  Crock would could make it so that we are placed in Mellee DPS groups.
Wolf Increase Haste v3.  Low on Bards in a raid?  UTILITY!
Scaled Wolf Decrease Mob resists to Ice and Poison by -100.  Scaled Wolf allows a Debuff to get placed on the mob that doesn't directly transfer onto the PC in hate, and would probally be the least useful of the 5 except in certain situations.  Shammy already have an ability similiar to this in their lvl 55 PoR Trap (and possibly the level 70 upgrade?) but this would be persistant for say 3 tic's, long enouph to get something more permanent on the mob.
Each of these AA's would be useful, and as a Totem they can be destroyed with NPC's AoE's (thats my understanding at least) and gives us utility in a group and raid.  The Totems would probally have to be linked to prevent abuse and only affect those in group.
•   AA Vie - Self only, Like the Cleric's Vie Line absorbing a % of all mellee hits against for so munch.    We take damage from "slow hate" so we may as well have a way to shrug off some damage while the tank regains agro
•   tanking disc/ maybe make pet /shield the owner 50% of all incoming damage for 2 mins, 25min reuse
•   Beastily Sacrifice = (innate) when a beastlord is just getting his death blow to die, there warder gives his life to there master, giving beastlord 5-10k HP +6sec DA, each rank increases chance it will happen
•   Instincts of the Beast - Immunity to strike through
•   2rd rank to Pet Affinity - copies all targetable single target buffs casted on us to our pet
•   2nd rank to Companion's relocation - one that actually places the mob behind the mob

Low Demand
•   Tracking AA
•   AA's to increase pet running speed
•   -AA activated, long reuse timer feign death ability.
•   AA Illusion - Similiar to Druid White Wolf and Black Wolf AA in concept.  Use the Werewolf illusion (prefer our warder but I know they like to copy and paste as munch as possible even with a whole year to prepare for an expansion) with 2 different color's, black, white, grey, brown, and gold brown are all possibilities.  What the benefits are for each color could be up to debate.  Mabye one lets are spells land for more damage while being harder to resist while decreasing our physical damage while the opposite form does the reverse.  So Black form would do 100% more spell damage while decreasing physical damage we deal by 50% and White form allows us to do 100% more Physical Damage while decreasing spell damage by 50% and easier to resist.  ***Percentages are completely made up and abilities are also.  Used for example of meaning ONLY***



Final Week please put in your High/Med/Low demands some having different feelings on which need to be high med or low, I did basic High/Med/low Demand for now

My suggestions are in blue.
Title: Re: Wishlist 2009 AA
Post by: sicshift on February 23, 2009, 07:28:37 PM
Regarding endurance on paragon. Are we sure we want it in the paragon line? I mean do you want waste a focused paragon shot on a manaless warrior? I would suggest either a high mana cost short duration spell with about the same cool down like fero is or an aa. Perhaps make it a quested spell?
Title: Re: Wishlist 2009 AA
Post by: Fuzzbuster on February 25, 2009, 07:38:37 PM
Quote from: Tadenea on February 10, 2009, 02:58:46 PM
Nodyin-Dev is requesting AA Wishlists 2009,


so please post your wishlist here and will compile them for dev's
(Either I will Compile or someone else will Since I am not a Beastlord just getting things started)

QuoteAA Compiled List

High Demand
•   -AA slow (would be nice)
•   -Aura of Ferocity - ATK buff aura (An aura would be great we got skrewed in PoR)
•   -Group Fero AA (AA or Spell either is good)
•   -Agro reducing AA on a 10 sec or so timer. (Combat Ability work too?)
•   AA Cure - I feel bad for asking for this only cause we finally got AA invis.  But we do have Cure Poison and Cure Desease spell line so asking for an AA that ties in both spell's would be nice.  (Some Radiant Cure AA’s). (nice one to have)
•   Endurance regen on Paragon lines (im sure clerics wouldnt like us paraing newly rezed tanks but its an idea)
•   -An upgrade to Group Bestial Alignment (YES)
•   -A useful upgrade to Frenzy of Spirits (YES)
•   -Give us the exact same number of pet ranks as mages, no reason we have less. Should hold true for necros too. (probally not gonna happen but i would like to see our pets get better)
•   -System Shock - Poison resist debuff (Like it)


Mid Demand
•   -Low skill flying kick or round house kick ability. (NO)
•   -More double attack AA.( VERY HIGH)
•   -Prolific Minion - AA that places a buff on our pet that procs small swarm pets similar to the proc on Shard of Eternal Pain. The buff would last 1 minute at rank 1, further ranks increase the length of the buff or the power of the pets or proc modifier. (interesting but i dont see it happening)
•   ENDURANCE REGEN (A bigger problem grouping/soloing than on raids) - please, any at all would be much appreciated (would be nice)
•   -Voracious Infection - Disease resist debuff (mabey stick this together with systemshock)
•   -Give us the exact same number of pet ranks as mages, no reason we have less. Should hold true for necros too.
•   -AA Shield Block (NO)
•   -AA group 50% haste with a 1 hour duration (longer haste would be very nice)
•   Bite of the Asp/Ravens claw/Gorilla Smash- upgrades to these would be great, more agro reduction and additional damage/debuff/stun (reuse or effectiveness upgrade)
•   More Destructive Fury if possible (good idea)
•   More ranks of Focused Paragon, larger upgrade this time since we most likely won't get additional duration or reduced refresh this time around (of course)
•   A few ranks of spell casting subtlety would be helpful
•   Decent boost to Feral Swipe (like we got in SoF) (YES, highdemand)
•   2HB AA - Long overdue, was hoping for this one with SoD, even put it on the wish list way back then.(unless this is a HUGE upgrade to 2hand weps, which it wouldnt be if it happend)
•   AA Kick - (We are 1/2 monks) yet the only thing we got from them was their armour Penalty (Leather has less AC than Chain), the ability to use H2H weapons (This is a bonus only cause we only have to compete with one other class), and the ability to duel weild and "kick."  I think are Defensive/Offensive Disc was based off of theirs but I don't feel confident in saying it was as I haven't done the research.  Unless Feral Swipe is supposed to be are "improved kick, i.e. a monks Dragon's Punch", but they are not on the same timer...so...not really sure what to think.  Give us Round House Kick or Flying Kick so we are more Monk'ish
•   self cure AA, a lesser version of Purification would be nice
•   Flurry AA, even bards got it (HIGH)
•   upgrade 2nd Spire to increase the efficienty of it, atm dps add is laughable, add +100% dmg mod on pet dmg or something
•   upgrade 3rd spire atm effect is laughable vs shaman 3rd spire and tbh i dont even know if the stacking issue is fixed ( add another nice effect like "Increase Critical Hits Damage modifier for All Skills" or "Chance to Critical Hit by x% with All Skills") (its broke lets fix it first)
•   a Def disc AA which would be on a par with ranger WS (mabey not on par but a longer lasting def disc would be nice, mabey AA to extend protective's time)
•   Twincast AA  for self or pet twinproc  (if we get it, it will be small like burst of power but it would still be nice)
•   more Hastened feral attacks (high)
•   more Hastened paragon/focused paragon (high)
•   Second ranks to lev and invis AA's to have them targetable
•   More ranks to Sinister Strike (and a bit more meaningful than SS) (yes)
•   Tactical Mastery
•   Vanilla upgrades to existing abilities
•   Spirit of the Wood AA (well whatever the shaman equivalent is)
•   Totem of the "X" AA  (interesting but i think its too indepth mabey just one type of totem for all of us)
*X = Bear, Cat, Crockadile, Wolf, Scaled Wolf. 
Bear Increase Minimum Damage. Bear would just make it so group DPS isn't so spikey on short fights.   
Cat Increases Dodge/Block Skill.  Cat can be used as a Defensive "Disc" for those in the Totems AoE
Crock Increase chance to Flurry.  Crock would could make it so that we are placed in Mellee DPS groups.
Wolf Increase Haste v3.  Low on Bards in a raid?  UTILITY!
Scaled Wolf Decrease Mob resists to Ice and Poison by -100.  Scaled Wolf allows a Debuff to get placed on the mob that doesn't directly transfer onto the PC in hate, and would probally be the least useful of the 5 except in certain situations.  Shammy already have an ability similiar to this in their lvl 55 PoR Trap (and possibly the level 70 upgrade?) but this would be persistant for say 3 tic's, long enouph to get something more permanent on the mob.
Each of these AA's would be useful, and as a Totem they can be destroyed with NPC's AoE's (thats my understanding at least) and gives us utility in a group and raid.  The Totems would probally have to be linked to prevent abuse and only affect those in group.
•   AA Vie - Self only, Like the Cleric's Vie Line absorbing a % of all mellee hits against for so munch.    We take damage from "slow hate" so we may as well have a way to shrug off some damage while the tank regains agro
•   tanking disc/ maybe make pet /shield the owner 50% of all incoming damage for 2 mins, 25min reuse
•   Beastily Sacrifice = (innate) when a beastlord is just getting his death blow to die, there warder gives his life to there master, giving beastlord 5-10k HP +6sec DA, each rank increases chance it will happen ( i like this)
•   Instincts of the Beast - Immunity to strike through
•   2rd rank to Pet Affinity - copies all targetable single target buffs casted on us to our pet
•   2nd rank to Companion's relocation - one that actually places the mob behind the mob

Low Demand
•   Tracking AA (ive always in the back of my head wanted this but if we got it, it would probally be a very low radius)
•   AA's to increase pet running speed
•   -AA activated, long reuse timer feign death ability.( not gonna happen, if you want fd roll a monk)
•   AA Illusion - Similiar to Druid White Wolf and Black Wolf AA in concept.  Use the Werewolf illusion (prefer our warder but I know they like to copy and paste as munch as possible even with a whole year to prepare for an expansion) with 2 different color's, black, white, grey, brown, and gold brown are all possibilities.  What the benefits are for each color could be up to debate.  Mabye one lets are spells land for more damage while being harder to resist while decreasing our physical damage while the opposite form does the reverse.  So Black form would do 100% more spell damage while decreasing physical damage we deal by 50% and White form allows us to do 100% more Physical Damage while decreasing spell damage by 50% and easier to resist.  ***Percentages are completely made up and abilities are also.  Used for example of meaning ONLY***



Final Week please put in your High/Med/Low demands some having different feelings on which need to be high med or low, I did basic High/Med/low Demand for now
mine are in the bracets sorry it might be a bit confusing
Title: Re: Wishlist 2009 AA
Post by: wildwaters on February 25, 2009, 08:31:10 PM
Quote from: sicshift on February 23, 2009, 07:28:37 PM
Regarding endurance on paragon. Are we sure we want it in the paragon line? I mean do you want waste a focused paragon shot on a manaless warrior? I would suggest either a high mana cost short duration spell with about the same cool down like fero is or an aa. Perhaps make it a quested spell?

Not that it matters as the list has been compiled allready but...

endurance on the paragon would be far more useful for the soloer/rgouper than a raider. But yeah I would like it for raids. During some events a little endurance for a warrior who was just ressed (and did not get divine res) would have been helpful so he could snag and keep agro. It would have gone a long way to ending such an event significantly earlier and with less deaths.
Title: Re: Wishlist 2009 AA
Post by: Rabekiz on March 18, 2009, 07:36:04 PM
Late input but still worth kicking around as an AA that SONY can toss as a bone for all pet classes. An AA that makes the pet increasingly immune to mob ripostes. Granted its a minor tweak that really only kicks in when a mob enrages but its still an upgrade and easy to code in since PCs already have the AA for offhand attacks.
Title: Re: Wishlist 2009 AA
Post by: Smobon on March 29, 2009, 04:15:11 PM
What about a new AA, for our warder. Its a passive AA, 5 ranks, starts out 3 but ends up being 8 at the end. When the mob that we are fighting gets weaker (lower hp) our warder anticipates the kill, increasing his damage by 10%. Now, the first rank is what hp the mob has to be at, like 10%, then 2 would be 20% and etc. This would give our pet a little extra boost in dps at the very end to kill a mob.

A lot of the obvious AA requests, more ranks in focus'd paragon and reg paragon. More Hastened reg paragon, would like to see reg paragon hit 10 mins or even 8 mins. Our new animalistic AAs like Bite of the Asp, Raven's Claw, Gorilla Smash, get an upgrade to do more dmg/become more effective in higher content.
Another AA for us to consider perhaps, would be a hastened MGB AA, enchanters have it. Yes, I know, enchanters aren't part of are class. But I am also suggesting to give hastened MGB AA to all the other classes that have a group buff that they can MGB

An AA that will give only deaggro to help us lose aggro only and recast time is 18 seconds.
A Tracking AA, yes, I know once again not our cup of tea, but hey, why do bards have it? I think beastlords should be added.

Is there a spell wishlist somewhere?  :-D
Title: Re: Wishlist 2009 AA
Post by: Martosh on April 03, 2009, 05:00:27 PM
my wish list is to have a better dps disk and a better defensive disk

second is to have a aura fero

third is to have a longer slow and a new debuff spell

i think about a pet AA (Guard in respect) this AA when use make the pet guard in respect a mob for a certain period of time without melee the mobs

and last pls un-linked our spell like it was before !!
Title: Re: Wishlist 2009 AA
Post by: Kanan on April 04, 2009, 02:34:35 PM
Quote from: Martosh on April 03, 2009, 05:00:27 PM
my wish list is to have a better dps disk and a better defensive disk

I'm gonna ask: what are you expecting the improvement to be?  Honestly, our def disc is best mitigation for it's time frame in the game.  Our offensive disc is highly effective.  On burn situations, we're parsing quite well in end game.

Quotesecond is to have a aura fero

If it'll shut up the fero tells, please.

Quotethird is to have a longer slow and a new debuff spell

longer slow? Over 2 mins and your mobs not dead yet?  Unless we're doing something such that we can't kill the mob for some obscure reason, or I have to spend 30 secs waiting on the idiot mob to get into camp, it rarely ever fades before it's dead, even moloing.

Debuff, sure.. give me a pulling tool when I got a shm in group.  Otherwise, /shrug.. be nice, but not sure I'd use that much, since it might be effectiveness of PoP shm/chanter debuff.

Quote/snip . . .

and last pls un-linked our spell like it was before !!

Only thing I'd really like would be ability to have 3rd cold nuke available.  With the linking, I don't really bother that much trying to ask the chanters for Mana Re-whatever.  If I could have one more nuke, the timing would be such that I truly could keep firing off spells almost constantly on true burns.

I'll give the detractors this: the ability to drop the 2 poison nukes was probably excessive power gain, more than was intended.  I wish they hadn't, bcs ability to drop 25k in 5 secs woulda been nice to keep up, tho tanks would really hate me more than ever bcs of it.
Title: Re: Wishlist 2009 AA
Post by: Martosh on April 04, 2009, 08:57:00 PM
i want my def disk to last longer wtf 12 seconde ?? no upgrade since lvl 50
and yes i whant a better dps disk to answer to you for parsing, Monk in my guild easyly all doing double damage of me and its when i'm  burning all what i have (some score over 50k on a single melee hit)

                    Damage by       Total      % of Tot  Time  DPS    Scaled    Hits     Max hit  Avg hit  Dmg to PC  NPC DPS  Special 
exemple me ::Martosh + pets  705668   2.7%        325  2171   2063     1823   10376      387      27300         105 
                    Monk               1470583  5.62%      321  4581   4300     1941   52874      757      22360          78 

are we suppose to be dps ?? i don't whant to match monk but they hit over the double then us
by the way on this i burn group BA//BA//first spire//frenzy//atk warders//bestial fury and was always growl

yea i whant a longer slow lol 2 min is good on single pull not on multi pull when pet is tanking too

for the debuff i dream of a upgrade that was a cool tool for debuffing and use as a taunt :P

p.s.: reading other stuff bst wrote yes we should suppose to be able to cure some poison/disease as we shammy hybride


Hey and it's only my 2 cupper :P


Title: Re: Wishlist 2009 AA
Post by: Codak on April 04, 2009, 09:20:13 PM
Quote from: Martosh on April 04, 2009, 08:57:00 PM
i want my def disk to last longer wtf 12 seconde ?? no upgrade since lvl 50
and yes i whant a better dps disk to answer to you for parsing, Monk in my guild easyly all doing double damage of me and its when i'm  burning all what i have (some score over 50k on a single melee hit)

                    Damage by       Total      % of Tot  Time  DPS    Scaled    Hits     Max hit  Avg hit  Dmg to PC  NPC DPS  Special 
exemple me ::Martosh + pets  705668   2.7%        325  2171   2063     1823   10376      387      27300         105 
                    Monk               1470583  5.62%      321  4581   4300     1941   52874      757      22360          78 

are we suppose to be dps ?? i don't whant to match monk but they hit over the double then us
by the way on this i burn group BA//BA//first spire//frenzy//atk warders//bestial fury and was always growl
Your doing something wrong with your dps! Monk shouldnt out parse you by that much unless they have far more aa and better weapons then you! Also are def disc is very nice how is i think
Title: Re: Wishlist 2009 AA
Post by: Catnip_Inny on April 05, 2009, 02:59:55 AM
our def disc sucks... give us a better one or at least a pet shielding AA that shares his hp witrh ours or somtehing
Title: Re: Wishlist 2009 AA
Post by: Inphared on April 05, 2009, 05:05:32 AM
Quote from: Catnip_Inny on April 05, 2009, 02:59:55 AM
our def disc sucks...

rofl
Title: Re: Wishlist 2009 AA
Post by: Khauruk on April 05, 2009, 06:10:00 AM
Fero aura that's already coded would be nice (for the haste on it).  Riposte disc would be nice.

If they give us new main discs they will cost tons of endurance...we don't want that.
Title: Re: Wishlist 2009 AA
Post by: medoc on April 05, 2009, 07:20:18 AM
I agree with cat a shared health def disc would rock
Title: Re: Wishlist 2009 AA
Post by: Karve on April 07, 2009, 01:26:06 PM
Quote from: Martosh on April 04, 2009, 08:57:00 PM
i want my def disk to last longer wtf 12 seconde ?? no upgrade since lvl 50
and yes i whant a better dps disk to answer to you for parsing, Monk in my guild easyly all doing double damage of me and its when i'm  burning all what i have (some score over 50k on a single melee hit)

                    Damage by       Total      % of Tot  Time  DPS    Scaled    Hits     Max hit  Avg hit  Dmg to PC  NPC DPS  Special 
exemple me ::Martosh + pets  705668   2.7%        325  2171   2063     1823   10376      387      27300         105 
                    Monk               1470583  5.62%      321  4581   4300     1941   52874      757      22360          78 

are we suppose to be dps ?? i don't whant to match monk but they hit over the double then us
by the way on this i burn group BA//BA//first spire//frenzy//atk warders//bestial fury and was always growl

yea i whant a longer slow lol 2 min is good on single pull not on multi pull when pet is tanking too

for the debuff i dream of a upgrade that was a cool tool for debuffing and use as a taunt :P

p.s.: reading other stuff bst wrote yes we should suppose to be able to cure some poison/disease as we shammy hybride


Hey and it's only my 2 cupper :P


I have 1 piec of raid gear and its old. All my gear is SoD groupable. I have 840~ aa's. This is how I stack up against one of the servers top monks.
No Bards or rangers were used.

Veltarik in 47s, 496k @10555dps
--- Monk 210k @4557dps (42.26%)
--- Karve + pets 148k @3290dps (29.84%)
--- Rogue(Not discing) 138k @3146dps (27.9%)

Read the thread here on DPS burns, mine used to be like yours :)
Title: Re: Wishlist 2009 AA
Post by: wildwaters on April 07, 2009, 02:40:40 PM
Quote from: Martosh on April 04, 2009, 08:57:00 PM
i want my def disk to last longer wtf 12 seconde ?? no upgrade since lvl 50
and yes i whant a better dps disk to answer to you for parsing, Monk in my guild easyly all doing double damage of me and its when i'm  burning all what i have (some score over 50k on a single melee hit)

                    Damage by       Total      % of Tot  Time  DPS    Scaled    Hits     Max hit  Avg hit  Dmg to PC  NPC DPS  Special 
exemple me ::Martosh + pets  705668   2.7%        325  2171   2063     1823   10376      387      27300         105 
                    Monk               1470583  5.62%      321  4581   4300     1941   52874      757      22360          78 

are we suppose to be dps ?? i don't whant to match monk but they hit over the double then us
by the way on this i burn group BA//BA//first spire//frenzy//atk warders//bestial fury and was always growl

yea i whant a longer slow lol 2 min is good on single pull not on multi pull when pet is tanking too

for the debuff i dream of a upgrade that was a cool tool for debuffing and use as a taunt :P

p.s.: reading other stuff bst wrote yes we should suppose to be able to cure some poison/disease as we shammy hybride


Hey and it's only my 2 cupper :P






http://forums.beastlords.org/index.php/topic,8362.0.html

http://forums.beastlords.org/index.php/topic,8372.0.html

>.<

Once you hit like say... 1500 aa (well placed) - to 3k aa you will really make = monks work to out dps you and you probably should out dps them on the really long burn fights.

Title: Re: Wishlist 2009 AA
Post by: Khauruk on April 07, 2009, 02:43:47 PM
I am rarely outparsed by monks in my guild, and they all have better weapons/more AAs than I do.

I am at the point now where I'm usually in the guild leader's group which he stacks to boost his dps as much as possible, so I may have bard + sham + zerker :).  He's a ranger, and sadly, I have a long ways to go on short fights to beat him.  On long fights I'm getting very close though.
Title: Re: Wishlist 2009 AA
Post by: Hzath on April 08, 2009, 07:21:46 AM
ranger dps makes me  :cry:
Title: Re: Wishlist 2009 AA
Post by: Maylian on April 08, 2009, 07:38:15 AM
Quote from: Hzath on April 08, 2009, 07:21:46 AM
ranger dps makes me  :cry:

Why? Its on a par with us....
Title: Re: Wishlist 2009 AA
Post by: Firenz on April 08, 2009, 12:26:01 PM
Quote from: Martosh on April 04, 2009, 08:57:00 PM
i want my def disk to last longer wtf 12 seconde ?? no upgrade since lvl 50
and yes i whant a better dps disk to answer to you for parsing, Monk in my guild easyly all doing double damage of me and its when i'm  burning all what i have (some score over 50k on a single melee hit)

                    Damage by       Total      % of Tot  Time  DPS    Scaled    Hits     Max hit  Avg hit  Dmg to PC  NPC DPS  Special 
exemple me ::Martosh + pets  705668   2.7%        325  2171   2063     1823   10376      387      27300         105 
                    Monk               1470583  5.62%      321  4581   4300     1941   52874      757      22360          78 

are we suppose to be dps ?? i don't whant to match monk but they hit over the double then us
by the way on this i burn group BA//BA//first spire//frenzy//atk warders//bestial fury and was always growl

yea i whant a longer slow lol 2 min is good on single pull not on multi pull when pet is tanking too

for the debuff i dream of a upgrade that was a cool tool for debuffing and use as a taunt :P

p.s.: reading other stuff bst wrote yes we should suppose to be able to cure some poison/disease as we shammy hybride


Hey and it's only my 2 cupper :P

Hmm.. I have weapons that are almost the same as you (I'm assuming you used the weapons that are in your magelo sig), Studded Engineer's Workgrips and Kidney-Removing Autoshank.  I usually parse around 4.5k or so on burns that last ~6mins.  Really don't understand what you're doing to only parse at 2.1k dmg.  Are you Chain casting all your spells?  (Yowl, Bite, 2 cold nukes, DoTs with extra mana..)  When I burn I'm using Yowl, Bite, 2 cold nukes, and 2-4 DoTs depending on the mob.  I'm usually with a bard/shaman so that makes a pretty big difference, but even without either I can still parse in the 3-3.5k range.

I really don't think we need an improved disc at all.  I can easily parse just as well as zerkers/monks/rogues etc.  I think it's just that you aren't utilizing all the tools that are available to the bst or are trying to compare yourself to the monk without the same group makeups or some other variable that isn't mentioned..
Title: Re: Wishlist 2009 AA
Post by: Kanan on April 08, 2009, 02:05:04 PM
I can't come close to our RL on dps.. but then again, he's a monk that is perma grouped with brd, shm, zerker, rogue, so he has all the best force multipliers.

Were I in that same group, I'd come a lot closer (his weapons are still superior to mine), but not have the margin that you somehow got.
Title: Re: Wishlist 2009 AA
Post by: AbyssalMage on April 10, 2009, 04:52:11 AM
You should out parse a Monk.  Thats been one of their rally cries to get us nerfed.  Or at least give them a power boost.  Currently Monks are hurting DPS wise in raid formats but they don't seem to die too often so i don't have alot of pitty on them.  Personally they probally should get a huge increase in DPS to bring them more in line with zerker/rogue but not really sure what's holding Sony up.  Look at what your doing to see why your DPS is so low and try to improve it is all I can say.

Are defensive Disc is good but wouldn't call it great.  We need a new one, preferrable one not linked to the original.
Comparison (Rough) -
***Monks get 3 x discipline (well we get from them) just between 51-55.  I'm not complaining because this is our parent class.  They get 100% riptose, and Avoidance, and 90% Mitigation.  They get a few more as they get older but basic copy/paste
***Rangers - Weapon Sheild @ 60.  Ok, we'll probally never see anything like this, but you can't say are defensive disc even comes close to this.  Can be focused!!!
***SK/Pally - Weapon Sheild on crack, and not the good kind.  Same duration as our defensive Disc. 2 tic's and their a tank class!
***War - Have quite a few Defensive Dic's, alot of Copy/Paste as they level.  Pally/Knight should have something closer to what they have.
***Beast - 90% mitigation for 2 tic's.  So can't be effected by focus at level 55 or extended EVER!  We are in need of an upgrade and/or companion Defensive Disc.  I would preferably just have a companion Disc (Not linked to pet of course).

Title: Re: Wishlist 2009 AA
Post by: Hzath on April 10, 2009, 05:45:04 AM
OUR defensive disc refreshes in under 4 minutes.  It's stellar.

If we got a longer duration defensive discipline (or a riptose/dodge discipline) it would almost certainly be linked to our current disc, and have a very long refresh time.  It would be very situational, and not very useful imo. 

Protective Spirit is up when you need it, and it will more often than not save your life.

Title: Re: Wishlist 2009 AA
Post by: Khauruk on April 10, 2009, 05:54:37 AM
I would love to have a riposte disc, but that's more for swarming lower lvl mobs on a big 2hander.  Our defensive is > pretty much anybody's because of it's refresh.  I'll do almost anything not to have that nerfed.
Title: Re: Wishlist 2009 AA
Post by: Kanan on April 10, 2009, 01:33:19 PM
Quote from: Khauruk on April 10, 2009, 05:54:37 AM
I would love to have a riposte disc, but that's more for swarming lower lvl mobs on a big 2hander.  Our defensive is > pretty much anybody's because of it's refresh.  I'll do almost anything not to have that nerfed.

/agree wholeheartedly.. I'd re-roll as something else if they nerfed our def.
Title: Re: Wishlist 2009 AA
Post by: Damim on April 10, 2009, 01:52:57 PM
Defensive has saved my ass more than once.  I'd prefer it not get messed with.
Title: Re: Wishlist 2009 AA
Post by: nedoirah on April 10, 2009, 10:51:03 PM
Quote from: Damim on April 10, 2009, 01:52:57 PM
Defensive has saved my ass more than once.  I'd prefer it not get messed with.

Same here even though I would like to see an upgrade.
Title: Re: Wishlist 2009 AA
Post by: Smobon on July 08, 2009, 01:55:26 PM
I would like to see some more offensive AA discs. We have beastial alignment, spirit frenzy, group beastial alignment, and you could include third spire.

I know some will not like this, but what about offering another AA disc that will include are pet but will be half of emphatic fury? That way we could have another AA to use on a burn.
I feel we need more AA's to use on raid mobs that or we need hastened AAs to help refresh what we have.

An AA that will help out on our promised heal spell line, to increase its healing power.
Title: Re: Wishlist 2009 AA
Post by: Denti on July 17, 2009, 09:42:08 PM
QuoteYou should out parse a Monk.  Thats been one of their rally cries to get us nerfed.  Or at least give them a power boost.  Currently Monks are hurting DPS wise in raid formats but they don't seem to die too often so i don't have alot of pitty on them.  Personally they probally should get a huge increase in DPS to bring them more in line with zerker/rogue but not really sure what's holding Sony up.  Look at what your doing to see why your DPS is so low and try to improve it is all I can say.

Sorry, that is simply not true. Monks are certainly not hurting for dps at the moment. In fact they are one of the best dps classes and in many cases surpass rogues and berserkers. Especially if fights are longer. Monks doing consistently 12k+ over 8 minute fights is not really rare. I've seen up to 15k on burns which is coming close to wizards in some cases so they dont hurt there either. Of course that is fully SoD equipped but that isn't really rare nowadays. However monks did get a "fix" for their dps a couple months ago, i think some discs got unlinked, no clue though as i don't play one.
Title: Re: Wishlist 2009 AA
Post by: Nusa on July 17, 2009, 11:52:04 PM
I agree there...the monks I out-parse are the ones I out-weapon or out-AA. Those on par with me pull ahead when they apply themselves (and face it, there are some lazy monks out there...but joe-parse may assume they are doing their best when he's trying to make a point). I guess my point is that a lazy-beastlord loses a LOT more dps than a lazy-monk does, so there are fewer lazy beastlords.
Title: Re: Wishlist 2009 AA
Post by: Tadenea on August 18, 2009, 06:25:23 PM
Bad News, was told there will be No AA Slow for Beastlords
Title: Re: Wishlist 2009 AA
Post by: Grbage on August 18, 2009, 09:23:47 PM
Thanks for the update Tadenea.
Title: Re: Wishlist 2009 AA
Post by: Mazame on August 18, 2009, 10:01:32 PM
High

•   -Prolific Minion - AA that places a buff on our pet that procs small swarm pets similar to the proc on Shard of Eternal Pain. The buff would last 1 minute at rank 1, further ranks increase the length of the buff or the power of the pets or proc modifier.

I like this idea and would like to see it bumped higher.

I a like to see some Type of aa that would make gear for our pets. getting full set of gear from a mage each time our pet dies is a pain at least with a aa that we could click to savage gear to give to our pets would be nice.

End regen added to paragon this is one of our key spells and with eng =  mana of the melee's I would love to see this worked on as some thing we can offer. more and more I am put in DPS melee groups and my paragon is not as use full a when I am with caster being a mix we can fit in ether group set up but it would be nice to offer End reg when were with melee and mana regen when were with casters.

Low.
The cure thing is a nice thought but truth be told I sick of the gimp lines. our slow is gimp our cure are gimp our buffs our gimp ( no over stats. buffs ).  I like to see the lines that make us stand out improved before we just get another gimp line.

Also I like to see the role of a bst defined are we just back up slower / curer / healer / dps ? what is our role Shammy slow  chanter CC and debuff. healer cure  so if our role is to be a sub healer I guess cure would be nice but rather see somthing that we  would use more worked on then a cure line.
Title: Re: Wishlist 2009 AA
Post by: kharthai on August 18, 2009, 10:33:47 PM
It's been years of us asking them to bestow upon us the sacred "role".  I hope no one is holding their breath.

Mazame-
  Swarm pets are fun.  However, in raids they are bothersome.  Pushy (especially with the trend of everyone getting some freakin' fluffys to toss at the mob), often cause issues with hitting/seeing smaller mobs, and brainless (can fly off target to any nearby mob that aes you).  If more dps is our goal, I think there are better ways to go about it that would allow all playstyles to benefit from it.

I personally don't want end regen on paragon, but I suppose I wouldn't cut off my arms if they gave it to us.  Wanted to add though, you can still paragon other groups when you're in a melee dps group, just requires a bit more targeting.
Title: Re: Wishlist 2009 AA
Post by: wildwaters on August 19, 2009, 02:55:27 PM
Quote from: kharthai on August 18, 2009, 10:33:47 PM
Mazame-
  Swarm pets are fun.  However, in raids they are bothersome.  Pushy (especially with the trend of everyone getting some freakin' fluffys to toss at the mob), often cause issues with hitting/seeing smaller mobs, and brainless (can fly off target to any nearby mob that aes you).  If more dps is our goal, I think there are better ways to go about it that would allow all playstyles to benefit from it.

I thought swarm pets had little or no push...

I kinda like mazame's idea of procing pets off of pets. I think we ought to be able to call swarms of wild animals to our side. I wouldn't mind if two beastlords could recreate the battle scene from Underworld 3 >.< Why should necros and mages be the only one to lag us out on raids? >.<

As far as cures I would like to see some decent cures that could handle raid level shit. Now that would increase our desirability - one or two beasts could make events with DT alot easier if we had a good cure.

Our buffs are fine. You don't need to go around looking for buffs anymore if you have a merc and a beast. In fact I usually run around on my sk with verve, SE, focus, galla and self buffs/clicks and when I'm soloing stuff or tanking 2-3 in korafax with one PC healer and no CC.
Really if any of us wanted to be 'buffing' classes we'd play shaman or something. Actually the more i think about it the better I like our buffs. No other class can put out the same amount of HP we can because we get two lines of hp buffs.
Title: Re: Wishlist 2009 AA
Post by: kharthai on August 19, 2009, 03:04:56 PM
They don't push as much as pre-push reduction, but there's still some there.  And it'd suck less if it were just bsts/mages doing it, but everyone and their pet has a gd swarm pet flying out of their armpits these days.  And 5 seconds later when the mob shifts and they're all on one side, it's a decent amount of push.

I don't really notice the lag a lot, but (especially on small mobs, Patch, first part of Meldrath fight, etc) they can really get in the way of your vision.
Title: Re: Wishlist 2009 AA
Post by: Mazame on August 19, 2009, 08:29:46 PM
Thank you for pointing things out  as my ideas. But I can't take credit for it.

If you read the first post on this topic the idea was there under medium level. I only posted because I liked the idea and wanted to bump it up to High.

also if you read the topic of the post it a Wish list we were asked to post our wishes. so you may have your own wish list but this was mine and still is the thing I posted were My wish list ideas. if you don't like my wishes then feel free to post you own wish list.


the one thing I hate about some people is the fact they always have to put out the neg on others. again not saying you have to like what I like but like I sure most ppl learned as a kid. if you don't have some thing good to say then maybe it best to say nothing at all.

I not the bst that looking to be Number 1 dps I play a bst because I love to have fun and the bst dose it for me.

Pet spawn proc aa  to me sounded like FUN and because I play to have fun it is and will stay high on my WISH LIST ..
Title: Re: Wishlist 2009 AA
Post by: kharthai on August 19, 2009, 10:21:29 PM
You're right that this is a wish list thread, and I probably should have posted elsewhere.  I'm sorry if you felt jumped on.
Title: Re: Wishlist 2009 AA
Post by: Maylian on August 19, 2009, 10:37:56 PM
I like the idea of multiple swarm pets, we would have to have an AA like many have suggested on SoE forums to allow us to redirect swarm pets to new targets. Would be worried about it because of the push factor especially in my guild where push is sometimes an issue.

Wildwaters, I see your point about beasts having very good buff abilities, although obviously clerics far outdo us in terms of pure hp gain. The problem is that hp's are at the stage where they don't mean much to people and it would be nice to put overcap increases since we've fallen behind. I don't think it too much to ask for them to add 95 str / dex / sta to our focus line, would make it about as good as the 75 sham spell, and just make it not stack with the separate unity bits....

Gallantry:
2:   Increase Max Hitpoints by 3775
3:   Increase HP when cast by 3775
4:   Increase AC by 176

Heartwood:
1:   Increase AC by 81
2:   Increase Max Hitpoints by 1632
3:   Increase HP when cast by 1632
4:   Increase Mana by 20 per tick

Unity:
1:   Increase Max Hitpoints by 1437
2:   Increase HP when cast by 1437

SV:
1:   Increase ATK by 96
4:   Increase Max Hitpoints by 592

Focus of Yemail:
1:   Increase Max Hitpoints by 1083
2:   Increase HP when cast by 1083

Although that should be for a spell thread but obviously not seen any of those.
Title: Re: Wishlist 2009 AA
Post by: AbyssalMage on August 25, 2009, 02:11:39 PM
Quote from: Maylian on August 19, 2009, 10:37:56 PM

Wildwaters, I see your point about beasts having very good buff abilities, although obviously clerics far outdo us in terms of pure hp gain. The problem is that hp's are at the stage where they don't mean much to people and it would be nice to put overcap increases since we've fallen behind. I don't think it too much to ask for them to add 95 str / dex / sta to our focus line, would make it about as good as the 75 sham spell, and just make it not stack with the separate unity bits....

Gallantry:
2:   Increase Max Hitpoints by 3775
3:   Increase HP when cast by 3775
4:   Increase AC by 176

Heartwood:
1:   Increase AC by 81
2:   Increase Max Hitpoints by 1632
3:   Increase HP when cast by 1632
4:   Increase Mana by 20 per tick

Unity:
1:   Increase Max Hitpoints by 1437
2:   Increase HP when cast by 1437

SV:
1:   Increase ATK by 96
4:   Increase Max Hitpoints by 592

Focus of Yemail:
1:   Increase Max Hitpoints by 1083
2:   Increase HP when cast by 1083

You can't compare our HP line to Cleric/Druid as ours is a seperate lineand therfore STACKS  :lol:.  Our HP/Atk line is linked to Rangers and as far as I can recall, with out mod 2's, its only marginally good for when Ranger buffs fall now because of ATK and returns over cap.  And our Focus line I believe is where it should be.  But without the ability to have STA and IoS overcaps, we end up needing a bigger boost to our Focus line than they will give...

...Mabye our focus line should be better than Shaman's to replace Overcap stat's?  Having one buff vs. 3 (theoretically if they gave us Overcap STA and IoS) would be awsome.  Once shaman buffs fade in a group, we could throw on our focus line for the lost HP's and when a Boxed Shaman comes along our focus would then be over written with their 4 buffs in 1...

...This coming from "I'm not sure how munch HP/DPS is gained from +40 STR/DEX/STA (or what ever the current overcap limit is on shamman spells)" actually gives you in the way of HP's/DPS.  Mabye, this being a AA wishlist, they can give us an AA that makes our IoS, STR, STA, and DEX buff's become Overcapped  :-o Or give us AA Unity (Correct spell line?)  :wink:

Wildwater's, I relize that if we wanted to "buff" we could play a Shaman, but buffs wear off if your not perma camped in GL, Raiding, or have a boxed Shaman.  And, although not as great, provided some benefit and utility until a Shaman showed up (or in the case of STR a Druid).  Thats why having overcap Stat buff's would provide us with utility that we lost with gear inflation and neglect.  I don't honestly believe Ill be getting tells for STR/DEX/STA/IOS in GL or in Raids if it was overcapped, but I bet I would get, "/g hey, shammy buffs fell, can you throw me some BST love wmp"
Title: Re: Wishlist 2009 AA
Post by: Kaldrimarr_Stromm on September 13, 2009, 03:38:25 AM
Something to manage aggro better than Roar of Thunder would be lovely >< or give us taunt :/
Title: Re: Wishlist 2009 AA
Post by: nedoirah on September 15, 2009, 12:03:07 AM
Quote from: AbyssalMage on August 25, 2009, 02:11:39 PM
Quote from: Maylian on August 19, 2009, 10:37:56 PM

"/g hey, shammy buffs fell, can you throw me some BST love wmp" [/u]


Haha I get that all the time. Not in raid but in groups. I'm a retired raider.
Title: Re: Wishlist 2009 AA
Post by: Kraeel on September 15, 2009, 06:33:08 PM
Punishing Blade
Title: Re: Wishlist 2009 AA
Post by: Kanan on September 16, 2009, 01:24:10 PM
If you're going to ask for punishing blade, we need the remainder of the 2h'er AAs as well.  I know there's more than just that one AA line.
Title: Re: Wishlist 2009 AA
Post by: Khauruk on September 16, 2009, 02:03:57 PM
Even then it wouldn't be enough.  2H dps needs a revamp for all non-zerker/knight classes to be even remotely competitive.
Title: Re: Wishlist 2009 AA
Post by: Karve on September 23, 2009, 09:58:40 AM
Has any of this list been posted on SoE forums / forwarded to the right person ? (searching the topic on SoE reveals nothing as their search is b0rked) but I cant rummage 8 pages froom work too easily.
Title: Re: Wishlist 2009 AA
Post by: Altof on September 29, 2009, 11:36:03 AM
I don't like the flying kick idea, less stuff to click pls :p
Title: Re: Wishlist 2009 AA
Post by: Camikazi on September 29, 2009, 01:08:09 PM
Quote from: Altof on September 29, 2009, 11:36:03 AM
I don't like the flying kick idea, less stuff to click pls :p
Flying Kick would replace regular Kick, so no new buttons to press, just same ones :)
Title: Re: Wishlist 2009 AA
Post by: Altof on September 29, 2009, 05:56:13 PM
yea, but if we got flying kick we might actualy have to click it cause it might be more than 20 dps, or whatever kick is.
Title: Re: Wishlist 2009 AA
Post by: Tadenea on September 29, 2009, 07:04:05 PM
Quote from: Karve on September 23, 2009, 09:58:40 AM
Has any of this list been posted on SoE forums / forwarded to the right person ? (searching the topic on SoE reveals nothing as their search is b0rked) but I cant rummage 8 pages froom work too easily.
Alot has been forwarded, just that alot of stuff is just repeating what was asked for earlier, or people discussing other things. Dev's due read these boards also  
Not to mention people also been posting http://beastlords.org/index.php?topic=8525.0

I can not say what has been approved for AA's yet
Title: Re: Wishlist 2009 AA
Post by: Camikazi on September 29, 2009, 07:20:33 PM
Quote from: Altof on September 29, 2009, 05:56:13 PM
yea, but if we got flying kick we might actualy have to click it cause it might be more than 20 dps, or whatever kick is.
I've been clicking kick since I started, it's instinct now, always forget some don't click it for some reason.
Title: Re: Wishlist 2009 AA
Post by: wildwaters on September 29, 2009, 07:26:22 PM
Quote from: Camikazi on September 29, 2009, 07:20:33 PM
Quote from: Altof on September 29, 2009, 05:56:13 PM
yea, but if we got flying kick we might actualy have to click it cause it might be more than 20 dps, or whatever kick is.
I've been clicking kick since I started, it's instinct now, always forget some don't click it for some reason.

Me too, I tied it into a melee dps hotkey with foray and roar and stuff.
Title: Re: Wishlist 2009 AA
Post by: AbyssalMage on September 30, 2009, 09:41:00 AM
Quote from: wildwaters on September 29, 2009, 07:26:22 PM
Quote from: Camikazi on September 29, 2009, 07:20:33 PM
Quote from: Altof on September 29, 2009, 05:56:13 PM
yea, but if we got flying kick we might actualy have to click it cause it might be more than 20 dps, or whatever kick is.
I've been clicking kick since I started, it's instinct now, always forget some don't click it for some reason.

Me too, I tied it into a melee dps hotkey with foray and roar and stuff.

Hehe, I lose my "2" key on my keyboard first, followed by "E", "S", "D", & "F"

Yeah, I know, I'm a rebel, when I started "A" was for attack and instead of remapping I learned to play with the pre-mapped keys.
Title: Re: Wishlist 2009 AA
Post by: Karve on September 30, 2009, 10:45:03 AM
Quote from: Tadenea on September 29, 2009, 07:04:05 PM
Quote from: Karve on September 23, 2009, 09:58:40 AM
..stuff
Alot has been forwarded, just that alot of stuff is just repeating what was asked for earlier, or people discussing other things. Dev's due read these boards also 
Not to mention people also been posting http://beastlords.org/index.php?topic=8525.0

I can not say what has been approved for AA's yet

Thanks tad :)
Title: Re: Wishlist 2009 AA
Post by: Kanan on September 30, 2009, 01:57:27 PM
Quote from: AbyssalMage on September 30, 2009, 09:41:00 AM
Quote from: wildwaters on September 29, 2009, 07:26:22 PM
Quote from: Camikazi on September 29, 2009, 07:20:33 PM
Quote from: Altof on September 29, 2009, 05:56:13 PM
yea, but if we got flying kick we might actualy have to click it cause it might be more than 20 dps, or whatever kick is.
I've been clicking kick since I started, it's instinct now, always forget some don't click it for some reason.

Me too, I tied it into a melee dps hotkey with foray and roar and stuff.

Hehe, I lose my "2" key on my keyboard first, followed by "E", "S", "D", & "F"

Yeah, I know, I'm a rebel, when I started "A" was for attack and instead of remapping I learned to play with the pre-mapped keys.

My 5 key on the numpad is what I hit for kick (yeah, that's the center first person view key too... my brother complains about me "bobble-heading" ;p) .  I have had to blank out the spot in the hotkey pads on other spots so that I won't knock off invis, etc, bcs I hit it soooo much.
Title: Re: Wishlist 2009 AA
Post by: Altof on September 30, 2009, 07:37:27 PM
It would seem funny to have a werewolves doing flying kicks all the time :p

But anyway...

Since i see our role in a group as of right now is pretty average, not good, not bad, but average. I'd like to see something, maybe a spell, or aa that can only be used on a raid. I don't know what it would be or if that works and whatnot, but the only other option is for better dps discs heh. Oh, and i'd like to see a pet aa that makes our pet not eat enrage since enrage pretty much only effects our pets and mage pets now (and a mnk if he doesn't keep up his own aura).